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Shadowed Cola
Tal-Romon Legion Amarr Empire
611
|
Posted - 2015.07.31 17:41:00 -
[1] - Quote
Boot Booter wrote:What's the most unique and interesting thing about dust? Being able to create unique fittings. However usually the best way to make suits is to stack as much hp as you can. Obviously the very skilled get away with a little more versatility but seriously what's the point? Stack 1000 hp with very minimal speed reduction, equip a rifle, win. Ttk needs to be increased and hp mods need to be nerfed in terms of capacity costs.
Also a speed reduction to ALL armor needs to be increased. less HP means less versatility, genius. lol |
Shadowed Cola
Tal-Romon Legion Amarr Empire
611
|
Posted - 2015.07.31 17:51:00 -
[2] - Quote
Boot Booter wrote:Hp mods you idiot same ****, they enable you to do more. Lowering TTK in any way means you're able to do less. Lowering the value actually may mean i use the other mods less because you're making HP more valuable.
But the other way around? More HP on mods means i only need one or two and can do other things with the free space :) |
Shadowed Cola
Tal-Romon Legion Amarr Empire
612
|
Posted - 2015.07.31 18:15:00 -
[3] - Quote
Boot Booter wrote:Shadowed Cola wrote:Boot Booter wrote:Hp mods you idiot same ****, they enable you to do more. Lowering TTK in any way means you're able to do less. Lowering the value actually may mean i use the other mods less because you're making HP more valuable. But the other way around? More HP on mods means i only need one or two and can do other things with the free space :) No that just means that scrub can stack even more hp. Hp needs to be less valuable. Active tanks and speed tanks need to be resurrected before this game becomes fun and interesting again. lol, if I can get my suit to 1000 EHP, i'd have the longevity needed to sustain all sorts of fire fights and be able to move around, and i'd have my extra slots doing other things.
while that 2000EHP stacked player only has one thing going for him - he's a tank.
HP at a point becomes less valuable then versatility you seem to desire. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
612
|
Posted - 2015.07.31 18:22:00 -
[4] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Bradric Banewolf wrote:Who tanks armor anymore? Speed kills, tank armor on an assault and witness the true power of the isk kin combat rifle at your own peril lol! Looking at usage rates, pretty much everyone. I'll stick to the amarr and galassaults What do you run in those low slots? If you're running the same thing as everyone else, 9/10 times it will be brick-related module. never ever use plates
Maybe if you're an Amarr heavy going to stand on your objective and be no where else, never, ever, brick tank. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
612
|
Posted - 2015.07.31 18:27:00 -
[5] - Quote
Boot Booter wrote:Shadowed Cola wrote:Boot Booter wrote:Shadowed Cola wrote:Boot Booter wrote:Hp mods you idiot same ****, they enable you to do more. Lowering TTK in any way means you're able to do less. Lowering the value actually may mean i use the other mods less because you're making HP more valuable. But the other way around? More HP on mods means i only need one or two and can do other things with the free space :) No that just means that scrub can stack even more hp. Hp needs to be less valuable. Active tanks and speed tanks need to be resurrected before this game becomes fun and interesting again. lol, if I can get my suit to 1000 EHP, i'd have the longevity needed to sustain all sorts of fire fights and be able to move around, and i'd have my extra slots doing other things. while that 2000EHP stacked player only has one thing going for him - he's a tank. HP at a point becomes less valuable then versatility you seem to desire. I see your point but I think that is solved instead by increasing ttk and hp capacity costs. Why would you need 1000 hp to survive a fire fight. That's ******* ridiculous. I remember when we use to have about 500 to 600 to survive a fire fight. numbers are relative, they didn't mean the same then as they do now. We didn't have built in resistance in our suits, either. just the difference between armor and shields meta. But now we have different types of weapon resistance for each race and different damage multipliers for guns.
And to be frank, higher numbers work better with mathz. Enables developers to do trickier things and enable more versatility for us. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
613
|
Posted - 2015.07.31 20:13:00 -
[6] - Quote
The only time Plates become a better choice is if you accompany it with a speed mod, but the strafe will still take the hit when you get into confrontation.
in pratical play, if you're going to rely on less speed and more health to win, then you're quite literally just relying on your skill of aim to win.
But the player who doesn't use plate and takes advantage of his speed will have several advantages at his disposal. He can have aim and positioning. This makes the weapon types in the game stand out more, and makes certain weapons that excel at duck and cover tactics feel much more OP to the people tanking.
Your data might actually suggest why ScR feel OP to people - they're all brick tanking, with no speed to deal with duck and cover maneuvers. I bet scouts are havin' fun too with damps and shot guns. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
617
|
Posted - 2015.08.01 00:30:00 -
[7] - Quote
Boot Booter wrote:Ghost Kaisar wrote:Adipem Nothi wrote:Shadowed Cola wrote: never ever use plates
Today's Top 10 Low Slot Sales, courtesy of: http://dust.thang.dk/market_tryhardinator.php#1 - Enhanced Armor Plates #2 - Basic Armor Plates #3 - Enhanced Ferro Armor Plates #4 - Enhanced Reactive Armor Plates #5 - Complex Ferro Armor Plates #6 - Enhanced Armor Repair #7 - Basic Reactive Armor Plates #8 - Complex Reactive Armor Plates #9 - Complex KinCat #10 - Complex Armor Plates What is Ranked: Armor. And one module which offsets a penalty to stacking Armor. What is Not Ranked: Everything else in the game.
Versatility? Variety? Balance? Never ever use plates? (What am I missing?) Cola is exaggerating, but he isn't wrong either. Brick tanking is such a bad idea it isn't even funny. But if you need a boost of HP, a plate is almost never a bad idea. The only race that CAN'T armor tank well is the Caldari. Min can easily do it, and the Amarr and Gal are native armor tankers. It makes sense that they are bought more. They are useful on more suits.
Comparisons so all can see how bad brick tanking is. 1500 HP Amarr Assault. Ahhhh yeah. Look at this sucker. 1100 armor. Time to go slaughter right? You have no shield rep, no armor rep, no damage mods. No hives. You might cheese one guy. Maybe two. Now what? YOU HAVE NO REPAIR! YOU SPRINT SLOWER THAN A MIN ASSAULT WALKS. Now look at this fit: The Smart Amarr Assault. You have 624 armor. Around 900 hp total. You're at 60% the other suits health roughly. But guess what? You deal 13% extra damage flat, which means your scrambler is sitting at 93/133 damage to shields and armor. You aren't slow either, you sprint at 7 m/s, like any other assault. You have 24 hp/s armor rep, which is 20x the previous suits. You literally regen 20 TIMES FASTER. You have more than enough health and damage to win fights, and can quickly regen and move to another location. Play smart people. Brick tanking just makes you slow and vulnerable. Once again 2 out of 8 mods dedicated to regeneration. While half are dedicated to hp. This is what is wrong with the game. I don't see the problem - the role it's intended is Slayer, which means to kill as quickly as possible and survive. Why would you stack anything but mods specifically designed for this purpose? |
Shadowed Cola
Tal-Romon Legion Amarr Empire
628
|
Posted - 2015.08.01 15:19:00 -
[8] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:.
Nerfing Armor Plates won't resurrect Assault Lite, but it very well might make other low slot modules more attractive. Buffing other low slot modules could accomplish the same, but this approach would be far less efficient and more risky. In my estimation, increasing fitting requirements for plates would likely be the least risky and most efficient path to greater low slot variety. No nerfing armor plates won't make the other mods attractive because they're pieces of crap. Damps aren't more than peripherally useful and are this side of worthless for sentinels. Scan range mods? They're a joke. Oh wait! How about lots of armor reps? ... The only things useful more than peripherally and for special tasks that require an alternate method in the lows are: the three plates. Kincats. Cardiac regs for wierdos like me who prefer marathon running to sprinting. Since regulators are only really useful on caldari and minmatar suits? Right. Yes, nerfing plates will absolutely solve a problem of undesirable low slot mods. Buff the mods. This idea is the lazy, low-effort, no reward route. Increased low-slot variety is the reward. We can take the risky road to that end, or we can take the obvious and direct route. If we take the direct route, we also have a shot at fixing Armor v Shield imbalance. Two birds with one nerf. You're making assumptions. Just because my armor mod no longer gives me 50 to 75+ health *NEVER USE PLAAAAAATESSSSS!* doesn't change the fact my heavy and assault suit still don't care 2 licks for the other mods, because my intended role is slayer.
Now if my intended role was support - why would i still use anything but mods to increase my survivability so i can keep repping and dropping nano/links?
Only the scout has any need for the other mods, and if you are a scout not using them, you're likely a very, very, very bad player.
So I don't, again, see the problem here. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
628
|
Posted - 2015.08.01 15:55:00 -
[9] - Quote
Adipem Nothi wrote:Shadowed Cola wrote:[ So I don't, again, see the problem here. Let's pick another game. One with lots of options: https://youtu.be/NXmy8kUE5qc?t=20Now imagine if this game had one type of gizmo that worked better than all other types of gizmos. In every tryhard siege wagon created, that gizmo could be found. Not just once, but stacked. What do you think this game's developers would do?
Back to Dust, for 6 straight months 80% or better of every killfeed in every match read: "Assault Rifle"At the time, did you see this as a problem? It seems obvious now that we're accustomed to battlefield variety, but at the time (as I'm sure you recall) there were some who didn't see the problem. A few of 'em are running for CPM2. o.0
See, i can't view this post as anything but an opinion, because, it quite literally is. A biased one at that.
You just compared Dust to a completely different game with a completely different design concept. This is an FPS - generally speaking, you want to kill or be killed.
other roles are support, which means supply, heal, scans, or ranged DPS.
What you want: Ninjas, Jedi's, Samurai's, basically, you want versatility to mean slight alterations to play style to get dramatically different results.
Dust doesn't have that because FPS's can't provide what you're looking for without a hefty increase to TTK to give the less health oriented suits a chance, otherwise it makes No DESIGN SENSE WHAT SO EVER TO ADD VARIETIES AND SUITS THAT DO NOTHING FOR THE BATTLE OR GAME JUST FOR THE SAKE OF PEOPLE USING DIFFERENT THINGS.
Adding play styles for the sake of it in this kind of game is the opposite of what needs to be done. Nerfing and buffing mods should be done with improving what's already here in mind - not trying to add useless versatility to classes that can already utilize what you're looking for to lethal effect.
go get a scout suit, shesh. If you're using more health mods then damps or speed then you're just bad. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
628
|
Posted - 2015.08.01 16:06:00 -
[10] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Some people didn't see a problem with scouts being completely undetectable except by one solitary niche fit while being able to instagib everyone before the cloak dropped either.
They also protested that a calscout dancing dirctly through an HMG spray without taking a single point of damage wasn't broken at all.
They also in closed beta cried very loudly that scouts were worthless unless they were completely undetectable.
Those arguments cut both ways.
This suggestion of yours falls into these examples by accomplishing nothing but making it easier for a shotgun to the back to work before the target has a chance to react. "Don't nerf Armor ... because Scouts"^ Is this really your reasoning? Come on, Breakin. You can do better. Dig deep. Don't nerf armor because of TTK - buff shields.
How's that? It doesn't take a genius to see the issue isn't even the numbers but how people are utilizing them - most of my top friend slayers rely more on shield regeneration then armor regeneration to keep them afloat, but stack armor because it's a nice fall back when you get flanked * They'd never use a plate* It is a team based game - you expect the unexpected because the other side will always try to one up you.
So yea, don't nerf armors, because scouts. Buff shields instead because of them. That role should be giving you what you want without the need to spend all your slots to health. |
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Shadowed Cola
Tal-Romon Legion Amarr Empire
629
|
Posted - 2015.08.01 16:13:00 -
[11] - Quote
Adipem Nothi wrote:Breakin Stuff wrote: All you're trying to do is force people to use crap that doesn't provide any measurably useful benefit except in EXTREME edge cases.
If you think other low slot modules are crap, how do you propose we fix them? How do you purpose we balance tanks?
there's no one answer that works for everyone, thus the boat we're in now. someone is always unhappy. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
630
|
Posted - 2015.08.01 16:31:00 -
[12] - Quote
Boot Booter wrote:when really there's only a few truly viable ways to fit suits. Care to put this to the test?
I'll let you pick my suit, weapon, whatever you like. feel free to beat me in a 1v1. Use a tank if you want, idc. but i get to choose how i set the mods.
Tomorrow around 0400 sound fine? And don't put me in a min scout - it's not fair to you how BS that suit is in 1v1's, lol. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
630
|
Posted - 2015.08.01 16:36:00 -
[13] - Quote
Larkson Crazy Eye wrote:if you think stacking HP = Win I'd have to ask if you've played dust before. Sure in a 1 on 1 engagement, preferably with a logi repping you a lot of HP is a good thing. You'll still die in one shot to a plasma cannon, remote, forge gun, nova knives and most upper end sniper riffles all because your so slow. Armor reps insanely slow even with a couple complex mods. Even with 20-30 reps a second your looking at almost a minute to recover if you have around 1000 armor.
Honestly the way to win in dust has pretty much and always will be killing the other guy quickly. Load up on dmg mods, equip a good weapon and profit. Speed/maneuverability helps as well. While the strafe glitch isn't there any more you'll still dodge some bullets. Plus the whole TTK is greatly increased if it takes you less time to get from one kill to another.
I will agree shields kind of suck right now, but there isn't a lot they can do. Tweak the numbers a little to much and you get what we used to have in the old flaylock/shotgun scout days. A scout could rush threw a squad blazing away, come out the other side wait half a second and be back at full shields. There was no team work involved with shields. Logi's can do anything to them and if they recover to fast it makes the hard to hit scouts way to OP.
Given that shields basically have no draw backs compared to using armor I'd say for the most part shields are okay. Perhaps lower the cost of some the shield mods, but other than that their good. If people want higher shield HP totals, comparable to armor then they need to nerf the base shield recovery of most drop suits. Very few people even need to touch a recharger or regulator. They just stack extenders.
Armor on the other hand you have to equip everything. Your drop suits base armor stats are usually pretty pathetic. IF you tried to get by on your base recovery you'd be there a very long time, even in a scout. Exactly right. If you're a shield user you have a lot more options available to you then an armor user, and generally speaking, all armor users suck. Too many weapons do extra damage to armor that take little to no skill to use. While weapons effective against shield generally take some coordination and thought, like the ScR, but once mastered - lethal. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
630
|
Posted - 2015.08.01 16:37:00 -
[14] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Breakin Stuff wrote: All you're trying to do is force people to use crap that doesn't provide any measurably useful benefit except in EXTREME edge cases.
If you think other low slot modules are crap, how do you propose we fix them? Until the Scan/damp system isn't "always win/Never win" you can't make them useful. Because no matter what you do, you will never make a heavier suit stealthy enough to get passed by a scout's passive scans. You will always be on the enemy tacnet unless they have no scouts in play. And even if they don't, if you get caught, you don't have the scout mobility to fall back on. You're dead, because your EHP is 1/3rd everyone else's. If the so-called EWAR system was dynamic and had a functional use for anything but scouts and gallente logis, this might be a different story. No love for Cal Logi's? :( |
Shadowed Cola
Tal-Romon Legion Amarr Empire
630
|
Posted - 2015.08.01 16:40:00 -
[15] - Quote
Breakin Stuff wrote:I proposed two new extenders with cat merc and Ripley Riley.
Would you like a link to the proposal? i've read it, Cat came and asked me my opinion on the subject then linked me the results of all of your debating in some Skype channel, apparently, lol.
sounds like a fun channel if it's just number crunching, feel free to throw me an invite. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
630
|
Posted - 2015.08.01 16:56:00 -
[16] - Quote
Breakin Stuff wrote:That's the kind of crap I will randomly spitball out adipem.
To clarify, I have little use for naked assertions that something is OP or UP.
For example: armor got buffed in two stages before rattati took over. If I recall correctly, rather than simply buffing armor to come up to shields, both times shields were nerfed.
Rather than nerfing ze plates, perhaps reverting some nerfs bit by bit would help.
Another idea I have for fixing shields would be to normalize all caldari suits to 30 hp/s at the calsent 3/1 recharge delay/depleted delay.
Then normalizing min suits at 25/sec with the current calassault 3/5 delays to bring their shields to higher utility. It's makes more sense to empower the base stats of the suits shields instead of messing with any mod numbers - modifiers come into a bigger play for it, and the numbers start to add up more clearly.
But i'm iffy bout the recharge delay |
Shadowed Cola
Tal-Romon Legion Amarr Empire
631
|
Posted - 2015.08.01 16:59:00 -
[17] - Quote
Adipem Nothi wrote:Reading ... What effect, if any, do you anticipate this proposal would have on low-slot utilization rates and loadout variety? You'd see an increase of EWAR users, but likely you'd only see people dual tanking. The specifics of this game will always favor survivability over everything. Each FOTM suit has been that because people can get 20-30 KDR's a match, which means killing and living.
The only way to really change this is to either remove heavies from the game and level out the EWAR factor between the 3 remaining classes, or add in another layer of EWAR somehow. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
631
|
Posted - 2015.08.01 17:06:00 -
[18] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Reading ... What effect, if any, do you anticipate this proposal would have on low-slot utilization rates and loadout variety? Calsent will be roughly equal to am/galsent. Amarr assaults would have the option of current meta shield extenders at lower cost (I shifted the current cost to the reinforced extenders), use heavy extenders for the unenviable times of brawling with gallente in close, or use flux extenders to minimize low slot usage of regulators and rechargers so that damps and such might be used without gimping the fit. Calmandos would wind up sucking less overall by having options. Scouts? You're more likely to be able to predict that. I haven't found a calscout fit to fall in love with yet. lol even with this change I don't see the Cal Heavy keeping up - the mods don't really solve there design issue with how lows/highs work - low slots are just generally better for us.
It'll still be what it is now - a pub suit. it may change a few Min Heavies to Cal, but you've made the two suits more competitive with it's practical use then you made it competitive with Amarr or Gal. Min Heavy was a better pick because, even though lower EHP, the strafe made up for it.
Now with the nerf and this proposal the Min Heavies would have a reason to switch over - but it doesn't convince me to give up my Amarr, allowing me to stack a better rep per second then cal can with shield with no rep delay, and faster movement speed for better flanking, and natural resistance to RR and other HMG's on my armor that starts with a higher number then any other heavy counter-part. Amarr really is just OP after the layout switch with Gal :( |
Shadowed Cola
Tal-Romon Legion Amarr Empire
631
|
Posted - 2015.08.01 17:13:00 -
[19] - Quote
Breakin Stuff wrote:The other d*ck recommendation I want to make is have reactive/standard plates double all shield penalties and having extenders (and the reinforced extenders) double all armor penalties.
Dual tanking needs to die in a fire. lol, dual tanking comes with draw-backs, and trying to dual tank without plates is just silly - which makes dual tanking silly because it requires those plates.
You'll have the EHP - but not the ability to deal with any situation that isn't throwing itself in your face. It's really a stupid build. Even if you didn't use plates - you have no advantge a heavy doesn't already have, so if you're not in a heavy suit dual tanking you probably won't have the DPS to deal with many situations. You'll be stuck with a RR keeping distance, you'll win that 1v1, but the next fight GG. No slayer worth his ISK plays like that. Stack Reps and shield regulators - avoid damage, keep the positioning, and lure your enemies.
Enjoy the tears afterwords. :3 |
Shadowed Cola
Tal-Romon Legion Amarr Empire
631
|
Posted - 2015.08.01 17:17:00 -
[20] - Quote
Boot Booter wrote:Shadowed Cola wrote:Boot Booter wrote:when really there's only a few truly viable ways to fit suits. Care to put this to the test? I'll let you pick my suit, weapon, whatever you like. feel free to beat me in a 1v1. Use a tank if you want, idc. but i get to choose how i set the mods. Tomorrow around 0400 sound fine? And don't put me in a min scout - it's not fair to you how BS that suit is in 1v1's, lol. Nah dude I have a life, I don't play on the weekends. Besides, wtf would a little nerd battle proove? That there's more then just a few viable fits to win a fight with. It's just more suits can be consistent after one fight after another - while other suits are all about winning that one fight. IT's the approach and your inability to accept the versaility in front of you.
so i thought i'd smash you a few times by letting you pick my suit and weapon to prove the point. |
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Shadowed Cola
Tal-Romon Legion Amarr Empire
631
|
Posted - 2015.08.01 17:33:00 -
[21] - Quote
Adipem Nothi wrote:Shadowed Cola wrote: People unwilling to use what's in front of them and want change on what they do use is half the problem i have with threads like these.
Right, it's everyone else's fault that 9/10 low-slots sold are Armor Related. It has nothing to do with Armor. It's all about player mentality. It actually is.
My Logi only uses one armor mod, my scout 1, and my pub star Amarr Assault uses one plate and 2 reps and a speed mod.
It really, sincerely, is your own faults that you people play the way you do. You can be a Gal Logi and play EWAR - you'll always be on top of the leaderboards on WP. Or you can be an Amarr Logi and be placing links left n right with speed mods and damps.
If you choose to believe in the fodder way of building your suit - that's quite literarily, yours and the communities personal issues. And explains why PC corps SMASH you guys consistently. Because they play the way I do., with my understanding of game mechanics and practical use.
Most arguments on this subject feels more like an issue with peoples aim then problems with mods. But there is a legitment problem with shields vs armor, at a vehicle level. The weapon meta actually should be rpaing armor users - majority of weapons do increased damage to armors and reduced damage to shields.
... -.- |
Shadowed Cola
Tal-Romon Legion Amarr Empire
631
|
Posted - 2015.08.01 17:35:00 -
[22] - Quote
Boot Booter wrote:Shadowed Cola wrote:Boot Booter wrote:Shadowed Cola wrote:Boot Booter wrote:when really there's only a few truly viable ways to fit suits. Care to put this to the test? I'll let you pick my suit, weapon, whatever you like. feel free to beat me in a 1v1. Use a tank if you want, idc. but i get to choose how i set the mods. Tomorrow around 0400 sound fine? And don't put me in a min scout - it's not fair to you how BS that suit is in 1v1's, lol. Nah dude I have a life, I don't play on the weekends. Besides, wtf would a little nerd battle proove? That there's more then just a few viable fits to win a fight with. It's just some suit set ups can be consistent after one fight after another - while other suits are all about winning that one fight. IT's the approach and your inability to accept the versaility in front of you. so i thought i'd smash you a few times by letting you pick my suit and weapon to prove the point. This being a team game enables a ton of options for players to do - it just requires team work to enable. But even playing solo there's tons of ways to play a single role and be competitive - and that competitiveness can be enabled by your team mates further versatile and options available to you through communication. People unwilling to use what's in front of them and want change on what they do use is half the problem i have with threads like these. First of all, I am better than you at dust. Let's get that straight. Now moving on. There's not versatility, you're clearly delusional. There is simply a few wiggle mods for fitting but regardless nobody makes fits without 50% or more mods related to hp. I seriously don't know how many times I have to say that for it to sink in. I'm not saying brick tanks are good, I'm not saying all other mods are useless. I am saying that when half or more of your suit is related to stacking hp then there's a problem with dust considering we have other attributes to mess with (regen, speed, stamina, ewar, etc). The fix is simple. Increase ttk and make hp mods less attractive. Make them harder to fit and increase their penalties. lol, i don't want to tell you I'm better, I want to show you I'm better.
My main is named SoTa PoP, let's play! If you get to choose what I use - then your entire argument is invalid if you lose. And being a 'better' player makes this even more so. So stop being a care bear and back up your ****. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
632
|
Posted - 2015.08.01 17:43:00 -
[23] - Quote
Breakin Stuff wrote:Look ma! Epeen!
Hey boot. You saying you're better means jack all. Especially when the topic is balance concerns. Reminds me of the old forums when imps were around - the discussions of the AR sights were some of the biggest epeen measuring contests of whose right and wrong based on skill, lol.
But some arguments can be settled with a show down - especially concerning balance. If you believe my suit unviable, then you should be able to beat me 1v1, especially considering how much he values his own skills to call himself better.
I prefer this route, tbh. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
632
|
Posted - 2015.08.01 17:44:00 -
[24] - Quote
Boot Booter wrote:@ sota pop
Whatever dude. If you truly think a pissing contest between two people proves anything you're an idiot. Like I said in my original posts, obviously skilled players get more versatility because they can afford to have less hp.
The idiot is the person saying something is true then is unwilling to actually put it to test to prove it.
Put up or shut up, simple as that. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
632
|
Posted - 2015.08.01 17:46:00 -
[25] - Quote
Adipem Nothi wrote:I'm honestly blown away that you two are attempting to blame heavily skewed data on player sentiment and skill.
How do you propose Rattati balance anything if usage rates are meaningless? Couldn't the same arguments be made to excuse every form of imbalance?
It's not a proper form to make an educate guess or opinion, there's more, important variables at play to make better assumptions with if you're going with assumptions to begin with, like you are.
Send CCP a mail and ask which suit is being KILLED the most, and which suit is doing the killing. Suits being bought shows no concrete evidence to anything other then popularity.
I'd be more interested in what suits PC players buy, not the community, as they're the players who care about winning. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
636
|
Posted - 2015.08.01 17:50:00 -
[26] - Quote
Adipem Nothi wrote:Shadowed Cola wrote:Boot Booter wrote:@ sota pop
Whatever dude. If you truly think a pissing contest between two people proves anything you're an idiot. Like I said in my original posts, obviously skilled players get more versatility because they can afford to have less hp.
The idiot is the person saying something is true then is unwilling to actually put it to test to prove it. Put up or shut up, simple as that. In my book, the idiot is the guy who points to a year of heavily skewed usage data and says "it's the way it is because of sentiment". Isn't... that what you're doing? Using irrelevant data to prove a point is almost exactly trying to express a sentiment rather then argument.
I would just stop replying if you're going to continue using weak evidence to back claims. Market sells should never be the basis of your argument in concerns with balance discussions. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
636
|
Posted - 2015.08.01 17:51:00 -
[27] - Quote
Adipem Nothi wrote:Shadowed Cola wrote:Adipem Nothi wrote:I'm honestly blown away that you two are attempting to blame heavily skewed data on player sentiment and skill.
How do you propose Rattati balance anything if usage rates are meaningless? Couldn't the same arguments be made to excuse every form of imbalance?
It's not a proper form to make an educate guess or opinion, there's more, important variables at play to make better assumptions with if you're going with assumptions to begin with, like you are. Send CCP a mail and ask which suit is being KILLED the most, and which suit is doing the killing. Suits being bought shows no concrete evidence to anything other then popularity. I'd be more interested in what suits PC players buy, not the community, as they're the players who care about winning. I'm not making assumptions, Sota. The usage data is right here: http://dust.thang.dk/market_tryhardinator.php It's an assumption to assume because of market data that one thing is one way or another. You lack too much information or variables to make any claims, or assumptions. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
637
|
Posted - 2015.08.01 18:08:00 -
[28] - Quote
Adipem Nothi wrote:Shadowed Cola wrote: You lack too much information or variables to make any claims, or assumptions. We all have access to the same information. If you're saying the information we all have access to is insufficient to make claims, then none of us can make claims. If no one can make a claim, we are all -- every single one of us -- wasting our time. I reject your claim. It's an idiotic claim. We can all make observations in game. We can all compare those observations with market data. We can make whatever claims and inferences we wish. Some more accurate than others. That is the nature of user feedback, and user feedback has value. this is pretty much exactly correct - and why discussions like these go back and forth and back and forth - CCP isn't relaying all relevant data to us in a way we can clearly understand. So trying to tell them how balance should work when we don't have all the proper variables is the other half of the problem i have with threads like these.
All we can do is suggest, and then give opinion on how we feel things should go - then they take the opinion and work around it to create balance.
ofc, all the spread sheet data is available to you, so instead of using other peoples actions to base your opinion on - you could use that. Just a thought, though. :P |
Shadowed Cola
Tal-Romon Legion Amarr Empire
637
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Posted - 2015.08.01 18:10:00 -
[29] - Quote
Adipem Nothi wrote:Shadowed Cola wrote: ofc, all the spread sheet data is available to you, so instead of using other peoples actions to base your opinion on - you could use that. Just a thought, though. :P
What are you even talking about now? you're talking of balance using market data instead of... you know, actual stats? o.0 |
Shadowed Cola
Tal-Romon Legion Amarr Empire
637
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Posted - 2015.08.01 18:17:00 -
[30] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Breakin Stuff wrote: No balance decisions are made solely upon market data ever.
And rightly so. But for flux sake, that is not an excuse to ignore market data. Usage data speaks volumes. (I know you realize this, Breakin ... this is aimed at Sota.) Trying to illustrate a better way of making the point more than trying to lecture you actually. I followed. Didn't feel lectured at all :-) PS: Owe you an apology. Had initially grouped you with SoTa. Clearly, you are not in the "everything is fine" camp. Also, the CPM2 comment was directed at Sgt Kirk and Aeon Amadi (not you). You clearly suck at reading and have turned to kiss ass to negate some of the stupid you've said.
I have mentioned over and over the problem, and why your reasonings doesn't help anyone come to a solution. I'm not running for CPM like Breakin; is - so i don't have to hold back when i call you out on stupid comments :3 |
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Shadowed Cola
Tal-Romon Legion Amarr Empire
637
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Posted - 2015.08.01 18:29:00 -
[31] - Quote
Again, stop trying the kiss ass approach. backhanded compliments to someone telling you you're wrong while going after the person saying the exact same thing as him in a harsher way - doesn't look like ass kissing to you?
If you can't debate your point that's fine, but no need to make a spectacle of yourself. I hate you all equally, and treat you all the way i expect to be treated, so don't worry. Come at me with everything you've got. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
637
|
Posted - 2015.08.01 18:30:00 -
[32] - Quote
Breakin Stuff wrote:Shadowed Cola wrote:. I'm not running for CPM like Breakin; is - so i don't have to hold back when i call you out on stupid comments :3 Please. I'm not going to lie to everyone and try to convince people I'm running an "I'll be nicer" campaign. I doubt too many people are stupid enough to believe that. Guess i just am a harsher poster?
Somehow, i remember you being a bit rougher in dealing with people who constantly post the same opinion hoping it changes. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
637
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Posted - 2015.08.01 18:45:00 -
[33] - Quote
Adipem Nothi wrote:Shadowed Cola wrote:Again, stop trying the kiss ass approach. backhanded compliments to someone telling you you're wrong while going after the person saying the exact same thing as him in a harsher way - doesn't look like ass kissing to you? If you can't debate your point that's fine, but no need to make a spectacle of yourself. I hate you all equally, and treat you all the way i expect to be treated, so don't worry. Come at me with everything you've got. Dude, I'm not admitted that I'm wrong. I stand by my every position. I'm right. You're wrong. I'm acknowledging the fact that Breakin is somewhere between. I'd initially thought he was dead wrong. Turns out, he is only partly wrong. I think i hurt myself smacking my head too hard reading this.
Went from backhanded compliments to backhanded insult, lol.
No wonder he gave up on you, but at least you respect his opinion enough to give him... half credit? idk, your logic not only seems flawed, but so biased that the only light shining down on it is the small hole you left open from trying to **** your opinion into this discussion.
A very, very, small hole. ;p
P.S.: Your opinion is garbage because it's based on deluded data, fyi. no trolling required to tell you you're stupid, you're telling yourself then advertising it to everyone else with a smile. +1 for the smile :3 |
Shadowed Cola
Tal-Romon Legion Amarr Empire
637
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Posted - 2015.08.01 19:06:00 -
[34] - Quote
Adipem Nothi wrote:Shadowed Cola wrote: no trolling required to tell you you're stupid That's the second or third time you've called me stupid in this thread, Sota. Not sure what you're basis is, but do you really think I'm stupid? If not, why say it? If so, put a number on it. Then tell me your number. I'm truly curious. I call anyone who keeps posting the same data over and over and expect it mean something new or different to us to change our opinion as stupid.
so yes, i really think you're stupid. I didn't at first, until you linked the market place data a second time to build the foundation of your argument.
At that point i stopped taking you seriously. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
637
|
Posted - 2015.08.01 19:38:00 -
[35] - Quote
Adipem Nothi wrote:Shadowed Cola wrote:Adipem Nothi wrote:Shadowed Cola wrote: no trolling required to tell you you're stupid That's the second or third time you've called me stupid in this thread, Sota. Not sure what you're basis is, but do you really think I'm stupid? If not, why say it? If so, put a number on it. Then tell me your number. I'm truly curious. I call anyone who keeps posting the same data over and over and expect it mean something new or different to us to change our opinion as stupid. so yes, i really think you're stupid. I didn't at first, until you linked the market place data a second time to build the foundation of your argument. At that point i stopped taking you seriously. You don't want to put a number on it? Come on, Sota. It isn't hard. Use a scale of 1-10. Tell us where you think I am. Tell us where you think you are. reading later posts after this - you're not unintelligent, just a bit biased? You don't structure your opinion well enough to give it weight or any meaningful dialogue, especially if you're backing your statements with deluted data. So of course i'm going to look at you funny and question either your sanity or intelligence.
But i'll apologize for calling you stupid. sorry, you're clearly not. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
637
|
Posted - 2015.08.01 20:02:00 -
[36] - Quote
You will run into the same issue over and over because of how Heavies are designed vs how the rest of the classes play. Between Assault, Scouts and Logi's - a balance is fairly easy to strike. Increase mod slots to all suits with more slots available means more mods added - and with penalties stacking you can create all sorts of different fits. You can turn an assault suit like the Gal into what heavies are today, with all the penalties included in the heavies base stats.
But with heavies around you need to look at base HP and stats a bit more thoroughly in order for the heavy to not appear OP or UP in face of weapon meta. It's a headache and pain since the difference in base stats is so different that mods heavily effect things one way or another rather then allowing a domino effect occur with mod set ups. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
637
|
Posted - 2015.08.01 20:24:00 -
[37] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:You pointed out that Armor Plate nerfs would gimp Heavies. My point is that if this is only problem with nerfing Plates, then the problem is isolated and could be easily corrected. Just tweak Heavy base statistics. If plates were tougher to fit, mercs would mix up their low slots, just like we see with tough-to-fit extenders and diversity in high slots. Seems straightforward. What am I missing? As for reversing Shield Extender nerfs ... Shield extenders are already very popular (if most the most popular) high slots. If they were to become to Highs what Armor is to Lows, wouldn't we end up with a more homogenized battlefield? Adipem I think the point I'm dancing around is that it doesn't matter what you do to lower HP use. The majority of players will always opt for the path of least resistance. Only the more experimental players will generally dicker around with alternate fits. This is evident in the FOTM seesaw. If people would actually look for anything but KDR max rektage we would have seen it. They wouldnt have specced into the calscout/galscout when they were flagrantly OP. They wouldn't have gone HMG amsent during the days of fat and they wouldn't have run like kids into a toys 'r us for the calogi during the slayer days. You will never lower the majority use of HP mods until their use is rendered moot. Better to make the other sh*t equal than to circle the same drain we have for three years. Sounds like an argument for standardizing shield and armor stats to be the same :( |
Shadowed Cola
Tal-Romon Legion Amarr Empire
637
|
Posted - 2015.08.01 20:35:00 -
[38] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:You pointed out that Armor Plate nerfs would gimp Heavies. My point is that if this is only problem with nerfing Plates, then the problem is isolated and could be easily corrected. Just tweak Heavy base statistics. If plates were tougher to fit, mercs would mix up their low slots, just like we see with tough-to-fit extenders and diversity in high slots. Seems straightforward. What am I missing? As for reversing Shield Extender nerfs ... Shield extenders are already very popular (if most the most popular) high slots. If they were to become to Highs what Armor is to Lows, wouldn't we end up with a more homogenized battlefield? Adipem I think the point I'm dancing around is that it doesn't matter what you do to lower HP use. The majority of players will always opt for the path of least resistance. Only the more experimental players will generally dicker around with alternate fits. This is evident in the FOTM seesaw. If people would actually look for anything but KDR max rektage we would have seen it. They wouldnt have specced into the calscout/galscout when they were flagrantly OP. They wouldn't have gone HMG amsent during the days of fat and they wouldn't have run like kids into a toys 'r us for the calogi during the slayer days. You will never lower the majority use of HP mods until their use is rendered moot. Better to make the other sh*t equal than to circle the same drain we have for three years. So ... Despite the fact that we've managed to achieve diversity everywhere else in the game, we will not be able to do so with low slots. The vast majority of low-slot modules sold will always be brick-related, and we just have to deal with that. Can't fix it. Our very best bet at mitigating the lack low-slot diversity is to decrease high-slot diversity. This doesn't make practical sense to me, Breakin.
I say, let Armor Modules remain the very best low slot modules. But make them somewhat less awesome than they are now. And make 'em tougher to fit. This way folks won't be inclined to mix things up rather than stack the same "best module" over and over again. This makes more practical sense to me. Let's take a look at high slots -
does anyone use any other high slot other then DPS and Shield? It's the same problem as low - just that what's being used isn't as effective.
so i wouldn't say versatility was achieved more elsewhere, it's all pretty much the same, even for vehicles. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
638
|
Posted - 2015.08.01 20:43:00 -
[39] - Quote
Armor stuff means a lot more different mods then shield stuff - a 2 vs 4, really. Never seen anyone use anything other then regulators and extenders.
so we should probably take that into consideration, so we have shield stuff (2) Damage Amps, Mybo, and PEs. Vs Armor Stuff *4 items* and speed mods.
5 v 5 in viable mod uses. There's also dampeners, which i believe is a low slot, and is widely used on lots of slayer suits in PC, which i know for a fact because i get 5 to 10 of them damn things after each PC, lol.
So it's 6 useful low slots vs 5 useful high slots. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
642
|
Posted - 2015.08.01 21:00:00 -
[40] - Quote
Shadowed Cola wrote:Breakin Stuff wrote:Shadowed Cola wrote:. I'm not running for CPM like Breakin; is - so i don't have to hold back when i call you out on stupid comments :3 Please. I'm not going to lie to everyone and try to convince people I'm running an "I'll be nicer" campaign. I doubt too many people are stupid enough to believe that. Guess i just am a harsher poster? Somehow, i remember you being a bit rougher in dealing with people who constantly post the same opinion hoping it changes. And this finally comes true, lol. |
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Shadowed Cola
Tal-Romon Legion Amarr Empire
644
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Posted - 2015.08.01 21:37:00 -
[41] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:
What this boils down to for you is you dislike the lack of variety.
Precisely correct. In my mind, variety means we're doing something right. We've come a long way since the days of everyone running the same suits and guns. We see variety in usage rates of suits, primaries, secondaries, equipment, and high slots. I see no reason why we should stop just short of the finish line. The persistent lack of variety in low slot utilization, to me, represents a clear opportunity for improvement. but, you're wrong. There's the same variety in both. Speed, Reps, Armor, Damps vs PE, Shield, Damage, Mybos. |
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