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Maken Tosch
DUST University Ivy League
12
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Posted - 2016.01.16 23:16:00 -
[1] - Quote
What do I expect from a port?
Great things because then this game is no longer held back by its ancient sarcophagus we call the PS3.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2016.01.18 21:00:00 -
[2] - Quote
deezy dabest wrote:Maken Tosch wrote:What do I expect from a port?
Great things because then this game is no longer held back by its ancient sarcophagus we call the PS3. Bad code on PS3 = Bad code on a NSA super computer. Don't fall for the scapegoat.
I'm pretty damn sure you have been paying close attention on the forums long enough to know that when we saying something related to #PortDust514 we don't mean a straight port without any fixes in the code. In fact, we actually expect fixes during the process of porting because that is the best time to deal with the problems with the code.
I'm pretty certain that the code is partly to blame as well, but you can't continue denying that the PS3 is not holding it back either. CCP Rattati and CCP Frame clearly stated that the game is as optimized as it can possibly be for the PS3 given the legacy code and that the PS3 has its limits. This is why a lot of people have been advocating for a port to either the PS4 or the PC because this not only means an opportunity to fix the legacy code or replace it entirely but also a chance to operate on better hardware.
Even if the game were to somehow finally have its entire legacy code fixed and the with the game fully optimized, the PS3 will still hold it back. It's holding the game back because of its limited hardware. It's the reason why we don't have Amarr and Minmatar Tank models, MAVs, fighter jets (which were removed from the game during beta), why we still only use a fraction of the entire terrain (burn zone) even though the map is 5km^2 in size, we we still only have the Gallente and Caldari MCC models and not that of the Minmatar and Amarr. The same with missing races for the LAV and so much more.
And besides, the PS3 has already begun living on borrowed time while the rest of the world has moved on to the PS4. We are already losing players from that alone. Sure, the PS3 has now become cheaper which enables more people to buy it, but the console has already entered its 10th year in its life cycle which is remarkable for a console. But such an influx of players will only be a short gain given the age of the system and talking about Sony possibly ending support this year or the next.
The writing is on the wall.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2016.01.19 05:02:00 -
[3] - Quote
DUST Fiend wrote:Maken Tosch wrote:I'm pretty damn sure you have been paying close attention on the forums long enough to know that when we saying something related to #PortDust514 we don't mean a straight port without any fixes in the code. In fact, we actually expect fixes during the process of porting because that is the best time to deal with the problems with the code.
I'm pretty certain that the code is partly to blame as well, but you can't continue denying that the PS3 is not holding it back either. CCP Rattati and CCP Frame clearly stated that the game is as optimized as it can possibly be for the PS3 given the legacy code and that the PS3 has its limits. This is why a lot of people have been advocating for a port to either the PS4 or the PC because this not only means an opportunity to fix the legacy code or replace it entirely but also a chance to operate on better hardware.
Even if the game were to somehow finally have its entire legacy code fixed and the with the game fully optimized, the PS3 will still hold it back. It's holding the game back because of its limited hardware. It's the reason why we don't have Amarr and Minmatar Tank models, MAVs, fighter jets (which were removed from the game during beta), why we still only use a fraction of the entire terrain (burn zone) even though the map is 5km^2 in size, we we still only have the Gallente and Caldari MCC models and not that of the Minmatar and Amarr. The same with missing races for the LAV and so much more.
And besides, the PS3 has already begun living on borrowed time while the rest of the world has moved on to the PS4. We are already losing players from that alone. Sure, the PS3 has now become cheaper which enables more people to buy it, but the console has already entered its 10th year in its life cycle which is remarkable for a console. But such an influx of players will only be a short gain given the age of the system and talking about Sony possibly ending support this year or the next.
The writing is on the wall. I don't think anyone's denying that a port would be great, even with poor programming. It just seems like CCP has virtually no commitement to this game, as a company. Sure we have our little crew keeping it afloat but all signs point to them letting this trail off into memory. Of course we could be wrong, and ****, I hope we are. I've just seen too much **** in this project to believe CCP wants to actually commit to making it what it always should have been, as opposed to simply making it profitable for them as a side gig.
I'm going to admit that the languid pace of development and the intense silence from CCP does give that impression, BUT I am not going to assume CCP has given up just because of silence. If you ever took a peak at the Microsoft Flight Simulator franchise (before Lockheed Martin bought the IP for it) and its history, the community has always been annoyed by Microsoft's utter silence which makes even CCP's lack of communication look like the Fat Lady is singing. Imagine waiting 5 years for a new iteration of the simulator to come through without a single peep from the development studio other than how helpful real-world pilots have been in advising the studio on the handling of the aircraft models.
And when the new iteration finally comes in, people either complained about the new content or complained about a bunch of bugs that they will never see a hotfix for during the next five years. But... I have also seen Microsoft go belly up on the franchise by turning the simulator into a pathetic arcade game with laughable aircraft handling and a microtransaction model that will make your spine cringe so much and that was after years of no news from Microsoft. And this is from a company that has far more resources than CCP can ever dream of having.
So maybe you're right to assume that CCP may have given up on Dust. But then again, CCP is not Microsoft is it?
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Maken Tosch
Dust University Ivy League
13
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Posted - 2016.02.12 05:23:00 -
[4] - Quote
Since it's now very likely that the Eve-to-FPS link will be the last thing they work on since obviously doing that link first didn't turn out so well for them on Dust for the PS3, I will put my idea related to that at the bottom of my list.
1. Stability <----MUST BE GIVEN THE HIGHEST PRIORITY AS HUMANLY POSSIBLE I don't want to be disconnected every other match anymore. No one does. I don't want to experience crashes as often as we did on the PS3. I don't want to have to deal with obvious UI bugs and terrain glitches that should have been dealt with early during development. The frame rates need to be stable. If I don't see a minimum of 30fps (constantly) then we will have major problems. Eve Online has the Singularity or Duality test servers. We should be able to use those as a testing ground for the New Eden FPS to look for bugs and other things there rather than encountering them in the final product. CCP, I can't possibly stress this enough. I understand that more content and an Eve link is desired, but those shouldn't ever have to take priority over stability. Nothing should. And since Sony will no longer get in the way of fast updates and iterations, accomplishing this shouldn't be a problem anymore.
2. Fully Fleshed Out Marketplace Eve Online's secondary market is vast but it was built up over the course of 12 years. Since CCP now has the experience and this New Eden FPS will be on PC, CCP can apply that experience to the new game by including a buy/sell order market system along with an item-exchange contract system similar to Eve Online. It will ensure a more secure trade between players.
3. Unleash the Rogue Drones Implement the Rogue Drones that CCP Rattati and his team were experimenting with in a horde-style game mode and maybe as part of a PvEvP system similar to Eve Online's mission system. Since we know they have the models, they shouldn't have a problem.
4. Fighter Jets We also know that CCP has the models of these things as well. Some of us vets miss them from closed beta and not all of us like to stick to just dropships.
5. OPEN THE DAMN DOOR! I prefer to walk around in my personal warbarge all day than just getting stuck inside my merc quarters. Besides, living in the warbarge gives us a better explanation (lore wise) on how a merc is able to bring their entire stockpile of dropsuits and vehicles to the matches and it would give the ability to choose which star system to visit rather than stay in one star system for the rest of my immortal life.
6. The Link Improve on the FW and PC link to Eve Online. The concept was great but the execution was horrible in Dust.
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Maken Tosch
Dust University Ivy League
13
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Posted - 2016.02.13 03:36:00 -
[5] - Quote
Alena Asakura wrote:Maken Tosch wrote:Since it's now very likely that the Eve-to-FPS link will be the last thing they work on since obviously doing that link first didn't turn out so well for them on Dust for the PS3, I will put my idea related to that at the bottom of my list.
If CCP doesn't do the link right at the start I think it's highly unlikely they would ever get to that point. The link, were it to occur would be far too integral with EvE for it to be added after the fact.
If by "right at the start" you mean at the day of the official release of the New Eden FPS for PC, then I agree with you. CCP should have the link ready by then.
But what I meant in my last post is in regardless to early development. The link should be included but it should not be the prime focus for CCP. I'm just going by experience here. You and I personally experienced what happened when CCP focused too much resources on the Eve-Dust link back then before giving stability any sense of priority. It was not until CCP Rattati and CCP Rouge took over that stability was given priority but it was already too late for Dust 514.
All I'm asking for is that CCP should focus primarily on stability and gameplay. The link to Eve Online should come later down the line before the new game's official release.
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Maken Tosch
Dust University Ivy League
13
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Posted - 2016.02.13 17:24:00 -
[6] - Quote
Alena Asakura wrote:Maken Tosch wrote:Alena Asakura wrote:Maken Tosch wrote:Since it's now very likely that the Eve-to-FPS link will be the last thing they work on since obviously doing that link first didn't turn out so well for them on Dust for the PS3, I will put my idea related to that at the bottom of my list.
If CCP doesn't do the link right at the start I think it's highly unlikely they would ever get to that point. The link, were it to occur would be far too integral with EvE for it to be added after the fact. If by "right at the start" you mean at the day of the official release of the New Eden FPS for PC, then I agree with you. CCP should have the link ready by then. But what I meant in my last post is in regards to early development. The link should be included but it should not be the prime focus for CCP. I'm just going by experience here. You and I personally experienced what happened when CCP focused too much resources on the Eve-Dust link back then before giving stability any sense of priority. It was not until CCP Rattati and CCP Rouge took over that stability was given priority but it was already too late for Dust 514. All I'm asking for is that CCP should focus primarily on stability and gameplay. The link to Eve Online should come later down the line before the new game's official release. I think it depends on what the finished product is going to look like, or perhaps it's the other way around. If the finished product is to be fully integrated into the EvE Universe, then the link has to be there right from the start of development. If they don't do that, and develop a game that's fundamentally DISconnected from the rest of EvE and only add the connection later on, we will end up with another disaster. What exactly do you mean by "gameplay"? This sounds to me like allusions to the same old lobby shooter. If Dust 2.0 were fully integrated into the EvE Universe, "gameplay" would become subservient to the general warfare of New Eden. Suits and weapons need to be developed well, of course, but how you use them is going to make all the difference.
You have to consider their perspective on the development of both Dust and the New Eden FPS for PC. They tried doing the link first for Dust and they got burned for it. Many players even felt that CCP focused too little on fixing the game while focusing too much on enhancing a connection that Eve Online players agree doesn't benefit them much and feels non-existent to them.
But even if you are right that CCP should give the link attention at the start of the new game's development, CCP has to be careful not to give it too much attention or else it will be Dust all over again where bugs are rampant, disconnects are commons, and content missing. I doubt the Shanghai team would want to repeat that mistake.
As to what I meant by gameplay, I was directly referring to the experience of the game itself. Is the game fun or interesting enough for me to give it my attention? Is it stable enough to not cause constant disconnects or crashes? How is the frame rate? How much content is available in the game? How balanced is matchmaking? How balanced are the items used in the matches? How friendly is it to new players who never heard of Eve Online? How effective are the tutorials? What else can I do in the game that isn't just simple lobby shooting? Is PvP separate from PvE or would it be more PvEvP like Eve Online has right now? Can I have an impact on this New Eden FPS for PC like Eve Online players do to each other?
That kind of gameplay.
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Maken Tosch
Dust University Ivy League
13
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Posted - 2016.02.13 23:58:00 -
[7] - Quote
Soto Gallente wrote:AldnoahZero wrote:Soto Gallente wrote:AldnoahZero wrote:Jenny Tales wrote:QUALITY ASSURANCE TESTING They don't test their patches, what makes you think they'll open up a test server for us to test changes? How do you know they don't test their patches? Have you worked for CCP before? Do you know someone that works for CCP? It's pretty obvious when a hotfix that is supposed to "fix" stuff just creates different bugs. That doesn't mean they don't test it. I know from personal experience that even if you test something a thousand times and it goes perfectly, something can still go wrong.
We'll likely get access to the Singularity Test server once the New Eden FPS for PC is up and running.
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Maken Tosch
Dust University Ivy League
13
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Posted - 2016.02.14 00:47:00 -
[8] - Quote
Soto Gallente wrote:Seymor Krelborn wrote:I expect the same thing I expect from all their projects..... failure
CCP = Can't Complete Projects So EVE: Online is a failure? Valkyrie is a failure? Gunjack is a failure? Even Dust 514 was not a failure, which makes their only two failed projects Legion and World of Darkness.
Damn, that was a burn.
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Maken Tosch
DUST University Ivy League
13
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Posted - 2016.02.19 23:33:00 -
[9] - Quote
SILENTSAM 69 wrote:So one thing I notice in many of the responses are requests about "matches." Are people happy with the regular matchmaking style of game play for a high sec type of environment?
Would it not be better to have a different type of game that allowed battles to be emergent instead of established by strict matchmaking algorithms?
Now that I think about it, an open world environment in the New Eden FPS for PC would be a great setting for this to happen. Eve Online demonstrated very well how that can work out. It's split up into high-sec, low-sec and null-sec.
For the uninitiated, High-Sec, Low-Sec and Null-Sec (aka Zero-Zero or 0.0) are different security status that divides space. High-Sec is where new Eve Online players join in and get use to the environment with a built-in space police (Concord) that ganks anyone that violates the simple rules of engagement with their god-mode guns. In Low-Sec space, you don't see them, but there are automated turrets that deal serious damage if you violate the rules of engagement nearby certain structures such as a station or a stargate. In both of these settings, the violator suffers a penalty in terms of security standings. The lower your security standings (aka Sec Status) the lower the security of the system you can safely operate in without being flagged.
In Null-Sec space, there are no rules and no penalties. But plenty of mob-style alliances that hold territory there. So watch out in space.
Something similar can be applied to an first-person shooter setting. But since it's difficult for a player to consciously avoid hitting innocent players with an Assault Rifle in a high/low-sec setting while trying to shoot at a criminal or war target, a system needs to be implemented.
So I put together this old idea back when Project Legion was a hot topic. https://docs.google.com/drawings/d/1U6hArz8JY-QD3ZEGYxqXepq2v43ymPmP_-7eaZ9C0ic/edit?usp=sharing
What do you think?
PS: In Eve Online, area-of-effect weapons like smartbomb modules are designed to hit indiscriminately regardless of who it is. So Eve Online often warns you of what the consequences would be just before you click "OK" to accept the consequences should anyone other than a war target or criminal gets hit.
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Maken Tosch
DUST University Ivy League
13
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Posted - 2016.02.23 04:29:00 -
[10] - Quote
Vong Gai wrote:Leave the PC to the EVE players and send this to PS4. NO ONE WANTS TO PLAY DUST ON THE PC, WE ALREADY HAVE PC GAMES.
I'm not from the PC Master Race since I own both a gaming PC and a bunch of consoles and never stopped enjoying everyone one of them. Hell I even have a 3DS XL where I play Hatsune Miku: Project Mirai DX. Just putting that out there before I say the following.
There is nothing wrong with going to the PC. Although it would have been nice to have the PS4 version as well, CCP Shanghai probably doesn't have enough money and resources to do both platforms. That being said, they probably had no choice but to go to the one platform they are good at working on. The PC.
As an Eve Online player I can tell you there are plenty of Eve players out there who welcome us to the PC world because they want you and me to enjoy our FPS experience in a platform they feel comfortable in.
By the way, to say "we already have pc games" is a flawed logic because then by that assumption you have no choice but to also say "we already have console games". It puts you into a sort of paradoxical situation that you can't get out of. Almost Catch-22 like.
Also, you have to look at it from a practical point of view. Many of us felt that it would have been better if CCP had started on the PC first to take full advantage of the fast iterations and massive player base that was already available to them from the start and then port it over just in time for the PS4 release which would have helped Dust 514 become very competitive against the likes of Planetside 2 which then would have made YOU and me very happy. But of course that never happened. Sad Panda.
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Maken Tosch
DUST University Ivy League
13
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Posted - 2016.02.24 02:37:00 -
[11] - Quote
Vong Gai wrote:I would say that most people welcome PC, if it means that Dust survives. Sorry to be illogical but Dust is the best game out there. I have tried Planetside, Battlefront, Destiny,etc. and I cant honestly see me playing any of those for three years like I have Dust. Eve is the PC game and Dust is the console game, I need balance.
Depends on what you mean by balance. In fact, whatever definition you come up with right now will only be applicable to you. To others, balance can be defined differently. I have a balanced life when it comes to gaming even though my hardware is predominantly console (Wii, WiiU, 3DS, X360, and PS3) versus my one and only gaming PC which is now 10 years old.
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Maken Tosch
DUST University Ivy League
13
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Posted - 2016.02.24 03:09:00 -
[12] - Quote
Heimdallr69 wrote:Wouldn't matter where dust goes..I have all the consoles and gaming pc's..the only thing is I don't like using kb/m for shooters =ƒÿÆ Don't see why dust can't be on ps4 as well...isn't Valkyrie on both?
Valkyrie has a much bigger budget than Dust.
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Maken Tosch
DUST University Ivy League
13
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Posted - 2016.02.24 23:28:00 -
[13] - Quote
True Adamance wrote:Skihids wrote:CCP has to build the need into the game, they can't just throw vehicles in and hope for something to work.
They proved that with the dropship. It was supposed to be a troop carrier, but drop uplinks and walking were better modes of travel and that killed the transport role before it began. The only unique role was getting on top of tall structures and CCP killed that by adding ladders to most buildings, ensuring the dropship's redundancy.
Then to finish them off they glued a gun on the front so it would become just another assault suit. To be fair though while including the advantages of verticality and high ground into the game it also was a huge ******* annoyance when players literally just roof top camped because they were too scared or lazy to get into the action. There shouldn't have been areas that were expressly accessible by dropship and not by foot bridge, staircase, or elevator especially overlooking objectives.
The main problem was the small size of the maps. Skim Junction is by far the biggest map I can think of at the moment and that seems to be the only sizable map big enough to encourage some vehicle use for transport. But even then, once uplinks are spammed everywhere, their purpose as transports becomes meaningless.
If CCP had opened up the maps to at least twice or three times the size of Skim Junction with the same team size, vehicles as a troop transport would have become important to the team's overall success as objectives become so spread out. Not only that, a bigger map would have meant that uplinks would have been spread thin across such large areas since even Amarr Logistics players would only be able to carry and sustain a finite number of active uplinks which could have reinforced the role of vehicles as transports.
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