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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
xavier zor
InTheDark
2
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Posted - 2015.09.09 23:59:00 -
[301] - Quote
Pagl1u M wrote:CCP Rattati wrote:What do you want, when do you want it and how?
Since I started playing Dust, in open beta, one major problem has ruined 90% of my games: Roof camping.So a fix to roof camping, that I think ruins the game for everyone is the WHAT. WHEN is asap or better as soon as you feel ready to deploy the next hotfix. ( better wait more for a better hotfix) HOW: someone smarter than me suggested to change uplinks. Not letting uplinks survive on high roofs (because of atmosphere or stuff) could fix the problem. Thank you.
if you have a problem with something, counter it. I had a problem with sentinel's back when the HMG had the range of an assault HMG, so I pulled out knives.
If you have a problem with rooftop camping, skill into ADS and start learning it. 2 hardeners and a light shield booster will be suffice for you to clear a rooftop while under AV fire.
sLaYeR
unicus peritia, salvus perveniet elite InTheDark
InTheDark doesn't need you!
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WyrmHero1945
Finesse Soldiers
642
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Posted - 2015.09.10 00:04:00 -
[302] - Quote
Devadander wrote:Cal-ass bonus
CalAss bonus is great!
To what would you change it? |
Georgia Xavier
Incorruptibles
1
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Posted - 2015.09.10 00:07:00 -
[303] - Quote
WyrmHero1945 wrote:Devadander wrote:Cal-ass bonus CalAss bonus is great! To what would you change it? according to Ratman's trello, its going to be recoil reduction
Click for an instant good day! (or atleast cheer you up a bit)
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xavier zor
InTheDark
2
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Posted - 2015.09.10 00:15:00 -
[304] - Quote
Georgia Xavier wrote:WyrmHero1945 wrote:Devadander wrote:Cal-ass bonus CalAss bonus is great! To what would you change it? according to Ratman's trello, its going to be recoil reduction
that is just what the ARR needs.....
sLaYeR
unicus peritia, salvus perveniet elite InTheDark
InTheDark doesn't need you!
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VAHZZ
RabbitSwarm
8
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Posted - 2015.09.10 00:26:00 -
[305] - Quote
ARR new Flavor.
Salty.
"I fear all you have done is awaken a sleeping giant and fill him with a terrible resolve." - The Butts
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Death Shadow117
Wolf Pack Special Forces Rise Of Legion.
707
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Posted - 2015.09.10 01:38:00 -
[306] - Quote
If it hasn't been said yet the removal of K/D R would be nice. Or at least a replacement with another stat. |
XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.10 01:47:00 -
[307] - Quote
Death Shadow117 wrote:If it hasn't been said yet the removal of K/D R would be nice. Or at least a replacement with another stat. Like average wp per battle?
Fake AE FTW
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DiablosMajora
278
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Posted - 2015.09.10 01:55:00 -
[308] - Quote
Death Shadow117 wrote:If it hasn't been said yet the removal of K/D R would be nice. Or at least a replacement with another stat. K/D/A?
Prepare your angus
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HOLY PERFECTION
FINAL TRIBULATION
121
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Posted - 2015.09.10 01:57:00 -
[309] - Quote
CCP Rattati wrote:A lot of requests for cap reduction of extenders. I think that will benefit armor as well. I think removing stacking penalties and/or reducing the cap cost of the opposite choices would help.
Regulator buff and/or Dmg Mod or biotics through cap reduction. If you buff the dmg mods I will be known as Duna 2002 but um not a coward and ill be ground But on the real note why buff them weapons already but out 2000 dmg/ 3 sec already. Its quite sad actually, my poor ammar sentinel.
**Wise people learn from their mistakes, the wisest person learns from others mistakes. Unfortunately i am too hard head
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HOLY PERFECTION
FINAL TRIBULATION
124
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Posted - 2015.09.10 02:01:00 -
[310] - Quote
xavier zor wrote:Pagl1u M wrote:CCP Rattati wrote:What do you want, when do you want it and how?
Since I started playing Dust, in open beta, one major problem has ruined 90% of my games: Roof camping.So a fix to roof camping, that I think ruins the game for everyone is the WHAT. WHEN is asap or better as soon as you feel ready to deploy the next hotfix. ( better wait more for a better hotfix) HOW: someone smarter than me suggested to change uplinks. Not letting uplinks survive on high roofs (because of atmosphere or stuff) could fix the problem. Thank you. if you have a problem with something, counter it. I had a problem with sentinel's back when the HMG had the range of an assault HMG, so I pulled out knives. If you have a problem with rooftop camping, skill into ADS and start learning it. 2 hardeners and a light shield booster will be suffice for you to clear a rooftop while under AV fire. technically there is no sea level in dust so their is no exact height. What you thing is high altitude might actually be -200 below sea level, explains the name dust. But if you do this ammar logis are going to take a big hit.
**Wise people learn from their mistakes, the wisest person learns from others mistakes. Unfortunately i am too hard head
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Devadander
Woodgrain Atari
656
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Posted - 2015.09.10 02:01:00 -
[311] - Quote
WyrmHero1945 wrote:Devadander wrote:Cal-ass bonus CalAss bonus is great! To what would you change it?
Normalize reload speed, increase dispersion, make dispersion reduction assault bonus.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Stormblade Green
KnightKiller's inc.
158
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Posted - 2015.09.10 02:41:00 -
[312] - Quote
K...if so then. buff cpu/pg on sentinels.... only fair...no joke.
I've fought.i've ran.I've lived. I've died. And yes.I'm still here to kill whatever lies in the way.
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Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.10 02:44:00 -
[313] - Quote
Stormblade Green wrote:K...if so then. buff cpu/of on sentinels.... only fair...no joke. Or give them a class-wide fitting reducing to vanilla plates. Fine by me. It is absolutely not a goal of mine to see sentinels nerfed in pursuit of better armor-v-shield interplay. |
HOLY PERFECTION
FINAL TRIBULATION
124
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Posted - 2015.09.10 02:46:00 -
[314] - Quote
Adipem Nothi wrote:Stormblade Green wrote:K...if so then. buff cpu/of on sentinels.... only fair...no joke. Or give them a class-wide fitting reducing to vanilla plates. Fine by me. It is absolutely not a goal of mine to see sentinels nerfed in pursuit of better armor-v-shield interplay. you can slightly nerf my heavys ehp only if you allow me to run at 10m/s
**Wise people learn from their mistakes, the wisest person learns from others mistakes. Unfortunately i am too hard head
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Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.10 02:50:00 -
[315] - Quote
HOLY PERFECTION wrote:Adipem Nothi wrote:Stormblade Green wrote:K...if so then. buff cpu/of on sentinels.... only fair...no joke. Or give them a class-wide fitting reducing to vanilla plates. Fine by me. It is absolutely not a goal of mine to see sentinels nerfed in pursuit of better armor-v-shield interplay. you can slightly nerf my heavys ehp only if you allow me to run at 10m/s There's another idea ...
Increase fitting requirements of ferro and reactive plates. Increase movement penalty of vanilla plates, then give Heavy Frames an offset to the increased movement penalty such that it doesn't affect them. This would bring armor closer into balance with shields while ensuring that the status quo is maintained for Heavies, Sentinels & Commandos ... meaning their fitting capacity, hitpoint levels, intra-class parity, etc would not be affected. Sample figures:
Cmp Ferro/Reactive CPU/PG = Cmp Shield Extender CPU/PG Enh Ferro/Reactive CPU/PG = Enh Shield Extender CPU/PG Bsc Ferro/Reactive CPU/PG = Bsc Shield Extender CPU/PG Cmp Armor Plate Movement Penalty = 5% when equipped by Heavy Frame, otherwise 10% Enh Armor Plate Movement Penalty = 4% when equipped by Heavy Frame, otherwise 8% Bsc Armor Plate Movement Penalty = 3% when equipped by Heavy Frame, otherwise 6%
* Heavy Frame = Heavy, Sentinel, Commando |
WyrmHero1945
Finesse Soldiers
643
|
Posted - 2015.09.10 03:59:00 -
[316] - Quote
Devadander wrote:WyrmHero1945 wrote:Devadander wrote:Cal-ass bonus CalAss bonus is great! To what would you change it? Normalize reload speed, increase dispersion, make dispersion reduction assault bonus.
Dispersion on rail weaponry doesn't make much sense, physically. I know, it's a game, but rail weaponry is known to have good accuracy. Take for example the Sniper Rifle: it's a rail-based weapon, and it's very accurate. IRL, we'll probably use rails for long distance combat in the future. I like how CCP designed rail weaponry in this game. The rifle, pistol and SMG have the best accuracy in their category.
Imo both Caldari and Gallente bonuses are fine because they aren't very game changing, but aren't necessarily bad bonuses. You can get a slight advantage if you use the corresponding faction weapon. If you change them to something related to shields or armor, they'll start to feel unbalanced vs other suits.
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DDx77
Random Gunz Rise Of Legion.
360
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Posted - 2015.09.10 04:07:00 -
[317] - Quote
Oh and can you remove permanently the horrible - KILL ASSIST WHILE IN A VEHICLE - mission
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
192
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Posted - 2015.09.10 04:07:00 -
[318] - Quote
Aim assist balance. Prioritize lowest range for strongest aim assist, furthest range= you have to aim yourself. Do this by weapon category as well (heavy, light, side).
This would allow the combat rifle and plasma rifle to tear up those in close quarters, while allowing the scrambler and rail rifle to own long rang combat. It would give a clear defined reason to pick one weapon over another instead of raw dps flavor of the month fit op.
As for sidearm aim assist balancing, remember even though all weapons are deadly, the side arm in the video game world are designed as a finishing off item. Keeping that in mind, the sub and magsec (pray and spray) should have the strongest aim assist, but still sub par to main hand weapons. Pistols in all forms are and should be skill based and should have closer to the minimal aim assist allowed.
As for the Heavy weapons, the forge would be boosted for anti-infantry with aim assist I do agree. The side effect would be it would be worse for vehicle engagement as it is better to lead a target. The hmg, is fine were it is at, but thats just my opinion as I don't ever use them enough to input any real information on them.
Closing note: Since aim assist helps along the line of overall DPS (server correction and bullet magnetism), I do believe all weapons should receive aim assist. Most of the weapons that don't have it should still be so minimal that there is no pull or noticeable difference. The only noticeable difference would be better fluid weapon performance. Mass drivers right on target might actually apply damage (even direct hits), sniper rifles and forgers shots wouldn't pass straight through targets, and so on.
When I look down my scope, all I see are dead people.
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
197
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Posted - 2015.09.10 04:09:00 -
[319] - Quote
WyrmHero1945 wrote:Devadander wrote:WyrmHero1945 wrote:Devadander wrote:Cal-ass bonus CalAss bonus is great! To what would you change it? Normalize reload speed, increase dispersion, make dispersion reduction assault bonus. Dispersion on rail weaponry doesn't make much sense, physically. I know, it's a game, but rail weaponry is known to have good accuracy. Take for example the Sniper Rifle: it's a rail-based weapon, and it's very accurate. IRL, we'll probably use rails for long distance combat in the future. I like how CCP designed rail weaponry in this game. The rifle, pistol and SMG have the best accuracy in their category. Imo both Caldari and Gallente bonuses are fine because they aren't very game changing, but aren't necessarily bad bonuses. You can get a slight advantage if you use the corresponding faction weapon. If you change them to something related to shields or armor, they'll start to feel unbalanced vs other suits. lol, no dispersion would be scrambler rifle 2.0 ban nerf hammer op!
When I look down my scope, all I see are dead people.
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BARAGAMOS
Kinsho Swords Caldari State
171
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Posted - 2015.09.10 04:15:00 -
[320] - Quote
Maybe instead of nerfing just some guns we just lower damage across the board. With the War Barge giving out a free complex damage mod the Time-to-Kill on here is way too short these days. Not to mention some of the weapons that ARE out of line (AScR) melting people faster than they can react. Hard to be a tactical FPS when you don't really have options. |
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
197
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Posted - 2015.09.10 04:24:00 -
[321] - Quote
Samantha Hunyz wrote:Aim assist balance. Prioritize lowest range for strongest aim assist, furthest range= you have to aim yourself. Do this by weapon category as well (heavy, light, side).
This would allow the combat rifle and plasma rifle to tear up those in close quarters, while allowing the scrambler and rail rifle to own long rang combat. It would give a clear defined reason to pick one weapon over another instead of raw dps flavor of the month fit op.
As for sidearm aim assist balancing, remember even though all weapons are deadly, the side arm in the video game world are designed as a finishing off item. Keeping that in mind, the sub and magsec (pray and spray) should have the strongest aim assist, but still sub par to main hand weapons. Pistols in all forms are and should be skill based and should have closer to the minimal aim assist allowed.
As for the Heavy weapons, the forge would be boosted for anti-infantry with aim assist I do agree. The side effect would be it would be worse for vehicle engagement as it is better to lead a target. The hmg, is fine were it is at, but thats just my opinion as I don't ever use them enough to input any real information on them.
Closing note: Since aim assist helps along the line of overall DPS (server correction and bullet magnetism), I do believe all weapons should receive aim assist. Most of the weapons that don't have it should still be so minimal that there is no pull or noticeable difference. The only noticeable difference would be better fluid weapon performance. Mass drivers right on target might actually apply damage (even direct hits), sniper rifles and forgers shots wouldn't pass straight through targets, and so on. Oh and I am not done yet....
Most of the problems that plaque most weapons could easily be adjusted after this fix. For example but not limited to:
1. Scrambler rifle. Well this would balance it for real. It performs too well at all ranges currently. after this fix, it would suffer from the old HMG dilemma. It would be too accurate to use close up.
2. Fix the rail rifle kick and dispersion. Tune it close but worse than the current scrambler rifle kick and dispersion. This would make it what it was intended to do. Be good when far but far from good.
3. Bolt pistol wouldn't be any easy hip fire one hit kill strafe weapon.
4. You might see a more balanced weapon kill feed. Many maps allow the player to choose their engagement range but only reward those using a few of the weapons. Sure many weapons due pop up on the kill feed due to this, but I believe my purposed fix would see the ranges actually matter from which you choose to shoot from. This fix would also bring lore and tank into accountability for what you choose.
When I look down my scope, all I see are dead people.
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.10 04:29:00 -
[322] - Quote
Samantha Hunyz wrote:Samantha Hunyz wrote:Aim assist balance. Prioritize lowest range for strongest aim assist, furthest range= you have to aim yourself. Do this by weapon category as well (heavy, light, side).
This would allow the combat rifle and plasma rifle to tear up those in close quarters, while allowing the scrambler and rail rifle to own long rang combat. It would give a clear defined reason to pick one weapon over another instead of raw dps flavor of the month fit op.
As for sidearm aim assist balancing, remember even though all weapons are deadly, the side arm in the video game world are designed as a finishing off item. Keeping that in mind, the sub and magsec (pray and spray) should have the strongest aim assist, but still sub par to main hand weapons. Pistols in all forms are and should be skill based and should have closer to the minimal aim assist allowed.
As for the Heavy weapons, the forge would be boosted for anti-infantry with aim assist I do agree. The side effect would be it would be worse for vehicle engagement as it is better to lead a target. The hmg, is fine were it is at, but thats just my opinion as I don't ever use them enough to input any real information on them.
Closing note: Since aim assist helps along the line of overall DPS (server correction and bullet magnetism), I do believe all weapons should receive aim assist. Most of the weapons that don't have it should still be so minimal that there is no pull or noticeable difference. The only noticeable difference would be better fluid weapon performance. Mass drivers right on target might actually apply damage (even direct hits), sniper rifles and forgers shots wouldn't pass straight through targets, and so on. Oh and I am not done yet.... Most of the problems that plaque most weapons could easily be adjusted after this fix. For example but not limited to: 1. Scrambler rifle. Well this would balance it for real. It performs too well at all ranges currently. after this fix, it would suffer from the old HMG dilemma. It would be too accurate to use close up. 2. Fix the rail rifle kick and dispersion. Tune it close but worse than the current scrambler rifle kick and dispersion. This would make it what it was intended to do. Be good when far but far from good. 3. Bolt pistol wouldn't be any easy hip fire one hit kill strafe weapon. 4. You might see a more balanced weapon kill feed. Many maps allow the player to choose their engagement range but only reward those using a few of the weapons. Sure many weapons due pop up on the kill feed due to this, but I believe my purposed fix would see the ranges actually matter from which you choose to shoot from. This fix would also bring lore and tank into accountability for what you choose. Do not give AR stronger aim assist. It'll be AR 514 2.0.
Fake AE FTW
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Vitoka79 from SVK
Dead Man's Game
113
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Posted - 2015.09.10 04:38:00 -
[323] - Quote
DiablosMajora wrote:Death Shadow117 wrote:If it hasn't been said yet the removal of K/D R would be nice. Or at least a replacement with another stat. K/D/A? Isk Efficiency? ISK efficiency stat.I want that lol.And btw Rattati the old wehicle bug is back.When in wehicle and open up the map on a concrete structure the wehicle gets blown up.
Nobody dies on my watch
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xp3ll3d dust
WarRavens Imperium Eden
242
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Posted - 2015.09.10 05:20:00 -
[324] - Quote
Extremely simple UI change: Have a delete button when reading mail.
I hate logging in, seeing 10 mails and repeating this: Select, open, close, select, delete, move up, repeat. Could easily be select, open, delete & close, move on.
CPM1 Candidate
> A richer Dust app ecosystem means more player engagement!
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Chit Hoppened
Random Gunz Rise Of Legion.
431
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Posted - 2015.09.10 05:23:00 -
[325] - Quote
Flux Proxies that only work on Infantry.
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
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Juno Tristan
Obscure Reference
826
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Posted - 2015.09.10 05:26:00 -
[326] - Quote
Remove Redline, increase ground spawn options
ADS Ramming Revenge!
Plasma Cannon Rampage
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nosa skamrosa
Academy Inferno E-R-A
56
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Posted - 2015.09.10 09:27:00 -
[327] - Quote
Fix the chat in the battle 1. I want to mute players. 2. join the incomplete squad |
Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.09.10 09:42:00 -
[328] - Quote
ADS gets bonus to splash damage for missiles and spread damage for blasters so it can become a strafe vehicle rather than a hover and fire vehicle.
Also, fix small blasters. Not hitting at all on ADS.
Let's get it right this time!
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
135
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Posted - 2015.09.10 09:43:00 -
[329] - Quote
I'd be happy for it to be some tweaks to some of the long(er) standing issues that people have been having.
E.g weapon balance (Scr, AScr, AR, ARR, Scr Pistol, Bolt Pistol), (I expect the devs are getting unbelievable bored of constantly nudging these figures back and forth though). I like the idea of swapping the ion pistol and Scr charge mechanics. Shield suits. Adjustments to Acquisition.
As always it's a tricky one though because balancing one thing always shifts something else. Shield suits are an interesting one as you constantly hear how UP they are and yet an awful lot of people in game are currently running ck.0's and that can't be because they are rubbish. (myos?)
Shields and armour need to be different from each other and if the main complaint is that a shield suit can't get in and tank a Dom point like an armour suit then, to play devils advocate, I'd say good. It's not the shield's role to do this. They're, on the whole, more mobile, longer range harassment, seek and destroy style fits.... at least that's how I see and play them, although I am no expert so happily defer to more knowledgable people but it wont take much to shift the balance too far the other way and have OP shields.
For example are the issues with armour actually more to do with the repair tools/hives rather than the amount they can tank vs shields? Do logis need another WP reduction on reps and or slower reps across the board? Could hives be repurposed from repairing armour to recharging shields (we won't get deployable shields etc but is this the next best thing?)
Again, yes there is a problem with the other rifles in CqC vs the AR and simply buffing AR in CqC might work but at what point does it begin to cut into the HMG's role as a close in point defence weapon? Will Gal Commandos with AR's start 'out firepowering' Sentinels with HMG's?
Also be happy to see if anything can be done to reduce the ol frame rate issues/memory leaks. Been playing more FW over the last few months and had never really seen it first hand but have now probably had half a dozen virtually unplayable goes on the Gal Facility. Annoying as it is definitely one of the better maps as far as layout goes.
Be nice to get some variety in the maps too. Even if it's just having the Dom/Skirm points in a few different locations thrown into the mix, a bit more variety and no more maps needed.
Just my two cents.......... became a slightly longer post than the opening sentence seemed to imply it would. Look forwards to whatever developments come down the pipe. |
FLOWER Keys
Faceless Enemy
2
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Posted - 2015.09.10 10:13:00 -
[330] - Quote
Get rid of uplinks and give more points to transporters. Real military has to drive or fly in. That would relax the 10 snipers on the roof . Cause when there dead there dead there not just re spawning . If I kill you in a shoot out! before I get the primary hacked there you are again, so I have to fight you again and run all over the map finding uplinks and if I'm a heavy can't get down in some of these valleys to kill uplinks. While in the meantime my little scout buddy sneaks in and gets my hack that I've been trying to get all night for my daily . I can live with my unlock able drop ship if there were no uplinks. If you can't delete uplinks lock my ship so people can't steal it while I'm using the gun and they can't fly there just killing my ship with me on the turret ! ! ! |
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