|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 19:27:00 -
[1] - Quote
Maximus Mobius wrote:Louis Domi wrote:I say Nerf everything. AV HAV ABC TNT CBS. Buff ADS and bring back old vehicle/turret variants I say actually put time into it and make it a level playing field. They don't want a level playing field, they need the handheld asteroids and gamma ray blasts to destroy vehicles.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 19:29:00 -
[2] - Quote
deezy dabest wrote:Sometimes I wonder if this game would not be in 10x better condition if they had left out vehicles instead of racial heavy weapons.
Seriously look at the incredible amount of time and energy that has been wasted in a couple of years for the same moronic back and forth to still be going on. It's because infantry incessantly cried about vehicles, and how they couldn't nuke them with one volley from MLT swarms, thus the reason vehicles have been dragged through the mud for so long, and pilots being treated like second class citizens.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 19:31:00 -
[3] - Quote
Leovarian L Lavitz wrote:The tanks are supposed to go to the redline for module cool downs, it's vehicles form of out of play, infantry have the spawn que, vehicles have module cool downs in safe territory. Vehicles =/= infantry
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 19:32:00 -
[4] - Quote
Daddrobit wrote:DUST Fiend wrote:Daddrobit wrote:Maximus Mobius wrote:Do you know why we double or even triple stack armor hardeners? IT'S BECAUSE ANYTHING LESS AND WE'RE A PILE OF ROLLING SCRAP METAL!! I have been tanking since beta right before uprising and I can tell you this is the weakest tanks have ever been. At least before 1.7 we had complexity and modules and turret variation to help us combat the AV. Now we have only mlt,std,adv & pro turrets with no variation. And no mlt large turret missiles. AVers even have officer weapons and a less margin to miss with forge guns and even AHMGs are capable of destroying tanks. I remember tanking before 1.7 and we had an equal fighting ground. We had powerful active modules & turret variations and even my beloved scattered Ion cannon. Now we have jack sh*t in variation and we have almost no way to combat redline forge gunners besides luck. So shut up your 3 milita AV nades don't instantly blow up a hardened proto maddy. "I am actively aware there is a certain fit that makes me nigh upon a God, but because there is only one Godmode fit and I still sometimes die to officer weapons, tanks are hard to pilot." And to Proto weapons. And ADV, and STD....and MLT.....oh and if not using the Godmode, you lose 1million ISK....yea. It must be really hard firing swarms from the supply depot you just ran too First off, why are you engaging an enemy supply depot without at all without your hardeners? Any time you ever engage an enemy knowing you are going in without support or the ability to self sustain, YOU are entirely at fault for ANY losses you sustain, no matter the isk cost. This holds true for any class in the game and tankers should not be special butterflys in this regard at all. And milita is literally incapable of killing any tank without the tanker actively trying to lose the tank. Even a basic with max proficiency on a maxed commando with 3 proto damage mods, you can not die to a single clip even without hardeners or plates, and you have well over 8 seconds to GTFO before you start getting hit with the second clip. And would you look at that, at 8 seconds, you're 180 meters away and are completely incapable of even being locked on by the swarmers. It must be really hard for you to hold the stick backwards for 8 seconds and or get behind any of the plentiful nearby cover at all and be completely safe outside of a swarmers lock on. Or, you know, wait for your invincibility timer to cool down and -then- engage. Cry Moar. I guess you forgot about the 175 meter lock on range. The reason pilots destroy depots is so infantry can't simply run to them to switch suits; they have to die to be able to switch suits.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 19:33:00 -
[5] - Quote
Dovallis Martan JenusKoll wrote:
Do you not set up your target? - too hard Do you not track your shots? - too hard Do you just not try aiming? - too hard Do you only engage at the far end of your AV weapon? - too stupid Can you not predict the (simplistic and very few) paths that a vehicle MUST take to get between targets? - too hard
I'm just wondering what the REAL issue is.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 19:35:00 -
[6] - Quote
Breakin Stuff wrote:Came for tears and lies.
Left with a water truck fleet load.
Nice rant post.
Madrugars are OP.
Suck it. Predictably, there's the spreadsheet warrior who doesn't play, and who can't explain his statements.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 19:36:00 -
[7] - Quote
CUSE TOWN333 wrote:Its all so funny that the only tankers to ever openly complain on the forums were all so known as some of the worst tankers in the game. In dust balance will never happen but we should remind you to git gud. We all did. And where does this "worst tankers in the game" come from? Half rarely played. They literally have no experience to back up their claims as to who's bad and who isn't.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 19:38:00 -
[8] - Quote
Breakin Stuff wrote:CUSE TOWN333 wrote:Its all so funny that the only tankers to ever openly complain on the forums were all so known as some of the worst tankers in the game. In dust balance will never happen but we should remind you to git gud. Honestly the brazilian tankers that never post on the forum seem to be the nastiest customers. They probably post on their own forums. Can you understand Portuguese? When I used to play, their whole squad would go AV. It was never just one, it was all of them. They had no qualms about doing everything possible to destroy vehicles. Dunno why English-speaking players have such a huge problem destroying vehicles, and fully believe they should be able to lone wolf a pilot with two years' worth of experience.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 19:39:00 -
[9] - Quote
Breakin Stuff wrote:They really didn't have much reason to complain.
The one guy I put a buttshot into with a FG did an IMMEDIATE 90 degree turn and proceeded to eat the rest of my shots to the hull like a child in a gummi bear factory. By the time I reloaded he was gone and back to max armor.
Should've used a breach forge instead of a MLT forge.
It was entirely hilarious and enraging all at once.
For all the whining about hispanics and south americans people vomit out, some of them absolutely know how to run the tanks for max effect. And the good ones aren't the ones stutter-warping from lag.
Because they use teamwork and anything and everything necessary to wipe out enemy vehicles. English-speakers just cry that they can't destroy vehicles easily with MLT AV.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 19:41:00 -
[10] - Quote
Megaman Trigger wrote:Buff raw HP, tone down Hardeners, move Heavy Reps to Active rather than Passive.
Would that balance (or at least start to balance) HAVs so that they're 1. No longer completely vulnerable and squishy without Hardeners and 2. No longer nigh on invincible /godmode with Hardeners.? All CCP ever did was nerf hardeners due to the incessant whining from infantry. The first time they were ever buffed was when Rattati did the big vehicle sweep.
PS3 is back in its box.
|
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 19:43:00 -
[11] - Quote
Pocket Rocket Girl wrote:Maximus Mobius wrote:Beld Errmon wrote:heh did you just lose a bunch of prototanks before posting this?
I got proto tanks to burn but no I didn't. I did this since if a tanker doesn't actively have A hardener on, he will get wrecked by 3 packed Lai Dai AV nades. I'm annoyed at the "Tanks are too op" mindset the AV group has. LOL funny because all i see are tankers complain that AV is OP , LOL 3 Lai Dais ive been in tanks that laugh at that hell ive been against tanks that let me get 12 swarm vollies and it acted like CCP adding full racial variants " meh We will get to it soon(TM)" Those were probably STD AV grenades.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 19:46:00 -
[12] - Quote
Devadander wrote:No matter the build, a tank with no hardeners is dead.
We have little choice but to be OP. Zero variety. Gunni can't hang ATM. Running any fit other than dual or better hardened maddy is asking to lose isk.
XT trip damage missiles do squat against a trip hardened maddy.
I don't rail so idk.
The majesty here is the fact that infantry complaints brought us to this era. Stripped of all our wonderful mods and turrets, hulls, and other vehicles; its no wonder we run as powerful as we can and punish infantry any chance we get.
With the bumper physics fix, LLAV could make a comeback. But no, its a murder taxi
LDS could make a comeback with all the pythons and officer forges/swarms out there. But no, they are unkillable.
SLAV was overlooked but one of my faves. Honestly nobody has ever cried about them for any reason lol. (except me, about getting gta style air then instapopping upon landing)
ADS could still be a tank hunter, but n.... Actually, I think us tankers cried on that one. But with max skills on pilot and gunner they could eviscerate a maxed HAV with a MLT turret. Just CCP overdid it with that "balance pass"...
We used to run in packs and graze majestically upon each other. Ran into a rail maddy with my gunni recently, and had to actually blink the crust away for a true battle against True lol. He was using driving skill, and tactics on me. I wasn't sure if I had fallen asleep playing and dreamt it or not.
Long story is long. Pretty sure I speak for all true operators when I say that the current vehicle meta is BORING! "Who's epeen is harder?..." RUNAWAYRUNAWAYRUNAWAY
Fun... Adamance actually played the game? And just when I stopped playing too...
He has driving skill? I find that hard to believe. He's half against vehicles, makes me believe has little experience in vehicles.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 19:55:00 -
[13] - Quote
Breakin Stuff wrote:Because forcing someone to die and lose a full fit so they can engage you, or have to trundle about in an inferior vs infantry fit on the offchance you drop a vehicle is fair.
Might as well make it so vehicles can't destroy turret installations. One bad idea after another from you.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 19:57:00 -
[14] - Quote
Breakin Stuff wrote:DUST Fiend wrote:Breakin Stuff wrote:Because forcing someone to die and lose a full fit so they can engage you, or have to trundle about in an inferior vs infantry fit on the offchance you drop a vehicle is fair.
And no, commandos aren't the only AV fits worth talking about.
Every obsessive tanker fanboy b*tching about commandos.
Or laidais
Or both, as if you could combine the two somehow. Because they can't both exist in the same match at once. I forgot as soon as a commando is deployed, all fits with lai dais become invalid. So... Teamwork is unfair, somehow? I consider that a nonfactor and automatically dismiss any complaints about vehicles exploding when dogpiled. Infantry have been crying for years that it shouldn't take teamwork to destroy a vehicle. Pilots don't complain when infantry uses teamwork against them. They say 'well played' and take out another one.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 19:59:00 -
[15] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:General Mosquito wrote:Breakin Stuff wrote: Because forcing someone to die and lose a full fit so they can engage you
This is the big issue. Absolutely, 100% an AV player should have to put themselves at risk to take a run at the tank to kill it. If you want single suits to be able to solo tanks, then they MUST be engageable. Allowing a single suit to dominate from long range(not swarms range, but forge) completely screws that balance. Allowing a single suit on a roof to shut down huge swaths of the map, especially given the rendering problems in this game is horrible gameplay for everyone except the forger. I know you want to be that guy, striking out from heaven in a 1400 hp fat suit, but it isn't good gameplay. Why do you think that you should have to put in no risk to kill someone who is putting ISK and their ass on the line? In reference Breakin's post, he was referring to an earlier post about removing the ability for infantry to change fits a depot, which would essentially mean having to waste a fit just to be able to swap in to an AV fit, from AV to AI or even swap between AI fits. Don't tell him that. He was on a roll and I was laughing my ass off as the point flew right over his head. Your lackadaisical point didn't fly over his head, you just choose to ignore points that counter yours.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 20:00:00 -
[16] - Quote
General Mosquito wrote:Breakin Stuff wrote:
Don't tell him that. He was on a roll and I was laughing my ass off as the point flew right over his head.
So you were laughing your ass off because you didn't quote your reference? Damn, you must be having a blast when you are out not killing tanks. He has to play the game to destroy tanks, not point out how spreadsheets should be the only factor in determining numbers for vehicles and AV.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 20:17:00 -
[17] - Quote
Breakin Stuff wrote:
"It's not fair if a single infantryman can destroy my (insert vehicle here) solo. It should require teamwork."
Why should a suit with a few million SP be able to easily destroy a vehicle with 60 million SP and over 1 million ISK sunk into it? That's the pilot community's gripe, which you have always countered with no logical reason.
"AV is overpowered because I die instantly if three people launch swarms/forge shot/angry kindergarteners simultaneously."
Pilots don't complain about infantry using teamwork.
One demanding teamwork. And by and large you got your fecking wish. Then claiming AV is overpowered because ganging up and butchering you is somehow unfair.
See above
Complaining that AV can deny you access to a whole sector of the map they are in. Last I checked, that's kinda why it exists.
Infantry were crying bloody murder and declaring the end of Dust when CCP nerfed the lockon range from 400m to 175m.
AV is too easy to get, everyone on the battlefield can use it!
See above about differences in SP required to run an AV suit vs a vehicle to withstand AV.
I really don't know how to respond to that much stupid in one sentence.
Pilots don't talk stupid, infantry does.
I dunno how you all say it's hard I use AV and it's easy to destroy any vehicle. It's trivial with my militia forge...
You say you're able to destroy vehicles with MLT forge guns; probably LAVs. Then you cry that a MLT forge can't destroy a tank with 60mil SP and 1mil ISK sunk into it.
This is a bald-faced lie from someone who apparently can't even cook up a good bullsh*t story.
It's not a story, it's critical thinking.
Vehicles aren't the problem in my opinion.
Vehicles are all paper and no tiger.
Vehicles can be balanced and made fair.
Fair to you is "armor tanks should have 1500 base armor and no blaster turrets at all, barring that they should be removed;" "LAVs should have 500 total HP, barring that they should be removed;" "ADS should have 1500 total HP and terrible aim, barring that they should be removed." That, from what I've seen of your nonsensical posts and never factoring in experience and demanding that vehicles and AV be balanced around the lowest common denominator, which is infantry with less than 3 mil SP and STD level AV.
However, the drivers can't be,
The ones with actual experience have the complaint that merely one person shouldn't have the power of an asteroid in their pocket in the form of AV grenades.
and the instant a vehicle can be killed the cries go out about how useless it now is.
Vehicles are paper.
Whenever vehicles are clearly OP
Vehicles never have been and never will be OP. They were their own best counter during Chromosome, and if there wasn't a pilot on either team, but 2 or more on one side, that's the way the dice were rolled as far as matchmaking went. Vehicles and AV shouldn't be balanced on the hypothetical that one side has a total of 10 pilots with 40mil or more SP into vehicles for each one, and the other has no pilots at all. That goes further than lack of balance, and is more towards an irrational hatred of vehicles.
and allow even mediocre and crapass pilots to go 30/1 the claim is "nope that's totally fair" go out.
All while completely ignoring any and all pilots with a year or more of experience. It's always "this noob tanker shouldn't be able to survive my MLT AV." It's never "this experienced tanker with 50mil SP is able to brush off my MLT, so maybe I should skill into PRO AV to take out that pilot."
Vehicles aren't the obstacle of balance. The drivers are.
[i]It always has been and always will be infantry crying about vehicles being able to shrug off MLT AV. If not that, then it's a pilot with 50mil SP into vehicles and years of experience not being allowed to escape danger due to, again, experience and fast enough reflexes with a broken wheel of doom system.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 20:19:00 -
[18] - Quote
Breakin Stuff wrote:General Mosquito wrote:Breakin Stuff wrote:
Whenever vehicles are clearly OP and allow even mediocre and crapass pilots to go 30/1 the claim is "nope that's totally fair" go out.
Vehicles aren't the obstacle of balance. The drivers are.
OK, well since I know you are craptastic at AV, are you willing to but your rear in a tank that I give you and go 30/1? You seem to be under the delusion that I don't actually drive tanks. I don't drive them on this, my infantry-focused character. But sure, you keep thinking that I don't know what I'm talking about,chuckles. Everything I've been seeing you type for ~2 years shows me that you have no idea as to what you're talking about when it comes to actually piloting a vehicle.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 20:24:00 -
[19] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:Came for tears and lies.
Left with a water truck fleet load.
Nice rant post.
Madrugars are OP.
Suck it. Predictably, there's the spreadsheet warrior who doesn't play, and who can't explain his statements. Predictably, the broken record returns to regale us all with empty posts, haughty statements and meaningless talking points. Welcome back spkr. Feel free to go crawl into the box with your PS3. "Broken record"
So continuing to cite my experience vs AV is being a broken record? Actually telling infantry how to destroy vehicles is being a broken record - and I was nowhere near the only one. Quite a few pilots have told infantry how to destroy vehicles, but literally every single time they countered with "well I shouldn't have to do that because of *x* reason." It's always been nonsensical and never backed up with any reasoning.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 20:28:00 -
[20] - Quote
Breakin Stuff wrote:General Mosquito wrote:Breakin Stuff wrote:
Whole bunch of fluff to avoid the requested proof.
If tanks are as OP as you say, then provide your tanker alts name, surely he has a 20:1 K:D ratio. Now a good K:d isn't everything, but as you said, you don't die unless you get a tank interfering with your business. Of course you won't though, because your stats won't match your claims. Or you could demonstrate to me personally, but you won't, because you can't take getting laughed at when you muppet the whip. I appreciate that you took the trouble to type that out, but it doesn't mitigate you dodging a simple question. That says so much more than that wall of text. best you bring to the table is "this is what happens with me, therefore your points are irrelevant." Why should I put more effort into refuting you than you put into proving a point? So far you haven't put out a single point of testable evidence to back your claim, nor have you answered any point I have ever made. As far as evasiveness, your glass house is cracking from all the rocks you're throwing. The "testable evidence" you want to see could've been done on CCP's test server. Also, not everybody has, nor cares to purchase a video capture device. So, you shouldn't ask just one person to "provide video evidence." How about you post some video of you using your preferred MLT forge gun to "easily" destroy vehicles?
PS3 is back in its box.
|
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 20:29:00 -
[21] - Quote
General Mosquito wrote:Spkr4theDead wrote:deezy dabest wrote:Sometimes I wonder if this game would not be in 10x better condition if they had left out vehicles instead of racial heavy weapons.
Seriously look at the incredible amount of time and energy that has been wasted in a couple of years for the same moronic back and forth to still be going on. It's because infantry incessantly cried about vehicles, and how they couldn't nuke them with one volley from MLT swarms, thus the reason vehicles have been dragged through the mud for so long, and pilots being treated like second class citizens. And you certainly didn't help. because even when tanks were OP as all get out, you were acting like they were fine. There is a place for rational discussion about balance matters, and you are not a person who should be included, because you refuse under any circumstances to be objective. You are just as bad, if not worse than the people who cry and whine about tanks being OP. Vehicles were never OP.
I never compromised because infantry's statement is "we're the majority of the community, so you have no say in it."
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 20:32:00 -
[22] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:General Mosquito wrote:Breakin Stuff wrote:
Don't tell him that. He was on a roll and I was laughing my ass off as the point flew right over his head.
So you were laughing your ass off because you didn't quote your reference? Damn, you must be having a blast when you are out not killing tanks. He has to play the game to destroy tanks, not point out how spreadsheets should be the only factor in determining numbers for vehicles and AV. Goddamn, I just realized how boring reading your posts is. Like a skipped record. Same post, over and over and over and over... Trying to figure out how the f*ck I never realized it before. In any case, welcome back, I look forward to your empty posting at all points in the future. Refusing to refute claims with evidence and critical thinking, preferring to go strictly by numbers is not my fault. From what I've seen of you post, you have no idea how to drive. That's not my fault, it's entirely on your shoulders.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 20:35:00 -
[23] - Quote
Megaman Trigger wrote:Spkr4theDead wrote:Megaman Trigger wrote:Buff raw HP, tone down Hardeners, move Heavy Reps to Active rather than Passive.
Would that balance (or at least start to balance) HAVs so that they're 1. No longer completely vulnerable and squishy without Hardeners and 2. No longer nigh on invincible /godmode with Hardeners.? All CCP ever did was nerf hardeners due to the incessant whining from infantry. The first time they were ever buffed was when Rattati did the big vehicle sweep. So Hardeners were UP for a long while before Ratatti gave them a look over. Toning them down (lower resistance, higher fitting costs or hard cap, one of the three), adding a passive resistance, higher raw HP, Active Heavy Reps. Would that be balanced? Not fragile without Hardeners, not invincible with. He finally buffed hardeners after them being next to useless at 25% for a long time. Not a month later, probably more like a week and a half, infantry were crying that their fitting cost should be increased, and/or their cooldown increased, and/or their up-time decreased, and/or their damage attenuation decreased. That's not a balancing act, that's taking a chainsaw to months of work. That's literally telling Rattati that all the hard work he did needed to be erased and done over again.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 20:36:00 -
[24] - Quote
Breakin Stuff wrote:General Mosquito wrote:Breakin Stuff wrote:
In any case, welcome back, I look forward to your empty posting at all points in the future.
And yours have substance? You won't even post your tanker alt to back up your claims of being nigh unkillable and dominating matches. Pot, meet kettle. Been playing since beta? On what character? Sorry, but if you're going to claim you're a badass post on your main, or a character I've at least seen before. Or posted on. Or I give a crap about how you fought the imps, everyone fought the imps, and some people whined about it harder than others. Tell ya what, pubbie. You put a little more effort into proving your points, and I'll give you the time of day, ok? Until then, you're a newcomer with a loud mouth who has put zero work into helping the discussion about HAV balance, instead trying to refute any point that says, Madrugars are unbalanced. You want me to take you seriously enough to care? What, if anything do you think it will take for AV/V balance? Skip swarms. The goddamn things can't be balanced without making them OP or useless trash. They aren't worth discussing unless that discussion involves a dev uttering the words "So we're going to completely rebuild swarm launchers from the ground up..." Figured you'd reply like that. Predictable lol
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 20:40:00 -
[25] - Quote
Breakin Stuff wrote:General Mosquito wrote:Honestly, I am just glad we have firmly established Breakin as someone who refuses to answer straight up questions.
Anyone want to take a bet that his "tanker" alt has a K:D under two? If you'd actually been on the forums longer than the last what, two, three months? You'd know the answer. Seems he's not a spreadsheet and forum warrior like you are.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 20:43:00 -
[26] - Quote
Breakin Stuff wrote:General Mosquito wrote:Breakin Stuff wrote:
Been playing since beta?
On what character?
Sorry, but if you're going to claim you're a badass post on your main, or a character I've at least seen before.
Or posted on.
Or I give a crap about how you fought the imps, everyone fought the imps, and some people whined about it harder than others.
Tell ya what, pubbie. You put a little more effort into proving your points, and I'll give you the time of day, ok?
Until then, you're a newcomer with a loud mouth who has put zero work into helping the discussion about HAV balance, instead trying to refute any point that says, Madrugars are unbalanced.
You want me to take you seriously enough to care? What, if anything do you think it will take for AV/V balance?
Skip swarms. The goddamn things can't be balanced without making them OP or useless trash. They aren't worth discussing unless that discussion involves a dev uttering the words "So we're going to completely rebuild swarm launchers from the ground up..."
The Attorney General - Tanker GeneralButtNaked - Prof 5 FG heavy, biomassed awhile back to be remade in eve. Turn on signatures bro. I don't hide who I am. I'm proud of my tanking endeavours. Now tell us who your tanker is, and I'll give you a detailed post about what to do with tanks and AV, beyond the myriad suggestions I have made elsewhere, and even in this very thread. Nah, I'd rather just string you along and let you think I'm lying. If you had a detailed idea how to balance the two, you'd have posted it at some point. But for the funzies, because I want to watch spkr4thedead foam at the mouth: Some reading materiel. I imagine it'll make most drivers mad. Look at that, another spreadsheet. Consider me not surprised. Pathetically predictable, really.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 20:46:00 -
[27] - Quote
Megaman Trigger wrote:Spkr4theDead wrote:Breakin Stuff wrote:
[i]"It's not fair if a single infantryman can destroy my (insert vehicle here) solo. It should require teamwork."
Why should a suit with a few million SP be able to easily destroy a vehicle with 60 million SP and over 1 million ISK sunk into it? That's the pilot community's gripe, which you have always countered with no logical reason.
Actually Spkr, Breakin has said, multiple times in other threads, that vehicles need either a drop in ISK cost or SP investment, depending on if they're supposed to be a dedicated role just like Assault, Logi, Sentinel are roles (drop the ISK costs) or a freely available temporary power-up (drop the SP cost) That's not an acknowledgment that infantry on here refuses to use teamwork, or that experienced pilots know when to and when not to engage, and know the maps well to know where cover is and isn't, and that they're able to use the wheel of doom well enough to turn on the right module at the right time. Saying the costs in ISK and SP should be reduced doesn't acknowledge the problem I stated above in my first sentence.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 20:48:00 -
[28] - Quote
General Mosquito wrote:Megaman Trigger wrote:Spkr4theDead wrote:Breakin Stuff wrote:
[i]"It's not fair if a single infantryman can destroy my (insert vehicle here) solo. It should require teamwork."
Why should a suit with a few million SP be able to easily destroy a vehicle with 60 million SP and over 1 million ISK sunk into it? That's the pilot community's gripe, which you have always countered with no logical reason.
Actually Spkr, Breakin has said, multiple times in other threads, that vehicles need either a drop in ISK cost or SP investment, depending on if they're supposed to be a dedicated role just like Assault, Logi, Sentinel are roles (drop the ISK costs) or a freely available temporary power-up (drop the SP cost) And just to reiterate, Spkr is dead wrong that a single dropsuit shouldn't be able to take out a tank. The real question is how long should it take, and at what ranges can that kill be performed. I personally think that any suit that isn't a minmando shouldn't be able to kill a tank with JUST swarms. I'm not sure where I stand on the forge gun, because if it is strong enough to destroy a tank by itself we just return to FGs up high, which is kind of crap for gameplay. The problem goes further in that they won't bother to use proxies, AV grenades and swarms together to destroy a vehicle. It's always "one thing should take care of it" that I take issue with as well.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 20:49:00 -
[29] - Quote
General Mosquito wrote:Spkr4theDead wrote: Vehicles were never OP.
I never compromised because infantry's statement is "we're the majority of the community, so you have no say in it."
That is complete crap. There was a phase where tanks were too strong. That infantry only had two AV nades that had just been nerfed really made it worse than it should have been. That you refuse to admit that makes you really easy to ignore as a voice for balance. Vehicles countered each other during Chromosome, and during Uprising 1.6. I don't see how that was a problem for infantry when you had pilots whacking the hell out of each other, with millions of ISK being lost between vehicles alone.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 20:52:00 -
[30] - Quote
Breakin Stuff wrote:General Mosquito wrote:
I personally think that any suit that isn't a minmando shouldn't be able to kill a tank with JUST swarms. I'm not sure where I stand on the forge gun, because if it is strong enough to destroy a tank by itself we just return to FGs up high, which is kind of crap for gameplay.
Mostly I'm not giving my tank alt name because of spkr4thedead being in the thread. I'd like to have one character that I use on occasion and post with that doesn't have to deal with stalkerish, ex-girlfriend-like harassing sh*tposts whenever I talk. On swarms: I cannot stress how much I hate them. High point forge sniping: There needs to be a counter that isn't dependent upon using a dropship to get up there with him. Every play needs counterplay. And that counterplay needs to not just be the sniper with the thale. Honestly I'd prefer if HAVs could elevate the guns more. Serious discussions about balance will always be entertained. Just about every balance scenario should come with a price reduction allowing HAV and ADS/Dropship play to be as sustainable as my Forge Gun habit. Stalker-ish? Wow, I'm definitely not the problem here. Again, you refuse to show your tanker alt, probably because you play on it even less than your main that you post here with. I haven't played in 6 months, because the game is terrible and I don't care about it anymore. I prefer Warframe now; rather than waiting however many weeks to get enough SP to increase something by one level, I could grind out various missions to get what I want, then modify it to get the most out of that weapon. Yeah, there aren't any vehicles in it, but there's Planetside 2 for that.
PS3 is back in its box.
|
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 20:55:00 -
[31] - Quote
Breakin Stuff wrote:Spkr4theDead wrote: Look at that, another spreadsheet. Consider me not surprised. Pathetically predictable, really.
Actually that's what we call a "Document file" with words and logic. ATTACHED to that document are not one, but TEN linked spreadsheets that actually cover pretty much everything I have ever discussed and every point I have ever made, based roughly around the survivability of the Sagaris versus a single IAFG gunner from Chromosome. I know that math, logic and words are intimidating, but I'm sure you can eventually get over it. Numbers on paper =/= gameplay conditions.
I don't know how many times I've said the above. A military commander once said "the best laid plans never survive first contact with the enemy." That translates into you believing with all your heart that numbers should be the only deciding factor in how AV and vehicles behave.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 20:56:00 -
[32] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:I prefer Warframe now; rather than waiting however many weeks to get enough SP to increase something by one level, I could grind out various missions to get what I want, then modify it to get the most out of that weapon. Yeah, there aren't any vehicles in it, but there's Planetside 2 for that. I don't care spkr. Have fun with warframe and planetside 2. I wish you the best of luck and hope you drive over many squishy nerds. Now run along and be useless somewhere else. Lol dismissive insults. How very "logical" of you.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 21:28:00 -
[33] - Quote
Breakin Stuff wrote:Spkr4theDead wrote:Breakin Stuff wrote:Spkr4theDead wrote:I prefer Warframe now; rather than waiting however many weeks to get enough SP to increase something by one level, I could grind out various missions to get what I want, then modify it to get the most out of that weapon. Yeah, there aren't any vehicles in it, but there's Planetside 2 for that. I don't care spkr. Have fun with warframe and planetside 2. I wish you the best of luck and hope you drive over many squishy nerds. Now run along and be useless somewhere else. Lol dismissive insults. How very "logical" of you. Say something worth the effort someday. To date, you haven't. Another dismissive insult.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 21:41:00 -
[34] - Quote
General Mosquito wrote:Spkr4theDead wrote: Numbers on paper =/= gameplay conditions.
I don't know how many times I've said the above. A military commander once said "the best laid plans never survive first contact with the enemy." That translates into you believing with all your heart that numbers should be the only deciding factor in how AV and vehicles behave.
If the only metric for balance was how things went in game, this game would be even more of a mess than it is. Do you use a special ed tanker to balance by, or a pro? Muppet AV or gangster Alldin Kan with a Gastuns level? Too many variables to take into account, and at some point you have to be able to point to a flat set of data that can be used for comparison if nothing else. My gripe with his is that he believes the only metric in deciding how AV and vehicles operate is by numbers alone. I've long advocated that CCP test everything on their test server, including somehow opening it up for players to test things out, but they never let us access that server, thus we received changes that felt like they were untested. I never said that gameplay conditions should the only factor in balancing; I've said all along that numbers don't translate into gameplay. It's like for example someone releases an app for Android, and doesn't test any of it. That person or small company would be skinned alive at releasing an untested app, especially so if it costs money.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 21:43:00 -
[35] - Quote
General Mosquito wrote:Spkr4theDead wrote: Vehicles countered each other during Chromosome, and during Uprising 1.6. I don't see how that was a problem for infantry when you had pilots whacking the hell out of each other, with millions of ISK being lost between vehicles alone.
Because this is a lobby shooter with a broken matchmaker that can't assure each side of a tanker in each match. Exactly so, which seems to also be a factor infantry believes should be taken into account when it comes to balancing.
I'm not an idiot, I just don't believe in compromising, a give and take when all that was ever done to vehicle and the pilots that like them was take the entire time. It tends to make you raw and a little angry with how things are done, so why should pilots feel obligated to compromise with people that don't believe they should give anything up, and that treat you like a second class citizen?
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 23:02:00 -
[36] - Quote
byte modal wrote:Spkr4theDead wrote:[quote=General Mosquito][quote=Spkr4theDead]
I'm not an idiot, I just don't believe in compromising, a give and take when all that was ever done to vehicle and the pilots that like them was take the entire time. It tends to make you raw and a little angry with how things are done, so why should pilots feel obligated to compromise with people that don't believe they should give anything up, and that treat you like a second class citizen? Emphasis mine. First, i know jack about tanks and av balance. Im just reading for the entertainment factor alone as posters post full on fingers in the ear to any view other than their own, all while calling out the other guy for doing eactly that. 9 pages in.... Awesome stuff of endurance. Second, make an effort to read the entire thread before babbling already resolved posts from page 1-2. Third, and finally, it's jacked up logic like what's quoted that make people laugh and troll your self-absorbed rhetoric on tanks. Please though, continue your crusade of complaining infantry won't compromise while doing exactly what you're bemoaning others of. My heads hurts, but it's all just so awesomely silly to stop reading. I say, repeal all vehicular helmet and seatbelt laws. Let darwinism do it's job again by thinning the heard. Just IMHO. Thing is, infantry demands we compromise while they won't give anything up regarding AV. I said before that infantry were screaming bloody murder when CCP was nerfing swarm lock on range, proclaiming the end to the game. That didn't happen, and CCP still kept a consistent player base.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.15 23:29:00 -
[37] - Quote
Breakin Stuff wrote:Mutual hatred of stupidity brought us together. Seriously though. Peer review. If you can parse numbers and you give a crap about AV/V balance Go Here and then come back and comment.WARNING! Link may or may not lead to actual proposal. Link may or may not actually lead to the loudest midget **** website in existence. Link may or may not be safe for work. Numbers =/= battlefield
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.16 00:08:00 -
[38] - Quote
Adipem Nothi wrote:Spkr4theDead wrote: Numbers =/= battlefield
When exactly was the last time you saw a Dust battlefield? About six months ago. I'm done with it.
PS3 is back in its box.
|
Spkr4theDead
Red Star.
3
|
Posted - 2015.08.16 00:47:00 -
[39] - Quote
byte modal wrote:Troll, or oblivious?
Honest question =/ Troll? Oblivious? I was here before Replication. I know what I'm talking about.
PS3 is back in its box.
|
|
|
|