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MrShooter01
Ustio Mercenary Squadron
2
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Posted - 2016.01.11 20:03:00 -
[1] - Quote
- All of my skillpoints
- A full set of basic FPS game weapon archtypes for each race, SMGs, shotguns, light AV, sniper/marksman weapons
- Weapon attachment system, at least for the rifles
- A full set of basic vehicles for each race, LAVs, HAVs, Dropships, MAV/APCs
- MTACs, because why not
- Vehicle roles beyond "lol u can't hurt me with ur ar die noob": Anti-MCC launcher suppression from vehicle fire, objectives destructible by vehicles and rebuildable with repair tools, etc
- More deployable equipment, motion sensors, sentry guns, teleporters
- No, really, every single one of my 100 million ******* skillpoints right on relaunch, **** the idiots who think "oh no think of the newbies we should reset character progression" and yet haven't put a second of thought into what happens for the newbies that show up a year later, 2 years later, etc, and would probably be mad if you reset their skillpoints every year or so "for the newbies"
- A less ****** up skill tree, with less of a DPS/HP gap between vets and newbies, because yeah that's bad
- More match types, 24 - 128 player battles
- MAG-stlye multi-stage battles on a bigass map, with vehicle transport between objective zones
- VR support for the hell of it
- Achievements, because also why not
- Steam trading cards
- Full market trading for all the things so CCP can indirectly make money off of free players by incentivizing the second-hand sale of boosters, skins, etc by paying players for isk, which is incidentally how plex and skins work in eve AND IT SEEMS TO WORK PRETTY ******* WELL FOR THEM
- Minmatar knifegrenades that you can stab people with and/or throw at people and it sticks in their back and then 3 seconds later it blows up because all things minmatar should be loud and/or explosive and awesome
- Gallente AR renamed plasma rifle
- Arena mode for squad vs squad battles, can be spectated, spectators can bet on the outcome of the match
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MrShooter01
Ustio Mercenary Squadron
2
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Posted - 2016.01.11 21:06:00 -
[2] - Quote
Georgia Xavier wrote: Eve is 10/10, will blind myself by warping to star again
I've got a couple of warpable bookmarks near the surface of and inside a few stars
Its great for listening to people in a fleet shout in terror as you slowly exit warp |
MrShooter01
Ustio Mercenary Squadron
2
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Posted - 2016.01.16 05:06:00 -
[3] - Quote
SILENTSAM 69 wrote:So what else do people think should be included in a port of DUST 514?
I myself would love to see players talking to agents in different stations just as in EVE. I like the socket system that DUST already uses, and that system could be used to help generate randomish PVE maps with certain variables being chosen by the region and or system you are in. Caldari structures in Caldari space and such. Defending Caldari sites in PVE missions as missions from Caldari agents.
I think it would be interesting to see people have the same system of having standings with NPC corporations and having that affect the reward for the missions.
Hell, the standings would be great too as people choose what faction they prefer running missions for, or if they run for anyone with the ISK to pay them. It allows greater role play opportunity.
I totally forgot about PVE
Squad co-op and solo agent missions against npcs would be spectacular
Limited player spawns, designed to take between 5 and 30 minutes depending on level and number of players
multiple levels of difficulty and payout like eve
Training missions: small payouts, available at start, teaches basic game concepts like shooting people, attacking vehicles with a weapon that will actually hurt them, and capturing points
Includes a large number of slightly more difficult Level 1 missions that are thinly disguised advanced training missions (Destroy the uplinks left my enemy saboteurs! Capture the malfunctioning CRU and kill the insane clones! Fit a profile dampener to sneak into this base and hack the objective without being detected by enemy sensors!)
Other missions that range from being soloable in standard gear to requiring squad play and planning, and missions requiring vehicles |
MrShooter01
Ustio Mercenary Squadron
2
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Posted - 2016.01.17 01:51:00 -
[4] - Quote
fragmentedhackslash wrote:MrShooter01 wrote:
- Vehicle roles beyond "lol u can't hurt me with ur ar die noob": Anti-MCC launcher suppression from vehicle fire, objectives destructible by vehicles and rebuildable with repair tools, etc
There is anti AV suppression system. Ever flown a 1.8 million isk Caldari Logistics Dropship with a full 6 man squad on board and been blown out of the sky by a MCC launched missile? I have. More than once. Now we don't have logistics dropships. The state of this game has been yucky from the start, right now it's putrid.
Sorry, let me clarify
"Shoot the ridiculously named "null cannons" that are launching missiles at your MCC a couple of times with your powerful vehicle weapons to suppress it so that it doesn't fire for a while, buying your team time to catch up in damage with the enemy MCC without needing to capture the point" |
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