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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
570
|
Posted - 2016.02.05 18:36:00 -
[91] - Quote
SILENTSAM 69 wrote:Murder Medic wrote:Skirmish 2.0, very vague but a game mode with movement and progression is just really fun to play. Having to take various objectives in order to move forward and having to fall back when you've lost your outer defenses is a lot of fun and helps give purpose to otherwise grindy matches. That was actually Skirmish 1.0 that we had during the beta. It was great. Sadly it was considered too difficult to balance and so they gave us the Skirmish we currently have, which us old guys call Skirmish 2.0. Oh I'm well aware, started playing in the second wave of Beta invites. I just meant that my description sucked.
Farewell DUST
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AldnoahZero
Forty-Nine Fedayeen Minmatar Republic
10
|
Posted - 2016.02.05 19:32:00 -
[92] - Quote
Soto Gallente wrote:Well the FPS community better get clever then. This is not supposed to be just any fps, this is supposed to be the thinking man's shooter. SOCOM was the thinking man's shooter in 2002. |
Takahiro Kashuken
Red Star.
4
|
Posted - 2016.02.05 19:54:00 -
[93] - Quote
SILENTSAM 69 wrote:Takahiro Kashuken wrote:EVE is too complex for the FPS community, add in vehicles with EVE level of detail in skills/bonuses/modules/rigs/turrets/hulls and capacitors and we have really top notch vehicles with a variety of roles, problem is infantry would complain about 1v1 and the like and eventually it would become a very very watered down version with consistant nerfs. I agree about those complaints. I disagree about EVE being to complicated for FPS players though. I have known FPS players to get in EVE and take part in Null Sec combat within days of starting a trial account. I think the best way to help with concerns about balance, and people upset for pub matches, would be to separate High, Low, and Null sec properly as it is in EVE. We can not take Titans into High Sec in EVE, and maybe vehicle, or some other restriction should be in place for High Sec, ie. pubs.
The diference from flying a rifter and tackling is different to being apart of a fleet comp and carrying out a precise role such as triage.
High sec is lolpubs, low sec FW and general pirating, null sec is on your own or you betting bring friends but then again even if they let in fairly powerful vehicles because pilots can make them with various fits and teamwork into high sec MM needs to be implemented.
But everything i wrote stands, EVE into an FPS setting with that amount of customization for vehicles alone will make general infantry scared but for me if it is not included it is not a New Eden game, this FPS has to be EVE complex with the customization or it is pointless doing it.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Monkey MAC
Rough Riders..
3
|
Posted - 2016.02.05 20:47:00 -
[94] - Quote
Takahiro Kashuken wrote:SILENTSAM 69 wrote:Takahiro Kashuken wrote:EVE is too complex for the FPS community, add in vehicles with EVE level of detail in skills/bonuses/modules/rigs/turrets/hulls and capacitors and we have really top notch vehicles with a variety of roles, problem is infantry would complain about 1v1 and the like and eventually it would become a very very watered down version with consistant nerfs. I agree about those complaints. I disagree about EVE being to complicated for FPS players though. I have known FPS players to get in EVE and take part in Null Sec combat within days of starting a trial account. I think the best way to help with concerns about balance, and people upset for pub matches, would be to separate High, Low, and Null sec properly as it is in EVE. We can not take Titans into High Sec in EVE, and maybe vehicle, or some other restriction should be in place for High Sec, ie. pubs. The diference from flying a rifter and tackling is different to being apart of a fleet comp and carrying out a precise role such as triage. High sec is lolpubs, low sec FW and general pirating, null sec is on your own or you betting bring friends but then again even if they let in fairly powerful vehicles because pilots can make them with various fits and teamwork into high sec MM needs to be implemented. But everything i wrote stands, EVE into an FPS setting with that amount of customization for vehicles alone will make general infantry scared but for me if it is not included it is not a New Eden game, this FPS has to be EVE complex with the customization or it is pointless doing it.
That's not because it would be un balanced, not particularly difficult. Just mildly boring.
FPS's are supposed to fast paced, with limited "in-match" fidelity. Simpler version could be implemented sure, but it wouldn't be anywhere near the level of fidelity that EvE players get, it's to slow for FPS Combat.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Takahiro Kashuken
Red Star.
4
|
Posted - 2016.02.05 21:13:00 -
[95] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:SILENTSAM 69 wrote:Takahiro Kashuken wrote:EVE is too complex for the FPS community, add in vehicles with EVE level of detail in skills/bonuses/modules/rigs/turrets/hulls and capacitors and we have really top notch vehicles with a variety of roles, problem is infantry would complain about 1v1 and the like and eventually it would become a very very watered down version with consistant nerfs. I agree about those complaints. I disagree about EVE being to complicated for FPS players though. I have known FPS players to get in EVE and take part in Null Sec combat within days of starting a trial account. I think the best way to help with concerns about balance, and people upset for pub matches, would be to separate High, Low, and Null sec properly as it is in EVE. We can not take Titans into High Sec in EVE, and maybe vehicle, or some other restriction should be in place for High Sec, ie. pubs. The diference from flying a rifter and tackling is different to being apart of a fleet comp and carrying out a precise role such as triage. High sec is lolpubs, low sec FW and general pirating, null sec is on your own or you betting bring friends but then again even if they let in fairly powerful vehicles because pilots can make them with various fits and teamwork into high sec MM needs to be implemented. But everything i wrote stands, EVE into an FPS setting with that amount of customization for vehicles alone will make general infantry scared but for me if it is not included it is not a New Eden game, this FPS has to be EVE complex with the customization or it is pointless doing it. That's not because it would be un balanced, not particularly difficult. Just mildly boring. FPS's are supposed to fast paced, with limited "in-match" fidelity. Simpler version could be implemented sure, but it wouldn't be anywhere near the level of fidelity that EvE players get, it's to slow for FPS Combat.
Completely disagree.
Pilots in chrome had alot more than what vehicles have now and there was micro managing to a point and even back then it was simple when at most you had about 3/4 active modules with 5+ requiring some concentration and this is not including map watching/positioning along with orders and fighting while watching your mods.
Infantry is far simpler in general, if infantry want a nice simple game then let them but i feel that vehicles should be alot more complicated aslong as they recieve the EVE treatment starting with the capacitor and ending with a vast array of mods/turrets/rigs/skills/hulls/skill bonuses.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2016.02.05 22:15:00 -
[96] - Quote
SILENTSAM 69 wrote:Breakin Stuff wrote:It goes with my oddball desire to see the dropsuit and vehicle classes be distinct by role, battlefield function and customizability. Are you advocating for losing the suit and fitting system to instead give us defined roles? I really hope not. If anything I would love to see our suits given capacitors as well and made even more like how EVE ships are fit. I do agree though that suits shouldn't all be able to take on vehicles. Then again that was part of the original idea of the Heavy suit. Refined and defined roles, yes.
Ability to customize and potentially kit a dropsuit for alternative use going away? No.
I feel the suits should EXCEL in their intended roles.
But removing the ability to use them for other purposes in a pinch strikes me as a step in the wrong direction.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
|
Monkey MAC
Rough Riders..
3
|
Posted - 2016.02.05 23:19:00 -
[97] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:SILENTSAM 69 wrote:Takahiro Kashuken wrote:EVE is too complex for the FPS community, add in vehicles with EVE level of detail in skills/bonuses/modules/rigs/turrets/hulls and capacitors and we have really top notch vehicles with a variety of roles, problem is infantry would complain about 1v1 and the like and eventually it would become a very very watered down version with consistant nerfs. I agree about those complaints. I disagree about EVE being to complicated for FPS players though. I have known FPS players to get in EVE and take part in Null Sec combat within days of starting a trial account. I think the best way to help with concerns about balance, and people upset for pub matches, would be to separate High, Low, and Null sec properly as it is in EVE. We can not take Titans into High Sec in EVE, and maybe vehicle, or some other restriction should be in place for High Sec, ie. pubs. The diference from flying a rifter and tackling is different to being apart of a fleet comp and carrying out a precise role such as triage. High sec is lolpubs, low sec FW and general pirating, null sec is on your own or you betting bring friends but then again even if they let in fairly powerful vehicles because pilots can make them with various fits and teamwork into high sec MM needs to be implemented. But everything i wrote stands, EVE into an FPS setting with that amount of customization for vehicles alone will make general infantry scared but for me if it is not included it is not a New Eden game, this FPS has to be EVE complex with the customization or it is pointless doing it. That's not because it would be un balanced, not particularly difficult. Just mildly boring. FPS's are supposed to fast paced, with limited "in-match" fidelity. Simpler version could be implemented sure, but it wouldn't be anywhere near the level of fidelity that EvE players get, it's to slow for FPS Combat. Completely disagree. Pilots in chrome had alot more than what vehicles have now and there was micro managing to a point and even back then it was simple when at most you had about 3/4 active modules with 5+ requiring some concentration and this is not including map watching/positioning along with orders and fighting while watching your mods. Infantry is far simpler in general, if infantry want a nice simple game then let them but i feel that vehicles should be alot more complicated aslong as they recieve the EVE treatment starting with the capacitor and ending with a vast array of mods/turrets/rigs/skills/hulls/skill bonuses.
Well I suddenly remember why I gave up talking to you. It's not a case of it being a "simpler" game.
It's a case of it being a faster game. EvE takes care of navigation and aiming for you. Now granted the new game being on PC would be easier. But do you really want to be monitoring 10+ modules +Weapon Energy Levels +Movement +Aiming at the same time?
I don't why I'm asking, I know what you'll say. I would say vehicles would benefit most from the fractured space way of dealing with things.
You have your capacitor, using modules drains your energy level dependant on effect. Use too much and you can't activate new powers. But at the same time you don't need to sit there tweaking shield booster consumption by 5% to allow you to activate your hardener permanently.
It's meant to be faster paced and the fidelity should reflect that, otherwise you might as well not actually participate in an FPS game.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Living Rock 523
Intara Direct Action Caldari State
58
|
Posted - 2016.02.05 23:57:00 -
[98] - Quote
Mobius Wyvern wrote:Fighters. I don't care if they call them that or something else, but I want proper fixed-wing aircraft.
Variable-geometry wings are cool too, though, but if they're forward-swept AND variable I might have a heart attack.
I was drooling over fighters from the moment I set foot in New Eden. Still am. I'm still personally against a fighter craft hovering (PC Dust should have more than enough map room for proper runways), but that is a discussion for another time, right now I just want fighters.
Because with fighters, I can have what I soon came to realize was the thing I really wanted.
Bombers.
Dive or level, it matters not (both). I personally feel you absolutely need to have bombers if there are fighters, and fighters if there are bombers. Regardless, the idea of epic air battles (something beyond 2 dropships drunkenly accosting each other among waves of ground fire) going on above the ground battles is something I would love to see |
Murder Medic
Forty-Nine Fedayeen Minmatar Republic
582
|
Posted - 2016.02.06 01:55:00 -
[99] - Quote
SPECTATOR MODE
HELP US MAKE MOVIES CCP
Farewell DUST
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Takahiro Kashuken
Red Star.
4
|
Posted - 2016.02.06 02:26:00 -
[100] - Quote
Monkey MAC wrote:
Well I suddenly remember why I gave up talking to you. It's not a case of it being a "simpler" game.
It's a case of it being a faster game. EvE takes care of navigation and aiming for you. Now granted the new game being on PC would be easier. But do you really want to be monitoring 10+ modules +Weapon Energy Levels +Movement +Aiming at the same time?
I don't why I'm asking, I know what you'll say. I would say vehicles would benefit most from the fractured space way of dealing with things.
You have your capacitor, using modules drains your energy level dependant on effect. Use too much and you can't activate new powers. But at the same time you don't need to sit there tweaking shield booster consumption by 5% to allow you to activate your hardener permanently.
It's meant to be faster paced and the fidelity should reflect that, otherwise you might as well not actually participate in an FPS game.
Movement and aiming are already in, 3-5 modules is already in, adding in a capacitor is just one more thing.
Infantry has the basics already and a capacitor for suits would not fit well, vehicles are not 360noscoping machines thus quick gameplay is not always required.
EVE can give you orbit but you need to know the range of your weapons, the weapons tracking speed with guns, missile speed, range, enemy ships speed, enemy orbit speed etc
EVE is anything but simple and dust in comparision is very simple, even with adding everything i want to add it still will be simple for infantry but for vehicles will have more variety and be a tad harder.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Viktor Hadah Jr
0uter.Heaven
10
|
Posted - 2016.02.06 02:30:00 -
[101] - Quote
A well placed integration of dust progress moved over to new FPS.
I'm not saying SP or ISK which i believe they should not even move a single point of over.
But i'd be upset if they did something like. well we see you played dust before here is a AR BPO.
I would like something along the lines of well you put in 1,000 hours of game play in here is a special vanity skin that no one else but this special group of people who put the time in can get. Along with other similar rewards.
I stop playing video games, I don't "retire"
Buying dead and inactive corporations
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SickJ
D.A.R.K L.E.G.I.O.N
136
|
Posted - 2016.02.06 05:48:00 -
[102] - Quote
I have my fingers crossed for more variety in maps - different types of planets, moons, stations, etc.
And, of course, some special bling for Dust vets.
I saw my life flash before my eyes! It was awesome!
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Summa Militum
The Naughty Ninjas The-Office
2
|
Posted - 2016.02.06 06:00:00 -
[103] - Quote
I want 'Quafe'.
Thukker is Love, Thukker is Life
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abdullah muzaffar
Random Gunz The-Office
1
|
Posted - 2016.02.06 07:11:00 -
[104] - Quote
All I want is a completely fresh start for all new and veteran players alike, exception being a Veteran reward for having played Dust on PS3. Something permanent. Having steam integration would be great, waaaay easier trading, a lot better than PSN. Retain the ability to chat with eve pilots and join corps. Complete rethinking of PC battles, and ads mechanics. Raw input for Mouse, with customizable Mouse accel(Forgegun FTW) No more Skill boosters etc that give a huge P2W advantage. Instead, implement visual customization(works for CS, so why not dust?)
My Trades
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SickJ
D.A.R.K L.E.G.I.O.N
136
|
Posted - 2016.02.06 10:30:00 -
[105] - Quote
abdullah muzaffar wrote: Having steam integration would be great
I've heard bad things about playing EVE through steam, so I'm gonna vote 'no' on that.
I saw my life flash before my eyes! It was awesome!
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Alena Asakura
Caldari Logistics Reserve
396
|
Posted - 2016.02.06 10:40:00 -
[106] - Quote
SILENTSAM 69 wrote:MrShooter01 wrote:fragmentedhackslash wrote:MrShooter01 wrote:
- Vehicle roles beyond "lol u can't hurt me with ur ar die noob": Anti-MCC launcher suppression from vehicle fire, objectives destructible by vehicles and rebuildable with repair tools, etc
There is anti AV suppression system. Ever flown a 1.8 million isk Caldari Logistics Dropship with a full 6 man squad on board and been blown out of the sky by a MCC launched missile? I have. More than once. Now we don't have logistics dropships. The state of this game has been yucky from the start, right now it's putrid. Sorry, let me clarify "Shoot the ridiculously named "null cannons" that are launching missiles at your MCC a couple of times with your powerful vehicle weapons to suppress it so that it doesn't fire for a while, buying your team time to catch up in damage with the enemy MCC without needing to capture the point" Did you ever play in the beta? In the original Skirmish the game was actually a proper defender and attacker style match. The defenders held a complex. The attackers had an MCC that slowly moved across the map until it was on top of the complex. It then turned until it was docked and the attackers won if the MCC did this. The match actually started up in a canyon type terrain and the attackers had to capture a couple control points in order to proceed to the compound and start the MCC actually moving. The Attackers then moved onto taking the complex and trying to turn off the Null Cannon before the MCC got destroyed. The Defenders obviously tried to keep the Null Canons online. The great thing was most things had HP and were destructible. Eventually people realised another viable tactic in the beginning for attackers was to use tanks to take out the two control stations in order to proceed when the defenders were too good. The Defenders on the other hand figured out, out Alliance leader at the time actually, that when the attackers held the complex and kept the Null Canons turned off a bunch of us could go and start shooting at the incomes MCC with all our Swarm Launchers and turrets on vehicles to destroy it ourselves. They deemed it broken and came up with what we have for easier balance. It is too bad they never kept that attacker defender model though. I think that with a port they could take the time to make it work. I hate the way CCP changes things that aren't broken. What you describe of the early game sounds great to me. I hate what we have now. Even better would be to go to a completely free-form sandbox.
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Alena Asakura
Caldari Logistics Reserve
396
|
Posted - 2016.02.06 10:51:00 -
[107] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:SILENTSAM 69 wrote:Takahiro Kashuken wrote:EVE is too complex for the FPS community, add in vehicles with EVE level of detail in skills/bonuses/modules/rigs/turrets/hulls and capacitors and we have really top notch vehicles with a variety of roles, problem is infantry would complain about 1v1 and the like and eventually it would become a very very watered down version with consistant nerfs. I agree about those complaints. I disagree about EVE being to complicated for FPS players though. I have known FPS players to get in EVE and take part in Null Sec combat within days of starting a trial account. I think the best way to help with concerns about balance, and people upset for pub matches, would be to separate High, Low, and Null sec properly as it is in EVE. We can not take Titans into High Sec in EVE, and maybe vehicle, or some other restriction should be in place for High Sec, ie. pubs. The diference from flying a rifter and tackling is different to being apart of a fleet comp and carrying out a precise role such as triage. High sec is lolpubs, low sec FW and general pirating, null sec is on your own or you betting bring friends but then again even if they let in fairly powerful vehicles because pilots can make them with various fits and teamwork into high sec MM needs to be implemented. But everything i wrote stands, EVE into an FPS setting with that amount of customization for vehicles alone will make general infantry scared but for me if it is not included it is not a New Eden game, this FPS has to be EVE complex with the customization or it is pointless doing it. That's not because it would be un balanced, not particularly difficult. Just mildly boring. FPS's are supposed to fast paced, with limited "in-match" fidelity. Simpler version could be implemented sure, but it wouldn't be anywhere near the level of fidelity that EvE players get, it's to slow for FPS Combat. Completely disagree. Pilots in chrome had alot more than what vehicles have now and there was micro managing to a point and even back then it was simple when at most you had about 3/4 active modules with 5+ requiring some concentration and this is not including map watching/positioning along with orders and fighting while watching your mods. Infantry is far simpler in general, if infantry want a nice simple game then let them but i feel that vehicles should be alot more complicated aslong as they recieve the EVE treatment starting with the capacitor and ending with a vast array of mods/turrets/rigs/skills/hulls/skill bonuses. I love the idea of adding a capacitor for use with discharge of weapons, etc, similar to EvE ships, this makes a lot of sense to me.
I agree that the level of detail would not be a hindrance for an FPS. While I do think that the general FPS player would find the EvE skilling system and level of skill detail somewhat daunting, I can't see how that necessarily translates into a slow game play. It's only how you come to the level of skills you have that's slow, not the skills themselves or their use. |
Alena Asakura
Caldari Logistics Reserve
396
|
Posted - 2016.02.06 11:06:00 -
[108] - Quote
Breakin Stuff wrote:Mobius Wyvern wrote:Fighters. I don't care if they call them that or something else, but I want proper fixed-wing aircraft.
Variable-geometry wings are cool too, though, but if they're forward-swept AND variable I might have a heart attack. You'll be happy to know that me, Darth and Kirk are pushing firmly to flush the ADS concept and replace with a proper VSTOL attack aircraft in a fighter style. For those of you who are unfamiliar with VSTOL, basically a harrier jump jet, only more maneuverable. And doesn't look like a flying brick. I'll be looking forward to seeing the new Pilot suits! Count me in for flying these attack craft. I think dropships as they currently exist, are ridiculous. |
Alena Asakura
Caldari Logistics Reserve
396
|
Posted - 2016.02.06 11:12:00 -
[109] - Quote
Breakin Stuff wrote:SILENTSAM 69 wrote:Breakin Stuff wrote:It goes with my oddball desire to see the dropsuit and vehicle classes be distinct by role, battlefield function and customizability. Are you advocating for losing the suit and fitting system to instead give us defined roles? I really hope not. If anything I would love to see our suits given capacitors as well and made even more like how EVE ships are fit. I do agree though that suits shouldn't all be able to take on vehicles. Then again that was part of the original idea of the Heavy suit. Refined and defined roles, yes. Ability to customize and potentially kit a dropsuit for alternative use going away? No. I feel the suits should EXCEL in their intended roles. But removing the ability to use them for other purposes in a pinch strikes me as a step in the wrong direction. I want to see tighter integration of racial suits and weapons, and more serious bonuses for using weapons and suits that are racially matched. Racial weapons should necessarily be more compatible with the suits that are designed to power and control them. It's unreasonable to think that weapons can be used on any suit with impunity and without any real penalty, at least without significant "cross-racial" skilling.
Edit: Sorry if this topic is inappropriate here. I just thought of it reading this post. Perhaps there is another thread it could go into, which I'll do later if I find it. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
12
|
Posted - 2016.02.06 11:14:00 -
[110] - Quote
doesn't need a penalty.
Just needs to completely lose any incentives you'd get for using the racial weapons.
Imagine a gigantic, shiny bug zapper.
Embrace your destiny.
|
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Alena Asakura
Caldari Logistics Reserve
396
|
Posted - 2016.02.06 11:19:00 -
[111] - Quote
Mobius Wyvern wrote:Fighters. I don't care if they call them that or something else, but I want proper fixed-wing aircraft.
Variable-geometry wings are cool too, though, but if they're forward-swept AND variable I might have a heart attack. Ah, you mean like the Wyvern in Ace Combat?...
Is that where your name comes from?... ;) |
Lady MDK
Kameira Lodge Amarr Empire
476
|
Posted - 2016.02.06 11:34:00 -
[112] - Quote
I would like something more than just an FPS to be honest. I know this may turn off hardcore FPS fans but I would like more of an openworld game to be honest with depth and choices.
You start off in a safe(ish) city with facilties like cloning, factories and other beings of the same faction/bloodline.
Of course there is an arena mode where you can join a matchmade(lol) battle that is in a areas where people can watch and place bets maybe.
But imagine a game where you are an immortal being (like now) but you will have the ability to go out on your own or with a fireteam/squad and scan and find mineral deposits and set up structures to mine them (this must be collected and moved to a factory to make dropsuits and weapons) it would also involve some pve as the deposits would be infested to npc drones. if someone else wants your resources they can wardec you and try to take them.
There would also be a chance here for CCP to expand on in EVE mechanics like incursions. Planets within the incursion zone become infested and players can join together to beat the npc's back.
Planets would have a command centre which is owned by an npc corp/faction but in lowsec these factions can by allied depending on your corp standings. And in 0.0 players can fight over the command centre to conquer the planet.
It would have features like base building, manufacturing and ownership of land not just items.
Please dont give me another game where the only one method of play and the alternative is being in my quarters or switching it off.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
774
|
Posted - 2016.02.06 14:47:00 -
[113] - Quote
Viktor Hadah Jr wrote:A well placed integration of dust progress moved over to new FPS.
I'm not saying SP or ISK which i believe they should not even move a single point of over.
But i'd be upset if they did something like. well we see you played dust before here is a AR BPO.
I would like something along the lines of well you put in 1,000 hours of game play in here is a special vanity skin that no one else but this special group of people who put the time in can get. Along with other similar rewards.
Yeah, I agree bro. Some token bullshit like that would feel more like an insult, a petty half-hearted scrap thrown to the stray animal in your yard.
I don't need that type of thanks, you know what I appreciated?
The time and effort that went into my Valor Scout, Raven Assault and SVER Logi BPO's.
I had to buy them, but the recognition of the MAG community was much appreciated.
Also a stupid patch on my arm or helmet that 99% of the players will never see or recognize would be a half assed thing to offer Dust veterans as well.
Either let me transfer some exclusive shite or just give me guaranteed beta access.
I don't want a pat on the head.
http://caughtyouflinching.ytmnd.com/
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
774
|
Posted - 2016.02.06 14:57:00 -
[114] - Quote
Alena Asakura wrote:SILENTSAM 69 wrote:MrShooter01 wrote:fragmentedhackslash wrote:MrShooter01 wrote:
- Vehicle roles beyond "lol u can't hurt me with ur ar die noob": Anti-MCC launcher suppression from vehicle fire, objectives destructible by vehicles and rebuildable with repair tools, etc
There is anti AV suppression system. Ever flown a 1.8 million isk Caldari Logistics Dropship with a full 6 man squad on board and been blown out of the sky by a MCC launched missile? I have. More than once. Now we don't have logistics dropships. The state of this game has been yucky from the start, right now it's putrid. Sorry, let me clarify "Shoot the ridiculously named "null cannons" that are launching missiles at your MCC a couple of times with your powerful vehicle weapons to suppress it so that it doesn't fire for a while, buying your team time to catch up in damage with the enemy MCC without needing to capture the point" Did you ever play in the beta? In the original Skirmish the game was actually a proper defender and attacker style match. The defenders held a complex. The attackers had an MCC that slowly moved across the map until it was on top of the complex. It then turned until it was docked and the attackers won if the MCC did this. The match actually started up in a canyon type terrain and the attackers had to capture a couple control points in order to proceed to the compound and start the MCC actually moving. The Attackers then moved onto taking the complex and trying to turn off the Null Cannon before the MCC got destroyed. The Defenders obviously tried to keep the Null Canons online. The great thing was most things had HP and were destructible. Eventually people realised another viable tactic in the beginning for attackers was to use tanks to take out the two control stations in order to proceed when the defenders were too good. The Defenders on the other hand figured out, out Alliance leader at the time actually, that when the attackers held the complex and kept the Null Canons turned off a bunch of us could go and start shooting at the incomes MCC with all our Swarm Launchers and turrets on vehicles to destroy it ourselves. They deemed it broken and came up with what we have for easier balance. It is too bad they never kept that attacker defender model though. I think that with a port they could take the time to make it work. I hate the way CCP changes things that aren't broken. What you describe of the early game sounds great to me. I hate what we have now. Even better would be to go to a completely free-form sandbox.
Yup, it was this attack/defend gameplay that most of the MAG veterans got excited about as that was our style.
It added a layer of complexity over normal lobby shooters.
http://caughtyouflinching.ytmnd.com/
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
774
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Posted - 2016.02.06 15:11:00 -
[115] - Quote
abdullah muzaffar wrote:All I want is a completely fresh start for all new and veteran players alike, exception being a Veteran reward for having played Dust on PS3. Something permanent. Having steam integration would be great, waaaay easier trading, a lot better than PSN. Retain the ability to chat with eve pilots and join corps. Complete rethinking of PC battles, and ads mechanics. Raw input for Mouse, with customizable Mouse accel(Forgegun FTW) No more Skill boosters etc that give a huge P2W advantage. Instead, implement visual customization(works for CS, so why not dust?)
CCP has developed a new launcher that can launch multiple accounts at one time, integrating the use of Dust: Phoenix would be an easy thing to do.
There is no real need for steam imho...
http://caughtyouflinching.ytmnd.com/
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Soto Gallente
862
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Posted - 2016.02.06 19:19:00 -
[116] - Quote
AldnoahZero wrote:Soto Gallente wrote:Well the FPS community better get clever then. This is not supposed to be just any fps, this is supposed to be the thinking man's shooter. SOCOM was the thinking man's shooter in 2002. Lol, you're funny.
Ex-news reporter for The Scope
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Alena Asakura
Caldari Logistics Reserve
404
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Posted - 2016.02.06 22:14:00 -
[117] - Quote
Breakin Stuff wrote:doesn't need a penalty.
Just needs to completely lose any incentives you'd get for using the racial weapons. I think it does actually need a penalty.
You're just thinking of it as a game. I'm thinking of it from the point of view of suits that are designed to power and control the weapons - each race has its own technologies which have been refined for use with the suits and weapons of that race. Using the suits and weapons together will maximise the benefits of that integrated technology.
Now consider using one race's suit with a different race's weapon. It will not be as easy to do, the technologies won't match. There's even an argument that they might not work at all, so there should be some sort of overhead (penalty) for using a weapon that was NOT designed for the suit you're wearing. Some sort of training could make the overhead less, but would never remove it entirely.
Why do people believe they should just be able to use any weapon with any suit with impunity anyway? The suits power and control the weapons. It's not just a case of picking up a different weapon and using it. Your suit has to be able to interface with it.
But you're right, the penalty as such can just be incorporated in the fact that you get a serious, respectable bonus for using the correct weapons on each suit. The bonuses should compound EvE-style, so that with each new skill, the bonus for that weapon on that suit would be even greater, but again, EvE-style, there would be no bonuses whatsoever for using cross-racial weapons. As it stands, suit bonuses are laughable. |
Soto Gallente
863
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Posted - 2016.02.06 22:19:00 -
[118] - Quote
Alena Asakura wrote:Breakin Stuff wrote:doesn't need a penalty.
Just needs to completely lose any incentives you'd get for using the racial weapons. I think it does actually need a penalty. You're just thinking of it as a game. I'm thinking of it from the point of view of suits that are designed to power and control the weapons - each race has its own technologies which have been refined for use with the suits and weapons of that race. Using the suits and weapons together will maximise the benefits of that integrated technology. Now consider using one race's suit with a different race's weapon. It will not be as easy to do, the technologies won't match. There's even an argument that they might not work at all, so there should be some sort of overhead (penalty) for using a weapon that was NOT designed for the suit you're wearing. Some sort of training could make the overhead less, but would never remove it entirely. Why do people believe they should just be able to use any weapon with any suit with impunity anyway? The suits power and control the weapons. It's not just a case of picking up a different weapon and using it. Your suit has to be able to interface with it. But you're right, the penalty as such can just be incorporated in the fact that you get a serious, respectable bonus for using the correct weapons on each suit. The bonuses should compound EvE-style, so that with each new skill, the bonus for that weapon on that suit would be even greater, but again, EvE-style, there would be no bonuses whatsoever for using cross-racial weapons. As it stands, suit bonuses are laughable. Actually yeah it does. This is a sandbox (or supposed to be) and any race should be able to use any weapons, just like how Amarrian ships in EVE can use Caldari Rail Gun techonology.
Ex-news reporter for The Scope
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Alena Asakura
Caldari Logistics Reserve
406
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Posted - 2016.02.06 22:22:00 -
[119] - Quote
Soto Gallente wrote:Alena Asakura wrote:Breakin Stuff wrote:doesn't need a penalty.
Just needs to completely lose any incentives you'd get for using the racial weapons. I think it does actually need a penalty. You're just thinking of it as a game. I'm thinking of it from the point of view of suits that are designed to power and control the weapons - each race has its own technologies which have been refined for use with the suits and weapons of that race. Using the suits and weapons together will maximise the benefits of that integrated technology. Now consider using one race's suit with a different race's weapon. It will not be as easy to do, the technologies won't match. There's even an argument that they might not work at all, so there should be some sort of overhead (penalty) for using a weapon that was NOT designed for the suit you're wearing. Some sort of training could make the overhead less, but would never remove it entirely. Why do people believe they should just be able to use any weapon with any suit with impunity anyway? The suits power and control the weapons. It's not just a case of picking up a different weapon and using it. Your suit has to be able to interface with it. But you're right, the penalty as such can just be incorporated in the fact that you get a serious, respectable bonus for using the correct weapons on each suit. The bonuses should compound EvE-style, so that with each new skill, the bonus for that weapon on that suit would be even greater, but again, EvE-style, there would be no bonuses whatsoever for using cross-racial weapons. As it stands, suit bonuses are laughable. Actually yeah it does. This is a sandbox (or supposed to be) and any race should be able to use any weapons, just like how Amarrian ships in EVE can use Caldari Rail Gun techonology. Exactly my point. Any weapon can be used by any ship (suit) but with the "penalty" that comes from using the "wrong" type of weapon for that suit. |
Takahiro Kashuken
Red Star.
4
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Posted - 2016.02.06 23:39:00 -
[120] - Quote
Alena Asakura wrote:Breakin Stuff wrote:Mobius Wyvern wrote:Fighters. I don't care if they call them that or something else, but I want proper fixed-wing aircraft.
Variable-geometry wings are cool too, though, but if they're forward-swept AND variable I might have a heart attack. You'll be happy to know that me, Darth and Kirk are pushing firmly to flush the ADS concept and replace with a proper VSTOL attack aircraft in a fighter style. For those of you who are unfamiliar with VSTOL, basically a harrier jump jet, only more maneuverable. And doesn't look like a flying brick. I'll be looking forward to seeing the new Pilot suits! Count me in for flying these attack craft. I think dropships as they currently exist, are ridiculous.
I like my dropship or should i say the old Eryx and Prom logi DS with built in MCRU.
The place for the dropship does exist as a mobile troop carrier, a flying APC if you will but it eventually got shafted into some kind of attack DS which did work in the early days but eventually got hit with nerf bats.
Pilot suits have to work with all vehicles too, LAV should have a roof for this purpose.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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