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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.05 01:28:00 -
[1] - Quote
talk more about it people.
something that really needs balanced thoughts from all types of players. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.05 23:53:00 -
[2] - Quote
Traynor Youngs wrote:Fat Axel wrote:Traynor Youngs wrote:Fat Axel wrote:
edit.. while im at it why not a skill that decreases the range in wich u can be scaned
Like drop suit command? Thats already in there. i did not know it did that, does it say that anywhere? Read the skill description.
I think lvl 5 would be prereq to cloaking, but you'd also need the cloaking skill to at least one, giving the ablility to use standard cloak, which could just be were you can walk at whatever you suits normal speed is. And would require you to upgrade to next tier of cloak for running while cloaked. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.09 04:52:00 -
[3] - Quote
sMoKeY GaNjA wrote:i think the cloaking should b strictly on dropships or at at extreme cost to the dropsuit or just not at all. there r enough ppl sitting on rooftops raining missiles from dropships
Idk how the rocket spam plays in, but the infantry and HAV and Dropships are confirmed to have cloaking.
but again, no cloaked combat. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.05 01:26:00 -
[4] - Quote
Posting to help develop the cloaking ideas |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.10 00:16:00 -
[5] - Quote
bumping for a friend, also many great ideas here that need to be expanded on for the devs to look at. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.09.28 05:02:00 -
[6] - Quote
Bumping for more cloaking discussion while CCP looks into it |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.10.28 03:15:00 -
[7] - Quote
Unlike many people I think the basic to advanced scouts should rely more on their own speed and "thinking" the scouts will be the cloakies ISN'T a reason to nerf scouts speed.
I think for cloaking, their should be the specialized suit, scout or other, prototype lvl or higher that would be viable to fit a cloak. Any other suit wouldn't have much CPU to fit decent modules.
The two above posts stated something along the lines of having no shield when coming out of cloak, this would honestly leave a bullet to kill that cloakie. Like SB in EVE, they don't have much health but the tactical advantage cloaking would have and the huge CPU / PG cost it'll most likely cost would be balance enough cause of other modules the cloakie would be missing to do more dps or HP buffer modules.
As for the actual cloak. Equipment Module that enables your Cortex (wrist computer thing) as the trigger for cloaking and uncloaking. Weapon ammo on the HUD should say "unusable" or "jammed" because of the cloak. Being hit by bullet should decloak you with short timer for weapon firing. Fall Damage should "semi" uncloak you, by that i mean you pop up at the spot for a second then it recloaks within 2-3 seconds.
Just ran with it. kinda spitballing numbers also. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2013.01.21 13:02:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:Rise from the graaaaaave!
Great Thread tbh |
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