|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
501st Headstrong
0uter.Heaven
3
|
Posted - 2016.01.18 10:19:00 -
[1] - Quote
Reserved
PSN: saphireblue-7
#PortDust514
|
501st Headstrong
0uter.Heaven
3
|
Posted - 2016.01.18 10:37:00 -
[2] - Quote
Reserved
PSN: saphireblue-7
#PortDust514
|
501st Headstrong
0uter.Heaven
3
|
Posted - 2016.01.18 11:00:00 -
[3] - Quote
Reserved
PSN: saphireblue-7
#PortDust514
|
501st Headstrong
0uter.Heaven
3
|
Posted - 2016.02.19 05:41:00 -
[4] - Quote
SILENTSAM 69 wrote:DOes anyone have any ideas for how to apply security status in the new PC game? A way of making high sec, low sec, and null sec to meaningful separate people to prevent what we currently call "pubstomping?"
Simply have contracts with varying isk payouts that also correspond to the security.
High Sec- Lowest payouts, only basic gear allowed. Simple contracts for keeping the peace against drones and moderate enemy mercs. You do not keep what you kill, as it is mostly trash anyway. *Could also be based around a meta level cap also so people can run SOME modules not basic, but not without gimping themselves. Only allowed for solo people as well, or groups of 2
Medium Sec- Payouts that can help you earn a profit if you lose a few Adv suits. Will probably require squadrons and fireteams as Drone Health is far higher, and squads are now allowed( 1, 2,4, 8). For those wanting more of a challenge. You also keep what you kill.
Low Sec- Proto and Officer is allowed, this is where you go ham and hard. Payouts start immediately at 1 million isk. Squadrons who begin to earn streaks in this match type are also labelled with a bounty system, of which other squadrons can collect by joining the match and winning. Isk is non-transferable for 48 hours upon awarding to ensure that no scams/farms are being done. Corporation Prestiege also is affected based on how high of a streak its members embark on. You keep what you kill, no meta level limit
-In this way, PVE and PVP would be in the same categories, and then if you don't want to accept contracts, you can just randomly find them on free roam like in Destiny. Allowing Dust 2.0 Bunnies to link to their EvE Accounts could allow for potential multipliers in the amount of time it takes to get to a planet etc.
07, feels good to be unbanned
PSN: saphireblue-7
Dusty5678 stole this account.
|
501st Headstrong
0uter.Heaven
3
|
Posted - 2016.02.26 14:28:00 -
[5] - Quote
Vong Gai wrote:I would say that most people welcome PC, if it means that Dust survives. Sorry to be illogical but Dust is the best game out there. I have tried Planetside, Battlefront, Destiny,etc. and I cant honestly see me playing any of those for three years like I have Dust. Eve is the PC game and Dust is the console game, I need balance.
They probably will port it over if Dust manages to turn a Profit on the PC and the next-gen consoles are announced. PS4 and so one have been out what? Two years already? Give another year and a half for Dust to be ported over with all the new features and horsepower add-ons. Then what? We are already at the 3--4 year mark on the life-cycle. Boom, Dev kits for the next consoles might already be released, and we'll be right back where we started with Aurum City and tons of late updates because Sony still charges for updates and all.
PC sucks for the majority of us, but better to preserve the game now, and then potentially port it over to a console in the long run. We need to show that this project will be successful however, or we can kiss Dust goodbye. I'm saving up for a monster Gaming PC right now, I'm gonna get EVE Online and Dust 2.0, and I will show CCP that they will not get rid of me. I will master their new game, I will conquer the Universe, I will board Titans and bring the tears of a million enemies. I will make them want more people for me to farm.
I will support that game so I can play with the true Dust 514 mercanaries.
PSN: saphireblue-7
Dusty5678 stole this account.
|
501st Headstrong
0uter.Heaven
3
|
Posted - 2016.02.28 03:18:00 -
[6] - Quote
SILENTSAM 69 wrote:I read a piece lately about how EVE managed to stay alive for so long without a huge player base. The fact that they made a sand box and left the battle design to the players is what was great.
If they give us the ability to build our own sand castles, and a sad box to do it in, we will organize our own wars. We will not need an algorithm to establish a match and worry about balance. We will just have opposing sides fighting it out.
I really want to have the ability to so scavenging for loot out alone, and then coming across a group of enemies, and then be able to get on TS and get a group to come meet me and ambush them for no other reason than we could.
The resources however need to be macro-scaled. The things us mercs fight over need to mean something to us as we stock-pile them, but in the short-run mean very little to Eve Players.
However, as we use those materials to build larger structures, and conquer land in FW via taking control( literally battling onboard) sattlelights and large drone ships, then Eve Players will enlist rival corporations to defend their interests. Soon, our structures in Planetary Conquest should be able to damage and threaten those of Cruisers and so on. Structures that in the eyes of military and strategic value would be a godsend, and would also provide untold wealth to mercs, which could then use that for some sort of meaning, something of the rarest suits, weapons, materials, things that would take thousands of hours, and not be sellable, but sought after, and truly OP and insane
So before I lose myself in my rambles lol,
Macro things to fight over, then have the intertwinings come true
PSN: saphireblue-7
Dusty5678 stole this account.
|
|
|
|