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noob cavman
Nos Nothi
3
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Posted - 2015.08.01 22:03:00 -
[151] - Quote
Pre 1.4 you rarely saw tanked out med frames or that many heavies. Sigh I miss pre aa
The most abusive northerner.
Beware semi organic deviants turning our solar system into a toxic hell hole.
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Larkson Crazy Eye
WarRavens
149
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Posted - 2015.08.01 22:15:00 -
[152] - Quote
Adipem Nothi wrote:Shadowed Cola wrote:Adipem Nothi wrote:Breakin Stuff wrote:
What this boils down to for you is you dislike the lack of variety.
Precisely correct. In my mind, variety means we're doing something right. We've come a long way since the days of everyone running the same suits and guns. We see variety in usage rates of suits, primaries, secondaries, equipment, and high slots. I see no reason why we should stop just short of the finish line. The persistent lack of variety in low slot utilization, to me, represents a clear opportunity for improvement. but, you're wrong. There's the same variety in both. Speed, Reps, Armor, Damps vs PE, Shield, Damage, Mybos. http://dust.thang.dk/market_historycategory.php^ Click Modules. If my understanding is correct, "Electronics Modules" is the combined sales of Dampeners, Precision Enhancers, Range Extenders and CPU Upgrades. Comparatively speaking, Armor Plate usage looks like Scout usage following Uprising 1.8. HP is very much still King.
Well it's not like most non hp related things are worth anything. Profile dampeners and extenders do so little it's not worth dying to have them equipped. Not to mention their nearly useless on certain types of drop suits, like a heavy with a dampener. On the other hand EVERYONE can make use of shield and armor related stuff. Pointing towards mod sales isn't really a great indicator of that.
By that logic we probably should buff scanners, I mean think of the sales of nano hives and rep tools compared to scanners? Every piece of gear doesn't have to be sold equally, as long as it still has a use.
Which is kind of what that problem with most the other high and low slot mods is. Range extenders, precision enhancers, dampeners, etc are nearly useless. Kin cats, stamina boosters etc are not to bad but cost way to much CPU/PG at higher levels.
Almost every level of the game has problems though. Logi equipment, especially proto nano hives cost way to much CPU/PG to be viable in most cases for what you get out of them. Never mind some of them you only get 3 of them instead of 6 despite being proto hives.
There are so many problems in regards to balance and making every piece of gear worth using in DUST I wouldn't even want the Dev's to try. I'd rather them work on bigger bugs, issues and porting the game to a new format so it's around in a year. After all what's the point of making the perfectly balanced game you all dream of, if it's not around after PS3 levels get so low the player base dries up?
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Boot Booter
Dead Man's Game
1
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Posted - 2015.08.02 15:38:00 -
[153] - Quote
D4GG3R wrote:Boot Booter wrote:Hp mods you idiot
Let me elaborate. Dust infantry is basically a mix of hp, dps, speed, and regeneration. Ewar is another factor but let's just focus on a standard infantry unit. Now on any given suit how many hp mods do you place 50%? 80%? Dust is so far weighted towards hp and dps that speed and regeneration fits get overlooked and in general are UP.
Ever wonder why so many people complain about shields? Because they are primarily focused on regeneration.
So I'll say it again. Hp mods need to be nerfed and ttk needs to increase before speed and regeneration fits are balanced. I rarely have more than 1 armor mod. Anyone who stacks armor and that'd it is just an easy target
Good for you, but one example does not represent a population. Plus I'm including ferro and reactive as part of armor.
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Boot Booter
Dead Man's Game
1
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Posted - 2015.08.02 17:42:00 -
[154] - Quote
Larkson Crazy Eye wrote:Adipem Nothi wrote:Shadowed Cola wrote:Adipem Nothi wrote:Breakin Stuff wrote:
What this boils down to for you is you dislike the lack of variety.
Precisely correct. In my mind, variety means we're doing something right. We've come a long way since the days of everyone running the same suits and guns. We see variety in usage rates of suits, primaries, secondaries, equipment, and high slots. I see no reason why we should stop just short of the finish line. The persistent lack of variety in low slot utilization, to me, represents a clear opportunity for improvement. but, you're wrong. There's the same variety in both. Speed, Reps, Armor, Damps vs PE, Shield, Damage, Mybos. http://dust.thang.dk/market_historycategory.php^ Click Modules. If my understanding is correct, "Electronics Modules" is the combined sales of Dampeners, Precision Enhancers, Range Extenders and CPU Upgrades. Comparatively speaking, Armor Plate usage looks like Scout usage following Uprising 1.8. HP is very much still King. Well it's not like most non hp related things are worth anything. Profile dampeners and extenders do so little it's not worth dying to have them equipped. Not to mention their nearly useless on certain types of drop suits, like a heavy with a dampener. On the other hand EVERYONE can make use of shield and armor related stuff. Pointing towards mod sales isn't really a great indicator of that. By that logic we probably should buff scanners, I mean think of the sales of nano hives and rep tools compared to scanners? Every piece of gear doesn't have to be sold equally, as long as it still has a use. Which is kind of what that problem with most the other high and low slot mods is. Range extenders, precision enhancers, dampeners, etc are nearly useless. Kin cats, stamina boosters etc are not to bad but cost way to much CPU/PG at higher levels. Almost every level of the game has problems though. Logi equipment, especially proto nano hives cost way to much CPU/PG to be viable in most cases for what you get out of them. Never mind some of them you only get 3 of them instead of 6 despite being proto hives. There are so many problems in regards to balance and making every piece of gear worth using in DUST I wouldn't even want the Dev's to try. I'd rather them work on bigger bugs, issues and porting the game to a new format so it's around in a year. After all what's the point of making the perfectly balanced game you all dream of, if it's not around after PS3 levels get so low the player base dries up?
Fair enough. But is it that other modules are worthless or is it that one type of mod is too effective? Equipment is an interesting topic though but I imagine that data is skewed due to the fact that certain roles and weapons require certain equipment (mass driver + nanohive) |
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