Pages: [1] 2 3 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Boot Booter
Dead Man's Game
1
|
Posted - 2015.07.31 17:31:00 -
[1] - Quote
What's the most unique and interesting thing about dust? Being able to create unique fittings. However usually the best way to make suits is to stack as much hp as you can. Obviously the very skilled get away with a little more versatility but seriously what's the point? Stack 1000 hp with very minimal speed reduction, equip a rifle, win. Ttk needs to be increased and hp mods need to be nerfed in terms of capacity costs.
Also a speed reduction to ALL armor needs to be increased. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
611
|
Posted - 2015.07.31 17:41:00 -
[2] - Quote
Boot Booter wrote:What's the most unique and interesting thing about dust? Being able to create unique fittings. However usually the best way to make suits is to stack as much hp as you can. Obviously the very skilled get away with a little more versatility but seriously what's the point? Stack 1000 hp with very minimal speed reduction, equip a rifle, win. Ttk needs to be increased and hp mods need to be nerfed in terms of capacity costs.
Also a speed reduction to ALL armor needs to be increased. less HP means less versatility, genius. lol |
Boot Booter
Dead Man's Game
1
|
Posted - 2015.07.31 17:47:00 -
[3] - Quote
Hp mods you idiot |
Bradric Banewolf
D3ATH CARD RUST415
1
|
Posted - 2015.07.31 17:51:00 -
[4] - Quote
Who tanks armor anymore? Speed kills, tank armor on an assault and witness the true power of the isk kin combat rifle at your own peril lol!
"Anybody order chaos?"
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.31 17:51:00 -
[5] - Quote
let's see. Where's my list?
We begin with the radar. that thing which covers 120m, yet the dropsuits you use have a passive scan range that doesn't reach out and touch the inner ring. Now let's add all of the EWAR BS on top of that simple fact.
There's most of the alternative high and low slot utility neutralized right there.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
611
|
Posted - 2015.07.31 17:51:00 -
[6] - Quote
Boot Booter wrote:Hp mods you idiot same ****, they enable you to do more. Lowering TTK in any way means you're able to do less. Lowering the value actually may mean i use the other mods less because you're making HP more valuable.
But the other way around? More HP on mods means i only need one or two and can do other things with the free space :) |
Boot Booter
Dead Man's Game
1
|
Posted - 2015.07.31 17:56:00 -
[7] - Quote
Shadowed Cola wrote:Boot Booter wrote:Hp mods you idiot same ****, they enable you to do more. Lowering TTK in any way means you're able to do less. Lowering the value actually may mean i use the other mods less because you're making HP more valuable. But the other way around? More HP on mods means i only need one or two and can do other things with the free space :)
So decrease weapon dps to compensate. That's the point. |
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.07.31 18:07:00 -
[8] - Quote
Boot Booter for CPM2!
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.07.31 18:11:00 -
[9] - Quote
Bradric Banewolf wrote:Who tanks armor anymore? Speed kills, tank armor on an assault and witness the true power of the isk kin combat rifle at your own peril lol! Looking at usage rates, pretty much everyone.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.31 18:12:00 -
[10] - Quote
Adipem Nothi wrote:Bradric Banewolf wrote:Who tanks armor anymore? Speed kills, tank armor on an assault and witness the true power of the isk kin combat rifle at your own peril lol! Looking at usage rates, pretty much everyone. I'll stick to the amarr and galassaults
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
|
Boot Booter
Dead Man's Game
1
|
Posted - 2015.07.31 18:12:00 -
[11] - Quote
Shadowed Cola wrote:Boot Booter wrote:Hp mods you idiot same ****, they enable you to do more. Lowering TTK in any way means you're able to do less. Lowering the value actually may mean i use the other mods less because you're making HP more valuable. But the other way around? More HP on mods means i only need one or two and can do other things with the free space :)
No that just means that scrub can stack even more hp. Hp needs to be less valuable. Active tanks and speed tanks need to be resurrected before this game becomes fun and interesting again. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
612
|
Posted - 2015.07.31 18:15:00 -
[12] - Quote
Boot Booter wrote:Shadowed Cola wrote:Boot Booter wrote:Hp mods you idiot same ****, they enable you to do more. Lowering TTK in any way means you're able to do less. Lowering the value actually may mean i use the other mods less because you're making HP more valuable. But the other way around? More HP on mods means i only need one or two and can do other things with the free space :) No that just means that scrub can stack even more hp. Hp needs to be less valuable. Active tanks and speed tanks need to be resurrected before this game becomes fun and interesting again. lol, if I can get my suit to 1000 EHP, i'd have the longevity needed to sustain all sorts of fire fights and be able to move around, and i'd have my extra slots doing other things.
while that 2000EHP stacked player only has one thing going for him - he's a tank.
HP at a point becomes less valuable then versatility you seem to desire. |
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.07.31 18:20:00 -
[13] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Bradric Banewolf wrote:Who tanks armor anymore? Speed kills, tank armor on an assault and witness the true power of the isk kin combat rifle at your own peril lol! Looking at usage rates, pretty much everyone. I'll stick to the amarr and galassaults What do you run in those low slots? If you're running the same thing as everyone else, 9/10 times it will be brick-related modules.
We could nerf brick and encourage more loadout variety. Or (theoretically) we could buff everything else to perform on par with brick. At the moment, Boot has a point in that HP > All Else.
A competent player running a Regen, Speed or EWAR fit should be just as viable as a competent player stacking brick atop more brick.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
612
|
Posted - 2015.07.31 18:22:00 -
[14] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Bradric Banewolf wrote:Who tanks armor anymore? Speed kills, tank armor on an assault and witness the true power of the isk kin combat rifle at your own peril lol! Looking at usage rates, pretty much everyone. I'll stick to the amarr and galassaults What do you run in those low slots? If you're running the same thing as everyone else, 9/10 times it will be brick-related module. never ever use plates
Maybe if you're an Amarr heavy going to stand on your objective and be no where else, never, ever, brick tank. |
Boot Booter
Dead Man's Game
1
|
Posted - 2015.07.31 18:22:00 -
[15] - Quote
Shadowed Cola wrote:Boot Booter wrote:Shadowed Cola wrote:Boot Booter wrote:Hp mods you idiot same ****, they enable you to do more. Lowering TTK in any way means you're able to do less. Lowering the value actually may mean i use the other mods less because you're making HP more valuable. But the other way around? More HP on mods means i only need one or two and can do other things with the free space :) No that just means that scrub can stack even more hp. Hp needs to be less valuable. Active tanks and speed tanks need to be resurrected before this game becomes fun and interesting again. lol, if I can get my suit to 1000 EHP, i'd have the longevity needed to sustain all sorts of fire fights and be able to move around, and i'd have my extra slots doing other things. while that 2000EHP stacked player only has one thing going for him - he's a tank. HP at a point becomes less valuable then versatility you seem to desire.
I see your point but I think that is solved instead by increasing ttk and hp capacity costs. Why would you need 1000 hp to survive a fire fight. That's ******* ridiculous. I remember when we use to have about 500 to 600 to survive a fire fight. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
612
|
Posted - 2015.07.31 18:27:00 -
[16] - Quote
Boot Booter wrote:Shadowed Cola wrote:Boot Booter wrote:Shadowed Cola wrote:Boot Booter wrote:Hp mods you idiot same ****, they enable you to do more. Lowering TTK in any way means you're able to do less. Lowering the value actually may mean i use the other mods less because you're making HP more valuable. But the other way around? More HP on mods means i only need one or two and can do other things with the free space :) No that just means that scrub can stack even more hp. Hp needs to be less valuable. Active tanks and speed tanks need to be resurrected before this game becomes fun and interesting again. lol, if I can get my suit to 1000 EHP, i'd have the longevity needed to sustain all sorts of fire fights and be able to move around, and i'd have my extra slots doing other things. while that 2000EHP stacked player only has one thing going for him - he's a tank. HP at a point becomes less valuable then versatility you seem to desire. I see your point but I think that is solved instead by increasing ttk and hp capacity costs. Why would you need 1000 hp to survive a fire fight. That's ******* ridiculous. I remember when we use to have about 500 to 600 to survive a fire fight. numbers are relative, they didn't mean the same then as they do now. We didn't have built in resistance in our suits, either. just the difference between armor and shields meta. But now we have different types of weapon resistance for each race and different damage multipliers for guns.
And to be frank, higher numbers work better with mathz. Enables developers to do trickier things and enable more versatility for us. |
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.07.31 18:27:00 -
[17] - Quote
Shadowed Cola wrote: never ever use plates
Today's Top 10 Low Slot Sales, courtesy of: http://dust.thang.dk/market_tryhardinator.php
#1 - Enhanced Plates #2 - Basic Plates #3 - Enhanced Ferro Plates #4 - Enhanced Reactive Plates #5 - Complex Ferro Plates #6 - Enhanced Armor Repair #7 - Basic Reactive Plates #8 - Complex Reactive Plates #9 - Complex KinCat #10 - Complex Armor Plates
What is Ranked: Brick, brick-related modules, and a module which offsets a penalty to stacking brick.
What is Not Ranked: Everything else in the game.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
|
Posted - 2015.07.31 19:32:00 -
[18] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Bradric Banewolf wrote:Who tanks armor anymore? Speed kills, tank armor on an assault and witness the true power of the isk kin combat rifle at your own peril lol! Looking at usage rates, pretty much everyone. I'll stick to the amarr and galassaults And what do you run in those low slots? If you're running the same thing as nearly everyone else, 9/10 times it will be brick-related modules. Why is brick so dominant? Should it be? I never mix shields with armor. You gimp yourself if you run full brick. There should never be any stigma associated with using 1-3 slots for HP mods.
That's all I ever need. Usually I run 2.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Ghost Kaisar
Negative-Feedback
12
|
Posted - 2015.07.31 20:00:00 -
[19] - Quote
Adipem Nothi wrote:Shadowed Cola wrote: never ever use plates
Today's Top 10 Low Slot Sales, courtesy of: http://dust.thang.dk/market_tryhardinator.php#1 - Enhanced Armor Plates #2 - Basic Armor Plates #3 - Enhanced Ferro Armor Plates #4 - Enhanced Reactive Armor Plates #5 - Complex Ferro Armor Plates #6 - Enhanced Armor Repair #7 - Basic Reactive Armor Plates #8 - Complex Reactive Armor Plates #9 - Complex KinCat #10 - Complex Armor Plates What is Ranked: Armor. And one module which offsets a penalty to stacking Armor. What is Not Ranked: Everything else in the game.
Versatility? Variety? Balance? Never ever use plates? (What am I missing?)
Cola is exaggerating, but he isn't wrong either.
Brick tanking is such a bad idea it isn't even funny. But if you need a boost of HP, a plate is almost never a bad idea. The only race that CAN'T armor tank well is the Caldari. Min can easily do it, and the Amarr and Gal are native armor tankers.
It makes sense that they are bought more. They are useful on more suits.
Comparisons so all can see how bad brick tanking is.
1500 HP Amarr Assault. Ahhhh yeah. Look at this sucker. 1100 armor. Time to go slaughter right?
You have no shield rep, no armor rep, no damage mods. No hives. You might cheese one guy. Maybe two. Now what? YOU HAVE NO REPAIR! YOU SPRINT SLOWER THAN A MIN ASSAULT WALKS.
Now look at this fit: The Smart Amarr Assault.
You have 624 armor. Around 900 hp total. You're at 60% the other suits health roughly. But guess what? You deal 13% extra damage flat, which means your scrambler is sitting at 93/133 damage to shields and armor. You aren't slow either, you sprint at 7 m/s, like any other assault. You have 24 hp/s armor rep, which is 20x the previous suits. You literally regen 20 TIMES FASTER.
You have more than enough health and damage to win fights, and can quickly regen and move to another location.
Play smart people. Brick tanking just makes you slow and vulnerable.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
|
Shadowed Cola
Tal-Romon Legion Amarr Empire
613
|
Posted - 2015.07.31 20:13:00 -
[20] - Quote
The only time Plates become a better choice is if you accompany it with a speed mod, but the strafe will still take the hit when you get into confrontation.
in pratical play, if you're going to rely on less speed and more health to win, then you're quite literally just relying on your skill of aim to win.
But the player who doesn't use plate and takes advantage of his speed will have several advantages at his disposal. He can have aim and positioning. This makes the weapon types in the game stand out more, and makes certain weapons that excel at duck and cover tactics feel much more OP to the people tanking.
Your data might actually suggest why ScR feel OP to people - they're all brick tanking, with no speed to deal with duck and cover maneuvers. I bet scouts are havin' fun too with damps and shot guns. |
|
Ghost Kaisar
Negative-Feedback
12
|
Posted - 2015.07.31 20:23:00 -
[21] - Quote
Shadowed Cola wrote:The only time Plates become a better choice is if you accompany it with a speed mod, but the strafe will still take the hit when you get into confrontation.
in pratical play, if you're going to rely on less speed and more health to win, then you're quite literally just relying on your skill of aim to win.
But the player who doesn't use plate and takes advantage of his speed will have several advantages at his disposal. He can have aim and positioning. This makes the weapon types in the game stand out more, and makes certain weapons that excel at duck and cover tactics feel much more OP to the people tanking.
Your data might actually suggest why ScR feel OP to people - they're all brick tanking, with no speed to deal with duck and cover maneuvers. I bet scouts are havin' fun too with damps and shot guns.
That's why I don't run speed mods on Amarr or Gal suits. Just run ferros and take advantage of your high base stats.
Triple Ferro Dual Rep fits are deceptively strong in tank, speed, and regen. Couple with a bit of shield to counter RR and CR a bit, and slap on some damage mods for flat damage bonuses.
This is how you slay. Not by brick tanking.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
|
The Eristic
Vader's-Fist
1
|
Posted - 2015.07.31 20:24:00 -
[22] - Quote
HP stacking is boring most of the time, but until regen and "utility" mods get a buff (especially in terms of fitting), it's probably all we'll see, as most people can't see past the numbers plates provide vs their fitting costs. I'd also be interested in something more EVEish regarding HP mods, where individual mods might have high values, but would also be more difficult to fit (in particular if Large/Medium/Small variants were to be introduced), making it impractical to slam raw HP in most situations.
Reality is the original Rorschach.
Verily! So much for all that.
|
Boot Booter
Dead Man's Game
1
|
Posted - 2015.07.31 20:26:00 -
[23] - Quote
Ghost Kaisar wrote:Shadowed Cola wrote:The only time Plates become a better choice is if you accompany it with a speed mod, but the strafe will still take the hit when you get into confrontation.
in pratical play, if you're going to rely on less speed and more health to win, then you're quite literally just relying on your skill of aim to win.
But the player who doesn't use plate and takes advantage of his speed will have several advantages at his disposal. He can have aim and positioning. This makes the weapon types in the game stand out more, and makes certain weapons that excel at duck and cover tactics feel much more OP to the people tanking.
Your data might actually suggest why ScR feel OP to people - they're all brick tanking, with no speed to deal with duck and cover maneuvers. I bet scouts are havin' fun too with damps and shot guns. That's why I don't run speed mods on Amarr or Gal suits. Just run ferros and take advantage of your high base stats. Triple Ferro Dual Rep fits are deceptively strong in tank, speed, and regen. Couple with a bit of shield to counter RR and CR a bit, and slap on some damage mods for flat damage bonuses. This is how you slay. Not by brick tanking.
Aka hp and dps. Two out of your 8 available slots are dedicated to something other than hp and dps. This is my point exactly.
|
Boot Booter
Dead Man's Game
1
|
Posted - 2015.07.31 20:31:00 -
[24] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Shadowed Cola wrote: never ever use plates
Today's Top 10 Low Slot Sales, courtesy of: http://dust.thang.dk/market_tryhardinator.php#1 - Enhanced Armor Plates #2 - Basic Armor Plates #3 - Enhanced Ferro Armor Plates #4 - Enhanced Reactive Armor Plates #5 - Complex Ferro Armor Plates #6 - Enhanced Armor Repair #7 - Basic Reactive Armor Plates #8 - Complex Reactive Armor Plates #9 - Complex KinCat #10 - Complex Armor Plates What is Ranked: Armor. And one module which offsets a penalty to stacking Armor. What is Not Ranked: Everything else in the game.
Versatility? Variety? Balance? Never ever use plates? (What am I missing?) Cola is exaggerating, but he isn't wrong either. Brick tanking is such a bad idea it isn't even funny. But if you need a boost of HP, a plate is almost never a bad idea. The only race that CAN'T armor tank well is the Caldari. Min can easily do it, and the Amarr and Gal are native armor tankers. It makes sense that they are bought more. They are useful on more suits.
Comparisons so all can see how bad brick tanking is. 1500 HP Amarr Assault. Ahhhh yeah. Look at this sucker. 1100 armor. Time to go slaughter right? You have no shield rep, no armor rep, no damage mods. No hives. You might cheese one guy. Maybe two. Now what? YOU HAVE NO REPAIR! YOU SPRINT SLOWER THAN A MIN ASSAULT WALKS. Now look at this fit: The Smart Amarr Assault. You have 624 armor. Around 900 hp total. You're at 60% the other suits health roughly. But guess what? You deal 13% extra damage flat, which means your scrambler is sitting at 93/133 damage to shields and armor. You aren't slow either, you sprint at 7 m/s, like any other assault. You have 24 hp/s armor rep, which is 20x the previous suits. You literally regen 20 TIMES FASTER. You have more than enough health and damage to win fights, and can quickly regen and move to another location. Play smart people. Brick tanking just makes you slow and vulnerable.
Once again 2 out of 8 mods dedicated to regeneration. While half are dedicated to hp. This is what is wrong with the game.
|
Louis Domi
Tugastroy Evil Syndicate Alliance.
1
|
Posted - 2015.07.31 20:44:00 -
[25] - Quote
What I hear when someone say nerf hp: Nerf the **** out of armor and armor based suits. Keep shields and shield based suits as is cause they are already kinda bad. +1
Delt for CPM2, Shadowed Cola for CPM2,
Breaking For CPM2
|
maybe deadcatz
the nomercs
394
|
Posted - 2015.07.31 20:47:00 -
[26] - Quote
Boot Booter wrote:Shadowed Cola wrote:Boot Booter wrote:Shadowed Cola wrote:Boot Booter wrote:Hp mods you idiot same ****, they enable you to do more. Lowering TTK in any way means you're able to do less. Lowering the value actually may mean i use the other mods less because you're making HP more valuable. But the other way around? More HP on mods means i only need one or two and can do other things with the free space :) No that just means that scrub can stack even more hp. Hp needs to be less valuable. Active tanks and speed tanks need to be resurrected before this game becomes fun and interesting again. lol, if I can get my suit to 1000 EHP, i'd have the longevity needed to sustain all sorts of fire fights and be able to move around, and i'd have my extra slots doing other things. while that 2000EHP stacked player only has one thing going for him - he's a tank. HP at a point becomes less valuable then versatility you seem to desire. I see your point but I think that is solved instead by increasing ttk and hp capacity costs. Why would you need 1000 hp to survive a fire fight. That's ******* ridiculous. I remember when we use to have about 500 to 600 to survive a fire fight.
I only have 287 hp (75 sheild,212 armour)to play with.(amarr scout with all core hp bonuses,complete speed and repair tank.) I do pretty fine. Average a 200k payout at 9k isk per fit(apex bpo with two complex kincats amd a shotgun.plus adv reps) at 20average kills per match.
Need a speedy bro scout? Mail me,comes with shotgun and 20 pound bag of catnip for teh clonocide.(teh fak,cannot spell)
|
Sicerly Yaw
Corrosive Synergy No Context
740
|
Posted - 2015.07.31 20:48:00 -
[27] - Quote
Boot Booter wrote:Hp mods you idiot
Let me elaborate. Dust infantry is basically a mix of hp, dps, speed, and regeneration. Ewar is another factor but let's just focus on a standard infantry unit. Now on any given suit how many hp mods do you place 50%? 80%? Dust is so far weighted towards hp and dps that speed and regeneration fits get overlooked and in general are UP.
Ever wonder why so many people complain about shields? Because they are primarily focused on regeneration.
So I'll say it again. Hp mods need to be nerfed and ttk needs to increase before speed and regeneration fits are balanced.
TTK is fine as it is, HP mods don't need to be nerfed shield mods may need a bufff tho
versatility doesn't need a buff there's plenty of different fits out there that incorporate different types of mods, the reason you see so many just plain stack hp is due to players lacking any imagination
shields cant afford to stack almost anything other then shield mods, armor suits can use a verity of low slot mods but choose not to due to point defense tactics that are associated with armor, however many choose to stack damage mods but there are some that use myos and precision mods
the suits that make the most use of utility mods are those that are meant to be utility oriented, scouts and logis that is
I have many fittings that incorporate different types of mods but I usually try to build off of the strengths of the suit as many players do, and since the majority of suits on the field are heavies and assaults that benefit most from damage and hp mods that is naturally what they will use with the exception of the min that can incorporate many different mods for different play styles due to their ability to tank one way or the other
if you want versatility I encourage you to spec into min frames and play around with all the different mods each gives its own advantages but has their own weaknesses
click here if you are making a new account and want some free BPO's
|
Mejt0
Dead Man's Game
2
|
Posted - 2015.07.31 21:13:00 -
[28] - Quote
That's the nature of Dust and logis repping you to full health in 5 seconds.
Loyal to The State
Official Caldari Commando User
|
Adipem Nothi
Nos Nothi
12
|
Posted - 2015.07.31 22:24:00 -
[29] - Quote
The Eristic wrote:HP stacking is boring most of the time, but until regen and "utility" mods get a buff (especially in terms of fitting), it's probably all we'll see, as most people can't see past the numbers plates provide vs their fitting costs. I'd also be interested in something more EVEish regarding HP mods, where individual mods might have high values, but would also be more difficult to fit (in particular if Large/Medium/Small variants were to be introduced), making it impractical to slam raw HP in most situations. Increase fitting costs of plates for a quick and easy fix?
* By "plates", I mean plates of all types.
Shoot scout with yes. - Ripley Riley (for CPM2)
|
Nocturnal Soul
Primordial Threat
7
|
Posted - 2015.07.31 22:33:00 -
[30] - Quote
Adipem Nothi wrote:The Eristic wrote:HP stacking is boring most of the time, but until regen and "utility" mods get a buff (especially in terms of fitting), it's probably all we'll see, as most people can't see past the numbers plates provide vs their fitting costs. I'd also be interested in something more EVEish regarding HP mods, where individual mods might have high values, but would also be more difficult to fit (in particular if Large/Medium/Small variants were to be introduced), making it impractical to slam raw HP in most situations. Increase fitting costs of plates for a quick and easy fix? * By "plates", I mean plates of all types. There goes 100% of my fittings if that happens.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
|
|
|
|
|
Pages: [1] 2 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |