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![BestNameEva BestNameEva](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
BestNameEva
Royal Uhlans Amarr Empire
86
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Posted - 2012.09.06 03:24:00 -
[211] - Quote
I thought it would be for vehicles. dropsuits sounds a bit OP |
![Kai Onslot II Kai Onslot II](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Kai Onslot II
Eightfold Arrow Shadow Naval Alliance
6
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Posted - 2012.09.06 12:56:00 -
[212] - Quote
I am not saying cloaking that means you can us it all the time. What I am saying is put into play a Camo system one that once you move or time runs out you are out in the open. and the higher the sensor training the more chance you run into of being spotted. not one that is indefinite of not one that you can never be spotted. Lets take it like this a sniper in the real world take a chance of getting spotted any time. Same goes of a black ops as well. In a game environment I feel the same rules would follow. A sniper/black ops moves you are out in the open. In Eve there is a chance to be spotted by sensor ships. |
![RolyatDerTeufel RolyatDerTeufel](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.10 00:16:00 -
[213] - Quote
bumping for a friend, also many great ideas here that need to be expanded on for the devs to look at. |
![lycan MUT lycan MUT](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
lycan MUT
Blazed Nomadz
2
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Posted - 2012.09.10 14:28:00 -
[214] - Quote
i feel like any dropsuit should be able to cloak an hide its by that players personal choice that they want to become ninja because as of right now there needs to be a way that you can disappear from the radar or hide yourself because its to easy to find people but just as simple as it is to cloak there needs to be counter measures to stop cloaking like emp greandes or something of that nature that will nullify the cloaking |
![RHYTHMIK Designs RHYTHMIK Designs](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
RHYTHMIK Designs
BetaMax.
50
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Posted - 2012.09.11 00:02:00 -
[215] - Quote
http://www.youtube.com/watch?v=WEQA1Nkusc8
I would like to see some thing like this (if you don't know by now, I'm a huge LP fan)....and the video only shows the primary function....it you activate its secondary function where it creates a temporary bubble that makes you and anyone inside invisible but the radius is only big enough for 2 or 3 people, so it limits your area of movement. If people still think it will be too OP give it overheat mechanism, but it wasn't OP in LP. |
![Jona Graves Jona Graves](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Jona Graves
R.I.f.t
13
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Posted - 2012.09.11 00:42:00 -
[216] - Quote
ok most of you guys have it right for the cloaking device which should be implemented into DUST.
here are the points that make sense and should be considered, in m opinion
- becoming more visible as you move based on speed and cloak strength( such as blurring outlines or something when moving quickly) - taking damage causing cloak to fail - cloak taking shield strength to stay active -cloaking should be a equipment piece -shooting causes De-cloak and charging weapons(forge guns, swarm launchers, etc) make you partly visible due to weapon effect( forge guns ball of lightning) -proximity to objects or people causing De-cloak -certain suit types gaining bonuses ( scout, command, etc) to functionality -skills having effect on duration and speed of device - include it for vehicles and have same effects for the tank and dropship(logistics)
and i think thats about it....now when you guys are finished squawking over this ill be back to talk about jump jets/ jetpacks
UP UP AND KITTENS AWAY!!! |
![Shadow's Fist Shadow's Fist](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Shadow's Fist
Crux Special Tasks Group Gallente Federation
0
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Posted - 2012.09.11 03:04:00 -
[217] - Quote
I'm sure this has already been suggested, but why not just make it active camo + "Ghost Pro"? In a nutshell, you would just make the character physically hard to see and eliminate his electronic signature. If you wanted to nerf the dropsuit further, you could restrict usage of electronic devices such as shields and armor repairers that would make a detectable electronic signature.
So in a cloaky suit, you would be harder to find, but you would have no ability to regenerate the few hitpoints you have. Effective for sneaking around, but you sure as hell wouldn't want to stand toe to toe against anyone. |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.11 04:19:00 -
[218] - Quote
Shadow's Fist wrote:I'm sure this has already been suggested, but why not just make it active camo + "Ghost Pro"? In a nutshell, you would just make the character physically hard to see and eliminate his electronic signature. If you wanted to nerf the dropsuit further, you could restrict usage of electronic devices such as shields and armor repairers that would make a detectable electronic signature.
So in a cloaky suit, you would be harder to find, but you would have no ability to regenerate the few hitpoints you have. Effective for sneaking around, but you sure as hell wouldn't want to stand toe to toe against anyone. Ah, that's something I forgot to mention in my own post. Any means of HP regeneration or other active module should be disabled while cloaked just like in EVE. |
![vV1RLVv1ND vV1RLVv1ND](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
vV1RLVv1ND
0
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Posted - 2012.09.11 04:46:00 -
[219] - Quote
just throwing it out there, how about:
a) If you cloak you can only carry a knife as a weapon.
b) As others mentioned, the cloak could take up/block all or one of the regular weapon slots. So that might leave only a sidearm for some stealthed soldiers, or a respectable secondary weapon for heavies.
c) to counter cloaks, offer flares or some active electronic jammer that you can throw down on the ground like a grenade [put in the grenade fitting slot]. For some radius around the flares/jammers a cloak will deactivate so defenders can protect areas from cloaked soldiers. The flares/jammers would last a while, but eventually time out, requireing them to be refreshed by defenders.
|
![Barnabas Wrex Barnabas Wrex](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Barnabas Wrex
Tritan-Industries Legacy Rising
149
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Posted - 2012.09.11 05:04:00 -
[220] - Quote
Just make it so the red dot on the map and on screen from distance goes away.... Like the sensor jammer in MAG.
Easy peazy. |
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![Bootbaghandle Bootbaghandle](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Bootbaghandle
Algintal Core Gallente Federation
6
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Posted - 2012.09.11 06:34:00 -
[221] - Quote
Barnabas Wrex wrote:Just make it so the red dot on the map and on screen from distance goes away.... Like the sensor jammer in MAG.
Easy peazy.
This... |
![Xiree Xiree](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Xiree
Crux Special Tasks Group Gallente Federation
55
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Posted - 2012.09.11 06:40:00 -
[222] - Quote
Cloaking should give the user no shields; when they run its fuzzy and becomes visible; it makes a sound while activated; on firing it dissipates for a moment.
That sound realistic? I don't think it should be a moment cloak; once activated you stay cloaked. |
![RolyatDerTeufel RolyatDerTeufel](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.28 05:02:00 -
[223] - Quote
Bumping for more cloaking discussion while CCP looks into it |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.09.28 05:16:00 -
[224] - Quote
I still don't get why people are in favor of cloaks working best while not moving, and cloaks failing when moving. Will leader to a Killzone3 level campfest. Most of the applications of cloaking that benefit the team can't be acheived by standing still. Should be mostt effective while moving, and fail while standing still; would prevent camping. |
![Ieukoplast Ieukoplast](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Ieukoplast
Osmon Surveillance Caldari State
169
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Posted - 2012.09.28 07:48:00 -
[225] - Quote
My first instinctual reaction to the question of "How should CCP handle cloaking" is DON'T.
I will admit, however, that it would be pretty neat. If implemented the player would have to sacrifice a LOT in order to not be OP and abused. I mean think about it, the ability to be invisible, this is just about every FPS players wet dream come true. And by sacrifice I don't mean make it proto only, as that would simply give the top-tier players the capability to do it, and that would be NOT GOOD.
Not exactly sure how it could be regulated, but I do know from my experience with Killzone 2 is that cloaking, if done right, can be balanced and not OP.
Things to consider:
- Will they show up on radar even if cloaked?
- Movement penalties? Perhaps doing a slow walk they can remain fully cloaked, but if they walk quickly or run, the cloak "distorts" making them somewhat or completely visible.
- Counters? One major balancing factor with cloaking is the ability to counter it. Meaning you should be able to equip a special device which nullifies a users cloak completely. - Secondary counter - Maybe even some skill/device that allows you to "paint" a cloaked enemy for your team/squad to see.
- Will their cloak temporarily distort when they are hit with bullets/damage?
- Will the cloak distort/turn off when they fire a weapon? What about when they get a kill? In KZ2, a kill automatically shut down the cloak until it was recharged. Firing caused a distorted fuzziness, making them slightly visible temporarily.
Cloaking is a pretty tough subject, especially when it comes to FPS online games. |
![Tyas Borg Tyas Borg](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Tyas Borg
Osmon Surveillance Caldari State
112
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Posted - 2012.09.28 11:37:00 -
[226] - Quote
Planetside's counter to cloaking was something called Dark Light vision allowing you to see cloakers when enabled.
I feel a module that did this would be pretty balanced if you brought in the changes Leuko suggested
Firing also broke the cloak completely. |
![STB Vermaak Doe STB Vermaak Doe](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
STB Vermaak Doe
558
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Posted - 2012.09.28 11:49:00 -
[227] - Quote
Handle it like Eve.
Movement penalty
Can't aim or fire
High sig radius messes it up
Nuff SaidGäó |
![Alldin Kan Alldin Kan](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Alldin Kan
Imperfects Negative-Feedback
169
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Posted - 2012.09.28 15:11:00 -
[228] - Quote
Not sure how cloaking will work for this game but I think I've seen enough battles with it on Crysis 2. xD |
![D3aTH D3alER54 D3aTH D3alER54](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
D3aTH D3alER54
The Southern Legion
130
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Posted - 2012.09.28 21:47:00 -
[229] - Quote
Alldin Kan wrote:Not sure how cloaking will work for this game but I think I've seen enough battles with it on Crysis 2. xD
It's one of the reasons why i bought that game, who doesn't want to go invisible?! |
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bavis denson
Villore Sec Ops Gallente Federation
19
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Posted - 2012.09.28 22:17:00 -
[230] - Quote
Why don't they make the cloaks like in fallout where when you move the shield sort of shimmers around you and when you stand still it is sort of distorted but it is easy to look over. |
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![Xander Mercy Xander Mercy](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Xander Mercy
SVER True Blood Unclaimed.
91
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Posted - 2012.09.29 00:45:00 -
[231] - Quote
maybe for scout class only and they have to be still or move slowly or it goes away
|
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.16 06:21:00 -
[232] - Quote
If using or firing or killing with a gun disables cloaking, then using or killing with the Nova Knives should NOT disable cloaking. If guns can't be used at all while cloak is active, then using the Nova Knives should be possible while cloak is active.
Nova Knives need a big advantage to make them useful (currently a cheap militia shotgun performs their job better, and with less limitations), and stealth can be that advantage. |
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WHz DS9899
Doomheim
136
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Posted - 2012.10.16 10:44:00 -
[233] - Quote
My opinion on the cloak:
If you shoot a gun, you get uncloaked
If you somehow get shot, you disable your cloak
knifing, and any melee doesn't disable your cloak
depending on your dropsuit, It could last longer, or shorter (scout would last longest, logi would be second, assault third, heavy fourth
It could be a active mod, like on the tanks and such (btw, there needs to be active mods for dropsiuts, like sheild and armor healers, and hardners, the cloak, and more.). |
![Michael Cratar Michael Cratar](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Michael Cratar
Red and Silver Hand Amarr Empire
179
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Posted - 2012.10.16 14:20:00 -
[234] - Quote
When cloaked your shields are drained because it will need a lot of power to function and your shield power supply will be able to provide it. If you get hit it goes right to your armor, and you will be uncloaked if hit enough times *one time wont effect the cloak but if your hit by 3 or more you will be uncloaked* You also need a full shield charge to activate cloaking*to keep people from panic cloaking when under attack*. Cloaking should be affected by how high your shield cap is. AS you move it will slowly decrease untill it hits zero. once it hits zero you will uncloak and will have to wait untill your shields recharge to be able to cloake again, but if you stop moving before it hits zero it will recharge just like a shield *higher shield recharge the faster it will recharge*. This will keep people from turning cloakeing on and just sprinting to each objective. It will make them take there time. Shooting shouldn't uncloak you but shooting should make the run time shorter causing the cloak to deactivate sooner with sustained fire. This will keep it challenging to get the suprise on an bad guy but wont hurt people acualy sneeking or snipeing.
Sorry for any grammer/spelling errors. I wrote this as i thought of it |
![CaDaVeR 85 CaDaVeR 85](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
CaDaVeR 85
KILL-EM-QUICK RISE of LEGION
15
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Posted - 2012.10.16 14:40:00 -
[235] - Quote
How about if while you're cloaked you have no shields (so the cloak is kind of using the shields in some way? I dunno). Once the cloak has been deactivated, however that may be, you're shields will need to regenerate as if they were depleted. Also have a limit on the length of time it can be active for.
With the tiny amount of health the scout suit has anyway, that's a huge penalty. You're not going to be able to drop in on people too often. So cloaking would have to be used literally to covertly move around the map capturing things, for example.
I don't think there should be movement penalty though. That's kinda the point of scouts. SPEED! |
![RolyatDerTeufel RolyatDerTeufel](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.10.28 03:15:00 -
[236] - Quote
Unlike many people I think the basic to advanced scouts should rely more on their own speed and "thinking" the scouts will be the cloakies ISN'T a reason to nerf scouts speed.
I think for cloaking, their should be the specialized suit, scout or other, prototype lvl or higher that would be viable to fit a cloak. Any other suit wouldn't have much CPU to fit decent modules.
The two above posts stated something along the lines of having no shield when coming out of cloak, this would honestly leave a bullet to kill that cloakie. Like SB in EVE, they don't have much health but the tactical advantage cloaking would have and the huge CPU / PG cost it'll most likely cost would be balance enough cause of other modules the cloakie would be missing to do more dps or HP buffer modules.
As for the actual cloak. Equipment Module that enables your Cortex (wrist computer thing) as the trigger for cloaking and uncloaking. Weapon ammo on the HUD should say "unusable" or "jammed" because of the cloak. Being hit by bullet should decloak you with short timer for weapon firing. Fall Damage should "semi" uncloak you, by that i mean you pop up at the spot for a second then it recloaks within 2-3 seconds.
Just ran with it. kinda spitballing numbers also. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.21 11:17:00 -
[237] - Quote
Rise from the graaaaaave! |
![RolyatDerTeufel RolyatDerTeufel](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2013.01.21 13:02:00 -
[238] - Quote
KAGEHOSHI Horned Wolf wrote:Rise from the graaaaaave!
Great Thread tbh |
![G Torq G Torq](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
G Torq
ALTA B2O
88
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Posted - 2013.01.21 17:50:00 -
[239] - Quote
From IRC discussion on this topic:
- Have cloaks only be partial (Militia = 50% transparent, proto = 90%, modified alpha-channel)
- have movement cause "ripples" (think Predator movies)
- make them susceptive to EW and detectable via IR (equipment) or Radar (incl passive)
- have Cloak use same electronics as Shield so is either Shield or Cloak
- have Cloak fully drained in case of breaking it/being shot
|
![Cade Orion Cade Orion](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Cade Orion
Tronhadar Free Guard Minmatar Republic
27
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Posted - 2013.01.21 19:26:00 -
[240] - Quote
As I've seen what the element of cloaking can do to a FPS - I'm way against this, all it does is bring on is cheesy tactics that can't be controlled by the company dealing with the game.
The game I'm talking about is Starhawk - the production company said it was a good idea to give Hawks multiple purposes and all it did was give cheesy gamers who can't get a kill the ability to land and stomp next to a player on the ground and smash them. Instant turnoff for me.
Now before I get hammered - I do promote the ability to disguise yourself as another player - problem with that is that in Dust we all look the same whether we are on one side or another.
If CCP does allow cloaking technology then they better have the ability to see the cloaked through another skill and gear upgrade. |
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