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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
HOWDIDHEKILLME
Dying to Reload
835
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Posted - 2015.09.08 17:16:00 -
[91] - Quote
A solo mode. |
Ripley Riley
Incorruptibles
12
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Posted - 2015.09.08 17:18:00 -
[92] - Quote
HOWDIDHEKILLME wrote:A solo mode. Double U double U double U dot Pornhub dot com
@Ripley_Riley Ripley.Riley on Skype!
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.09.08 17:20:00 -
[93] - Quote
1) Fix bugs 2) HUD improvements (i.e. remove constant OB message spam and show icons which indicate which types are available, perhaps even a bar indicating how close to obtaining it when you don't have it yet). See the features section for some great HUD improvement threads. |
All Gucci
T.H.I.R.D R.O.C.K
465
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Posted - 2015.09.08 17:23:00 -
[94] - Quote
Well since you asked.... Mr Rattati
- Shield buff (Try this before nerfing the ScR)
- Deployable Installations for war points
- ADS survival buff
- Amarr assault Bonus to it's own side arm (maybe the scr tweak can relate to this?)
- Strafe buff..
- The ability to choose to join a late match with additional bonuses for doing so
- Active scanner nerf hammer (Please<3)
- Amarr scout tweak (Will link thread)
- Scrambler Pistol rework especially the burst (could fit with assault bonus)
- The ability to turn off/on chat channels
- New amarr content in the form of a burst or breach Scrambler rifle
- Thukker Contact nade buff
- Introduction of a bounty system.
- Equipment hacking.
- Low Wp Cost Scan Orbitals
- Active clone looting (using the needle animation over an enemy clone to receive one module/suit/weapon they had equipped.
- Introduction of racial pilot suits that have the ability to hold one additional vehicle module
Additional Comments:
If the ScR does get tweaked it should be higher damage and lower ROF to promote more marksmanship and less point and spam. also if I could only choose two to improve this game it would be the scanner nerf and the shield buff.
Director / Slayer / Emperor
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Maximus Mobius
1
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Posted - 2015.09.08 17:30:00 -
[95] - Quote
Amarr & minmatar tanks and turrets. And full trading.
All hail our lord and videogame saviour Godd Howard
Bernie Sanders for president 2016
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Artemis Hyde
Vader's-Fist The Empire of New Eden
98
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Posted - 2015.09.08 17:47:00 -
[96] - Quote
damage reduction for operator of an LAV turret.
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CeeJ Mantis
Mantodea MC
212
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Posted - 2015.09.08 17:57:00 -
[97] - Quote
All BPOs should be tradeable. Skins, guns, lavs, and dropsuits. I am not lucky enough to get the serpentis skins or quafe weapons that I want, but would love to trade for them.
Longest plasma cannon kill: 236.45m
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.09.08 18:01:00 -
[98] - Quote
KB/M controls, respawn location selection problems with KB / mouse Aiming (Back to Chrome settings?) This is probably not popular enough.
Other than that you know what Rattati - Its on you buddy. Lets see what you can come up with. My trust and my faith are with you on this but make no mistakes - this game needs every ounce of extra performance it can get on the PS3.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Aiwha Bait
Incorruptibles
219
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Posted - 2015.09.08 18:01:00 -
[99] - Quote
CELESTA AUNGM wrote:Increase (adjust) all squad capacity by ONE, so that Fireteam has 5 members, Squad has 9 members, and Platoon has 15. It is incredibly difficult for the Squad Leader to run double-duty tasks, paying attention to the map or coordinating timely commands---WHILE at the same time trying to keep up her end when the shooting and hacking starts. Adding +1 to the squad frees up the squad leader to be a stand-off member, operating a vehicle, overseeing things from a sniper location, without weakening the effectiveness/flexibility of her unit.
How about no. Platoons are already 16 man "squads", so you'd be decreasing that, and people who play PC (f*ck PC, imo) tell me that isnt good. Squads were made the way they are to make it easier for the matchmaker because all those numbers (4, 8, and 16) are multiples of 16. These odd numbers would f*ck w/ poor Scotty the AI Matchmaker :( We dont f*ck with Scotty.
"Bait is too adorable to stab" - Zaria Min Deir
Send a help ticket and request all strongboxes to be removed. It works
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4lbert Wesker
Standby Retaliation
461
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Posted - 2015.09.08 18:01:00 -
[100] - Quote
Give back swarms to Caldari
WESKER S.T.A.R.S. is not my corporation!
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Aiwha Bait
Incorruptibles
219
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Posted - 2015.09.08 18:03:00 -
[101] - Quote
Not a game update, but requesting a dislike forum feature. Some posts deserve it.
inb4 "dur, dur dur. Like this one? dur, dur, dur."
"Bait is too adorable to stab" - Zaria Min Deir
Send a help ticket and request all strongboxes to be removed. It works
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Boll Spirit
Iberica Racing Team
90
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Posted - 2015.09.08 18:05:00 -
[102] - Quote
- Fix lag or framerates drops . - Fix Ewar. - Give ads somo love. - Change sockets. - Review of RR and ScrR. - Penalties for quitting games.
These ones are you priority just right now , Start work !!! |
Clotheshanger Abortion
Y0UTHINASIA
10
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Posted - 2015.09.08 18:16:00 -
[103] - Quote
CCP Rattati wrote:What do you want, when do you want it and how? CPM2 has been working on their priorities, and so have we. Name one thing we should look at, single sentence and no bs. I will have you permabanned if my thread is derailed
Want to see female character models for the heavy suits. I love me some BBWs ;) |
DeathwindRising
Calmacht
1
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Posted - 2015.09.08 18:23:00 -
[104] - Quote
review drop suit shield regen stats similar to the hp/speed balance, and I'd prefer to see slower suits with higher regen (higher recharge and delays) where caldari commando has best shield regen possible similar to gal commandos best armor regen. |
CommanderBolt
Dead Man's Game
3
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Posted - 2015.09.08 18:27:00 -
[105] - Quote
Jace Stillwell wrote:1- Fix the damage on Core Locus (600 Dmg grenade shouldn't be able to kill a 900 HP suit) 2- Quafe Trading 3- Balance Rifle weapons
TBH, if any of those happen I will squeal like a school girl
I know that's three things, not one, but I couldn't choose one over the other two.
I assume Grenades can do critical headshot damage because I have had many occasions where I have been in a 650, 750 ehp suit and have died in just one cooked nade blast.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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DeathwindRising
Calmacht
1
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Posted - 2015.09.08 18:28:00 -
[106] - Quote
Ripley Riley wrote:CCP Rattati wrote:Regulator buff All for this. It does not promote dual-tanking and ensures the shield tanking dropsuits have a lower shield recharge delay. But how are you planning on buffing them? CPU/PG cost reduction, improve the delay reduction, or drop the stacking penalty?
Make the shield regulators increase dropsuit shield damage threshold |
Kiiran-B
Seraphim Initiative.
351
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Posted - 2015.09.08 18:29:00 -
[107] - Quote
Sequal's Back wrote:Shield buff : reduce delays on caldari suits, increase their regen a bit, bring the treshold to 14 and most important, reduce PG/CPU cost of extenders :)
EDIT : When : Let's do this next hotfix !
Yessssssssssssssssssssssss.
Yes.
Yes.
Yes.
And fix framerate.
Also note trading. |
Tebu Gan
0uter.Heaven
1
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Posted - 2015.09.08 18:32:00 -
[108] - Quote
CCP Rattati wrote:What do you want, when do you want it and how? CPM2 has been working on their priorities, and so have we. Name one thing we should look at, single sentence and no bs. I will have you permabanned if my thread is derailed
I would say I would like to see OP maddies toned down, and gunnies brought in line, YET, I would very much like to see these DK put to some use.
And I'm taking a break, game is boring me to death. Something new pLLLEAASSE. |
shaman oga
Dead Man's Game
4
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Posted - 2015.09.08 18:33:00 -
[109] - Quote
More OB for my solo raids between 300 and 2400 wp.
And chrome tanks.
Regressed to blueberry level.
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DiablosMajora
276
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Posted - 2015.09.08 18:37:00 -
[110] - Quote
DiablosMajora wrote:Deploy CRU/Supply Depot/Installations via RDV for warpoints? Oh, and also implementing a dedicated market (similar to this but more Dust-ified) while also making lots more things sellable/tradeable would be nice. Market is a very big selling point (no pun intended) for EVE
Prepare your angus
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Starlight Burner
Black Screen
490
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Posted - 2015.09.08 18:47:00 -
[111] - Quote
Preferred fixed: Frame rate What I want now: Trading of all Assets and BPOs (INCLUDING FACTIONAL WARFARE GEAR!!)
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Ripley Riley
Incorruptibles
12
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Posted - 2015.09.08 18:52:00 -
[112] - Quote
Starlight Burner wrote:Preferred fixed: Frame rate How aware are you guys that FPS issues are likely not hotfixable, but would require a pretty substantial client update?
On a scale from 1 to 10. 1 being very aware and 10 being basically in a coma.
@Ripley_Riley Ripley.Riley on Skype!
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Dried ShadowBeaver
Nos Nothi
102
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Posted - 2015.09.08 18:53:00 -
[113] - Quote
ADS balance (buff)!!!
Touch my beaver tail.
Go on.
Touch it.
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shaman oga
Dead Man's Game
4
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Posted - 2015.09.08 18:53:00 -
[114] - Quote
Wait i want to change mine. I will even simplify mi request: non linear progression in warbarge rewards. If cost more than doubles from a level to another, the reward should follow a similar trend.
Regressed to blueberry level.
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Saint Winter
THE N.O.O.B.S
69
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Posted - 2015.09.08 18:56:00 -
[115] - Quote
Hi , check this idea .
The HUD
1. Bars life and Stamina.
They are simply the shield and shield to the left side of the screen shows how much resistance you have left upon impact, with the stamina to be spent for actions that do example: Running, Jumping, etc ...
1.1 Ideas
Good bars that give them a different color, because seeing all of the same color is very confusing.
1.1.1 Armor
Change its color to yellow as you have lost color shield showing the lost is a red shield.
1.1.2 Shield
Change its color to a deep blue or leave it blue you currently have and when they lost shield displayed in a purple or black. (I'm more to purple)
Note: When you die or become disabled have both bars sumergan on a dark red.
1.1.3 Stanmina Bar
Flashes red so you know you have little stamina and shine blue when this regenerating.
2. Scanner
I do not have much to say, it serves to see enemies or just gives you an estimate that are as close to you.
2.1 Ideas
I do not have any
3. Bar ammunition, load, etc ...
This the right side of the screen.
3.1 Ideas
Nor, sorry.
4.Informative Table of Deployed Objects (New)
It works like a table will appear on the left / right side of the screen which will show the status of your objects displayed examples drop uplinks , nanohives and Explosives Remotes.
4.1 Ideas
She showed as either the Link or Nanohive the number of uses remaining, which can be shown in numerical form or in the form of a stick. (Optional)
The Unfolding Object will be represented by an image up or down the image number that you have deployed variant either 1, 2 or more will be displayed.
Note: Should put the possibility of changing the color to recognize the links, nanohives , etc ... So we know from the table, when exchanged for new ones.
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Dried ShadowBeaver
Nos Nothi
102
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Posted - 2015.09.08 18:57:00 -
[116] - Quote
Please get rid of the OB notification spam.
Touch my beaver tail.
Go on.
Touch it.
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BEAST ESD1
Y.A.M.A.H No Context
193
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Posted - 2015.09.08 18:59:00 -
[117] - Quote
Foo Fighting wrote:Trading for all assets.
this
I once stop a microwave on zero.
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Saint Winter
THE N.O.O.B.S
72
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Posted - 2015.09.08 18:59:00 -
[118] - Quote
Bas (Basic) / Adv (advanced) / Pro (prototype) / ar (Armor Repair )
1. Shield
1.1 Shield Extender
While we shield the external defense of the suit and those who use them are caldaris more so you should receive a rebalancing. (I will not explain much)
Bas values GÇïGÇï25 PR / Adv 50 PR / PR Pro 75
As you can see at first bonus that is given to the shield it is weak but as the levels get 3 or more module receives a remarkable and what the penalty for delay remains the same improvement.
Note: there should be variations
1.2 Reinforcing and Shield Recharge.
For these modules I have no recommendation.
2. Armor
The Armor the internal defense of the suit and the most used by all players would give some good buff or rebalancing with its variants. (The penalty does not change)
2.1 Armor Plates
Bas 80 PR / Adv PR 110 / PR 140
2.2 Ferroscale Plates
Bas 50 PR / Adv 80 PR / PR Pro 110
2.3 Reactive Plates
Bas 20 PR + 1 ar / Adv 50 PR + 2 ar / Pro 80 ar + PR + 3 Penalty Movement in 1% to 3 levels.
2.4 Armor Repairer
Bas 2 ar + / Adv 4 ar + / Pro 8 ar +
As you can see there is quite a marked improvement in this armor modules for modules serve as ferroscales or reactive variants are not left short before the armor plate.
3. Biotics
The biotic modules which are used to modify the characteristics of suit as I sprint endurance.
3.1 Cardiac Regulator
A module bit of little use unless you have a suit with little resistance.
I have no ideas for this module, but their values GÇïGÇïare fine.
3.2 Stimulator of Myofribrills
The beloved or hated before a module that was not looked at an assembly unless you want to kill melee, but now with improved jump height modification is used or maybe not.
Now explain how increases should jump suits because there is no value to prove they can jump x height so I invented a system that serves to comprovar to jump up every costume.
Values: m (meters)
2 m Light / Medium 1.5 m / Heavy 1 mts
Now I go with the module and how it will change, if they add up to jump suits stimulation modules so would myodfibrills values.
A new value is (High Jump) and represent her in HJ and melee attack (CQC) would be added.
Bas CQC 30% + 60% HJ / Adv CQC 40% + 80% HJ / Pro CQC 50% + HJ 100%
The values GÇïGÇïare well and remain good.
Note: If only allow 3 or 2 modules of this type would be better and more balanced instead of doing penalties.
3.3 Kinetic Catalizer(Sprint)
Well this module RA costs too much for what it does and for this reason if they can make some modifications.
Besides giving sprint speed (SS) will also give movement speed (MS) and looks like this:
Bas SS 6% + MS 3 or 2% / Adv SS 8% + MS 4% / Pro SS12% + MS 6%
With this and the current values GÇïGÇïwithout changing this module would remain as one of the best if a top is made of me.
3.4 Booster Module
This module was BPO and existed only soldier and I did was add 50% more endurance and also was represented as yellow bottles, is not whether there yet but if you do have it changed by this module to its values I'm going to explain .
This module functions to reduce the cost of shares makes the suit as running hit, jump, etc ...
Continuous Cost Actions (CCA): works as explain arrives reduces the cost of shares used continuously example the sprint (only officer in the sprint).
Followed Cost Actions (FCA): Works well reduces the cost of the actions taken in rapid succession example, jump and hit.
Now with the module.
Bas CCA 10 or 5% + FCA 20 or 25% / 15 Adv CCA + FCA 20% or 30 to 35% / 20% Pro CCA 40% FCA +
This would create the module and this would help many players you like running or jumping and would be very useful in battle.
Not speak of the other modules because I do not use most of the time values GÇïGÇïand not change them.
No matter if you do not implement it is very difficult, but I hope that my ideas will help them CCP.
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GeorgeN76
Vader's-Fist The Empire of New Eden
519
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Posted - 2015.09.08 19:02:00 -
[119] - Quote
CCP Rattati wrote:What do you want, when do you want it and how? CPM2 has been working on their priorities, and so have we. Name one thing we should look at, single sentence and no bs. I will have you permabanned if my thread is derailed
In a single sentence please dont write books! =ƒÿ£
Scouts and Swarms
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Mortishai Belmont
G.L.O.R.Y
1
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Posted - 2015.09.08 19:02:00 -
[120] - Quote
Match making and people leaving battles.
In short, I get into a 12 v 12 and 2 minutes later I look back and it's now 9 v 3
Not getting into full matches to begin with, getting into one sided teams (10 v 16 and stuff), and most importantly people leaving battle.
This game is NOT FUN once people start leaving battle. Who wants to spend 15 minutes competing with your own team to kill one of the two guys left.
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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