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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22453
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Posted - 2016.05.10 12:52:00 -
[1] - Quote
LOOKMOM NOHANDS wrote:Saying not much variety with nothing but the words from a few people that played a small test version and a couple of of dev interviews may be jumping the gun a bit. Just because it takes some time to skill up a role does not mean you can not skill up multiple roles. At least this way you cant refuse to use something until you have 100% maxed it out while using something else. Having little or no SP allocation to be done manually and naturally growing in the role you enjoy sounds like a great concept to me.
I am more than happy vehicles are gone. They were a blight on the game just because CCP never figured out what force multiplier means.
Yes CCP seriously boned the timelines on this whole thing. I don't understand why CCP, primarily the PR team, is just plain bad at making announcements. We all know the failures so I won't waste my time listing them out but just ask yourself, "Did CCP seem to learn any valuable lessons from the failures I have witnessed from them?"
More so than that... vehicle roles did not exist and there technically were no tanks in Dust 514. They just didn't exist by the modern definition.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22456
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Posted - 2016.05.11 12:16:00 -
[2] - Quote
Slayer Deathbringer wrote:LOOKMOM NOHANDS wrote:Saying not much variety with nothing but the words from a few people that played a small test version and a couple of of dev interviews may be jumping the gun a bit. Just because it takes some time to skill up a role does not mean you can not skill up multiple roles. At least this way you cant refuse to use something until you have 100% maxed it out while using something else. Having little or no SP allocation to be done manually and naturally growing in the role you enjoy sounds like a great concept to me.
I am more than happy vehicles are gone. They were a blight on the game just because CCP never figured out what force multiplier means. " 1 No I think being forced to use a crappy gun in order to use a decent one is a stupid concept maybe having skilling up as something to make it cost less would be appropriate so if you want to go straight to proto it will take longer than using the weapon to get it to proto but not drastically less like instead of taking 1 month of active SP for complete non-use to get to proto and 2 days of active use it would be like 3 weeks non-use to one week of use for proto maybe having it be harder to use just active sp for proficiency past 1 but very fast with active use That's more or less how to works in every game dude. To get the good stuff you have to use the not so good stuff.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22465
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Posted - 2016.05.12 07:54:00 -
[3] - Quote
Derrith Erador wrote: Lots of stuff.
When you can tell me and CCP Rattati both how to perfectly balance vehicles in Nova from release onwards without ongoing nerd and buff cycles I think you'll really have traction with that vehicle complaint.
As of right now no existing dust vehicle should transition into Nova. Not a damn one is worthy.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22465
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Posted - 2016.05.12 14:49:00 -
[4] - Quote
DUST Fiend wrote:True Adamance wrote:Derrith Erador wrote: Lots of stuff. When you can tell me and CCP Rattati both how to perfectly balance vehicles in Nova from release onwards without ongoing nerd and buff cycles I think you'll really have traction with that vehicle complaint. As of right now no existing dust vehicle should transition into Nova. Not a damn one is worthy. I feel like if they aren't able to figure out balance by now, then adding them "later" isn't going to change that. They're just going to have an infantry only game that suddenly gets vehicles and it will be even worse than it already is. That really feels like something that needs to be baked in from day one, otherwise we'll end up with some watered down power up system like SW Battlefront. Guess we'll just have to continue the long standing trend of hoping removed assets get returned to the game. The difficulty is determining what role vehicles have in Dust. Some pilots like what we have now. I'd call those players idiots.
Ads are ******* lame. Not attack choppers, not air to ground attack vehicles, nor even transports.
HAVE aren't tanks. End of story.
And LAV are like luxury cars with awkward and inefficient pop guns attached to them.
If and when Nova does vehicles we need clearly defined roles, limitations, and strengths for vehicles and not just as side shows.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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