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Megaman Trigger
Ready to Play
442
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Posted - 2015.08.15 15:57:00 -
[91] - Quote
General Mosquito wrote:Breakin Stuff wrote: Because forcing someone to die and lose a full fit so they can engage you
This is the big issue. Absolutely, 100% an AV player should have to put themselves at risk to take a run at the tank to kill it. If you want single suits to be able to solo tanks, then they MUST be engageable. Allowing a single suit to dominate from long range(not swarms range, but forge) completely screws that balance. Allowing a single suit on a roof to shut down huge swaths of the map, especially given the rendering problems in this game is horrible gameplay for everyone except the forger. I know you want to be that guy, striking out from heaven in a 1400 hp fat suit, but it isn't good gameplay. Why do you think that you should have to put in no risk to kill someone who is putting ISK and their ass on the line?
In reference Breakin's post, he was referring to an earlier post about removing the ability for infantry to change fits a depot, which would essentially mean having to waste a fit just to be able to swap in to an AV fit, from AV to AI or even swap between AI fits.
Purifier. First Class.
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DUST Fiend
17
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Posted - 2015.08.15 15:59:00 -
[92] - Quote
Breakin Stuff wrote:DUST Fiend wrote:Breakin Stuff wrote:Because forcing someone to die and lose a full fit so they can engage you, or have to trundle about in an inferior vs infantry fit on the offchance you drop a vehicle is fair.
And no, commandos aren't the only AV fits worth talking about.
Every obsessive tanker fanboy b*tching about commandos.
Or laidais
Or both, as if you could combine the two somehow. Because they can't both exist in the same match at once. I forgot as soon as a commando is deployed, all fits with lai dais become invalid. So... Teamwork is unfair, somehow? I consider that a nonfactor and automatically dismiss any complaints about vehicles exploding when dogpiled. But you act like people can't complain about one or the other simply because a single suit can't wield them both.
Which is stupid.
I am a beautiful space manatee, flying through the sky with the greatest of ease
Swarms everywhere.
WoD 514
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MrCriminal High Power
Art.of.Death
186
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Posted - 2015.08.15 16:43:00 -
[93] - Quote
Louis Domi wrote:bring back old vehicle/turret variants This.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ¤.°n+ín+ƒGÿåGùÅ°.LASERS BTCH!!!!!!
Click for free stuff
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.15 18:13:00 -
[94] - Quote
Megaman Trigger wrote:General Mosquito wrote:Breakin Stuff wrote: Because forcing someone to die and lose a full fit so they can engage you
This is the big issue. Absolutely, 100% an AV player should have to put themselves at risk to take a run at the tank to kill it. If you want single suits to be able to solo tanks, then they MUST be engageable. Allowing a single suit to dominate from long range(not swarms range, but forge) completely screws that balance. Allowing a single suit on a roof to shut down huge swaths of the map, especially given the rendering problems in this game is horrible gameplay for everyone except the forger. I know you want to be that guy, striking out from heaven in a 1400 hp fat suit, but it isn't good gameplay. Why do you think that you should have to put in no risk to kill someone who is putting ISK and their ass on the line? In reference Breakin's post, he was referring to an earlier post about removing the ability for infantry to change fits a depot, which would essentially mean having to waste a fit just to be able to swap in to an AV fit, from AV to AI or even swap between AI fits.
Don't tell him that. He was on a roll and I was laughing my ass off as the point flew right over his head.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.15 18:26:00 -
[95] - Quote
DUST Fiend wrote: But you act like people can't complain about one or the other simply because a single suit can't wield them both.
Which is stupid.
No, people tend to complain about them concurrently.
Ahem... allow me to sing the many songs of the vehicle driver...
"It's not fair if a single infantryman can destroy my (insert vehicle here) solo. It should require teamwork."
"AV is overpowered because I die instantly if three people launch swarms/forge shot/angry kindergarteners simultaneously."
One demanding teamwork. And by and large you got your fecking wish. Then claiming AV is overpowered because ganging up and butchering you is somehow unfair.
Complaining that AV can deny you access to a whole sector of the map they are in. Last I checked, that's kinda why it exists.
AV is too easy to get, everyone on the battlefield can use it!
I really don't know how to respond to that much stupid in one sentence.
I dunno how you all say it's hard I use AV and it's easy to destroy any vehicle. It's trivial with my militia forge...
This is a bald-faced lie from someone who apparently can't even cook up a good bullsh*t story.
Vehicles aren't the problem in my opinion. Vehicles can be balanced and made fair. However, the drivers can't be, and the instant a vehicle can be killed the cries go out about how useless it now is.
Whenever vehicles are clearly OP and allow even mediocre and crapass pilots to go 30/1 the claim is "nope that's totally fair" go out.
Vehicles aren't the obstacle of balance. The drivers are.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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General Mosquito
Fatal Absolution Negative-Feedback
285
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Posted - 2015.08.15 18:46:00 -
[96] - Quote
Breakin Stuff wrote:
Don't tell him that. He was on a roll and I was laughing my ass off as the point flew right over his head.
So you were laughing your ass off because you didn't quote your reference?
Damn, you must be having a blast when you are out not killing tanks.
The Attorney General - Mr. Hybrid Vayu
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General Mosquito
Fatal Absolution Negative-Feedback
285
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Posted - 2015.08.15 18:47:00 -
[97] - Quote
Breakin Stuff wrote:
Whenever vehicles are clearly OP and allow even mediocre and crapass pilots to go 30/1 the claim is "nope that's totally fair" go out.
Vehicles aren't the obstacle of balance. The drivers are.
OK, well since I know you are craptastic at AV, are you willing to but your rear in a tank that I give you and go 30/1?
The Attorney General - Mr. Hybrid Vayu
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.15 18:49:00 -
[98] - Quote
General Mosquito wrote:Breakin Stuff wrote:
Whenever vehicles are clearly OP and allow even mediocre and crapass pilots to go 30/1 the claim is "nope that's totally fair" go out.
Vehicles aren't the obstacle of balance. The drivers are.
OK, well since I know you are craptastic at AV, are you willing to but your rear in a tank that I give you and go 30/1? You seem to be under the delusion that I don't actually drive tanks.
I don't drive them on this, my infantry-focused character.
But sure, you keep thinking that I don't know what I'm talking about,chuckles.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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General Mosquito
Fatal Absolution Negative-Feedback
285
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Posted - 2015.08.15 18:51:00 -
[99] - Quote
Breakin Stuff wrote:
Vehicles aren't the problem in my opinion. Vehicles can be balanced and made fair. However, the drivers can't be, and the instant a vehicle can be killed the cries go out about how useless it now is.
Vehicles can be killed now, and I'm arguing for AV buffs.
Please tell me again how all drivers are the problem.
Maybe the scrubs who drive lavs into a horde of tanks and infantry and then complain about unstoppable tanks might be part of the problem as well?
No, of course not.
But as everyone here will not, Breakin will refuse to prove how easy it is for a scrub to dominate in a tank, because it would completely invalidate his thesis when he loses 6 or 7 tanks a match.
The Attorney General - Mr. Hybrid Vayu
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Nothing Certain
Bioshock Rejects
1
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Posted - 2015.08.15 18:52:00 -
[100] - Quote
Breakin Stuff wrote:Because forcing someone to die and lose a full fit so they can engage you, or have to trundle about in an inferior vs infantry fit on the offchance you drop a vehicle is fair.
And no, commandos aren't the only AV fits worth talking about.
Every obsessive tanker fanboy b*tching about commandos.
Or laidais
Or both, as if you could combine the two somehow.
Yes, I think it is really fair. It is part of the strategy of a team just like choosing whether to be logi, scout, heavy, assault. They all have their uses and the choices we make should be a big factor in what happens, we shouldn't be able to just change thise choices on a whim.
Because, that's why.
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General Mosquito
Fatal Absolution Negative-Feedback
285
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Posted - 2015.08.15 18:53:00 -
[101] - Quote
Breakin Stuff wrote: You seem to be under the delusion that I don't actually drive tanks.
I don't drive them on this, my infantry-focused character.
But sure, you keep thinking that I don't know what I'm talking about,chuckles.
Name your tanking alt. We can check the stats.
But of course better proof is you getting in a squad with me and showing me. Otherwise you are just talking sh*t to deflect from your lack of an actual argument.
The Attorney General - Mr. Hybrid Vayu
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Spkr4theDead
Red Star.
3
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Posted - 2015.08.15 19:27:00 -
[102] - Quote
Maximus Mobius wrote:Louis Domi wrote:I say Nerf everything. AV HAV ABC TNT CBS. Buff ADS and bring back old vehicle/turret variants I say actually put time into it and make it a level playing field. They don't want a level playing field, they need the handheld asteroids and gamma ray blasts to destroy vehicles.
PS3 is back in its box.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.15 19:29:00 -
[103] - Quote
General Mosquito wrote:
Name your tanking alt. We can check the stats.
But of course better proof is you getting in a squad with me and showing me. Otherwise you are just talking sh*t to deflect from your lack of an actual argument.
I've made all my arguments over the last two years, sorry you're a latecomer to the game, mosquito. Bluntly I don't feel a particular need to justify myself to you.
Tank driving is fcking boring. It puts me to fcking sleep, because it's not compelling gameplay. it hasn't BEEN compelling gameplay since chromosome when I had active reps and passive hardeners, overdrives and other fun crap.
Also I don't use swarms, ever. I use a forge gun. and the only tank drivers who die to a forge gun nowadays are the most stone-cold, STUPID people who ever tried to roll an HAV. Anyone with a modicum of common sense, and a willingness to bug out when they feel the first impact from an unknown angle can be literally unkillable.
If you run double hardeners, double reps, and they are running it is mathematically impossible to kill them while the hardeners are up except in one singular edge case which requires a clean backshot in close with three laidais and a PLC directly into the weakspot.
One edge-case fitting is not indicative of balance.
Further, the gunnlogi shield nerf shouldn't have happened concurrently with the madrugar buff. It also had unforseen (except to the dropship pilots) consequences to the python, and standard dropships, resulting in a mass-evacuation to Incubus Master Race.
Dropships are the only vehicle I can't use with any reasonable level of competence. I just suck with them. Doesn't really bother me that they're hard to hit when the pilot goes evasive, I figure I'll get 'em eventually.
The madrugar is currently the poster child for being out of balance whack. The gunnlogi is entirely too vulnerable to armor striking weapons and the overall balance point should be somewhere between the two.
Currently my weapon of choice is the forge gun, with a side order of PLC. Swarms **** me off intensely because they're one of those weapons where there is a razor edge of balance, and I don't believe they can reasonably be fixed without a total mechanical overhaul.
Forge gun RoF is too low to significantly threaten many HAVs solo. PLC is too short ranged, and the combination of myofibs with AV just creates issues that fundamentally annoy me.
I fight tanks on the ground, and rarely bother high perching for longer than three minutes, because rather like driving tanks, it's boring and puts me to sleep.
I chuckle whenever someone claims that a militia forge is an easy way to kill tanks. Sure it is, in groups of four. I've done the tank hunting thing with a standard forge gun before. Anyone who claims it's trivial is lying, and not creatively.
I've done the math for madrugars, gunnlogis, and every AV weapon and concieved AV weapon you can care to name, including projected time to kill when the hardeners are up.
Currently the minimum engagement time for a single-hardened Madrugar Gv.0 at 30% hardener with an IAFG solo is somewhere in the neighborhood of 10 shots, assuming no backshots and the forge gunner does not miss a single shot. If the rate of fire of the IAFG drops to 2.5 base, that number drops to seven. Minimum TTK against a driver whom denies weakpoint spots is in excess of 35 seconds.
Any driver who dies in that timeframe is a f*cking idiot.
Swarms are sh*t.
A double-hardened, double repped madrugar is 100% immune to death from a single IAFG gunner with maximum skill. While yes, the IAFG will get the madrugar below 50%, as soon as the reload time hits, even maxed, the madrugar will recover to 100% armor before the reload cycle ends. If the forge gun continues to engage, the madrugar will drop below 20%, and again recover to full armor by the time the next reload cycle ends.
All of the most recent complaints by tank driver is that Infantry are ganging up and bombarding them with multiple AV.
Well, this is what you said you wanted since Closed Beta. You wanted it to take more than one guy to kill you. In 1.7 you got your wish. Currently you still have your granted wish. And because of it, everyone and their brother feels that unless they have a proto AV weapon to focus fire on you in their inventory, they have to relive chrome marauders, or 1.7 with vehicle drivers claiming that yes, it is fair that I am unkillable by you, and yes, it is fair for me to slaughter you like a god-possessed combine harvester in a wheat field.
Let me be blunt. The only way my madrugars die is if I get ganged up on or I get clipped by another tank. Don't try to impress me with how hard it is. There is no solo enemy who can kill my HAVs, I know how to escape/corner/kill them. All I gotta ask myself is "How would I kill me?" and the solution usually presents itself in seconds.
there are a few simple truths in the eternal question of AV/V:
1: The lack of full racial parity in both vehicles and the AV weapons means balance is nothing more than a sweet fever dream.
2: No, HAVs do not need teamwork to kill in order to be fair. a single skilled tank driver should be roughly equaled by a single skilled AV gunner.
3: All vehicles cost somewhere between 4 and 6 times what they should cost if they get properly balanced. The ISK cost is not a balance metric, but it should reflect the utility of the target.
4: I am not some idiot newbie who's taking his first walk around the park. I have seen every idiotic iteration of AV/V since just before the chrome release. Every one of them has been idiotic. Rattati has been the first dev interested in firing for some level of balance, and the drivers hate him for it.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Spkr4theDead
Red Star.
3
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Posted - 2015.08.15 19:29:00 -
[104] - Quote
deezy dabest wrote:Sometimes I wonder if this game would not be in 10x better condition if they had left out vehicles instead of racial heavy weapons.
Seriously look at the incredible amount of time and energy that has been wasted in a couple of years for the same moronic back and forth to still be going on. It's because infantry incessantly cried about vehicles, and how they couldn't nuke them with one volley from MLT swarms, thus the reason vehicles have been dragged through the mud for so long, and pilots being treated like second class citizens.
PS3 is back in its box.
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Spkr4theDead
Red Star.
3
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Posted - 2015.08.15 19:31:00 -
[105] - Quote
Leovarian L Lavitz wrote:The tanks are supposed to go to the redline for module cool downs, it's vehicles form of out of play, infantry have the spawn que, vehicles have module cool downs in safe territory. Vehicles =/= infantry
PS3 is back in its box.
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Spkr4theDead
Red Star.
3
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Posted - 2015.08.15 19:32:00 -
[106] - Quote
Daddrobit wrote:DUST Fiend wrote:Daddrobit wrote:Maximus Mobius wrote:Do you know why we double or even triple stack armor hardeners? IT'S BECAUSE ANYTHING LESS AND WE'RE A PILE OF ROLLING SCRAP METAL!! I have been tanking since beta right before uprising and I can tell you this is the weakest tanks have ever been. At least before 1.7 we had complexity and modules and turret variation to help us combat the AV. Now we have only mlt,std,adv & pro turrets with no variation. And no mlt large turret missiles. AVers even have officer weapons and a less margin to miss with forge guns and even AHMGs are capable of destroying tanks. I remember tanking before 1.7 and we had an equal fighting ground. We had powerful active modules & turret variations and even my beloved scattered Ion cannon. Now we have jack sh*t in variation and we have almost no way to combat redline forge gunners besides luck. So shut up your 3 milita AV nades don't instantly blow up a hardened proto maddy. "I am actively aware there is a certain fit that makes me nigh upon a God, but because there is only one Godmode fit and I still sometimes die to officer weapons, tanks are hard to pilot." And to Proto weapons. And ADV, and STD....and MLT.....oh and if not using the Godmode, you lose 1million ISK....yea. It must be really hard firing swarms from the supply depot you just ran too First off, why are you engaging an enemy supply depot without at all without your hardeners? Any time you ever engage an enemy knowing you are going in without support or the ability to self sustain, YOU are entirely at fault for ANY losses you sustain, no matter the isk cost. This holds true for any class in the game and tankers should not be special butterflys in this regard at all. And milita is literally incapable of killing any tank without the tanker actively trying to lose the tank. Even a basic with max proficiency on a maxed commando with 3 proto damage mods, you can not die to a single clip even without hardeners or plates, and you have well over 8 seconds to GTFO before you start getting hit with the second clip. And would you look at that, at 8 seconds, you're 180 meters away and are completely incapable of even being locked on by the swarmers. It must be really hard for you to hold the stick backwards for 8 seconds and or get behind any of the plentiful nearby cover at all and be completely safe outside of a swarmers lock on. Or, you know, wait for your invincibility timer to cool down and -then- engage. Cry Moar. I guess you forgot about the 175 meter lock on range. The reason pilots destroy depots is so infantry can't simply run to them to switch suits; they have to die to be able to switch suits.
PS3 is back in its box.
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Spkr4theDead
Red Star.
3
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Posted - 2015.08.15 19:33:00 -
[107] - Quote
Dovallis Martan JenusKoll wrote:
Do you not set up your target? - too hard Do you not track your shots? - too hard Do you just not try aiming? - too hard Do you only engage at the far end of your AV weapon? - too stupid Can you not predict the (simplistic and very few) paths that a vehicle MUST take to get between targets? - too hard
I'm just wondering what the REAL issue is.
PS3 is back in its box.
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Spkr4theDead
Red Star.
3
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Posted - 2015.08.15 19:35:00 -
[108] - Quote
Breakin Stuff wrote:Came for tears and lies.
Left with a water truck fleet load.
Nice rant post.
Madrugars are OP.
Suck it. Predictably, there's the spreadsheet warrior who doesn't play, and who can't explain his statements.
PS3 is back in its box.
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Spkr4theDead
Red Star.
3
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Posted - 2015.08.15 19:36:00 -
[109] - Quote
CUSE TOWN333 wrote:Its all so funny that the only tankers to ever openly complain on the forums were all so known as some of the worst tankers in the game. In dust balance will never happen but we should remind you to git gud. We all did. And where does this "worst tankers in the game" come from? Half rarely played. They literally have no experience to back up their claims as to who's bad and who isn't.
PS3 is back in its box.
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General Mosquito
Fatal Absolution Negative-Feedback
285
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Posted - 2015.08.15 19:37:00 -
[110] - Quote
Breakin Stuff wrote:
Whole bunch of fluff to avoid the requested proof.
If tanks are as OP as you say, then provide your tanker alts name, surely he has a 20:1 K:D ratio. Now a good K:d isn't everything, but as you said, you don't die unless you get a tank interfering with your business.
Of course you won't though, because your stats won't match your claims.
Or you could demonstrate to me personally, but you won't, because you can't take getting laughed at when you muppet the whip.
I appreciate that you took the trouble to type that out, but it doesn't mitigate you dodging a simple question. That says so much more than that wall of text.
The Attorney General - Mr. Hybrid Vayu
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.15 19:37:00 -
[111] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:Came for tears and lies.
Left with a water truck fleet load.
Nice rant post.
Madrugars are OP.
Suck it. Predictably, there's the spreadsheet warrior who doesn't play, and who can't explain his statements. Predictably, the broken record returns to regale us all with empty posts, haughty statements and meaningless talking points.
Welcome back spkr. Feel free to go crawl into the box with your PS3.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Spkr4theDead
Red Star.
3
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Posted - 2015.08.15 19:38:00 -
[112] - Quote
Breakin Stuff wrote:CUSE TOWN333 wrote:Its all so funny that the only tankers to ever openly complain on the forums were all so known as some of the worst tankers in the game. In dust balance will never happen but we should remind you to git gud. Honestly the brazilian tankers that never post on the forum seem to be the nastiest customers. They probably post on their own forums. Can you understand Portuguese? When I used to play, their whole squad would go AV. It was never just one, it was all of them. They had no qualms about doing everything possible to destroy vehicles. Dunno why English-speaking players have such a huge problem destroying vehicles, and fully believe they should be able to lone wolf a pilot with two years' worth of experience.
PS3 is back in its box.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.15 19:39:00 -
[113] - Quote
General Mosquito wrote:Breakin Stuff wrote:
Whole bunch of fluff to avoid the requested proof.
If tanks are as OP as you say, then provide your tanker alts name, surely he has a 20:1 K:D ratio. Now a good K:d isn't everything, but as you said, you don't die unless you get a tank interfering with your business. Of course you won't though, because your stats won't match your claims. Or you could demonstrate to me personally, but you won't, because you can't take getting laughed at when you muppet the whip. I appreciate that you took the trouble to type that out, but it doesn't mitigate you dodging a simple question. That says so much more than that wall of text.
best you bring to the table is "this is what happens with me, therefore your points are irrelevant."
Why should I put more effort into refuting you than you put into proving a point?
So far you haven't put out a single point of testable evidence to back your claim, nor have you answered any point I have ever made.
As far as evasiveness, your glass house is cracking from all the rocks you're throwing.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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General Mosquito
Fatal Absolution Negative-Feedback
288
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Posted - 2015.08.15 19:39:00 -
[114] - Quote
Spkr4theDead wrote:deezy dabest wrote:Sometimes I wonder if this game would not be in 10x better condition if they had left out vehicles instead of racial heavy weapons.
Seriously look at the incredible amount of time and energy that has been wasted in a couple of years for the same moronic back and forth to still be going on. It's because infantry incessantly cried about vehicles, and how they couldn't nuke them with one volley from MLT swarms, thus the reason vehicles have been dragged through the mud for so long, and pilots being treated like second class citizens.
And you certainly didn't help. because even when tanks were OP as all get out, you were acting like they were fine.
There is a place for rational discussion about balance matters, and you are not a person who should be included, because you refuse under any circumstances to be objective.
You are just as bad, if not worse than the people who cry and whine about tanks being OP.
The Attorney General - Mr. Hybrid Vayu
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Spkr4theDead
Red Star.
3
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Posted - 2015.08.15 19:39:00 -
[115] - Quote
Breakin Stuff wrote:They really didn't have much reason to complain.
The one guy I put a buttshot into with a FG did an IMMEDIATE 90 degree turn and proceeded to eat the rest of my shots to the hull like a child in a gummi bear factory. By the time I reloaded he was gone and back to max armor.
Should've used a breach forge instead of a MLT forge.
It was entirely hilarious and enraging all at once.
For all the whining about hispanics and south americans people vomit out, some of them absolutely know how to run the tanks for max effect. And the good ones aren't the ones stutter-warping from lag.
Because they use teamwork and anything and everything necessary to wipe out enemy vehicles. English-speakers just cry that they can't destroy vehicles easily with MLT AV.
PS3 is back in its box.
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Spkr4theDead
Red Star.
3
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Posted - 2015.08.15 19:41:00 -
[116] - Quote
Megaman Trigger wrote:Buff raw HP, tone down Hardeners, move Heavy Reps to Active rather than Passive.
Would that balance (or at least start to balance) HAVs so that they're 1. No longer completely vulnerable and squishy without Hardeners and 2. No longer nigh on invincible /godmode with Hardeners.? All CCP ever did was nerf hardeners due to the incessant whining from infantry. The first time they were ever buffed was when Rattati did the big vehicle sweep.
PS3 is back in its box.
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Spkr4theDead
Red Star.
3
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Posted - 2015.08.15 19:43:00 -
[117] - Quote
Pocket Rocket Girl wrote:Maximus Mobius wrote:Beld Errmon wrote:heh did you just lose a bunch of prototanks before posting this?
I got proto tanks to burn but no I didn't. I did this since if a tanker doesn't actively have A hardener on, he will get wrecked by 3 packed Lai Dai AV nades. I'm annoyed at the "Tanks are too op" mindset the AV group has. LOL funny because all i see are tankers complain that AV is OP , LOL 3 Lai Dais ive been in tanks that laugh at that hell ive been against tanks that let me get 12 swarm vollies and it acted like CCP adding full racial variants " meh We will get to it soon(TM)" Those were probably STD AV grenades.
PS3 is back in its box.
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Spkr4theDead
Red Star.
3
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Posted - 2015.08.15 19:46:00 -
[118] - Quote
Devadander wrote:No matter the build, a tank with no hardeners is dead.
We have little choice but to be OP. Zero variety. Gunni can't hang ATM. Running any fit other than dual or better hardened maddy is asking to lose isk.
XT trip damage missiles do squat against a trip hardened maddy.
I don't rail so idk.
The majesty here is the fact that infantry complaints brought us to this era. Stripped of all our wonderful mods and turrets, hulls, and other vehicles; its no wonder we run as powerful as we can and punish infantry any chance we get.
With the bumper physics fix, LLAV could make a comeback. But no, its a murder taxi
LDS could make a comeback with all the pythons and officer forges/swarms out there. But no, they are unkillable.
SLAV was overlooked but one of my faves. Honestly nobody has ever cried about them for any reason lol. (except me, about getting gta style air then instapopping upon landing)
ADS could still be a tank hunter, but n.... Actually, I think us tankers cried on that one. But with max skills on pilot and gunner they could eviscerate a maxed HAV with a MLT turret. Just CCP overdid it with that "balance pass"...
We used to run in packs and graze majestically upon each other. Ran into a rail maddy with my gunni recently, and had to actually blink the crust away for a true battle against True lol. He was using driving skill, and tactics on me. I wasn't sure if I had fallen asleep playing and dreamt it or not.
Long story is long. Pretty sure I speak for all true operators when I say that the current vehicle meta is BORING! "Who's epeen is harder?..." RUNAWAYRUNAWAYRUNAWAY
Fun... Adamance actually played the game? And just when I stopped playing too...
He has driving skill? I find that hard to believe. He's half against vehicles, makes me believe has little experience in vehicles.
PS3 is back in its box.
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General Mosquito
Fatal Absolution Negative-Feedback
293
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Posted - 2015.08.15 19:52:00 -
[119] - Quote
Breakin Stuff wrote:
best you bring to the table is "this is what happens with me, therefore your points are irrelevant."
Why should I put more effort into refuting you than you put into proving a point?
So far you haven't put out a single point of testable evidence to back your claim, nor have you answered any point I have ever made.
As far as evasiveness, your glass house is cracking from all the rocks you're throwing.
Your the person making claims about tanks being unstoppable.
Your the person saying you never die in your tank to AV. All you have to do is provide a toon name for your tanker to back that up. That you won't suggests that you don't have the numbers to back up your claims. Not that numbers alone tell the whole story, but it would at least give us a statistical basis to work from.
You say that I am dismissive of other people points, when in this very thread I acknowledge that the FG needs a buff to either ROF or alpha, and that AV grenades might even use a slight buff, but I am the one being obtuse?
Bluntly, either put up or shut up. You say you tank, give us the name. You say you don't die, lets see you do it.
The Attorney General - Mr. Hybrid Vayu
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.15 19:54:00 -
[120] - Quote
General Mosquito wrote:Breakin Stuff wrote:
best you bring to the table is "this is what happens with me, therefore your points are irrelevant."
Why should I put more effort into refuting you than you put into proving a point?
So far you haven't put out a single point of testable evidence to back your claim, nor have you answered any point I have ever made.
As far as evasiveness, your glass house is cracking from all the rocks you're throwing.
Your the person making claims about tanks being unstoppable. Your the person saying you never die in your tank to AV. All you have to do is provide a toon name for your tanker to back that up. That you won't suggests that you don't have the numbers to back up your claims. Not that numbers alone tell the whole story, but it would at least give us a statistical basis to work from. You say that I am dismissive of other people points, when in this very thread I acknowledge that the FG needs a buff to either ROF or alpha, and that AV grenades might even use a slight buff, but I am the one being obtuse? Bluntly, either put up or shut up. You say you tank, give us the name. You say you don't die, lets see you do it.
I never said I don't die, I said I don't die to solo Av. Gang ups are working as intended. Nice to see you can read what's actually written.
Or... am i wrong and getting hit by five swarms, a forge and a plasma cannon simultaneously and pretty much instapopping is... unfair?
I thought it was good coordination.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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