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Thread Statistics | Show CCP posts - 4 post(s) |
XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.08 15:07:00 -
[1] - Quote
I shall write a detailed response to this later.
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.08 19:14:00 -
[2] - Quote
5 things that need to be looked at 1. Shield vs armor for infrantry and vehicles 2. Making meta level capped matches 3. Buffing Amarr scouts 4. Nerfing Amarr Assault bonus 5. Rebooking at the Amarr Commando
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.08 20:14:00 -
[3] - Quote
Nocturnal Soul wrote:Rifle parity would be nice Vanilla Assault Rifles could use a buff. Ascr needs tweaking.
Scrambler is not OP, the Amarr Assault bonus is OP.
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.08 23:16:00 -
[4] - Quote
Flint Beastgood III wrote:shaman oga wrote:Wait i want to change mine. I will even simplify mi request: non linear progression in warbarge rewards. If cost more than doubles from a level to another, the reward should follow a similar trend. Indeed. It's not linear progression, it's exponential progression. Linear progression is 2, 4, 6, 8, etc. Exponential progression is 2, 4, 8, 16, etc. Just clarifying that.
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.08 23:27:00 -
[5] - Quote
Eruditus 920 wrote:Lazy gaming company.
Pucker up, Turd 514.
"Alright Mr. DeMille, I'm ready for my close-up".
"I'm ready for my ban, Mr. Poopy Head." So a game company is considered lazy when they are finally taking steps to have more community feedback on hotfixes, as in making the game better?
I don't know about you, but that's pretty messed up logic.
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.09 00:35:00 -
[6] - Quote
jett it wrote:Ok here goes, single sentence please make an amarr assault officer suit.
gallente 2 officer suits minmatar 2 officer suits caldari 2 officer suits Amarr 1 officer suit :(
Caldari only has one officer suit bud.
Unless I'm wrong, which wouldn't surprise me.
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.09 00:40:00 -
[7] - Quote
Please also fix this bug: LINK
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.09 01:01:00 -
[8] - Quote
Forced Death wrote:XxBlazikenxX wrote:jett it wrote:Ok here goes, single sentence please make an amarr assault officer suit.
gallente 2 officer suits minmatar 2 officer suits caldari 2 officer suits Amarr 1 officer suit :(
Caldari only has one officer suit bud. Unless I'm wrong, which wouldn't surprise me. Balac's Frame's Right.
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.09 01:02:00 -
[9] - Quote
Ganondolf wrote: Nerd remotes and core grenades
Don't you just love them nerd remotes? I use them to switch the channel on my TV all the time!
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.09 01:16:00 -
[10] - Quote
Ganondolf wrote:XxBlazikenxX wrote:Ganondolf wrote: Nerd remotes and core grenades
Don't you just love them nerd remotes? I use them to switch the channel on my TV all the time! What I ment was nerf I know you meant nerf, I just couldn't help saying that.
Anyway let's go back on topic.
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.09 02:38:00 -
[11] - Quote
bathtubist wrote:CCP Rattati wrote:What do you want, when do you want it and how? CPM2 has been working on their priorities, and so have we. Name one thing we should look at, single sentence and no bs. I will have you permabanned if my thread is derailed FIX the scramblers What exactly do you mean by "fix"?
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.09 04:59:00 -
[12] - Quote
Pseudogenesis wrote:Aiwha Bait wrote:JC RINZLER wrote:CCP Rattati wrote:What do you want, when do you want it and how? CPM2 has been working on their priorities, and so have we. Name one thing we should look at, single sentence and no bs. I will have you permabanned if my thread is derailed Sr. Rattati , deber+¡a usted empezar por devolver el soporte y la moderaci+¦n al Foro Espa+¦ol , de ese modo podr+¡a usted conocer de primera mano la opini+¦n de toda la Comunidad de habla Hispana (una de las mas numerosas dentro de DUST , por cierto). Si usted no entiende mi idioma le recomiendo que use el traductor de Google , as+¡ me veo obligado a hacer yo si quiero estar informado de su magnifico trabajo. Saludos. Shoutout to the Spanish? Portuguese? community for getting in here! Hopefully Rattati translates for y'all <3 It's Spanish. If you want a really rough gringo translation: "Mr. Rattati, you should go back to supporting and moderating the Spanish forum, in this way you can get to know first-hand the views of the entire Spanish-speaking community (one of the biggest communities in Dust, certainly).
If you don't understand my language I recommend that you use Google Translate, as I'm obligated to do if I want to be informed of your magnificent work.
My regards."It does kind of suck if the Spanish forums aren't getting much attention, considering how massive the latin american playerbase is. I agree.
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.09 07:13:00 -
[13] - Quote
Sequal's Back wrote:Cross Atu wrote: Difference being that in this case you're limiting the use of a piece of equipment which is the current focal point of a racial role. That being the case some level of trade off is likely called for, because while perma scans may be problematic the Gal Logi is far from OP and this change would be a direct nerf.
Adding the ability to earn WP from team scans, as well as scaled WP earnings (more for squad, less for team, higher for hard to scan targets/focused scans, lower for easy to scan targets/wide range scans) would be a good move in that direction. Does nothing to water down the value of the fix while still allowing the racial role to be contextually robust.
Gal logi isn't the problem, but scans are. We shouldn't be able to activate 2 equipments of the same kind with recharge delay at the same time (this is also true for vehicles). All scanners on a suit should be related to the same recharge delay. This way you can only activate one at a time, and make impossible perma scans from one player. Scanners then need to give more WP and I fully agree with your proposition. This way, we make permascans a "team thing", and we don't punish gal logis. This is a great idea. +1
I'd like your post anyway but just letting you know it's a genuine +1
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.09 13:57:00 -
[14] - Quote
Loyal Glasses wrote:Adding a scope to both the AR and the Magsec. The AR should have an increase in effective percentage when under 15 meter's to keep up with other weapons that enters it's range.. Magsec was supposed to have a scope anyway, they accidentally switched it with the Bolt pistol though.
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.09 23:39:00 -
[15] - Quote
jett it wrote:XxBlazikenxX wrote:jett it wrote:Ok here goes, single sentence please make an amarr assault officer suit.
gallente 2 officer suits minmatar 2 officer suits caldari 2 officer suits Amarr 1 officer suit :(
Caldari only has one officer suit bud. Unless I'm wrong, which wouldn't surprise me. Umm the frames and balacs both assaults and both caldari officer suits so that would make two BUD, im not your bud LOL. Get your facts right before posting. Yeah when I posted I was talking about how many types of suits each race had so I'm still right.
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.10 01:47:00 -
[16] - Quote
Death Shadow117 wrote:If it hasn't been said yet the removal of K/D R would be nice. Or at least a replacement with another stat. Like average wp per battle?
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.10 04:29:00 -
[17] - Quote
Samantha Hunyz wrote:Samantha Hunyz wrote:Aim assist balance. Prioritize lowest range for strongest aim assist, furthest range= you have to aim yourself. Do this by weapon category as well (heavy, light, side).
This would allow the combat rifle and plasma rifle to tear up those in close quarters, while allowing the scrambler and rail rifle to own long rang combat. It would give a clear defined reason to pick one weapon over another instead of raw dps flavor of the month fit op.
As for sidearm aim assist balancing, remember even though all weapons are deadly, the side arm in the video game world are designed as a finishing off item. Keeping that in mind, the sub and magsec (pray and spray) should have the strongest aim assist, but still sub par to main hand weapons. Pistols in all forms are and should be skill based and should have closer to the minimal aim assist allowed.
As for the Heavy weapons, the forge would be boosted for anti-infantry with aim assist I do agree. The side effect would be it would be worse for vehicle engagement as it is better to lead a target. The hmg, is fine were it is at, but thats just my opinion as I don't ever use them enough to input any real information on them.
Closing note: Since aim assist helps along the line of overall DPS (server correction and bullet magnetism), I do believe all weapons should receive aim assist. Most of the weapons that don't have it should still be so minimal that there is no pull or noticeable difference. The only noticeable difference would be better fluid weapon performance. Mass drivers right on target might actually apply damage (even direct hits), sniper rifles and forgers shots wouldn't pass straight through targets, and so on. Oh and I am not done yet.... Most of the problems that plaque most weapons could easily be adjusted after this fix. For example but not limited to: 1. Scrambler rifle. Well this would balance it for real. It performs too well at all ranges currently. after this fix, it would suffer from the old HMG dilemma. It would be too accurate to use close up. 2. Fix the rail rifle kick and dispersion. Tune it close but worse than the current scrambler rifle kick and dispersion. This would make it what it was intended to do. Be good when far but far from good. 3. Bolt pistol wouldn't be any easy hip fire one hit kill strafe weapon. 4. You might see a more balanced weapon kill feed. Many maps allow the player to choose their engagement range but only reward those using a few of the weapons. Sure many weapons due pop up on the kill feed due to this, but I believe my purposed fix would see the ranges actually matter from which you choose to shoot from. This fix would also bring lore and tank into accountability for what you choose. Do not give AR stronger aim assist. It'll be AR 514 2.0.
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.10 13:36:00 -
[18] - Quote
Asad Thahab-Jabal wrote:Yaerus Steel wrote:Add more movement reduction to armor How about no. Armor plate movement penalties are already restrictive as hell and it's rare to see a non-sentinel coming within 100 yards of armor plate, as is. ^
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.11 00:06:00 -
[19] - Quote
Also could we pretty please with a quafe cherry on top get a free respec?
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.11 01:37:00 -
[20] - Quote
goerf wrote:What do I want and when do I want it? That is easy but this is the wrong topic. What I want is to stop the tiny tweaks, and re-balancing. Fix some of the long standing bugs, the annoying little ones that have always been there like the wrong splash screen before a battle to the newly introduced things like the team chat after a battle is joined never letting you join a squad after entering FW. These little bugs are adding up and I fear they will be ported over to the next iteration of Dust before being fixed. A mass driver can always be nerfed, but elastic spawn points that pull you back each time you are a certain distance away need a deeper attention to detail and attention soon. Team chat not letting you join a squad was an intended feature, but I would like to have it back.
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.11 02:45:00 -
[21] - Quote
Vrain Matari wrote:Heracles Porsche wrote:Remove MCC missile damage from the game. Any mechanic that prevents a comeback is an extremely stupid one. Have to support this. The current mechanic is designed to crush hope. It's bad game design juju. Or maybe don't remove them, but instead of shooting at each other they shoot at enies in the redline.
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.11 03:31:00 -
[22] - Quote
IMMORTAL WAR HERO wrote:CCP Rattati wrote:What do you want, when do you want it and how? CPM2 has been working on their priorities, and so have we. Name one thing we should look at, single sentence and no bs. I will have you permabanned if my thread is derailed i would really like 48 person multiplayer back please i really dont think theres enough people to fill the map but i understand mabey you dont have the resources makes me feel sorry becuase i like this game that ive played for 3 years i just know it has more potential Oh god yes.
You realize this is a hotfix right? In hotfixes you can only change the stats of items, you can't add stuff into the game.
Fake AE FTW
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.12 17:52:00 -
[23] - Quote
It would be nice to get epic music like this back in the game.
AVERT YOUR EYES!
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.12 20:04:00 -
[24] - Quote
I just want to makes this clear for all you people who clearly don't understand what a hotfix is. I'd also like to thank CCP for putting up with all these people.
Hotfixes are for balancing. You won't get quafe jet packs, amarrian laser cannons, or gallente mortars in a hotfix. You can however get stat changes in hotfixes, like changing damage for a certain weapon, or range, rof, etc.
In other words. Updates are for adding items. Hotfixes are for balancing items.
AVERT YOUR EYES!
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.14 17:38:00 -
[25] - Quote
1913 DfLo wrote:Improve ARs
Turn on/off option for Salvage boxes and Booster notifications
Sell Salvage boxes
Introduce a few more BPO's into trading
Maybe look into implementing a trade item window like on Eve
I agree with all of these.
Also, if you have too many strong boxes, send a ticket to Archduke and he'll get rid of them for you.
AVERT YOUR EYES!
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