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LOOKMOM NOHANDS
1026
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Posted - 2016.05.12 03:23:00 -
[61] - Quote
Derrith Erador wrote: I missed none of it. I just don't like the answer given.
Before I continue, I'm going to point out a few major flaws in your thought/post process.
1) Your thought process behind vehicles being a waste of space is false, or at least no more true than it would be for any other suits. Case and point, was the commando suit necessary? Not really, an assault or a scout could have done their job of AV in PC. Was it necessary to have a pistol for every race? Again, I don't think so. It was nice, no question, but the game had a possibility of thriving or failing just as much with or without those. So while it may be true that vehicles took up a lot of unnecessary resources, it can be seen that it's no more true for anything infantry related.
2) Vehicles are not a required aspect of an FPS. Were this any other shooter, I would have no good argument, I'll grant that. But this is New Eden, the two sister games to Nova are Eve, and Valkyrie. Both of these games pretty much require you to play in vehicles. You may argue that spaceships and star fighters are not vehicles, but the term vehicle applies to a very broad term, mainly objects used to transports goods or people. Taking this into account, if the plan of CCP is to combine those games, as I recall they've stated, Nova will eventually have to interact with vehicles, albeit from a different game altogether. So in Novas case, that is false.
3) Maps were enlarged to accommodate vehicles. While this may have been CCPs intent, it was not necessary, and to be frank, annoying even to the pilots. Map size and redline has robbed pilots of kills we earned many times over, and saved us when we shouldn't have been saved. I've made threads practically begging CCP to reduce map size/flight ceiling. Vehicles would have thrived just as well on a smaller map. Don't believe me? If you played a PC in a vehicle, and were stationed in the city, all you need to use is the city to be effective, for it has cover, and the city isn't even 20% of the map size in most cases.
4) Pilots wanted god mode. Another falsehood, most of us didn't want that in the slightest. At least not the true ones. We wanted to have balanced and fun fights as much as the enemy. I've personally made many threads regarding vehicle and AV balance, a decent portion which was well received, not all were good ideas, I'll admit.
If you wish to have the last word in this, I'll let you have it now. But I won't respond to you after this, it will only devolve into an insult match, and I like to avoid those.
The commando suit is just another suit which does not require map changes to make it viable and certainly does not require special weapons to kill it. Your argument there is just not valid in anyway.
So because EA makes a golf game they should put golf in madden? As for the transport aspect when you are not putting people and objects hundreds or thousands of meters apart then transport is not required. I would much rather be able to spawn into action and fight as oppose to wasting 3 - 4 minutes every time I die because we dont have anything for deployment closer to the action.
No matter what maps are required to be bigger for vehicles to be functional. Just look at the map that was in the demo and tell me where there is any ability to even use a vehicle. Aside from just map size the overall design has to be seriously adjusted.
I agree not all pilots want god mode but lets be honest the majority of tankers were nothing more than k/d padders.
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Marston VC
SVER True Blood RUST415
1854
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Posted - 2016.05.12 07:13:00 -
[62] - Quote
Pokey Dravon wrote:Marston, going to try to nto turn this into a massive quote/response thread because they annoy me, so forgive me if I'm unclear or miss a point.
I'll start off by saying that I think a large part of this particular issue is tied to personal preference and I fully understand that everyone will not agree with me and that the game is not made specifically for me...so If I don't agree with another player or the way the game is design, that doesn't mean it's inherently wrong, it simply means I don't particularly agree with that aspect.
---
SO! Let's take a looksie...
So the nerfing bit, I wont argue able to reason behind nerfing because I think there are some really good, and really bad examples of balance choices made and it's not always clear cut. As for new player experience, it's actually rather common for games to require you to play a certain role in order to level it up, and while certaintly not ever game is successful, there are many that are. Either way the existance of such a progression system does not innately create a poor NPE.
That being said I don't feel that requiring a player to start from square one when they want to change roles will make the new player experience a bad one. And even in that case, "square one" isn't entirely accurate since non-role specific points such as Electronics, Shields, ect. will most likely be shared between roles.
---
I apologize if I wasn't clear the point I was trying to make. I was stating that telling a player "Oh don't worry, just don't play for 2 months and then skill into something new." isn't exactly a good argument to make a player enthusiastic about the game. I'm also not entirely sure how the current system avoids this issue anyways, unless you're reffering to players stockpiling SP to then spend on something else as soon as the current role gets nerfed.
In this case, the only real difference is that you grind SP on the current role to spend on a different role, or you grind SP on a different role. If you're grinding to stockpile SP to ultimately spend on something else, it stands to reason that you more or less have nothing else to level up on that role...in which case wouldn't you want to try something different anyways since you ultimately plan to spend the SP on it in the future?
---
Now this point is where we clearly differ. I personally find very little accomplishment in switching to something and isntantly being top tier in something. The process of starting from close to nothing and working my way up to the final result is where I get the enjoyment...not in having the final result simply because I spent the time doing something unrelated. If I'm able to seize the final result immediately, it takes the sense of accomplishment out of it for me and thus the overall enjoyment.
So while you may think my story or example is stupid, what I was trying to get at is "I'm the kind of person that enjoys starting over and learning something new from the ground up, so this sort of system appeals to me and it is not entirely unrealistic." So while, again, I understand that the game is not specifically designed for me... I'm simply trying to state I personally prefer a system where I have to actually play and earn my progression within a role because I think its far more rewarding overall.
And that's the entire confusing part about this. How are they going to deal with the power grid and CPU/other broader skills? The answer is that they're either scrapping them all together, or they're going to have the same old skill system anyway and just make it so that you unlock "proficiency" bonuses through playing roles. Which wouldn't be such a bad thing. I'm not totally against a system like this. I play the crap out of world of tanks. Ill start a new playthroufh on fallout 4 just to get that starting new sensation and trying out a new build. But it's still annoying....... And I think Most people will feel the same way about it. I'll be fine either way, I just think the system they had in dust was superior to what they implied so far.
GRANTED we have no idea how they're going to implement this new system. So much depends on the execution that it's hard to say weather or not it'll be good. Basically, if they do it like battlefield then I'll probably hate the game. If they do it like dust then I'll love it. If it's some sort of compromise that still maintains a fair level of complexity similar to dust then I'll be okay with it. But will just have to wait and see.
Marston VC, STB Director
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22465
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Posted - 2016.05.12 07:54:00 -
[63] - Quote
Derrith Erador wrote: Lots of stuff.
When you can tell me and CCP Rattati both how to perfectly balance vehicles in Nova from release onwards without ongoing nerd and buff cycles I think you'll really have traction with that vehicle complaint.
As of right now no existing dust vehicle should transition into Nova. Not a damn one is worthy.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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DUST Fiend
18294
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Posted - 2016.05.12 11:13:00 -
[64] - Quote
True Adamance wrote:Derrith Erador wrote: Lots of stuff. When you can tell me and CCP Rattati both how to perfectly balance vehicles in Nova from release onwards without ongoing nerd and buff cycles I think you'll really have traction with that vehicle complaint. As of right now no existing dust vehicle should transition into Nova. Not a damn one is worthy. I feel like if they aren't able to figure out balance by now, then adding them "later" isn't going to change that. They're just going to have an infantry only game that suddenly gets vehicles and it will be even worse than it already is.
That really feels like something that needs to be baked in from day one, otherwise we'll end up with some watered down power up system like SW Battlefront. But, that's what happens when a company doesn't want to commit to a game, you have to take the scraps you're given :/
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22465
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Posted - 2016.05.12 14:49:00 -
[65] - Quote
DUST Fiend wrote:True Adamance wrote:Derrith Erador wrote: Lots of stuff. When you can tell me and CCP Rattati both how to perfectly balance vehicles in Nova from release onwards without ongoing nerd and buff cycles I think you'll really have traction with that vehicle complaint. As of right now no existing dust vehicle should transition into Nova. Not a damn one is worthy. I feel like if they aren't able to figure out balance by now, then adding them "later" isn't going to change that. They're just going to have an infantry only game that suddenly gets vehicles and it will be even worse than it already is. That really feels like something that needs to be baked in from day one, otherwise we'll end up with some watered down power up system like SW Battlefront. Guess we'll just have to continue the long standing trend of hoping removed assets get returned to the game. The difficulty is determining what role vehicles have in Dust. Some pilots like what we have now. I'd call those players idiots.
Ads are ******* lame. Not attack choppers, not air to ground attack vehicles, nor even transports.
HAVE aren't tanks. End of story.
And LAV are like luxury cars with awkward and inefficient pop guns attached to them.
If and when Nova does vehicles we need clearly defined roles, limitations, and strengths for vehicles and not just as side shows.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
8007
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Posted - 2016.05.12 14:59:00 -
[66] - Quote
True Adamance wrote:DUST Fiend wrote:True Adamance wrote:Derrith Erador wrote: Lots of stuff. When you can tell me and CCP Rattati both how to perfectly balance vehicles in Nova from release onwards without ongoing nerd and buff cycles I think you'll really have traction with that vehicle complaint. As of right now no existing dust vehicle should transition into Nova. Not a damn one is worthy. I feel like if they aren't able to figure out balance by now, then adding them "later" isn't going to change that. They're just going to have an infantry only game that suddenly gets vehicles and it will be even worse than it already is. That really feels like something that needs to be baked in from day one, otherwise we'll end up with some watered down power up system like SW Battlefront. Guess we'll just have to continue the long standing trend of hoping removed assets get returned to the game. The difficulty is determining what role vehicles have in Dust. Some pilots like what we have now. I'd call those players idiots. Ads are ******* lame. Not attack choppers, not air to ground attack vehicles, nor even transports. HAVE aren't tanks. End of story. And LAV are like luxury cars with awkward and inefficient pop guns attached to them. If and when Nova does vehicles we need clearly defined roles, limitations, and strengths for vehicles and not just as side shows. I agree completely. If we're going to have vehicles we need to go full EVE style with defined roles for each class and size to make sure they're all useful and balanced. What we have right now is an awkward mashup that results in constant FotM chasing and a sour aftertaste to most vehicle v vehicle and infantry v vehicle engagements.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Slayer Deathbringer
Planetary Response Organisation FACTION WARFARE ALLIANCE
103
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Posted - 2016.05.13 11:30:00 -
[67] - Quote
Mobius Wyvern wrote:Slayer Deathbringer wrote:Mobius Wyvern wrote:[quote=LOOKMOM NOHANDS][quote=Mobius Wyvern] As to what you said about AV weapons, very early on CCP stated their intent to set up Assault suits to carry 2 Light weapons specifically so that you could fit AV weapons on your normal suit as well as a rifle of your choice,. well then vanguards should have 3 light weapon slots and some type of bonus against vehicles and AV on top of the general damage bonus so we can have a special niche role of being the 2nd best Av and best killer of AV as well for example " Vanguard bonus: 5% to damage against vehicles and Anti-vehicle(has at least one weapon considered to be effective against vehicles except flux nades and maybe an extra 2% per level for each additional AV weapon so a vanguard would get a 35% bonus in damage against a sentinel with an AHMG and AV grenades when maxed out in skill) Gallente Vanguard bonus: current galmando bonus maybe higher" What is a Vanguard? Also, I think talking bonuses is a bit premature since we don't even know if we'll have a level-based SP system in the next game or not. a commando
"It's not my fault that you lost a 1 mill isk suit to a 1k isk forge gun"
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DUST Fiend
18310
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Posted - 2016.05.13 20:28:00 -
[68] - Quote
True Adamance wrote: The difficulty is determining what role vehicles have in Dust. This is why I personally don't trust the approach of nailing down the FPS first. It sounds like a sound plan, but I really fear that the team is more infantry focuses as is and if they continue to focus on infantry only while building the game, they're going to have an even HARDER time making vehicles worthwhile and balanced later on down the line. It really feels like something you put a lot of time and dedication into up front to ensure that everything works together.
I'm just really worried of getting a generic shooter with an EVE skin and maybe some vehicle power ups the year after release. Nothing but speculation at this point, just the whole thing puts me on edge.
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist
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Alena Asakura
Rogue Clones Yulai Federation
973
|
Posted - 2016.05.14 07:50:00 -
[69] - Quote
Mobius Wyvern wrote:True Adamance wrote:DUST Fiend wrote:True Adamance wrote:Derrith Erador wrote: Lots of stuff. When you can tell me and CCP Rattati both how to perfectly balance vehicles in Nova from release onwards without ongoing nerd and buff cycles I think you'll really have traction with that vehicle complaint. As of right now no existing dust vehicle should transition into Nova. Not a damn one is worthy. I feel like if they aren't able to figure out balance by now, then adding them "later" isn't going to change that. They're just going to have an infantry only game that suddenly gets vehicles and it will be even worse than it already is. That really feels like something that needs to be baked in from day one, otherwise we'll end up with some watered down power up system like SW Battlefront. Guess we'll just have to continue the long standing trend of hoping removed assets get returned to the game. The difficulty is determining what role vehicles have in Dust. Some pilots like what we have now. I'd call those players idiots. Ads are ******* lame. Not attack choppers, not air to ground attack vehicles, nor even transports. HAVE aren't tanks. End of story. And LAV are like luxury cars with awkward and inefficient pop guns attached to them. If and when Nova does vehicles we need clearly defined roles, limitations, and strengths for vehicles and not just as side shows. I agree completely. If we're going to have vehicles we need to go full EVE style with defined roles for each class and size to make sure they're all useful and balanced. What we have right now is an awkward mashup that results in constant FotM chasing and a sour aftertaste to most vehicle v vehicle and infantry v vehicle engagements. I still want fighters - you know, real planes, with real physics, aerodynamics, you know, wings? Then I'll know they've created a realistic fully functional battle engine. |
Alena Asakura
Rogue Clones Yulai Federation
973
|
Posted - 2016.05.14 07:53:00 -
[70] - Quote
DUST Fiend wrote:True Adamance wrote: The difficulty is determining what role vehicles have in Dust. This is why I personally don't trust the approach of nailing down the FPS first. It sounds like a sound plan, but I really fear that the team is more infantry focuses as is and if they continue to focus on infantry only while building the game, they're going to have an even HARDER time making vehicles worthwhile and balanced later on down the line. It really feels like something you put a lot of time and dedication into up front to ensure that everything works together. I'm just really worried of getting a generic shooter with an EVE skin and maybe some vehicle power ups the year after release. Nothing but speculation at this point, just the whole thing puts me on edge. This is why I'm concerned that Nova is only going to end up a FPS. The FPS junkies will love it. Everyone else will just see it as another FPS.... |
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
8013
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Posted - 2016.05.14 13:35:00 -
[71] - Quote
Alena Asakura wrote: I still want fighters - you know, real planes, with real physics, aerodynamics, you know, wings? Then I'll know they've created a realistic fully functional battle engine.
Those would be a role, yeah.
I'm gonna level with you guys here and say that if CCP ever announces they've 100% cancelled fixed-wing aircraft, I am literally going to cry myself to sleep.
Followed by drinking.
DON'T DO IT CCP.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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SAMEERio
Pug-Nus The-Office
366
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Posted - 2016.05.14 14:21:00 -
[72] - Quote
The game hasn't even been released and people are already criticizing the game. Dafuq?
Eat my Shorts!
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
8014
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Posted - 2016.05.15 03:08:00 -
[73] - Quote
SAMEERio wrote:The game hasn't even been released and people are already criticizing the game. Dafuq? Yup.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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DUST Fiend
18316
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Posted - 2016.05.15 13:58:00 -
[74] - Quote
SAMEERio wrote:The game hasn't even been released and people are already criticizing the game. Dafuq? Do you even internet?
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
8016
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Posted - 2016.05.15 15:46:00 -
[75] - Quote
DUST Fiend wrote:SAMEERio wrote:The game hasn't even been released and people are already criticizing the game. Dafuq? Do you even internet? Seriously. People started saying Cyberpunk 2077 would suck right after the trailer showed maybe 3-4 years ago, and we won't even get the game until next year.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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DUST Fiend
18316
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Posted - 2016.05.15 16:18:00 -
[76] - Quote
Mobius Wyvern wrote:DUST Fiend wrote:SAMEERio wrote:The game hasn't even been released and people are already criticizing the game. Dafuq? Do you even internet? Seriously. People started saying Cyberpunk 2077 would suck right after the trailer showed maybe 3-4 years ago, and we won't even get the game until next year. That game can suck all it wants I'm getting it either way lol.
I still hope Nova doesn't end up as a generic FPS cash grab, guess we'll just wait and see what road it ultimately travels.
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist
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Press Attache
The Office of The Attorney General
407
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Posted - 2016.05.15 18:04:00 -
[77] - Quote
DUST Fiend wrote: That game can suck all it wants I'm getting it either way lol.
And this is why video game quality has gone in the toilet, and the customers become paying beta testers.
CCP doesn't have to invest any effort in making a good game to get your money, so why would they?
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
8016
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Posted - 2016.05.15 20:46:00 -
[78] - Quote
Press Attache wrote:DUST Fiend wrote: That game can suck all it wants I'm getting it either way lol.
And this is why video game quality has gone in the toilet, and the customers become paying beta testers. CCP doesn't have to invest any effort in making a good game to get your money, so why would they? He was referring to Cyberpunk 2077, which we still know nothing about.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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DUST Fiend
18316
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Posted - 2016.05.15 20:58:00 -
[79] - Quote
Press Attache wrote:DUST Fiend wrote: That game can suck all it wants I'm getting it either way lol.
And this is why video game quality has gone in the toilet, and the customers become paying beta testers. CCP doesn't have to invest any effort in making a good game to get your money, so why would they? This is funny because I'm basically the poster boy for bashing on CCP for the way they've handled this game and it's potential predecessors.
My comment was simply eluding to the fact that Cyberpunk 2077 is an awesome concept and while yes, I could nitpick on specifics, the game has the right setting and tone for me to not really care all that much at the moment.
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist
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SAMEERio
Pug-Nus The-Office
370
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Posted - 2016.05.15 21:12:00 -
[80] - Quote
DUST Fiend wrote:SAMEERio wrote:The game hasn't even been released and people are already criticizing the game. Dafuq? Do you even internet? What is this "Internet" you speak of?
Eat my Shorts!
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DUST Fiend
18316
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Posted - 2016.05.15 21:33:00 -
[81] - Quote
SAMEERio wrote:DUST Fiend wrote:SAMEERio wrote:The game hasn't even been released and people are already criticizing the game. Dafuq? Do you even internet? What is this "Internet" you speak of? It's a magical land where everything tastes like salt and the tears flow like golden showers from way on high.
PRAISE BE TO THE INTERNET, HARBINGER OF RANDOM OUTBURSTS AND CAT GIFS GALORE!!!
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist
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Xeger's Hammer
Paladin Survey Force Amarr Empire
32
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Posted - 2016.06.30 23:39:00 -
[82] - Quote
I rarely say anything on the forums, but alas, I must open my fat mouth. While it's nice that CCP deleted dust514 from existence without any sort of replacement, which means they were losing money hanging on to dust, also means that the sacrifice of at most 2,000 genuine fans was worth it. Creating a new fps under the same flag as the people who said, " we have a ten year plan." Well they couldn't keep that promise, so anything else is at best: questionable. If they bring Nova to console, it will have to be Xbox, or the new Nintendo system. PlayStation would probably not want to have a game abandon their players. As far as graphics, they're stunning. Gameplay, and content is at best questionable. Since its a repackaged form of dust, he is right in assuming it it's going to be like dust. If you want to butter up a fan base, you only need to render 514 in a better quality engine. They already have all guns and suits, basically it would be the same as Dodge taking all of its 1970's charger engine parts and putting them in a 2017 body and calling it a new car. Nova in Spanish means 'No-Go'. Ask Chevrolet how nova sales did south of the border. You can't put a new name on an old piece of crap. It's still sh*t no matter what you call it. The best concept 514 has going for it is the whole immortal, 'Live, Die, Repeat, Tom Cruise thing. The concept is awesome. But just the fact that they used a polished dust match complete with an RCU, and acquisition terminal means to me that they haven't really put any serious thought into the actual game itself. If you people can't see that you're being trolled, in the same way squaresoft trolled final fantasy fans for decades, saddens me. This is equivalent off final fantasy vii, advent children. Will they release an outstanding fps, I think so. Will they do it soon? That's a big no. Not if Dust taught them anything. I played dust right at the end of open beta, from which dust never really left beta status. I have to assume that since ccp can even create dust means they are way smarter than me. I get that. I accept it. That being said I don't see them sticking their hand on a hot burner a second time. I once asked, I think it was ccp rattatti or logibro, which came first : the special effects and updates, the pretty sparkles; or the lag. Whichever it was responded that that was a good question. But to answer questions like that takes money, and processing power, and since my cell phone has more processing power than ps3, it's easy to see why it was scrapped. Jurassic park had 2,000,000 lines of code, even they pulled the plug. With ps3 shut down coming soon, I can't be mad about that. I can be mad about being trolled. I don't think for a second that I'm alone when I say I have great ideas on how to make Nova great. We all do. Do I think repackaging 514 is the answer, no I don't. Can it be argued that gran turismo was the greatest driving simulator in the late 90s and early 00s. It was the best. But there's only a few who have watched the documentary Kaz who know that he was developing the codes and physics used in his game all the way back on the original Nintendo. I feel like ccp is capable of competing with any fps out there. And they will come up with concepts that will amaze us. Infinite warfare is a good example of that. But you have to go all the way back to mw3 to know that they tinkered with weightlessness. And I can bet that when all is said and done, no one will recognize nova as 514.
Personal treat: My ' I have a dream' vision. I can see Mercs being dropped out of a ship with mag boots onto the hull of a titan cruiser with the mission of capturing 2 of 3 points to disable the vessel. The defending team coming from out of the hull to get rid of the pesky invaders. Debris and hull damage constantly changing the look of the battlefield. Hull breaches blasting entire squads into space. The sudden battle to sabotage a caldari jump gate by gallente rebels to hamper caldari and amarr trading. Pirate squads ambush minmatar arms shipments leaving entire planets fubar'd. Mercy using thruster packs to fly about the map only to be shot down by a lone caldari sniper and his kaalakiota rifle head-glitching out of some maintenance tube.
I know that there is a conceptual artist like myself who has all of already planned out. Maybe even the first wire mesh of some tropical plant, or maybe my dream of having innocent civilians randomly fleeing through corridors to get away, and killing civilians is like friendly fire, and cost you loyalty points when you kill one. I can dream.
Moral of the story What they showed at fan fest was their way of trolling us. I think we're all jumping before the trigger on this one. Am I willing to wait for them. Yes.
=ƒÄ¦...Ridin' through the system in a ship with no name...=ƒÄ¦
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Maken Tosch
DUST University Ivy League
13582
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Posted - 2016.06.30 23:56:00 -
[83] - Quote
Xeger's Hammer wrote: If they bring Nova to console, it will have to be Xbox, or the new Nintendo system.
HAHA!
I'm sorry, I shouldn't have laughed. Perhaps you didn't follow what happened during Microsoft's E3 Conference where they announcement that for every game they will release as an Xbox One Exclusive they will also release that same game as a Windows 10 Exclusive. In other words, they just effectively removed any reason for me to buy the Xbox One and just stick to my Windows 10 computer.
Meanwhile, Nintendo featured The Legend of Zelda: Breath of the Wild which effectively "One Punch Man"ed the competition.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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LOOKMOM NOHANDS
1173
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Posted - 2016.07.01 00:03:00 -
[84] - Quote
Maken Tosch wrote:Xeger's Hammer wrote: If they bring Nova to console, it will have to be Xbox, or the new Nintendo system.
HAHA! I'm sorry, I shouldn't have laughed. Perhaps you didn't follow what happened during Microsoft's E3 Conference where they announcement that for every game they will release as an Xbox One Exclusive they will also release that same game as a Windows 10 Exclusive. In other words, they just effectively removed any reason for me to buy the Xbox One and just stick to my Windows 10 computer. Meanwhile, Nintendo featured The Legend of Zelda: Breath of the Wild which effectively "One Punch Man"ed the competition.
Yea Microsoft seems to be planning to go in sort of the same route as the steam boxes. I would not be surprised if the next "Xbox" is basically just an Alienware Alpha with win 10 on it to please the console players.
FAREWELL 514 /// FAREWELL CCP UNTIL WE HAVE NOVA OR FOREVER WHICH EVER ONE COMES FIRST
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
13063
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Posted - 2016.07.01 05:12:00 -
[85] - Quote
Mobius Wyvern wrote: What is a Vanguard? Also, I think talking bonuses is a bit premature since we don't even know if we'll have a level-based SP system in the next game or not.
If I recall correctly, the Vanguard is going to be the rename of the Commando suits.
I haven't been made privy to final plans for classes then the Former Commandos might be joining the Assaults as the primary "Frontline" infantry dropsuits.
Vanguard is, for those who don't follow military jargon, the first strike force of a given military group.
Real life examples would include the US Marines securing beachheads and bases to allow the Air Force and/or Army to move in.
So basically, were I to guess by the name change, the "Vanguard" dropsuit is likely to be a door-kicker of some variety rather than "This suit carries two light weapons."
We'll find out for sure sooner or later. All I know is the class roles are supposed to actually be actual ROLES rather than "Just" a point on the HP/Speed/Ewar triangle.
If I get cleared to dump anything on you guys I will. Until then, let's keep the speculation civil, please.
Yes, I am a Goon. No, I don't care about your spacepolitik.
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Joel II X
Bacon with a bottle of Quafe
10362
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Posted - 2016.07.01 08:46:00 -
[86] - Quote
The only vehicle that might have actually acted as intended might've been the dropship lol of they actually nail down vehicle, and anti-vehicle gameplay, then by all means, bring back planets, or introduce citadels so that vehicles have enough room to fit. Just make LAVs cost enough ISK to be taken seriously as an attack vehicle instead of a cheap ride.
Scouts United
Gk.0s & Quafes all day.
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8262
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Posted - 2016.07.01 13:23:00 -
[87] - Quote
Joel II X wrote:The only vehicle that might have actually acted as intended might've been the dropship lol of they actually nail down vehicle, and anti-vehicle gameplay, then by all means, bring back planets, or introduce citadels so that vehicles have enough room to fit. Just make LAVs cost enough ISK to be taken seriously as an attack vehicle instead of a cheap ride. Honestly, I think vehicles should never have been balanced and priced as an individual asset. I think they should have been expensive enough to be bought by Corporations using taxes and then issued to members of that Corporation.
If you think about it, Dropsuits in Dust 514 were like sub-Capital ships in EVE, and vehicles were like super-powered oversized sub-capital ships.
CCP Rattati said the first link he would consider for the two games would be economic. I would say that in that case, take the ISK cost of Dropsuits WAY down while leaving vehicles in the same cost bracket, as that would mean match Contract payouts as well could be reduced to make paying for large quantities of Dropsuits fairly easy while trying to buy even a Light vehicle would require a lot of saving.
Before anyone freaks out, consider that MANY players in EVE Online specialize as Capital pilots, and many more probably will thanks to Keepstar Citadels allowing even Super-Capitals to be docked, meaning you don't need to sacrifice a character to them anymore.
When a pilot of a Capital ship loses their ship in combat, they are issued a new one. That would basically be the way it would work in Nova, because the vehicles would be too expensive for an individual to afford, same as Capital ships in EVE Online. This would allow vehicles to keep their powerful nature while cutting down on "spam".
Obviously other elements like map design, objective placement, and objective capture mechanics factor largely into how vehicles can project their power, but I think if we want truly powerful and customizable vehicles like we had in Dust 514, they need to be priced accordingly.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
13066
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Posted - 2016.07.02 00:57:00 -
[88] - Quote
I don't agree with trying to balance suits and vehicles at all along the lines of EVE ship classes.
There is no correlation between how they work.
EVE is point and click, DUST depends on your reflex acuity.
EVE ships actually somewhat behave like real world naval ships due to CCP opting for a fluid physics rather than actual vacuum with no gravity physics.
There is no correlation in behavior between a ship and an infantry, a ship and a tank, a ship and a fighter, etc. They should not ever be balanced as though one is a subcap and the other is a cap.
You can dogpile a supercap in EVE and abuse numbers. You cannot simply dogpile a tank in an FPS when there are even team counts in matches.
There is no behavior correlation between EVE and an FPS that translates from one to the other, so justifying making vehicles like caps and supercaps vs subcaps is absolutely unfair.
As long as there is a limited player count in matches, and teams are even there is no justification for making one player greater than another player. Doing so in NOVA would make it so infantry are the dumb people who didn't spec vehicles.
This is precisely the suggestion and mindset that has led to such idiotic imbalances between infantry and vehicles. I would rather cut AV/V entirely and not introduce them at all if the alternative was capital/subcapital balancing style.
You cannot balance dropsuits and vehicles as though they are EVE ships. It was tried before. What we got was DUST 514's eternal AV/V rage spitball hell show. And it was never balanced. Ever. It either favored vehicle drivers with a 50+ K/D rating and made infantry the poor tools who made the wrong skill choices, or they wound up being rolling deathtraps that were TOO easy to cut down.
But yeah, the attitude that vehicles should always be inherently more valuable and useful than infantry at all points was, in my opinion, just as toxic as the idea that "I have an AV weapon, that means tanks should be trivial for me to kill."
Yes, I am a Goon. No, I don't care about your spacepolitik.
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DUST Fiend
18414
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Posted - 2016.07.02 01:01:00 -
[89] - Quote
No matter how you slice it the game is still getting minimal resources put into it so no matter what you expect, keep it low.
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8263
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Posted - 2016.07.02 21:30:00 -
[90] - Quote
Breakin Stuff wrote:I don't agree with trying to balance suits and vehicles at all along the lines of EVE ship classes.
There is no correlation between how they work.
EVE is point and click, DUST depends on your reflex acuity.
EVE ships actually somewhat behave like real world naval ships due to CCP opting for a fluid physics rather than actual vacuum with no gravity physics.
There is no correlation in behavior between a ship and an infantry, a ship and a tank, a ship and a fighter, etc. They should not ever be balanced as though one is a subcap and the other is a cap.
You can dogpile a supercap in EVE and abuse numbers. You cannot simply dogpile a tank in an FPS when there are even team counts in matches.
There is no behavior correlation between EVE and an FPS that translates from one to the other, so justifying making vehicles like caps and supercaps vs subcaps is absolutely unfair.
As long as there is a limited player count in matches, and teams are even there is no justification for making one player greater than another player. Doing so in NOVA would make it so infantry are the dumb people who didn't spec vehicles.
This is precisely the suggestion and mindset that has led to such idiotic imbalances between infantry and vehicles. I would rather cut AV/V entirely and not introduce them at all if the alternative was capital/subcapital balancing style.
You cannot balance dropsuits and vehicles as though they are EVE ships. It was tried before. What we got was DUST 514's eternal AV/V rage spitball hell show. And it was never balanced. Ever. It either favored vehicle drivers with a 50+ K/D rating and made infantry the poor tools who made the wrong skill choices, or they wound up being rolling deathtraps that were TOO easy to cut down.
But yeah, the attitude that vehicles should always be inherently more valuable and useful than infantry at all points was, in my opinion, just as toxic as the idea that "I have an AV weapon, that means tanks should be trivial for me to kill." Did you read what I wrote before making a knee-deep response?
The point I was making is one of a balance of defense and offense versus infantry. People keeping locking on "EVE analogies are bad!" without even considering the point.
What I'm saying is that vehicles in Dust were an upgrade from infantry with virtually no disadvantages. No matter how good you were in Dropships, a vehicle would kill more players with less risk.
What I meant with my example is that one should examine how Capitals work in EVE based on their ability to defend against and attack subcaps.
5 Frigates shooting a Dreadnought will be hard pressed to take it down, but they can eventually succeed if they prevent that ship from escaping. Part of that is due to Dreadnought guns having a very hard time engaging smaller targets, meaning they need subcaps of their own to defend them from targets they can't hit.
Regardless of nerfs in Dust 514 to Large Turrets, vehicles NEVER required infantry support to be effective. Their guns were always capable of mowing down infantry with even moderate aiming skills, and I say that as q CV.0 Gunnlogi operator who missed most of my Missile shots on infantry, but it only really takes one hit to get the job done.
Move past the fact that I used an EVE analogy and consider that scenario. A group of players encountering an HAV should have a hard time killing it, but that should be balanced by that vehicle's primary weapon having a hard time hitting them.
Beyond even that, keep in mind that 32 player matches in Nova are going to be infantry-only onboard ships. Rattati said he'll develop the game as far as he can take it, and I really doubt terrestrial warfare going to be 32 players. If we want the game design to be future proof, we need to plan vehicles around battlefields and player counts that can increase over time without resulting in un-balanced play.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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