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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.07.31 22:34:00 -
[31] - Quote
Why exactly do HP mods need nerfing?
Almost all of the other mods suck. There's little to no value in using them.
If this weren't the case we might see more.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
617
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Posted - 2015.08.01 00:30:00 -
[32] - Quote
Boot Booter wrote:Ghost Kaisar wrote:Adipem Nothi wrote:Shadowed Cola wrote: never ever use plates
Today's Top 10 Low Slot Sales, courtesy of: http://dust.thang.dk/market_tryhardinator.php#1 - Enhanced Armor Plates #2 - Basic Armor Plates #3 - Enhanced Ferro Armor Plates #4 - Enhanced Reactive Armor Plates #5 - Complex Ferro Armor Plates #6 - Enhanced Armor Repair #7 - Basic Reactive Armor Plates #8 - Complex Reactive Armor Plates #9 - Complex KinCat #10 - Complex Armor Plates What is Ranked: Armor. And one module which offsets a penalty to stacking Armor. What is Not Ranked: Everything else in the game.
Versatility? Variety? Balance? Never ever use plates? (What am I missing?) Cola is exaggerating, but he isn't wrong either. Brick tanking is such a bad idea it isn't even funny. But if you need a boost of HP, a plate is almost never a bad idea. The only race that CAN'T armor tank well is the Caldari. Min can easily do it, and the Amarr and Gal are native armor tankers. It makes sense that they are bought more. They are useful on more suits.
Comparisons so all can see how bad brick tanking is. 1500 HP Amarr Assault. Ahhhh yeah. Look at this sucker. 1100 armor. Time to go slaughter right? You have no shield rep, no armor rep, no damage mods. No hives. You might cheese one guy. Maybe two. Now what? YOU HAVE NO REPAIR! YOU SPRINT SLOWER THAN A MIN ASSAULT WALKS. Now look at this fit: The Smart Amarr Assault. You have 624 armor. Around 900 hp total. You're at 60% the other suits health roughly. But guess what? You deal 13% extra damage flat, which means your scrambler is sitting at 93/133 damage to shields and armor. You aren't slow either, you sprint at 7 m/s, like any other assault. You have 24 hp/s armor rep, which is 20x the previous suits. You literally regen 20 TIMES FASTER. You have more than enough health and damage to win fights, and can quickly regen and move to another location. Play smart people. Brick tanking just makes you slow and vulnerable. Once again 2 out of 8 mods dedicated to regeneration. While half are dedicated to hp. This is what is wrong with the game. I don't see the problem - the role it's intended is Slayer, which means to kill as quickly as possible and survive. Why would you stack anything but mods specifically designed for this purpose? |
Ghost Kaisar
Negative-Feedback
12
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Posted - 2015.08.01 04:23:00 -
[33] - Quote
Boot Booter wrote:Ghost Kaisar wrote:Shadowed Cola wrote:The only time Plates become a better choice is if you accompany it with a speed mod, but the strafe will still take the hit when you get into confrontation.
in pratical play, if you're going to rely on less speed and more health to win, then you're quite literally just relying on your skill of aim to win.
But the player who doesn't use plate and takes advantage of his speed will have several advantages at his disposal. He can have aim and positioning. This makes the weapon types in the game stand out more, and makes certain weapons that excel at duck and cover tactics feel much more OP to the people tanking.
Your data might actually suggest why ScR feel OP to people - they're all brick tanking, with no speed to deal with duck and cover maneuvers. I bet scouts are havin' fun too with damps and shot guns. That's why I don't run speed mods on Amarr or Gal suits. Just run ferros and take advantage of your high base stats. Triple Ferro Dual Rep fits are deceptively strong in tank, speed, and regen. Couple with a bit of shield to counter RR and CR a bit, and slap on some damage mods for flat damage bonuses. This is how you slay. Not by brick tanking. Aka hp and dps. Two out of your 8 available slots are dedicated to something other than hp and dps. This is my point exactly.
Tell me, what is the name of that role?
ASSAULT.
What is the point of an assault? To rapidly move in and eliminate targets.
Best mods for a COMBAT BASED SUIT? HP and Damage mods.
No matter what Assault suit you are running, you will be running some form of HP and Damage. It's the point of the damn suit.
You want speed and regen? You have some mods for flexibility. You want full speed and regen on an assault? Guess what, not viable. You have no health, and cant survive alpha damage. You have no ewar. You will get torn to shreds. AND THIS IS TOTALLY OKAY.
Mods are made for "wiggle room" so to speak. They let you tweak the suit to your tastes. Not make it become something it just plain isn't
Nothing is stopping you from running a full speed and regen tanked Assault suit. You just need to realize you will be heavily outclassed by every assault you meet, and will soon realize that what you're actually trying to play is a scout.
That being said, I still think shields need a slight buff. They're not bad, they just are heavily situational, which sucks for an entire race. Armor can run low health high regen suits or High health low regen suits. Shields really don't have that option. No matter what they do, they just won't have enough health to justify a pure shield tank. Shields are just not really viable in CQC without HEAVILY investing in speed.
And I'm not sure how to fix it. I can't think of any options that won't be heavily abused to create monster shield suits
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Negative-Feedback
12
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Posted - 2015.08.01 04:25:00 -
[34] - Quote
Shadowed Cola wrote:Boot Booter wrote: Once again 2 out of 8 mods dedicated to regeneration. While half are dedicated to hp. This is what is wrong with the game.
I don't see the problem - the role it's intended is Slayer, which means to kill as quickly as possible and survive. Why would you stack anything but mods specifically designed for this purpose?
Because he wants the old assault scouts back basically.
I want to have high regen and speed and not get instakilled.
Yeah, I remember that time in PC, I'd rather not go back to it.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 14:50:00 -
[35] - Quote
Ghost Kaisar wrote: Because he wants the old assault scouts back basically.
The last thing I'd want to see is another round of Assault Lite FoTM. It would be nice, however, to see more loadout variety when it comes to low slots. We see lots battlefield variety in dropsuits, primary weapons, secondary weapons, equipment, high slots and even vehicles. I see no reason why we should attempt to excuse an utter lack of variety in low slot module utilization when variety can be found quite literally everywhere else.
Nerfing Armor Plates won't resurrect Assault Lite, but it very well might make other low slot modules more attractive. Buffing other low slot modules could accomplish the same, but this approach would be far less efficient and more risky. In my estimation, increasing fitting requirements for plates would likely be the least risky and most efficient path to greater low slot variety.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.01 15:04:00 -
[36] - Quote
Adipem Nothi wrote:.
Nerfing Armor Plates won't resurrect Assault Lite, but it very well might make other low slot modules more attractive. Buffing other low slot modules could accomplish the same, but this approach would be far less efficient and more risky. In my estimation, increasing fitting requirements for plates would likely be the least risky and most efficient path to greater low slot variety.
No nerfing armor plates won't make the other mods attractive because they're pieces of crap. Damps aren't more than peripherally useful and are this side of worthless for sentinels.
Scan range mods? They're a joke.
Oh wait! How about lots of armor reps?
...
The only things useful more than peripherally and for special tasks that require an alternate method in the lows are: the three plates. Kincats. Cardiac regs for wierdos like me who prefer marathon running to sprinting.
Since regulators are only really useful on caldari and minmatar suits?
Right.
Yes, nerfing plates will absolutely solve a problem of undesirable low slot mods.
Buff the mods. This idea is the lazy, low-effort, no reward route.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 15:12:00 -
[37] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:.
Nerfing Armor Plates won't resurrect Assault Lite, but it very well might make other low slot modules more attractive. Buffing other low slot modules could accomplish the same, but this approach would be far less efficient and more risky. In my estimation, increasing fitting requirements for plates would likely be the least risky and most efficient path to greater low slot variety. No nerfing armor plates won't make the other mods attractive because they're pieces of crap. Damps aren't more than peripherally useful and are this side of worthless for sentinels. Scan range mods? They're a joke. Oh wait! How about lots of armor reps? ... The only things useful more than peripherally and for special tasks that require an alternate method in the lows are: the three plates. Kincats. Cardiac regs for wierdos like me who prefer marathon running to sprinting. Since regulators are only really useful on caldari and minmatar suits? Right. Yes, nerfing plates will absolutely solve a problem of undesirable low slot mods. Buff the mods. This idea is the lazy, low-effort, no reward route.
Increased low-slot variety is the reward. We can take the risky road to that end, or we can take the obvious and direct route. If we take the direct route, we also have a shot at fixing Armor v Shield imbalance. Two birds with one nerf.
The alternate route -- buff all else -- runs the risk of introducing new imbalance. But what specific buffs do you have mind? Maybe we put our heads together and cook something up ...
Shoot scout with yes. - Ripley Riley (for CPM2)
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Shadowed Cola
Tal-Romon Legion Amarr Empire
628
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Posted - 2015.08.01 15:19:00 -
[38] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:.
Nerfing Armor Plates won't resurrect Assault Lite, but it very well might make other low slot modules more attractive. Buffing other low slot modules could accomplish the same, but this approach would be far less efficient and more risky. In my estimation, increasing fitting requirements for plates would likely be the least risky and most efficient path to greater low slot variety. No nerfing armor plates won't make the other mods attractive because they're pieces of crap. Damps aren't more than peripherally useful and are this side of worthless for sentinels. Scan range mods? They're a joke. Oh wait! How about lots of armor reps? ... The only things useful more than peripherally and for special tasks that require an alternate method in the lows are: the three plates. Kincats. Cardiac regs for wierdos like me who prefer marathon running to sprinting. Since regulators are only really useful on caldari and minmatar suits? Right. Yes, nerfing plates will absolutely solve a problem of undesirable low slot mods. Buff the mods. This idea is the lazy, low-effort, no reward route. Increased low-slot variety is the reward. We can take the risky road to that end, or we can take the obvious and direct route. If we take the direct route, we also have a shot at fixing Armor v Shield imbalance. Two birds with one nerf. You're making assumptions. Just because my armor mod no longer gives me 50 to 75+ health *NEVER USE PLAAAAAATESSSSS!* doesn't change the fact my heavy and assault suit still don't care 2 licks for the other mods, because my intended role is slayer.
Now if my intended role was support - why would i still use anything but mods to increase my survivability so i can keep repping and dropping nano/links?
Only the scout has any need for the other mods, and if you are a scout not using them, you're likely a very, very, very bad player.
So I don't, again, see the problem here. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.01 15:22:00 -
[39] - Quote
None of the other low slot mods are particularly useful to any role but scout.
There will be no change in fitting meta.
The only thing the suggestion accomplishes is nerfing all of the other roles.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.08.01 15:32:00 -
[40] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Shadowed Cola wrote: never ever use plates
Today's Top 10 Low Slot Sales, courtesy of: http://dust.thang.dk/market_tryhardinator.php#1 - Enhanced Armor Plates #2 - Basic Armor Plates #3 - Enhanced Ferro Armor Plates #4 - Enhanced Reactive Armor Plates #5 - Complex Ferro Armor Plates #6 - Enhanced Armor Repair #7 - Basic Reactive Armor Plates #8 - Complex Reactive Armor Plates #9 - Complex KinCat #10 - Complex Armor Plates What is Ranked: Armor. And one module which offsets a penalty to stacking Armor. What is Not Ranked: Everything else in the game.
Versatility? Variety? Balance? Never ever use plates? (What am I missing?) Cola is exaggerating, but he isn't wrong either. Brick tanking is such a bad idea it isn't even funny. But if you need a boost of HP, a plate is almost never a bad idea. The only race that CAN'T armor tank well is the Caldari. Min can easily do it, and the Amarr and Gal are native armor tankers. It makes sense that they are bought more. They are useful on more suits.
Comparisons so all can see how bad brick tanking is. 1500 HP Amarr Assault. Ahhhh yeah. Look at this sucker. 1100 armor. Time to go slaughter right? You have no shield rep, no armor rep, no damage mods. No hives. You might cheese one guy. Maybe two. Now what? YOU HAVE NO REPAIR! YOU SPRINT SLOWER THAN A MIN ASSAULT WALKS. Now look at this fit: The Smart Amarr Assault. You have 624 armor. Around 900 hp total. You're at 60% the other suits health roughly. But guess what? You deal 13% extra damage flat, which means your scrambler is sitting at 93/133 damage to shields and armor. You aren't slow either, you sprint at 7 m/s, like any other assault. You have 24 hp/s armor rep, which is 20x the previous suits. You literally regen 20 TIMES FASTER. You have more than enough health and damage to win fights, and can quickly regen and move to another location. Play smart people. Brick tanking just makes you slow and vulnerable.
Not to steal your thunder or anything but that brick fit is similar to something I used to use and it does have 1 very useful role.... door gunning on dropships or even possibly gunning on an LAV. Smaller hitbox than a sentinel and a ton of HP. admitedly I would probs have at least some repair mod.
Otherwise you are right.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 15:46:00 -
[41] - Quote
Shadowed Cola wrote: So I don't, again, see the problem here.
Let's pick another game. One with lots of options: https://youtu.be/NXmy8kUE5qc?t=20
Now imagine if this game had one type of gizmo that worked better than all other types of gizmos. Despite millions of possible configurations, in the vast majority of tryhard siege wagons created this great gizmo could be found. Not just once, but stacked over and over again.
What do you think this game's developers would do?
Back to Dust, for 6 straight months 80% or better of every killfeed in every match read: "Assault Rifle"
At the time, did you see this as a problem? It seems obvious now that we're accustomed to battlefield variety, but at that time (as I'm sure you recall) there were some who didn't see the problem. A few of 'em are running for CPM2.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.01 15:52:00 -
[42] - Quote
Some people didn't see a problem with scouts being completely undetectable except by one solitary niche fit while being able to instagib everyone before the cloak dropped either.
They also protested that a calscout dancing dirctly through an HMG spray without taking a single point of damage wasn't broken at all.
They also in closed beta cried very loudly that scouts were worthless unless they were completely undetectable.
Those arguments cut both ways.
This suggestion of yours falls into these examples by accomplishing nothing but making it easier for a shotgun to the back to work before the target has a chance to react.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
628
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Posted - 2015.08.01 15:55:00 -
[43] - Quote
Adipem Nothi wrote:Shadowed Cola wrote:[ So I don't, again, see the problem here. Let's pick another game. One with lots of options: https://youtu.be/NXmy8kUE5qc?t=20Now imagine if this game had one type of gizmo that worked better than all other types of gizmos. In every tryhard siege wagon created, that gizmo could be found. Not just once, but stacked. What do you think this game's developers would do?
Back to Dust, for 6 straight months 80% or better of every killfeed in every match read: "Assault Rifle"At the time, did you see this as a problem? It seems obvious now that we're accustomed to battlefield variety, but at the time (as I'm sure you recall) there were some who didn't see the problem. A few of 'em are running for CPM2. o.0
See, i can't view this post as anything but an opinion, because, it quite literally is. A biased one at that.
You just compared Dust to a completely different game with a completely different design concept. This is an FPS - generally speaking, you want to kill or be killed.
other roles are support, which means supply, heal, scans, or ranged DPS.
What you want: Ninjas, Jedi's, Samurai's, basically, you want versatility to mean slight alterations to play style to get dramatically different results.
Dust doesn't have that because FPS's can't provide what you're looking for without a hefty increase to TTK to give the less health oriented suits a chance, otherwise it makes No DESIGN SENSE WHAT SO EVER TO ADD VARIETIES AND SUITS THAT DO NOTHING FOR THE BATTLE OR GAME JUST FOR THE SAKE OF PEOPLE USING DIFFERENT THINGS.
Adding play styles for the sake of it in this kind of game is the opposite of what needs to be done. Nerfing and buffing mods should be done with improving what's already here in mind - not trying to add useless versatility to classes that can already utilize what you're looking for to lethal effect.
go get a scout suit, shesh. If you're using more health mods then damps or speed then you're just bad. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.01 16:00:00 -
[44] - Quote
Shadowed Cola wrote: go get a scout suit, shesh. If you're using more health mods then damps or speed then you're just bad.
Adipem is pretty much to scouts what I am to AV sentinels.
Right now his bias is bleeding onto the floor.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 16:01:00 -
[45] - Quote
Breakin Stuff wrote:Some people didn't see a problem with scouts being completely undetectable except by one solitary niche fit while being able to instagib everyone before the cloak dropped either.
They also protested that a calscout dancing dirctly through an HMG spray without taking a single point of damage wasn't broken at all.
They also in closed beta cried very loudly that scouts were worthless unless they were completely undetectable.
Those arguments cut both ways.
This suggestion of yours falls into these examples by accomplishing nothing but making it easier for a shotgun to the back to work before the target has a chance to react.
"Don't nerf Armor ... because Scouts"
^ Is this really your reasoning? Come on, Breakin. You can do better. Dig deep.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 16:04:00 -
[46] - Quote
Breakin Stuff wrote:Shadowed Cola wrote: go get a scout suit, shesh. If you're using more health mods then damps or speed then you're just bad.
Adipem is pretty much to scouts what I am to AV sentinels. Right now his bias is bleeding onto the floor.
http://dust.thang.dk/market_tryhardinator.php
^ Take a peak at low-slot module utilization. That's what imbalance looks like.
Explain for me how my bias caused that imbalance to happen. Explain for me why my bias should prevent us from fixing that imbalance.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.01 16:05:00 -
[47] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Some people didn't see a problem with scouts being completely undetectable except by one solitary niche fit while being able to instagib everyone before the cloak dropped either.
They also protested that a calscout dancing dirctly through an HMG spray without taking a single point of damage wasn't broken at all.
They also in closed beta cried very loudly that scouts were worthless unless they were completely undetectable.
Those arguments cut both ways.
This suggestion of yours falls into these examples by accomplishing nothing but making it easier for a shotgun to the back to work before the target has a chance to react. "Don't nerf Armor ... because Scouts"^ Is this really your reasoning? Come on, Breakin. You can do better. Dig deep. My reasoning is there is no benefit to the playerbase at large except for scout players to be had in this idea.
So no, not "because scouts."
And the post was in response to your assault rifles bit and the cheap shot at the people running for CPM 2. That argument cuts both ways Mr. "No, scouts are fine."
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
628
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Posted - 2015.08.01 16:06:00 -
[48] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Some people didn't see a problem with scouts being completely undetectable except by one solitary niche fit while being able to instagib everyone before the cloak dropped either.
They also protested that a calscout dancing dirctly through an HMG spray without taking a single point of damage wasn't broken at all.
They also in closed beta cried very loudly that scouts were worthless unless they were completely undetectable.
Those arguments cut both ways.
This suggestion of yours falls into these examples by accomplishing nothing but making it easier for a shotgun to the back to work before the target has a chance to react. "Don't nerf Armor ... because Scouts"^ Is this really your reasoning? Come on, Breakin. You can do better. Dig deep. Don't nerf armor because of TTK - buff shields.
How's that? It doesn't take a genius to see the issue isn't even the numbers but how people are utilizing them - most of my top friend slayers rely more on shield regeneration then armor regeneration to keep them afloat, but stack armor because it's a nice fall back when you get flanked * They'd never use a plate* It is a team based game - you expect the unexpected because the other side will always try to one up you.
So yea, don't nerf armors, because scouts. Buff shields instead because of them. That role should be giving you what you want without the need to spend all your slots to health. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.01 16:06:00 -
[49] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Shadowed Cola wrote: go get a scout suit, shesh. If you're using more health mods then damps or speed then you're just bad.
Adipem is pretty much to scouts what I am to AV sentinels. Right now his bias is bleeding onto the floor. http://dust.thang.dk/market_tryhardinator.php^ Take a peak at low-slot module utilization. That's what imbalance looks like. Explain for me how my bias caused that imbalance to happen. Explain for me why my bias should prevent us from fixing that imbalance. Because market data is the only barometer of how things are working.
Until there are alternative modules that have value to assaults, Logis, Commandos and Sentinels, there is no benefit to nerfing plates the way you want.
All you're trying to do is force people to use crap that doesn't provide any measurably useful benefit except in EXTREME edge cases.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 16:07:00 -
[50] - Quote
Breakin Stuff wrote: That argument cuts both ways Mr. "No, scouts are fine." When Scouts were OP, I pushed for Scout Nerfs.
Rattati knows it. Cross knows it. Everyone in the Barbershop knows it.
At no point did I say or imply that "Scouts are Fine".
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 16:10:00 -
[51] - Quote
Breakin Stuff wrote: All you're trying to do is force people to use crap that doesn't provide any measurably useful benefit except in EXTREME edge cases.
If you think other low slot modules are crap, how do you propose we fix them?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Shadowed Cola
Tal-Romon Legion Amarr Empire
629
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Posted - 2015.08.01 16:13:00 -
[52] - Quote
Adipem Nothi wrote:Breakin Stuff wrote: All you're trying to do is force people to use crap that doesn't provide any measurably useful benefit except in EXTREME edge cases.
If you think other low slot modules are crap, how do you propose we fix them? How do you purpose we balance tanks?
there's no one answer that works for everyone, thus the boat we're in now. someone is always unhappy. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.01 16:16:00 -
[53] - Quote
Shadowed Cola wrote: How do you purpose we balance tanks?
Even though I've actually submitted a solid proposal I still, to this day DESPISE this question. Precisely because of the fact that no matter what answer you come to it will fcking polarize the community sharply and screaming will run nonstop.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Boot Booter
Dead Man's Game
1
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Posted - 2015.08.01 16:27:00 -
[54] - Quote
Ghost Kaisar wrote:Shadowed Cola wrote:Boot Booter wrote: Once again 2 out of 8 mods dedicated to regeneration. While half are dedicated to hp. This is what is wrong with the game.
I don't see the problem - the role it's intended is Slayer, which means to kill as quickly as possible and survive. Why would you stack anything but mods specifically designed for this purpose? Because he wants the old assault scouts back basically. I want to have high regen and speed and not get instakilled. Yeah, I remember that time in PC, I'd rather not go back to it.
LOL anyone who has ever played with me knows I never play scout. Even when assaults were garbage and all you fotm scrubs jumped to scouts so you could feel good. All you people with your panties in a bunch because I think it's boring to need to put 50% of my mods as hp just to survive getting ganked. I honestly can't believe I am the only one who thinks it's ridiculous to have "versatility" when really there's only a few truly viable ways to fit suits. |
Thaddeus Reynolds
Facepunch Security
350
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Posted - 2015.08.01 16:28:00 -
[55] - Quote
Adipem Nothi wrote:Breakin Stuff wrote: All you're trying to do is force people to use crap that doesn't provide any measurably useful benefit except in EXTREME edge cases.
If you think other low slot modules are crap, how do you propose we fix them?
Provide alternative modules that actually have a competitive purpose...things like damage mods/RoF mods...hell Range Mods would be something people would think about. if the "EWAR" system wasn't so binary, the EWAR mods would be used...and I know of several suits where Biotics are considered over ferroscales...
Nerfing Armor isn't necessarily the solution, providing different options and making the options we do have work is.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Shadowed Cola
Tal-Romon Legion Amarr Empire
630
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Posted - 2015.08.01 16:31:00 -
[56] - Quote
Boot Booter wrote:when really there's only a few truly viable ways to fit suits. Care to put this to the test?
I'll let you pick my suit, weapon, whatever you like. feel free to beat me in a 1v1. Use a tank if you want, idc. but i get to choose how i set the mods.
Tomorrow around 0400 sound fine? And don't put me in a min scout - it's not fair to you how BS that suit is in 1v1's, lol. |
Larkson Crazy Eye
WarRavens
148
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Posted - 2015.08.01 16:32:00 -
[57] - Quote
if you think stacking HP = Win I'd have to ask if you've played dust before. Sure in a 1 on 1 engagement, preferably with a logi repping you a lot of HP is a good thing. You'll still die in one shot to a plasma cannon, remote, forge gun, nova knives and most upper end sniper riffles all because your so slow. Armor reps insanely slow even with a couple complex mods. Even with 20-30 reps a second your looking at almost a minute to recover if you have around 1000 armor.
Honestly the way to win in dust has pretty much and always will be killing the other guy quickly. Load up on dmg mods, equip a good weapon and profit. Speed/maneuverability helps as well. While the strafe glitch isn't there any more you'll still dodge some bullets. Plus the whole TTK is greatly increased if it takes you less time to get from one kill to another.
I will agree shields kind of suck right now, but there isn't a lot they can do. Tweak the numbers a little to much and you get what we used to have in the old flaylock/shotgun scout days. A scout could rush threw a squad blazing away, come out the other side wait half a second and be back at full shields. There was no team work involved with shields. Logi's can do anything to them and if they recover to fast it makes the hard to hit scouts way to OP.
Given that shields basically have no draw backs compared to using armor I'd say for the most part shields are okay. Perhaps lower the cost of some the shield mods, but other than that their good. If people want higher shield HP totals, comparable to armor then they need to nerf the base shield recovery of most drop suits. Very few people even need to touch a recharger or regulator. They just stack extenders.
Armor on the other hand you have to equip everything. Your drop suits base armor stats are usually pretty pathetic. IF you tried to get by on your base recovery you'd be there a very long time, even in a scout.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.01 16:33:00 -
[58] - Quote
Adipem Nothi wrote:Breakin Stuff wrote: All you're trying to do is force people to use crap that doesn't provide any measurably useful benefit except in EXTREME edge cases.
If you think other low slot modules are crap, how do you propose we fix them?
Until the Scan/damp system isn't "always win/Never win" you can't make them useful. Because no matter what you do, you will never make a heavier suit stealthy enough to get passed by a scout's passive scans. You will always be on the enemy tacnet unless they have no scouts in play.
And even if they don't, if you get caught, you don't have the scout mobility to fall back on. You're dead, because your EHP is 1/3rd everyone else's. And you can't cloak.
If the so-called EWAR system was dynamic and had a functional use for anything but scouts and gallente logis, this might be a different story.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
630
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Posted - 2015.08.01 16:36:00 -
[59] - Quote
Larkson Crazy Eye wrote:if you think stacking HP = Win I'd have to ask if you've played dust before. Sure in a 1 on 1 engagement, preferably with a logi repping you a lot of HP is a good thing. You'll still die in one shot to a plasma cannon, remote, forge gun, nova knives and most upper end sniper riffles all because your so slow. Armor reps insanely slow even with a couple complex mods. Even with 20-30 reps a second your looking at almost a minute to recover if you have around 1000 armor.
Honestly the way to win in dust has pretty much and always will be killing the other guy quickly. Load up on dmg mods, equip a good weapon and profit. Speed/maneuverability helps as well. While the strafe glitch isn't there any more you'll still dodge some bullets. Plus the whole TTK is greatly increased if it takes you less time to get from one kill to another.
I will agree shields kind of suck right now, but there isn't a lot they can do. Tweak the numbers a little to much and you get what we used to have in the old flaylock/shotgun scout days. A scout could rush threw a squad blazing away, come out the other side wait half a second and be back at full shields. There was no team work involved with shields. Logi's can do anything to them and if they recover to fast it makes the hard to hit scouts way to OP.
Given that shields basically have no draw backs compared to using armor I'd say for the most part shields are okay. Perhaps lower the cost of some the shield mods, but other than that their good. If people want higher shield HP totals, comparable to armor then they need to nerf the base shield recovery of most drop suits. Very few people even need to touch a recharger or regulator. They just stack extenders.
Armor on the other hand you have to equip everything. Your drop suits base armor stats are usually pretty pathetic. IF you tried to get by on your base recovery you'd be there a very long time, even in a scout. Exactly right. If you're a shield user you have a lot more options available to you then an armor user, and generally speaking, all armor users suck. Too many weapons do extra damage to armor that take little to no skill to use. While weapons effective against shield generally take some coordination and thought, like the ScR, but once mastered - lethal. |
Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 16:36:00 -
[60] - Quote
Shadowed Cola wrote:Adipem Nothi wrote:Let's pick another game. One with lots of options: https://youtu.be/NXmy8kUE5qc?t=20Now imagine if this game had one type of gizmo that worked better than all other types of gizmos. In every tryhard siege wagon created, that gizmo could be found. Not just once, but stacked. What do you think this game's developers would do? o.0 See, i can't view this post as anything but an opinion, because, it quite literally is. A biased one at that. You just compared Dust to a completely different game with a completely different design concept. This is an FPS - generally speaking, you want to kill or be killed. Okaaay ...
Let's assume that BattleDuty 2016 is a teamwork-oriented, tactical (albeit twitchy) FPS. Let's assume that BattleDuty 2016 has 3 Perk Slots. In two of those three slots, let's assume that 80% or better of BattleDuty 2016 players use the exact same two perks.
Do you suspect that heavily skewed usage might prompt the BattleDuty Devs to take a look at those two perks?
Seriously, heavily skewed low-slot utilization is very simple problem to understand. Too many people are running the same stuff. Something is wrong. This can't be excused away or (laughing) blamed on Scouts.
Shoot scout with yes. - Ripley Riley (for CPM2)
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