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Boot Booter
Dead Man's Game
1
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Posted - 2015.07.31 17:31:00 -
[1] - Quote
What's the most unique and interesting thing about dust? Being able to create unique fittings. However usually the best way to make suits is to stack as much hp as you can. Obviously the very skilled get away with a little more versatility but seriously what's the point? Stack 1000 hp with very minimal speed reduction, equip a rifle, win. Ttk needs to be increased and hp mods need to be nerfed in terms of capacity costs.
Also a speed reduction to ALL armor needs to be increased. |
Boot Booter
Dead Man's Game
1
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Posted - 2015.07.31 17:47:00 -
[2] - Quote
Hp mods you idiot |
Boot Booter
Dead Man's Game
1
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Posted - 2015.07.31 17:56:00 -
[3] - Quote
Shadowed Cola wrote:Boot Booter wrote:Hp mods you idiot same ****, they enable you to do more. Lowering TTK in any way means you're able to do less. Lowering the value actually may mean i use the other mods less because you're making HP more valuable. But the other way around? More HP on mods means i only need one or two and can do other things with the free space :)
So decrease weapon dps to compensate. That's the point. |
Boot Booter
Dead Man's Game
1
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Posted - 2015.07.31 18:12:00 -
[4] - Quote
Shadowed Cola wrote:Boot Booter wrote:Hp mods you idiot same ****, they enable you to do more. Lowering TTK in any way means you're able to do less. Lowering the value actually may mean i use the other mods less because you're making HP more valuable. But the other way around? More HP on mods means i only need one or two and can do other things with the free space :)
No that just means that scrub can stack even more hp. Hp needs to be less valuable. Active tanks and speed tanks need to be resurrected before this game becomes fun and interesting again. |
Boot Booter
Dead Man's Game
1
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Posted - 2015.07.31 18:22:00 -
[5] - Quote
Shadowed Cola wrote:Boot Booter wrote:Shadowed Cola wrote:Boot Booter wrote:Hp mods you idiot same ****, they enable you to do more. Lowering TTK in any way means you're able to do less. Lowering the value actually may mean i use the other mods less because you're making HP more valuable. But the other way around? More HP on mods means i only need one or two and can do other things with the free space :) No that just means that scrub can stack even more hp. Hp needs to be less valuable. Active tanks and speed tanks need to be resurrected before this game becomes fun and interesting again. lol, if I can get my suit to 1000 EHP, i'd have the longevity needed to sustain all sorts of fire fights and be able to move around, and i'd have my extra slots doing other things. while that 2000EHP stacked player only has one thing going for him - he's a tank. HP at a point becomes less valuable then versatility you seem to desire.
I see your point but I think that is solved instead by increasing ttk and hp capacity costs. Why would you need 1000 hp to survive a fire fight. That's ******* ridiculous. I remember when we use to have about 500 to 600 to survive a fire fight. |
Boot Booter
Dead Man's Game
1
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Posted - 2015.07.31 20:26:00 -
[6] - Quote
Ghost Kaisar wrote:Shadowed Cola wrote:The only time Plates become a better choice is if you accompany it with a speed mod, but the strafe will still take the hit when you get into confrontation.
in pratical play, if you're going to rely on less speed and more health to win, then you're quite literally just relying on your skill of aim to win.
But the player who doesn't use plate and takes advantage of his speed will have several advantages at his disposal. He can have aim and positioning. This makes the weapon types in the game stand out more, and makes certain weapons that excel at duck and cover tactics feel much more OP to the people tanking.
Your data might actually suggest why ScR feel OP to people - they're all brick tanking, with no speed to deal with duck and cover maneuvers. I bet scouts are havin' fun too with damps and shot guns. That's why I don't run speed mods on Amarr or Gal suits. Just run ferros and take advantage of your high base stats. Triple Ferro Dual Rep fits are deceptively strong in tank, speed, and regen. Couple with a bit of shield to counter RR and CR a bit, and slap on some damage mods for flat damage bonuses. This is how you slay. Not by brick tanking.
Aka hp and dps. Two out of your 8 available slots are dedicated to something other than hp and dps. This is my point exactly.
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Boot Booter
Dead Man's Game
1
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Posted - 2015.07.31 20:31:00 -
[7] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Shadowed Cola wrote: never ever use plates
Today's Top 10 Low Slot Sales, courtesy of: http://dust.thang.dk/market_tryhardinator.php#1 - Enhanced Armor Plates #2 - Basic Armor Plates #3 - Enhanced Ferro Armor Plates #4 - Enhanced Reactive Armor Plates #5 - Complex Ferro Armor Plates #6 - Enhanced Armor Repair #7 - Basic Reactive Armor Plates #8 - Complex Reactive Armor Plates #9 - Complex KinCat #10 - Complex Armor Plates What is Ranked: Armor. And one module which offsets a penalty to stacking Armor. What is Not Ranked: Everything else in the game.
Versatility? Variety? Balance? Never ever use plates? (What am I missing?) Cola is exaggerating, but he isn't wrong either. Brick tanking is such a bad idea it isn't even funny. But if you need a boost of HP, a plate is almost never a bad idea. The only race that CAN'T armor tank well is the Caldari. Min can easily do it, and the Amarr and Gal are native armor tankers. It makes sense that they are bought more. They are useful on more suits.
Comparisons so all can see how bad brick tanking is. 1500 HP Amarr Assault. Ahhhh yeah. Look at this sucker. 1100 armor. Time to go slaughter right? You have no shield rep, no armor rep, no damage mods. No hives. You might cheese one guy. Maybe two. Now what? YOU HAVE NO REPAIR! YOU SPRINT SLOWER THAN A MIN ASSAULT WALKS. Now look at this fit: The Smart Amarr Assault. You have 624 armor. Around 900 hp total. You're at 60% the other suits health roughly. But guess what? You deal 13% extra damage flat, which means your scrambler is sitting at 93/133 damage to shields and armor. You aren't slow either, you sprint at 7 m/s, like any other assault. You have 24 hp/s armor rep, which is 20x the previous suits. You literally regen 20 TIMES FASTER. You have more than enough health and damage to win fights, and can quickly regen and move to another location. Play smart people. Brick tanking just makes you slow and vulnerable.
Once again 2 out of 8 mods dedicated to regeneration. While half are dedicated to hp. This is what is wrong with the game.
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Boot Booter
Dead Man's Game
1
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Posted - 2015.08.01 16:27:00 -
[8] - Quote
Ghost Kaisar wrote:Shadowed Cola wrote:Boot Booter wrote: Once again 2 out of 8 mods dedicated to regeneration. While half are dedicated to hp. This is what is wrong with the game.
I don't see the problem - the role it's intended is Slayer, which means to kill as quickly as possible and survive. Why would you stack anything but mods specifically designed for this purpose? Because he wants the old assault scouts back basically. I want to have high regen and speed and not get instakilled. Yeah, I remember that time in PC, I'd rather not go back to it.
LOL anyone who has ever played with me knows I never play scout. Even when assaults were garbage and all you fotm scrubs jumped to scouts so you could feel good. All you people with your panties in a bunch because I think it's boring to need to put 50% of my mods as hp just to survive getting ganked. I honestly can't believe I am the only one who thinks it's ridiculous to have "versatility" when really there's only a few truly viable ways to fit suits. |
Boot Booter
Dead Man's Game
1
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Posted - 2015.08.01 17:16:00 -
[9] - Quote
Shadowed Cola wrote:Boot Booter wrote:when really there's only a few truly viable ways to fit suits. Care to put this to the test? I'll let you pick my suit, weapon, whatever you like. feel free to beat me in a 1v1. Use a tank if you want, idc. but i get to choose how i set the mods. Tomorrow around 0400 sound fine? And don't put me in a min scout - it's not fair to you how BS that suit is in 1v1's, lol.
Nah dude I have a life, I don't play on the weekends.
Besides, wtf would a little nerd battle proove? |
Boot Booter
Dead Man's Game
1
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Posted - 2015.08.01 17:29:00 -
[10] - Quote
Shadowed Cola wrote:Boot Booter wrote:Shadowed Cola wrote:Boot Booter wrote:when really there's only a few truly viable ways to fit suits. Care to put this to the test? I'll let you pick my suit, weapon, whatever you like. feel free to beat me in a 1v1. Use a tank if you want, idc. but i get to choose how i set the mods. Tomorrow around 0400 sound fine? And don't put me in a min scout - it's not fair to you how BS that suit is in 1v1's, lol. Nah dude I have a life, I don't play on the weekends. Besides, wtf would a little nerd battle proove? That there's more then just a few viable fits to win a fight with. It's just some suit set ups can be consistent after one fight after another - while other suits are all about winning that one fight. IT's the approach and your inability to accept the versaility in front of you. so i thought i'd smash you a few times by letting you pick my suit and weapon to prove the point. This being a team game enables a ton of options for players to do - it just requires team work to enable. But even playing solo there's tons of ways to play a single role and be competitive - and that competitiveness can be enabled by your team mates further versatile and options available to you through communication. People unwilling to use what's in front of them and want change on what they do use is half the problem i have with threads like these.
First of all, I am better than you at dust. Let's get that straight.
Now moving on. There's not versatility, you're clearly delusional. There is simply a few wiggle mods for fitting but regardless nobody makes fits without 50% or more mods related to hp. I seriously don't know how many times I have to say that for it to sink in. I'm not saying brick tanks are good, I'm not saying all other mods are useless. I am saying that when half or more of your suit is related to stacking hp then there's a problem with dust considering we have other attributes to mess with (regen, speed, stamina, ewar, etc).
The fix is simple. Increase ttk and make hp mods less attractive. Make them harder to fit and increase their penalties. |
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Boot Booter
Dead Man's Game
1
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Posted - 2015.08.01 17:43:00 -
[11] - Quote
@ sota pop
Whatever dude. If you truly think a pissing contest between two people proves anything you're an idiot. Like I said in my original posts, obviously skilled players get more versatility because they can afford to have less hp.
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Boot Booter
Dead Man's Game
1
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Posted - 2015.08.01 17:44:00 -
[12] - Quote
Breakin Stuff wrote:Look ma! Epeen!
Hey boot. You saying you're better means jack all. Especially when the topic is balance concerns.
Obviously trolling... |
Boot Booter
Dead Man's Game
1
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Posted - 2015.08.01 18:03:00 -
[13] - Quote
Shadowed Cola wrote:Boot Booter wrote:@ sota pop
Whatever dude. If you truly think a pissing contest between two people proves anything you're an idiot. Like I said in my original posts, obviously skilled players get more versatility because they can afford to have less hp.
The idiot is the person saying something is true then is unwilling to actually put it to test to prove it. Put up or shut up, simple as that.
Im unwilling to put it to the test because I am about to go to breakfast with my girlfriend and then go rafting down a river.
Also, if you knew anything about science you'd realise that regardless of the outcome of our 1v1 it is not a proper test of anything. The sample size is a bit small don't you think?
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Boot Booter
Dead Man's Game
1
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Posted - 2015.08.01 18:07:00 -
[14] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:Shadowed Cola wrote: You lack too much information or variables to make any claims, or assumptions. We all have access to the same information. If you're saying the information we all have access to is insufficient to make claims, then none of us can make claims. If no one can make a claim, we are all -- every single one of us -- wasting our time. I reject your claim. It's an idiotic claim. We can all make observations in game. We can all compare those observations with market data. We can make whatever claims and inferences we wish. Some more accurate than others. That is the nature of user feedback. Allow me to say it better. Market data bereft of kill/spawn and average fitting data is the equivalent of trying to determine which company to invest in by watching what people buy at the grocery store. By itself there isn't enough data to make a determination, merely determine that there is some kind of trend. It does not address WHY there is a trend. Nor does it provide any of the variables needed to determine a break point. It is information in a vacuum, bereft of real content or context with which to see the wheole picture. No balance decisions are made solely upon market data ever.
Usage rates is literally how ratatti balanced weapons after he did the dps vs range method.
Sooooooooooooo |
Boot Booter
Dead Man's Game
1
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Posted - 2015.08.02 15:38:00 -
[15] - Quote
D4GG3R wrote:Boot Booter wrote:Hp mods you idiot
Let me elaborate. Dust infantry is basically a mix of hp, dps, speed, and regeneration. Ewar is another factor but let's just focus on a standard infantry unit. Now on any given suit how many hp mods do you place 50%? 80%? Dust is so far weighted towards hp and dps that speed and regeneration fits get overlooked and in general are UP.
Ever wonder why so many people complain about shields? Because they are primarily focused on regeneration.
So I'll say it again. Hp mods need to be nerfed and ttk needs to increase before speed and regeneration fits are balanced. I rarely have more than 1 armor mod. Anyone who stacks armor and that'd it is just an easy target
Good for you, but one example does not represent a population. Plus I'm including ferro and reactive as part of armor.
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Boot Booter
Dead Man's Game
1
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Posted - 2015.08.02 17:42:00 -
[16] - Quote
Larkson Crazy Eye wrote:Adipem Nothi wrote:Shadowed Cola wrote:Adipem Nothi wrote:Breakin Stuff wrote:
What this boils down to for you is you dislike the lack of variety.
Precisely correct. In my mind, variety means we're doing something right. We've come a long way since the days of everyone running the same suits and guns. We see variety in usage rates of suits, primaries, secondaries, equipment, and high slots. I see no reason why we should stop just short of the finish line. The persistent lack of variety in low slot utilization, to me, represents a clear opportunity for improvement. but, you're wrong. There's the same variety in both. Speed, Reps, Armor, Damps vs PE, Shield, Damage, Mybos. http://dust.thang.dk/market_historycategory.php^ Click Modules. If my understanding is correct, "Electronics Modules" is the combined sales of Dampeners, Precision Enhancers, Range Extenders and CPU Upgrades. Comparatively speaking, Armor Plate usage looks like Scout usage following Uprising 1.8. HP is very much still King. Well it's not like most non hp related things are worth anything. Profile dampeners and extenders do so little it's not worth dying to have them equipped. Not to mention their nearly useless on certain types of drop suits, like a heavy with a dampener. On the other hand EVERYONE can make use of shield and armor related stuff. Pointing towards mod sales isn't really a great indicator of that. By that logic we probably should buff scanners, I mean think of the sales of nano hives and rep tools compared to scanners? Every piece of gear doesn't have to be sold equally, as long as it still has a use. Which is kind of what that problem with most the other high and low slot mods is. Range extenders, precision enhancers, dampeners, etc are nearly useless. Kin cats, stamina boosters etc are not to bad but cost way to much CPU/PG at higher levels. Almost every level of the game has problems though. Logi equipment, especially proto nano hives cost way to much CPU/PG to be viable in most cases for what you get out of them. Never mind some of them you only get 3 of them instead of 6 despite being proto hives. There are so many problems in regards to balance and making every piece of gear worth using in DUST I wouldn't even want the Dev's to try. I'd rather them work on bigger bugs, issues and porting the game to a new format so it's around in a year. After all what's the point of making the perfectly balanced game you all dream of, if it's not around after PS3 levels get so low the player base dries up?
Fair enough. But is it that other modules are worthless or is it that one type of mod is too effective? Equipment is an interesting topic though but I imagine that data is skewed due to the fact that certain roles and weapons require certain equipment (mass driver + nanohive) |
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