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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.18 13:45:00 -
[121] - Quote
Aeon Amadi wrote:Daemonn Adima wrote:That's natural dichotomy. Every game always has that and always will. Some players are inherently better than others. Except we don't balance games around that concept, we try and normalize what the players have access to so that the better players, even when stacked don't near instant kill people.
Two players with the same gear, one sucks and one wrecks - the bad player needs to take efforts to improve his game. This is FAIR. Two players in different gear who both wreck, and one loses 9/10 times because of an hp and damage advantage, isn't fair.
Can't balance someone's skill, but we can balance the way you gain advantages over other players through equipment. Pretty much nailed it. Which is why I am as passionate about the in-game economy as I am. I dislike that players have enormous wealths of ISK and I feel that a lot of problems stem from passive generation (PC farming, Warbarge modules) and exempted generation (BPOs, APEX BPOs). A lot of the time I hear these arguments that skill > gear but no-one ever mentions what happens when you have skill AND gear or when a player has low skill and low gear. How do you balance that? IMO, tiercide is something we desperately need even still but something we can never get because of past sins. There shouldn't be this whole MLT/STD/ADV/Proto/Officer thing... but because we offered players BPOs and APEXs, we're screwed into having it. We can't get away from it without basically invalidating the real-life money players have spent. We also can't strip players of their enormous ISK wallets. And because of that players will -always- have some form of mechanical advantage over others. Either because they paid real money and now never have to spend ISK again or because they were around for PC ISK farming and will never be able to spend all of what they have. They'll always be exempted from having to pay ISK and can use the ISK they save en masse to fund powerful gear. It's frustrating as hell. A new player coming into this game has neither of these advantages and must rely -EXCLUSIVELY- on their own player skill in order to just scrape by and survive. I feel like there's nothing we can do about it because people want to retain their real money investments and want to keep the isk they -coughs- "earned". What's worse is that when we port - if we port - we'll likely have to carry these sins over and introduce them to a whole new player base. It's going to leave a pretty bitter first impression and I don't think it's going to go over well in the reviews and feedback. But yanno. People want their "I Win" button. Game health be damned.
Good job playerbase.
Soraya 2.0 only worse. Let's make Dust only appeal to people who hate themselves and want fun to come in the form of misery and grinding.
And let's be clear kids. This guy does not play Dust. He has no idea how these things are affecting gameplay aside from a spreadsheet shared with him by CCP. Honestly can you imagine how hard it would be for most of this playerbase if the only thing they could do for ISK generation was militia gear in pub matches? Oh yeah, we saw that for 2.5 years. It was clear for a long time that the only people that could afford to step up their gear were players willing to spend lots of AUR or had ridiculous KDRs, now that that's not the case some dude who doesn't even play Dust wants to take it all away.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Press Attache
The Office of The Attorney General
261
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Posted - 2015.10.18 13:49:00 -
[122] - Quote
LOL KILLZ wrote:I have an AK.O Assault and Commando. Proto stomps are a problem. I don't partake in stomps but they rampant. I have 34 million SP and I can't stand a stomp. Here is a solution. Each game mode will have a max level of equipment that you can use in each mode. Ambush-MLT ans STD equip only Acquisition-ADV,STD,MLT ONLY Dom-Proto,ADV,STD,MLT only Skirmish,FW,PC- Anything goes
So you have proto but people in proto gear are automatic losses for you? How does that work?
Forum representative for Mr. Hybrid Vayu: The Attorney General.
|
Lost Apollo
Moose Knuckle Pros
149
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Posted - 2015.10.18 23:15:00 -
[123] - Quote
Press Attache wrote:LOL KILLZ wrote:I have an AK.O Assault and Commando. Proto stomps are a problem. I don't partake in stomps but they rampant. I have 34 million SP and I can't stand a stomp. Here is a solution. Each game mode will have a max level of equipment that you can use in each mode. Ambush-MLT ans STD equip only Acquisition-ADV,STD,MLT ONLY Dom-Proto,ADV,STD,MLT only Skirmish,FW,PC- Anything goes So you have proto but people in proto gear are automatic losses for you? How does that work? You missed the point. I agree with Killz. I have assault ck.o and logi ck.o but I won't run said proto in a pub. There is no need too. If stompers are in the battle, proto isn't a good idea cuz its rarely 1v1. Stompers are cowards, honestly. I guess they need a fix to all the butthurt they receive in fw and pc.
My armor is weak, but my shields are relentless.
State 'Rasetsu' Assault
Born - April 1, 2013
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Dergle
Port 514
127
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Posted - 2015.10.18 23:54:00 -
[124] - Quote
Why do I always run proto... Because I have too much ISK. It was nearly a year ago that I started using only proto to try n run out of ISK.... I just keep making a profit... Also partly because I'm skilled into so many things I don't have room for many non proto fits...
Ignore your instincts at your peril.
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Varoth Drac
Dead Man's Game
1
|
Posted - 2015.10.22 08:47:00 -
[125] - Quote
This isn't even taking into account that an assault suit has 100 extra base hp over a medium suit, which a new player would likely use. |
Daemonn Adima
Y.A.M.A.H
431
|
Posted - 2015.10.22 16:45:00 -
[126] - Quote
Thor Odinson42 wrote:Aeon Amadi wrote:Daemonn Adima wrote:That's natural dichotomy. Every game always has that and always will. Some players are inherently better than others. Except we don't balance games around that concept, we try and normalize what the players have access to so that the better players, even when stacked don't near instant kill people.
Two players with the same gear, one sucks and one wrecks - the bad player needs to take efforts to improve his game. This is FAIR. Two players in different gear who both wreck, and one loses 9/10 times because of an hp and damage advantage, isn't fair.
Can't balance someone's skill, but we can balance the way you gain advantages over other players through equipment. Pretty much nailed it. Which is why I am as passionate about the in-game economy as I am. I dislike that players have enormous wealths of ISK and I feel that a lot of problems stem from passive generation (PC farming, Warbarge modules) and exempted generation (BPOs, APEX BPOs). A lot of the time I hear these arguments that skill > gear but no-one ever mentions what happens when you have skill AND gear or when a player has low skill and low gear. How do you balance that? IMO, tiercide is something we desperately need even still but something we can never get because of past sins. There shouldn't be this whole MLT/STD/ADV/Proto/Officer thing... but because we offered players BPOs and APEXs, we're screwed into having it. We can't get away from it without basically invalidating the real-life money players have spent. We also can't strip players of their enormous ISK wallets. And because of that players will -always- have some form of mechanical advantage over others. Either because they paid real money and now never have to spend ISK again or because they were around for PC ISK farming and will never be able to spend all of what they have. They'll always be exempted from having to pay ISK and can use the ISK they save en masse to fund powerful gear. It's frustrating as hell. A new player coming into this game has neither of these advantages and must rely -EXCLUSIVELY- on their own player skill in order to just scrape by and survive. I feel like there's nothing we can do about it because people want to retain their real money investments and want to keep the isk they -coughs- "earned". What's worse is that when we port - if we port - we'll likely have to carry these sins over and introduce them to a whole new player base. It's going to leave a pretty bitter first impression and I don't think it's going to go over well in the reviews and feedback. But yanno. People want their "I Win" button. Game health be damned. Good job playerbase. Soraya 2.0 only worse. Let's make Dust only appeal to people who hate themselves and want fun to come in the form of misery and grinding. And let's be clear kids. This guy does not play Dust. He has no idea how these things are affecting gameplay aside from a spreadsheet shared with him by CCP. Honestly can you imagine how hard it would be for most of this playerbase if the only thing they could do for ISK generation was militia gear in pub matches? Oh yeah, we saw that for 2.5 years. It was clear for a long time that the only people that could afford to step up their gear were players willing to spend lots of AUR or had ridiculous KDRs, now that that's not the case some dude who doesn't even play Dust wants to take it all away.
So what is your solution then?
I also don't think anyone wants everyone running around in militia gear, but the performance disparity between min and max level kit is egregious. |
Sequal's Back
Dead Man's Game
1
|
Posted - 2015.10.23 12:05:00 -
[127] - Quote
Isn't grinding to get a better gear and compete with other players the whole goal in DUST ?????
Yes a newberry with no SP or skills will get rekt. But we all got rekt (and still are sometimes), but we kept playing and we grinded more SP to become a "vet".
Dust would've been a really bad call of duty if the difference you get by grinding would've been less than what you're saying. That's the RPG part of dust and what makes it different than any other FPS.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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IAmDuncanIdaho II
Nos Nothi
5
|
Posted - 2015.10.23 12:15:00 -
[128] - Quote
Sequal's Back wrote:Answering to the original post :
Isn't grinding to get a better gear and compete with other players the whole goal in DUST ?????
Isn't ISK supposed to be part of the balance when it comes to competing?
When I'm not playing DUST, I farm
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DiablosMajora
344
|
Posted - 2015.10.23 12:23:00 -
[129] - Quote
Aeon Amadi wrote:Daemonn Adima wrote:That's natural dichotomy. Every game always has that and always will. Some players are inherently better than others. Except we don't balance games around that concept, we try and normalize what the players have access to so that the better players, even when stacked don't near instant kill people.
Two players with the same gear, one sucks and one wrecks - the bad player needs to take efforts to improve his game. This is FAIR. Two players in different gear who both wreck, and one loses 9/10 times because of an hp and damage advantage, isn't fair.
Can't balance someone's skill, but we can balance the way you gain advantages over other players through equipment. Pretty much nailed it. Which is why I am as passionate about the in-game economy as I am. I dislike that players have enormous wealths of ISK and I feel that a lot of problems stem from passive generation (PC farming, Warbarge modules) and exempted generation (BPOs, APEX BPOs). A lot of the time I hear these arguments that skill > gear but no-one ever mentions what happens when you have skill AND gear or when a player has low skill and low gear. How do you balance that? IMO, tiercide is something we desperately need even still but something we can never get because of past sins. There shouldn't be this whole MLT/STD/ADV/Proto/Officer thing... but because we offered players BPOs and APEXs, we're screwed into having it. We can't get away from it without basically invalidating the real-life money players have spent. We also can't strip players of their enormous ISK wallets. And because of that players will -always- have some form of mechanical advantage over others. Either because they paid real money and now never have to spend ISK again or because they were around for PC ISK farming and will never be able to spend all of what they have. They'll always be exempted from having to pay ISK and can use the ISK they save en masse to fund powerful gear. It's frustrating as hell. A new player coming into this game has neither of these advantages and must rely -EXCLUSIVELY- on their own player skill in order to just scrape by and survive. I feel like there's nothing we can do about it because people want to retain their real money investments and want to keep the isk they -coughs- "earned". What's worse is that when we port - if we port - we'll likely have to carry these sins over and introduce them to a whole new player base. It's going to leave a pretty bitter first impression and I don't think it's going to go over well in the reviews and feedback. But yanno. People want their "I Win" button. Game health be damned. Why not take babby steps into fixing that MLT/STD/ADV/Proto/Officer disparity like is currently being done with Officer gear? Have mechanics in place to drain the current supply SLOWLY OVER TIME and incentivizing a switch to tiericide. If there was a proper market with Buy & Sell orders like EVE has, I think this process could be sped up to spread out the current supply of gear among many players whom will then use it up, as opposed to powerful gear being in the hands of few that drain it slowly. TLDR, have mechanics to very slowly get rid of the currently existing gear and incentivize switching to a tiericide model
Prepare your angus
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Daemonn Adima
Y.A.M.A.H
497
|
Posted - 2015.10.28 07:03:00 -
[130] - Quote
DiablosMajora wrote:Aeon Amadi wrote:Daemonn Adima wrote:That's natural dichotomy. Every game always has that and always will. Some players are inherently better than others. Except we don't balance games around that concept, we try and normalize what the players have access to so that the better players, even when stacked don't near instant kill people.
Two players with the same gear, one sucks and one wrecks - the bad player needs to take efforts to improve his game. This is FAIR. Two players in different gear who both wreck, and one loses 9/10 times because of an hp and damage advantage, isn't fair.
Can't balance someone's skill, but we can balance the way you gain advantages over other players through equipment. Pretty much nailed it. Which is why I am as passionate about the in-game economy as I am. I dislike that players have enormous wealths of ISK and I feel that a lot of problems stem from passive generation (PC farming, Warbarge modules) and exempted generation (BPOs, APEX BPOs). A lot of the time I hear these arguments that skill > gear but no-one ever mentions what happens when you have skill AND gear or when a player has low skill and low gear. How do you balance that? IMO, tiercide is something we desperately need even still but something we can never get because of past sins. There shouldn't be this whole MLT/STD/ADV/Proto/Officer thing... but because we offered players BPOs and APEXs, we're screwed into having it. We can't get away from it without basically invalidating the real-life money players have spent. We also can't strip players of their enormous ISK wallets. And because of that players will -always- have some form of mechanical advantage over others. Either because they paid real money and now never have to spend ISK again or because they were around for PC ISK farming and will never be able to spend all of what they have. They'll always be exempted from having to pay ISK and can use the ISK they save en masse to fund powerful gear. It's frustrating as hell. A new player coming into this game has neither of these advantages and must rely -EXCLUSIVELY- on their own player skill in order to just scrape by and survive. I feel like there's nothing we can do about it because people want to retain their real money investments and want to keep the isk they -coughs- "earned". What's worse is that when we port - if we port - we'll likely have to carry these sins over and introduce them to a whole new player base. It's going to leave a pretty bitter first impression and I don't think it's going to go over well in the reviews and feedback. But yanno. People want their "I Win" button. Game health be damned. Why not take babby steps into fixing that MLT/STD/ADV/Proto/Officer disparity like is currently being done with Officer gear? Have mechanics in place to drain the current supply SLOWLY OVER TIME and incentivizing a switch to tiericide. If there was a proper market with Buy & Sell orders like EVE has, I think this process could be sped up to spread out the current supply of gear among many players whom will then use it up, as opposed to powerful gear being in the hands of few that drain it slowly. TLDR, have mechanics to very slowly get rid of the currently existing gear and incentivize switching to a tiericide model
I agree with the idea that any major change should be well thought out and perhaps introduced incrementally. |
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Kalante Schiffer
Ancient Exiles.
1
|
Posted - 2015.10.28 08:20:00 -
[131] - Quote
What could be done is to give new players a stat boost like 300 more hp and 5% more weapon damage for the mean time while they reach better gear and skills. That's what they do in elder scrolls online.. it doesn't hurt anyone. The isk is the biggest problem. |
Zatara Rought
Fatal Absolution Bleeding Sun Conglomerate
5
|
Posted - 2015.10.28 08:21:00 -
[132] - Quote
Kalante Schiffer wrote:What could be done is to give new players a stat boost like 300 more hp and 5% more weapon damage for the mean time while they reach better gear and skills. That's what they do in elder scrolls online.. it doesn't hurt anyone. The isk is the biggest problem.
I'm irrelevant, feel free to ignore me. :)
No matter what. FAmily
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Sequal's Back
Dead Man's Game
1
|
Posted - 2015.10.28 08:42:00 -
[133] - Quote
IAmDuncanIdaho II wrote:Sequal's Back wrote:Answering to the original post :
Isn't grinding to get a better gear and compete with other players the whole goal in DUST ?????
Isn't ISK supposed to be part of the balance when it comes to competing? And it is. Some players are just crazily rich because of previous broken PC mechanics. But a majority of the playerbase can't afford proto or officer gear.
And I don't see where it changes the fact that grinding SP is the main goal in Dust. You can quote 1/5 of my post if you want, it won't change this.
Proto gear is nothing compared to teamplay and personnal skills. PC is the best proof. So many times we destroyed teams playing full proto because we were better coordinated and better players (in Apex or STD suits). Saying proto gear is killing the game is stupid.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Shaun Iwairo
Simple Minded People Pty. Ltd.
392
|
Posted - 2015.10.28 08:49:00 -
[134] - Quote
Kalante Schiffer wrote:What could be done is to give new players a stat boost like 300 more hp and 5% more weapon damage for the mean time while they reach better gear and skills. That's what they do in elder scrolls online.. it doesn't hurt anyone. The isk is the biggest problem.
Whatever helps them to get some breathing room. To fix things properly I really hope CCP can re-consider their progression system at some time in the future. There is way too much strength built into it. Like they really went over the top there. When you can double the HP of a class just by being at the far end of a skill tree and add damage and add mobility and add a better minimap... well it's certainly a "unique" approach to a skill tree mechanic.
And yeah, it's a pretty bad situation that ISK is either a massively limiting factor or not a factor at all. CCP balanced a bunch of extremely strong gear around its ISK price, thinking 'oh if we make this cost 5x as much as the tier below then it'll only get used in the top tiers of gameplay'. It would have been nice to see work, but with a persistent wallet in place all older players are eventually going to be able to use it in any tier of gameplay without worry.
Something is killing new player retention.
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Burnwall Rep Tool
ZionTCO
0
|
Posted - 2015.10.28 09:39:00 -
[135] - Quote
Sequal's Back wrote:Answering to the original post :
Isn't grinding to get a better gear and compete with other players the whole goal in DUST ?????
Yes a newberry with no SP or skills will get rekt. But we all got rekt (and still are sometimes), but we kept playing and we grinded more SP to become "vets".
Dust would've been a really bad call of duty if the difference you get by grinding would've been less than what you're saying. That's the RPG part of dust and what makes it different than any other FPS.
The people advocating for stripping the game down want a free call of duty clone with poor performance, sloppy controls, and bad maps I guess.
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D4GG3R
Opus Arcana
2
|
Posted - 2015.10.28 15:08:00 -
[136] - Quote
Ahkhomi Cypher wrote:We also have to look at skill level and not just level of gear because some people just suck at the game while others are better.
Through all of this meta talk thats one bigass factor that people are leaving out of the equation.
Some people suck at the game. Some people are really good at it.
In a PC you can kinda expect guys like D4GG3R and Arianna to do well. In a meta locked/tier locked game mode they're still gonna be styling on hoes.
That shoutout though
"Dagger is like a mage, damage him enough and he runs."
-Nega Matix
I watch anime for the boobs
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Ghost Kaisar
Fatal Absolution
14
|
Posted - 2015.10.28 15:15:00 -
[137] - Quote
Kalante Schiffer wrote:What could be done is to give new players a stat boost like 300 more hp and 5% more weapon damage for the mean time while they reach better gear and skills. That's what they do in elder scrolls online.. it doesn't hurt anyone. The isk is the biggest problem.
I'd personally rather just give them a set of base skills, unallocated SP, and remove Militia from the game.
Extra HP and damage "Just because" isn't very EVE like. Work with the system, rather than just slapping on bonuses.
Re-Retired PC Scout. I miss the old days ;_;
Wanna play EVE? 30 day trial here
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Daemonn Adima
Y.A.M.A.H
499
|
Posted - 2015.10.28 20:05:00 -
[138] - Quote
Burnwall Rep Tool wrote:Sequal's Back wrote:Answering to the original post :
Isn't grinding to get a better gear and compete with other players the whole goal in DUST ?????
Yes a newberry with no SP or skills will get rekt. But we all got rekt (and still are sometimes), but we kept playing and we grinded more SP to become "vets".
Dust would've been a really bad call of duty if the difference you get by grinding would've been less than what you're saying. That's the RPG part of dust and what makes it different than any other FPS. The people advocating for stripping the game down want a free call of duty clone with poor performance, sloppy controls, and bad maps I guess.
I don't know of a single person who advocates " stripping the game down". Even in this very thread, the main proposed solution is meta locks, nothing is being removed, not even proto and officer!
And starting out getting rekt was a lot different than today. Today its about pure hp/dmg advantage. Players aren't complaining they can't win games because of epic coordination or Teamwork by the enemy. They complain about how hard it is to kill some people and how easy they die.
We all know what they are talking about, the TTK disparity between max and min is just insane! This isn't a complaint to win more games... Losing is natural! But having poor quality games isn't. Noobs want to be able to feel like they can win fights against vets based on their skill, not time invested into the game. |
luckyireland
Mcalpines Fusiliers
21
|
Posted - 2015.10.29 01:46:00 -
[139] - Quote
I really think piublic games should meta locked If i want to get into games with low meta i have to run suits under a certain meta lets say 26 for basic,in basic games people are using suits with all the same meta locked modules and guns. The risk is low so the pay is low. Now onto adv the meta will be 36 the same meta lock modules and guns. This is higher risk to your wallet but theres higher payout if you do good. Now proto is the highest meta level possibly in this game anything goes The risk is super high to wallet but the rewards are worth running this level If i run apex suits that is'nt changed in any way in this meta level and kill proto suits you get zero risk to wallet and all profit
I'm happy go lucky
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luckyireland
Mcalpines Fusiliers
21
|
Posted - 2015.10.29 02:00:00 -
[140] - Quote
Something like this would give a new player a place were they can learn the game with people there own level and make a profit but if they want to run better suits the will step up to adv and believe me they will because better suits will bring better rewards. And to all proto stompers if the drop down to lower meta games just remember that they are meta locked so everyones in same suits so it will be hard even for a good sqaud.
I'm happy go lucky
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
|
Posted - 2015.10.29 02:02:00 -
[141] - Quote
luckyireland wrote:Something like this would give a new player a place were they can learn the game with people there own level and make a profit but if they want to run better suits the will step up to adv and believe me they will because better suits will bring better rewards. And to all proto stompers if the drop down to lower meta games just remember that they are meta locked so everyones in same suits so it will be hard even for a good sqaud. Your kidding right. You take just 4 people from AE or FA, and put them in all militia suits. I guarantee you they would wreck even advanced suits.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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luckyireland
Mcalpines Fusiliers
21
|
Posted - 2015.10.29 02:13:00 -
[142] - Quote
I don't now the numbers but i think there extra damage and cores wont be that much giving a lower meta and who would run a low reward meta game anyway at least new players will have a better chance at killing them.
I'm happy go lucky
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
|
Posted - 2015.10.29 02:14:00 -
[143] - Quote
luckyireland wrote:I don't now the numbers but i think there extra damage and cores wont be that much giving a lower meta and who would run a low reward meta game anyway at least new players will have a better chance at killing them. The cores aren't much? That's where you are wrong. A noob in militia and a vet in militia are two different worlds. That vet has 150% more health than the noob.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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luckyireland
Mcalpines Fusiliers
21
|
Posted - 2015.10.29 02:28:00 -
[144] - Quote
But again who would run in the lower meta game.a good player who is with a good corp would not be able to run lower meta games and pc and still think he can rake in th isk.
I'm happy go lucky
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
|
Posted - 2015.10.29 02:29:00 -
[145] - Quote
luckyireland wrote:But again who would run in the lower meta game.a good player who is with a good corp would not be able to run lower meta games and pc and still think he can rake in th isk. You think it is about the isk? Ask most vets, they don't care about isk, they care about having fun and winning.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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luckyireland
Mcalpines Fusiliers
21
|
Posted - 2015.10.29 02:51:00 -
[146] - Quote
Winning should be for pc and faction warfare fun for public
I'm happy go lucky
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Genral69 death
T.H.I.R.D R.O.C.K Damage LLC
839
|
Posted - 2015.10.29 07:44:00 -
[147] - Quote
XxBlazikenxX wrote:luckyireland wrote:But again who would run in the lower meta game.a good player who is with a good corp would not be able to run lower meta games and pc and still think he can rake in th isk. You think it is about the isk? Ask most vets, they don't care about isk, they care about having fun and winning. Very true, there's nothing like being qync against your friends and having a laugh
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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IAmDuncanIdaho II
Nos Nothi
5
|
Posted - 2015.10.29 08:33:00 -
[148] - Quote
Sequal's Back wrote:IAmDuncanIdaho II wrote:Sequal's Back wrote:Answering to the original post :
Isn't grinding to get a better gear and compete with other players the whole goal in DUST ?????
Isn't ISK supposed to be part of the balance when it comes to competing? And it is. Some players are just crazily rich because of previous broken PC mechanics. But a majority of the playerbase can't afford proto or officer gear. And I don't see where it changes the fact that grinding SP is the main goal in Dust. You can quote 1/5 of my post if you want, it won't change this. Proto gear is nothing compared to teamplay and personnal skills. PC is the best proof. So many times we destroyed teams playing full proto because we were better coordinated and better players (in Apex or STD suits). Saying proto gear is killing the game is stupid.
I only quoted the part of your post that I was addressing. My point is that ISK is way too prevalent, and you usually see those who run proto saying they run proto coz why not? That statement there shows something is broken.
The other points you make I agree with but that doesn't mean stuff ain't broke - ISK is not a balancing factor that it should be because of exploits, that BTW still continue today. It's broke.
When I'm not deleting DUST, I farm
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IAmDuncanIdaho II
Nos Nothi
5
|
Posted - 2015.10.29 08:38:00 -
[149] - Quote
Ghost Kaisar wrote:Kalante Schiffer wrote:What could be done is to give new players a stat boost like 300 more hp and 5% more weapon damage for the mean time while they reach better gear and skills. That's what they do in elder scrolls online.. it doesn't hurt anyone. The isk is the biggest problem. I'd personally rather just give them a set of base skills, unallocated SP, and remove Militia from the game. Extra HP and damage "Just because" isn't very EVE like. Work with the system, rather than just slapping on bonuses.
I think this would be a better approach too instead of some temporary bonus that will likely confuse things when it gets removed (and when exactly would that be?). Better to not invest time in figuring that out and just narrow the gap at the baseline instead.
When I'm not deleting DUST, I farm
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Sequal's Back
Dead Man's Game
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Posted - 2015.10.29 08:50:00 -
[150] - Quote
IAmDuncanIdaho II wrote:Sequal's Back wrote:IAmDuncanIdaho II wrote:Sequal's Back wrote:Answering to the original post :
Isn't grinding to get a better gear and compete with other players the whole goal in DUST ?????
Isn't ISK supposed to be part of the balance when it comes to competing? And it is. Some players are just crazily rich because of previous broken PC mechanics. But a majority of the playerbase can't afford proto or officer gear. And I don't see where it changes the fact that grinding SP is the main goal in Dust. You can quote 1/5 of my post if you want, it won't change this. Proto gear is nothing compared to teamplay and personnal skills. PC is the best proof. So many times we destroyed teams playing full proto because we were better coordinated and better players (in Apex or STD suits). Saying proto gear is killing the game is stupid. I only quoted the part of your post that I was addressing. My point is that ISK is way too prevalent, and you usually see those who run proto saying they run proto coz why not? That statement there shows something is broken. The other points you make I agree with but that doesn't mean stuff ain't broke - ISK is not a balancing factor that it should be because of exploits, that BTW still continue today. It's broke. I completely agree with you. Isk system is broken. Some players are way too rich. A good thing would be to bring down to zero everybody's isk, and then triple the isk gains per battle. That way, people would go back on the same level, and everybody would stop hiding to save their precious isks as they know they'd earn a lot of them if they fight.
But no one would ever agree to lose their isk..
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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