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aussy sledge
ScReWeD uP InC Devil's Descendants
26
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Posted - 2016.01.16 20:51:00 -
[31] - Quote
Radiant Pancake3 wrote:Having sex with Jara, Duct tape vehicles to fuk the butterberries harder, even more racial parity, lags fixes, bug fixes, higher playerbase to fix MM, better graphics, new stuff, new maps, new everything, 60 FPS, More EvE and Dust connection, more impact on the Eve Universe, something something lorey type stuff, Merc quarters that are traverseable, being able to sit on the couch, being able to sleep on that concrete slab of a bed, OPEN MARKET TRADING!
Did I miss anything? This is the best thing I've seen in the forums.. You had me at the couch and the bed <3
Spreading freedom to all my fellow dust bunnies!
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Radiant Pancake3
Celestial Phoenixes
3
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Posted - 2016.01.16 20:57:00 -
[32] - Quote
aussy sledge wrote:Radiant Pancake3 wrote:Having sex with Jara, Duct tape vehicles to fuk the butterberries harder, even more racial parity, lags fixes, bug fixes, higher playerbase to fix MM, better graphics, new stuff, new maps, new everything, 60 FPS, More EvE and Dust connection, more impact on the Eve Universe, something something lorey type stuff, Merc quarters that are traverseable, being able to sit on the couch, being able to sleep on that concrete slab of a bed, OPEN MARKET TRADING!
Did I miss anything? This is the best thing I've seen in the forums.. You had me at the couch and the bed <3
#WOLO
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aussy sledge
ScReWeD uP InC Devil's Descendants
26
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Posted - 2016.01.16 21:01:00 -
[33] - Quote
Radiant Pancake3 wrote:aussy sledge wrote:Radiant Pancake3 wrote:Having sex with Jara, Duct tape vehicles to fuk the butterberries harder, even more racial parity, lags fixes, bug fixes, higher playerbase to fix MM, better graphics, new stuff, new maps, new everything, 60 FPS, More EvE and Dust connection, more impact on the Eve Universe, something something lorey type stuff, Merc quarters that are traverseable, being able to sit on the couch, being able to sleep on that concrete slab of a bed, OPEN MARKET TRADING!
Did I miss anything? This is the best thing I've seen in the forums.. You had me at the couch and the bed <3 How's about we fix Caldari lol they run around squat running with unlimited ammo glitches and shooting you while they're dead haha
Spreading freedom to all my fellow dust bunnies!
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Apoleon II
126
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Posted - 2016.01.16 21:50:00 -
[34] - Quote
SILENTSAM 69 wrote:Apoleon II wrote:What is legion? Legion was the name of a PC port for DUST 514 that CCP was planning on. They had to drop the name though because World of Warcraft decided they wanted the word for an expansion of their game. CCP has been rather silent about a DUST 514 port since they first announced it because the community took it badly. When they announced they were going to improve DUST 514 and move it to PC since the PS3 has very little RAM, people got confused and thought they were abandoning DUST.
Thanks for the explanation man
Sorry for my bad english :$
Port dust, ps5 next gen
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Maken Tosch
DUST University Ivy League
12
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Posted - 2016.01.16 23:16:00 -
[35] - Quote
What do I expect from a port?
Great things because then this game is no longer held back by its ancient sarcophagus we call the PS3.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
4
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Posted - 2016.01.16 23:26:00 -
[36] - Quote
Maken Tosch wrote:What do I expect from a port?
Great things because then this game is no longer held back by its ancient sarcophagus we call the PS3.
Bad code on PS3 = Bad code on a NSA super computer.
Don't fall for the scapegoat.
o7 All #514InTheWind
!@#$!#@!$$@@#$@$!$
Snap out of the Stockholm Syndrome guys.
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fragmentedhackslash
WarRavens Imperium Eden
411
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Posted - 2016.01.17 00:33:00 -
[37] - Quote
MrShooter01 wrote:
- All of my skillpoints
- A full set of basic FPS game weapon archtypes for each race, SMGs, shotguns, light AV, sniper/marksman weapons
- Weapon attachment system, at least for the rifles
- A full set of basic vehicles for each race, LAVs, HAVs, Dropships, MAV/APCs
- MTACs, because why not
- Vehicle roles beyond "lol u can't hurt me with ur ar die noob": Anti-MCC launcher suppression from vehicle fire, objectives destructible by vehicles and rebuildable with repair tools, etc
- More deployable equipment, motion sensors, sentry guns, teleporters
- No, really, every single one of my 100 million ******* skillpoints right on relaunch, **** the idiots who think "oh no think of the newbies we should reset character progression" and yet haven't put a second of thought into what happens for the newbies that show up a year later, 2 years later, etc, and would probably be mad if you reset their skillpoints every year or so "for the newbies"
- A less ****** up skill tree, with less of a DPS/HP gap between vets and newbies, because yeah that's bad
- More match types, 24 - 128 player battles
- MAG-stlye multi-stage battles on a bigass map, with vehicle transport between objective zones
- VR support for the hell of it
- Achievements, because also why not
- Steam trading cards
- Full market trading for all the things so CCP can indirectly make money off of free players by incentivizing the second-hand sale of boosters, skins, etc by paying players for isk, which is incidentally how plex and skins work in eve AND IT SEEMS TO WORK PRETTY ******* WELL FOR THEM
- Minmatar knifegrenades that you can stab people with and/or throw at people and it sticks in their back and then 3 seconds later it blows up because all things minmatar should be loud and/or explosive and awesome
- Gallente AR renamed plasma rifle
- Arena mode for squad vs squad battles, can be spectated, spectators can bet on the outcome of the match
There is anti AV suppression system. Ever flown a 1.8 million isk Caldari Logistics Dropship with a full 6 man squad on board and been blown out of the sky by a MCC launched missile?
I have. More than once.
Now we don't have logistics dropships. The state of this game has been yucky from the start, right now it's putrid.
[49FYD FRAG] INDEPENDENT CONTRACTOR
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Radiant Pancake3
Celestial Phoenixes
3
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Posted - 2016.01.17 01:43:00 -
[38] - Quote
aussy sledge wrote:Radiant Pancake3 wrote:aussy sledge wrote:Radiant Pancake3 wrote:Having sex with Jara, Duct tape vehicles to fuk the butterberries harder, even more racial parity, lags fixes, bug fixes, higher playerbase to fix MM, better graphics, new stuff, new maps, new everything, 60 FPS, More EvE and Dust connection, more impact on the Eve Universe, something something lorey type stuff, Merc quarters that are traverseable, being able to sit on the couch, being able to sleep on that concrete slab of a bed, OPEN MARKET TRADING!
Did I miss anything? This is the best thing I've seen in the forums.. You had me at the couch and the bed <3 How's about we fix Caldari lol they run around squat running with unlimited ammo glitches and shooting you while they're dead haha Well... if it's the best thing you have seen on the forums... I suggest you read it...
SoulPancake
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MrShooter01
Ustio Mercenary Squadron
2
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Posted - 2016.01.17 01:51:00 -
[39] - Quote
fragmentedhackslash wrote:MrShooter01 wrote:
- Vehicle roles beyond "lol u can't hurt me with ur ar die noob": Anti-MCC launcher suppression from vehicle fire, objectives destructible by vehicles and rebuildable with repair tools, etc
There is anti AV suppression system. Ever flown a 1.8 million isk Caldari Logistics Dropship with a full 6 man squad on board and been blown out of the sky by a MCC launched missile? I have. More than once. Now we don't have logistics dropships. The state of this game has been yucky from the start, right now it's putrid.
Sorry, let me clarify
"Shoot the ridiculously named "null cannons" that are launching missiles at your MCC a couple of times with your powerful vehicle weapons to suppress it so that it doesn't fire for a while, buying your team time to catch up in damage with the enemy MCC without needing to capture the point" |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
828
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Posted - 2016.01.17 04:38:00 -
[40] - Quote
MrShooter01 wrote:SILENTSAM 69 wrote:So what else do people think should be included in a port of DUST 514?
I myself would love to see players talking to agents in different stations just as in EVE. I like the socket system that DUST already uses, and that system could be used to help generate randomish PVE maps with certain variables being chosen by the region and or system you are in. Caldari structures in Caldari space and such. Defending Caldari sites in PVE missions as missions from Caldari agents.
I think it would be interesting to see people have the same system of having standings with NPC corporations and having that affect the reward for the missions.
Hell, the standings would be great too as people choose what faction they prefer running missions for, or if they run for anyone with the ISK to pay them. It allows greater role play opportunity. I totally forgot about PVE Squad co-op and solo agent missions against npcs would be spectacular Limited player spawns, designed to take between 5 and 30 minutes depending on level and number of players multiple levels of difficulty and payout like eve Training missions: small payouts, available at start, teaches basic game concepts like shooting people, attacking vehicles with a weapon that will actually hurt them, and capturing points Includes a large number of slightly more difficult Level 1 missions that are thinly disguised advanced training missions (Destroy the uplinks left my enemy saboteurs! Capture the malfunctioning CRU and kill the insane clones! Fit a profile dampener to sneak into this base and hack the objective without being detected by enemy sensors!) Other missions that range from being soloable in standard gear to requiring squad play and planning, and missions requiring vehicles Just imagine having Sansha Incursions affecting the local PVE.
High level, high payout PVE missions that require the best of the proto gear in a squad based mission.
It would make a difference between low level PVE which would be available almost everywhere, as in EVE, and high level PVE that requires more experienced players to use the star map to find out where Incursions are happening, and where to go.
It would help give another connection between EVE and DUST actually. Make them both part of the effort to fight the Sansha Nation. |
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SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
828
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Posted - 2016.01.17 04:48:00 -
[41] - Quote
MrShooter01 wrote:fragmentedhackslash wrote:MrShooter01 wrote:
- Vehicle roles beyond "lol u can't hurt me with ur ar die noob": Anti-MCC launcher suppression from vehicle fire, objectives destructible by vehicles and rebuildable with repair tools, etc
There is anti AV suppression system. Ever flown a 1.8 million isk Caldari Logistics Dropship with a full 6 man squad on board and been blown out of the sky by a MCC launched missile? I have. More than once. Now we don't have logistics dropships. The state of this game has been yucky from the start, right now it's putrid. Sorry, let me clarify "Shoot the ridiculously named "null cannons" that are launching missiles at your MCC a couple of times with your powerful vehicle weapons to suppress it so that it doesn't fire for a while, buying your team time to catch up in damage with the enemy MCC without needing to capture the point" Did you ever play in the beta?
In the original Skirmish the game was actually a proper defender and attacker style match. The defenders held a complex. The attackers had an MCC that slowly moved across the map until it was on top of the complex. It then turned until it was docked and the attackers won if the MCC did this.
The match actually started up in a canyon type terrain and the attackers had to capture a couple control points in order to proceed to the compound and start the MCC actually moving.
The Attackers then moved onto taking the complex and trying to turn off the Null Cannon before the MCC got destroyed. The Defenders obviously tried to keep the Null Canons online.
The great thing was most things had HP and were destructible. Eventually people realised another viable tactic in the beginning for attackers was to use tanks to take out the two control stations in order to proceed when the defenders were too good.
The Defenders on the other hand figured out, out Alliance leader at the time actually, that when the attackers held the complex and kept the Null Canons turned off a bunch of us could go and start shooting at the incomes MCC with all our Swarm Launchers and turrets on vehicles to destroy it ourselves.
They deemed it broken and came up with what we have for easier balance. It is too bad they never kept that attacker defender model though. I think that with a port they could take the time to make it work. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
828
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Posted - 2016.01.17 21:00:00 -
[42] - Quote
I wonder if you would see communities that keep DUST mercs in certain stations just to keep eyes on particular systems. It would be better than cloacky eyes watching local.
The idea of the two being able to work together sounds great for both games. It just makes sense to the setting that a merc on a station could watch local just as well as a Capsuleer in station in their own quarters. The lore possibilities with that would be great. |
Twelve Guage
Random Gunz Rise Of Legion.
1
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Posted - 2016.01.17 21:18:00 -
[43] - Quote
If dust is ported I hope most of the community gets scraped. It'll be the second best upgrade this game can get.
I have no gun game.
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Minty Essence
DUST University Ivy League
16
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Posted - 2016.01.17 21:33:00 -
[44] - Quote
Mainly lots more maps on different planet types and Amarr/Min vehicles.
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SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
831
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Posted - 2016.01.18 07:01:00 -
[45] - Quote
Minty Essence wrote:Mainly lots more maps on different planet types and Amarr/Min vehicles.
The beta map was on a different planet type. So we know that is not hard to do. That would be a great addition as well.
There was always the dream about fighting on ships. Being deployed as an anti Titan weapon that has DUST mercs waiting to carry out an attack mission on a Titan, defended by mercs paid to defend that Titan.
I myself think the same concept could work for structures since they already have timers. It would give the Dust mercs a warning timer, much as PC already works, and they play on whatever structure type in order to receive payment for attacking or defending the structure. The battle could take place before the structure comes out of reinforcement and place a modifier on the structure making it harder or easier for the attackers to take it down after it comes out based on which team won. |
501st Headstrong
0uter.Heaven
3
|
Posted - 2016.01.18 10:19:00 -
[46] - Quote
Reserved
PSN: saphireblue-7
#PortDust514
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501st Headstrong
0uter.Heaven
3
|
Posted - 2016.01.18 10:37:00 -
[47] - Quote
Reserved
PSN: saphireblue-7
#PortDust514
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501st Headstrong
0uter.Heaven
3
|
Posted - 2016.01.18 11:00:00 -
[48] - Quote
Reserved
PSN: saphireblue-7
#PortDust514
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SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
834
|
Posted - 2016.01.18 16:46:00 -
[49] - Quote
Well I must say I am against pre picking your suit type, as suits should be like EVE ships. Something you can change.
I love that you have thought this out in detail though. |
Maken Tosch
DUST University Ivy League
12
|
Posted - 2016.01.18 21:00:00 -
[50] - Quote
deezy dabest wrote:Maken Tosch wrote:What do I expect from a port?
Great things because then this game is no longer held back by its ancient sarcophagus we call the PS3. Bad code on PS3 = Bad code on a NSA super computer. Don't fall for the scapegoat.
I'm pretty damn sure you have been paying close attention on the forums long enough to know that when we saying something related to #PortDust514 we don't mean a straight port without any fixes in the code. In fact, we actually expect fixes during the process of porting because that is the best time to deal with the problems with the code.
I'm pretty certain that the code is partly to blame as well, but you can't continue denying that the PS3 is not holding it back either. CCP Rattati and CCP Frame clearly stated that the game is as optimized as it can possibly be for the PS3 given the legacy code and that the PS3 has its limits. This is why a lot of people have been advocating for a port to either the PS4 or the PC because this not only means an opportunity to fix the legacy code or replace it entirely but also a chance to operate on better hardware.
Even if the game were to somehow finally have its entire legacy code fixed and the with the game fully optimized, the PS3 will still hold it back. It's holding the game back because of its limited hardware. It's the reason why we don't have Amarr and Minmatar Tank models, MAVs, fighter jets (which were removed from the game during beta), why we still only use a fraction of the entire terrain (burn zone) even though the map is 5km^2 in size, we we still only have the Gallente and Caldari MCC models and not that of the Minmatar and Amarr. The same with missing races for the LAV and so much more.
And besides, the PS3 has already begun living on borrowed time while the rest of the world has moved on to the PS4. We are already losing players from that alone. Sure, the PS3 has now become cheaper which enables more people to buy it, but the console has already entered its 10th year in its life cycle which is remarkable for a console. But such an influx of players will only be a short gain given the age of the system and talking about Sony possibly ending support this year or the next.
The writing is on the wall.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Talos Vagheitan
Ancient Exiles.
2
|
Posted - 2016.01.18 22:15:00 -
[51] - Quote
I would just want them to keep true to what has made this game survive so long among its cult, despite all its flaws.
- Stay the most honest F2P model in the biz. - The social aspect of corporations and alliances - The market (with improvements of course) - Better RPG elements - much more customization - More interaction with EVE - More non-combat exploration/activities -etc
I would buy a PS4 for this game if they stayed true to what's already good, and committed to improving what's not.
Real CPM Platform
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Soto Gallente
265
|
Posted - 2016.01.18 22:20:00 -
[52] - Quote
Talos Vagheitan wrote:I would just want them to keep true to what has made this game survive so long among its cult, despite all its flaws.
- Stay the most honest F2P model in the biz. - The social aspect of corporations and alliances - The market (with improvements of course) - Better RPG elements - much more customization - More interaction with EVE - More non-combat exploration/activities -etc
I would buy a PS4 for this game if they stayed true to what's already good, and committed to improving what's not.
Yes!
Ex-news reporter for The Scope
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DUST Fiend
17
|
Posted - 2016.01.18 22:25:00 -
[53] - Quote
Maken Tosch wrote:I'm pretty damn sure you have been paying close attention on the forums long enough to know that when we saying something related to #PortDust514 we don't mean a straight port without any fixes in the code. In fact, we actually expect fixes during the process of porting because that is the best time to deal with the problems with the code.
I'm pretty certain that the code is partly to blame as well, but you can't continue denying that the PS3 is not holding it back either. CCP Rattati and CCP Frame clearly stated that the game is as optimized as it can possibly be for the PS3 given the legacy code and that the PS3 has its limits. This is why a lot of people have been advocating for a port to either the PS4 or the PC because this not only means an opportunity to fix the legacy code or replace it entirely but also a chance to operate on better hardware.
Even if the game were to somehow finally have its entire legacy code fixed and the with the game fully optimized, the PS3 will still hold it back. It's holding the game back because of its limited hardware. It's the reason why we don't have Amarr and Minmatar Tank models, MAVs, fighter jets (which were removed from the game during beta), why we still only use a fraction of the entire terrain (burn zone) even though the map is 5km^2 in size, we we still only have the Gallente and Caldari MCC models and not that of the Minmatar and Amarr. The same with missing races for the LAV and so much more.
And besides, the PS3 has already begun living on borrowed time while the rest of the world has moved on to the PS4. We are already losing players from that alone. Sure, the PS3 has now become cheaper which enables more people to buy it, but the console has already entered its 10th year in its life cycle which is remarkable for a console. But such an influx of players will only be a short gain given the age of the system and talking about Sony possibly ending support this year or the next.
The writing is on the wall. I don't think anyone's denying that a port would be great, even with poor programming. It just seems like CCP has virtually no commitement to this game, as a company. Sure we have our little crew keeping it afloat but all signs point to them letting this trail off into memory.
Of course we could be wrong, and ****, I hope we are. I've just seen too much **** in this project to believe CCP wants to actually commit to making it what it always should have been, as opposed to simply making it profitable for them as a side gig.
If any of my posts seem severely negative, it's probably because they are.
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Maken Tosch
DUST University Ivy League
12
|
Posted - 2016.01.19 05:02:00 -
[54] - Quote
DUST Fiend wrote:Maken Tosch wrote:I'm pretty damn sure you have been paying close attention on the forums long enough to know that when we saying something related to #PortDust514 we don't mean a straight port without any fixes in the code. In fact, we actually expect fixes during the process of porting because that is the best time to deal with the problems with the code.
I'm pretty certain that the code is partly to blame as well, but you can't continue denying that the PS3 is not holding it back either. CCP Rattati and CCP Frame clearly stated that the game is as optimized as it can possibly be for the PS3 given the legacy code and that the PS3 has its limits. This is why a lot of people have been advocating for a port to either the PS4 or the PC because this not only means an opportunity to fix the legacy code or replace it entirely but also a chance to operate on better hardware.
Even if the game were to somehow finally have its entire legacy code fixed and the with the game fully optimized, the PS3 will still hold it back. It's holding the game back because of its limited hardware. It's the reason why we don't have Amarr and Minmatar Tank models, MAVs, fighter jets (which were removed from the game during beta), why we still only use a fraction of the entire terrain (burn zone) even though the map is 5km^2 in size, we we still only have the Gallente and Caldari MCC models and not that of the Minmatar and Amarr. The same with missing races for the LAV and so much more.
And besides, the PS3 has already begun living on borrowed time while the rest of the world has moved on to the PS4. We are already losing players from that alone. Sure, the PS3 has now become cheaper which enables more people to buy it, but the console has already entered its 10th year in its life cycle which is remarkable for a console. But such an influx of players will only be a short gain given the age of the system and talking about Sony possibly ending support this year or the next.
The writing is on the wall. I don't think anyone's denying that a port would be great, even with poor programming. It just seems like CCP has virtually no commitement to this game, as a company. Sure we have our little crew keeping it afloat but all signs point to them letting this trail off into memory. Of course we could be wrong, and ****, I hope we are. I've just seen too much **** in this project to believe CCP wants to actually commit to making it what it always should have been, as opposed to simply making it profitable for them as a side gig.
I'm going to admit that the languid pace of development and the intense silence from CCP does give that impression, BUT I am not going to assume CCP has given up just because of silence. If you ever took a peak at the Microsoft Flight Simulator franchise (before Lockheed Martin bought the IP for it) and its history, the community has always been annoyed by Microsoft's utter silence which makes even CCP's lack of communication look like the Fat Lady is singing. Imagine waiting 5 years for a new iteration of the simulator to come through without a single peep from the development studio other than how helpful real-world pilots have been in advising the studio on the handling of the aircraft models.
And when the new iteration finally comes in, people either complained about the new content or complained about a bunch of bugs that they will never see a hotfix for during the next five years. But... I have also seen Microsoft go belly up on the franchise by turning the simulator into a pathetic arcade game with laughable aircraft handling and a microtransaction model that will make your spine cringe so much and that was after years of no news from Microsoft. And this is from a company that has far more resources than CCP can ever dream of having.
So maybe you're right to assume that CCP may have given up on Dust. But then again, CCP is not Microsoft is it?
Eve Online Invite
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SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
837
|
Posted - 2016.01.20 19:01:00 -
[55] - Quote
I couldn't help but try and think of a way to make VR support work, but I guess that will have to stay with Valkyrie alone. I can't wait to try Valkyrie. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
837
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Posted - 2016.01.20 19:02:00 -
[56] - Quote
I really hope to one day see an MTAC. It sounded like a fun and ambitious idea from CCP. It would be nice to see that idea realised in a port of DUST 514. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
840
|
Posted - 2016.01.21 19:13:00 -
[57] - Quote
If anyone is also familiar with the Contract system in EVE Online, can you think of any god ways to use it for, or with DUST mercs?
I wonder if the contract system could be used between EVE and DUST players over things like paying DUST mercs to defend or attack POS's.
I am thinking of how you can have transportation contracts with collateral put up, you could do the same with DUST mercs putting up collateral saying that they will defend a tower or something. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
843
|
Posted - 2016.01.29 01:16:00 -
[58] - Quote
A lot of people just seem to want "better," but I think we really need to come up with real ideas to help them work with. If there is work being done.
They like to have our input, but our actions make it hard for them to communicate with us. I know people want to blame CCP, but I blame a lack of talk about a port on the community. They said let's port DUST, and we said no. So now that we are asking them to port DUST and not hearing anything it leaves us in the dark. Well we are the ones who smashed the light bulb, so let's all quit asking CCP to turn the lights back on and just trust them.
I think one thing DUST has shown us that DUST has a significant need for it is large expensive items. I think we have seen that DUST corps can easily create enough revenue to purchase MCC's of their own and War Barges of their own.
It is said that we each have a War Barge, but I do not remember buying it. I would love to see us being able to gather resources for large valuable items. Even the facilities that we have on these District. We should have to pay to put down new ones. After district has been taken the outpost can be considered destroyed. Maybe even create destroyed versions of these facilities to fight on if people have not replaced them before being attacked.
I think a corp might care more about a particular district if they had to buy the facility that went there. I think it would also help when it comes to balancing the bonuses of these facilities if they facility has to be purchased. If the bonus is not automatic, and only after it is purchased and placed, then it would become active.
Players may choose a specific structure for its bonus, or they may choose the structure for its defensive positions. It may even help with ideas about creating new facilities to fight on. Some could be constructed with a more defensive mindset. Offering no real bonuses other than being difficult to take. Another facility could have great bonuses for the corp, but not be a structure designed to be defended. This would rely more on the corps skill to defend it than the structure itself. |
STYLIE77
KILL-EM-QUICK Rise Of Legion.
747
|
Posted - 2016.01.29 05:49:00 -
[59] - Quote
SILENTSAM 69 wrote:I myself want to be able to go to different stations and different systems. Even if all it did was put me in a different merc quarters it would have been a great way to make me feel like I am in a space station in space rather than just in a room.
It would have been nice because I could have changed the atmosphere by going somewhere else.
Not to mention the immersion aspect and DUST / EVE connection that could come from having DUST mercs being able to choose different systems to go and talk in local. Not to mention it would have opened up DUST to the idea of a market based on location.
We would have seen if DUST mercs traded in Jita, or if they created their own trade hubs and spammed local with their own scams.
Eve-Online Fanfest 2009 - Dust 514 Demo
CCP planned on having merc quarters you could upgrade as SOCIAL SPACES, allowing you to invite other players to see trophies, achievements ect...
The Corp Social Space was also an idea, where your corp mates could gather, like in the warbarge.
A warbarge is so big it would deploy the MCC to the planet, be large enough to house merc quarters of hundreds of mercs and hold their gear.
The integration problem began with console players being defenseless against eve pilots and any warbages in space would be hunted down ruthlessly keeping the dust players from being able to deploy at all.
If the Warbarge is made invulnerable, then the pilots cry foul and throw tantrums in eve.
Other ideas were to have a BREACH game mode where mercs could attack other warbages, titans and stations in Eve. As you can see in the above video, the hangars alone are large enough to where the fighting wouldn't be all hallways. However, there would be no vehicles used indoors.
There is alot they could have done on PC or PS4 with Unreal 4 engine.
We shall see what is in the future.
http://caughtyouflinching.ytmnd.com/
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SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
845
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Posted - 2016.02.03 16:26:00 -
[60] - Quote
So to the PC we shall go.
So, now that we know New Eden will continue to have an FPS game that is not limited to the hardware capabilities of a console, lets tell CCP the kinds of things we think would be nice to have in the continuation of the New Eden FPS experience. |
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