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Shadowed Cola
Tal-Romon Legion Amarr Empire
630
|
Posted - 2015.08.01 16:37:00 -
[61] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Breakin Stuff wrote: All you're trying to do is force people to use crap that doesn't provide any measurably useful benefit except in EXTREME edge cases.
If you think other low slot modules are crap, how do you propose we fix them? Until the Scan/damp system isn't "always win/Never win" you can't make them useful. Because no matter what you do, you will never make a heavier suit stealthy enough to get passed by a scout's passive scans. You will always be on the enemy tacnet unless they have no scouts in play. And even if they don't, if you get caught, you don't have the scout mobility to fall back on. You're dead, because your EHP is 1/3rd everyone else's. If the so-called EWAR system was dynamic and had a functional use for anything but scouts and gallente logis, this might be a different story. No love for Cal Logi's? :( |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.01 16:38:00 -
[62] - Quote
I proposed two new extenders with cat merc and Ripley Riley.
Would you like a link to the proposal?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
630
|
Posted - 2015.08.01 16:40:00 -
[63] - Quote
Breakin Stuff wrote:I proposed two new extenders with cat merc and Ripley Riley.
Would you like a link to the proposal? i've read it, Cat came and asked me my opinion on the subject then linked me the results of all of your debating in some Skype channel, apparently, lol.
sounds like a fun channel if it's just number crunching, feel free to throw me an invite. |
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.08.01 16:44:00 -
[64] - Quote
Breakin Stuff wrote:I proposed two new extenders with cat merc and Ripley Riley.
Would you like a link to the proposal?
Absolutely. And whatever else we can come up with. Tweaking all else is more risky, but there's no reason not to flesh out the possibilities. Spitballing ...
* Slightly buff shield extenders and/or reduce fitting req'ts * Merge shield rechargers, energizers and regulators * Add secondary bonus to Profile Dampeners (perhaps to scan duration when pinged) * Tweak Falloff inner rings so we can restore Range Extenders to 45% * Add secondary bonus to Card Regs (ideas?) * ...
Shoot scout with yes. - Ripley Riley (for CPM2)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.01 16:44:00 -
[65] - Quote
Shadowed Cola wrote:Breakin Stuff wrote:I proposed two new extenders with cat merc and Ripley Riley.
Would you like a link to the proposal? i've read it, Cat came and asked me my opinion on the subject then linked me the results of all of your debating in some Skype channel, apparently, lol. sounds like a fun channel if it's just number crunching, feel free to throw me an invite.
I'll ask the others if we have room for another. Number crunching only happens when a wild hair gets stuck up one of our asses.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.01 16:45:00 -
[66] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:I proposed two new extenders with cat merc and Ripley Riley.
Would you like a link to the proposal? Absolutely. And whatever else we can come up with. Tweaking all else is more risky, but there's no reason not to flesh out the possibilities. Spitballing ... * Slightly buff shield extenders and/or reduce fitting req'ts * Merge shield rechargers, energizers and regulators * Add secondary bonus to Profile Dampeners (perhaps to scan duration when pinged) * Tweak Falloff inner rings so we can restore Range Extenders to 45% * Add secondary bonus to Card Regs (ideas?) * ...
Insert Rickroll here.
And cardiac regs have two bonuses.
One to amount of stamina available.
One to stamina recovery speed.
The militia doubles both your base stamina and your recovery rate.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.01 16:53:00 -
[67] - Quote
That's the kind of crap I will randomly spitball out adipem.
To clarify, I have little use for naked assertions that something is OP or UP.
For example: armor got buffed in two stages before rattati took over. If I recall correctly, rather than simply buffing armor to come up to shields, both times shields were nerfed.
Rather than nerfing ze plates, perhaps reverting some nerfs bit by bit would help.
Another idea I have for fixing shields would be to normalize all caldari suits to 30 hp/s at the calsent 3/1 recharge delay/depleted delay.
Then normalizing min suits at 25/sec with the current calassault 3/5 delays to bring their shields to higher utility.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.08.01 16:55:00 -
[68] - Quote
Reading ...
What effect, if any, do you anticipate this proposal would have on low-slot utilization rates and loadout variety?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Shadowed Cola
Tal-Romon Legion Amarr Empire
630
|
Posted - 2015.08.01 16:56:00 -
[69] - Quote
Breakin Stuff wrote:That's the kind of crap I will randomly spitball out adipem.
To clarify, I have little use for naked assertions that something is OP or UP.
For example: armor got buffed in two stages before rattati took over. If I recall correctly, rather than simply buffing armor to come up to shields, both times shields were nerfed.
Rather than nerfing ze plates, perhaps reverting some nerfs bit by bit would help.
Another idea I have for fixing shields would be to normalize all caldari suits to 30 hp/s at the calsent 3/1 recharge delay/depleted delay.
Then normalizing min suits at 25/sec with the current calassault 3/5 delays to bring their shields to higher utility. It's makes more sense to empower the base stats of the suits shields instead of messing with any mod numbers - modifiers come into a bigger play for it, and the numbers start to add up more clearly.
But i'm iffy bout the recharge delay |
Shadowed Cola
Tal-Romon Legion Amarr Empire
631
|
Posted - 2015.08.01 16:59:00 -
[70] - Quote
Adipem Nothi wrote:Reading ... What effect, if any, do you anticipate this proposal would have on low-slot utilization rates and loadout variety? You'd see an increase of EWAR users, but likely you'd only see people dual tanking. The specifics of this game will always favor survivability over everything. Each FOTM suit has been that because people can get 20-30 KDR's a match, which means killing and living.
The only way to really change this is to either remove heavies from the game and level out the EWAR factor between the 3 remaining classes, or add in another layer of EWAR somehow. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.01 17:01:00 -
[71] - Quote
Adipem Nothi wrote:Reading ... What effect, if any, do you anticipate this proposal would have on low-slot utilization rates and loadout variety?
Calsent will be roughly equal to am/galsent.
Amarr assaults would have the option of current meta shield extenders at lower cost (I shifted the current cost to the reinforced extenders), use heavy extenders for the unenviable times of brawling with gallente in close, or use flux extenders to minimize low slot usage of regulators and rechargers so that damps and such might be used without gimping the fit.
Calmandos would wind up sucking less overall by having options.
Scouts? You're more likely to be able to predict that. I haven't found a calscout fit to fall in love with yet.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.08.01 17:04:00 -
[72] - Quote
Shadowed Cola wrote:Adipem Nothi wrote:Reading ... What effect, if any, do you anticipate this proposal would have on low-slot utilization rates and loadout variety? You'd see an increase of EWAR users, but likely you'd only see people dual tanking. The specifics of this game will always favor survivability over everything. Each FOTM suit has been that because people can get 20-30 KDR's a match, which means killing and living. The only way to really change this is to either remove heavies from the game and level out the EWAR factor between the 3 remaining classes, or add in another layer of EWAR somehow. How would a new shield module encourage use of EWAR modules?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.01 17:04:00 -
[73] - Quote
Shadowed Cola wrote:
But i'm iffy bout the recharge delay
The only reason I consider the calsent viable is the recharge delays. If it was closer to the assault base recharge then I would be right there with the rest of the universe saying the calsent is trash.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.01 17:06:00 -
[74] - Quote
The other d*ck recommendation I want to make is have reactive/standard plates double all shield penalties and having extenders (and the reinforced extenders) double all armor penalties.
Dual tanking needs to die in a fire.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
631
|
Posted - 2015.08.01 17:06:00 -
[75] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Reading ... What effect, if any, do you anticipate this proposal would have on low-slot utilization rates and loadout variety? Calsent will be roughly equal to am/galsent. Amarr assaults would have the option of current meta shield extenders at lower cost (I shifted the current cost to the reinforced extenders), use heavy extenders for the unenviable times of brawling with gallente in close, or use flux extenders to minimize low slot usage of regulators and rechargers so that damps and such might be used without gimping the fit. Calmandos would wind up sucking less overall by having options. Scouts? You're more likely to be able to predict that. I haven't found a calscout fit to fall in love with yet. lol even with this change I don't see the Cal Heavy keeping up - the mods don't really solve there design issue with how lows/highs work - low slots are just generally better for us.
It'll still be what it is now - a pub suit. it may change a few Min Heavies to Cal, but you've made the two suits more competitive with it's practical use then you made it competitive with Amarr or Gal. Min Heavy was a better pick because, even though lower EHP, the strafe made up for it.
Now with the nerf and this proposal the Min Heavies would have a reason to switch over - but it doesn't convince me to give up my Amarr, allowing me to stack a better rep per second then cal can with shield with no rep delay, and faster movement speed for better flanking, and natural resistance to RR and other HMG's on my armor that starts with a higher number then any other heavy counter-part. Amarr really is just OP after the layout switch with Gal :( |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.01 17:11:00 -
[76] - Quote
It wasn't meant to entice you to switch over. Calsents require a completely different playstyle from the amsent.
It also requires all armor and shield skills maxed for viability. With the amsent you only *need* armor. Shield skills are a bonus.
But rather like playing a minsent requires a different mindset, playing a calsent requires a mindset that doesn't work with any other suit. I'm actually better (and better at killing amarr/gallente sentinels) in the calsent. The minsent is basically a minigun wielding assault.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.08.01 17:13:00 -
[77] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Reading ... What effect, if any, do you anticipate this proposal would have on low-slot utilization rates and loadout variety? Calsent will be roughly equal to am/galsent. Amarr assaults would have the option of current meta shield extenders at lower cost (I shifted the current cost to the reinforced extenders), use heavy extenders for the unenviable times of brawling with gallente in close, or use flux extenders to minimize low slot usage of regulators and rechargers so that damps and such might be used without gimping the fit. Calmandos would wind up sucking less overall by having options. Scouts? You're more likely to be able to predict that. I haven't found a calscout fit to fall in love with yet.
Concerns ...
1. As far as low slots go, HP is plainly King. Your proposal won't affect that. The status quo will be maintained if not exacerbated on account of dual tanking. HP Creep.
2. We presently observe variety in High Slot sales. It seems more probable than not that introducing "really good shield extenders" would hurt more than help with high slot variety.
3. Throwing more HP at the problem will likely widen the viability gap between low HP units and high HP units. As far as we know, Scouts are already underperforming; and, as far as we know, it remains a design goal for low HP unit to operate viably alongside their higher HP counterparts.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Shadowed Cola
Tal-Romon Legion Amarr Empire
631
|
Posted - 2015.08.01 17:13:00 -
[78] - Quote
Breakin Stuff wrote:The other d*ck recommendation I want to make is have reactive/standard plates double all shield penalties and having extenders (and the reinforced extenders) double all armor penalties.
Dual tanking needs to die in a fire. lol, dual tanking comes with draw-backs, and trying to dual tank without plates is just silly - which makes dual tanking silly because it requires those plates.
You'll have the EHP - but not the ability to deal with any situation that isn't throwing itself in your face. It's really a stupid build. Even if you didn't use plates - you have no advantge a heavy doesn't already have, so if you're not in a heavy suit dual tanking you probably won't have the DPS to deal with many situations. You'll be stuck with a RR keeping distance, you'll win that 1v1, but the next fight GG. No slayer worth his ISK plays like that. Stack Reps and shield regulators - avoid damage, keep the positioning, and lure your enemies.
Enjoy the tears afterwords. :3 |
Boot Booter
Dead Man's Game
1
|
Posted - 2015.08.01 17:16:00 -
[79] - Quote
Shadowed Cola wrote:Boot Booter wrote:when really there's only a few truly viable ways to fit suits. Care to put this to the test? I'll let you pick my suit, weapon, whatever you like. feel free to beat me in a 1v1. Use a tank if you want, idc. but i get to choose how i set the mods. Tomorrow around 0400 sound fine? And don't put me in a min scout - it's not fair to you how BS that suit is in 1v1's, lol.
Nah dude I have a life, I don't play on the weekends.
Besides, wtf would a little nerd battle proove? |
Shadowed Cola
Tal-Romon Legion Amarr Empire
631
|
Posted - 2015.08.01 17:17:00 -
[80] - Quote
Boot Booter wrote:Shadowed Cola wrote:Boot Booter wrote:when really there's only a few truly viable ways to fit suits. Care to put this to the test? I'll let you pick my suit, weapon, whatever you like. feel free to beat me in a 1v1. Use a tank if you want, idc. but i get to choose how i set the mods. Tomorrow around 0400 sound fine? And don't put me in a min scout - it's not fair to you how BS that suit is in 1v1's, lol. Nah dude I have a life, I don't play on the weekends. Besides, wtf would a little nerd battle proove? That there's more then just a few viable fits to win a fight with. It's just more suits can be consistent after one fight after another - while other suits are all about winning that one fight. IT's the approach and your inability to accept the versaility in front of you.
so i thought i'd smash you a few times by letting you pick my suit and weapon to prove the point. |
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.01 17:28:00 -
[81] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Reading ... What effect, if any, do you anticipate this proposal would have on low-slot utilization rates and loadout variety? Calsent will be roughly equal to am/galsent. Amarr assaults would have the option of current meta shield extenders at lower cost (I shifted the current cost to the reinforced extenders), use heavy extenders for the unenviable times of brawling with gallente in close, or use flux extenders to minimize low slot usage of regulators and rechargers so that damps and such might be used without gimping the fit. Calmandos would wind up sucking less overall by having options. Scouts? You're more likely to be able to predict that. I haven't found a calscout fit to fall in love with yet. Concerns 1. As far as low slots go, HP is plainly King. Your proposal won't affect that. The status quo will be maintained if not exacerbated on account of dual tanking. HP Creep. 2. We presently observe variety High Slot sales. It seems more probable than not that introducing "really good shield extenders" would hurt more than help with high slot variety. 3. Throwing more HP at the problem will likely widen the viability gap between low HP units and high HP units. As far as we know, Scouts are already underperforming.
1: in my experience, except on sentinels doing AV, damage mods are always the optimal choice on armor builds. People use alternate mods from shield extenders primarily because they really aren't great. You might get two extra bullet impacts per extender. Not much in DUST.
2: See my answer to 1.
3: the flux extenders were balanced to be the answer/equivalent to reactive plates. We treated standard extenders as ferroscale equivalent and the reinforced like plates.
Using Flux would provide the lowest boost to raw HP, instead being intended to boost shield regeneration builds.
The Reinforced extenders make you pay dearly for that extra HP by lengthening the recharge delays and slowing your actual recovery rate. In order for say a calsent running three reinforced extenders to hit it's base regen it has to run a regulator and a energizer.
And "more HP" is awesome.
Until my calsent running three lex mods and a regulator on an AHMG get ahold of you.it can flush out more DPS and kill a suit that's brick tanked faster than anything but a turbo controller scrambler rifle can get through it's shields.
I routinely murder proto amsent and galsents in the cal and min sentinels. The only time the shield mods are better as we have them now is for AV. The 5% mods do jack all for busting holes in tanks.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
12
|
Posted - 2015.08.01 17:28:00 -
[82] - Quote
Shadowed Cola wrote: People unwilling to use what's in front of them and want change on what they do use is half the problem i have with threads like these.
Right, it's everyone else's fault that 9/10 low-slots sold are Armor Related. It has nothing to do with Armor. It's all about player mentality.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Boot Booter
Dead Man's Game
1
|
Posted - 2015.08.01 17:29:00 -
[83] - Quote
Shadowed Cola wrote:Boot Booter wrote:Shadowed Cola wrote:Boot Booter wrote:when really there's only a few truly viable ways to fit suits. Care to put this to the test? I'll let you pick my suit, weapon, whatever you like. feel free to beat me in a 1v1. Use a tank if you want, idc. but i get to choose how i set the mods. Tomorrow around 0400 sound fine? And don't put me in a min scout - it's not fair to you how BS that suit is in 1v1's, lol. Nah dude I have a life, I don't play on the weekends. Besides, wtf would a little nerd battle proove? That there's more then just a few viable fits to win a fight with. It's just some suit set ups can be consistent after one fight after another - while other suits are all about winning that one fight. IT's the approach and your inability to accept the versaility in front of you. so i thought i'd smash you a few times by letting you pick my suit and weapon to prove the point. This being a team game enables a ton of options for players to do - it just requires team work to enable. But even playing solo there's tons of ways to play a single role and be competitive - and that competitiveness can be enabled by your team mates further versatile and options available to you through communication. People unwilling to use what's in front of them and want change on what they do use is half the problem i have with threads like these.
First of all, I am better than you at dust. Let's get that straight.
Now moving on. There's not versatility, you're clearly delusional. There is simply a few wiggle mods for fitting but regardless nobody makes fits without 50% or more mods related to hp. I seriously don't know how many times I have to say that for it to sink in. I'm not saying brick tanks are good, I'm not saying all other mods are useless. I am saying that when half or more of your suit is related to stacking hp then there's a problem with dust considering we have other attributes to mess with (regen, speed, stamina, ewar, etc).
The fix is simple. Increase ttk and make hp mods less attractive. Make them harder to fit and increase their penalties. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.01 17:30:00 -
[84] - Quote
Adipem Nothi wrote:Shadowed Cola wrote: People unwilling to use what's in front of them and want change on what they do use is half the problem i have with threads like these.
Right, it's everyone else's fault that 9/10 low-slots sold are Armor Related. It has nothing to do with Armor. It's all about player mentality.
I only use armor on my gallente and amarr fits. Not worth it on cal/min fits. And yes, I run everything except galscout and the logis.
Because the galscout is a skinny bobblehead and I rarely have fun playing logi.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
631
|
Posted - 2015.08.01 17:33:00 -
[85] - Quote
Adipem Nothi wrote:Shadowed Cola wrote: People unwilling to use what's in front of them and want change on what they do use is half the problem i have with threads like these.
Right, it's everyone else's fault that 9/10 low-slots sold are Armor Related. It has nothing to do with Armor. It's all about player mentality. It actually is.
My Logi only uses one armor mod, my scout 1, and my pub star Amarr Assault uses one plate and 2 reps and a speed mod.
It really, sincerely, is your own faults that you people play the way you do. You can be a Gal Logi and play EWAR - you'll always be on top of the leaderboards on WP. Or you can be an Amarr Logi and be placing links left n right with speed mods and damps.
If you choose to believe in the fodder way of building your suit - that's quite literarily, yours and the communities personal issues. And explains why PC corps SMASH you guys consistently. Because they play the way I do., with my understanding of game mechanics and practical use.
Most arguments on this subject feels more like an issue with peoples aim then problems with mods. But there is a legitment problem with shields vs armor, at a vehicle level. The weapon meta actually should be rpaing armor users - majority of weapons do increased damage to armors and reduced damage to shields.
... -.- |
Shadowed Cola
Tal-Romon Legion Amarr Empire
631
|
Posted - 2015.08.01 17:35:00 -
[86] - Quote
Boot Booter wrote:Shadowed Cola wrote:Boot Booter wrote:Shadowed Cola wrote:Boot Booter wrote:when really there's only a few truly viable ways to fit suits. Care to put this to the test? I'll let you pick my suit, weapon, whatever you like. feel free to beat me in a 1v1. Use a tank if you want, idc. but i get to choose how i set the mods. Tomorrow around 0400 sound fine? And don't put me in a min scout - it's not fair to you how BS that suit is in 1v1's, lol. Nah dude I have a life, I don't play on the weekends. Besides, wtf would a little nerd battle proove? That there's more then just a few viable fits to win a fight with. It's just some suit set ups can be consistent after one fight after another - while other suits are all about winning that one fight. IT's the approach and your inability to accept the versaility in front of you. so i thought i'd smash you a few times by letting you pick my suit and weapon to prove the point. This being a team game enables a ton of options for players to do - it just requires team work to enable. But even playing solo there's tons of ways to play a single role and be competitive - and that competitiveness can be enabled by your team mates further versatile and options available to you through communication. People unwilling to use what's in front of them and want change on what they do use is half the problem i have with threads like these. First of all, I am better than you at dust. Let's get that straight. Now moving on. There's not versatility, you're clearly delusional. There is simply a few wiggle mods for fitting but regardless nobody makes fits without 50% or more mods related to hp. I seriously don't know how many times I have to say that for it to sink in. I'm not saying brick tanks are good, I'm not saying all other mods are useless. I am saying that when half or more of your suit is related to stacking hp then there's a problem with dust considering we have other attributes to mess with (regen, speed, stamina, ewar, etc). The fix is simple. Increase ttk and make hp mods less attractive. Make them harder to fit and increase their penalties. lol, i don't want to tell you I'm better, I want to show you I'm better.
My main is named SoTa PoP, let's play! If you get to choose what I use - then your entire argument is invalid if you lose. And being a 'better' player makes this even more so. So stop being a care bear and back up your ****. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.08.01 17:39:00 -
[87] - Quote
Look ma! Epeen!
Hey boot. You saying you're better means jack all. Especially when the topic is balance concerns.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Shadowed Cola
Tal-Romon Legion Amarr Empire
632
|
Posted - 2015.08.01 17:43:00 -
[88] - Quote
Breakin Stuff wrote:Look ma! Epeen!
Hey boot. You saying you're better means jack all. Especially when the topic is balance concerns. Reminds me of the old forums when imps were around - the discussions of the AR sights were some of the biggest epeen measuring contests of whose right and wrong based on skill, lol.
But some arguments can be settled with a show down - especially concerning balance. If you believe my suit unviable, then you should be able to beat me 1v1, especially considering how much he values his own skills to call himself better.
I prefer this route, tbh. |
Boot Booter
Dead Man's Game
1
|
Posted - 2015.08.01 17:43:00 -
[89] - Quote
@ sota pop
Whatever dude. If you truly think a pissing contest between two people proves anything you're an idiot. Like I said in my original posts, obviously skilled players get more versatility because they can afford to have less hp.
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Boot Booter
Dead Man's Game
1
|
Posted - 2015.08.01 17:44:00 -
[90] - Quote
Breakin Stuff wrote:Look ma! Epeen!
Hey boot. You saying you're better means jack all. Especially when the topic is balance concerns.
Obviously trolling... |
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