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Daemonn Adima
Y.A.M.A.H
303
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Posted - 2015.10.07 21:46:00 -
[1] - Quote
Condensed from 2 buried threads, I think this information alone let's us know that something is wrong when a new player vs vet in ofc gear needs to land ~112% more shots to kill the vet. Change matchmaking ASAP. This is a huge aspect of why the game doesn't work in its current form.
Please, tryhard protostompers, help me understand why you think this is OK and working as intended?
Sorry to steal your info Shaun, I hope you don't mind me reposting it. All credit goes to him, I'm just a copypasta machine.
Shaun Iwairo wrote: I think we should also consider the effect skills have on a dropsuit.
Basic level player:
Armor Plating I Dropsuit Armor Upgrades I
+5% base dropsuit armor HP, + 2% armor module HP
Combat Rifle Proficiency 0 Augmented Ammo 0
+15% damage vs armor
Proto level player:
Armor Plating 5 Dropsuit Armor Upgrades 5
+25% base dropsuit armor HP, + 10% armor module HP
Combat Rifle Proficiency 5 Augmented Ammo 5
+35% damage vs armor
Just with these two players in the exact same same loadout, the vet gets 20% more hp from their suit and 8% more hp from their modules, and does 20% more damage. How many more shots does the newberry have to land on the vet (edit: compared to the vet on the newberry) to take them out? What other FPSs can you think of that give vets such an advantage?
"But that's just the way of New Eden"
This system works in Eve because you can pick your fights. There is no d-scan to see what's in that plex in Dust. There is no pulling range and warping off in Dust. You fight against who and whatever Scotty tells you to.
I realize this won't be a popular opinion but to me it's just crazy for Dust to not have some sort of mode where all stats are equalized. A mode where I don't have to think 'did I just die because I got outplayed or because that guy just has more hp and does more damage than me?'
I agree to a point, skills are less detrimental than STD vs PRO. I do believe that passive modifiers are detrimental enough to cause a problem.
I've been wanting to work this out for a while, so this is mostly because I'm interested to see the numbers.
Using an Assault M1 with 2 x Basic Shield Extenders, 2 x Basic Ferroscales, 2x Basic Light Damage Mods and a Combat Rifle the new player that has just unlocked the gear has: 288 Shield HP 271 Armor HP and does: 24 HP/round damage to Shield 32.8 HP/round damage to Armor
Conversely, the vet with V's in the applicable skills and augmented ammo V has: 335.1 Shield HP 314.5 Armor HP and does: 25.2 HP/round damage to shield 39.6 HP/round damage to Armor
For the new player to take down the vet they need to land (335.1/24) + (314.5/32.8) =~ 23.5 rounds For the vet to take down the new player they need to land (288/25.2) + (271/39.6) =~ 18.3 rounds
Even in the exact same suit, a new player going toe to toe with a vet needs to land about 30% more shots to come out on top.
Looks like today is going to be a numbers day for me. Keep in mind that what I outlined almost never happens, that is a vet going into a pub in STD gear.
Keeping the new player in STD gear (because let's face it, isk and SP limits are real for them) and;
Putting the vet into the same fit with everything at ADV level gives them: 372.5 Shield HP 347.5 Armor HP and they do: 27.3 HP/round to Shield 43.1 HP/round to Armor
For the new player to take down the vet they need to land (372.5/24) + (347.5/32.8) =~ 26.1 rounds For the vet to take down the new player they need to land (288/27.3) + (271/43.1) =~ 16.8 rounds
A new player going toe to toe with a vet in ADV gear needs to land about 55% more shots to come out on top.
Now things get nasty Putting the vet into the same fit with everything at PRO level gives them: 407.7 Shield HP 402.5 Armor HP and they do: 30.45 HP/round to Shield 46.8 HP/round to Armor
For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/30.45) + (271/46.8) =~ 15.2 rounds
A new player going toe to toe with a vet in PRO gear needs to land about 93% more shots to come out on top.
I admit this is a rare(ish) case, but if the vet puts on their try hard pants and pulls out an officer weapon:
For the new player to take down the vet they need to land (407.7/24) + (402.5/32.8) =~ 29.25 rounds For the vet to take down the new player they need to land (288/33.6) + (271/51.5) =~ 13.8 rounds
A new player going toe to toe with a vet in PRO gear with an OFC weapon needs to land about 112% more shots to come out on top.
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Daemonn Adima
Y.A.M.A.H
303
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Posted - 2015.10.07 22:18:00 -
[2] - Quote
That's natural dichotomy. Every game always has that and always will. Some players are inherently better than others. Except we don't balance games around that concept, we try and normalize what the players have access to so that the better players, even when stacked don't near instant kill people.
Two players with the same gear, one sucks and one wrecks - the bad player needs to take efforts to improve his game. This is FAIR. Two players in different gear who both wreck, and one loses 9/10 times because of an hp and damage advantage, isn't fair.
Can't balance someone's skill, but we can balance the way you gain advantages over other players through equipment. |
Daemonn Adima
Y.A.M.A.H
303
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Posted - 2015.10.07 22:46:00 -
[3] - Quote
You're right, I too enjoy the challenge. It's extremely satisfying to know they are spending double, triple and beyond to run that kit. I have no issue with proto here and there, it's the consistent stomps that are strangling this game to death (among the laundry list of other things).
I was gifted an APEX and standard BPO recently. Prior to that, when I was in standard and adv. I would often go is negative because I refused to leave games, even trying to play logi is impossible in some stomps because you're either all sitting back in the mcc or redline avoiding the 10 to 20 deaths coming your way.
I'm all for a challenge, but running by the numbers it's like unmodded civic trying to race a turbo fully nodded civic. **** ain't gonna happen, unless the turbo driver fails at life and can't drive the car.
Same with proto, unless you suck at the game you should be able to take anyone with lesser kit. When a newer player has to land 90-112% more shots, that's not a challenge. That's idiocy. And those numbers are not exceptionally rare cases, that's the norm now in games. Pro suits and officer weapons all day. |
Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.07 23:14:00 -
[4] - Quote
HOWDIDHEKILLME wrote:To the OP. People wouldn't risk their proto/officer gear even half as much if they aren't squaded up ( other than Thales ect. ) prolly never officer gear solo.
One or two people running good gear won't cause a stomp, squading in pubs is much more powerful. Most people will never know the feeling of seeing 12+ people from the same Corp opposing them in pubs... I saw it for years.
The playerbase is to small to divide it further. Get rid of fire teams in pubs and people will be forced to play what they can afford. Just because some people want to go full lemming at the objective and don't care about strategy because they only run cheap gear dosnt mean we all want to play that way. This isn't call of duty **** costs isk.
Do you even pub? Go play 10 games. Record how many times you die to proto/ofc players across those matches. I think you'll find its a lot more common than you think.
And you're not dividing anything. You're restricting what can be used. At any point they can choose not to use their pro/ofc kits and fight at the top of the pub brackets. Then for higher levels of play like FW and PC, anything goes. I think the only issue would be proto/ofc players who refuse to change how they play, if they queue pubs in that gear, it should fill the game with players of similar meta.
If the only detriment is pro/ofc players waiting in longer PUB queues, so be it. It will help so many aspects of the game, I could give a **** about the high end players waiting in pub queues because they refuse to change their kit.
No one is forced into anything. Like you want the "lemmings" to git gud, I want the pro/ofc stompers to git real. |
Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.07 23:30:00 -
[5] - Quote
Joseph Ridgeson wrote:I agree that this is a problem, a fairly big one earlier in the game's life. I have often wondered why the bonuses are not more flattened. For example, EVE did a massive re-work on their skills. It used to be that X Missile Operation would give you 2% damage per level and X Missile Specialization gave you like 5% more damage per level. Now Operation was an easier skill to level than Specialization, so it was easy to get a small benefit and very hard to get the huge benefit. The change made it to where the easier skill would give you the bigger number and the harder skill the smaller number. They did it with most weapon skills.
DUST could certainly do the same thing. Buff Shield, Armor, CPU, and PG on Suits but lower the effectiveness on Engineering, Electronics, and the skills that govern defensive stats. It would mean that the difference between "I have 2 million SP" and "I have 15 million SP unspent because I have everything I want" would be smaller but one would still clearly be better. Engineering would be nerfed to be only 10% PG rather than 25% but every suit would have a PG buff so that Level 5 Engineering would be the same but people with lower skills invested would have a bigger benefit.
The change can also be done by front loading skills. The first level would give you 50% of the total bonus and the next 4 levels would fill in the rest. IE, Engineering would give 12.5% more PG at level 1 but levels 2, 3, 4, and 5 would only give 3.125%. Total is still 25%.
And if DUST weren't fully dependent on like 2,200ish veterans that continue to play, I think it would be a bigger concern. There are virtually no new players coming into the game. Anyone who is still playing this game at this point is a veteran. The people that are still playing have probably been playing long enough to have amassed enough money to run prototype. It is the same thing that happened to me when I finally realized "Why am I still using Standard gear when I have 80,000,000 ISK?" That wasn't "locked PC" or "playing in Squads"; that was just "I played the game long enough that it built up." If my mediocre ass can do it, I assure that anyone can.
Trying to help the newer player now is like trying to figure out the best way to prevent white rhinos from killing people; there is a larger concern here.
+1
That would be a huge over haul, but I can see its merit for sure. It would go a long way in balancing new and veteran players.
I only disagree about the new player thing. I run into new players almost every day. Or players that have never gotten past std. or adv. gear because of time and/or the many facets of this game. I played EVE so this wasn't a totally unfamiliar interface and set up, but it took me a solid month of playing everyday to really feel confident in creating a load out and understanding the dynamics.
For totally new players I can only imagine what this or EVE would look like to untrained eyes. Combine trying to learn what is arguably the most complicated FPS and then veteran players putting them down like sick dogs, they will barely have a reason to git gud and progress. If it's not fun, why would people do it?
Learning Dust wasn't a walk in the park, and I'm surprised there's so many vets who don't give a ****. Let's complain about a dying game while we stomp on its windpipe. |
Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.08 01:24:00 -
[6] - Quote
HOWDIDHEKILLME is under the impression that players in squads are a greater detriment to pub play than the performance disparity between new and veteran players.
As you said, every other fps has this feature, yet none of the same extreme stomping at the same frequency as Dust.
I don't know how he can ignore the numbers in this very thread and instead blame a tried and true mechanic. |
Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.08 05:07:00 -
[7] - Quote
Adipem Nothi wrote:Shaun Iwairo wrote:Adipem Nothi wrote:For this reason, I'm inclined to agree that the performance disparity presently afforded by gear and SP is too significant. I appreciate that from a player on the other end of the spectrum. Adipem Nothi wrote:I personally believe that TTK is key; everyone died faster in Chromosome. I'm very much concerned that we're moving in the wrong direction with regard to TTK, and I anticipate that NPE will suffer as direct result. I guess TTK is what my numbers all boil down to. Very generally speaking a vet has a 93% higher TTK than a new player, so trying to shorten it on the higher end is inevitably going to cause death-by-stray-bullet problems on the lower end. To be fair, credit to whichever devs do the numbers on that stuff. Bringing a game to a 'playable' state, knowing that two players running the same class could have a 93% difference in TTK must be a nightmare. While I appreciate the math in the OP, the TTK disparity between a given newbro and a given vet is not necessarily a "constant" shared among all newbros and vets. HP levels vary by class, by tier and by loadout. A PRO Assault unit, for example, can fit high-end HP modules whereas a STD Assault unit cannot. Directly buffing shield extenders, for example, would benefit both the PRO and STD Cal Assault units, though the PRO unit would benefit by greater degree as the delta at complex tier would exceed that at standard or advanced tier. And compared to a Cal Commando, for instance, our Cal Assault units would benefit by far greater degree, due to difference in slot count between the two classes.Adjustments to TTK -- whether up or down -- do not impact all classes, loadouts and tiers by the same degree.
I think this example serves as an average or benchmark for performance disparity. You could do this with each faction, each class, and popular loadouts and the performance disparity will still exist at similar levels.
If someone has the time and motivation to make some spreadsheets, that'd be insightful. But i feel the numbers Shaun has ran give us enough idea that things aren't quite right.
Money is a big concern for young mercs along with SP. Veteran players have enough of both to not feel the pain. They have enough SP to counter most tactics, vehicles or loadouts. New players don't have enough money or SP to do either of those things. Essentially the gaming experience is deeper for vets, making the game seem bare bones and limiting to newer players. Combine that with performance disparity and stomps, why would people want to play this game? |
Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.08 05:40:00 -
[8] - Quote
HOWDIDHEKILLME wrote:Daemonn Adima wrote:HOWDIDHEKILLME is under the impression that players in squads are a greater detriment to pub play than the performance disparity between new and veteran players.
As you said, every other fps has this feature, yet none of the same extreme stomping at the same frequency as Dust.
I don't know how he can ignore the numbers in this very thread and instead blame a tried and true mechanic. Ever seen sax's video " one squad 140 kills " yeah totally not a thing.
What gear were they running? I have not seen most Dust videos as I started playing roughly 2 months ago.
And providing a single anecdotal example doesn't serve to make a very good point. Remember, single examples usually serve as exceptions, not rules.
If you can provide any data on your points, we could at least have an intelligent debate. Everything you bring up is anecdotal at best. |
Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.08 05:49:00 -
[9] - Quote
Ateroith wrote:MAKE IT HAPPEN MAKE IT HAPPEN MAKE IT HAPPEN
lol Today I was playing a match, then I realized there was a protostomp team on the other end. At the end of the game, I mailed him asking not to use proto gear in pubs, and told him that he was ruining the game. He gave me the classic middle finger. I was laughing because this guy got all his points from Warbarges and Core Locuses, and he told me to F off. This guy xD
Seems the typical response. I tried to ask one player to squad with me and run adv. gear, instead of proto. Was called a scrub (even though I killed him several times) and then blocked.
What's with the attitude? Some people need to drop the ego and be real for a minute, this **** is whack. |
Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.08 05:59:00 -
[10] - Quote
Ateroith wrote:Daemonn Adima wrote:HOWDIDHEKILLME wrote:Daemonn Adima wrote:HOWDIDHEKILLME is under the impression that players in squads are a greater detriment to pub play than the performance disparity between new and veteran players.
As you said, every other fps has this feature, yet none of the same extreme stomping at the same frequency as Dust.
I don't know how he can ignore the numbers in this very thread and instead blame a tried and true mechanic. Ever seen sax's video " one squad 140 kills " yeah totally not a thing. What gear were they running? I have not seen most Dust videos as I started playing roughly 2 months ago. And providing a single anecdotal example doesn't serve to make a very good point. Remember, single examples usually serve as exceptions, not rules. If you can provide any data on your points, we could at least have an intelligent debate. Everything you bring up is anecdotal at best. If you have only been playing for 2 months, then I need to step up my forum game. You've got more likes than me xD
It's mostly a conspiracy, I like all my posts with my alts. |
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Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.08 06:02:00 -
[11] - Quote
Leovarian L Lavitz wrote:We can normalize hp modules like weapons, Std module adv module + 7% Pro module + 3% (or just 10% more than std)
This means that a pro suit fit the same as a Std suit but pro, will have 10% more hp and damage
We can change proficiency to reduce counter profile loss instead of bonusing its profile damage
Eg: combat rifle proficiency 3% damage to armor per level Becomes +3% reduction to shield penalty per level (20%reduction per level) Eg: laser rifle 3% damage to shields per level Becomes +4% reduction to armor penalty per level (20% reduction per level)
I like this idea, but it might be touching to many variables. |
Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.08 08:21:00 -
[12] - Quote
HOWDIDHEKILLME wrote:Daemonn Adima wrote:HOWDIDHEKILLME wrote:Daemonn Adima wrote:HOWDIDHEKILLME is under the impression that players in squads are a greater detriment to pub play than the performance disparity between new and veteran players.
As you said, every other fps has this feature, yet none of the same extreme stomping at the same frequency as Dust.
I don't know how he can ignore the numbers in this very thread and instead blame a tried and true mechanic. Ever seen sax's video " one squad 140 kills " yeah totally not a thing. What gear were they running? I have not seen most Dust videos as I started playing roughly 2 months ago. And providing a single anecdotal example doesn't serve to make a very good point. Remember, single examples usually serve as exceptions, not rules. If you can provide any data on your points, we could at least have an intelligent debate. Everything you bring up is anecdotal at best. 2 months and you'r complaining Jesus. I was complaining about proto stomps 2 years ago. I now have the experience to form an opinion. You have no idea how much more balanced it is now than then. Ever been Thales (or rail turret or missiled for that matter) sniped from 599m? I have. I doubt you even have all your core skills, one suit, one weapon, a sidearm, and one piece of equipment to max. 2 months and you even think for one second you know this game better than someone who has earned over 250 million sp solo? Your knowledge of the game is ****, you don't know what the **** your talking about. I've tried to point out the real problem but your a moron. I may just delete all my low end fittings (3/4 of my fits) and build just proto and officer fits only just to spite you personally.
You sound mad. The state of the game has nothing to do with the past. Its about the current state.
Sorry your opinions are so underdeveloped after 150mil sp and two years later. Sounds like you need more education in real life. Thanks for your input though. |
Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.08 08:23:00 -
[13] - Quote
HOWDIDHEKILLME wrote:Meee One wrote:Simple solution? PvE.
Or a training mode that costs 10,000 isk,but rewards 1/2,2/3 SP. Endless clones on both sides. You can deploy in any of your preset fits for free. And leave/collect your SP anytime. As well as your K/D shown upon leaving.
Can't be used for events of course.
*possibly Randomized gamemodes selected every XX minutes of play. (to redeploy) Ever seen the first dust advertising videos... PvE is the main reason I started playing... It will never happen.
Don't let the door hit you on the way out. Keep your fingers crossed for that PvE though! See ya! |
Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.08 11:15:00 -
[14] - Quote
HOWDIDHEKILLME wrote:Daemonn Adima wrote:HOWDIDHEKILLME wrote:Meee One wrote:Simple solution? PvE.
Or a training mode that costs 10,000 isk,but rewards 1/2,2/3 SP. Endless clones on both sides. You can deploy in any of your preset fits for free. And leave/collect your SP anytime. As well as your K/D shown upon leaving.
Can't be used for events of course.
*possibly Randomized gamemodes selected every XX minutes of play. (to redeploy) Ever seen the first dust advertising videos... PvE is the main reason I started playing... It will never happen. Don't let the door hit you on the way out. Keep your fingers crossed for that PvE though! See ya! Was here long before you, il be here long after.
Amazing as you bring nothing to the table. You're a blight by definition.
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Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.08 18:19:00 -
[15] - Quote
Press is a ******* moron and so are you. Go jerk off in his tank together. |
Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.08 18:22:00 -
[16] - Quote
What kind of drugs are you guys using that leads you to believe that squads are more of a detriment that the performance disparity between suits? I mean get real you ******* assclowns, both your posts are now hidden as you bring nothing to the table besides your anecdotal butt dynos. STFU or provide data and facts. |
Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.08 18:27:00 -
[17] - Quote
Press Attache wrote:Shaun Iwairo wrote:HOWDIDHEKILLME wrote:One or two people running good gear won't cause a stomp, squading in pubs is much more powerful. xavier zor wrote:a lot of people here know this feeling. keep your random sh*t talking out of serious threads. I'm willing to concede I'm completely missing something here, but: Nearly every other fps has a 'squad' mechanic, yet very few of them suffer the frequency of pubstomping that Dust does. Other than the gear that squadded up mercs run, what makes squads in Dust so much more powerful? Because any suit encountering a handful of randoms will still get melted. A squad however can choose to have a buffer tanked slayer and a logi with them. The tactical advantages of teamwork in this game are far more important than any individual fit. A squad of 100 million SP players should have almost every role covered. They become a highly flexible lawn mower for unsquaded players.
You are dumb as hell. Go play the ******* game before posting. You play FW and sit in a pro tank all game, then leave when the map doesn't suit you.
Squads are in every single FPS. Coordinating will never end. Because you can't squad up in a lobby somehow means that players won't work together in pub matches? We have VC, I can ask anyone to go logi or heavy while I play a compliment role.
You guys just don't want to admit you're the problem. Taking squads out will not stop protostomping.
What's wrong with you guys? Are you that attached to your pro gear in pubs? |
Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.08 18:33:00 -
[18] - Quote
Alcina Nektaria wrote:If you really double down and think about it, there are many factors that play into the imbalance of games.
- For one, there are the exploits in which higher tiered players can get put in a match vs lower tiered players just from having a low tier player as their squad leader.
- Another issue is that of Scotty randomly filling matches because there is such a huge divide between solo players vs squads. If we had a mechanic for solo players to queue into matches where there are only other solo players that would be a viable fix and also a means for actually testing the theory that "squads are too op"
- Toss in the next issue being that people don't usually run conventional suits in pubs. Lezbehonest....pubs are a breeding ground for testing which fits work vs which don't.
- Along with the point above, lets look into the fact that I can GUARANTEE that close to half of the player base don't know what a proper fit looks like for their racial class.
- Lets also take a look at the fact that people test other roles that may have piqued their interests and don't quite understand how the role is actually SUPPOSED to be played.
- Then there are people with absolutely no brain that don't understand you have to pay attention to what's going on around you and adapt to various situations.
- There are also people who have good gun game, and those who can't aim to save their lives and Auto Aim can't even help them. (Telling these players to give up or quit is not a solution, maybe we should be encouraging them to try another role such as uplink deployment, or speed hacking, or even just a transport role. Fly an ADS or drive an LAV around with a mobile CRU)
- Among many other reasons I won't continue to list, there is the fact that MANY don't understand tactics or how certain maps are supposed to be played. This has EVERYTHING to do with the way you approach the objective(s) to flanking, to uplink deployment (i hate you assholes who put uplinks super high on towers right above the enemy where the only way to get down is hopping down into a whole mass of red)
The list honestly goes on and on, but what it comes down to is a need for compromise on both ends. Adding in a seperate solo mode and also the community stepping up to help the noobs out. I gave some fresh newbie a Spartan Assault BPO so that he could see a semi-decent fit on a Gal Assault, but also so that he could make some money and take all the risks he wanted with no penalty (but only to his KDR which is not evenrelevant statistic)
You're absolutely right on most points, except you can't really modify or balance the game around those factors.
When on average, a new player has to land 90% more shots than a veteran, something is wrong. The disparity is too great and even veterans admit they can feel the gap in performance.
This is the main cause of stomping, not squads. Take 4 people into a game with tactics and put me on the other team. If we are on similar MU, that squad will die. There are absolutely ways to counter squad tactics, but how do you counter the disparity performance when it averages the numbers we've posted? |
Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.08 19:06:00 -
[19] - Quote
Why does every FPS allow squads if they are the largest detriment to balanced play?
YOU'RE WRONG. Get over it. |
Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.08 20:23:00 -
[20] - Quote
HOWDIDHEKILLME wrote:Daemonn Adima wrote:Press is a ******* moron and so are you. Go jerk off in his tank together. We're to busy bending your mom like an accordion... How's her back?
Wut?
Your posts are now hidden. Contrubute to the discussion or gtfo.
Thanks. |
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Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.08 20:25:00 -
[21] - Quote
Bob Fleb wrote:Daemonn Adima wrote:Why does every FPS allow squads if they are the largest detriment to balanced play?
YOU'RE WRONG. Get over it. I agree with you but chill man, chill.
It's like talking to a wall with these guys, then they insist on coming into threads with the idea that one YouTube video, setting all details aside, is proof that they are right.
Guess that's what I get for thinking they had any shred of intelligence or logic. Don't argue with idiots because they drag you down to their level and then beat you with experience. |
Daemonn Adima
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339
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Posted - 2015.10.09 08:27:00 -
[22] - Quote
Shaun Iwairo wrote:Chill out dudes. Everyone has their reasons for thinking what they think.
I can see where the people that say squads contribute to pubstomping are coming from - If you know your mate is going to run proto then you're more likely to yourself. Apart from shared scans, any other advantages that squads give (communication, organizing roles, etc.) are not unique to Dust and so are unlikely to be a contributor to pubstomping. So if tiers were locked then squads in Dust would function as they do in every other fps and IMO wouldn't need changing/removing. Having said that, I do agree that a solo queue would give Scotty a better chance at balancing matches as far as MU goes.
You're right, I just get frustrated when people choose to ignore facts and data. Even if this is somewhat general, at least it's an effort to clarify the performance disparity. It's one thing to debate without metrics because they may not be available in every case, but here we have a benchmark to work with.
Of course this isn't every encounter, but this is an example based on current implementations in the game. If we can find these averages using a limited example, it's not far off to reason that other examples will fall similarly in line.
It's also not impossible to try and work this data out if you really want to make an argument against meta locks or tiers. Using available in game data, compare all factions, all suits and multiple popular load outs. The possible match ups to compute is vast, but not insurmountable.
What Shaun has done is provide a basic example and I thank him very much for that. And if anyone is willing to work further to possibly provide all faction assault suit match ups, you'd be a saint. I'm on vacation in Hawaii, curious how Foxfour is working out as I am a Gallente loyalist... when I'm back I'll start running numbers.
So, how is the hotfix? |
Daemonn Adima
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Posted - 2015.10.09 19:59:00 -
[23] - Quote
Press is so dense, he doesn't realize when players start playing they have to budget or they can't afford to play how they want.
The only myth here is that you might be intelligent. But you're proving us all right about your level of comprehension. |
Daemonn Adima
Y.A.M.A.H
350
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Posted - 2015.10.10 03:01:00 -
[24] - Quote
Press Attache wrote:Nirwanda Vaughns wrote:
it was full proto vs full std so a std suit fit with all std tank modules and a proto suit of the same type with a full high end tank, it wasn't exaclty all proto but it was a suit that was built to have as many hp as possible same as the std. it was mainly the armour suits where the biggest difference and also back when STD suits had lower slots. a 3 low slot gal assault vs a 5 slot proto gall assault has a huge hp difference. things have changed slightly in recent patches but there is still a big difference. a new person doesn't have the fitting skills to get as much stuff on either so it will alwyas be like iceskating uphill.
with such a low playerbase, even with the matchmaking the way it is, there is very little way of getting away from try hards unless you're in a squad with other noobs. having a seperate meta locked mode for noobs and vets allows things to be a little more balanced
Oh, so your reference point about proto and standard balance was from before they gave standard suits a ton of slots. That is an irrelevant comparison. In the game that we are actually playing that 800 hp gap doesn't exist. What is a tryhard to you? Because the way you seem to be using it would imply that it is anyone who can afford to run better gear longer than you can. That is not a tryhard, just someone who is doing better at the fiscal side of the game.
Do you not realize players don't start with access to proto? Most of these arguments against stomping aren't coming from poor vets who "can't afford to run proto".
You're not better at the game, you've just been playing it longer.
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Daemonn Adima
Y.A.M.A.H
350
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Posted - 2015.10.10 06:06:00 -
[25] - Quote
Vicious Minotaur wrote:???? wrote:
The power gap is built in to the game by design, it helps as an economic incentive to new players to buy Aurum to shorten the grind.
I'd just like to point out that: 1) Rattati has been working on excising the "power gap" from the game (slot normalization, possible power core in the future) 2) EVE has been engaging in tiericide to lessen the "power gap" (or so I've been led to believe) 3) DUSTs "power gap" was implemented by incompetent developers that are no longer working on DUST because they were bad 4) This pace is shltpost central Carry on engaging in uncivil discourse.
I'd let you ram me with your horns if I could. You're dead on, except that we tried to keep it civil until the trolls arrived. Their posts are hidden and I welcome CIVIL discourse to continue, even if I lost my cool for a minute.
So we have solo queue, SP tiers, MU tiers and normalizing of passive bonuses.
Solo queue is probably the easiest to implement. Changing passive bonuses touches too many moving pieces to consider it as a quick fix. Tier locking is kind of in the middle, I'm no programmer so I can't speak to those elements. It does seem like a decent middle of the road fix at this point compared to other options.
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Daemonn Adima
Y.A.M.A.H
354
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Posted - 2015.10.11 08:45:00 -
[26] - Quote
Can't wait to try the AR since the hotfix. I hear the wolf cries and can't wait to validate them! |
Daemonn Adima
Y.A.M.A.H
354
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Posted - 2015.10.11 11:02:00 -
[27] - Quote
Summa Militum wrote:Daemonn Adima wrote:Can't wait to try the AR since the hotfix. I hear the wolf cries and can't wait to validate them! You haven't tried it yet? It's awesome. At range it is completely useless but up close it is beastly.
I'm on vacation in Hawaii until tomorrow. Just met a military C-130 pI lot who offered to take us on the plane and show us the attack helicopters. Will lost pics tomorow! |
Daemonn Adima
Y.A.M.A.H
355
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Posted - 2015.10.12 10:33:00 -
[28] - Quote
Bradric Banewolf wrote:Pro stompers don't care about the community. They care about themselves.
Also, they're are players that squad up and step up to the challenge against pro stompers. I do it all the time with a strong squad. Those stompers hate me, or any player with the backbone to fight back in equal gear.
They claim they want new players, and want the game to grow. In reality they don't want a challenge. They just want more targets, and shorter Queues lol!
That's why alot of them run mods. They're not actually that good. If they were they wouldn't mod. It's really quite simple.
What's broken in this game more than proto stomping is the lack of team work! Before complaining about stomps get in squad ffs! You guys cry about this solo mode bs because you lack teamwork and tactics. You don't want to think or slow down enough to work together. You should see some of these "PC" teams now lol! Guys substituting tactics and teamwork for mods and glitches lol!
I call it the domination syndrome! If anything, every mode should have friendly fire! I mean just the other day I was playing a PC where I was thankful I was Gallente for my rep bonus lol! I had pubstars leaping around with Mass drivers and Bons shotguns smh. I spent more time running away from undisciplined panic fire than I did the enemy lol ...
P.F.T.C. ... CCP, every noobs isn't ready for every weapon. There should be a certain level of tactical play reached before you can unlock bon's, core Nade, and MD's lol! Js
The playerbase lacks tactics and control, especially in PC. I got it, guys have mods and use glitches, but it doesn't make them unstoppable. I believe it causes lag, but all these overly biased tech wannabes keep claiming it's all CCP's fault lol! *shrugs*
All things equal, if they didn't use mods alot of you will still lose because you never work together in the 1st darn place?! You run pubs all day, mostly dom, then squad up 16 deep, tell dumb*ss jokes, make stupid racial comments, and lose horribly?! Promptly after getting completely redlined you return to dom to make yourself feel better by camping a roof with a MD lol!
While you're complaining about guys who proto stomp, you've failed to realized your true problem. A serious lack of communication!
I've been running with friends, conversing, and helping some newer players with fits and tactics in my channel "fighthouse". Anyone can join and chit chat. Everyone is welcome! All I ask is keep the topics on the game, and the hate to a minimum. For vets who truly want to help new players, or players looking for solid advice. The chat isn't password protected, and is open to anyone.
In the last couple of days we've discussed tons of tactics, dropsuits, and vehicles. Helping me, or really me helping him, is Tread loudly 2 and a few others dropping in and out. We just discuss tactics and run squad. Talk about all sorts of stuff, and I've found out that alot of players just don't know tons! To any new players out there... READ THE STATS!
Look if you guys are looking for an easy game go play COD.... or play dom?!
If you want to get into some challenging fights learn to work as a team, and play FW and PC.
All I ask is you don't take away the game the rest of us love because you're too lazy to read, and too socially awkward to squad.
Now I know the modding is a nuisance, believe me, but honestly you guys allow it more than CCP! Just don't play with or against them. *shrugs*
Guys complain about guys leaving battle, but honestly I don't blame them sometimes. I'm not playing repeated matches against kaizuka sniper lol! Not gone happen. He's gotta log off at some point, and dust isn't my job. When he's gone or bored of waiting for someone to cheat, he'll leave. *shrugs*
While we wait for CCP to realize the playerbase is dwindling, let's help mitigate the bs. It may take CCP awhile to realize the community is against such activity. It took them forever to figure out that the community actually wanted to keep this game alive lol! So bare with them on the issue.
In the meantime just know that some poor saps in this game have been tricked, like black people and nikes, into believing KD is more than just a number on the TV screen lol! Let em have it I say!
If you want the game to be better than help out, and stop complaining just to complain.
While I agree with most of what you've said, I feel your point on communication and squads is moot. A vet team, in better gear (not just proto, but adv. / proto mix) using the same level of communication and squad tactics as you propose noobs should use, which would mean they would win by default unless all the new players were more skilled than them. While possible, that's why they are called noobs and vets, labels that demonstrate the experience gap between them.
Again, while it does not always directly translate in every encounter because of general gun game skills, the hp and dmg advantage combined with similar level of teamwork and communication means the vets will win unless they all have worse gun game.
Outside of that I feel you've brought up some very valid points. |
Daemonn Adima
Y.A.M.A.H
431
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Posted - 2015.10.22 16:45:00 -
[29] - Quote
Thor Odinson42 wrote:Aeon Amadi wrote:Daemonn Adima wrote:That's natural dichotomy. Every game always has that and always will. Some players are inherently better than others. Except we don't balance games around that concept, we try and normalize what the players have access to so that the better players, even when stacked don't near instant kill people.
Two players with the same gear, one sucks and one wrecks - the bad player needs to take efforts to improve his game. This is FAIR. Two players in different gear who both wreck, and one loses 9/10 times because of an hp and damage advantage, isn't fair.
Can't balance someone's skill, but we can balance the way you gain advantages over other players through equipment. Pretty much nailed it. Which is why I am as passionate about the in-game economy as I am. I dislike that players have enormous wealths of ISK and I feel that a lot of problems stem from passive generation (PC farming, Warbarge modules) and exempted generation (BPOs, APEX BPOs). A lot of the time I hear these arguments that skill > gear but no-one ever mentions what happens when you have skill AND gear or when a player has low skill and low gear. How do you balance that? IMO, tiercide is something we desperately need even still but something we can never get because of past sins. There shouldn't be this whole MLT/STD/ADV/Proto/Officer thing... but because we offered players BPOs and APEXs, we're screwed into having it. We can't get away from it without basically invalidating the real-life money players have spent. We also can't strip players of their enormous ISK wallets. And because of that players will -always- have some form of mechanical advantage over others. Either because they paid real money and now never have to spend ISK again or because they were around for PC ISK farming and will never be able to spend all of what they have. They'll always be exempted from having to pay ISK and can use the ISK they save en masse to fund powerful gear. It's frustrating as hell. A new player coming into this game has neither of these advantages and must rely -EXCLUSIVELY- on their own player skill in order to just scrape by and survive. I feel like there's nothing we can do about it because people want to retain their real money investments and want to keep the isk they -coughs- "earned". What's worse is that when we port - if we port - we'll likely have to carry these sins over and introduce them to a whole new player base. It's going to leave a pretty bitter first impression and I don't think it's going to go over well in the reviews and feedback. But yanno. People want their "I Win" button. Game health be damned. Good job playerbase. Soraya 2.0 only worse. Let's make Dust only appeal to people who hate themselves and want fun to come in the form of misery and grinding. And let's be clear kids. This guy does not play Dust. He has no idea how these things are affecting gameplay aside from a spreadsheet shared with him by CCP. Honestly can you imagine how hard it would be for most of this playerbase if the only thing they could do for ISK generation was militia gear in pub matches? Oh yeah, we saw that for 2.5 years. It was clear for a long time that the only people that could afford to step up their gear were players willing to spend lots of AUR or had ridiculous KDRs, now that that's not the case some dude who doesn't even play Dust wants to take it all away.
So what is your solution then?
I also don't think anyone wants everyone running around in militia gear, but the performance disparity between min and max level kit is egregious. |
Daemonn Adima
Y.A.M.A.H
497
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Posted - 2015.10.28 07:03:00 -
[30] - Quote
DiablosMajora wrote:Aeon Amadi wrote:Daemonn Adima wrote:That's natural dichotomy. Every game always has that and always will. Some players are inherently better than others. Except we don't balance games around that concept, we try and normalize what the players have access to so that the better players, even when stacked don't near instant kill people.
Two players with the same gear, one sucks and one wrecks - the bad player needs to take efforts to improve his game. This is FAIR. Two players in different gear who both wreck, and one loses 9/10 times because of an hp and damage advantage, isn't fair.
Can't balance someone's skill, but we can balance the way you gain advantages over other players through equipment. Pretty much nailed it. Which is why I am as passionate about the in-game economy as I am. I dislike that players have enormous wealths of ISK and I feel that a lot of problems stem from passive generation (PC farming, Warbarge modules) and exempted generation (BPOs, APEX BPOs). A lot of the time I hear these arguments that skill > gear but no-one ever mentions what happens when you have skill AND gear or when a player has low skill and low gear. How do you balance that? IMO, tiercide is something we desperately need even still but something we can never get because of past sins. There shouldn't be this whole MLT/STD/ADV/Proto/Officer thing... but because we offered players BPOs and APEXs, we're screwed into having it. We can't get away from it without basically invalidating the real-life money players have spent. We also can't strip players of their enormous ISK wallets. And because of that players will -always- have some form of mechanical advantage over others. Either because they paid real money and now never have to spend ISK again or because they were around for PC ISK farming and will never be able to spend all of what they have. They'll always be exempted from having to pay ISK and can use the ISK they save en masse to fund powerful gear. It's frustrating as hell. A new player coming into this game has neither of these advantages and must rely -EXCLUSIVELY- on their own player skill in order to just scrape by and survive. I feel like there's nothing we can do about it because people want to retain their real money investments and want to keep the isk they -coughs- "earned". What's worse is that when we port - if we port - we'll likely have to carry these sins over and introduce them to a whole new player base. It's going to leave a pretty bitter first impression and I don't think it's going to go over well in the reviews and feedback. But yanno. People want their "I Win" button. Game health be damned. Why not take babby steps into fixing that MLT/STD/ADV/Proto/Officer disparity like is currently being done with Officer gear? Have mechanics in place to drain the current supply SLOWLY OVER TIME and incentivizing a switch to tiericide. If there was a proper market with Buy & Sell orders like EVE has, I think this process could be sped up to spread out the current supply of gear among many players whom will then use it up, as opposed to powerful gear being in the hands of few that drain it slowly. TLDR, have mechanics to very slowly get rid of the currently existing gear and incentivize switching to a tiericide model
I agree with the idea that any major change should be well thought out and perhaps introduced incrementally. |
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Daemonn Adima
Y.A.M.A.H
499
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Posted - 2015.10.28 20:05:00 -
[31] - Quote
Burnwall Rep Tool wrote:Sequal's Back wrote:Answering to the original post :
Isn't grinding to get a better gear and compete with other players the whole goal in DUST ?????
Yes a newberry with no SP or skills will get rekt. But we all got rekt (and still are sometimes), but we kept playing and we grinded more SP to become "vets".
Dust would've been a really bad call of duty if the difference you get by grinding would've been less than what you're saying. That's the RPG part of dust and what makes it different than any other FPS. The people advocating for stripping the game down want a free call of duty clone with poor performance, sloppy controls, and bad maps I guess.
I don't know of a single person who advocates " stripping the game down". Even in this very thread, the main proposed solution is meta locks, nothing is being removed, not even proto and officer!
And starting out getting rekt was a lot different than today. Today its about pure hp/dmg advantage. Players aren't complaining they can't win games because of epic coordination or Teamwork by the enemy. They complain about how hard it is to kill some people and how easy they die.
We all know what they are talking about, the TTK disparity between max and min is just insane! This isn't a complaint to win more games... Losing is natural! But having poor quality games isn't. Noobs want to be able to feel like they can win fights against vets based on their skill, not time invested into the game. |
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