DUST Fiend
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Posted - 2016.01.18 22:25:00 -
[2] - Quote
Maken Tosch wrote:I'm pretty damn sure you have been paying close attention on the forums long enough to know that when we saying something related to #PortDust514 we don't mean a straight port without any fixes in the code. In fact, we actually expect fixes during the process of porting because that is the best time to deal with the problems with the code.
I'm pretty certain that the code is partly to blame as well, but you can't continue denying that the PS3 is not holding it back either. CCP Rattati and CCP Frame clearly stated that the game is as optimized as it can possibly be for the PS3 given the legacy code and that the PS3 has its limits. This is why a lot of people have been advocating for a port to either the PS4 or the PC because this not only means an opportunity to fix the legacy code or replace it entirely but also a chance to operate on better hardware.
Even if the game were to somehow finally have its entire legacy code fixed and the with the game fully optimized, the PS3 will still hold it back. It's holding the game back because of its limited hardware. It's the reason why we don't have Amarr and Minmatar Tank models, MAVs, fighter jets (which were removed from the game during beta), why we still only use a fraction of the entire terrain (burn zone) even though the map is 5km^2 in size, we we still only have the Gallente and Caldari MCC models and not that of the Minmatar and Amarr. The same with missing races for the LAV and so much more.
And besides, the PS3 has already begun living on borrowed time while the rest of the world has moved on to the PS4. We are already losing players from that alone. Sure, the PS3 has now become cheaper which enables more people to buy it, but the console has already entered its 10th year in its life cycle which is remarkable for a console. But such an influx of players will only be a short gain given the age of the system and talking about Sony possibly ending support this year or the next.
The writing is on the wall. I don't think anyone's denying that a port would be great, even with poor programming. It just seems like CCP has virtually no commitement to this game, as a company. Sure we have our little crew keeping it afloat but all signs point to them letting this trail off into memory.
Of course we could be wrong, and ****, I hope we are. I've just seen too much **** in this project to believe CCP wants to actually commit to making it what it always should have been, as opposed to simply making it profitable for them as a side gig.
If any of my posts seem severely negative, it's probably because they are.
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