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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
StoneSmasher Drugga
Corrosive Synergy No Context
126
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Posted - 2015.09.08 20:31:00 -
[151] - Quote
Give us back the warbarge and ability to make squads in pubs.
There is no evil greater than hyperbole.
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shanatak
Prima Gallicus
16
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Posted - 2015.09.08 21:04:00 -
[152] - Quote
CCP Rattati wrote:What do you want, when do you want it and how? CPM2 has been working on their priorities, and so have we. Name one thing we should look at, single sentence and no bs. I will have you permabanned if my thread is derailed
Pilot suit ADS amar and minmattar New turrets Nerf Swarms New maps |
Al the destroyer
NECROM0NGERS
1
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Posted - 2015.09.08 21:11:00 -
[153] - Quote
In all honesty I would like to see you improve framerate issues before anything IE LAG!
Come follow me on Twitter! @Al_destroyer
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Crusty Clown
Calmacht
18
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Posted - 2015.09.08 21:15:00 -
[154] - Quote
Shotguns clip size reduced to 4. Officer varient 6 |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
631
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Posted - 2015.09.08 21:16:00 -
[155] - Quote
Change the wordage on the Daily Missions to be more Lore-sourced and relevant.
Ex:
Bounty put out by Sereptis Corp: Kill 39 Enemy
Sister's of EVE interested in prospective operatives: Counterhack 3 Primary Objectives
Molden Heath AV recruitment search: Destroy 3 Installations
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Vulpes Dolosus
Fatal Absolution
3
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Posted - 2015.09.08 21:25:00 -
[156] - Quote
Crusty Clown wrote:Shotguns clip size reduced to 4. Officer varient 6 5-6. 4 is too low.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.09.08 21:39:00 -
[157] - Quote
There are plenty of things I'd like fixing in a release, but thinking about what can be done as part of a hotfix, I would like the following (in order of desire):
Reduce the decloak delay.
Increase range and reload speed of breach shotgun.
If you are going to look at shield tanking, I recommend buffing shield rechargers and energisers. Also mlt, basic and enhanced regulators. Possibly reduce the hp provided by armour. Beware changes that encourage excessive shield extender stacking or dual tanking.
Reduce breach SMG mag and increase assault SMG mag.
Increase breach mass driver splash damage.
I do not think rifle balance is a big problem at the moment, and is affected by tanking changes. The assault scrambler rifle is probably too powerful however. |
Forced Death
Corrosive Synergy No Context
1
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Posted - 2015.09.08 21:44:00 -
[158] - Quote
J0LLY R0G3R wrote:Limit one active scanner per fit. When: Soon How: Same way myofibs are limited to three per fit.
Edit: *Places a single penny onto the tracks* XD add two scans for gallogi bonus
[OFFICER CADET] Forced Death (Melee) ___
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DozersMouse XIII
Fatal Absolution
1
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Posted - 2015.09.08 21:45:00 -
[159] - Quote
End of match bug
Victory screen bug
FW match summary screen
Please
addicted to the Kubo's GMK-16 banana cannon
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VAHZZ
RabbitSwarm
8
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Posted - 2015.09.08 21:46:00 -
[160] - Quote
PILOT SUIT!
"I fear all you have done is awaken a sleeping giant and fill him with a terrible resolve." - The Butts
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.09.08 21:47:00 -
[161] - Quote
Varoth Drac wrote:I do not think rifle balance is a big problem at the moment, and is affected by tanking changes. The assault scrambler rifle is probably too powerful however. That is very true. The AScR is OP that's for sure, but it's not the most important issue. It's better to buff shields a bit first (without changing armor), and then nerf the AScR according to the changes.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.09.08 21:48:00 -
[162] - Quote
Forced Death wrote:J0LLY R0G3R wrote:Limit one active scanner per fit. When: Soon How: Same way myofibs are limited to three per fit.
Edit: *Places a single penny onto the tracks* XD add two scans for gallogi bonus No. The whole point is to stop stupid perma scans. So no.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Forced Death
Corrosive Synergy No Context
1
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Posted - 2015.09.08 21:52:00 -
[163] - Quote
Sequal's Back wrote:Forced Death wrote:J0LLY R0G3R wrote:Limit one active scanner per fit. When: Soon How: Same way myofibs are limited to three per fit.
Edit: *Places a single penny onto the tracks* XD add two scans for gallogi bonus No. The whole point is to stop stupid perma scans. So no. ok
Also, I strongly suggest decloak delay is looked at, it should be the delay to turn off cloak, not put away. The delay for putting it away is quite frustrating when you sprint and accidentally cancel it and wait for it to lower again. Not to mention the times when you pull it out and quickly need to switch back to your weapon because you've been spotted and haven't activated it.
[OFFICER CADET] Forced Death (Melee) ___
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xavier zor
InTheDark
2
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Posted - 2015.09.08 22:00:00 -
[164] - Quote
Let us trade all items!
sLaYeR
unicus peritia, salvus perveniet elite InTheDark
InTheDark doesn't need you!
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Balistyc Farshot
MONSTER SYNERGY
363
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Posted - 2015.09.08 22:01:00 -
[165] - Quote
Remove the leave battle option and the ability to change servers during the battle menu.
How: Disable the menus in the code. (Comment out the buttons)
Why: Lag switching and leaving would be resolved with minimal impact to people performing real game functions. I have ran through three threads on this and there is no logical reason for those menu options that don't involve exploits.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Jade Dragonis
GRIM MERCS
479
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Posted - 2015.09.08 22:04:00 -
[166] - Quote
CCP Rattati wrote:What do you want, when do you want it and how? CPM2 has been working on their priorities, and so have we. Name one thing we should look at, single sentence and no bs. I will have you permabanned if my thread is derailed
New Racial Heavy weapons..... 3 years is long enough. :)
Follow me on Youtube
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TaaSr GunZ
DUST University Ivy League
39
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Posted - 2015.09.08 22:12:00 -
[167] - Quote
Make all bpo's tradable (sp?)...tradeable...
"The Amarr people came into the world and the world came into being."
- The Scriptures, Book I 1:14
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Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.08 22:15:00 -
[168] - Quote
CCP Rattati wrote:A lot of requests for cap reduction of extenders. I think that will benefit armor as well. I think you're right.
All else held constant, a simple buff to shield mechanics or shield extenders would (I strongly suspect) be accompanied by a meta shift from Armor > All Else to Dual Tank > All Else. Further, I'd anticipate a widening of the performance gap between HP oriented and non-HP oriented loadouts. Hence my recommendation, simply nerf Armor Plates by making them tougher to fit. If Shield Extenders and Armor Plates were both resource intensive, units seeking to run both simultaneously would need make significant sacrifice elsewhere.
My two cents. o7 |
maybe deadcatz
the nomercs
683
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Posted - 2015.09.08 22:26:00 -
[169] - Quote
The amarr scout bonuses be biotics bonuses or a sidearm reload bonus so I can shoot mercs with my scrambler pistol and reload my scrambler pistol so I can keep shooting my scrambler pistols..
Scrambler pistol ammo buff.
MOAR SKINS FOR THE AMARR SCOUT! BECAUSE I NEDD TO BE FASHIONABLE WHILE CONDUCTING A SYMPHONY OF SLAUGHTER! because rattati needs to do a thing.
*stares at the wall since social anxiety prevents this semidead but somehow still breathing cat from looking anyone in the eye and can't actually stare rattati in the eyes because duh he can't see him.*
*eats taco,watches anime.* Just my 0.02oz of catnip.
'Perhaps fate will bless us,before this world opens its maw and swallows us'-space pirate encrypted log.
They all died.
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Cody Sietz
Random Gunz Rise Of Legion.
4
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Posted - 2015.09.08 22:33:00 -
[170] - Quote
A real balancing pass.
Or at least drop all this basic/adv/proto crap in favor of specialist suits.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.09.08 22:40:00 -
[171] - Quote
Cat Merc wrote:Does a port count as a hotfix?
*Hides from Rattati's wrath* It would be hot, and it would also fix many things.
But no, no it does not.
CPM mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.09.08 22:44:00 -
[172] - Quote
Sequal's Back wrote:Forced Death wrote:J0LLY R0G3R wrote:Limit one active scanner per fit. When: Soon How: Same way myofibs are limited to three per fit.
Edit: *Places a single penny onto the tracks* XD add two scans for gallogi bonus No. The whole point is to stop stupid perma scans. So no. Difference being that in this case you're limiting the use of a piece of equipment which is the current focal point of a racial role. That being the case some level of trade off is likely called for, because while perma scans may be problematic the Gal Logi is far from OP and this change would be a direct nerf.
Adding the ability to earn WP from team scans, as well as scaled WP earnings (more for squad, less for team, higher for hard to scan targets/focused scans, lower for easy to scan targets/wide range scans) would be a good move in that direction. Does nothing to water down the value of the fix while still allowing the racial role to be contextually robust.
CPM mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.09.08 22:45:00 -
[173] - Quote
xavier zor wrote:Let us trade all items! I've heard this quite a lot in game as well (for what it's worth).
CPM mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.09.08 22:46:00 -
[174] - Quote
james jared wrote:I would love to see a hud rework with bandwidth put in it but thats just me :) I'd love to see that too, but that's more of a patch level fix than a hotfix level change AFAIK.
CPM mail me your feedback and remember to have fun!
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Moochie Cricket
Fatal Absolution
1
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Posted - 2015.09.08 22:50:00 -
[175] - Quote
Need: All items tradeable and the DK market to be defined.
Want: I would love to see Aquisition turned into a 4v4v4v4v4v4v4v4 match.
Drugs: Aforementioned Aquisition game mode tweaked and made into an anywhere/anytime raid mechanic on PC districts.
Caldari
REALLY 514
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Henrietta Unknown
Corrosive Synergy No Context
1
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Posted - 2015.09.08 22:52:00 -
[176] - Quote
Vanilla AR Buff. Make it dominate within 10-20 meters I'd say, then have damage drop off sharply from there. Also, Plasma Rifle.
Shield Recharge and/or Caldari Recharge Buffs, Shield Resistances (to 14, I agree), Regulator buff, and Caldari Recharge and Depleted delays decrease. (1 or 2 changes at a time)
Assault Scrambler Fix. Vanilla Scrambler and Amarr Assault bonuses are fine.
Assault Rail Rifle Fix. Improve Caldari Assault Bonus to reduced the rate of increasing kick of RR variants.
Player Trading completed and with reliable notification system.
Leaving Match Penalty (ISK cost or one-day ban after X number of quits).
FRAME RATE fixes whenever possible. Please look into simplifying map layouts (insert nodes separately instead of having them an inherent part of the map).
Selling Items
Store - Player Trading
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.09.08 22:53:00 -
[177] - Quote
Ripley Riley wrote:Tesfa Alem wrote:Weapon ranges in U.I. We have a winner, folks! You don't have to go home, but you can't stay here. /thread I believe UI changes require a patch not a hotfix. But yes, this would be lovely to have in game.
CPM mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.09.08 22:57:00 -
[178] - Quote
Spaceman-Rob wrote:Gaming performance, frame rate etc nothing else matters imo I quite agree that frame rate and core game play are top priorities, I think you'll find that Rattati does as well. That being said they are not really hotfix level changes, more fundamental overhaul level changes (i.e. this'd take a patch).
CPM mail me your feedback and remember to have fun!
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Taskanoss
Corrosive Synergy No Context
78
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Posted - 2015.09.08 23:09:00 -
[179] - Quote
CCP Rattati wrote:A lot of requests for cap reduction of extenders. I think that will benefit armor as well. I think removing stacking penalties and/or reducing the cap cost of the opposite choices would help.
Regulator buff and/or Dmg Mod or biotics through cap reduction.
I would like to see this happen with racial parity in mind.
Dropsuit modules that are specifically earned through faction warfare for use with ONLY that races suits earned through Faction Warfare.
For example:
Caldari with a shield extender pg/cpu reduction bonus
Minmatar with shield regulators with 10-15% time reduction than their marketplace counterparts (basic is -15% whereas Faction Loyalty would be -25%)
Gallente with armor repairers increased 3-5 more armor repaired per second per advanced or complex module.
Amarr with armor modules with a decreased in movement penalty. Possibly 1-3% decreased for a complex modules.
Hopefully this was relevant to your quote Rattati.
GÇ£Nothing external to you has any power over you.GÇ¥
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Flint Beastgood III
GunFall Mobilization
1
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Posted - 2015.09.08 23:10:00 -
[180] - Quote
shaman oga wrote:Wait i want to change mine. I will even simplify mi request: non linear progression in warbarge rewards. If cost more than doubles from a level to another, the reward should follow a similar trend.
Indeed.
BPO Trade Stall
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