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Ghost Kaisar
Negative-Feedback
12
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Posted - 2015.07.31 20:00:00 -
[1] - Quote
Adipem Nothi wrote:Shadowed Cola wrote: never ever use plates
Today's Top 10 Low Slot Sales, courtesy of: http://dust.thang.dk/market_tryhardinator.php#1 - Enhanced Armor Plates #2 - Basic Armor Plates #3 - Enhanced Ferro Armor Plates #4 - Enhanced Reactive Armor Plates #5 - Complex Ferro Armor Plates #6 - Enhanced Armor Repair #7 - Basic Reactive Armor Plates #8 - Complex Reactive Armor Plates #9 - Complex KinCat #10 - Complex Armor Plates What is Ranked: Armor. And one module which offsets a penalty to stacking Armor. What is Not Ranked: Everything else in the game.
Versatility? Variety? Balance? Never ever use plates? (What am I missing?)
Cola is exaggerating, but he isn't wrong either.
Brick tanking is such a bad idea it isn't even funny. But if you need a boost of HP, a plate is almost never a bad idea. The only race that CAN'T armor tank well is the Caldari. Min can easily do it, and the Amarr and Gal are native armor tankers.
It makes sense that they are bought more. They are useful on more suits.
Comparisons so all can see how bad brick tanking is.
1500 HP Amarr Assault. Ahhhh yeah. Look at this sucker. 1100 armor. Time to go slaughter right?
You have no shield rep, no armor rep, no damage mods. No hives. You might cheese one guy. Maybe two. Now what? YOU HAVE NO REPAIR! YOU SPRINT SLOWER THAN A MIN ASSAULT WALKS.
Now look at this fit: The Smart Amarr Assault.
You have 624 armor. Around 900 hp total. You're at 60% the other suits health roughly. But guess what? You deal 13% extra damage flat, which means your scrambler is sitting at 93/133 damage to shields and armor. You aren't slow either, you sprint at 7 m/s, like any other assault. You have 24 hp/s armor rep, which is 20x the previous suits. You literally regen 20 TIMES FASTER.
You have more than enough health and damage to win fights, and can quickly regen and move to another location.
Play smart people. Brick tanking just makes you slow and vulnerable.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Negative-Feedback
12
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Posted - 2015.07.31 20:23:00 -
[2] - Quote
Shadowed Cola wrote:The only time Plates become a better choice is if you accompany it with a speed mod, but the strafe will still take the hit when you get into confrontation.
in pratical play, if you're going to rely on less speed and more health to win, then you're quite literally just relying on your skill of aim to win.
But the player who doesn't use plate and takes advantage of his speed will have several advantages at his disposal. He can have aim and positioning. This makes the weapon types in the game stand out more, and makes certain weapons that excel at duck and cover tactics feel much more OP to the people tanking.
Your data might actually suggest why ScR feel OP to people - they're all brick tanking, with no speed to deal with duck and cover maneuvers. I bet scouts are havin' fun too with damps and shot guns.
That's why I don't run speed mods on Amarr or Gal suits. Just run ferros and take advantage of your high base stats.
Triple Ferro Dual Rep fits are deceptively strong in tank, speed, and regen. Couple with a bit of shield to counter RR and CR a bit, and slap on some damage mods for flat damage bonuses.
This is how you slay. Not by brick tanking.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Negative-Feedback
12
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Posted - 2015.08.01 04:23:00 -
[3] - Quote
Boot Booter wrote:Ghost Kaisar wrote:Shadowed Cola wrote:The only time Plates become a better choice is if you accompany it with a speed mod, but the strafe will still take the hit when you get into confrontation.
in pratical play, if you're going to rely on less speed and more health to win, then you're quite literally just relying on your skill of aim to win.
But the player who doesn't use plate and takes advantage of his speed will have several advantages at his disposal. He can have aim and positioning. This makes the weapon types in the game stand out more, and makes certain weapons that excel at duck and cover tactics feel much more OP to the people tanking.
Your data might actually suggest why ScR feel OP to people - they're all brick tanking, with no speed to deal with duck and cover maneuvers. I bet scouts are havin' fun too with damps and shot guns. That's why I don't run speed mods on Amarr or Gal suits. Just run ferros and take advantage of your high base stats. Triple Ferro Dual Rep fits are deceptively strong in tank, speed, and regen. Couple with a bit of shield to counter RR and CR a bit, and slap on some damage mods for flat damage bonuses. This is how you slay. Not by brick tanking. Aka hp and dps. Two out of your 8 available slots are dedicated to something other than hp and dps. This is my point exactly.
Tell me, what is the name of that role?
ASSAULT.
What is the point of an assault? To rapidly move in and eliminate targets.
Best mods for a COMBAT BASED SUIT? HP and Damage mods.
No matter what Assault suit you are running, you will be running some form of HP and Damage. It's the point of the damn suit.
You want speed and regen? You have some mods for flexibility. You want full speed and regen on an assault? Guess what, not viable. You have no health, and cant survive alpha damage. You have no ewar. You will get torn to shreds. AND THIS IS TOTALLY OKAY.
Mods are made for "wiggle room" so to speak. They let you tweak the suit to your tastes. Not make it become something it just plain isn't
Nothing is stopping you from running a full speed and regen tanked Assault suit. You just need to realize you will be heavily outclassed by every assault you meet, and will soon realize that what you're actually trying to play is a scout.
That being said, I still think shields need a slight buff. They're not bad, they just are heavily situational, which sucks for an entire race. Armor can run low health high regen suits or High health low regen suits. Shields really don't have that option. No matter what they do, they just won't have enough health to justify a pure shield tank. Shields are just not really viable in CQC without HEAVILY investing in speed.
And I'm not sure how to fix it. I can't think of any options that won't be heavily abused to create monster shield suits
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Negative-Feedback
12
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Posted - 2015.08.01 04:25:00 -
[4] - Quote
Shadowed Cola wrote:Boot Booter wrote: Once again 2 out of 8 mods dedicated to regeneration. While half are dedicated to hp. This is what is wrong with the game.
I don't see the problem - the role it's intended is Slayer, which means to kill as quickly as possible and survive. Why would you stack anything but mods specifically designed for this purpose?
Because he wants the old assault scouts back basically.
I want to have high regen and speed and not get instakilled.
Yeah, I remember that time in PC, I'd rather not go back to it.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
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