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Derrith Erador
Fatal Absolution
4169
|
Posted - 2016.05.10 04:34:00 -
[1] - Quote
Okay, I know I'm going to get a lot of flak for being this guy, but from what I'm seeing, Nova is headed for disaster. I also foresee that I'm going to be called... whatever derogatory term groundies have for pilots, as my main grievances are, obviously, vehicles, or lack thereof.
I'll first start off with non vehicle stuff, and go straight to the suits:
1) Not much variety really: So I'll be honest, I may have just read the wording the wrong way on this one. But if I am reading this correctly, then without further ado: The way I read it, it states that people will have to constantly play the same role to receive the benefits and reap the whole rewards of constantly playing it, to a point. The problem with this is that it locks people in for that set class, giving them little variety to respond to various situations that may demand a different class.
Solution: Keep in mind I probably read this wrong, but my idea is to give the player a choice between three separate suits, modules, and weapons (sidearm and main separate). Three was honestly a random number, but continuing... if the mercenary wants to suddenly change one of his classes, he can choose to eradicate one of his classes, and start anew with his new suit. Another idea I'd like to see is extra bonuses to using suit/weapon/module friendly fits that fit the race you're going for. Example: Amarr fat boi gets bonuses to lasers, and armor plates, and the mods/weapons get minor bonuses in turn.
2) Vehicles:
I'm going to be honest again, hearing that we're not getting to be in Nova at launch was quite insulting to those who devoted time and SP to vehicles and piloting them. Along with the dedicated AV players as well, because without vehicles, why are you even here?! And to be blunt, the fact that I'm sober is the one thing keeping me from saying quite unspeakable things to you.
In order to properly show you what a big mistake removing us, the necessary evil, is, I'm going to have to list all the reasons why it is a terrible idea to push us aside/save us for later:
1) Loss of playerbase: Without vehicles and AV, and no connection to EVE, we bittervet devoted pilots and demolition experts have no reason to play your game, and likely never will.
2) attracting different playerbase: Again, without capsuleers, and pilots/bloweruppers, you will attract a certain playerbase centered around ground combat, I call them COD players. And in the event that you do add us to the fold later, you will **** off not only your current playerbase with that crap, but you will **** off the vehicle/AV community even more, basically telling us that only now are we worth your time, which is even more insulting, I see this happening for two reasons:
A) You take too much time. It's no secret that you guys took way too long to make dust even remotely playable, and by then it was too late. I predict about a year long wait for vehicles to make their dramatic entry, IF we get it. And by then, we'll have forgotten about Nova, and will move on to other things, like having a life.
B) Your overly cautious approach. Ironically enough, the lessons you learned during the Rouge Wedding may actually cause Nova to fail. While I see it's hard to balance vehicles, stating this in some nerd newspaper will only solidify the opinion of your playerbase that your weak, and unable to commit.
3) Lack of originality: Without vehicles and our eternal rivals, AV, Nova will be a pretty game, and probably a good one. But it will fall right smack dab in the middle of "every lobby shooter ever". People will see this, get bored and leave, thus you're left with a tiny playerbase, who are COD fans, and will abandon you once Call of Booty, Bad Cops 4 comes out, or their mom buys them the latest console.
4) Bittervet anti-community. A lot of pilots will become immensely butthurt, to the point of playing your game, just to convince people to quit. Granted, you'll already face this, but it will become larger without us.
5) Lack of satisfaction: Any AV/vehicle pilot will tell you the best moments of dust was when they blew up a whole crapload of vehicles, or barely escaping a hellzone of enemy fire by the skin of their teeth. This type of satisfaction is hard to top in any other game, because we cost a lot of money. Blowing us up is the reason some people still play.
Now onto the solutions of this crap:
1) Take the hard road, balance vehicles and keep us in Nova. It'll be a headache, but you actually have a few hidden aces, a CPM board with more than half a brain, and quite a few butthurt vehicle/AV players who are still willing to debate and give multiple feedback threads involving the balance. These two weapons are more useful than any software you can buy. All you have to do is use your hearing aids, and LISTEN TO US!
2) Don't bother with vehicles. Don't insult us by adding us in later. If you want this to be a pure ground shooter, make it that. You're liable to **** off more people with us in the picture later, than now. If you take this road, you'd also be best prepared to link Nova up to EVE and Valkyrie, and fucking quickly, you'll lose the ADHD players fast if you don't set Nova apart.
3) If you chose option 2, then you need to provide a place where we devoted pilots can get in the EVE universe. I speak of Valkyrie! By connecting Valkyrie to Nova, and to EVE, you can, in theory, successfully merge these three games together if done right. You'd have to add in ship types, of course. My idea is to have space fighters, atmospheric fighter (support for Nova fighters in FW/PC), and hybrid fighters, able to traverse both systems with ease. Also, don't forget about tanks and ground vehicles, which should stay in Nova.
Anyway, enough of my rant, it's taking too much.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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Jenny Tales
Eternal Beings SpaceMonkey's Alliance
148
|
Posted - 2016.05.10 04:48:00 -
[2] - Quote
Its not so much that Nova will be like CoD or anything.
It's that they're abandoning that aspect of gameplay that so very much deepens the experience. When the RDV used to call in a vehicle almost anywhere, I would call in a LAV in the city map with my sentinel and drive around making sure the city was on lockdown.
It's that kind of feeling you get with the interaction between infantry and vehicles that really will hurt Nova if they don't include it.
Whatever happened to DS the Drunk Heavy anyway?
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LOOKMOM NOHANDS
1019
|
Posted - 2016.05.10 05:52:00 -
[3] - Quote
Saying not much variety with nothing but the words from a few people that played a small test version and a couple of of dev interviews may be jumping the gun a bit. Just because it takes some time to skill up a role does not mean you can not skill up multiple roles. At least this way you cant refuse to use something until you have 100% maxed it out while using something else. Having little or no SP allocation to be done manually and naturally growing in the role you enjoy sounds like a great concept to me.
I am more than happy vehicles are gone. They were a blight on the game just because CCP never figured out what force multiplier means.
Yes CCP seriously boned the timelines on this whole thing. I don't understand why CCP, primarily the PR team, is just plain bad at making announcements. We all know the failures so I won't waste my time listing them out but just ask yourself, "Did CCP seem to learn any valuable lessons from the failures I have witnessed from them?" |
Regnier Feros
Pielords
1179
|
Posted - 2016.05.10 11:32:00 -
[4] - Quote
Fa.g, get on discord
I LIKE PIE
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22453
|
Posted - 2016.05.10 12:52:00 -
[5] - Quote
LOOKMOM NOHANDS wrote:Saying not much variety with nothing but the words from a few people that played a small test version and a couple of of dev interviews may be jumping the gun a bit. Just because it takes some time to skill up a role does not mean you can not skill up multiple roles. At least this way you cant refuse to use something until you have 100% maxed it out while using something else. Having little or no SP allocation to be done manually and naturally growing in the role you enjoy sounds like a great concept to me.
I am more than happy vehicles are gone. They were a blight on the game just because CCP never figured out what force multiplier means.
Yes CCP seriously boned the timelines on this whole thing. I don't understand why CCP, primarily the PR team, is just plain bad at making announcements. We all know the failures so I won't waste my time listing them out but just ask yourself, "Did CCP seem to learn any valuable lessons from the failures I have witnessed from them?"
More so than that... vehicle roles did not exist and there technically were no tanks in Dust 514. They just didn't exist by the modern definition.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7999
|
Posted - 2016.05.10 13:06:00 -
[6] - Quote
I think that part of the issue here is somehow defining people who play infantry-only shooters and people who play combined-arms shooters as some kind of completely separate communities with conflicting tastes in games. There were plenty of people who came to Dust from infantry-only shooters and found the combined-arms aspect to enhance the gameplay. I think it quite safe to surmise that when Nova brings vehicles back into the game those same kinds of people will adapt and learn to enjoy them.
Keep in mind also that one of the biggest factors in crafting a game that lasts through the years is a wide variety of experiences. While Nova will start out being infantry-only on ship interiors, even after planets come out there will be people who still like the ship interiors, and both will still be available. That means you keep the people that want an infantry-only experience while also giving a combined-arms experience to the people who are primarily looking for that. As a bonus, the infantry-only people are likely to try out planetary fights when they start wanting a new experience.
Dust 514 was pitched to us in 2012 as eventually having Public Contracts, Faction Warfare, Planetary Conquest, some form of Arena-shooter mode with classic game types from other shooters, and various forms of PvE. Basically, it was supposed to have the same variety of experiences that has allowed EVE Online to be around for 13 years and still be going strong.
However, many of those experiences were not initially part of EVE Online. Sovereignty didn't come in until at least a year after the game released, and Faction Warfare was put in in 2008, five years after the game released. It could be argued that if the CCP of 1999-2000 with their limited team and resources had tried to make EVE Online then with all the features it has now, it probably would have been trapped in development hell for years before eventually being shut down just like Dust 514.
I was one of the people that was worried at the idea of vehicles not being in at first, but when I look at EVE Online as an example, I understand what they're doing. They want to take the slow-and-steady approach that has occasionally been lost but has most of the time been a guiding principle of EVE Online's development.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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maybe deadcatz
Serris Inc
2769
|
Posted - 2016.05.10 13:49:00 -
[7] - Quote
Tldr.
Also dont jump the gun. Although you are kinda late to that party.the whole passing judgement on a tech demo.
Am ded.
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Derrith Erador
Fatal Absolution
4174
|
Posted - 2016.05.10 13:55:00 -
[8] - Quote
Mobius Wyvern wrote:I think that part of the issue here is somehow defining people who play infantry-only shooters and people who play combined-arms shooters as some kind of completely separate communities with conflicting tastes in games. There were plenty of people who came to Dust from infantry-only shooters and found the combined-arms aspect to enhance the gameplay. I think it quite safe to surmise that when Nova brings vehicles back into the game those same kinds of people will adapt and learn to enjoy them.
Keep in mind also that one of the biggest factors in crafting a game that lasts through the years is a wide variety of experiences. While Nova will start out being infantry-only on ship interiors, even after planets come out there will be people who still like the ship interiors, and both will still be available. That means you keep the people that want an infantry-only experience while also giving a combined-arms experience to the people who are primarily looking for that. As a bonus, the infantry-only people are likely to try out planetary fights when they start wanting a new experience.
Dust 514 was pitched to us in 2012 as eventually having Public Contracts, Faction Warfare, Planetary Conquest, some form of Arena-shooter mode with classic game types from other shooters, and various forms of PvE. Basically, it was supposed to have the same variety of experiences that has allowed EVE Online to be around for 13 years and still be going strong.
However, many of those experiences were not initially part of EVE Online. Sovereignty didn't come in until at least a year after the game released, and Faction Warfare was put in in 2008, five years after the game released. It could be argued that if the CCP of 1999-2000 with their limited team and resources had tried to make EVE Online then with all the features it has now, it probably would have been trapped in development hell for years before eventually being shut down just like Dust 514.
I was one of the people that was worried at the idea of vehicles not being in at first, but when I look at EVE Online as an example, I understand what they're doing. They want to take the slow-and-steady approach that has occasionally been lost but has most of the time been a guiding principle of EVE Online's development. I'll be honest, I did not think of the spaceship interior maps when writing up this rant, so I can actually see that working out a bit.
But I'm still kind of unsold on vehicles being saved for later, especially seeing as they're taking the slow approach. I, and I'm sure many other vehicle pilots/AV mercs have suffered quite a few headaches from Dust and all its issues. To tell us that we're being set aside for later is, in my opinion, rather insulting.
Aside from that, the slow approach they're taking in my experience with them has lead to an insanely long wait time. I'm anticipating a year or more, and most of us devoted players don't want to wait that long for the only reason we ever played dust in the first place.
I know it sounds like I want Nova to fail, but I don't. I'd like to see it succeed, I'd also like to be there when it does. I respect your optimistic view, and were this anything other than CCP, I would share it, but I lost my optimism with them long ago. Aside from that, if you don't point out the flaws, and buy into the hype, it may lead to a bad game (my opinion).
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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Derrith Erador
Fatal Absolution
4174
|
Posted - 2016.05.10 13:56:00 -
[9] - Quote
maybe deadcatz wrote:Tldr.
Also dont jump the gun. Although you are kinda late to that party.the whole passing judgement on a tech demo. Yeah, I do take a long time, so I'll sum it up for you.
No vehicles?! Grrrr, very mad!!! Screw you CCP!
Imagine that, but just slightly better worded.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
|
maybe deadcatz
Serris Inc
2769
|
Posted - 2016.05.10 14:05:00 -
[10] - Quote
Derrith Erador wrote:maybe deadcatz wrote:Tldr.
Also dont jump the gun. Although you are kinda late to that party.the whole passing judgement on a tech demo. Yeah, I do take a long time, so I'll sum it up for you. No vehicles?! Grrrr, very mad!!! Screw you CCP! Imagine that, but just slightly better worded.
Dunno. Seems rather silly to have vehicles in the demo.
Am ded.
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Varoth Drac
Dead Man's Game Preatoriani
2280
|
Posted - 2016.05.10 14:18:00 -
[11] - Quote
Leaving out vehicles at the start won't spell disaster for Nova. In fact it's probably a good idea.
My understanding is they've decided to focus resources on making a good infantry shooter first. Yes it's a shame they don't have the resources to make good infantry gameplay and good vehicle gameplay at the same time, but there are always limits to resources. Focussed developement tends to result in better games.
Yes, leaving out vehicles sucks for people who love vehicles. However there are plenty of people who enjoy infantry combat. If some people don't play because they only like vehicles, it's only going to be a minor hit on player numbers. Sorry, I know it sucks, but that's just how things are. There are loads of successful shooters without vehicles.
Personally I hope CCP does make a good game mode for vehicles. They may be focussing on infantry first, but there was mention of the desire to bring back planetary surface combat. Perhaps if CCP can make a good infantry game based in interiors, they will be able to compliment it with a large scale, open surface mode. Where vehicles are the main focus. Everyone should be either piloting or riding in a vehicle for the majority of the time.
Imagine the dream.
Game one: vehicle combat. Everyone in vehicles. Move across a large area of open ground to disable defences and reach a facility. Game two: infantry combat. No vehicles. Take control of the facility.
Probably result in much better vehicle gamplay than the strange juggling act that goes on in Dust.
I'd love to be able to ferry people around a giant open world in a dropship. Maybe one day, but sadly probably not this time. |
Fox Gaden
Immortal Guides
7731
|
Posted - 2016.05.10 15:02:00 -
[12] - Quote
Derrith Erador wrote:Okay, I know I'm going to get a lot of flak for being this guy, but from what I'm seeing, Nova is headed for disaster. I also foresee that I'm going to be called... whatever derogatory term groundies have for pilots, as my main grievances are, obviously, vehicles, or lack thereof.
I'll first start off with non vehicle stuff, and go straight to the suits:
1) Not much variety really: So I'll be honest, I may have just read the wording the wrong way on this one. But if I am reading this correctly, then without further ado: The way I read it, it states that people will have to constantly play the same role to receive the benefits and reap the whole rewards of constantly playing it, to a point. The problem with this is that it locks people in for that set class, giving them little variety to respond to various situations that may demand a different class.
Solution: Keep in mind I probably read this wrong, but my idea is to give the player a choice between three separate suits, modules, and weapons (sidearm and main separate). Three was honestly a random number, but continuing... if the mercenary wants to suddenly change one of his classes, he can choose to eradicate one of his classes, and start anew with his new suit. Another idea I'd like to see is extra bonuses to using suit/weapon/module friendly fits that fit the race you're going for. Example: Amarr fat boi gets bonuses to lasers, and armor plates, and the mods/weapons get minor bonuses in turn. I think you are probably reading it wrong, or at least putting the enthuses in the wrong places.
I don't think you will be locked into playing a single role constantly to receive its benefits. As with DUST it will be a matter of progressing faster if you specialize to start with. Just as with DUST I expect you will be able to switch back and forth from Sentinel, to Scout, to Logi fairly early if that is how you want to play, but the guy that plays only Scout will be competitive against veteran players 3 times faster than you.
If you want to be a Jack of all triads, you will be a master of none, at least for a while. That is part of what makes progression for vets possible without making them OP against new players. If a new player specializes they can approach a vet's strength in a role, and at a certain point (was around 20 to 25 million SP in DUST) you get as good as you possibly can get in a role so that a 22 million SP specialist is equal in strength to a 95 million SP vet in their area of specialty. Then further progression involves having more options in the roles you can play, without making you OP in any single role. If you don't do it this way, then you have to have to segregate new players from vets and have level tiered battlegrounds like they do in WOW. I prefer CCP's approach where players who have played for a few weeks can take on players who have played for years.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7732
|
Posted - 2016.05.10 15:24:00 -
[13] - Quote
Derrith Erador wrote:Okay, I know I'm going to get a lot of flak for being this guy, but from what I'm seeing, Nova is headed for disaster. I also foresee that I'm going to be called... whatever derogatory term groundies have for pilots, as my main grievances are, obviously, vehicles, or lack thereof.
[...]
2) Vehicles:
I'm going to be honest again, hearing that we're not getting to be in Nova at launch was quite insulting to those who devoted time and SP to vehicles and piloting them. Along with the dedicated AV players as well, because without vehicles, why are you even here?! And to be blunt, the fact that I'm sober is the one thing keeping me from saying quite unspeakable things to you.
In order to properly show you what a big mistake removing us, the necessary evil, is, I'm going to have to list all the reasons why it is a terrible idea to push us aside/save us for later:
1) Loss of playerbase: Without vehicles and AV, and no connection to EVE, we bittervet devoted pilots and demolition experts have no reason to play your game, and likely never will.
2) attracting different playerbase: Again, without capsuleers, and pilots/bloweruppers, you will attract a certain playerbase centered around ground combat, I call them COD players. And in the event that you do add us to the fold later, you will **** off not only your current playerbase with that crap, but you will **** off the vehicle/AV community even more, basically telling us that only now are we worth your time, which is even more insulting, I see this happening for two reasons:
A) You take too much time. It's no secret that you guys took way too long to make dust even remotely playable, and by then it was too late. I predict about a year long wait for vehicles to make their dramatic entry, IF we get it. And by then, we'll have forgotten about Nova, and will move on to other things, like having a life.
B) Your overly cautious approach. Ironically enough, the lessons you learned during the Rouge Wedding may actually cause Nova to fail. While I see it's hard to balance vehicles, stating this in some nerd newspaper will only solidify the opinion of your playerbase that your weak, and unable to commit.
3) Lack of originality: Without vehicles and our eternal rivals, AV, Nova will be a pretty game, and probably a good one. But it will fall right smack dab in the middle of "every lobby shooter ever". People will see this, get bored and leave, thus you're left with a tiny playerbase, who are COD fans, and will abandon you once Call of Booty, Bad Cops 4 comes out, or their mom buys them the latest console.
4) Bittervet anti-community. A lot of pilots will become immensely butthurt, to the point of playing your game, just to convince people to quit. Granted, you'll already face this, but it will become larger without us.
5) Lack of satisfaction: Any AV/vehicle pilot will tell you the best moments of dust was when they blew up a whole crapload of vehicles, or barely escaping a hellzone of enemy fire by the skin of their teeth. This type of satisfaction is hard to top in any other game, because we cost a lot of money. Blowing us up is the reason some people still play.
Now onto the solutions of this crap:
1) Take the hard road, balance vehicles and keep us in Nova. It'll be a headache, but you actually have a few hidden aces, a CPM board with more than half a brain, and quite a few butthurt vehicle/AV players who are still willing to debate and give multiple feedback threads involving the balance. These two weapons are more useful than any software you can buy. All you have to do is use your hearing aids, and LISTEN TO US!
2) Don't bother with vehicles. Don't insult us by adding us in later. If you want this to be a pure ground shooter, make it that. You're liable to **** off more people with us in the picture later, than now. If you take this road, you'd also be best prepared to link Nova up to EVE and Valkyrie, and fucking quickly, you'll lose the ADHD players fast if you don't set Nova apart.
3) If you chose option 2, then you need to provide a place where we devoted pilots can get in the EVE universe. I speak of Valkyrie! By connecting Valkyrie to Nova, and to EVE, you can, in theory, successfully merge these three games together if done right. You'd have to add in ship types, of course. My idea is to have space fighters, atmospheric fighter (support for Nova fighters in FW/PC), and hybrid fighters, able to traverse both systems with ease. Also, don't forget about tanks and ground vehicles, which should stay in Nova.
Anyway, enough of my rant, it's taking too much. The way I see it, you can have a half ass attempt at vehicles early, which will have no clear role and will be impossible to balance, or they can get the rest of the game working and then focus on vehicles, giving them the attention they deserve.
We won't be able to use vehicles on internal maps such as the insides of spaceships anyway, but when PC is developed they will be using the existing outdoor maps. Add in some destructible gates, walls, and equipment etc, then you have a reason to bring in heavy artillery such as tanks or bombers. They become a useful alternative to ample application of remote explosives. Once you need tanks, then you need vehicles to defend against tanks, and you can balance vehicles against vehicles instead of balancing vehicles against infantry.
So:
Infantry Combat > Planetary Conquest > Vehicles
That development path makes sense to me. Each of those is a bloody big undertaking, so it make sense to concentrate on them one at a time.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Heimdallr69
Negative-Feedback.
7269
|
Posted - 2016.05.10 15:31:00 -
[14] - Quote
So what I gathered from this is that you have a steam and didn't add me? I see |
Fox Gaden
Immortal Guides
7732
|
Posted - 2016.05.10 15:39:00 -
[15] - Quote
Mobius Wyvern wrote: Dust 514 was pitched to us in 2012 as eventually having Public Contracts, Faction Warfare, Planetary Conquest, some form of Arena-shooter mode with classic game types from other shooters, and various forms of PvE. Basically, it was supposed to have the same variety of experiences that has allowed EVE Online to be around for 13 years and still be going strong.
However, many of those experiences were not initially part of EVE Online. Sovereignty didn't come in until at least a year after the game released, and Faction Warfare was put in in 2008, five years after the game released. It could be argued that if the CCP of 1999-2000 with their limited team and resources had tried to make EVE Online then with all the features it has now, it probably would have been trapped in development hell for years before eventually being shut down just like Dust 514.
I was one of the people that was worried at the idea of vehicles not being in at first, but when I look at EVE Online as an example, I understand what they're doing. They want to take the slow-and-steady approach that has occasionally been lost but has most of the time been a guiding principle of EVE Online's development.
This is a very good point. If you try to add everything at once, then development will flounder and the game will never get released.
But an infantry only game can be developed and polished by the team they have, be released and be successful. Then a new planet map based game modes (Planetary Conquest, along with some PUB or FW versions) can be developed and added onto the existing game. Then Vehicles can be developed and added into the Planet based game modes. Each can be perfected and build on the previous step. If they start making money off the Infantry Game while they are developing the Vehicle component, it just allows more resources to be available to get the Vehicle part right.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7732
|
Posted - 2016.05.10 15:47:00 -
[16] - Quote
Derrith Erador wrote: But I'm still kind of unsold on vehicles being saved for later, especially seeing as they're taking the slow approach. I, and I'm sure many other vehicle pilots/AV mercs have suffered quite a few headaches from Dust and all its issues. To tell us that we're being set aside for later is, in my opinion, rather insulting.
World of Tanks already exists, so it is not like starting with Vehicles only and then adding infantry later would carve them a separate niche, and NOVA is supposed to be an FPS first.
DUST never got vehicles right. While I can understand your disappointment at having to wait longer for your chosen style of play, I think you are better off waiting for a better implementation of vehicles, than settling for getting a rehash of a failed vehicle system quickly.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1658
|
Posted - 2016.05.10 16:33:00 -
[17] - Quote
I like locking players into a role based on time played, i.e. proficiency. See, part of the problem is that players can just jump around in roles as a match plays out. This allows for the protostomps. A battle shouldn't end up with everything being immediately countered the minute someone brings something like a tank onto the field.
Battles will be better, more exciting when players plan ahead, play dedicated roles and are either limited by the roles they can field in one match or limited by how long and what roles they've bothered to actually focus on.
As a vehicle user you should want that. You ahould want the guy popping AV at you to have actually wanted to focus on that role rather than just passively train the AV skills just so he can pull it out to immediately counter your tank then swap back to regular ol' run and gun boring shooty shoot now that the thing they hate is off the map.
No, infantry should have to deal with my skilled up tank driver with skilled up AV both dedicated to their roles AND hopefully, limited to that role in that match if that is the role they are really wanting to play.
A better method for non AVers to have spur of the moment counters would be to have power ups, weapon caches littered around the map or limited AV at depots to have basic counters to vehicles.
Beyond that, do what I suggested before on the forums and have two role slots per match. You can then use one of those two pre-chosen fits. Therefore, planning and strategizing a team makeup beforehand would make the difference.
Having a team that fields certain elements but not others, i.e. weaknesses makes for a more interesting battle. Not every army has everything. An army is only as strong as what it brings.
CCP logic GÇô This isn't an actual product. This is only a project. We might not do it at all.
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FraggerMike
G.R.A.V.E
340
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Posted - 2016.05.10 16:54:00 -
[18] - Quote
Operative 1174 Uuali wrote:I like locking players into a role based on time played, i.e. proficiency. See, part of the problem is that players can just jump around in roles as a match plays out. This allows for the protostomps. A battle shouldn't end up with everything being immediately countered the minute someone brings something like a tank onto the field.
Battles will be better, more exciting when players plan ahead, play dedicated roles and are either limited by the roles they can field in one match or limited by how long and what roles they've bothered to actually focus on.
As a vehicle user you should want that. You ahould want the guy popping AV at you to have actually wanted to focus on that role rather than just passively train the AV skills just so he can pull it out to immediately counter your tank then swap back to regular ol' run and gun boring shooty shoot now that the thing they hate is off the map.
No, infantry should have to deal with my skilled up tank driver with skilled up AV both dedicated to their roles AND hopefully, limited to that role in that match if that is the role they are really wanting to play.
A better method for non AVers to have spur of the moment counters would be to have power ups, weapon caches littered around the map or limited AV at depots to have basic counters to vehicles.
Beyond that, do what I suggested before on the forums and have two role slots per match. You can then use one of those two pre-chosen fits. Therefore, planning and strategizing a team makeup beforehand would make the difference.
Having a team that fields certain elements but not others, i.e. weaknesses makes for a more interesting battle. Not every army has everything. An army is only as strong as what it brings.
That would turn the sandbox into quicksand.
"Open world is a term for video games where a player can move freely through a virtual world and is given considerable freedom in regards to how or when to approach objectives, as opposed to other computer games that have a more linear structure to its gameplay. Open world and free-roaming suggest the absence of artificial barriers, in contrast to the invisible walls and loading screens that are common in linear level designs. Generally, open world games still enforce many restrictions in the game environment, either because of absolute technical limitations or in-game limitations (such as locked areas) imposed by a game's linearity. Examples of high level of autonomy in computer games can be found in MMORPG or in other games adhering to the "open world concept". Their main appeal is they provide a simulated reality and allow players to develop their character and its behavior in the direction of their choosing. In these cases, there is often no concrete goal or end to the game. There are limitations to this autonomy through the rules of the simulation and its limitations. But the direction of gameplay may or may not rely ultimately upon the decision of the player, as in some cases this can be completely controllable by the player, the type depends on the requirements and availabilities of the game."
CEO of G.R.A.V.E
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
8002
|
Posted - 2016.05.10 17:15:00 -
[19] - Quote
FraggerMike wrote:
That would turn the sandbox into quicksand.
"Open world is a term for video games where a player can move freely through a virtual world and is given considerable freedom in regards to how or when to approach objectives, as opposed to other computer games that have a more linear structure to its gameplay. Open world and free-roaming suggest the absence of artificial barriers, in contrast to the invisible walls and loading screens that are common in linear level designs. Generally, open world games still enforce many restrictions in the game environment, either because of absolute technical limitations or in-game limitations (such as locked areas) imposed by a game's linearity. Examples of high level of autonomy in computer games can be found in MMORPG or in other games adhering to the "open world concept". Their main appeal is they provide a simulated reality and allow players to develop their character and its behavior in the direction of their choosing. In these cases, there is often no concrete goal or end to the game. There are limitations to this autonomy through the rules of the simulation and its limitations. But the direction of gameplay may or may not rely ultimately upon the decision of the player, as in some cases this can be completely controllable by the player, the type depends on the requirements and availabilities of the game."
Agreed. Forcing a player to "main" a role just to be able to play it right when they need it removes essential freedom from the game.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Derpty Derp
Dead Man's Game
1426
|
Posted - 2016.05.10 18:35:00 -
[20] - Quote
Jenny Tales wrote:When the RDV used to call in a vehicle almost anywhere, I would call in a LAV in the city map with my sentinel and stand there for 5 minutes watching the RDV yoyo it, before an enemy tank finally got the balls to come out the redzone and blow it up.
fixed. |
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Pokey Dravon
OSG Planetary Operations
8176
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Posted - 2016.05.10 19:37:00 -
[21] - Quote
Mobius Wyvern wrote: Agreed. Forcing a player to "main" a role just to be able to play it right when they need it removes essential freedom from the game.
I'm not really sure how requiring a player to actually play a role in order to level it up is removing freedom. You can still skill your character into anything you want, you just like....actually have to actually play that role.
To me that makes far more sense than "Weel I've been fighting as a sentinel for this whole time and never touched a logi suit...but now I'll just spend all my SP on logi **** and now I can use the best equipment in the general despite literally never using it before."
EVE: Phoenix - 'Rise Again' Trailer
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Ripley Riley
Incorruptibles
13929
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Posted - 2016.05.10 20:04:00 -
[22] - Quote
Pokey Dravon wrote:"Weel I've been fighting as a sentinel for this whole time and never touched a logi suit...but now I'll just spend all my SP on logi **** and now I can use the best equipment in the general despite literally never using it before." Ssshhh now....
It was the nanites.
#ProjectNova
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One Eyed King
Nos Nothi
15446
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Posted - 2016.05.10 20:16:00 -
[23] - Quote
Your feedback was that of judging a demo as it was a full fledged game that just released.
I can imagine you looking at the ultrasound of your first child and saying.
"Well, that is no good, he can't get into a good college being that small. He is only the size of a peanut for Christ' s sake! How does he expect to open doors!"
Look at it for what it was. A demo.
One that was made about 6 months after they first started working on the game. That is pretty damn impressive speed if you ask me. As a foundation, they are getting it right.
Dust had many, if not all, of the things you cried Nova is missing, and it failed miserably because its foundation was like building upon sand.
Let them do it right this time, and maybe gain some perspective and context.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Ripley Riley
Incorruptibles
13930
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Posted - 2016.05.10 20:19:00 -
[24] - Quote
One Eyed King wrote:"Well, that is no good, he can't get into a good college being that small. He is only the size of a peanut for Christ' s sake! How does he expect to open doors!" I'm going to miss you OEK. I hope you somehow find a way to product nova.
#ProjectNova
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One Eyed King
Nos Nothi
15447
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Posted - 2016.05.10 20:22:00 -
[25] - Quote
Ripley Riley wrote:One Eyed King wrote:"Well, that is no good, he can't get into a good college being that small. He is only the size of a peanut for Christ' s sake! How does he expect to open doors!" I'm going to miss you OEK. I hope you somehow find a way to product nova. I'll miss you too, and many other members of the community.
Maybe they will let me at least sneak onto the forums...
Working on maybe putting myself in position to make something PC gaming worthy, but that is a few steps down the line at the moment.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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LOOKMOM NOHANDS
1021
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Posted - 2016.05.10 20:45:00 -
[26] - Quote
Mobius Wyvern wrote:I think that part of the issue here is somehow defining people who play infantry-only shooters and people who play combined-arms shooters as some kind of completely separate communities with conflicting tastes in games. There were plenty of people who came to Dust from infantry-only shooters and found the combined-arms aspect to enhance the gameplay. I think it quite safe to surmise that when Nova brings vehicles back into the game those same kinds of people will adapt and learn to enjoy them.
Keep in mind also that one of the biggest factors in crafting a game that lasts through the years is a wide variety of experiences. While Nova will start out being infantry-only on ship interiors, even after planets come out there will be people who still like the ship interiors, and both will still be available. That means you keep the people that want an infantry-only experience while also giving a combined-arms experience to the people who are primarily looking for that. As a bonus, the infantry-only people are likely to try out planetary fights when they start wanting a new experience.
Dust 514 was pitched to us in 2012 as eventually having Public Contracts, Faction Warfare, Planetary Conquest, some form of Arena-shooter mode with classic game types from other shooters, and various forms of PvE. Basically, it was supposed to have the same variety of experiences that has allowed EVE Online to be around for 13 years and still be going strong.
However, many of those experiences were not initially part of EVE Online. Sovereignty didn't come in until at least a year after the game released, and Faction Warfare was put in in 2008, five years after the game released. It could be argued that if the CCP of 1999-2000 with their limited team and resources had tried to make EVE Online then with all the features it has now, it probably would have been trapped in development hell for years before eventually being shut down just like Dust 514.
I was one of the people that was worried at the idea of vehicles not being in at first, but when I look at EVE Online as an example, I understand what they're doing. They want to take the slow-and-steady approach that has occasionally been lost but has most of the time been a guiding principle of EVE Online's development.
"Combined arms" is fine and really pretty good if done right but no way should first person shooting become a secondary role to vehicles and surely vehicles should not set the tone for the entire game.
How can you call it combined arms when a person can skill into one thing and ultimately end up owning the battle field until they force a varying number of people (based on the current balance) to stop playing a FPS and start fighting vehicles while hoping to not get killed by the people still playing a FPS?
Dust was pitched as a lot of things that mostly did not come true. Eve became what it did because it was not attempting to be slammed into some role and they just developed it out to be a better game as ideas came along. I believe they need to take that same stance with Nova and completely forget about any type of integration with Eve ever. |
LOOKMOM NOHANDS
1022
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Posted - 2016.05.10 22:04:00 -
[27] - Quote
One Eyed King wrote:Ripley Riley wrote:One Eyed King wrote:"Well, that is no good, he can't get into a good college being that small. He is only the size of a peanut for Christ' s sake! How does he expect to open doors!" I'm going to miss you OEK. I hope you somehow find a way to product nova. I'll miss you too, and many other members of the community. Maybe they will let me at least sneak onto the forums... Working on maybe putting myself in position to make something PC gaming worthy, but that is a few steps down the line at the moment.
The new stuff coming out is significantly lower the bar for entry to a competitive gaming PC.
One example is the new GTX 1070 at $379 is more powerful than last years Titan X at around $1100.
RAM is also on a very steep decline thanks to DDR4 becoming more of a standard.
If the performance specs per core on the new AMD chips prove to be true a simple 6 core AMD chip should handle games quite easily.
Power consumption on chips and on the graphics cards are on the decline meaning high quality 500w and less power supplies are really back on the table. This is also partly thanks to SLI and Crossfire no longer being the main options for going into the much higher end.
My prediction is that by the end of this year or very early next year we will see the ability to build a full VR ready PC for between 6 - 700 dollars. To give you an idea on what kind of decline that is that would probably be equal to about an 1800 - 2000 dollar computer if you built it right this minute.
Moral of the story:
DO NOT BUILD A PC RIGHT NOW. You will be royally screwing yourself as we are about to see the greatest jump in price / performance ratio in history.
I am personally struggling to not buy because I want to upgrade so bad but just have to wait until everything is able to progress. |
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
8005
|
Posted - 2016.05.11 02:36:00 -
[28] - Quote
LOOKMOM NOHANDS wrote:Mobius Wyvern wrote:I think that part of the issue here is somehow defining people who play infantry-only shooters and people who play combined-arms shooters as some kind of completely separate communities with conflicting tastes in games. There were plenty of people who came to Dust from infantry-only shooters and found the combined-arms aspect to enhance the gameplay. I think it quite safe to surmise that when Nova brings vehicles back into the game those same kinds of people will adapt and learn to enjoy them.
Keep in mind also that one of the biggest factors in crafting a game that lasts through the years is a wide variety of experiences. While Nova will start out being infantry-only on ship interiors, even after planets come out there will be people who still like the ship interiors, and both will still be available. That means you keep the people that want an infantry-only experience while also giving a combined-arms experience to the people who are primarily looking for that. As a bonus, the infantry-only people are likely to try out planetary fights when they start wanting a new experience.
Dust 514 was pitched to us in 2012 as eventually having Public Contracts, Faction Warfare, Planetary Conquest, some form of Arena-shooter mode with classic game types from other shooters, and various forms of PvE. Basically, it was supposed to have the same variety of experiences that has allowed EVE Online to be around for 13 years and still be going strong.
However, many of those experiences were not initially part of EVE Online. Sovereignty didn't come in until at least a year after the game released, and Faction Warfare was put in in 2008, five years after the game released. It could be argued that if the CCP of 1999-2000 with their limited team and resources had tried to make EVE Online then with all the features it has now, it probably would have been trapped in development hell for years before eventually being shut down just like Dust 514.
I was one of the people that was worried at the idea of vehicles not being in at first, but when I look at EVE Online as an example, I understand what they're doing. They want to take the slow-and-steady approach that has occasionally been lost but has most of the time been a guiding principle of EVE Online's development. "Combined arms" is fine and really pretty good if done right but no way should first person shooting become a secondary role to vehicles and surely vehicles should not set the tone for the entire game. How can you call it combined arms when a person can skill into one thing and ultimately end up owning the battle field until they force a varying number of people (based on the current balance) to stop playing a FPS and start fighting vehicles while hoping to not get killed by the people still playing a FPS? Dust was pitched as a lot of things that mostly did not come true. Eve became what it did because it was not attempting to be slammed into some role and they just developed it out to be a better game as ideas came along. I believe they need to take that same stance with Nova and completely forget about any type of integration with Eve ever. Absolutely not. I cannot disagree more.
Dust 514 from it's earliest was designed to be a part of the same living universe that EVE Online represents. The fact that trying to half-ass a connection resulted in one that wasn't as good as we hoped in NO way means we should just throw the baby out with the bathwater.
The reason CCP Rattati has been saying what he has about developing EVE integration later in the game's life is because he and all of CCP no doubt realize the essential truth that unlike EVE Valkyrie, they cannot make a stand-alone shooter that competes with other games on the market without being a part of that universe. New Eden was one of the biggest draws of players to this game who actually stuck with the game instead of just trying it once and leaving.
I also believe such a link needs to be both in a back-end (market) AND gameplay sense. You must remember the original pitch for Orbital Bombardments where EVE ships were a huge threat to ground forces, and thus Dust players would have surface based anti-orbital installations that could knock EVE ships out in orbit. I believe that taking that concept and designing it in a way that requires a more active approach and is more rewarding for both sides would address the issues of lack of participation that resulted from the sub-par implementation of OBs in Dust 514.
I see Project Nova as the return of Clone Soldier technology in New Eden via the Upwell Consortium. First they start with ships because those can't be policed by CONCORD, and then eventually they use their massive economic influence to force legislation allowing us to be deployed on planets, opening the game up for large-scale battles and vehicle dynamics.
As to what you said about AV weapons, very early on CCP stated their intent to set up Assault suits to carry 2 Light weapons specifically so that you could fit AV weapons on your normal suit as well as a rifle of your choice, similar to many other games on the market. That was also part of why I liked the concept presented in Features and Ideas Discussion at one point about the Amarr having a capacitor drain grenade, and suit and vehicles having capacitors for running their Active modules. You can develop assets for the sandbox that can be used against vehicles AND infantry similar to how Flux grenades work against both.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Richard Gamerich-R
Prima Gallicus
449
|
Posted - 2016.05.11 04:04:00 -
[29] - Quote
In my person, I started to play DUST just for the DS and the tanks mechanics (active modules etc.), then for the infantry when I started the assault and the HMG.
When CCP added the ADS, it was a second life for my DUSTer.
It's so great and so epic when 2 of your team members jump out of your ADS and go for the hack with you who are helping them with a air support, with in the same time others ennemy vehicles who tried to shot your ship etc. Or even when you ask in urgence an extraction, and your ADS come in the next 10s front of you, ready to put you, I don't know that give some epic feelings !
The only problem with the vehicle for me is the "vehicle spam", for the love of god, 2 tanks and 2 ADS/DS max. in skirmish for each team, and 1 tank 1 ADS/DS for domination because there is only one objective. If CCP do that, this game has all his chances to become perfect. Indeed, more vehicles and that unbalance for some reasons the current power of AV infantry vs vehicles. (example : duna spam)
I talk in my experience, I know for example that very good pilots in PC can make a very good dynamic in transitions between points, and just for this thing, DUST was for me the best game for the gameplay if we focus this type of teamplay.
Just imagine : 2 teams fight very hard between them, but when a ADS come to the city to help his team, that make THE difference who permit to control the city. However in the same time, the pilot of the other team (in tank for example) put an uplink close to an outside point. Consequently all persons who are dead in the city respawn there and with the blaster support of the tank, they push the enemy point. Then when the point is OK, the team who is in outside try to come back in the city with the DS, but this time with also a forge gun to shot the ADS etc etc.
And, I don't know for you, but for me it's so epic to see and to hear an ADS who give you an air support when you're at the ground, or even when he drop a full squad on your head.
Anyway if CCP use well the vehicles in Nova, this new game will be very awesome and so epic at high level, but without that, I have to agree with Derrith, this game will not be complete in my sense of what I saw in DUST.
#portdust514
Good bye DUST 514, officially retired
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Maken Tosch
DUST University Ivy League
13424
|
Posted - 2016.05.11 04:15:00 -
[30] - Quote
My replies are underlined in the quote below.
Derrith Erador wrote:Okay, I know I'm going to get a lot of flak for being this guy, but from what I'm seeing, Nova is headed for disaster. I also foresee that I'm going to be called... whatever derogatory term groundies have for pilots, as my main grievances are, obviously, vehicles, or lack thereof. I'll first start off with non vehicle stuff, and go straight to the suits: 1) Not much variety really: So I'll be honest, I may have just read the wording the wrong way on this one. But if I am reading this correctly, then without further ado: The way I read it, it states that people will have to constantly play the same role to receive the benefits and reap the whole rewards of constantly playing it, to a point. [...] From what I understood, there will still be freedom of choice with weapons. Just imagine how Splatoon for the WiiU deals with progression for its clothing items and picture that being applied towards weapons as well. I know it's oversimplifying it but that's the best comparison I can come up with and so far the setup still allows for freedom. It doesn't lock you into a certain role. You're just expanding it based on how often you use it. That's how I understand it. I could be wrong though.2) Vehicles: I'm going to be honest again, hearing that we're not getting to be in Nova at launch was quite insulting to those who devoted time and SP to vehicles and piloting them. [...] I have read a handful of recent articles covering project nova which is detailed in the link below.
https://forums.dust514.com/default.aspx?g=posts&t=227484&find=unread
So far, NOWHERE did it state that the game will not come with vehicles at launch. You, like some others I have seen, are overreacting based on a tech demo that everyone should already know by now based on the articles that the game is not finished yet. Hell, it hasn't even been green lit yet let alone gone into alpha testing. So please stop jumping to conclusions. You're just making up facts that don't exist.
Just because CCP has not mentioned vehicles yet it doesn't mean they will definitely not include them at launch. So unless you can prove to everyone here right now that CCP explicitly states that vehicles will not be included at launch I suggest you stop parroting that rumor mill.
Now onto the solutions of this crap: [...] Based on how you overreacted over vehicles, I can't take your solutions seriously.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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