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Shadowed Cola
Tal-Romon Legion Amarr Empire
637
|
Posted - 2015.08.01 19:06:00 -
[121] - Quote
Adipem Nothi wrote:Shadowed Cola wrote: no trolling required to tell you you're stupid That's the second or third time you've called me stupid in this thread, Sota. Not sure what you're basis is, but do you really think I'm stupid? If not, why say it? If so, put a number on it. Then tell me your number. I'm truly curious. I call anyone who keeps posting the same data over and over and expect it mean something new or different to us to change our opinion as stupid.
so yes, i really think you're stupid. I didn't at first, until you linked the market place data a second time to build the foundation of your argument.
At that point i stopped taking you seriously. |
Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 19:11:00 -
[122] - Quote
Breakin Stuff wrote:Nerfing it then fixing shields to un nerf it is doing twice the work.
You're not doing anyone any favors by asking for blanket nerfs to plates without addressing why shields are buggered up in the first place. I honestly don't think that shields are that bad off. Extenders already rank highest among other high slot modules; I wouldn't buff them directly. Perhaps indirectly ...
* Nerf Scrambler Rifles * Combine Energizers and Regulators
At this point, shields will likely still likely be inferior to armor. If not, great. If so ...
* Increase fitting req'ts of plates * Slightly decrease HP yield per plate
If mercs can't fit a rack of plates in their lows, they'll mix 'em up with other modules. Now, armor and shields are in better balance (without more HP Creep) and we've simultaneously addressed lack of diversity in low slots.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 19:27:00 -
[123] - Quote
Shadowed Cola wrote:Adipem Nothi wrote:Shadowed Cola wrote: no trolling required to tell you you're stupid That's the second or third time you've called me stupid in this thread, Sota. Not sure what you're basis is, but do you really think I'm stupid? If not, why say it? If so, put a number on it. Then tell me your number. I'm truly curious. I call anyone who keeps posting the same data over and over and expect it mean something new or different to us to change our opinion as stupid. so yes, i really think you're stupid. I didn't at first, until you linked the market place data a second time to build the foundation of your argument. At that point i stopped taking you seriously. You don't want to put a number on it? Come on, Sota. It isn't hard.
Use a scale of 1-10. Tell us where you think I am. Tell us where you think you are.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.01 19:28:00 -
[124] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Nerfing it then fixing shields to un nerf it is doing twice the work.
You're not doing anyone any favors by asking for blanket nerfs to plates without addressing why shields are buggered up in the first place. I honestly don't think that shields are that bad off. There are lots of good high-slot modules; extenders already rank highest among them; I wouldn't buff them directly. Perhaps indirectly ... * Nerf Scrambler Rifles * Combine Energizers and Regulators At this point, shields will likely still likely be inferior to armor. If not, great. If so ... * Increase fitting req'ts of plates * Slightly decrease HP yield per plate If mercs can't fit a rack of plates in their lows, they'll mix 'em up with other modules. Now, armor and shields are in better balance (without more HP Creep) and we've simultaneously addressed lack of diversity in low slots.
That idea gimps amsent and galsent. They are dependent upon plates. All amarr and gallente are dependent upon plates. If caldari should be allowed to hot-rack shields, not allowing the same for plates in the lows on armor suits is an inexcusable double standard.
Plus the only people who fully max their lows with plates are sentinels with a logi rep leash shoved up their ass.
Without the logi it is completely and utterly nonviable
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 19:35:00 -
[125] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Breakin Stuff wrote:Nerfing it then fixing shields to un nerf it is doing twice the work.
You're not doing anyone any favors by asking for blanket nerfs to plates without addressing why shields are buggered up in the first place. I honestly don't think that shields are that bad off. There are lots of good high-slot modules; extenders already rank highest among them; I wouldn't buff them directly. Perhaps indirectly ... * Nerf Scrambler Rifles * Combine Energizers and Regulators At this point, shields will likely still likely be inferior to armor. If not, great. If so ... * Increase fitting req'ts of plates * Slightly decrease HP yield per plate If mercs can't fit a rack of plates in their lows, they'll mix 'em up with other modules. Now, armor and shields are in better balance (without more HP Creep) and we've simultaneously addressed lack of diversity in low slots. That idea gimps amsent and galsent. They are dependent upon plates. All amarr and gallente are dependent upon plates. If caldari should be allowed to hot-rack shields, not allowing the same for plates in the lows on armor suits is an inexcusable double standard. Plus the only people who fully max their lows with plates are sentinels with a logi rep leash shoved up their ass. Without the logi it is completely and utterly nonviable Are you talking about Heavies only? Assaults, Logis and Scouts can't run straight shield extenders; they're too resource intensive; can't fit anything else. Assuming this were in fact going to gimp AM/GA Sents, why not:
* Increase Heavy Base HP * Nerf Scrambler Rifles * Combine Energizers and Regulators * Increase fitting req'ts of plates * Slightly decrease HP yield per plate
Thoughts? What else, apart from Heavies, would be gimped on account of an Armor Plate nerf?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Shadowed Cola
Tal-Romon Legion Amarr Empire
637
|
Posted - 2015.08.01 19:38:00 -
[126] - Quote
Adipem Nothi wrote:Shadowed Cola wrote:Adipem Nothi wrote:Shadowed Cola wrote: no trolling required to tell you you're stupid That's the second or third time you've called me stupid in this thread, Sota. Not sure what you're basis is, but do you really think I'm stupid? If not, why say it? If so, put a number on it. Then tell me your number. I'm truly curious. I call anyone who keeps posting the same data over and over and expect it mean something new or different to us to change our opinion as stupid. so yes, i really think you're stupid. I didn't at first, until you linked the market place data a second time to build the foundation of your argument. At that point i stopped taking you seriously. You don't want to put a number on it? Come on, Sota. It isn't hard. Use a scale of 1-10. Tell us where you think I am. Tell us where you think you are. reading later posts after this - you're not unintelligent, just a bit biased? You don't structure your opinion well enough to give it weight or any meaningful dialogue, especially if you're backing your statements with deluted data. So of course i'm going to look at you funny and question either your sanity or intelligence.
But i'll apologize for calling you stupid. sorry, you're clearly not. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.01 19:40:00 -
[127] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Breakin Stuff wrote:Nerfing it then fixing shields to un nerf it is doing twice the work.
You're not doing anyone any favors by asking for blanket nerfs to plates without addressing why shields are buggered up in the first place. I honestly don't think that shields are that bad off. There are lots of good high-slot modules; extenders already rank highest among them; I wouldn't buff them directly. Perhaps indirectly ... * Nerf Scrambler Rifles * Combine Energizers and Regulators At this point, shields will likely still likely be inferior to armor. If not, great. If so ... * Increase fitting req'ts of plates * Slightly decrease HP yield per plate If mercs can't fit a rack of plates in their lows, they'll mix 'em up with other modules. Now, armor and shields are in better balance (without more HP Creep) and we've simultaneously addressed lack of diversity in low slots. That idea gimps amsent and galsent. They are dependent upon plates. All amarr and gallente are dependent upon plates. If caldari should be allowed to hot-rack shields, not allowing the same for plates in the lows on armor suits is an inexcusable double standard. Plus the only people who fully max their lows with plates are sentinels with a logi rep leash shoved up their ass. Without the logi it is completely and utterly nonviable Are you talking about Heavies only? Assaults, Logis and Scouts can't run straight shield extenders; they're too resource intensive; can't fit anything else. Assuming this were in fact going to gimp AM/GA Sents, why not: * Increase Heavy Base HP * Nerf Scrambler Rifles * Combine Energizers and Regulators * Increase fitting req'ts of plates * Slightly decrease HP yield per plate Thoughts?
Logi and scout aren't built for stand and deliver.
Let's review the three nerfs of shields that accompanied the armor buffs.
1: extenders got a delay nerf.
2: either extenders got a fitting nerf or the cal suits ate a fitting nerf. Can't remember which.
3. Recharge delay and depleted delay got nerfed.
Simpler to fix those three things than rebalance plates I would think.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 19:53:00 -
[128] - Quote
You pointed out that Armor Plate nerfs would gimp Heavies. My point is that if this is only problem with nerfing Plates, then the problem is isolated and could be easily corrected by tweaking Heavy base statistics. Plates wouldn't have to be reduced to crap. They'd just need to be tougher to fit. If plates were tougher to fit, mercs would mix up their low slots. Just like we see with tough-to-fit extenders and diversity in high slots. Right?
As for reversing Shield Extender nerfs ...
Shield extenders are already very popular (if most the most popular) high slots. If they were to become to Highs what Armor is to Low, wouldn't we run the risk of a more homogenized battlefield?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 20:01:00 -
[129] - Quote
Shadowed Cola wrote: But i'll apologize for calling you stupid.
Thanks! No harm, no foul. I was more curious than offended.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Shadowed Cola
Tal-Romon Legion Amarr Empire
637
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Posted - 2015.08.01 20:02:00 -
[130] - Quote
You will run into the same issue over and over because of how Heavies are designed vs how the rest of the classes play. Between Assault, Scouts and Logi's - a balance is fairly easy to strike. Increase mod slots to all suits with more slots available means more mods added - and with penalties stacking you can create all sorts of different fits. You can turn an assault suit like the Gal into what heavies are today, with all the penalties included in the heavies base stats.
But with heavies around you need to look at base HP and stats a bit more thoroughly in order for the heavy to not appear OP or UP in face of weapon meta. It's a headache and pain since the difference in base stats is so different that mods heavily effect things one way or another rather then allowing a domino effect occur with mod set ups. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.01 20:17:00 -
[131] - Quote
Adipem Nothi wrote:You pointed out that Armor Plate nerfs would gimp Heavies. My point is that if this is only problem with nerfing Plates, then the problem is isolated and could be easily corrected. Just tweak Heavy base statistics. If plates were tougher to fit, mercs would mix up their low slots, just like we see with tough-to-fit extenders and diversity in high slots. Seems straightforward. What am I missing? As for reversing Shield Extender nerfs ... Shield extenders are already very popular (if most the most popular) high slots. If they were to become to Highs what Armor is to Lows, wouldn't we end up with a more homogenized battlefield?
Adipem I think the point I'm dancing around is that it doesn't matter what you do to lower HP use.
The majority of players will always opt for the path of least resistance. Only the more experimental players will generally dicker around with alternate fits.
This is evident in the FOTM seesaw. If people would actually look for anything but KDR max rektage we would have seen it. They wouldnt have specced into the calscout/galscout when they were flagrantly OP. They wouldn't have gone HMG amsent during the days of fat and they wouldn't have run like kids into a toys 'r us for the calogi during the slayer days.
You will never lower the majority use of HP mods until their use is rendered moot.
Better to make the other sh*t equal than to circle the same drain we have for three years.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
637
|
Posted - 2015.08.01 20:24:00 -
[132] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:You pointed out that Armor Plate nerfs would gimp Heavies. My point is that if this is only problem with nerfing Plates, then the problem is isolated and could be easily corrected. Just tweak Heavy base statistics. If plates were tougher to fit, mercs would mix up their low slots, just like we see with tough-to-fit extenders and diversity in high slots. Seems straightforward. What am I missing? As for reversing Shield Extender nerfs ... Shield extenders are already very popular (if most the most popular) high slots. If they were to become to Highs what Armor is to Lows, wouldn't we end up with a more homogenized battlefield? Adipem I think the point I'm dancing around is that it doesn't matter what you do to lower HP use. The majority of players will always opt for the path of least resistance. Only the more experimental players will generally dicker around with alternate fits. This is evident in the FOTM seesaw. If people would actually look for anything but KDR max rektage we would have seen it. They wouldnt have specced into the calscout/galscout when they were flagrantly OP. They wouldn't have gone HMG amsent during the days of fat and they wouldn't have run like kids into a toys 'r us for the calogi during the slayer days. You will never lower the majority use of HP mods until their use is rendered moot. Better to make the other sh*t equal than to circle the same drain we have for three years. Sounds like an argument for standardizing shield and armor stats to be the same :( |
Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 20:33:00 -
[133] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:You pointed out that Armor Plate nerfs would gimp Heavies. My point is that if this is only problem with nerfing Plates, then the problem is isolated and could be easily corrected. Just tweak Heavy base statistics. If plates were tougher to fit, mercs would mix up their low slots, just like we see with tough-to-fit extenders and diversity in high slots. Seems straightforward. What am I missing? As for reversing Shield Extender nerfs ... Shield extenders are already very popular (if most the most popular) high slots. If they were to become to Highs what Armor is to Lows, wouldn't we end up with a more homogenized battlefield? Adipem I think the point I'm dancing around is that it doesn't matter what you do to lower HP use. The majority of players will always opt for the path of least resistance. Only the more experimental players will generally dicker around with alternate fits. This is evident in the FOTM seesaw. If people would actually look for anything but KDR max rektage we would have seen it. They wouldnt have specced into the calscout/galscout when they were flagrantly OP. They wouldn't have gone HMG amsent during the days of fat and they wouldn't have run like kids into a toys 'r us for the calogi during the slayer days. You will never lower the majority use of HP mods until their use is rendered moot. Better to make the other sh*t equal than to circle the same drain we have for three years.
So ...
Despite the fact that we've managed to achieve diversity everywhere else in the game, we will not be able to do so with low slots. The vast majority of low-slot modules sold will always be brick-related, and we just have to deal with that. Can't fix it. Our very best bet at mitigating the lack low-slot diversity is to decrease high-slot diversity.
This doesn't make practical sense to me, Breakin.
I say, let Armor Modules remain the very best low slot modules. But make them somewhat less awesome than they are now. And make 'em tougher to fit. This way mercs will be encouraged to mix things up, rather than stack the same "best module" over and over again.
This makes more practical sense, right?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Shadowed Cola
Tal-Romon Legion Amarr Empire
637
|
Posted - 2015.08.01 20:35:00 -
[134] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:You pointed out that Armor Plate nerfs would gimp Heavies. My point is that if this is only problem with nerfing Plates, then the problem is isolated and could be easily corrected. Just tweak Heavy base statistics. If plates were tougher to fit, mercs would mix up their low slots, just like we see with tough-to-fit extenders and diversity in high slots. Seems straightforward. What am I missing? As for reversing Shield Extender nerfs ... Shield extenders are already very popular (if most the most popular) high slots. If they were to become to Highs what Armor is to Lows, wouldn't we end up with a more homogenized battlefield? Adipem I think the point I'm dancing around is that it doesn't matter what you do to lower HP use. The majority of players will always opt for the path of least resistance. Only the more experimental players will generally dicker around with alternate fits. This is evident in the FOTM seesaw. If people would actually look for anything but KDR max rektage we would have seen it. They wouldnt have specced into the calscout/galscout when they were flagrantly OP. They wouldn't have gone HMG amsent during the days of fat and they wouldn't have run like kids into a toys 'r us for the calogi during the slayer days. You will never lower the majority use of HP mods until their use is rendered moot. Better to make the other sh*t equal than to circle the same drain we have for three years. So ... Despite the fact that we've managed to achieve diversity everywhere else in the game, we will not be able to do so with low slots. The vast majority of low-slot modules sold will always be brick-related, and we just have to deal with that. Can't fix it. Our very best bet at mitigating the lack low-slot diversity is to decrease high-slot diversity. This doesn't make practical sense to me, Breakin.
I say, let Armor Modules remain the very best low slot modules. But make them somewhat less awesome than they are now. And make 'em tougher to fit. This way folks won't be inclined to mix things up rather than stack the same "best module" over and over again. This makes more practical sense to me. Let's take a look at high slots -
does anyone use any other high slot other then DPS and Shield? It's the same problem as low - just that what's being used isn't as effective.
so i wouldn't say versatility was achieved more elsewhere, it's all pretty much the same, even for vehicles. |
Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 20:38:00 -
[135] - Quote
Shadowed Cola wrote:Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:You pointed out that Armor Plate nerfs would gimp Heavies. My point is that if this is only problem with nerfing Plates, then the problem is isolated and could be easily corrected. Just tweak Heavy base statistics. If plates were tougher to fit, mercs would mix up their low slots, just like we see with tough-to-fit extenders and diversity in high slots. Seems straightforward. What am I missing? As for reversing Shield Extender nerfs ... Shield extenders are already very popular (if most the most popular) high slots. If they were to become to Highs what Armor is to Lows, wouldn't we end up with a more homogenized battlefield? Adipem I think the point I'm dancing around is that it doesn't matter what you do to lower HP use. The majority of players will always opt for the path of least resistance. Only the more experimental players will generally dicker around with alternate fits. This is evident in the FOTM seesaw. If people would actually look for anything but KDR max rektage we would have seen it. They wouldnt have specced into the calscout/galscout when they were flagrantly OP. They wouldn't have gone HMG amsent during the days of fat and they wouldn't have run like kids into a toys 'r us for the calogi during the slayer days. You will never lower the majority use of HP mods until their use is rendered moot. Better to make the other sh*t equal than to circle the same drain we have for three years. So ... Despite the fact that we've managed to achieve diversity everywhere else in the game, we will not be able to do so with low slots. The vast majority of low-slot modules sold will always be brick-related, and we just have to deal with that. Can't fix it. Our very best bet at mitigating the lack low-slot diversity is to decrease high-slot diversity. This doesn't make practical sense to me, Breakin.
I say, let Armor Modules remain the very best low slot modules. But make them somewhat less awesome than they are now. And make 'em tougher to fit. This way folks won't be inclined to mix things up rather than stack the same "best module" over and over again. This makes more practical sense to me. Let's take a look at high slots - does anyone use any other high slot other then DPS and Shield? It's the same problem as low - just that what's being used isn't as effective. so i wouldn't say versatility was achieved more elsewhere, it's all pretty much the same, even for vehicles.
Highs Shield Stuff Damage Amps Myofibs Precision Enhancers
Lows Armor Stuff KinCats
Shoot scout with yes. - Ripley Riley (for CPM2)
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Shadowed Cola
Tal-Romon Legion Amarr Empire
638
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Posted - 2015.08.01 20:43:00 -
[136] - Quote
Armor stuff means a lot more different mods then shield stuff - a 2 vs 4, really. Never seen anyone use anything other then regulators and extenders.
so we should probably take that into consideration, so we have shield stuff (2) Damage Amps, Mybo, and PEs. Vs Armor Stuff *4 items* and speed mods.
5 v 5 in viable mod uses. There's also dampeners, which i believe is a low slot, and is widely used on lots of slayer suits in PC, which i know for a fact because i get 5 to 10 of them damn things after each PC, lol.
So it's 6 useful low slots vs 5 useful high slots. |
Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 20:53:00 -
[137] - Quote
We got creative with secondary attributes and solved the under-utilization problem with Myofibs. Could do the same with Armor.
Idea! Armor Plates reduce stamina pool.
15% stamina pool reduction for basic plates. 20% for enhanced plates. 30% for complex plates.
Decreases incentive to stack plates atop more plates. Increases demand for CardRegs.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.01 20:57:00 -
[138] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:You pointed out that Armor Plate nerfs would gimp Heavies. My point is that if this is only problem with nerfing Plates, then the problem is isolated and could be easily corrected. Just tweak Heavy base statistics. If plates were tougher to fit, mercs would mix up their low slots, just like we see with tough-to-fit extenders and diversity in high slots. Seems straightforward. What am I missing? As for reversing Shield Extender nerfs ... Shield extenders are already very popular (if most the most popular) high slots. If they were to become to Highs what Armor is to Lows, wouldn't we end up with a more homogenized battlefield? Adipem I think the point I'm dancing around is that it doesn't matter what you do to lower HP use. The majority of players will always opt for the path of least resistance. Only the more experimental players will generally dicker around with alternate fits. This is evident in the FOTM seesaw. If people would actually look for anything but KDR max rektage we would have seen it. They wouldnt have specced into the calscout/galscout when they were flagrantly OP. They wouldn't have gone HMG amsent during the days of fat and they wouldn't have run like kids into a toys 'r us for the calogi during the slayer days. You will never lower the majority use of HP mods until their use is rendered moot. Better to make the other sh*t equal than to circle the same drain we have for three years. So ... Despite the fact that we've managed to achieve diversity everywhere else in the game, we will not be able to do so with low slots. The vast majority of low-slot modules sold will always be brick-related, and we just have to deal with that. Can't fix it. Our very best bet at mitigating the lack low-slot diversity is to decrease high-slot diversity. This doesn't make practical sense to me, Breakin.
I say, let Armor Modules remain the very best low slot modules. Let them be awesome, but make them somewhat less awesome than they are now. Like we did with MinAssaults. And make 'em tougher to fit. This way mercs will be encouraged to mix things up, rather than stack the same "best module" over and over again. This makes more practical sense, right?
Hilariously you're more stubborn than I am.
Done arguing. Nephew wins.
Call me when you bring something new to the discussion.
I'm not playing merry go round with you when you roll back around the same couple points no matter how many flaws and faults I find in the logic.
What this boils down to for you is you dislike the lack of variety.
Unfortunately that's not a strong enough reason for a nerf
It's especially not worth nerfing half the suits when a few simple and basic buffs to the other suits would accomplish the same goal. It would take as much work to buff shields as to nerf armor. It's all database number changes.
And you have yet to explain why fitting a kill suit for maximum durability and destruction or maneuverability is bad.
I'm getting bored with the assertion that plates need to be nerfed because... :reasons:.
And those reasons are unclear and not compelling. You're also repeating arguments you have repeated multiple times. Repeating them more will not compel me to support your position.
This is falling into the realm of discussing vehicle balance with soraya or spkr4thedead. The only difference is the discussion is a thousand times more civil.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
642
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Posted - 2015.08.01 21:00:00 -
[139] - Quote
Shadowed Cola wrote:Breakin Stuff wrote:Shadowed Cola wrote:. I'm not running for CPM like Breakin; is - so i don't have to hold back when i call you out on stupid comments :3 Please. I'm not going to lie to everyone and try to convince people I'm running an "I'll be nicer" campaign. I doubt too many people are stupid enough to believe that. Guess i just am a harsher poster? Somehow, i remember you being a bit rougher in dealing with people who constantly post the same opinion hoping it changes. And this finally comes true, lol. |
Georgia Xavier
Incorruptibles
1
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Posted - 2015.08.01 21:09:00 -
[140] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote: Because he wants the old assault scouts back basically.
The last thing I'd want to see is another round of Assault Lite FoTM. It would be nice, however, to see more loadout variety when it comes to low slots and viable slayer loadouts other than "stack hp". We see lots battlefield variety in dropsuits, primary weapons, secondary weapons, equipment, high slots and even vehicles. I see no reason why we should attempt to excuse, protect or justify the utter lack of variety observed in low slot module utilization. Variety can be found quite literally everywhere else in the game; why should low slots be any different? Nerfing Armor Plates won't resurrect Assault Lite, but it very well might make other low slot modules more attractive. Buffing other low slot modules could accomplish the same, but this approach would be far less efficient and more risky. In my estimation, increasing fitting requirements for plates would likely be the least risky and most efficient path to greater low slot variety. Increasing mobility penalties and/or introducing secondary drawbacks (i.e. penalty to stamina pool or recovery) to plates would probably work as well. Then why not buff the other low slot mods? Decreases fitting costs for kin cats is an example, fixing ewar and scouts in general will encourage usage of ewar mods. Card regs can have additional bonus, I don't know which but something useful
Click for an instant good day! (or atleast cheer you up a bit)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.01 21:18:00 -
[141] - Quote
Shadowed Cola wrote:Shadowed Cola wrote:Breakin Stuff wrote:Shadowed Cola wrote:. I'm not running for CPM like Breakin; is - so i don't have to hold back when i call you out on stupid comments :3 Please. I'm not going to lie to everyone and try to convince people I'm running an "I'll be nicer" campaign. I doubt too many people are stupid enough to believe that. Guess i just am a harsher poster? Somehow, i remember you being a bit rougher in dealing with people who constantly post the same opinion hoping it changes. And this finally comes true, lol. Spkr's ban expired.
I'm saving my vitriol for his usual raft of crap.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 21:21:00 -
[142] - Quote
Georgia Xavier wrote: Then why not buff the other low slot mods? Decreases fitting costs for kin cats is an example, fixing ewar and scouts in general will encourage usage of ewar mods. Card regs can have additional bonus, I don't know which but something useful
Absolutely an option.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.01 21:25:00 -
[143] - Quote
Adipem Nothi wrote:Georgia Xavier wrote: Then why not buff the other low slot mods? Decreases fitting costs for kin cats is an example, fixing ewar and scouts in general will encourage usage of ewar mods. Card regs can have additional bonus, I don't know which but something useful
Absolutely an option.
and a much better one.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Larkson Crazy Eye
WarRavens
149
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Posted - 2015.08.01 21:25:00 -
[144] - Quote
One thing I see over and over again in this thread for the Pro Shield users is nerf everything else and buff my stuff. Frankly I think you need to think real hard about the issue and pick one or the other. If you buff shields and nerf armor at the same time it will just switch which side is OP.
So you need to ask yourself do you want shields to be better or make armor as bad as shields are so no one uses any kind of defensive mods and just goes all out dmg and speed?
You can't nerf anti shield weapons like scrambler rifles and buff shields at the same time, it would be a disaster. Shield are a completely lone wolf form of protection. You don't need any one else to recover and even the worst suits shield delay recovers insanely quickly compared to armor. Imo if your going to nerf anti shield weapons you'll also need to nerf shields. Lower the base recharge rate of suits, force people to use rechargers.
Though I think those are the number one shield mod to be changed. They should boost your shield recharge by a number, not a %. As it is now a small group of suits with a high base recharge benefit from a recharge mod. Everyone else gets next to nothing out of even a complex one.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 21:32:00 -
[145] - Quote
Breakin Stuff wrote:
What this boils down to for you is you dislike the lack of variety.
Precisely correct. In my mind, variety means we're doing something right. We've come a long way since the days of everyone running the same suits and guns. We see variety in usage rates of suits, primaries, secondaries, equipment, and high slots. I see no reason why we should stop just short of the finish line. The persistent lack of variety in low slot utilization, to me, represents a clear opportunity for improvement.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Shadowed Cola
Tal-Romon Legion Amarr Empire
644
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Posted - 2015.08.01 21:37:00 -
[146] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:
What this boils down to for you is you dislike the lack of variety.
Precisely correct. In my mind, variety means we're doing something right. We've come a long way since the days of everyone running the same suits and guns. We see variety in usage rates of suits, primaries, secondaries, equipment, and high slots. I see no reason why we should stop just short of the finish line. The persistent lack of variety in low slot utilization, to me, represents a clear opportunity for improvement. but, you're wrong. There's the same variety in both. Speed, Reps, Armor, Damps vs PE, Shield, Damage, Mybos. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.01 21:42:00 -
[147] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:
What this boils down to for you is you dislike the lack of variety.
Precisely correct. In my mind, variety means we're doing something right. We've come a long way since the days of everyone running the same suits and guns. We see variety in usage rates of suits, primaries, secondaries, equipment, and high slots. I see no reason why we should stop just short of the finish line. The persistent lack of variety in low slot utilization, to me, represents a clear opportunity for improvement.
That's not good enough justification to nerf something.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.08.01 21:43:00 -
[148] - Quote
Shadowed Cola wrote:Adipem Nothi wrote:Breakin Stuff wrote:
What this boils down to for you is you dislike the lack of variety.
Precisely correct. In my mind, variety means we're doing something right. We've come a long way since the days of everyone running the same suits and guns. We see variety in usage rates of suits, primaries, secondaries, equipment, and high slots. I see no reason why we should stop just short of the finish line. The persistent lack of variety in low slot utilization, to me, represents a clear opportunity for improvement. but, you're wrong. There's the same variety in both. Speed, Reps, Armor, Damps vs PE, Shield, Damage, Mybos.
http://dust.thang.dk/market_historycategory.php
^ Click Modules.
If my understanding is correct, "Electronics Modules" is the combined sales of Dampeners, Precision Enhancers, Range Extenders and CPU Upgrades. Comparatively speaking, Armor Plate usage looks like Scout usage following Uprising 1.8.
HP is very much still King.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.01 21:54:00 -
[149] - Quote
Adipem Nothi wrote:Shadowed Cola wrote:Adipem Nothi wrote:Breakin Stuff wrote:
What this boils down to for you is you dislike the lack of variety.
Precisely correct. In my mind, variety means we're doing something right. We've come a long way since the days of everyone running the same suits and guns. We see variety in usage rates of suits, primaries, secondaries, equipment, and high slots. I see no reason why we should stop just short of the finish line. The persistent lack of variety in low slot utilization, to me, represents a clear opportunity for improvement. but, you're wrong. There's the same variety in both. Speed, Reps, Armor, Damps vs PE, Shield, Damage, Mybos. http://dust.thang.dk/market_historycategory.php^ Click Modules. If my understanding is correct, "Electronics Modules" is the combined sales of Dampeners, Precision Enhancers, Range Extenders and CPU Upgrades. Comparatively speaking, Armor Plate usage looks like Scout usage following Uprising 1.8. HP is very much still King.
Still not justification to nerf something.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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D4GG3R
0uter.Heaven
1
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Posted - 2015.08.01 22:00:00 -
[150] - Quote
Boot Booter wrote:Hp mods you idiot
Let me elaborate. Dust infantry is basically a mix of hp, dps, speed, and regeneration. Ewar is another factor but let's just focus on a standard infantry unit. Now on any given suit how many hp mods do you place 50%? 80%? Dust is so far weighted towards hp and dps that speed and regeneration fits get overlooked and in general are UP.
Ever wonder why so many people complain about shields? Because they are primarily focused on regeneration.
So I'll say it again. Hp mods need to be nerfed and ttk needs to increase before speed and regeneration fits are balanced. I rarely have more than 1 armor mod. Anyone who stacks armor and that'd it is just an easy target
I'm pretty plain.
I watch anime for the boobs
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