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Shaun Iwairo
Simple Minded People Pty. Ltd.
530
|
Posted - 2016.02.14 00:27:00 -
[181] - Quote
Soto Gallente wrote:AldnoahZero wrote:Soto Gallente wrote:AldnoahZero wrote:Jenny Tales wrote:QUALITY ASSURANCE TESTING They don't test their patches, what makes you think they'll open up a test server for us to test changes? How do you know they don't test their patches? Have you worked for CCP before? Do you know someone that works for CCP? It's pretty obvious when a hotfix that is supposed to "fix" stuff just creates different bugs. That doesn't mean they don't test it. I know from personal experience that even if you test something a thousand times and it goes perfectly, something can still go wrong.
My work includes testing software in microcontrollers. +1 to this all day every day.
Something is killing new player retention.
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Seymor Krelborn
Vengeance Unbound RUST415
2
|
Posted - 2016.02.14 00:28:00 -
[182] - Quote
I expect the same thing I expect from all their projects..... failure
CCP = Can't Complete Projects
this game makes me sad....
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Shaun Iwairo
Simple Minded People Pty. Ltd.
530
|
Posted - 2016.02.14 00:30:00 -
[183] - Quote
Don't know if it's been said in this thread yet, but:
Cooldown for excessive match leaving.
Something is killing new player retention.
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Soto Gallente
959
|
Posted - 2016.02.14 00:32:00 -
[184] - Quote
Seymor Krelborn wrote:I expect the same thing I expect from all their projects..... failure
CCP = Can't Complete Projects So EVE: Online is a failure? Valkyrie is a failure? Gunjack is a failure? Even Dust 514 was not a failure, which makes their only two failed projects Legion and World of Darkness.
Ex-news reporter for The Scope
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Maken Tosch
Dust University Ivy League
13
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Posted - 2016.02.14 00:47:00 -
[185] - Quote
Soto Gallente wrote:Seymor Krelborn wrote:I expect the same thing I expect from all their projects..... failure
CCP = Can't Complete Projects So EVE: Online is a failure? Valkyrie is a failure? Gunjack is a failure? Even Dust 514 was not a failure, which makes their only two failed projects Legion and World of Darkness.
Damn, that was a burn.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Faquira Bleuetta
Fatal Absolution Bleeding Sun Conglomerate
533
|
Posted - 2016.02.14 09:09:00 -
[186] - Quote
Amalepsa Zarek wrote:Takahiro Kashuken wrote:
EVE is too complex for the FPS community
The console community is mostly not that smart. The whole skill point progression following through to the new game will motivate many console players to buy/move to PC gaming (and even EVE?). DUST 514 built up quite the loyal customer base and quite a few will convert to the full New Eden experience. Whatever changes you are talking about the most important is to grab the most paying players using continuity as a carrot to keep spending in the New Eden university. Taking the strong enablers and leaders from DUST 514 to the new platform, will make the rest follow.
hey hey hey come on man the console community is more smart than this StoneFoxMedia dude |
Faquira Bleuetta
Fatal Absolution Bleeding Sun Conglomerate
533
|
Posted - 2016.02.14 09:52:00 -
[187] - Quote
Soto Gallente wrote:AldnoahZero wrote:Soto Gallente wrote:Well the FPS community better get clever then. This is not supposed to be just any fps, this is supposed to be the thinking man's shooter. SOCOM was the thinking man's shooter in 2002. Lol, you're funny.
My sides are now in orbit. |
Seymor Krelborn
Vengeance Unbound RUST415
2
|
Posted - 2016.02.14 15:16:00 -
[188] - Quote
Soto Gallente wrote:Seymor Krelborn wrote:I expect the same thing I expect from all their projects..... failure
CCP = Can't Complete Projects So EVE: Online is a failure? Valkyrie is a failure? Gunjack is a failure? Even Dust 514 was not a failure, which makes their only two failed projects Legion and World of Darkness.
yes eve is a failure.... never hit a million users... that's a fail for a game. Valkyrie is to new to be proven a success or failure yet... and most people never even heard of gunjack and its too new so yeah all failures.
this game makes me sad....
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SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
925
|
Posted - 2016.02.15 08:43:00 -
[189] - Quote
Seymor Krelborn wrote:Soto Gallente wrote:Seymor Krelborn wrote:I expect the same thing I expect from all their projects..... failure
CCP = Can't Complete Projects So EVE: Online is a failure? Valkyrie is a failure? Gunjack is a failure? Even Dust 514 was not a failure, which makes their only two failed projects Legion and World of Darkness. yes eve is a failure.... never hit a million users... that's a fail for a game. Valkyrie is to new to be proven a success or failure yet... and most people never even heard of gunjack and its too new so yeah all failures. EVE is a very successful game. The arbitrary method you use to determine success doesn't seem to be a good measure.
EVE has had a sustained presence for a very long time, and is one of the most successful MMORPG's out there. It is even included in a MET Art display of the top 50 games of all time in which a day in the life of new Eden is presented as an art exhibit.
Even if we just base it on a business standpoint then both EVE and DUST were a success because they made a profit for the company. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
925
|
Posted - 2016.02.15 08:44:00 -
[190] - Quote
So one thing I notice in many of the responses are requests about "matches." Are people happy with the regular matchmaking style of game play for a high sec type of environment?
Would it not be better to have a different type of game that allowed battles to be emergent instead of established by strict matchmaking algorithms? |
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SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
928
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Posted - 2016.02.17 07:01:00 -
[191] - Quote
Alena Asakura wrote:SILENTSAM 69 wrote:I myself want to be able to go to different stations and different systems. Even if all it did was put me in a different merc quarters it would have been a great way to make me feel like I am in a space station in space rather than just in a room.
It would have been nice because I could have changed the atmosphere by going somewhere else.
Not to mention the immersion aspect and DUST / EVE connection that could come from having DUST mercs being able to choose different systems to go and talk in local. Not to mention it would have opened up DUST to the idea of a market based on location.
We would have seen if DUST mercs traded in Jita, or if they created their own trade hubs and spammed local with their own scams. Here's an idea - subscribe to EvE Online. You can travel to different stations all over the New Eden galaxy, yourself, on your own spacecraft, right from the very first day. It will take you probably about a half hour to get from wherever you are in New Eden to anywhere else you want to be, with the appropriate jumps. New Eden is beautiful. You get to see a little of it from the ground - you probably don't look up much when you're in battle, but if you do you will see nebulae, stars, planets, moons. In New Eden, that's what we see ALL THE TIME. :) Been playing EVE on and off for over a decade. My current toon was started in 2009. Thanks for the advice though.
I must ask, have you ever flown into a star and looked up to see the all seeing eye looking down on you? Got to say the inside of a star was my favourite place to sit in a system. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
928
|
Posted - 2016.02.17 07:02:00 -
[192] - Quote
DOes anyone have any ideas for how to apply security status in the new PC game? A way of making high sec, low sec, and null sec to meaningful separate people to prevent what we currently call "pubstomping?" |
Lt Royal
Subdreddit
2
|
Posted - 2016.02.17 09:28:00 -
[193] - Quote
* More diverse classes with bonuses and roles. * The missing racial vechicles; MCC's, LAV's, Derpships, Tanks, possibly Mech's and StarWars esk speeder bikes. * More diverse racial instillations including the ablity to orbital drop them at chosen placments upon the battlefield with WP's. * All "basic" racial weapon variants; meaning the missing racial HMG's e.g. (Amarr Gatling Laser) * All racial vehicle turrets. * Global district gamemode maps simular to the size and scope of PlanetSide2 as promised at fanfest years ago. * When super captials in eve get destroyed their "wreck" stays in space as a perminet feature untill salvaged. Have these wrecks be used as indoor maps to fight over the salavge spoils. * PVE content for solo or small squads as promised at fanfest. * Open the door in our merc quarters to maybe space stations or be used as a transition between our Dust > Eve acounts. * Have some sockets be used as planetary to orbital weapon batteries to maybe effect the battles raging ubove; be it PVE or factional PVP. * Guve us a trophy for our merc quarters or vertarin medallion on our dropsuits to show we have earned our stripes. * Either let us keep our paid for (with IRL money) BPO's or have then be used as exclusive rare skins. * Have it so the loyaly rank also takes into account as to how old and active accounts have been, rather than how much IRL money we have spent on the game. * Give all rewarded loyaty accounts closed alpha or closed beta codes for NotLegion. * Start everyone with fresh accounts (SP not carried over).
Thats all I can think of from the top of my head o7
Gÿ£Gÿ¡GÿP ------- Gÿ£Gÿ¡GÿP
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501st Headstrong
0uter.Heaven
3
|
Posted - 2016.02.19 05:41:00 -
[194] - Quote
SILENTSAM 69 wrote:DOes anyone have any ideas for how to apply security status in the new PC game? A way of making high sec, low sec, and null sec to meaningful separate people to prevent what we currently call "pubstomping?"
Simply have contracts with varying isk payouts that also correspond to the security.
High Sec- Lowest payouts, only basic gear allowed. Simple contracts for keeping the peace against drones and moderate enemy mercs. You do not keep what you kill, as it is mostly trash anyway. *Could also be based around a meta level cap also so people can run SOME modules not basic, but not without gimping themselves. Only allowed for solo people as well, or groups of 2
Medium Sec- Payouts that can help you earn a profit if you lose a few Adv suits. Will probably require squadrons and fireteams as Drone Health is far higher, and squads are now allowed( 1, 2,4, 8). For those wanting more of a challenge. You also keep what you kill.
Low Sec- Proto and Officer is allowed, this is where you go ham and hard. Payouts start immediately at 1 million isk. Squadrons who begin to earn streaks in this match type are also labelled with a bounty system, of which other squadrons can collect by joining the match and winning. Isk is non-transferable for 48 hours upon awarding to ensure that no scams/farms are being done. Corporation Prestiege also is affected based on how high of a streak its members embark on. You keep what you kill, no meta level limit
-In this way, PVE and PVP would be in the same categories, and then if you don't want to accept contracts, you can just randomly find them on free roam like in Destiny. Allowing Dust 2.0 Bunnies to link to their EvE Accounts could allow for potential multipliers in the amount of time it takes to get to a planet etc.
07, feels good to be unbanned
PSN: saphireblue-7
Dusty5678 stole this account.
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XxBlazikenxX
Kylo's Fist
4
|
Posted - 2016.02.19 06:47:00 -
[195] - Quote
Top Ten Things I want to See: 1. Better Beginner Tutorial 2. Open World with PVE 3. Corporation Headquarters where all corporation members can gather; can be attacked but severe consequences to the aggressors in highsec and low sec. Null Sec is free game. 4. War Declaration System 5. More Weapons 6. More Suits 7. More Vehicles 8. Better balance between weapons and suits 9. Power cores 10. Being able to board EVE Ships
CEO of Kylo's Fist // Pub Chat: The First Order
Join us in our quest for all of Molden Heath!
#freebenandjerrys
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Alena Asakura
Caldari Logistics Reserve
529
|
Posted - 2016.02.19 10:59:00 -
[196] - Quote
SILENTSAM 69 wrote:Alena Asakura wrote:SILENTSAM 69 wrote:I myself want to be able to go to different stations and different systems. Even if all it did was put me in a different merc quarters it would have been a great way to make me feel like I am in a space station in space rather than just in a room.
It would have been nice because I could have changed the atmosphere by going somewhere else.
Not to mention the immersion aspect and DUST / EVE connection that could come from having DUST mercs being able to choose different systems to go and talk in local. Not to mention it would have opened up DUST to the idea of a market based on location.
We would have seen if DUST mercs traded in Jita, or if they created their own trade hubs and spammed local with their own scams. Here's an idea - subscribe to EvE Online. You can travel to different stations all over the New Eden galaxy, yourself, on your own spacecraft, right from the very first day. It will take you probably about a half hour to get from wherever you are in New Eden to anywhere else you want to be, with the appropriate jumps. New Eden is beautiful. You get to see a little of it from the ground - you probably don't look up much when you're in battle, but if you do you will see nebulae, stars, planets, moons. In New Eden, that's what we see ALL THE TIME. :) Been playing EVE on and off for over a decade. My current toon was started in 2009. Thanks for the advice though. I must ask, have you ever flown into a star and looked up to see the all seeing eye looking down on you? Got to say the inside of a star was my favourite place to sit in a system. Oh yes, flying into stars, planets, even trying to navigate into the inside of a station, I've done it all. I must say it was a disappointment that I couldn't just fly into a station and fly around inside it... :) |
Alena Asakura
Caldari Logistics Reserve
529
|
Posted - 2016.02.19 11:06:00 -
[197] - Quote
SILENTSAM 69 wrote:DOes anyone have any ideas for how to apply security status in the new PC game? A way of making high sec, low sec, and null sec to meaningful separate people to prevent what we currently call "pubstomping?" Pubs are by definition, in hisec. In hisec, if you attack someone, Concord will take you out. To get around that, you wardec the corp or alliance that you want to attack, and Concord will leave you alone.
Even if you pubstomp, they will leave you alone.
In EvE, the whole concept of the sort of battles that we have in Dust is likely to change. I doubt that there will be the same stylised battles as we have now. EvE is much more fluid.
Of course, there is nothing to stop CCP from just remaking Dust just running on the PC. If they do that, they will have lost an incredible opportunity. |
Alena Asakura
Caldari Logistics Reserve
529
|
Posted - 2016.02.19 11:08:00 -
[198] - Quote
Alena Asakura wrote:SILENTSAM 69 wrote:DOes anyone have any ideas for how to apply security status in the new PC game? A way of making high sec, low sec, and null sec to meaningful separate people to prevent what we currently call "pubstomping?" Pubs are by definition, in hisec. In hisec, if you attack someone, Concord will take you out. To get around that, you wardec the corp or alliance that you want to attack, and Concord will leave you alone. Even if you pubstomp, they will leave you alone. There is no mechanism for stopping "pubstomping" in EvE. In EvE, the whole concept of the sort of battles that we have in Dust is likely to change. I doubt that there will be the same stylised battles as we have now. EvE is much more fluid. Of course, there is nothing to stop CCP from just remaking Dust just running on the PC. If they do that, they will have lost an incredible opportunity.
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Maken Tosch
DUST University Ivy League
13
|
Posted - 2016.02.19 23:33:00 -
[199] - Quote
SILENTSAM 69 wrote:So one thing I notice in many of the responses are requests about "matches." Are people happy with the regular matchmaking style of game play for a high sec type of environment?
Would it not be better to have a different type of game that allowed battles to be emergent instead of established by strict matchmaking algorithms?
Now that I think about it, an open world environment in the New Eden FPS for PC would be a great setting for this to happen. Eve Online demonstrated very well how that can work out. It's split up into high-sec, low-sec and null-sec.
For the uninitiated, High-Sec, Low-Sec and Null-Sec (aka Zero-Zero or 0.0) are different security status that divides space. High-Sec is where new Eve Online players join in and get use to the environment with a built-in space police (Concord) that ganks anyone that violates the simple rules of engagement with their god-mode guns. In Low-Sec space, you don't see them, but there are automated turrets that deal serious damage if you violate the rules of engagement nearby certain structures such as a station or a stargate. In both of these settings, the violator suffers a penalty in terms of security standings. The lower your security standings (aka Sec Status) the lower the security of the system you can safely operate in without being flagged.
In Null-Sec space, there are no rules and no penalties. But plenty of mob-style alliances that hold territory there. So watch out in space.
Something similar can be applied to an first-person shooter setting. But since it's difficult for a player to consciously avoid hitting innocent players with an Assault Rifle in a high/low-sec setting while trying to shoot at a criminal or war target, a system needs to be implemented.
So I put together this old idea back when Project Legion was a hot topic. https://docs.google.com/drawings/d/1U6hArz8JY-QD3ZEGYxqXepq2v43ymPmP_-7eaZ9C0ic/edit?usp=sharing
What do you think?
PS: In Eve Online, area-of-effect weapons like smartbomb modules are designed to hit indiscriminately regardless of who it is. So Eve Online often warns you of what the consequences would be just before you click "OK" to accept the consequences should anyone other than a war target or criminal gets hit.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Skihids
Random Gunz The-Office
3
|
Posted - 2016.02.20 02:29:00 -
[200] - Quote
Vehicles need distinct roles. They never had a chance in DUST because they shared the EXACT SAME ROLE as any dropsuit, namely to kill individual infantry units. They were just big suits that could be "worn" by a single player so they had to be balanced one on one with a single AV suit. That was the only way to prevent one side from dropping 16 HAVs and destroying the other side. These big suits either cost too much or were too weak, they could never be what vehicles should be.
Nobody today uses a main battle tank to shoot infantry. It's not efficient. It shouldn't be efficient in EVE:Phoenix either. Make them good at destroying the smaller anti-infantry vehicles and fortifications. Let them blow holes in walls. Make them crap at killing individual infantry. By separating infantry from heavy tanks you can balance them much easier. If they don't compete one-on-one they don't have to be countered one-on-one.
Main battle tanks should require multiple crew members to operate efficiently. In the new game we can make it so individual players don't have to front the cost of these vehicles all by themselves. Have a range of vehicles from single pilot to multi-crew.
Give us a first person view! It kills immersion to have to run in third person and it alters the dynamic when you can see all around your vehicle.
Make piloting a player skill as important to flying and driving as it is to aiming your gun as infantry. Don't make flying to easy. Pilots are proud folks who want others to respect them for their skill. As such keep the current dropship flight mechanics and don't make the fixed wing aircraft arcadey like PS2 does.
Give us true attacker/defender roles. Every game mode in DUST is completly generic. You have ZERO sense of whether you are on the attacker or defender side. Running from one Null Cannon to the next in an endless game of Whack-a-mole is boring!
Give us maps which require dropships for troop deployment. They need a real reason to exist. Of course you will have to figure out how to do this with drop links being so easy to use. The transporter pretty much killed any need for the shuttle in Star Trek and the same is true for this game. Perhaps the terrain requires them for initial deployment as walking just won't cut it because of distance or open ground making it suicidal to walk in. |
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Takahiro Kashuken
Red Star.
4
|
Posted - 2016.02.21 15:14:00 -
[201] - Quote
Skihids wrote:Vehicles need distinct roles. They never had a chance in DUST because they shared the EXACT SAME ROLE as any dropsuit, namely to kill individual infantry units. They were just big suits that could be "worn" by a single player so they had to be balanced one on one with a single AV suit. That was the only way to prevent one side from dropping 16 HAVs and destroying the other side. These big suits either cost too much or were too weak, they could never be what vehicles should be.
Nobody today uses a main battle tank to shoot infantry. It's not efficient. It shouldn't be efficient in EVE:Phoenix either. Make them good at destroying the smaller anti-infantry vehicles and fortifications. Let them blow holes in walls. Make them crap at killing individual infantry. By separating infantry from heavy tanks you can balance them much easier. If they don't compete one-on-one they don't have to be countered one-on-one.
Main battle tanks should require multiple crew members to operate efficiently. In the new game we can make it so individual players don't have to front the cost of these vehicles all by themselves. Have a range of vehicles from single pilot to multi-crew.
Give us a first person view! It kills immersion to have to run in third person and it alters the dynamic when you can see all around your vehicle.
Make piloting a player skill as important to flying and driving as it is to aiming your gun as infantry. Don't make flying to easy. Pilots are proud folks who want others to respect them for their skill. As such keep the current dropship flight mechanics and don't make the fixed wing aircraft arcadey like PS2 does.
The 'big suits' being pricy was never a problem when they were good and worked, the sagaris and surya proves that but what also makes the 'big suits' different was the modules such as spider tanking modules which got removed but also lack of vehicles in general is what made most pilots focus on infantry because that was all there was to do in the end.
My HAV are no longer used to shoot infantry is because missles have pathetic non existant splash, rail requires a direct hit and blasters have random bullet spread and small guns the blaster has pathetic range, small misslies got nerfed again but are still useful ish and possible rails are another option option.
If it requires 3 pilots for one HAV does it require 3 AV to kill it? Also with each additional crew member each wearing a pilot suit with various modules do i get more hp/resistance/cpu/pg/speed/regen/rep rate/rep amount etc
You have FPS for vehicles, it is the point of the turret, TPV is fine for vehicles.
Piloting does take skill, anyone can aim a gun not everyone can fly or drive but CCP even nerfed that so it was easier for everyone because at one time 40mil+ SP was needed to be dropped into the skills and that was a large amount for just one role, then it got nerfed hard and various skills/skill bonuses/modules/turrets/hulls got removed.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Skihids
Random Gunz The-Office
3
|
Posted - 2016.02.21 15:53:00 -
[202] - Quote
Price is immaterial, you can't balance on ISK. The problem is that a vehicle can be piloted and fired by one player and it competes directly with that suit in the slayer role. That makes it logically equivalent to a suit. If it's equivalent, then it has to be balanced one-on-one, especially for low player count matches were any advantage is heavily felt.
You must change one of those two conditions before vehicles can require more than one AV suit to destroy them.
You can remove direct competition by reducing or eliminating its anti-infantry ability. A dropship with no guns could be tanked way up and not imbalance the game. A HAV with a rail turret could be great at destroying other big targets but be really bad at killing infantry. Smaller and more vulnerable vehicles could be better at anti-infantry, but be balanced closer to a suit. This approach requires more complex gameplay and probably destructible environments.
You can also require more than one player per vehicle for full use. Then you can balance on a 2:2 or 3:3 ratio. The vehicle still has a natural advantage because it forces coordination among its crew while the opposition has to have the discipline to provide it themselves. That gives them the edge in pub matches. The standard dropship and the LAV are examples which require a pilot and gunner to be effective. The LAV a little less so as you can easily park and switch positions in the blink of an eye. |
Takahiro Kashuken
Red Star.
4
|
Posted - 2016.02.21 16:37:00 -
[203] - Quote
Skihids wrote:Price is immaterial, you can't balance on ISK. The problem is that a vehicle can be piloted and fired by one player and it competes directly with that suit in the slayer role. That makes it logically equivalent to a suit. If it's equivalent, then it has to be balanced one-on-one, especially for low player count matches were any advantage is heavily felt.
You must change one of those two conditions before vehicles can require more than one AV suit to destroy them.
You can remove direct competition by reducing or eliminating its anti-infantry ability. A dropship with no guns could be tanked way up and not imbalance the game. A HAV with a rail turret could be great at destroying other big targets but be really bad at killing infantry. Smaller and more vulnerable vehicles could be better at anti-infantry, but be balanced closer to a suit. This approach requires more complex gameplay and probably destructible environments.
You can also require more than one player per vehicle for full use. Then you can balance on a 2:2 or 3:3 ratio. The vehicle still has a natural advantage because it forces coordination among its crew while the opposition has to have the discipline to provide it themselves. That gives them the edge in pub matches. The standard dropship and the LAV are examples which require a pilot and gunner to be effective. The LAV a little less so as you can easily park and switch positions in the blink of an eye.
Considering it always cost more ISK aswell as SP does not even put it on par with 1v1 in the infantry role.
The HAV was always supposed to be the main vehicle to combat other vehicles but we had no other vehicles to combat the majority of the time but that was in pubs, take PC again where pilots first and foremost focused on other pilots and only were able to engage any infantry when the threat of the enemy vehicle was removed.
Again you are not answering any of the questions that i have asked regarding a vehicle with a crew, i could easy have a 3man HAV crew or any vehicle for that matter with each pilot having all vehicle skills which have to be able to be used in the HAV/vehicle and contribute because if it is all on the SP the main pilot has in the vehicle then its a one man vehicle with 2 hitchikers and in pubs who cares it is broken because no matchmaking but in PC that 16man team has dropped down to 13 fro ground just so a HAV can be used let alone would it be useful.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
969
|
Posted - 2016.02.22 06:32:00 -
[204] - Quote
Maken Tosch wrote:SILENTSAM 69 wrote:So one thing I notice in many of the responses are requests about "matches." Are people happy with the regular matchmaking style of game play for a high sec type of environment?
Would it not be better to have a different type of game that allowed battles to be emergent instead of established by strict matchmaking algorithms? Now that I think about it, an open world environment in the New Eden FPS for PC would be a great setting for this to happen. Eve Online demonstrated very well how that can work out. It's split up into high-sec, low-sec and null-sec. For the uninitiated, High-Sec, Low-Sec and Null-Sec (aka Zero-Zero or 0.0) are different security status that divides space. High-Sec is where new Eve Online players join in and get use to the environment with a built-in space police (Concord) that ganks anyone that violates the simple rules of engagement with their god-mode guns. In Low-Sec space, you don't see them, but there are automated turrets that deal serious damage if you violate the rules of engagement nearby certain structures such as a station or a stargate. In both of these settings, the violator suffers a penalty in terms of security standings. The lower your security standings (aka Sec Status) the lower the security of the system you can safely operate in without being flagged. In Null-Sec space, there are no rules and no penalties. But plenty of mob-style alliances that hold territory there. So watch out in space. Something similar can be applied to an first-person shooter setting. But since it's difficult for a player to consciously avoid hitting innocent players with an Assault Rifle in a high/low-sec setting while trying to shoot at a criminal or war target, a system needs to be implemented. So I put together this old idea back when Project Legion was a hot topic. https://docs.google.com/drawings/d/1U6hArz8JY-QD3ZEGYxqXepq2v43ymPmP_-7eaZ9C0ic/edit?usp=sharingWhat do you think? PS: In Eve Online, area-of-effect weapons like smartbomb modules are designed to hit indiscriminately regardless of who it is. So Eve Online often warns you of what the consequences would be just before you click "OK" to accept the consequences should anyone other than a war target or criminal gets hit. This is the kind of stuff I am talking about. |
Skihids
Random Gunz The-Office
3
|
Posted - 2016.02.22 19:35:00 -
[205] - Quote
And if CCP does it right they will require skills from each crew member. |
Vong Gai
Fatal Absolution
38
|
Posted - 2016.02.22 19:36:00 -
[206] - Quote
Leave the PC to the EVE players and send this to PS4. NO ONE WANTS TO PLAY DUST ON THE PC, WE ALREADY HAVE PC GAMES.
"To crush your enemies -- See them driven before you, and to hear the lamentation of their women!"
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XxBlazikenxX
Kylo's Fist
4
|
Posted - 2016.02.22 20:51:00 -
[207] - Quote
Vong Gai wrote:Leave the PC to the EVE players and send this to PS4. NO ONE WANTS TO PLAY DUST ON THE PC, WE ALREADY HAVE PC GAMES.
Actually, I believe someone did a survey on the forums and around 75% of people want to move to PC.
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Maken Tosch
DUST University Ivy League
13
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Posted - 2016.02.23 04:29:00 -
[208] - Quote
Vong Gai wrote:Leave the PC to the EVE players and send this to PS4. NO ONE WANTS TO PLAY DUST ON THE PC, WE ALREADY HAVE PC GAMES.
I'm not from the PC Master Race since I own both a gaming PC and a bunch of consoles and never stopped enjoying everyone one of them. Hell I even have a 3DS XL where I play Hatsune Miku: Project Mirai DX. Just putting that out there before I say the following.
There is nothing wrong with going to the PC. Although it would have been nice to have the PS4 version as well, CCP Shanghai probably doesn't have enough money and resources to do both platforms. That being said, they probably had no choice but to go to the one platform they are good at working on. The PC.
As an Eve Online player I can tell you there are plenty of Eve players out there who welcome us to the PC world because they want you and me to enjoy our FPS experience in a platform they feel comfortable in.
By the way, to say "we already have pc games" is a flawed logic because then by that assumption you have no choice but to also say "we already have console games". It puts you into a sort of paradoxical situation that you can't get out of. Almost Catch-22 like.
Also, you have to look at it from a practical point of view. Many of us felt that it would have been better if CCP had started on the PC first to take full advantage of the fast iterations and massive player base that was already available to them from the start and then port it over just in time for the PS4 release which would have helped Dust 514 become very competitive against the likes of Planetside 2 which then would have made YOU and me very happy. But of course that never happened. Sad Panda.
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Vong Gai
Fatal Absolution
39
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Posted - 2016.02.23 17:17:00 -
[209] - Quote
I would say that most people welcome PC, if it means that Dust survives. Sorry to be illogical but Dust is the best game out there. I have tried Planetside, Battlefront, Destiny,etc. and I cant honestly see me playing any of those for three years like I have Dust. Eve is the PC game and Dust is the console game, I need balance.
"To crush your enemies -- See them driven before you, and to hear the lamentation of their women!"
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XxBlazikenxX
Kylo's Fist
4
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Posted - 2016.02.23 20:23:00 -
[210] - Quote
Vong Gai wrote:I would say that most people welcome PC, if it means that Dust survives. Sorry to be illogical but Dust is the best game out there. I have tried Planetside, Battlefront, Destiny,etc. and I cant honestly see me playing any of those for three years like I have Dust. Eve is the PC game and Dust is the console game, I need balance. Most people welcome PC because PC is consistent, unlike console gaming.
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