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Yummy Alcohol
Chaotic War Lords
18
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Posted - 2015.10.08 08:52:00 -
[61] - Quote
Everytime I die to someone with officer or proto gear when Im running basic or advanced I tell myself that is the only reason they killed me. How am I going to sleep at night when I start getting killed left and right from equal gear!?!
Let the protos stay!! I can't face the fact that I'm not that good |
rpastry
Dead Man's Game
311
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Posted - 2015.10.08 09:15:00 -
[62] - Quote
Tiered gear and skill development are two main factors in what got me hooked on this game.
Plenty of other FPS games out there for those that demand a level playing field.
I've played since 2012. Main runs proto alt runs apex. Both can be fun, both can be frustrating.
Game's getting stale through lack of development (content/platform - props to the devs for acheiving what they have) and dwindling player base. Three years is a good run though considering.
[Removed ASCII Art - CCP Logibro]
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HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.08 11:01:00 -
[63] - Quote
Daemonn Adima wrote:HOWDIDHEKILLME wrote:Meee One wrote:Simple solution? PvE.
Or a training mode that costs 10,000 isk,but rewards 1/2,2/3 SP. Endless clones on both sides. You can deploy in any of your preset fits for free. And leave/collect your SP anytime. As well as your K/D shown upon leaving.
Can't be used for events of course.
*possibly Randomized gamemodes selected every XX minutes of play. (to redeploy) Ever seen the first dust advertising videos... PvE is the main reason I started playing... It will never happen. Don't let the door hit you on the way out. Keep your fingers crossed for that PvE though! See ya!
Was here long before you, il be here long after. |
Daemonn Adima
Y.A.M.A.H
335
|
Posted - 2015.10.08 11:15:00 -
[64] - Quote
HOWDIDHEKILLME wrote:Daemonn Adima wrote:HOWDIDHEKILLME wrote:Meee One wrote:Simple solution? PvE.
Or a training mode that costs 10,000 isk,but rewards 1/2,2/3 SP. Endless clones on both sides. You can deploy in any of your preset fits for free. And leave/collect your SP anytime. As well as your K/D shown upon leaving.
Can't be used for events of course.
*possibly Randomized gamemodes selected every XX minutes of play. (to redeploy) Ever seen the first dust advertising videos... PvE is the main reason I started playing... It will never happen. Don't let the door hit you on the way out. Keep your fingers crossed for that PvE though! See ya! Was here long before you, il be here long after.
Amazing as you bring nothing to the table. You're a blight by definition.
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IAmDuncanIdaho II
Nos Nothi
4
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Posted - 2015.10.08 12:59:00 -
[65] - Quote
Thor Odinson42 wrote:Shaun Iwairo wrote:HOWDIDHEKILLME wrote:One or two people running good gear won't cause a stomp, squading in pubs is much more powerful. I'm willing to concede I'm completely missing something here, but: Nearly every other fps has a 'squad' mechanic, yet very few of them suffer the frequency of pubstomping that Dust does. Other than the gear that squadded up mercs run, what makes squads in Dust so much more powerful? Communication and familiarity
Hmmm good point if I've interpreted correctly. Other FPS squads are random in nature (right?), here when we talk about stomping, the stompers know each other, and may well be PC vets employing highly organised strategy on autopilot.
This post has been liked by XxBlazikenxX
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Press Attache
The Office of The Attorney General
193
|
Posted - 2015.10.08 14:33:00 -
[66] - Quote
Shaun Iwairo wrote:HOWDIDHEKILLME wrote:One or two people running good gear won't cause a stomp, squading in pubs is much more powerful. xavier zor wrote:a lot of people here know this feeling. keep your random sh*t talking out of serious threads. I'm willing to concede I'm completely missing something here, but: Nearly every other fps has a 'squad' mechanic, yet very few of them suffer the frequency of pubstomping that Dust does. Other than the gear that squadded up mercs run, what makes squads in Dust so much more powerful?
Because any suit encountering a handful of randoms will still get melted. A squad however can choose to have a buffer tanked slayer and a logi with them.
The tactical advantages of teamwork in this game are far more important than any individual fit. A squad of 100 million SP players should have almost every role covered. They become a highly flexible lawn mower for unsquaded players.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Press Attache
The Office of The Attorney General
193
|
Posted - 2015.10.08 14:39:00 -
[67] - Quote
Daemonn Adima wrote:HOWDIDHEKILLME is under the impression that players in squads are a greater detriment to pub play than the performance disparity between new and veteran players.
As you said, every other fps has this feature, yet none of the same extreme stomping at the same frequency as Dust.
I don't know how he can ignore the numbers in this very thread and instead blame a tried and true mechanic.
Because you are looking at any single engagement as a strictly numerical relationship when it almost never is, and howdidhekillme is looking at a series of engagements or a whole match and seeing the larger effect that squad is having.
Adv gear can tangle with proto, heck properly fitted standard suits can put up a fight. In any single engagement, where both players stand still and just dump non missing shots until one dies, proto will always win, but fights in dust rarely happen that way.
What adv gear cannot overcome solo is the squad that keeps a third guy hanging around doing nothing but micro flanking while their back marker keeps the scans up .
No squad mode before meta locking would be better.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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DEATH THE KlD
Imperfect - Bastards
462
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Posted - 2015.10.08 15:25:00 -
[68] - Quote
It's not okay but the playerbase is too small..I'm not waiting 5 minutes to find a silly pub
CEO of Imperfect Bastards and NF
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Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
379
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Posted - 2015.10.08 15:36:00 -
[69] - Quote
If you really double down and think about it, there are many factors that play into the imbalance of games.
- For one, there are the exploits in which higher tiered players can get put in a match vs lower tiered players just from having a low tier player as their squad leader.
- Another issue is that of Scotty randomly filling matches because there is such a huge divide between solo players vs squads. If we had a mechanic for solo players to queue into matches where there are only other solo players that would be a viable fix and also a means for actually testing the theory that "squads are too op"
- Toss in the next issue being that people don't usually run conventional suits in pubs. Lezbehonest....pubs are a breeding ground for testing which fits work vs which don't.
- Along with the point above, lets look into the fact that I can GUARANTEE that close to half of the player base don't know what a proper fit looks like for their racial class.
- Lets also take a look at the fact that people test other roles that may have piqued their interests and don't quite understand how the role is actually SUPPOSED to be played.
- Then there are people with absolutely no brain that don't understand you have to pay attention to what's going on around you and adapt to various situations.
- There are also people who have good gun game, and those who can't aim to save their lives and Auto Aim can't even help them. (Telling these players to give up or quit is not a solution, maybe we should be encouraging them to try another role such as uplink deployment, or speed hacking, or even just a transport role. Fly an ADS or drive an LAV around with a mobile CRU)
- Among many other reasons I won't continue to list, there is the fact that MANY don't understand tactics or how certain maps are supposed to be played. This has EVERYTHING to do with the way you approach the objective(s) to flanking, to uplink deployment (i hate you assholes who put uplinks super high on towers right above the enemy where the only way to get down is hopping down into a whole mass of red)
The list honestly goes on and on, but what it comes down to is a need for compromise on both ends. Adding in a seperate solo mode and also the community stepping up to help the noobs out.
I gave some fresh newbie a Spartan Assault BPO so that he could see a semi-decent fit on a Gal Assault, but also so that he could make some money and take all the risks he wanted with no penalty (but only to his KDR which is not even a relevant statistic)
KEQ and ROFL. Diplomat.
D4GG3R is my mom.
Only REAL pancakes wear dresses.GÖÑ
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TIGER SHARK1501
Savage Bullet RUST415
471
|
Posted - 2015.10.08 16:30:00 -
[70] - Quote
Add a mode with Tier lock. All the tryhards can rock basic gear if they wanna kill newberries. |
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HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.08 17:56:00 -
[71] - Quote
Press Attache wrote:Daemonn Adima wrote:HOWDIDHEKILLME is under the impression that players in squads are a greater detriment to pub play than the performance disparity between new and veteran players.
As you said, every other fps has this feature, yet none of the same extreme stomping at the same frequency as Dust.
I don't know how he can ignore the numbers in this very thread and instead blame a tried and true mechanic. Because you are looking at any single engagement as a strictly numerical relationship when it almost never is, and howdidhekillme is looking at a series of engagements or a whole match and seeing the larger effect that squad is having. Adv gear can tangle with proto, heck properly fitted standard suits can put up a fight. In any single engagement, where both players stand still and just dump non missing shots until one dies, proto will always win, but fights in dust rarely happen that way. What adv gear cannot overcome solo is the squad that keeps a third guy hanging around doing nothing but micro flanking while their back marker keeps the scans up . No squad mode before meta locking would be better.
Thanks press... The op is obsessed with a simple " the numbers say I win" mentality. This game has more to it than just numbers, take the recent nerf to strafe it wouldn't have been a thing if people hadn't been dancing around bullets. |
Daemonn Adima
Y.A.M.A.H
335
|
Posted - 2015.10.08 18:19:00 -
[72] - Quote
Press is a ******* moron and so are you. Go jerk off in his tank together. |
Worthless Target
Extra Padding
36
|
Posted - 2015.10.08 18:20:00 -
[73] - Quote
Yummy Alcohol wrote:Everytime I die to someone with officer or proto gear when Im running basic or advanced I tell myself that is the only reason they killed me. How am I going to sleep at night when I start getting killed left and right from equal gear!?! Let the protos stay!! I can't face the fact that I'm not that good Sure you can. you, and many others just like us must accept our roll as cannon fodder.
Embrace the stomp
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Daemonn Adima
Y.A.M.A.H
335
|
Posted - 2015.10.08 18:22:00 -
[74] - Quote
What kind of drugs are you guys using that leads you to believe that squads are more of a detriment that the performance disparity between suits? I mean get real you ******* assclowns, both your posts are now hidden as you bring nothing to the table besides your anecdotal butt dynos. STFU or provide data and facts. |
Daemonn Adima
Y.A.M.A.H
335
|
Posted - 2015.10.08 18:27:00 -
[75] - Quote
Press Attache wrote:Shaun Iwairo wrote:HOWDIDHEKILLME wrote:One or two people running good gear won't cause a stomp, squading in pubs is much more powerful. xavier zor wrote:a lot of people here know this feeling. keep your random sh*t talking out of serious threads. I'm willing to concede I'm completely missing something here, but: Nearly every other fps has a 'squad' mechanic, yet very few of them suffer the frequency of pubstomping that Dust does. Other than the gear that squadded up mercs run, what makes squads in Dust so much more powerful? Because any suit encountering a handful of randoms will still get melted. A squad however can choose to have a buffer tanked slayer and a logi with them. The tactical advantages of teamwork in this game are far more important than any individual fit. A squad of 100 million SP players should have almost every role covered. They become a highly flexible lawn mower for unsquaded players.
You are dumb as hell. Go play the ******* game before posting. You play FW and sit in a pro tank all game, then leave when the map doesn't suit you.
Squads are in every single FPS. Coordinating will never end. Because you can't squad up in a lobby somehow means that players won't work together in pub matches? We have VC, I can ask anyone to go logi or heavy while I play a compliment role.
You guys just don't want to admit you're the problem. Taking squads out will not stop protostomping.
What's wrong with you guys? Are you that attached to your pro gear in pubs? |
Daemonn Adima
Y.A.M.A.H
335
|
Posted - 2015.10.08 18:33:00 -
[76] - Quote
Alcina Nektaria wrote:If you really double down and think about it, there are many factors that play into the imbalance of games.
- For one, there are the exploits in which higher tiered players can get put in a match vs lower tiered players just from having a low tier player as their squad leader.
- Another issue is that of Scotty randomly filling matches because there is such a huge divide between solo players vs squads. If we had a mechanic for solo players to queue into matches where there are only other solo players that would be a viable fix and also a means for actually testing the theory that "squads are too op"
- Toss in the next issue being that people don't usually run conventional suits in pubs. Lezbehonest....pubs are a breeding ground for testing which fits work vs which don't.
- Along with the point above, lets look into the fact that I can GUARANTEE that close to half of the player base don't know what a proper fit looks like for their racial class.
- Lets also take a look at the fact that people test other roles that may have piqued their interests and don't quite understand how the role is actually SUPPOSED to be played.
- Then there are people with absolutely no brain that don't understand you have to pay attention to what's going on around you and adapt to various situations.
- There are also people who have good gun game, and those who can't aim to save their lives and Auto Aim can't even help them. (Telling these players to give up or quit is not a solution, maybe we should be encouraging them to try another role such as uplink deployment, or speed hacking, or even just a transport role. Fly an ADS or drive an LAV around with a mobile CRU)
- Among many other reasons I won't continue to list, there is the fact that MANY don't understand tactics or how certain maps are supposed to be played. This has EVERYTHING to do with the way you approach the objective(s) to flanking, to uplink deployment (i hate you assholes who put uplinks super high on towers right above the enemy where the only way to get down is hopping down into a whole mass of red)
The list honestly goes on and on, but what it comes down to is a need for compromise on both ends. Adding in a seperate solo mode and also the community stepping up to help the noobs out. I gave some fresh newbie a Spartan Assault BPO so that he could see a semi-decent fit on a Gal Assault, but also so that he could make some money and take all the risks he wanted with no penalty (but only to his KDR which is not evenrelevant statistic)
You're absolutely right on most points, except you can't really modify or balance the game around those factors.
When on average, a new player has to land 90% more shots than a veteran, something is wrong. The disparity is too great and even veterans admit they can feel the gap in performance.
This is the main cause of stomping, not squads. Take 4 people into a game with tactics and put me on the other team. If we are on similar MU, that squad will die. There are absolutely ways to counter squad tactics, but how do you counter the disparity performance when it averages the numbers we've posted? |
Daemonn Adima
Y.A.M.A.H
335
|
Posted - 2015.10.08 19:06:00 -
[77] - Quote
Why does every FPS allow squads if they are the largest detriment to balanced play?
YOU'RE WRONG. Get over it. |
Bob Fleb
The Warlords Legion
7
|
Posted - 2015.10.08 19:47:00 -
[78] - Quote
Daemonn Adima wrote:Why does every FPS allow squads if they are the largest detriment to balanced play?
YOU'RE WRONG. Get over it. I agree with you but chill man, chill.
They want my blubber..... you can't have my blubber.
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Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
379
|
Posted - 2015.10.08 19:53:00 -
[79] - Quote
Daemonn Adima wrote:You're absolutely right on most points, except you can't really modify or balance the game around those factors.
When on average, a new player has to land 90% more shots than a veteran, something is wrong. The disparity is too great and even veterans admit they can feel the gap in performance.
This is the main cause of stomping, not squads. Take 4 people into a game with tactics and put me on the other team. If we are on similar MU, that squad will die. There are absolutely ways to counter squad tactics, but how do you counter the disparity performance when it averages the numbers we've posted? That was kind of the point I was getting at. There's a way to go about "fixing" it but it seems no one is on the same page about it.
Which is why there should be a solo mode. The whole reason CCP reduced squad sizes was to fix the matchmaking process, but if we look at the solo players queuing in as well, it has just as much of a chance to throw off the matchmaking as the 6 man squads did.
The absolute BEST CASE scenario i see for a fix on this subject is A. Add a Solo Queue B. Under "Other Contracts" list the current matches going on so that players can join to fill the battle instead of hoping that Scotty will fill all the matches himself.
As for the stomping side of it, yes there should be some sort of Tier lock BUT it should be player chosen in squad settings.
I realize this would probably take A LOT of work on CCP's part, but this is the community they have and if they want things to get better, if WE want things to get better then there needs to be some actual positive feedback and achievable ideas, not just rants and arguments about dropping squad based matches or solo players going to biomass because they don't want to work as a team or squad.
It comes down to compromise.
Edit: the points A and B go together it's not a choice between one or the other. Wasn't sure if I had made that clear.
KEQ and ROFL. Diplomat.
D4GG3R is my mom.
Only REAL pancakes wear dresses.GÖÑ
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HOWDIDHEKILLME
Dying to Reload
1
|
Posted - 2015.10.08 19:54:00 -
[80] - Quote
Daemonn Adima wrote:Press is a ******* moron and so are you. Go jerk off in his tank together.
We're to busy bending your mom like an accordion... How's her back? |
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Daemonn Adima
Y.A.M.A.H
335
|
Posted - 2015.10.08 20:23:00 -
[81] - Quote
HOWDIDHEKILLME wrote:Daemonn Adima wrote:Press is a ******* moron and so are you. Go jerk off in his tank together. We're to busy bending your mom like an accordion... How's her back?
Wut?
Your posts are now hidden. Contrubute to the discussion or gtfo.
Thanks. |
Daemonn Adima
Y.A.M.A.H
335
|
Posted - 2015.10.08 20:25:00 -
[82] - Quote
Bob Fleb wrote:Daemonn Adima wrote:Why does every FPS allow squads if they are the largest detriment to balanced play?
YOU'RE WRONG. Get over it. I agree with you but chill man, chill.
It's like talking to a wall with these guys, then they insist on coming into threads with the idea that one YouTube video, setting all details aside, is proof that they are right.
Guess that's what I get for thinking they had any shred of intelligence or logic. Don't argue with idiots because they drag you down to their level and then beat you with experience. |
Shaun Iwairo
Simple Minded People Pty. Ltd.
37
|
Posted - 2015.10.08 22:32:00 -
[83] - Quote
Chill out dudes. Everyone has their reasons for thinking what they think.
I can see where the people that say squads contribute to pubstomping are coming from - If you know your mate is going to run proto then you're more likely to yourself. Apart from shared scans, any other advantages that squads give (communication, organizing roles, etc.) are not unique to Dust and so are unlikely to be a contributor to pubstomping. So if tiers were locked then squads in Dust would function as they do in every other fps and IMO wouldn't need changing/removing. Having said that, I do agree that a solo queue would give Scotty a better chance at balancing matches as far as MU goes. |
Press Attache
The Office of The Attorney General
193
|
Posted - 2015.10.08 23:11:00 -
[84] - Quote
Daemonn Adima wrote:What kind of drugs are you guys using that leads you to believe that squads are more of a detriment that the performance disparity between suits? I mean get real you ******* assclowns, both your posts are now hidden as you bring nothing to the table besides your anecdotal butt dynos. STFU or provide data and facts.
Because the disparity between proto and advanced is not as large as you make it out to be.
If you can't run adv and turn a profit, then get good probably applies.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Daemonn Adima
Y.A.M.A.H
339
|
Posted - 2015.10.09 08:27:00 -
[85] - Quote
Shaun Iwairo wrote:Chill out dudes. Everyone has their reasons for thinking what they think.
I can see where the people that say squads contribute to pubstomping are coming from - If you know your mate is going to run proto then you're more likely to yourself. Apart from shared scans, any other advantages that squads give (communication, organizing roles, etc.) are not unique to Dust and so are unlikely to be a contributor to pubstomping. So if tiers were locked then squads in Dust would function as they do in every other fps and IMO wouldn't need changing/removing. Having said that, I do agree that a solo queue would give Scotty a better chance at balancing matches as far as MU goes.
You're right, I just get frustrated when people choose to ignore facts and data. Even if this is somewhat general, at least it's an effort to clarify the performance disparity. It's one thing to debate without metrics because they may not be available in every case, but here we have a benchmark to work with.
Of course this isn't every encounter, but this is an example based on current implementations in the game. If we can find these averages using a limited example, it's not far off to reason that other examples will fall similarly in line.
It's also not impossible to try and work this data out if you really want to make an argument against meta locks or tiers. Using available in game data, compare all factions, all suits and multiple popular load outs. The possible match ups to compute is vast, but not insurmountable.
What Shaun has done is provide a basic example and I thank him very much for that. And if anyone is willing to work further to possibly provide all faction assault suit match ups, you'd be a saint. I'm on vacation in Hawaii, curious how Foxfour is working out as I am a Gallente loyalist... when I'm back I'll start running numbers.
So, how is the hotfix? |
Nirwanda Vaughns
1
|
Posted - 2015.10.09 12:05:00 -
[86] - Quote
some folk will say "but oh, a player who sucks will still suck in proto" blah blah blah.
yes, a player who sucks will still struggle in proto against good players in adv/pro gear. but a new player who is an experienced FPS in a basic laodout will struggle vs a half decent player fully kitted in proto. i worked it out once and there was around 800hp difference between a full proto setup suit vs a std suit with mlt (no skills applied) just as you drop out the clone vat. whereas, a 100m vet vs a 1m noob in STD/MLT gear, the point difference is around 500-100 hp and damage difference is minimal. a good fps player can easily compensate against a small HP difference.
When the playerbase was a little more diverse i propositioned meta level based on sec status of system battle takes place, now our numbers are limited i've propositioned 'Academy+' basically a gamemode where meta is locked at MLT/STD, LAVs only Amb/Dom game mode. a place where vets and noobs can go in together, get noobs used to the game before going into the shark infested big pool of normal pubs. and for most vets it'd be a nice place to go and 'relax best you can away from all the try hards. make the isk earned be calculated based on loyalty rank, lower loyalty rank, higher isk payout and SP gain (inline with current pub payouts, no higher) and lower sp gain and isk gain for higher vets so no farming of isk (except alts obvs)
i think it'd relieve a lot of the stress that general pubs bring on due to proto tryhards at peak gaming times. pretty much everyone i know now barely plays in evenings, you can tell how the evebning is gonna go from the first 1 or 2 matches and we'll just log off and go play something more fun over weekend when it gets past about 8-9pm BST
Please fix my C-II hitpoints!! Jesus and I love you :)
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Press Attache
The Office of The Attorney General
197
|
Posted - 2015.10.09 14:02:00 -
[87] - Quote
Nirwanda Vaughns wrote:some folk will say "but oh, a player who sucks will still suck in proto" blah blah blah.
yes, a player who sucks will still struggle in proto against good players in adv/pro gear. but a new player who is an experienced FPS in a basic laodout will struggle vs a half decent player fully kitted in proto. i worked it out once and there was around 800hp difference between a full proto setup suit vs a std suit with mlt (no skills applied) just as you drop out the clone vat. whereas, a 100m vet vs a 1m noob in STD/MLT gear, the point difference is around 500-100 hp and damage difference is minimal. a good fps player can easily compensate against a small HP difference.
When the playerbase was a little more diverse i propositioned meta level based on sec status of system battle takes place, now our numbers are limited i've propositioned 'Academy+' basically a gamemode where meta is locked at MLT/STD, LAVs only Amb/Dom game mode. a place where vets and noobs can go in together, get noobs used to the game before going into the shark infested big pool of normal pubs. and for most vets it'd be a nice place to go and 'relax best you can away from all the try hards. make the isk earned be calculated based on loyalty rank, lower loyalty rank, higher isk payout and SP gain (inline with current pub payouts, no higher) and lower sp gain and isk gain for higher vets so no farming of isk (except alts obvs)
i think it'd relieve a lot of the stress that general pubs bring on due to proto tryhards at peak gaming times. pretty much everyone i know now barely plays in evenings, you can tell how the evebning is gonna go from the first 1 or 2 matches and we'll just log off and go play something more fun over weekend when it gets past about 8-9pm BST
There is not an 800 HP gap between full proto and std. Whenever you worked it out you were wrong.
At 36 HP per shield extender and 65 HP per plate there are not enough slots for you to create an 800 HP gap.
Even then you ignore that a suit running max eHP is taking the movement penalty from all those places making them much easier to hit, and also to avoid.
This myth of proto tryhards makes no sense to me. Why are people so opposed to people using their best stuff to win? Do some of you think that going into a match with a budget is actually making the game more fun for you?
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Daemonn Adima
Y.A.M.A.H
340
|
Posted - 2015.10.09 19:59:00 -
[88] - Quote
Press is so dense, he doesn't realize when players start playing they have to budget or they can't afford to play how they want.
The only myth here is that you might be intelligent. But you're proving us all right about your level of comprehension. |
Nirwanda Vaughns
1
|
Posted - 2015.10.09 20:19:00 -
[89] - Quote
Press Attache wrote:Nirwanda Vaughns wrote:some folk will say "but oh, a player who sucks will still suck in proto" blah blah blah.
yes, a player who sucks will still struggle in proto against good players in adv/pro gear. but a new player who is an experienced FPS in a basic laodout will struggle vs a half decent player fully kitted in proto. i worked it out once and there was around 800hp difference between a full proto setup suit vs a std suit with mlt (no skills applied) just as you drop out the clone vat. whereas, a 100m vet vs a 1m noob in STD/MLT gear, the point difference is around 500-100 hp and damage difference is minimal. a good fps player can easily compensate against a small HP difference.
When the playerbase was a little more diverse i propositioned meta level based on sec status of system battle takes place, now our numbers are limited i've propositioned 'Academy+' basically a gamemode where meta is locked at MLT/STD, LAVs only Amb/Dom game mode. a place where vets and noobs can go in together, get noobs used to the game before going into the shark infested big pool of normal pubs. and for most vets it'd be a nice place to go and 'relax best you can away from all the try hards. make the isk earned be calculated based on loyalty rank, lower loyalty rank, higher isk payout and SP gain (inline with current pub payouts, no higher) and lower sp gain and isk gain for higher vets so no farming of isk (except alts obvs)
i think it'd relieve a lot of the stress that general pubs bring on due to proto tryhards at peak gaming times. pretty much everyone i know now barely plays in evenings, you can tell how the evebning is gonna go from the first 1 or 2 matches and we'll just log off and go play something more fun over weekend when it gets past about 8-9pm BST
There is not an 800 HP gap between full proto and std. Whenever you worked it out you were wrong. At 36 HP per shield extender and 65 HP per plate there are not enough slots for you to create an 800 HP gap. Even then you ignore that a suit running max eHP is taking the movement penalty from all those places making them much easier to hit, and also to avoid. This myth of proto tryhards makes no sense to me. Why are people so opposed to people using their best stuff to win? Do some of you think that going into a match with a budget is actually making the game more fun for you?
it was full proto vs full std so a std suit fit with all std tank modules and a proto suit of the same type with a full high end tank, it wasn't exaclty all proto but it was a suit that was built to have as many hp as possible same as the std. it was mainly the armour suits where the biggest difference and also back when STD suits had lower slots. a 3 low slot gal assault vs a 5 slot proto gall assault has a huge hp difference. things have changed slightly in recent patches but there is still a big difference. a new person doesn't have the fitting skills to get as much stuff on either so it will alwyas be like iceskating uphill.
with such a low playerbase, even with the matchmaking the way it is, there is very little way of getting away from try hards unless you're in a squad with other noobs. having a seperate meta locked mode for noobs and vets allows things to be a little more balanced
Please fix my C-II hitpoints!! Jesus and I love you :)
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Press Attache
The Office of The Attorney General
200
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Posted - 2015.10.09 20:38:00 -
[90] - Quote
Daemonn Adima wrote:Press is so dense, he doesn't realize when players start playing they have to budget or they can't afford to play how they want.
The only myth here is that you might be intelligent. But you're proving us all right about your level of comprehension.
I go full spend all the time, and play solo more than I PC, and certainly more often than I run FW.
If you are not crap, running advanced in pubs is good enough, and if you are bad, the gear won't change it.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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