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BARAGAMOS
Kinsho Swords Caldari State
278
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Posted - 2015.10.08 03:29:00 -
[31] - Quote
Ahkhomi Cypher wrote:We also have to look at skill level and not just level of gear because some people just suck at the game while others are better.
Through all of this meta talk thats one bigass factor that people are leaving out of the equation.
Some people suck at the game. Some people are really good at it.
In a PC you can kinda expect guys like D4GG3R and Arianna to do well. In a meta locked/tier locked game mode they're still gonna be styling on hoes.
Did this guy read this before he posted?????
93.% is not a gap you ever overcome with "good".....that means you get owned unless you meet the other guy at 53% of his EHP. Also remember you have to be better than good because that proto weapon is more accurate as well. That means in many cases new players don't even have enough rounds in a clip to finish a proto player. It also means if you meet him at full health he walks away at almost half health and can numerically still finish another player off. That is a virtual 2 : 1 guarantee.
Another thing some of you might not want to hear but need to understand....THERE IS NO ACTUAL SKILL INVOLVED IN A FPS. It's a GAME and in truth involves no actual skill that you can improve. Understand what skills are...moving your thumbs is not a skill. You can get better at playing the game by making better decisions because you understand the matchup and maps, but the limited set of variables in the game (which revolve mostly around gear and SPs) does not allow anyone to "break" the game. There are activities you can do to pad your stats but if you are playing in your MU the K/D will normalize. This is because if you are playing someone on completely even footing 1v1 believe it or not most are just as skilled at moving their thumbs as you are. So unless you are using exploits(including FOTM), KMB macros, hit detection dancing, playing out of your MU, or sqauding (which is part of the social aspect of the game) you will not routinely outplay people of your SP level.
The key is not putting the low SP players in with the high or making solo players constantly go up against squads. Those new guys need an environment to play in where you don't have losers simply picking on them.
As for people owning..no they will not.(For one you just mentioned two people that never run solo) Math, again, bears that out. There is a reason that guys that stay about six months suddenly turn their K/D and WP generation around. They finally have their cores maxed and a couple roles proto. Then they can adapt to the game as it flows more. Try being a guy with 10 mill SP all in Cal stuff and finding out 10 players on the other team are running scramblers. Its not going to go well for you. On the other hand if you have even 50 mill you have multiple roles, suits, and AV options available. The people with more SPs have many more options to counter the other teams play style. That is a big deal.
Essentially you can't "good" your way past the gear and SP gap. Math is math and some players will always play better than others, but not 30 to 1 better. In truth without padding not even 3 to 1 better. |
BARAGAMOS
Kinsho Swords Caldari State
278
|
Posted - 2015.10.08 03:33:00 -
[32] - Quote
Lost Apollo wrote:maybe deadcatz wrote:I kinda run apex or standard suits only in pubs. I have 500 sheild and 194 armour (rasetsu) or 440ish armour and 194sheilds(in my gall assault) I repair and regen sheild really quickly at the cost of super stacked HP. Just apply enough alpha damage before I can react or wear me down from multiple fights.
Becuase everyone deserves a fair chance. I avoid reps by logis(they can wp ***** off of someone who is actually trying) I don't always die to milita but when I do its because he saw me near dead after giving someone in proto a whuping with a supposedly "underpowered weapon" (assault rifles best ftw beetches). Only in PC or sometimes fw I will run proto. Maybe one match of pubs in proto but that's when I feel like I have some isk to spare. I have never seen a person from your corp that doesn't run proto gear man. FW, pubs, PC... it is always proto... Of course, I have never ran into you that I can recall tbh.
Man, just gonna say I see the same from the Moose knuckles... What's worse I see your guys farming the low MU early in the day when I watch my friends games. Nothing personal, and I agree with what you said about that corp, but you are the preverbal pot calling the kettle black there. |
BARAGAMOS
Kinsho Swords Caldari State
278
|
Posted - 2015.10.08 03:42:00 -
[33] - Quote
Daemonn Adima wrote:You're right, I too enjoy the challenge. It's extremely satisfying to know they are spending double, triple and beyond to run that kit. I have no issue with proto here and there, it's the consistent stomps that are strangling this game to death (among the laundry list of other things).
I was gifted an APEX and standard BPO recently. Prior to that, when I was in standard and adv. I would often go is negative because I refused to leave games, even trying to play logi is impossible in some stomps because you're either all sitting back in the mcc or redline avoiding the 10 to 20 deaths coming your way.
I'm all for a challenge, but running by the numbers it's like unmodded civic trying to race a turbo fully nodded civic. **** ain't gonna happen, unless the turbo driver fails at life and can't drive the car.
Same with proto, unless you suck at the game you should be able to take anyone with lesser kit. When a newer player has to land 90-112% more shots, that's not a challenge. That's idiocy. And those numbers are not exceptionally rare cases, that's the norm now in games. Pro suits and officer weapons all day.
What you have to understand is that the game's economy is broken..... Those guys going 15/5 on proto are losing money, but have so much from PC that they will never go broke. They can't understand that they are actually bad at DUST. They see K/D and confuse it with making money. As a Merc making money every game is the goal. Once you remove the financial limitations players will naturally crutch the proto. They have no reason not to.
If you want to stop stomping..easy...just reset assets and kill the broken PC system. Its lagggy and usless. Of topic, but it is the root of the issue.
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MrShooter01
Ustio Mercenary Squadron
1
|
Posted - 2015.10.08 03:52:00 -
[34] - Quote
Lost Apollo wrote:I can agree that pubstomping sucks. I really hate corps like Carne Con Papas. Protostompers in pubs, all the time. Proto and officer stomps all damn day. It amazes me that an AR can out-range a RR, and out dps the damn thing too. I have around 700 eHP on my Rasetsu and these mother ******* melt me like butter.
However, MKNP (Moose Knuckle Pros) has been doing well lately. Me and my squad run either starter fits or LP/Apex suits and we stomp sometimes. My CEO went 30/18 and I went 29/10.
The thought behind that is, as some have stated, skill level. I believe some type of gear lock would help to reduce stomps.
After a certain point, I switch to a dirt cheap spite fit and just try to cost them their gear
Five complex plates and 700 dps isn't going to save you from a forge shot or plasma cannon round, and your myo stacking Experimental ACR logibro can't stab a needle into the smouldering remains of your officer suit if its been blown into chunky salsa |
Shaun Iwairo
Simple Minded People Pty. Ltd.
37
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Posted - 2015.10.08 03:53:00 -
[35] - Quote
Adipem Nothi wrote:Shaun Iwairo wrote: If the difference in stats between STD/ADV/PRO/OFC and also those provided by skills were all brought closer in line with each other then making tweaks to a more global TTK goal would be much easier. Even if it's just in one unique mode, removing the effect of those differences completely would bring on some of the most balanced gameplay Dust has ever seen. Scotty has a pretty good idea of the skill of the players he's putting up against each other, but he has no idea what gear they're going to bring.
I don't know what you mean by "more global TTK goal", but I also favor the idea of slight performance advantages at exponentially increasing costs. Gear and SP should afford only a slight advantage in combat ... Specifically how to go about getting there -- and whether or not it'd be a good idea for DUST at this juncture -- I honestly don't know. But I do know that performance disparity at opposing ends of the experience spectrum has worsened with HP Creep, and I doubt seriously that a solution to this problem will be found in more HP Creep.
I can see how you got there, but I am absolutely not suggesting more HP without the corresponding changes to DPS. You are spot on when you say that the TTK in Dust is a bit too long as it is.
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N
3
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Posted - 2015.10.08 04:21:00 -
[36] - Quote
KGB Sleep wrote:HTFU cheapskates
Don't tell me how to live my life.
CQC gun in CQC= OMFG I WAS KILLED IN CQC!
Skill of a newberry ATM, but don't worry ill get better (i think)
/Z)/V//V
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xavier zor
XxAMBUSH FTWxX
2
|
Posted - 2015.10.08 04:23:00 -
[37] - Quote
PARKOUR PRACTIONER wrote:KGB Sleep wrote:HTFU cheapskates Don't tell me how to live my life.
HTFU
sLaYeR
I'm a knifing pussy ^-^/
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chill penguin
Red and Silver Hand
600
|
Posted - 2015.10.08 04:28:00 -
[38] - Quote
xavier zor wrote:PARKOUR PRACTIONER wrote:KGB Sleep wrote:HTFU cheapskates Don't tell me how to live my life. HTFU You definitely need a huge dose of HTFU.
VAHZZ.'s alt, because like Badger, i ain't scuuurred.
#freecubs
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Vicious Minotaur
3
|
Posted - 2015.10.08 04:51:00 -
[39] - Quote
Imma just make another post asking:
Why the hell does anything other than proto/officer exist? Militia? Standard? Advanced? Why do those three tiers exist? It does not make sense. They are obsolete: worthless. They have no reason being here. They are just borked...
We have five tiers of equipment. FIVE. I can't think of any way to legitimize that shlt. Not only do we need to find a way to balance teams/ matchmaking with regards to player skill, but we have to add on top of that FIVE GOD DAMNED TIERS TO BALANCE, TOO.
Dafuq is with that?
Minotaurs are sexy.
Unlike you... Jerkoff. Go to your hole and rot there, you filthy piece of garbage.
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Summa Militum
Art.of.Death
1
|
Posted - 2015.10.08 04:54:00 -
[40] - Quote
Mortishai Belmont wrote:And if you do manage to kill them, what's the % of isk loss compared to yours?
I think they lose like 10,000% more isk then you do so, how is that not fair?
Your logic is ****** and you are clearly delusional. |
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HOWDIDHEKILLME
Dying to Reload
1
|
Posted - 2015.10.08 05:03:00 -
[41] - Quote
Daemonn Adima wrote:HOWDIDHEKILLME wrote:To the OP. People wouldn't risk their proto/officer gear even half as much if they aren't squaded up ( other than Thales ect. ) prolly never officer gear solo.
One or two people running good gear won't cause a stomp, squading in pubs is much more powerful. Most people will never know the feeling of seeing 12+ people from the same Corp opposing them in pubs... I saw it for years.
The playerbase is to small to divide it further. Get rid of fire teams in pubs and people will be forced to play what they can afford. Just because some people want to go full lemming at the objective and don't care about strategy because they only run cheap gear dosnt mean we all want to play that way. This isn't call of duty **** costs isk. Do you even pub? Go play 10 games. Record how many times you die to proto/ofc players across those matches. I think you'll find its a lot more common than you think. And you're not dividing anything. You're restricting what can be used. At any point they can choose not to use their pro/ofc kits and fight at the top of the pub brackets. Then for higher levels of play like FW and PC, anything goes. I think the only issue would be proto/ofc players who refuse to change how they play, if they queue pubs in that gear, it should fill the game with players of similar meta. If the only detriment is pro/ofc players waiting in longer PUB queues, so be it. It will help so many aspects of the game, I could give a **** about the high end players waiting in pub queues because they refuse to change their kit. No one is forced into anything. Like you want the "lemmings" to git gud, I want the pro/ofc stompers to git real.
I only run pubs ( because I almost always run solo ). Two different tiers Is dividing the players. I run a mix of mostly advanced with some proto suits ( even then I use advanced weapons mostly). It literally took years to get to where I can afford to run upper tier gear and not lose isk. I ran officer this was the result http://imgur.com/u3pkZEt the worstt I did in that fit was 47-1. Now check my stats and tell me I run that **** all the time moron. I also don't go c.o.d. Idiot mode and rush the enemy and expect to win. I hardly ever break 20 kills and if I die 10+ times in a round I think to myself wtf was I doing wrong... Oh yeah I got obsessed with one tactic. I should have done somthing compleatly different at 5 deaths.
I'm closing on 150 million sp ( 250 if you count my alt ) not many people have more experience than me. I'm not the best but I don't give up, I don't leave battle and I don't blame loss simply on gear.
I don't PC because my Corp is just me and my wife, I don't FW because of team killing ( last time I played it as I was hacking an objective a nyan san guy nova knifed me ) and idiots that blow up equipment ( since I logi a lot ) not to mention I have access to everything I want so it holds nothing for me.
I've played with plenty of people who say there good then go somthing like 10-20 over and over but could care less because their cheap gear costs nothing and they still profit.
I've hated proto stomping much longer than you. But watch most those guys play solo and get their ass get handed to them.
A solo officer setup will not swing most rounds, it's squads doing it. Squads are the problem
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Daemonn Adima
Y.A.M.A.H
335
|
Posted - 2015.10.08 05:07:00 -
[42] - Quote
Adipem Nothi wrote:Shaun Iwairo wrote:Adipem Nothi wrote:For this reason, I'm inclined to agree that the performance disparity presently afforded by gear and SP is too significant. I appreciate that from a player on the other end of the spectrum. Adipem Nothi wrote:I personally believe that TTK is key; everyone died faster in Chromosome. I'm very much concerned that we're moving in the wrong direction with regard to TTK, and I anticipate that NPE will suffer as direct result. I guess TTK is what my numbers all boil down to. Very generally speaking a vet has a 93% higher TTK than a new player, so trying to shorten it on the higher end is inevitably going to cause death-by-stray-bullet problems on the lower end. To be fair, credit to whichever devs do the numbers on that stuff. Bringing a game to a 'playable' state, knowing that two players running the same class could have a 93% difference in TTK must be a nightmare. While I appreciate the math in the OP, the TTK disparity between a given newbro and a given vet is not necessarily a "constant" shared among all newbros and vets. HP levels vary by class, by tier and by loadout. A PRO Assault unit, for example, can fit high-end HP modules whereas a STD Assault unit cannot. Directly buffing shield extenders, for example, would benefit both the PRO and STD Cal Assault units, though the PRO unit would benefit by greater degree as the delta at complex tier would exceed that at standard or advanced tier. And compared to a Cal Commando, for instance, our Cal Assault units would benefit by far greater degree, due to difference in slot count between the two classes.Adjustments to TTK -- whether up or down -- do not impact all classes, loadouts and tiers by the same degree.
I think this example serves as an average or benchmark for performance disparity. You could do this with each faction, each class, and popular loadouts and the performance disparity will still exist at similar levels.
If someone has the time and motivation to make some spreadsheets, that'd be insightful. But i feel the numbers Shaun has ran give us enough idea that things aren't quite right.
Money is a big concern for young mercs along with SP. Veteran players have enough of both to not feel the pain. They have enough SP to counter most tactics, vehicles or loadouts. New players don't have enough money or SP to do either of those things. Essentially the gaming experience is deeper for vets, making the game seem bare bones and limiting to newer players. Combine that with performance disparity and stomps, why would people want to play this game? |
HOWDIDHEKILLME
Dying to Reload
1
|
Posted - 2015.10.08 05:11:00 -
[43] - Quote
Daemonn Adima wrote:HOWDIDHEKILLME is under the impression that players in squads are a greater detriment to pub play than the performance disparity between new and veteran players.
As you said, every other fps has this feature, yet none of the same extreme stomping at the same frequency as Dust.
I don't know how he can ignore the numbers in this very thread and instead blame a tried and true mechanic.
Ever seen sax's video " one squad 140 kills " yeah totally not a thing. |
HOWDIDHEKILLME
Dying to Reload
1
|
Posted - 2015.10.08 05:15:00 -
[44] - Quote
BARAGAMOS wrote:Daemonn Adima wrote:You're right, I too enjoy the challenge. It's extremely satisfying to know they are spending double, triple and beyond to run that kit. I have no issue with proto here and there, it's the consistent stomps that are strangling this game to death (among the laundry list of other things).
I was gifted an APEX and standard BPO recently. Prior to that, when I was in standard and adv. I would often go is negative because I refused to leave games, even trying to play logi is impossible in some stomps because you're either all sitting back in the mcc or redline avoiding the 10 to 20 deaths coming your way.
I'm all for a challenge, but running by the numbers it's like unmodded civic trying to race a turbo fully nodded civic. **** ain't gonna happen, unless the turbo driver fails at life and can't drive the car.
Same with proto, unless you suck at the game you should be able to take anyone with lesser kit. When a newer player has to land 90-112% more shots, that's not a challenge. That's idiocy. And those numbers are not exceptionally rare cases, that's the norm now in games. Pro suits and officer weapons all day. What you have to understand is that the game's economy is broken..... Those guys going 15/5 on proto are losing money, but have so much from PC that they will never go broke. They can't understand that they are actually bad at DUST. They see K/D and confuse it with making money. As a Merc making money every game is the goal. Once you remove the financial limitations players will naturally crutch the proto. They have no reason not to. If you want to stop stomping..easy...just reset assets and kill the broken PC system. Its lagggy and usless. Of topic, but it is the root of the issue.
Agreed I have over a billion isk from solo play... Resetting assets and zeroing my wallet would not change my play style at all.
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Ateroith
KILL-EM-QUICK Rise Of Legion.
212
|
Posted - 2015.10.08 05:40:00 -
[45] - Quote
MAKE IT HAPPEN MAKE IT HAPPEN MAKE IT HAPPEN
lol Today I was playing a match, then I realized there was a protostomp team on the other end. At the end of the game, I mailed him asking not to use proto gear in pubs, and told him that he was ruining the game. He gave me the classic middle finger. I was laughing because this guy got all his points from Warbarges and Core Locuses, and he told me to F off. This guy xD
"...Rule #2 - Never start a fight. Rule #3 - Never lose one either." - Lee Child
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Daemonn Adima
Y.A.M.A.H
335
|
Posted - 2015.10.08 05:40:00 -
[46] - Quote
HOWDIDHEKILLME wrote:Daemonn Adima wrote:HOWDIDHEKILLME is under the impression that players in squads are a greater detriment to pub play than the performance disparity between new and veteran players.
As you said, every other fps has this feature, yet none of the same extreme stomping at the same frequency as Dust.
I don't know how he can ignore the numbers in this very thread and instead blame a tried and true mechanic. Ever seen sax's video " one squad 140 kills " yeah totally not a thing.
What gear were they running? I have not seen most Dust videos as I started playing roughly 2 months ago.
And providing a single anecdotal example doesn't serve to make a very good point. Remember, single examples usually serve as exceptions, not rules.
If you can provide any data on your points, we could at least have an intelligent debate. Everything you bring up is anecdotal at best. |
PARKOUR PRACTIONER
L0RDS 0F LEGI0N
3
|
Posted - 2015.10.08 05:47:00 -
[47] - Quote
chill penguin wrote:xavier zor wrote:PARKOUR PRACTIONER wrote:KGB Sleep wrote:HTFU cheapskates Don't tell me how to live my life. HTFU You definitely need a huge dose of HTFU.
REMOVED. Lets see were it goes...
CQC gun in CQC= OMFG I WAS KILLED IN CQC!
Skill of a newberry ATM, but don't worry ill get better (i think)
/Z)/V//V
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Daemonn Adima
Y.A.M.A.H
335
|
Posted - 2015.10.08 05:49:00 -
[48] - Quote
Ateroith wrote:MAKE IT HAPPEN MAKE IT HAPPEN MAKE IT HAPPEN
lol Today I was playing a match, then I realized there was a protostomp team on the other end. At the end of the game, I mailed him asking not to use proto gear in pubs, and told him that he was ruining the game. He gave me the classic middle finger. I was laughing because this guy got all his points from Warbarges and Core Locuses, and he told me to F off. This guy xD
Seems the typical response. I tried to ask one player to squad with me and run adv. gear, instead of proto. Was called a scrub (even though I killed him several times) and then blocked.
What's with the attitude? Some people need to drop the ego and be real for a minute, this **** is whack. |
xavier zor
XxAMBUSH FTWxX
2
|
Posted - 2015.10.08 05:50:00 -
[49] - Quote
chill penguin wrote:xavier zor wrote:PARKOUR PRACTIONER wrote:KGB Sleep wrote:HTFU cheapskates Don't tell me how to live my life. HTFU You definitely need a huge dose of HTFU.
With??? Teaching noobs like you how to go positive in pubs?
sLaYeR
I'm a knifing pussy ^-^/
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Ateroith
KILL-EM-QUICK Rise Of Legion.
212
|
Posted - 2015.10.08 05:52:00 -
[50] - Quote
Daemonn Adima wrote:HOWDIDHEKILLME wrote:Daemonn Adima wrote:HOWDIDHEKILLME is under the impression that players in squads are a greater detriment to pub play than the performance disparity between new and veteran players.
As you said, every other fps has this feature, yet none of the same extreme stomping at the same frequency as Dust.
I don't know how he can ignore the numbers in this very thread and instead blame a tried and true mechanic. Ever seen sax's video " one squad 140 kills " yeah totally not a thing. What gear were they running? I have not seen most Dust videos as I started playing roughly 2 months ago. And providing a single anecdotal example doesn't serve to make a very good point. Remember, single examples usually serve as exceptions, not rules. If you can provide any data on your points, we could at least have an intelligent debate. Everything you bring up is anecdotal at best. If you have only been playing for 2 months, then I need to step up my forum game. You've got more likes than me xD
"...Rule #2 - Never start a fight. Rule #3 - Never lose one either." - Lee Child
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.08 05:53:00 -
[51] - Quote
We can normalize hp modules like weapons, Std module adv module + 7% Pro module + 3% (or just 10% more than std)
This means that a pro suit fit the same as a Std suit but pro, will have 10% more hp and damage
We can change proficiency to reduce counter profile loss instead of bonusing its profile damage
Eg: combat rifle proficiency 3% damage to armor per level Becomes +3% reduction to shield penalty per level (20%reduction per level) Eg: laser rifle 3% damage to shields per level Becomes +4% reduction to armor penalty per level (20% reduction per level)
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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Daemonn Adima
Y.A.M.A.H
335
|
Posted - 2015.10.08 05:59:00 -
[52] - Quote
Ateroith wrote:Daemonn Adima wrote:HOWDIDHEKILLME wrote:Daemonn Adima wrote:HOWDIDHEKILLME is under the impression that players in squads are a greater detriment to pub play than the performance disparity between new and veteran players.
As you said, every other fps has this feature, yet none of the same extreme stomping at the same frequency as Dust.
I don't know how he can ignore the numbers in this very thread and instead blame a tried and true mechanic. Ever seen sax's video " one squad 140 kills " yeah totally not a thing. What gear were they running? I have not seen most Dust videos as I started playing roughly 2 months ago. And providing a single anecdotal example doesn't serve to make a very good point. Remember, single examples usually serve as exceptions, not rules. If you can provide any data on your points, we could at least have an intelligent debate. Everything you bring up is anecdotal at best. If you have only been playing for 2 months, then I need to step up my forum game. You've got more likes than me xD
It's mostly a conspiracy, I like all my posts with my alts. |
Daemonn Adima
Y.A.M.A.H
335
|
Posted - 2015.10.08 06:02:00 -
[53] - Quote
Leovarian L Lavitz wrote:We can normalize hp modules like weapons, Std module adv module + 7% Pro module + 3% (or just 10% more than std)
This means that a pro suit fit the same as a Std suit but pro, will have 10% more hp and damage
We can change proficiency to reduce counter profile loss instead of bonusing its profile damage
Eg: combat rifle proficiency 3% damage to armor per level Becomes +3% reduction to shield penalty per level (20%reduction per level) Eg: laser rifle 3% damage to shields per level Becomes +4% reduction to armor penalty per level (20% reduction per level)
I like this idea, but it might be touching to many variables. |
Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
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Posted - 2015.10.08 06:16:00 -
[54] - Quote
Or, we can get rid of proficiency and move fitting optimization to its place. Our we can make proficiency only 1% per level
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
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HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.08 06:22:00 -
[55] - Quote
Daemonn Adima wrote:HOWDIDHEKILLME wrote:Daemonn Adima wrote:HOWDIDHEKILLME is under the impression that players in squads are a greater detriment to pub play than the performance disparity between new and veteran players.
As you said, every other fps has this feature, yet none of the same extreme stomping at the same frequency as Dust.
I don't know how he can ignore the numbers in this very thread and instead blame a tried and true mechanic. Ever seen sax's video " one squad 140 kills " yeah totally not a thing. What gear were they running? I have not seen most Dust videos as I started playing roughly 2 months ago. And providing a single anecdotal example doesn't serve to make a very good point. Remember, single examples usually serve as exceptions, not rules. If you can provide any data on your points, we could at least have an intelligent debate. Everything you bring up is anecdotal at best.
2 months and you'r complaining Jesus. I was complaining about proto stomps 2 years ago. I now have the experience to form an opinion.
You have no idea how much more balanced it is now than then. Ever been Thales (or rail turret or missiled for that matter) sniped from 599m? I have. I doubt you even have all your core skills, one suit, one weapon, a sidearm, and one piece of equipment to max.
2 months and you even think for one second you know this game better than someone who has earned over 250 million sp solo?
Your knowledge of the game is ****, you don't know what the **** your talking about. I've tried to point out the real problem but your a moron. I may just delete all my low end fittings (3/4 of my fits) and build just proto and officer fits only just to spite you personally. |
Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.10.08 06:49:00 -
[56] - Quote
Simple solution? PvE.
Or a training mode that costs 10,000 isk,but rewards 1/2,2/3 SP. Endless clones on both sides. You can deploy in any of your preset fits for free. And leave/collect your SP anytime. As well as your K/D shown upon leaving.
Can't be used for events of course.
*possibly Randomized gamemodes selected every XX minutes of play. (to redeploy)
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.08 06:55:00 -
[57] - Quote
Meee One wrote:Simple solution? PvE.
Or a training mode that costs 10,000 isk,but rewards 1/2,2/3 SP. Endless clones on both sides. You can deploy in any of your preset fits for free. And leave/collect your SP anytime. As well as your K/D shown upon leaving.
Can't be used for events of course.
*possibly Randomized gamemodes selected every XX minutes of play. (to redeploy)
Ever seen the first dust advertising videos... PvE is the main reason I started playing... It will never happen. |
YUUKI TERUMI
Carne Con Papas
137
|
Posted - 2015.10.08 07:27:00 -
[58] - Quote
HOWDIDHEKILLME wrote:To the OP. People wouldn't risk their proto/officer gear even half as much if they aren't squaded up ( other than Thales ect. ) prolly never officer gear solo.
One or two people running good gear won't cause a stomp, squading in pubs is much more powerful. Most people will never know the feeling of seeing 12+ people from the same Corp opposing them in pubs... I saw it for years.
The playerbase is to small to divide it further. Get rid of fire teams in pubs and people will be forced to play what they can afford. Just because some people want to go full lemming at the objective and don't care about strategy because they only run cheap gear dosnt mean we all want to play that way. This isn't call of duty **** costs isk. People like Dia Farron can change the entire match running officer. Even when they run solo
Gal assault rof buff \0/
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Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.08 08:21:00 -
[59] - Quote
HOWDIDHEKILLME wrote:Daemonn Adima wrote:HOWDIDHEKILLME wrote:Daemonn Adima wrote:HOWDIDHEKILLME is under the impression that players in squads are a greater detriment to pub play than the performance disparity between new and veteran players.
As you said, every other fps has this feature, yet none of the same extreme stomping at the same frequency as Dust.
I don't know how he can ignore the numbers in this very thread and instead blame a tried and true mechanic. Ever seen sax's video " one squad 140 kills " yeah totally not a thing. What gear were they running? I have not seen most Dust videos as I started playing roughly 2 months ago. And providing a single anecdotal example doesn't serve to make a very good point. Remember, single examples usually serve as exceptions, not rules. If you can provide any data on your points, we could at least have an intelligent debate. Everything you bring up is anecdotal at best. 2 months and you'r complaining Jesus. I was complaining about proto stomps 2 years ago. I now have the experience to form an opinion. You have no idea how much more balanced it is now than then. Ever been Thales (or rail turret or missiled for that matter) sniped from 599m? I have. I doubt you even have all your core skills, one suit, one weapon, a sidearm, and one piece of equipment to max. 2 months and you even think for one second you know this game better than someone who has earned over 250 million sp solo? Your knowledge of the game is ****, you don't know what the **** your talking about. I've tried to point out the real problem but your a moron. I may just delete all my low end fittings (3/4 of my fits) and build just proto and officer fits only just to spite you personally.
You sound mad. The state of the game has nothing to do with the past. Its about the current state.
Sorry your opinions are so underdeveloped after 150mil sp and two years later. Sounds like you need more education in real life. Thanks for your input though. |
Daemonn Adima
Y.A.M.A.H
335
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Posted - 2015.10.08 08:23:00 -
[60] - Quote
HOWDIDHEKILLME wrote:Meee One wrote:Simple solution? PvE.
Or a training mode that costs 10,000 isk,but rewards 1/2,2/3 SP. Endless clones on both sides. You can deploy in any of your preset fits for free. And leave/collect your SP anytime. As well as your K/D shown upon leaving.
Can't be used for events of course.
*possibly Randomized gamemodes selected every XX minutes of play. (to redeploy) Ever seen the first dust advertising videos... PvE is the main reason I started playing... It will never happen.
Don't let the door hit you on the way out. Keep your fingers crossed for that PvE though! See ya! |
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