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Maken Tosch
DUST University Ivy League
13
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Posted - 2016.02.24 02:37:00 -
[211] - Quote
Vong Gai wrote:I would say that most people welcome PC, if it means that Dust survives. Sorry to be illogical but Dust is the best game out there. I have tried Planetside, Battlefront, Destiny,etc. and I cant honestly see me playing any of those for three years like I have Dust. Eve is the PC game and Dust is the console game, I need balance.
Depends on what you mean by balance. In fact, whatever definition you come up with right now will only be applicable to you. To others, balance can be defined differently. I have a balanced life when it comes to gaming even though my hardware is predominantly console (Wii, WiiU, 3DS, X360, and PS3) versus my one and only gaming PC which is now 10 years old.
Eve Online Invite
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Heimdallr69
Negative-Feedback.
6
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Posted - 2016.02.24 03:00:00 -
[212] - Quote
Wouldn't matter where dust goes..I have all the consoles and gaming pc's..the only thing is I don't like using kb/m for shooters =ƒÿÆ Don't see why dust can't be on ps4 as well...isn't Valkyrie on both? |
Maken Tosch
DUST University Ivy League
13
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Posted - 2016.02.24 03:09:00 -
[213] - Quote
Heimdallr69 wrote:Wouldn't matter where dust goes..I have all the consoles and gaming pc's..the only thing is I don't like using kb/m for shooters =ƒÿÆ Don't see why dust can't be on ps4 as well...isn't Valkyrie on both?
Valkyrie has a much bigger budget than Dust.
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Heimdallr69
Negative-Feedback.
6
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Posted - 2016.02.24 03:24:00 -
[214] - Quote
Maken Tosch wrote:Heimdallr69 wrote:Wouldn't matter where dust goes..I have all the consoles and gaming pc's..the only thing is I don't like using kb/m for shooters =ƒÿÆ Don't see why dust can't be on ps4 as well...isn't Valkyrie on both? Valkyrie has a much bigger budget than Dust. True..if they had given dust the budget from the start then maybe dust wouldn't have flopped..of course the PS3 was the dumbest idea they had..the game could be huge yet they'd rather take a chance with VR.. |
Takahiro Kashuken
Red Star.
4
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Posted - 2016.02.24 12:35:00 -
[215] - Quote
Skihids wrote:And if CCP does it right they will require skills from each crew member.
Apart from skills being applied to the vehicle i would like to see pilots suits also interact with the vehicle and also stack and suffer from stacking penalties if all 3 crew members have the same module on.
The need for vehicles can easily be made, they just need to make more vehicles and not take them out because if we had the Logi Lav and DS still around along with medium vehicles and heavy aircraft then that need would have been met a long time ago.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Skihids
Zumari Force Projection Caldari State
3
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Posted - 2016.02.24 20:00:00 -
[216] - Quote
CCP has to build the need into the game, they can't just throw vehicles in and hope for something to work.
They proved that with the dropship. It was supposed to be a troop carrier, but drop uplinks and walking were better modes of travel and that killed the transport role before it began. The only unique role was getting on top of tall structures and CCP killed that by adding ladders to most buildings, ensuring the dropship's redundancy.
Then to finish them off they glued a gun on the front so it would become just another assault suit. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22
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Posted - 2016.02.24 21:36:00 -
[217] - Quote
Skihids wrote:CCP has to build the need into the game, they can't just throw vehicles in and hope for something to work.
They proved that with the dropship. It was supposed to be a troop carrier, but drop uplinks and walking were better modes of travel and that killed the transport role before it began. The only unique role was getting on top of tall structures and CCP killed that by adding ladders to most buildings, ensuring the dropship's redundancy.
Then to finish them off they glued a gun on the front so it would become just another assault suit.
To be fair though while including the advantages of verticality and high ground into the game it also was a huge ******* annoyance when players literally just roof top camped because they were too scared or lazy to get into the action.
There shouldn't have been areas that were expressly accessible by dropship and not by foot bridge, staircase, or elevator especially overlooking objectives.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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Maken Tosch
DUST University Ivy League
13
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Posted - 2016.02.24 23:28:00 -
[218] - Quote
True Adamance wrote:Skihids wrote:CCP has to build the need into the game, they can't just throw vehicles in and hope for something to work.
They proved that with the dropship. It was supposed to be a troop carrier, but drop uplinks and walking were better modes of travel and that killed the transport role before it began. The only unique role was getting on top of tall structures and CCP killed that by adding ladders to most buildings, ensuring the dropship's redundancy.
Then to finish them off they glued a gun on the front so it would become just another assault suit. To be fair though while including the advantages of verticality and high ground into the game it also was a huge ******* annoyance when players literally just roof top camped because they were too scared or lazy to get into the action. There shouldn't have been areas that were expressly accessible by dropship and not by foot bridge, staircase, or elevator especially overlooking objectives.
The main problem was the small size of the maps. Skim Junction is by far the biggest map I can think of at the moment and that seems to be the only sizable map big enough to encourage some vehicle use for transport. But even then, once uplinks are spammed everywhere, their purpose as transports becomes meaningless.
If CCP had opened up the maps to at least twice or three times the size of Skim Junction with the same team size, vehicles as a troop transport would have become important to the team's overall success as objectives become so spread out. Not only that, a bigger map would have meant that uplinks would have been spread thin across such large areas since even Amarr Logistics players would only be able to carry and sustain a finite number of active uplinks which could have reinforced the role of vehicles as transports.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22
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Posted - 2016.02.25 00:49:00 -
[219] - Quote
Maken Tosch wrote:True Adamance wrote:Skihids wrote:CCP has to build the need into the game, they can't just throw vehicles in and hope for something to work.
They proved that with the dropship. It was supposed to be a troop carrier, but drop uplinks and walking were better modes of travel and that killed the transport role before it began. The only unique role was getting on top of tall structures and CCP killed that by adding ladders to most buildings, ensuring the dropship's redundancy.
Then to finish them off they glued a gun on the front so it would become just another assault suit. To be fair though while including the advantages of verticality and high ground into the game it also was a huge ******* annoyance when players literally just roof top camped because they were too scared or lazy to get into the action. There shouldn't have been areas that were expressly accessible by dropship and not by foot bridge, staircase, or elevator especially overlooking objectives. The main problem was the small size of the maps. Skim Junction is by far the biggest map I can think of at the moment and that seems to be the only sizable map big enough to encourage some vehicle use for transport. But even then, once uplinks are spammed everywhere, their purpose as transports becomes meaningless. If CCP had opened up the maps to at least twice or three times the size of Skim Junction with the same team size, vehicles as a troop transport would have become important to the team's overall success as objectives become so spread out. Not only that, a bigger map would have meant that uplinks would have been spread thin across such large areas since even Amarr Logistics players would only be able to carry and sustain a finite number of active uplinks which could have reinforced the role of vehicles as transports.
Agreed but that doesn't really address the issue with infantry not being able to access building tops by foot. Sure some maps have ladders.....
.... Ladders
Not walkways complying with sci-fi health and safety protocols but enormous uncovered ladders without fall protection, or elevators, or teleporters, etc.
.... Ladders
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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501st Headstrong
0uter.Heaven
3
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Posted - 2016.02.26 14:28:00 -
[220] - Quote
Vong Gai wrote:I would say that most people welcome PC, if it means that Dust survives. Sorry to be illogical but Dust is the best game out there. I have tried Planetside, Battlefront, Destiny,etc. and I cant honestly see me playing any of those for three years like I have Dust. Eve is the PC game and Dust is the console game, I need balance.
They probably will port it over if Dust manages to turn a Profit on the PC and the next-gen consoles are announced. PS4 and so one have been out what? Two years already? Give another year and a half for Dust to be ported over with all the new features and horsepower add-ons. Then what? We are already at the 3--4 year mark on the life-cycle. Boom, Dev kits for the next consoles might already be released, and we'll be right back where we started with Aurum City and tons of late updates because Sony still charges for updates and all.
PC sucks for the majority of us, but better to preserve the game now, and then potentially port it over to a console in the long run. We need to show that this project will be successful however, or we can kiss Dust goodbye. I'm saving up for a monster Gaming PC right now, I'm gonna get EVE Online and Dust 2.0, and I will show CCP that they will not get rid of me. I will master their new game, I will conquer the Universe, I will board Titans and bring the tears of a million enemies. I will make them want more people for me to farm.
I will support that game so I can play with the true Dust 514 mercanaries.
PSN: saphireblue-7
Dusty5678 stole this account.
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SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
971
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Posted - 2016.02.27 03:53:00 -
[221] - Quote
I read a piece lately about how EVE managed to stay alive for so long without a huge player base. The fact that they made a sand box and left the battle design to the players is what was great.
If they give us the ability to build our own sand castles, and a sad box to do it in, we will organize our own wars. We will not need an algorithm to establish a match and worry about balance. We will just have opposing sides fighting it out.
I really want to have the ability to so scavenging for loot out alone, and then coming across a group of enemies, and then be able to get on TS and get a group to come meet me and ambush them for no other reason than we could. |
501st Headstrong
0uter.Heaven
3
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Posted - 2016.02.28 03:18:00 -
[222] - Quote
SILENTSAM 69 wrote:I read a piece lately about how EVE managed to stay alive for so long without a huge player base. The fact that they made a sand box and left the battle design to the players is what was great.
If they give us the ability to build our own sand castles, and a sad box to do it in, we will organize our own wars. We will not need an algorithm to establish a match and worry about balance. We will just have opposing sides fighting it out.
I really want to have the ability to so scavenging for loot out alone, and then coming across a group of enemies, and then be able to get on TS and get a group to come meet me and ambush them for no other reason than we could.
The resources however need to be macro-scaled. The things us mercs fight over need to mean something to us as we stock-pile them, but in the short-run mean very little to Eve Players.
However, as we use those materials to build larger structures, and conquer land in FW via taking control( literally battling onboard) sattlelights and large drone ships, then Eve Players will enlist rival corporations to defend their interests. Soon, our structures in Planetary Conquest should be able to damage and threaten those of Cruisers and so on. Structures that in the eyes of military and strategic value would be a godsend, and would also provide untold wealth to mercs, which could then use that for some sort of meaning, something of the rarest suits, weapons, materials, things that would take thousands of hours, and not be sellable, but sought after, and truly OP and insane
So before I lose myself in my rambles lol,
Macro things to fight over, then have the intertwinings come true
PSN: saphireblue-7
Dusty5678 stole this account.
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The Jungian
Brutor Vanguard Minmatar Republic
206
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Posted - 2016.03.28 00:15:00 -
[223] - Quote
No free to play. 256+ player battles. Keep the best stuff from DUST514
Then this might happen: https://www.youtube.com/watch?v=0FviNMJ5puU
CCP COMMUNITY SPOTLIGHT: Jungian
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