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SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
825
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Posted - 2016.01.10 21:56:00 -
[1] - Quote
Lets just assume this will be a thing. They are doing the right thing to keep quite about it because we are a crowd of whining babies that complain about what we asked for.
They can't safely ask for our input because it will show their hand. They would probably love to have that input though. So lets just give it to them.
Lets start discussing what we want out of a port instead of just saying we want it. Start talking about features we think are realistic. Lets start thinking of solutions to problems people have brought up, or shortcomings that can be overcome with a more powerful machine.
Lets not care about what machine it goes to, and just say what we want out of DUST Legion. That will help them decide what is best, and help them move forward. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
825
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Posted - 2016.01.10 22:00:00 -
[2] - Quote
I myself want to be able to go to different stations and different systems. Even if all it did was put me in a different merc quarters it would have been a great way to make me feel like I am in a space station in space rather than just in a room.
It would have been nice because I could have changed the atmosphere by going somewhere else.
Not to mention the immersion aspect and DUST / EVE connection that could come from having DUST mercs being able to choose different systems to go and talk in local. Not to mention it would have opened up DUST to the idea of a market based on location.
We would have seen if DUST mercs traded in Jita, or if they created their own trade hubs and spammed local with their own scams. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
825
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Posted - 2016.01.16 03:44:00 -
[3] - Quote
maybe deadcatz wrote:There will be no dust legion. WoW has it but the trademark expired. Give up. CCP will do what CCP wants to do. You are correct, it would be called something else then. I guess I will edit that. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
825
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Posted - 2016.01.16 03:50:00 -
[4] - Quote
Atiim wrote:SILENTSAM 69 wrote:we are a crowd of whining babies that complain about what we asked for.
I'd be legitimately surprised if you can quote 10 actual players who asked for EVE: Legion. CCP stated that they want to give us all the things we ask for, but that the PS3 doesn't have enough RAM. They would have to take things out of the game to add more to it.
So porting it to the PC was an attempt to give us what we asked for.
I should probably go look up a list of all the things we asked for, and the got mad about being added to the game. This is all obviously because there is never one consistent voice for the community. We all have different ideas and can not all be made happy. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
825
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Posted - 2016.01.16 03:56:00 -
[5] - Quote
Alena Asakura wrote:SILENTSAM 69 wrote:I myself want to be able to go to different stations and different systems. Even if all it did was put me in a different merc quarters it would have been a great way to make me feel like I am in a space station in space rather than just in a room.
It would have been nice because I could have changed the atmosphere by going somewhere else.
Not to mention the immersion aspect and DUST / EVE connection that could come from having DUST mercs being able to choose different systems to go and talk in local. Not to mention it would have opened up DUST to the idea of a market based on location.
We would have seen if DUST mercs traded in Jita, or if they created their own trade hubs and spammed local with their own scams. Here's an idea - subscribe to EvE Online. You can travel to different stations all over the New Eden galaxy, yourself, on your own spacecraft, right from the very first day. It will take you probably about a half hour to get from wherever you are in New Eden to anywhere else you want to be, with the appropriate jumps. New Eden is beautiful. You get to see a little of it from the ground - you probably don't look up much when you're in battle, but if you do you will see nebulae, stars, planets, moons. In New Eden, that's what we see ALL THE TIME. :) I have played EVE online for years actually. I was also there and helped during the creation of the first DUST/EVE alliance in this game almost a full year before the beta released for DUST 514. You are correct, New Eden is a beautiful place.
Have you ever flown into a star and looked up to see the all seeing eye look down upon your ships? |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
825
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Posted - 2016.01.16 04:02:00 -
[6] - Quote
So what else do people think should be included in a port of DUST 514?
I myself would love to see players talking to agents in different stations just as in EVE. I like the socket system that DUST already uses, and that system could be used to help generate randomish PVE maps with certain variables being chosen by the region and or system you are in. Caldari structures in Caldari space and such. Defending Caldari sites in PVE missions as missions from Caldari agents.
I think it would be interesting to see people have the same system of having standings with NPC corporations and having that affect the reward for the missions.
Hell, the standings would be great too as people choose what faction they prefer running missions for, or if they run for anyone with the ISK to pay them. It allows greater role play opportunity. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
825
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Posted - 2016.01.16 04:04:00 -
[7] - Quote
Apoleon II wrote:What is legion? Legion was the name of a PC port for DUST 514 that CCP was planning on. They had to drop the name though because World of Warcraft decided they wanted the word for an expansion of their game.
CCP has been rather silent about a DUST 514 port since they first announced it because the community took it badly. When they announced they were going to improve DUST 514 and move it to PC since the PS3 has very little RAM, people got confused and thought they were abandoning DUST. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
828
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Posted - 2016.01.17 04:38:00 -
[8] - Quote
MrShooter01 wrote:SILENTSAM 69 wrote:So what else do people think should be included in a port of DUST 514?
I myself would love to see players talking to agents in different stations just as in EVE. I like the socket system that DUST already uses, and that system could be used to help generate randomish PVE maps with certain variables being chosen by the region and or system you are in. Caldari structures in Caldari space and such. Defending Caldari sites in PVE missions as missions from Caldari agents.
I think it would be interesting to see people have the same system of having standings with NPC corporations and having that affect the reward for the missions.
Hell, the standings would be great too as people choose what faction they prefer running missions for, or if they run for anyone with the ISK to pay them. It allows greater role play opportunity. I totally forgot about PVE Squad co-op and solo agent missions against npcs would be spectacular Limited player spawns, designed to take between 5 and 30 minutes depending on level and number of players multiple levels of difficulty and payout like eve Training missions: small payouts, available at start, teaches basic game concepts like shooting people, attacking vehicles with a weapon that will actually hurt them, and capturing points Includes a large number of slightly more difficult Level 1 missions that are thinly disguised advanced training missions (Destroy the uplinks left my enemy saboteurs! Capture the malfunctioning CRU and kill the insane clones! Fit a profile dampener to sneak into this base and hack the objective without being detected by enemy sensors!) Other missions that range from being soloable in standard gear to requiring squad play and planning, and missions requiring vehicles Just imagine having Sansha Incursions affecting the local PVE.
High level, high payout PVE missions that require the best of the proto gear in a squad based mission.
It would make a difference between low level PVE which would be available almost everywhere, as in EVE, and high level PVE that requires more experienced players to use the star map to find out where Incursions are happening, and where to go.
It would help give another connection between EVE and DUST actually. Make them both part of the effort to fight the Sansha Nation. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
828
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Posted - 2016.01.17 04:48:00 -
[9] - Quote
MrShooter01 wrote:fragmentedhackslash wrote:MrShooter01 wrote:
- Vehicle roles beyond "lol u can't hurt me with ur ar die noob": Anti-MCC launcher suppression from vehicle fire, objectives destructible by vehicles and rebuildable with repair tools, etc
There is anti AV suppression system. Ever flown a 1.8 million isk Caldari Logistics Dropship with a full 6 man squad on board and been blown out of the sky by a MCC launched missile? I have. More than once. Now we don't have logistics dropships. The state of this game has been yucky from the start, right now it's putrid. Sorry, let me clarify "Shoot the ridiculously named "null cannons" that are launching missiles at your MCC a couple of times with your powerful vehicle weapons to suppress it so that it doesn't fire for a while, buying your team time to catch up in damage with the enemy MCC without needing to capture the point" Did you ever play in the beta?
In the original Skirmish the game was actually a proper defender and attacker style match. The defenders held a complex. The attackers had an MCC that slowly moved across the map until it was on top of the complex. It then turned until it was docked and the attackers won if the MCC did this.
The match actually started up in a canyon type terrain and the attackers had to capture a couple control points in order to proceed to the compound and start the MCC actually moving.
The Attackers then moved onto taking the complex and trying to turn off the Null Cannon before the MCC got destroyed. The Defenders obviously tried to keep the Null Canons online.
The great thing was most things had HP and were destructible. Eventually people realised another viable tactic in the beginning for attackers was to use tanks to take out the two control stations in order to proceed when the defenders were too good.
The Defenders on the other hand figured out, out Alliance leader at the time actually, that when the attackers held the complex and kept the Null Canons turned off a bunch of us could go and start shooting at the incomes MCC with all our Swarm Launchers and turrets on vehicles to destroy it ourselves.
They deemed it broken and came up with what we have for easier balance. It is too bad they never kept that attacker defender model though. I think that with a port they could take the time to make it work. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
828
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Posted - 2016.01.17 21:00:00 -
[10] - Quote
I wonder if you would see communities that keep DUST mercs in certain stations just to keep eyes on particular systems. It would be better than cloacky eyes watching local.
The idea of the two being able to work together sounds great for both games. It just makes sense to the setting that a merc on a station could watch local just as well as a Capsuleer in station in their own quarters. The lore possibilities with that would be great. |
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SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
831
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Posted - 2016.01.18 07:01:00 -
[11] - Quote
Minty Essence wrote:Mainly lots more maps on different planet types and Amarr/Min vehicles.
The beta map was on a different planet type. So we know that is not hard to do. That would be a great addition as well.
There was always the dream about fighting on ships. Being deployed as an anti Titan weapon that has DUST mercs waiting to carry out an attack mission on a Titan, defended by mercs paid to defend that Titan.
I myself think the same concept could work for structures since they already have timers. It would give the Dust mercs a warning timer, much as PC already works, and they play on whatever structure type in order to receive payment for attacking or defending the structure. The battle could take place before the structure comes out of reinforcement and place a modifier on the structure making it harder or easier for the attackers to take it down after it comes out based on which team won. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
834
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Posted - 2016.01.18 16:46:00 -
[12] - Quote
Well I must say I am against pre picking your suit type, as suits should be like EVE ships. Something you can change.
I love that you have thought this out in detail though. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
837
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Posted - 2016.01.20 19:01:00 -
[13] - Quote
I couldn't help but try and think of a way to make VR support work, but I guess that will have to stay with Valkyrie alone. I can't wait to try Valkyrie. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
837
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Posted - 2016.01.20 19:02:00 -
[14] - Quote
I really hope to one day see an MTAC. It sounded like a fun and ambitious idea from CCP. It would be nice to see that idea realised in a port of DUST 514. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
840
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Posted - 2016.01.21 19:13:00 -
[15] - Quote
If anyone is also familiar with the Contract system in EVE Online, can you think of any god ways to use it for, or with DUST mercs?
I wonder if the contract system could be used between EVE and DUST players over things like paying DUST mercs to defend or attack POS's.
I am thinking of how you can have transportation contracts with collateral put up, you could do the same with DUST mercs putting up collateral saying that they will defend a tower or something. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
843
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Posted - 2016.01.29 01:16:00 -
[16] - Quote
A lot of people just seem to want "better," but I think we really need to come up with real ideas to help them work with. If there is work being done.
They like to have our input, but our actions make it hard for them to communicate with us. I know people want to blame CCP, but I blame a lack of talk about a port on the community. They said let's port DUST, and we said no. So now that we are asking them to port DUST and not hearing anything it leaves us in the dark. Well we are the ones who smashed the light bulb, so let's all quit asking CCP to turn the lights back on and just trust them.
I think one thing DUST has shown us that DUST has a significant need for it is large expensive items. I think we have seen that DUST corps can easily create enough revenue to purchase MCC's of their own and War Barges of their own.
It is said that we each have a War Barge, but I do not remember buying it. I would love to see us being able to gather resources for large valuable items. Even the facilities that we have on these District. We should have to pay to put down new ones. After district has been taken the outpost can be considered destroyed. Maybe even create destroyed versions of these facilities to fight on if people have not replaced them before being attacked.
I think a corp might care more about a particular district if they had to buy the facility that went there. I think it would also help when it comes to balancing the bonuses of these facilities if they facility has to be purchased. If the bonus is not automatic, and only after it is purchased and placed, then it would become active.
Players may choose a specific structure for its bonus, or they may choose the structure for its defensive positions. It may even help with ideas about creating new facilities to fight on. Some could be constructed with a more defensive mindset. Offering no real bonuses other than being difficult to take. Another facility could have great bonuses for the corp, but not be a structure designed to be defended. This would rely more on the corps skill to defend it than the structure itself. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
845
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Posted - 2016.02.03 16:26:00 -
[17] - Quote
So to the PC we shall go.
So, now that we know New Eden will continue to have an FPS game that is not limited to the hardware capabilities of a console, lets tell CCP the kinds of things we think would be nice to have in the continuation of the New Eden FPS experience. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
852
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Posted - 2016.02.03 19:38:00 -
[18] - Quote
Does anyone have any realistic ideas about what DUST players could expect from a tiered recognition of their time playing DUST 514 in the new FPS that CCP creates for the PC? What kinds of recognition would you like to see?
Also, what kind of thoughts do people have on a possible beta for this new FPS vision for New Eden? Should all the DUST vets get in? Should all the DUST beta players who still play DUST receive invitations to the new beta? |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
852
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Posted - 2016.02.05 06:37:00 -
[19] - Quote
So it turns out it was true. They were working on the new game and were just keeping quiet about it. So now that we know they will not be limited y legacy code and will be moving to Unreal 4 on the PC, what do we expect to see from this game?
What do you want to tell CCP would be a good idea to think about in this new game? What experiences in DUST 514 do you think CCP should consider when they are developing the new title?
What were the most important lessons that you feel CCP should take away from DUST 514, but also, what do you think the DUST community should take away from the experience over the past few years? |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
854
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Posted - 2016.02.05 17:49:00 -
[20] - Quote
Breakin Stuff wrote:You'll be happy to know that me, Darth and Kirk are pushing firmly to flush the ADS concept and replace with a proper VSTOL attack aircraft in a fighter style.. So will you guys be working with CCP at all in developing new ideas for the new shooter?
Well I hope this thread helps you guys see the ideas the community has as well. |
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SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
854
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Posted - 2016.02.05 17:54:00 -
[21] - Quote
Sequal's Back wrote:I'd much prefer having a client side hit detection, just like in pllanetside 2 which works great. That is considering the game is well protected against hacks..
Client side hit detections makes for a more aggressive gameplay (which is great :3). All your shots land on the target you're shooting at.
What's annoying about it is the fact that you see every other players with a bit of latency, so you can be shot while you were undercover.
But the good part is that if you attack first, you get a small advantage over your target if he's a bit laggy.
I love hit detection in planetside, please do the same thing in dust 2.0 ! I could very well be wrong, but I think client side hit detection is the easiest to hack. People can make it easy to automatically headshot anyone. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
854
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Posted - 2016.02.05 17:55:00 -
[22] - Quote
Murder Medic wrote:Skirmish 2.0, very vague but a game mode with movement and progression is just really fun to play. Having to take various objectives in order to move forward and having to fall back when you've lost your outer defenses is a lot of fun and helps give purpose to otherwise grindy matches. That was actually Skirmish 1.0 that we had during the beta. It was great. Sadly it was considered too difficult to balance and so they gave us the Skirmish we currently have, which us old guys call Skirmish 2.0. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
854
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Posted - 2016.02.05 18:01:00 -
[23] - Quote
Breakin Stuff wrote:It goes with my oddball desire to see the dropsuit and vehicle classes be distinct by role, battlefield function and customizability. Are you advocating for losing the suit and fitting system to instead give us defined roles? I really hope not. If anything I would love to see our suits given capacitors as well and made even more like how EVE ships are fit.
I do agree though that suits shouldn't all be able to take on vehicles. Then again that was part of the original idea of the Heavy suit. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
854
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Posted - 2016.02.05 18:04:00 -
[24] - Quote
Amalepsa Zarek wrote:I expect to keep: 1. Skill Points 2. ISK 3. Gear BPO/s
This is already included in the EVE database and should there fore be easy to transfer.
Any additional like: +aurum +loyalty rank +standings +boosters
would of course be nice, but the top three are expected after the announcement at Fan Fest .
Or there will be crying nerds. With tight wallets for the next run. What matters most to me would be the ability to log into our DUST characters and have the original name and character creation date for the character.
I would actually want them to rework so much of the Skills and weapons that I would hope they wouldn't keep SP and BPO's and such. That or if they did keep BPO's make them like actual EVE BPO's that are only used to create the gear. This way we would still need the resources to create the gear.
I actually dislike how our gear seem to come from nowhere. I would love to have to buy the resources collected form EVE players in order to have my suits and equipment created somewhere that I then have to pick up. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
861
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Posted - 2016.02.05 18:08:00 -
[25] - Quote
Takahiro Kashuken wrote:EVE is too complex for the FPS community, add in vehicles with EVE level of detail in skills/bonuses/modules/rigs/turrets/hulls and capacitors and we have really top notch vehicles with a variety of roles, problem is infantry would complain about 1v1 and the like and eventually it would become a very very watered down version with consistant nerfs. I agree about those complaints. I disagree about EVE being to complicated for FPS players though. I have known FPS players to get in EVE and take part in Null Sec combat within days of starting a trial account.
I think the best way to help with concerns about balance, and people upset for pub matches, would be to separate High, Low, and Null sec properly as it is in EVE.
We can not take Titans into High Sec in EVE, and maybe vehicle, or some other restriction should be in place for High Sec, ie. pubs. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
861
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Posted - 2016.02.05 18:12:00 -
[26] - Quote
Monkey MAC wrote:A while back I did a series of posts with the tag line "gearing up for conquest"
I outlined having MCC's that actually did things. 18 vehicle classes including a globemaster class transport.
So that, plus a proper weapon roster. In a similar vein to how blacklight retribution does theirs.
Constructing a weapon from component parts, plus attachments plus camps. I'll see if I can find those posts. Those sound like great ideas for the next game. I would love to see MCC's being bought and fit before going out. It would be nice to be able to bring a customisable set of assistance from the MCC.
The only difficulty will be making different things to buy for the MCC that can complement different strategies. This way you dont get everyone fitting the MCC in the one way considered best. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
877
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Posted - 2016.02.08 03:26:00 -
[27] - Quote
Murder Medic wrote:SPECTATOR MODE
HELP US MAKE MOVIES CCP This is an amazing idea. Anything to help with the creation of nice looking Youtube videos that would help us promote the game. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
878
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Posted - 2016.02.08 03:35:00 -
[28] - Quote
Takahiro Kashuken wrote:Movement and aiming are already in, 3-5 modules is already in, adding in a capacitor is just one more thing.
Infantry has the basics already and a capacitor for suits would not fit well, vehicles are not 360noscoping machines thus quick gameplay is not always required.
EVE can give you orbit but you need to know the range of your weapons, the weapons tracking speed with guns, missile speed, range, enemy ships speed, enemy orbit speed etc
EVE is anything but simple and dust in comparision is very simple, even with adding everything i want to add it still will be simple for infantry but for vehicles will have more variety and be a tad harder. As someone who has played EVE for years, and been in null sec,and played DUST since the start, I can say they are different.
EVE is more complex for the FC, but DUST is more complex for the average grunt.
In EVE the FC has a vast amount of information to go through quickly to determine how to fight or flee in a given battle. The average pilot just follows FC order. I know that can be beyond many pilots, but I use to see 40 man fleets with 30 console playing noobs have no problem aligning and warping and applying dps where and when told. (How to Stay Aligned is playing in my head now...)
In DUST I would say the leader have an easier time. Only giving direction where and when needed. That said a DUST ground leader doesn't get to see everyone they are giving orders too. Now the average grunt merc though has to take general orders given by someone who can not see where they are fighting, and know how to adjust those orders to fit the situation. While the average EVE pilot is setting orbit and shooting at what the FC says to shoot at in the Overview, the DUST pilot has to be very situationally aware. That right there is a complex thing to describe and requires a lot of learned skill.
EVE is more complex in general to play, but combat is not easy to compare. |
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Posted - 2016.02.08 03:37:00 -
[29] - Quote
Viktor Hadah Jr wrote:A well placed integration of dust progress moved over to new FPS.
I'm not saying SP or ISK which i believe they should not even move a single point of over.
But i'd be upset if they did something like. well we see you played dust before here is a AR BPO.
I would like something along the lines of well you put in 1,000 hours of game play in here is a special vanity skin that no one else but this special group of people who put the time in can get. Along with other similar rewards. I myself mainly just hope they let us start accounts with our old player names if we use the same email or something. I would love to have my original character name and character creation date that predated the release of the new game. |
SILENTSAM 69
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Posted - 2016.02.08 03:43:00 -
[30] - Quote
Alena Asakura wrote:I love the idea of adding a capacitor for use with discharge of weapons, etc, similar to EvE ships, this makes a lot of sense to me.
I agree that the level of detail would not be a hindrance for an FPS. While I do think that the general FPS player would find the EvE skilling system and level of skill detail somewhat daunting, I can't see how that necessarily translates into a slow game play. It's only how you come to the level of skills you have that's slow, not the skills themselves or their use. Yeah, I think it can be made to work with a fast paced FPS game. I could see it mainly coming into play with some energy weapons. Maybe having the Forge Gun and other energy weapons taking some energy from a capacitor so that you may have to stop after some sustained fire.
It could give a new way to help to balance a weapon. |
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Posted - 2016.02.08 03:49:00 -
[31] - Quote
Aikuchi Tomaru wrote:I would be content with what they announced they wanted to add in Legion. Mainly PvE and the ability to steal **** from other players doing PvE. PVE would be huge, I would love PVE so much. Especially squad based PVE. |
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Posted - 2016.02.08 23:58:00 -
[32] - Quote
What kind of ideas outside of combat mechanics do people have for the new PC version of DUST?
I loved the idea of having some social spaces to meet up with people. Maybe somewhere to discuss battles, or decide what to do next. I know we have comms to chat with each other, but it would be nice to meet up and actually walk around the people you are talking to. |
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Posted - 2016.02.09 07:02:00 -
[33] - Quote
True Adamance wrote:A well written conclusion to the Dust 514 arc of New Eden Lore and a well rationalised continuation of the same thing in the new game with emphasis on operative freedom and links to PI/Orbital Infrastructure. Good point. This should be a significant step in the lore. Something that shows these mercs branching out fro a smaller limited role into something larger.
There must become a point when the DUST merc stop being simply immortal soldiers, but demi gods just as the pilots of the ships among the stars. |
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Posted - 2016.02.09 07:08:00 -
[34] - Quote
Actually, I would love to see the stories of the DUST community captured in that lore. We created our own political struggles that shaped our own portion of New Eden. There was connections to many EVE pilots, and we made our mark in history.
I would like to see CCP write the lore of DUST 514 in a way that captures the story of the DUST mercs, and the first battles for control of Districts within Molden Heath.
The EVE pilots have created their own lore and history in New Eden, and so have the DUST mercs. In some similar way that EVE players own politics has been included into the story of New Eden, the stories of the DUST mercs should be mentioned within the lore. They should be seen as part of the path to becoming the demi gods they become during the new game. |
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Posted - 2016.02.09 21:43:00 -
[35] - Quote
Some things can be considered passive if they just add armor. Some things can be considered passive if they do not take energy faster than your capacitor recharges. So Some people figure out what are called "Cap Stable" fits. Ones that can continue, just not as strong as fits that go hard until the capacitor runs out.
That right there introduces whole new balances for items and vehicles, and I would say even mercs. It allows people to decide between a sustainable fit and a all out fit which burns out fast.
Capacitors are an interesting idea in many ways. Even if instead of mercs having capacitors on their suits certain weapons themselves had capacitors. |
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Posted - 2016.02.11 22:44:00 -
[36] - Quote
I like how much people want inspiration from EVE involved in how the mechanics will be in the next game.
I agree. EVE may have a very different style of play, but it should be the main source of inspiration. This is why I want Capacitors to be such a major part of the new game. They just add so much balance potential without having to do things like nerf damage or HP.
I think we can look to EVE for more than just inspiration on the vehicles though. The kinds of battles that happen in EVE are greatly inspired by the types of things people do. You see the roaming gangs looking for a fight, and you see the people who camp on gates that are natural choke points in travel. You see people who go out to kick over other people's sand castles, and the castle builders themselves. You get the people out there who take advantage of those who are mining. In all of those actions the type of battle was not scripted. They were emergent properties of how people interact. It is that emergent game play that is important. It is what makes the feeling of the battle so much more real.
So the major way that DUST failed this, and that the new version should not make the same mistakes, is the set battle. It is the arcade style match making. Having an algorithm establish the match instead of the players. The game world needs to be crafted in a way that people will have a reason to go out and acquire resources, or band together and build sand castles. We need people to want to go out and explore. This way we can also have the people who want to hunt the explorers, and poach the resources gatherers, and more importantly, band together to knock down castles.
When people form their own social dynamics and reasons to fight they care less about the balance and more about the struggle. When people are allowed to choose the amount of people and resources they commit then battles become more than just K/D and win loss. ISK efficiency and all the propaganda and meta that emerges from EVE gameplay will emerge from the next New Eden FPS. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
899
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Posted - 2016.02.11 22:49:00 -
[37] - Quote
So that said, I want to go mining in an FPS game. The demand is there, and people would do it. People would protect miners. It would be a glorious reason to fight.
Even if a group of guys just joked around while no one came to fight. They would have fun. If a powerful pirate band came through and killed them and stole the resources they were collecting they would rage. It would be all the great stuff I know and love from EVE.
In EVE we use to trap miners and get them to get on TS and sing happy birthday if they wanted to survive. Could you imagine getting a guy mining in the game to dance and sing for you or else yo kill him. Ransom in an FPS would make for some pretty funny videos.
Just for that potential alone I hope you include a way to make the character dance if you make resource collecting. He needs a way to earn his freedom. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
925
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Posted - 2016.02.15 08:43:00 -
[38] - Quote
Seymor Krelborn wrote:Soto Gallente wrote:Seymor Krelborn wrote:I expect the same thing I expect from all their projects..... failure
CCP = Can't Complete Projects So EVE: Online is a failure? Valkyrie is a failure? Gunjack is a failure? Even Dust 514 was not a failure, which makes their only two failed projects Legion and World of Darkness. yes eve is a failure.... never hit a million users... that's a fail for a game. Valkyrie is to new to be proven a success or failure yet... and most people never even heard of gunjack and its too new so yeah all failures. EVE is a very successful game. The arbitrary method you use to determine success doesn't seem to be a good measure.
EVE has had a sustained presence for a very long time, and is one of the most successful MMORPG's out there. It is even included in a MET Art display of the top 50 games of all time in which a day in the life of new Eden is presented as an art exhibit.
Even if we just base it on a business standpoint then both EVE and DUST were a success because they made a profit for the company. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
925
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Posted - 2016.02.15 08:44:00 -
[39] - Quote
So one thing I notice in many of the responses are requests about "matches." Are people happy with the regular matchmaking style of game play for a high sec type of environment?
Would it not be better to have a different type of game that allowed battles to be emergent instead of established by strict matchmaking algorithms? |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
928
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Posted - 2016.02.17 07:01:00 -
[40] - Quote
Alena Asakura wrote:SILENTSAM 69 wrote:I myself want to be able to go to different stations and different systems. Even if all it did was put me in a different merc quarters it would have been a great way to make me feel like I am in a space station in space rather than just in a room.
It would have been nice because I could have changed the atmosphere by going somewhere else.
Not to mention the immersion aspect and DUST / EVE connection that could come from having DUST mercs being able to choose different systems to go and talk in local. Not to mention it would have opened up DUST to the idea of a market based on location.
We would have seen if DUST mercs traded in Jita, or if they created their own trade hubs and spammed local with their own scams. Here's an idea - subscribe to EvE Online. You can travel to different stations all over the New Eden galaxy, yourself, on your own spacecraft, right from the very first day. It will take you probably about a half hour to get from wherever you are in New Eden to anywhere else you want to be, with the appropriate jumps. New Eden is beautiful. You get to see a little of it from the ground - you probably don't look up much when you're in battle, but if you do you will see nebulae, stars, planets, moons. In New Eden, that's what we see ALL THE TIME. :) Been playing EVE on and off for over a decade. My current toon was started in 2009. Thanks for the advice though.
I must ask, have you ever flown into a star and looked up to see the all seeing eye looking down on you? Got to say the inside of a star was my favourite place to sit in a system. |
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SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
928
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Posted - 2016.02.17 07:02:00 -
[41] - Quote
DOes anyone have any ideas for how to apply security status in the new PC game? A way of making high sec, low sec, and null sec to meaningful separate people to prevent what we currently call "pubstomping?" |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
969
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Posted - 2016.02.22 06:32:00 -
[42] - Quote
Maken Tosch wrote:SILENTSAM 69 wrote:So one thing I notice in many of the responses are requests about "matches." Are people happy with the regular matchmaking style of game play for a high sec type of environment?
Would it not be better to have a different type of game that allowed battles to be emergent instead of established by strict matchmaking algorithms? Now that I think about it, an open world environment in the New Eden FPS for PC would be a great setting for this to happen. Eve Online demonstrated very well how that can work out. It's split up into high-sec, low-sec and null-sec. For the uninitiated, High-Sec, Low-Sec and Null-Sec (aka Zero-Zero or 0.0) are different security status that divides space. High-Sec is where new Eve Online players join in and get use to the environment with a built-in space police (Concord) that ganks anyone that violates the simple rules of engagement with their god-mode guns. In Low-Sec space, you don't see them, but there are automated turrets that deal serious damage if you violate the rules of engagement nearby certain structures such as a station or a stargate. In both of these settings, the violator suffers a penalty in terms of security standings. The lower your security standings (aka Sec Status) the lower the security of the system you can safely operate in without being flagged. In Null-Sec space, there are no rules and no penalties. But plenty of mob-style alliances that hold territory there. So watch out in space. Something similar can be applied to an first-person shooter setting. But since it's difficult for a player to consciously avoid hitting innocent players with an Assault Rifle in a high/low-sec setting while trying to shoot at a criminal or war target, a system needs to be implemented. So I put together this old idea back when Project Legion was a hot topic. https://docs.google.com/drawings/d/1U6hArz8JY-QD3ZEGYxqXepq2v43ymPmP_-7eaZ9C0ic/edit?usp=sharingWhat do you think? PS: In Eve Online, area-of-effect weapons like smartbomb modules are designed to hit indiscriminately regardless of who it is. So Eve Online often warns you of what the consequences would be just before you click "OK" to accept the consequences should anyone other than a war target or criminal gets hit. This is the kind of stuff I am talking about. |
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
971
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Posted - 2016.02.27 03:53:00 -
[43] - Quote
I read a piece lately about how EVE managed to stay alive for so long without a huge player base. The fact that they made a sand box and left the battle design to the players is what was great.
If they give us the ability to build our own sand castles, and a sad box to do it in, we will organize our own wars. We will not need an algorithm to establish a match and worry about balance. We will just have opposing sides fighting it out.
I really want to have the ability to so scavenging for loot out alone, and then coming across a group of enemies, and then be able to get on TS and get a group to come meet me and ambush them for no other reason than we could. |
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