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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.19 10:54:00 -
[1] - Quote
I don't want this preface to be too long as I want to focus on primary points of the discussion at hand, so let me -try- to be brief.
To start off, Faction Warfare has always been a pretty hot topic. Originally the LP payouts were too low, no ISK payouts made it difficult to run, the design was originally intended to have synergy with player trading but it didn't come until -way- later.... It was, and in some places still is, a mess. So, I'd like to open up for a hardcore discussion among the entire community about how we all feel about FW and where we can improve it.
To do this, I feel that the best way to go about it is through Trello. So I've started up an FW Overhaul Trello specifically to keep track of formalized proposals and round-abouts what everyone is saying. This will be used to track formalized and general statements as opposed to every minor thing (it shouldn't be too cluttered).
I'm am going to -try my absolute best- to place cards in their respective categories based on where the majority of the community stands but given the discussion material there may come some ideas and proposals that we don't all agree on, so take that into account. Now, to explain how the Trello is formatted.
First of all, I'd like to divide Faction Warfare into a few separate components that we can use as the basis for our discussions.
1) Where does Faction Warfare fall short? - This category is reserved for what we feel that Faction Warfare does wrong and can be improved upon.
2) What does Faction Warfare do right? - This category is reserved for what we feel that Faction Warfare does right and should be retained.
3) What do we want Faction Warfare to do? - This category is for all the hopes, dreams, ambitions and what have you as to what we want FW to do.
4) What could we realistically change, given our barriers (minimal development budget), to improve on Faction Warfare? - This category is what we could REALISTICALLY change based on the fact that we have limited resources (development budget) and there are things that are just plain out of our control (Eve Online support/factors).
I've taken the liberty of adding in a few cards of what -I personally feel- belongs in these categories. How do you feel about the FW situation? Discuss.
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.19 11:41:00 -
[2] - Quote
Rights: LP and isk lost returns
Wrongs: Planets/Regions/Systems can't be specifically targeted to help increase the chance of flipping a system EVE side. A system akin to attacking PC districts would do wonders.
LP & Standing payouts, we've all taken advantage of this. If you have a good or bad team all you have to do is spin in the MCC to get "rewarded" for you contribution. A WP K/DR formula could be worked out to reward actual contribution. And standing should be given for lost matches.
Channel Administration... For the love of Christ if anything let DUST players admin themselves or at least give us the ability to kick people from channel instead of having to do a mass exodus.
Add a incentive besides Apex to play FW. In EVE Online FW store items are slightly better than regular items. I'd like for all experimental items in game to be wiped and placed into the FW store. And then release them to trading status.
Sign ups for FW. If anything this and channel management should be top priority. You actually have to enlist into a Faction to gain the bonus LP payouts you gain from lvling up and you will be tied to that faction and its respective ally.
Loyalty. Fighting for the opposed faction will net you negative standings worth that of 3-5 battles.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Golden Day
Fraternity of St. Venefice Amarr Empire
2
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Posted - 2015.07.19 11:46:00 -
[3] - Quote
How I feel about it??
I feel we should have more of a effect in eve.
Im just a glorified blueberry
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demens grimwulff
Negative-Feedback. Negative-Feedback
661
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Posted - 2015.07.19 13:52:00 -
[4] - Quote
There is a lot that needs to be done to Faction Warfare...
1) 16 man deploy 2) Better isk compensation 3) More reason to run FW other than the fact that it avoids the current bad matchmaking 4) Better racial parity, as far as LP rewards... some factions, almost literally, have nothing good. Example: outside of the APEX suits/skins, and the needle, Caldari have nothing of real use in their store. You can subsidize your purchases of nanohives, but it is, literally, cheaper to buy with isk when you take into account isk lost to get the LP.
Just to bring up a few
CPM2 Candidate
Intent to run is found here: Intent
Allow me to help improve Dust
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Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.19 14:01:00 -
[5] - Quote
Fw IMO needs an overhaul almost as big as pc to work. I feel that a lot of people are probably only playing it now because it lacks matchmaking and is this easier to 'stomp' than pubs
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Squagga
Fatal Absolution Negative-Feedback
950
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Posted - 2015.07.19 14:01:00 -
[6] - Quote
Golden Day wrote:How I feel about it??
I feel we should have more of a effect in eve.
That's exactly what I was.thinking. Everybody else probably going to be saying other things, and they should be addressed, but the real issue is how can we extend the bridge and strengthen, make it better, to EVE?
Shields, the silent killer.
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Golden Day
Fraternity of St. Venefice Amarr Empire
2
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Posted - 2015.07.19 14:13:00 -
[7] - Quote
Squagga wrote:Golden Day wrote:How I feel about it??
I feel we should have more of a effect in eve. That's exactly what I was.thinking. Everybody else probably going to be saying other things, and they should be addressed, but the real issue is how can we extend the bridge and strengthen, make it better, to EVE?
Making districts even more valuable to have.
Also I feel we should make coattailing punishments harder.
Also the ability to choose what district to attack.
Nothing else to think of that's simple for the small dev team we have...
Im just a glorified blueberry
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Regnier Feros
Negative-Feedback. Negative-Feedback
487
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Posted - 2015.07.19 14:43:00 -
[8] - Quote
1) Fw falls short on the rewards, your in-game performance should influence your rewards.
3) I want Factional Warfare to provide a fun & challenging experience (basically junior pc).
4) I could change one thing it would be the start-up time for FW. No more jumpstarts, have it available at all times if possible.
ZariaOwnsWhips
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Squagga
Fatal Absolution Negative-Feedback
951
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Posted - 2015.07.19 14:49:00 -
[9] - Quote
I think that this shouldn't be like PC? Considering how PC went down. It was super difficult and laggy and first the rewards were too high, which delivered a group of victors that unrewarded the rest of the community. But I do want FW to be serious and rewarding. I realize I just went against myself there. I want it to be because your here for new Eden. Not because your COD friends are here
Shields, the silent killer.
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.19 14:52:00 -
[10] - Quote
I'll revisit this thread in two weeks when I get on, but from what everyone is saying:
Right:
FW qsync battles are extremely fun, making it a PC in some cases LP rewards for items
Wrong: Can't choose deployment, no 16 man teams, some stores have poor items
To alleviate:
The deployment depends on Eve side support, so we might be stalled there for now
Add in Team deploy to FW also
Allow trading of all LP items. If I'm a hardcore Minmatar, allow me to buy some Imperial links off my Amarr Buddy without ever betraying my Faction :)
07 Aeon, very nice initiative
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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Regnier Feros
Negative-Feedback. Negative-Feedback
488
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Posted - 2015.07.19 15:00:00 -
[11] - Quote
Squagga wrote:I think that this shouldn't be like PC? Considering how PC went down. It was super difficult and laggy and first the rewards were too high, which delivered a group of victors that unrewarded the rest of the community. But I do want FW to be serious and rewarding. I realize I just went against myself there. I want it to be because your here for new Eden. Not because your COD friends are here When I said junior pc, I meant more difficult then pubs with a emphasis on teamwork. Right now FW is kinda lame, either stomp or get stomped. What I want is grueling battles, no stomping.
ZariaOwnsWhips
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.19 15:02:00 -
[12] - Quote
Let's see .. FW payouts are far greater than in pubs and you can additionally boost them
People demand team deploy in FW which would isolte FW to limited group only. 16 man squad can only be beaten by another 16 man squad. That's also why qsync guarantees free win if other team doesn't have a qsync or a single good squad + average blues.
Loyal to The State
Official Caldari Commando User
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Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.07.19 15:09:00 -
[13] - Quote
demens grimwulff wrote:There is a lot that needs to be done to Faction Warfare...
1) 16 man deploy 2) Better isk compensation 3) More reason to run FW other than the fact that it avoids the current bad matchmaking 4) Better racial parity, as far as LP rewards... some factions, almost literally, have nothing good. Example: outside of the APEX suits/skins, and the needle, Caldari have nothing of real use in their store. You can subsidize your purchases of nanohives, but it is, literally, cheaper to buy with isk when you take into account isk lost to get the LP.
Just to bring up a few Personally, I think it'd be great if they redesigned the Dust FW Store to be more like the Eve one. Give us more options like Boosters or Faction Item options that are quantifiably better in every regard that matters than their non-FW Item equivalent though cost significantly more (e.g. 1 MFW Complex Myofibril costs as much as 10 Complex Myofibril Stimulant but provides nearly twice the benefit as one of them, btw, please do NOT make double power myos). Take the items that are on the market now and sell them as stacks of 5 or 10 at the current price they go for. Select certain items (high/low slot items) that reflect a particular factions fighting style and make new versions of them that would fit the "Faction Items" description above.
I think that'd go a long way towards improving the experience.
I won't dodge another silver bullet
Just to save a little face
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demens grimwulff
Negative-Feedback. Negative-Feedback
663
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Posted - 2015.07.19 15:22:00 -
[14] - Quote
Squagga wrote:I think that this shouldn't be like PC? Considering how PC went down. It was super difficult and laggy and first the rewards were too high, which delivered a group of victors that unrewarded the rest of the community. But I do want FW to be serious and rewarding. I realize I just went against myself there. I want it to be because your here for new Eden. Not because your COD friends are here
Considering the rewards for FW were non-existent for a long time... and now there are ways of making your money back, in some form or fashion (as long as you don't run proto, you should break even or make a decent amount just running APEX), but you're still stuck with only 1 or 2 things being good / worth it in the store, and the rest is useless garbage, in my opinion.
Hell, there is only one specialist weapon per race, and most of 'em are just plain bad, and have no reason to be used (specifically: RR specialist and SCR specialist).
CCP could spend more time on FW, and it would almost only be positive.
CPM2 Candidate
Intent to run is found here: Intent
Allow me to help improve Dust
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Squagga
Fatal Absolution Negative-Feedback
951
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Posted - 2015.07.19 15:35:00 -
[15] - Quote
Regnier Feros wrote:Squagga wrote:I think that this shouldn't be like PC? Considering how PC went down. It was super difficult and laggy and first the rewards were too high, which delivered a group of victors that unrewarded the rest of the community. But I do want FW to be serious and rewarding. I realize I just went against myself there. I want it to be because your here for new Eden. Not because your COD friends are here When I said junior pc, I meant more difficult then pubs with a emphasis on teamwork. Right now FW is kinda lame, either stomp or get stomped. What I want is grueling battles, no stomping.
I agree. We've trying to get LE to regroup and make this a much bigger thing, than one side having all the power. Which is how it's pretty much always been
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
952
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Posted - 2015.07.19 15:41:00 -
[16] - Quote
demens grimwulff wrote:Squagga wrote:I think that this shouldn't be like PC? Considering how PC went down. It was super difficult and laggy and first the rewards were too high, which delivered a group of victors that unrewarded the rest of the community. But I do want FW to be serious and rewarding. I realize I just went against myself there. I want it to be because your here for new Eden. Not because your COD friends are here Considering the rewards for FW were non-existent for a long time... and now there are ways of making your money back, in some form or fashion (as long as you don't run proto, you should break even or make a decent amount just running APEX), but you're still stuck with only 1 or 2 things being good / worth it in the store, and the rest is useless garbage, in my opinion. Hell, there is only one specialist weapon per race, and most of 'em are just plain bad, and have no reason to be used (specifically: RR specialist and SCR specialist). CCP could spend more time on FW, and it would almost only be positive.
I dunno. I feel like I run proto a lot, both ISK and LP, and it seems like I'm going positive. Kinda difficult to tell, cause I'm always doing something on the side. I like the idea of being able to get things from the LP store, that you can't get anywhere else. Right now what you have is Federation Duvolle Shotguns and State Kalakiota Rail Rifles. Which are the same damn thing. There is a State Kalakiota Specialist Rail Rifle. It has different cpu/pg requirements, which is nice, and you can only get it there
Shields, the silent killer.
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demens grimwulff
Negative-Feedback. Negative-Feedback
663
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Posted - 2015.07.19 16:15:00 -
[17] - Quote
Squagga wrote:demens grimwulff wrote:Squagga wrote:I think that this shouldn't be like PC? Considering how PC went down. It was super difficult and laggy and first the rewards were too high, which delivered a group of victors that unrewarded the rest of the community. But I do want FW to be serious and rewarding. I realize I just went against myself there. I want it to be because your here for new Eden. Not because your COD friends are here Considering the rewards for FW were non-existent for a long time... and now there are ways of making your money back, in some form or fashion (as long as you don't run proto, you should break even or make a decent amount just running APEX), but you're still stuck with only 1 or 2 things being good / worth it in the store, and the rest is useless garbage, in my opinion. Hell, there is only one specialist weapon per race, and most of 'em are just plain bad, and have no reason to be used (specifically: RR specialist and SCR specialist). CCP could spend more time on FW, and it would almost only be positive. I dunno. I feel like I run proto a lot, both ISK and LP, and it seems like I'm going positive. Kinda difficult to tell, cause I'm always doing something on the side. I like the idea of being able to get things from the LP store, that you can't get anywhere else. Right now what you have is Federation Duvolle Shotguns and State Kalakiota Rail Rifles. Which are the same damn thing. There is a State Kalakiota Specialist Rail Rifle. It has different cpu/pg requirements, which is nice, and you can only get it there
BUT the Kalakiota Specialist has the same cpu/pg requirements of an ARR, which, imo, is the better weapon.
In order for me to choose the Kalakiota Specialist over the ARR, something else would need to be changed for the (much more) positive.
CPM2 Candidate
Intent to run is found here: Intent
Allow me to help improve Dust
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.19 18:59:00 -
[18] - Quote
I'll update the Trello soon but I just wanted to take a moment to input a consideration on making LP items more worthwhile.
The only two ways I can see that being done: a) Is if the items themselves were brought up slightly (Std assault rifle with ADV assault rifle stats, adv AR with proto stats, Proto AR with Experimental stats) b) If all other items were brought down to compensate (std AR to militia, adv AR to std, proto AR to adv, etc)
Both of which institute a very high level of powercreep across the entire game spectrum and would, in my opinion, make players feel forced into playing FW to compete. FW should be more natural and based on the player's own specific loyalty, not gear chasing.
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Cesar Geronimo
DUST University Ivy League
15
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Posted - 2015.07.19 20:05:00 -
[19] - Quote
demens grimwulff wrote:There is a lot that needs to be done to Faction Warfare...
3) More reason to run FW other than the fact that it avoids the current bad matchmaking
We must be playing in different FW universes...
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.19 20:13:00 -
[20] - Quote
Mejt0 wrote:Let's see .. FW payouts are far greater than in pubs and you can additionally boost them
People demand team deploy in FW which would isolte FW to limited group only. 16 man squad can only be beaten by another 16 man squad. That's also why qsync guarantees free win if other team doesn't have a qsync or a single good squad + average blues.
Teamwork is OP. Must nerf.
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.07.19 20:27:00 -
[21] - Quote
Aeon Amadi wrote:I'll update the Trello soon but I just wanted to take a moment to input a consideration on making LP items more worthwhile.
The only two ways I can see that being done: a) Is if the items themselves were brought up slightly (Std assault rifle with ADV assault rifle stats, adv AR with proto stats, Proto AR with Experimental stats) b) If all other items were brought down to compensate (std AR to militia, adv AR to std, proto AR to adv, etc)
Both of which institute a very high level of powercreep across the entire game spectrum and would, in my opinion, make players feel forced into playing FW to compete. FW should be more natural and based on the player's own specific loyalty, not gear chasing. First we need to flesh out the Loyalty Store(add remaining gear and give suits unique skins). As for the LP vs ISK I think there should only be slight advantages kind of similar how the Pro Caldari Needle works. Make all LP weapons be specialist with added clip size, ammo cap etc, gear would have slightly better fitting and stats 5% Regen bonus. Small stuff... Also make there a reason to reach level 10! New avatar portraits, change Merc Quarters, and something in Kill feed that shows you reached level 10(instead of Sergeant or whatever it would be Imperial Guard, Federal Marine etc)
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
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Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.07.19 20:43:00 -
[22] - Quote
Forever ETC wrote:Aeon Amadi wrote:I'll update the Trello soon but I just wanted to take a moment to input a consideration on making LP items more worthwhile.
The only two ways I can see that being done: a) Is if the items themselves were brought up slightly (Std assault rifle with ADV assault rifle stats, adv AR with proto stats, Proto AR with Experimental stats) b) If all other items were brought down to compensate (std AR to militia, adv AR to std, proto AR to adv, etc)
Both of which institute a very high level of powercreep across the entire game spectrum and would, in my opinion, make players feel forced into playing FW to compete. FW should be more natural and based on the player's own specific loyalty, not gear chasing. First we need to flesh out the Loyalty Store(add remaining gear and give suits unique skins). As for the LP vs ISK I think there should only be slight advantages kind of similar how the Pro Caldari Needle works. Make all LP weapons be specialist with added clip size, ammo cap etc, gear would have slightly better fitting and stats 5% Regen bonus. Small stuff... Also make there a reason to reach level 10! New avatar portraits, change Merc Quarters, and something in Kill feed that shows you reached level 10(instead of Sergeant or whatever it would be Imperial Guard, Federal Marine etc) I think that they'd be fine as stacks of cheaper copy-pastes of the non-FW gear. However, if they went this route, I'd hope that they'd be making all High/Low-Slot items available from all four stores.
We need something more along the lines of Republic Fleet Gyrostabilizers for the gear that is "Improved". Items that are quantifiably better than their non-FW counterparts though are too prohibitively expensive to be run exclusively. Each store should only offer improved items which are associated with the Factions fighting style (Amarr Plates, Caldari Shields, Gallente Reppers, Minmatar KinCats etc).
I think this would be a better solution than all LP Store items seeing an improvement (however slight) over non-LP Store counterparts.
I won't dodge another silver bullet
Just to save a little face
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.19 20:56:00 -
[23] - Quote
1) Where does Faction Warfare fall short? - Lack of parity for modules across all races which forces players to have to pick a side for their style of play. Shield tankers limited to Minmatar/Caldari while armor tankers are limited to Amarr/Gallente. - Very important modules being offered by the wrong faction. I am unable to purchase any LP codebreakers from the Republic, but for some reason the Federation offers them even though the Minmatar scout carries the hacking bonus. - Apparently none of the factions sell LP nova knives. Even then it would likely be the Caldari to sell them since the knives are Caldari tech but the Minmatar Scouts have bonuses for them. - Kickstarting a match is a pain. - Eve-side Orbital Bombardment option appears to be indistinguishable from that of Dust-side NPC Warbarge Strikes. This can be a problem for Eve players who depend on pulling the trigger to earn their 6,000 LP per shot. - None of the regular LP consumables are tradeable at the moment. - None of the LP skins are tradeable at the moment. - We have no idea where the next FW battle will take place.
2) What does Faction Warfare do right? - Encourages players to stay and fight until the end through incentives such as 20% reimbursement of lost assets if defeated or 40% reimbursement of lost assets if it's a victory. - LP APEX suits such as the Republic 'Tiger' Scout are tradeable at least. - 8-man squads make it easier to fit in the correct number of players into one team without having to worry about one or two players getting bumped out like before when they get into a match.
3) What do we want Faction Warfare to do? - Make it easier for players in both Eve and Dust to better coordinate. - Give Eve players more encouragement to help Dust players. - Let us see the Surface Infrastructure of the district we are going to before the battle begins.
4) What could we realistically change, given our barriers (minimal development budget), to improve on Faction Warfare? - Enable trading of LP consumables at least since those are easier to acquire compared to LP Skins and LP APEX suits. - Change the FACTION CONTRACTS to display the next available battles as a list of districts like you see in the CORPORATE CONTRACTS and in the OTHER CONTRACTS. Displaying the contracts as just one of the four factions as if they are game modes doesn't tell us much about what we are getting into. - Display the name of the map type such as Skim Junction and the surface infrastructure such as Orbital Artillery Outpost so players can get an idea of what they are going into.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.19 20:57:00 -
[24] - Quote
Some of you may notice that cards are being frequently added/deleted. This is due to consolidation in general "concepts".
For example:
There have been a few proposals on how to make Running FW more rewarding and worthwhile. Rather than having individual, separate cards for each of these, I've consolidated all of them into a single card: "Better Rewards for Running FW". While the specifics on what those rewards are is something that is up for debate, we all are unanimous in that we want Faction Warfare to be a generally more rewarding experience.
I've included the specifics in the card descriptions but the overall premise of the card is essentially what want to focus on; the core of those proposals.
UPDATE 7/19/2015:
We have established that we are all unanimous in that we want there to be harsher punishments for playing both sides of the field in FW, but at the same time we want FW to be a much more rewarding experience with factional loyalty determined by the player's choice and not gear lockouts (amarr/minmatar cannot purchase vehicles, for instance). We are unanimous in that we want more control over how we influence FW as a whole and we would like a stronger Eve connection.
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demens grimwulff
Negative-Feedback. Negative-Feedback
663
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Posted - 2015.07.19 22:33:00 -
[25] - Quote
Cesar Geronimo wrote:demens grimwulff wrote:There is a lot that needs to be done to Faction Warfare...
3) More reason to run FW other than the fact that it avoids the current bad matchmaking We must be playing in different FW universes...
FW does not use matchmaking. Mu score is not involved, what-so-ever, in team formation in FW.
Outside of APEX/Skins, what other reason is there to get into FW, other than the aforementioned lack of matchmaking?
ETA: of course, some people would prefer to fight for the state, but there is little benefit to it... FW has been, for a long time, an isk sink, and the payouts, as far as LP/loyalty store are lackluster, at best. The LP store needs a complete rework, imo.
CPM2 Candidate
Intent to run is found here: Intent
Allow me to help improve Dust
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.19 22:39:00 -
[26] - Quote
demens grimwulff wrote:Cesar Geronimo wrote:demens grimwulff wrote:There is a lot that needs to be done to Faction Warfare...
3) More reason to run FW other than the fact that it avoids the current bad matchmaking We must be playing in different FW universes... FW does not use matchmaking. Mu score is not involved, what-so-ever, in team formation in FW. Outside of APEX/Skins, what other reason is there to get into FW, other than the aforementioned lack of matchmaking? ETA: of course, some people would prefer to fight for the state, but there is little benefit to it... FW has been, for a long time, an isk sink, and the payouts, as far as LP/loyalty store are lackluster, at best. The LP store needs a complete rework, imo.
LP items have reduced skill requirements and are equivalent in function to Aurum gear. Specialist gear, as well, is valuable in that it has reduced PG/CPU requirements which makes for some really interesting high-end fittings.
Specialist equipment performs overall better (Imperial Viziam Flux Drop Uplinks), so there is definitely incentive there.
I don't think it needs a -total- rework, just needs to be looked at as far as market data and what is most purchased vs what is least purchased.
Maybe we can talk CCP Rattati into sharing that.
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demens grimwulff
Negative-Feedback. Negative-Feedback
663
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Posted - 2015.07.19 22:50:00 -
[27] - Quote
Aeon Amadi wrote:LP items have reduced skill requirements and are equivalent in function to Aurum gear. Specialist gear, as well, is valuable in that it has reduced PG/CPU requirements which makes for some really interesting high-end fittings.
Specialist equipment performs overall better (Imperial Viziam Flux Drop Uplinks), so there is definitely incentive there.
I don't think it needs a -total- rework, just needs to be looked at as far as market data and what is most purchased vs what is least purchased.
Maybe we can talk CCP Rattati into sharing that.
As stated before, there are outliers, specifically the Amarr uplinks, Min rep tool, Gal scanner, and Cal needle. Past that, the modules and suits will run you a net negative, in isk terms, depending on multiple factor, but you aren't generally saving a lot.
Of the specialist weapons, each race has only 1... the Gal AR specialist is not bad, as there are some small gains to be had, and the same as the SCR, but the overall lower cost is not something that is exceptional for these suits. As well, last time I checked, they were still just slightly easier fitting versions of the prototype versions, so the only gain, here, is a couple of PG is saved... which I never use all of my PG on my Amarr suits, anyways. Further more, the specialist Boundless CR is ok, as the fitting costs for these weapons are already really low, and you end up saving only 1 PG, or so, after the innate assault bonus is taken into account. As far as the Caldari, however, the Kaalakiota Specialist RR has 2 less PG than the normal prototype, which means, it fits like the Ishukone Assault, which, even with equal fitting requirements, is still a better weapon, imho.
So... the list of "good items" from the shop would be what...? APEX (sold for isk), skins (sold for isk), and 4 equipment, which are actually extremely viable and useful.
CPM2 Candidate
Intent to run is found here: Intent
Allow me to help improve Dust
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.19 22:57:00 -
[28] - Quote
demens grimwulff wrote:Aeon Amadi wrote:LP items have reduced skill requirements and are equivalent in function to Aurum gear. Specialist gear, as well, is valuable in that it has reduced PG/CPU requirements which makes for some really interesting high-end fittings.
Specialist equipment performs overall better (Imperial Viziam Flux Drop Uplinks), so there is definitely incentive there.
I don't think it needs a -total- rework, just needs to be looked at as far as market data and what is most purchased vs what is least purchased.
Maybe we can talk CCP Rattati into sharing that. As stated before, there are outliers, specifically the Amarr uplinks, Min rep tool, Gal scanner, and Cal needle. Past that, the modules and suits will run you a net negative, in isk terms, depending on multiple factor, but you aren't generally saving a lot. Of the specialist weapons, each race has only 1... the Gal AR specialist is not bad, as there are some small gains to be had, and the same as the SCR, but the overall lower cost is not something that is exceptional for these suits. As well, last time I checked, they were still just slightly easier fitting versions of the prototype versions, so the only gain, here, is a couple of PG is saved... which I never use all of my PG on my Amarr suits, anyways. Further more, the specialist Boundless CR is ok, as the fitting costs for these weapons are already really low, and you end up saving only 1 PG, or so, after the innate assault bonus is taken into account. As far as the Caldari, however, the Kaalakiota Specialist RR has 2 less PG than the normal prototype, which means, it fits like the Ishukone Assault, which, even with equal fitting requirements, is still a better weapon, imho. So... the list of "good items" from the shop would be what...? APEX (sold for isk), skins (sold for isk), and 4 equipment, which are actually extremely viable and useful.
It's important to remember that even those small gains, are still gains, and though it may not work for you they could work wonders for someone else. Further more comparing the Specialist RR versus the Assault RR and saying that the Assault RR is the better weapon is largely up to opinion, I feel.
It's edge-case weaponry designed for extremely tight fits. If the gains were too great than they'd create a positive feedback loop in which players would run FW to get that really awesome gear with which to use it in FW.... to get that really awesome gear. I'm all for running FW with consistency and stability but if the gear itself is so powerful that it creates powercreep than I don't support it as much.
IMO, I'd take lackluster gear over power creep any day.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.19 23:20:00 -
[29] - Quote
demens grimwulff wrote:Aeon Amadi wrote:LP items have reduced skill requirements and are equivalent in function to Aurum gear. Specialist gear, as well, is valuable in that it has reduced PG/CPU requirements which makes for some really interesting high-end fittings.
Specialist equipment performs overall better (Imperial Viziam Flux Drop Uplinks), so there is definitely incentive there.
I don't think it needs a -total- rework, just needs to be looked at as far as market data and what is most purchased vs what is least purchased.
Maybe we can talk CCP Rattati into sharing that. As stated before, there are outliers, specifically the Amarr uplinks, Min rep tool, Gal scanner, and Cal needle. Past that, the modules and suits will run you a net negative, in isk terms, depending on multiple factor, but you aren't generally saving a lot. Of the specialist weapons, each race has only 1... the Gal AR specialist is not bad, as there are some small gains to be had, and the same as the SCR, but the overall lower cost is not something that is exceptional for these suits. As well, last time I checked, they were still just slightly easier fitting versions of the prototype versions, so the only gain, here, is a couple of PG is saved... which I never use all of my PG on my Amarr suits, anyways. Further more, the specialist Boundless CR is ok, as the fitting costs for these weapons are already really low, and you end up saving only 1 PG, or so, after the innate assault bonus is taken into account. As far as the Caldari, however, the Kaalakiota Specialist RR has 2 less PG than the normal prototype, which means, it fits like the Ishukone Assault, which, even with equal fitting requirements, is still a better weapon, imho. So... the list of "good items" from the shop would be what...? APEX (sold for isk), skins (sold for isk), and 4 equipment, which are actually extremely viable and useful.
As I pointed out earlier, the LP store is not favoring the Minmatar Scout which heavily depends on the codebreakers and nova knives. The codebreakers are only available from the Federation and the nova knives aren't sold anywhere in the LP store. Even if the LP knives were implemented, only the Caldari would sell them since they are Caldari tech.
But we all know it's not just the Minmatar Scout that has this problem. Shield tankers who want to fight for the Amarr or Gallente are shut out because those factions only offer armor modules. There are also the tank drivers to consider.
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501st Headstrong
0uter.Heaven
1
|
Posted - 2015.07.19 23:38:00 -
[30] - Quote
What would be the consensus on LP exchanges? Trading Minmatar LP for Amarr gear, but at a far higher rate and only after a certain LP level.
Normally I would never say this idea as it would then fit into my BlackMarket ideals once we had a Massive, self-staining economy, but working with what we have, why not?
Lore: After serving on the battlefields of the State for years, Headstrong had finally achieved level 3 loyalty. Numerous Gallente villages, burned, ships boarded, battles won. The Ishukone Executive approached him following his latest victory.
"Impressive, Mr. Headstrong. 100 battles won for us, we value such service." "Thank you sir...but there is an issue..." "What is it?" The stern faced man grumbled. "I am a Minmatar Scout user, using augmented hacking speeds to win. However, the filthy Gallente have my tech in their War Arsenals." The Caldari smiled. "Very well then...you have proven your loyalty to us after all this time. For three times the LP, we will get you some Codebreakers."
TLDR At Loyalty Rank 2, you are able to exchange LP of your faction for LP of another faction at a rate of 6 to 1.
At Loyalty Rank 3, you may exchange LP for a rate of 4:1
Loyalty Rank 5, 2:1
And Loyalty rank 7- 1:1
Numbers subject to debate of course...
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Aeon Amadi
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Posted - 2015.07.19 23:42:00 -
[31] - Quote
501st Headstrong wrote:What would be the consensus on LP exchanges? Trading Minmatar LP for Amarr gear, but at a far higher rate and only after a certain LP level.
Normally I would never say this idea as it would then fit into my BlackMarket ideals once we had a Massive, self-staining economy, but working with what we have, why not?
Lore: After serving on the battlefields of the State for years, Headstrong had finally achieved level 3 loyalty. Numerous Gallente villages, burned, ships boarded, battles won. The Ishukone Executive approached him following his latest victory.
"Impressive, Mr. Headstrong. 100 battles won for us, we value such service." "Thank you sir...but there is an issue..." "What is it?" The stern faced man grumbled. "I am a Minmatar Scout user, using augmented hacking speeds to win. However, the filthy Gallente have my tech in their War Arsenals." The Caldari smiled. "Very well then...you have proven your loyalty to us after all this time. For three times the LP, we will get you some Codebreakers."
TLDR At Loyalty Rank 2, you are able to exchange LP of your faction for LP of another faction at a rate of 6 to 1.
At Loyalty Rank 3, you may exchange LP for a rate of 4:1
Loyalty Rank 5, 2:1
And Loyalty rank 7- 1:1
Numbers subject to debate of course...
Would be better just to offer up full module parity for all factions, honestly. Weapons, Dropsuits, and Equipment are a different matter but those can just be made tradeable.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.19 23:48:00 -
[32] - Quote
501st Headstrong wrote:What would be the consensus on LP exchanges? Trading Minmatar LP for Amarr gear, but at a far higher rate and only after a certain LP level.
Normally I would never say this idea as it would then fit into my BlackMarket ideals once we had a Massive, self-staining economy, but working with what we have, why not?
Lore: After serving on the battlefields of the State for years, Headstrong had finally achieved level 3 loyalty. Numerous Gallente villages, burned, ships boarded, battles won. The Ishukone Executive approached him following his latest victory.
"Impressive, Mr. Headstrong. 100 battles won for us, we value such service." "Thank you sir...but there is an issue..." "What is it?" The stern faced man grumbled. "I am a Minmatar Scout user, using augmented hacking speeds to win. However, the filthy Gallente have my tech in their War Arsenals." The Caldari smiled. "Very well then...you have proven your loyalty to us after all this time. For three times the LP, we will get you some Codebreakers."
TLDR At Loyalty Rank 2, you are able to exchange LP of your faction for LP of another faction at a rate of 6 to 1.
At Loyalty Rank 3, you may exchange LP for a rate of 4:1
Loyalty Rank 5, 2:1
And Loyalty rank 7- 1:1
Numbers subject to debate of course...
LP conversion is something that happens often in Eve Online, but the LP that is converted into one of the four factions comes from Concord which is basically the space police that is in every system in high-sec. But the Concord LP is only earned by fighting Sansha's Nation.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.19 23:51:00 -
[33] - Quote
Aeon Amadi wrote:501st Headstrong wrote:What would be the consensus on LP exchanges? Trading Minmatar LP for Amarr gear, but at a far higher rate and only after a certain LP level.
Normally I would never say this idea as it would then fit into my BlackMarket ideals once we had a Massive, self-staining economy, but working with what we have, why not?
Lore: After serving on the battlefields of the State for years, Headstrong had finally achieved level 3 loyalty. Numerous Gallente villages, burned, ships boarded, battles won. The Ishukone Executive approached him following his latest victory.
"Impressive, Mr. Headstrong. 100 battles won for us, we value such service." "Thank you sir...but there is an issue..." "What is it?" The stern faced man grumbled. "I am a Minmatar Scout user, using augmented hacking speeds to win. However, the filthy Gallente have my tech in their War Arsenals." The Caldari smiled. "Very well then...you have proven your loyalty to us after all this time. For three times the LP, we will get you some Codebreakers."
TLDR At Loyalty Rank 2, you are able to exchange LP of your faction for LP of another faction at a rate of 6 to 1.
At Loyalty Rank 3, you may exchange LP for a rate of 4:1
Loyalty Rank 5, 2:1
And Loyalty rank 7- 1:1
Numbers subject to debate of course... Would be better just to offer up full module parity for all factions, honestly. Weapons, Dropsuits, and Equipment are a different matter but those can just be made tradeable.
I agree with this. It's much easier to have the common modules available to all factions. You can adjust the lore to fit that situation by saying that the Minmatar managed to steal the designs for the Nova Knives from the Caldari while negotiating with the Gallente to give them the designs for making codebreakers.
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.20 00:00:00 -
[34] - Quote
Would Specialist weapons still be faction specific then? The faction store shouldn't be too cluttered really, if all weapons could go to each faction, then what is the point of the normal store unless the guns are ALL for less isk
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.20 00:28:00 -
[35] - Quote
Maken Tosch wrote:Aeon Amadi wrote:501st Headstrong wrote:What would be the consensus on LP exchanges? Trading Minmatar LP for Amarr gear, but at a far higher rate and only after a certain LP level.
Normally I would never say this idea as it would then fit into my BlackMarket ideals once we had a Massive, self-staining economy, but working with what we have, why not?
Lore: After serving on the battlefields of the State for years, Headstrong had finally achieved level 3 loyalty. Numerous Gallente villages, burned, ships boarded, battles won. The Ishukone Executive approached him following his latest victory.
"Impressive, Mr. Headstrong. 100 battles won for us, we value such service." "Thank you sir...but there is an issue..." "What is it?" The stern faced man grumbled. "I am a Minmatar Scout user, using augmented hacking speeds to win. However, the filthy Gallente have my tech in their War Arsenals." The Caldari smiled. "Very well then...you have proven your loyalty to us after all this time. For three times the LP, we will get you some Codebreakers."
TLDR At Loyalty Rank 2, you are able to exchange LP of your faction for LP of another faction at a rate of 6 to 1.
At Loyalty Rank 3, you may exchange LP for a rate of 4:1
Loyalty Rank 5, 2:1
And Loyalty rank 7- 1:1
Numbers subject to debate of course... Would be better just to offer up full module parity for all factions, honestly. Weapons, Dropsuits, and Equipment are a different matter but those can just be made tradeable. I agree with this. It's much easier to have the common modules available to all factions. You can adjust the lore to fit that situation by saying that the Minmatar managed to steal the designs for the Nova Knives from the Caldari while negotiating with the Gallente to give them the designs for making codebreakers.
Wouldn't even need to explain it like that. Ishukone work closely with the Minmatar and actually design some of their weaponry (see SMGs), it could be argued that the Republic would already have access to Nova Knives since the prototype variant is, in fact, Ishukone make.
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.20 00:38:00 -
[36] - Quote
CCP could easily have a LP converter administrated by Concord police. Have cost some isk, Jara gives an increase to something, and bam happy people.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.20 01:33:00 -
[37] - Quote
Okay, so, talked with some of the Eve guys (after explaining some of the wonky parts of Dust 514 FW, non-tradeable items) and we came up with this proposal:
Lore-wise it wouldn't make sense for CONCORD to play a hand in this, so we're going to explain the conversion through an NPC Broker.
You fight for a faction of your choosing and you gain LP as you normally do. You can then convert that LP into another faction's LP through said broker and the conversion is dynamic, based on who is winning and losing the battle (based on total percentage of district ownership). Converting to LP to the Winning faction's LP is cheaper as it is more common, while the Losing Faction's LP is more expensive as it is less common. This would mean that it would be harder for the winning side, which gets more LP from victories, to convert their LP and get gear from the already losing team. Never-the-less, all factions can then convert their LP and get the gear of their choosing.
An example of how this would work:
I run for Caldari Faction Warfare and I win five matches. Caldari is winning the war, so trying to convert Caldari LP into Gallente LP is more expensive (5-10%), whereas someone on the Gallente side of the war could convert Gallente LP to Caldari LP for cheaper (5-10% as well).
Quote:Steve Ronuken: lore is: 'you buy what the broker wants, give it to him, and he gives you what you actually wanted'. But without the annoying crap
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.20 01:36:00 -
[38] - Quote
Sounds good :)
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Aeon Amadi
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Posted - 2015.07.20 01:39:00 -
[39] - Quote
501st Headstrong wrote:Sounds good :)
Glad you like it. Let's see what everyone else says.
If the majority of the community likes that proposal than we can easily just make module parity across all factions and leave dropsuits, weapons, etc behind conversion. Then everyone can get the gear they want while fighting for who they want. This reduces the necessity for tradeable items and allows Faction Warfare to still be the predominant source of where those unique items originate.
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.20 01:43:00 -
[40] - Quote
Great idea
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.20 01:47:00 -
[41] - Quote
Aeon Amadi wrote:501st Headstrong wrote:Sounds good :) Glad you like it. Let's see what everyone else says. If the majority of the community likes that proposal than we can easily just make module parity across all factions and leave dropsuits, weapons, etc behind conversion. Then everyone can get the gear they want while fighting for who they want. This reduces the necessity for tradeable items and allows Faction Warfare to still be the predominant source of where those unique items originate.
I like how it ties in the total percentage of district ownership to the conversion rate.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.20 06:02:00 -
[42] - Quote
Maken Tosch wrote:Aeon Amadi wrote:501st Headstrong wrote:Sounds good :) Glad you like it. Let's see what everyone else says. If the majority of the community likes that proposal than we can easily just make module parity across all factions and leave dropsuits, weapons, etc behind conversion. Then everyone can get the gear they want while fighting for who they want. This reduces the necessity for tradeable items and allows Faction Warfare to still be the predominant source of where those unique items originate. I like how it ties in the total percentage of district ownership to the conversion rate.
Awesome. It's a foundation at least. Marking it down in proposal notes.
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Alena Ventrallis
Commando Perkone Caldari State
3
|
Posted - 2015.07.20 06:14:00 -
[43] - Quote
Loyalty store parity. All faction gear available at all levels.
Over thinking, over analyzing separates the body from the mind.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.20 06:18:00 -
[44] - Quote
Alena Ventrallis wrote:Loyalty store parity. All faction gear available at all levels.
Naaah. Wouldn't make any sense and it's a lot more work than just implementing a conversion system. Not to mention we'd have to make, technically, a new item for every single one.
Amarr Specialist Kaalakiota Rail Rifle Caldari Specialist Kaalakiota Rail Rifle Gallente Specialist Kaalakiota Rail Rifle Minmatar Specialist Kaalakiota Rail Rifle
The kill feed would be horrifying, lol.
I think the conversion system would be the most elegant way to go about this. Module parity is one thing but all faction gear is a different story altogether.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.20 06:26:00 -
[45] - Quote
Aeon Amadi wrote:I'll update the Trello soon but I just wanted to take a moment to input a consideration on making LP items more worthwhile.
The only two ways I can see that being done: a) Is if the items themselves were brought up slightly (Std assault rifle with ADV assault rifle stats, adv AR with proto stats, Proto AR with Experimental stats) b) If all other items were brought down to compensate (std AR to militia, adv AR to std, proto AR to adv, etc)
Both of which institute a very high level of powercreep across the entire game spectrum and would, in my opinion, make players feel forced into playing FW to compete. FW should be more natural and based on the player's own specific loyalty, not gear chasing.
You could reduce the fitting cost slightly of FW items and add non damage relate improvements to weapon stats. Less charge up on RR, less feedback damage on ScR, a scope on the acr, an AR with a mini plasma cannon that you can select from the equipment wheel. Personally I'd prefer items that are similar yet slightly altered to the original. Making FW items more unique. |
Aeon Amadi
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Posted - 2015.07.20 06:31:00 -
[46] - Quote
DeathwindRising wrote:Aeon Amadi wrote:I'll update the Trello soon but I just wanted to take a moment to input a consideration on making LP items more worthwhile.
The only two ways I can see that being done: a) Is if the items themselves were brought up slightly (Std assault rifle with ADV assault rifle stats, adv AR with proto stats, Proto AR with Experimental stats) b) If all other items were brought down to compensate (std AR to militia, adv AR to std, proto AR to adv, etc)
Both of which institute a very high level of powercreep across the entire game spectrum and would, in my opinion, make players feel forced into playing FW to compete. FW should be more natural and based on the player's own specific loyalty, not gear chasing. You could reduce the fitting cost slightly of FW items and add non damage relate improvements to weapon stats. Less charge up on RR, less feedback damage on ScR, a scope on the acr, an AR with a mini plasma cannon that you can select from the equipment wheel. Personally I'd prefer items that are similar yet slightly altered to the original. Making FW items more unique.
Some of those aren't within the practicality of what we can accomplish given development budget (new/altered assets and what not). I'll add it when I get home from work. I like the idea of slightly better in non-chalant ways sort of stuff but it'd have to be something that didn't play into potential DPS like reduced charge times on RR's because then that makes it justifiably better than the ISK version.
Like I said, I'd rather FW players fight for who they want, not chase gear
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.20 06:42:00 -
[47] - Quote
Faster base reload Cool down times Larger magazines Decreased PG/CPU Higher accuracy rating Feedback damage
All possible difference makers between FW and isk gear.
On a side note, what about grenades?
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Aeon Amadi
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11
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Posted - 2015.07.20 06:43:00 -
[48] - Quote
Nocturnal Soul wrote:Faster base reload Cool down times Larger magazines Decreased PG/CPU Higher accuracy rating
All possible difference makers between FW and isk gear.
On a side note, what about grenades?
Zero cook time, they go off in your hand
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.20 06:45:00 -
[49] - Quote
Aeon Amadi wrote:Nocturnal Soul wrote:Faster base reload Cool down times Larger magazines Decreased PG/CPU Higher accuracy rating
All possible difference makers between FW and isk gear.
On a side note, what about grenades?
Zero cook time, they go off in your hand Cute, but it was more directed towards the Amarr being shafted again by lack of weapons.
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Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.20 06:51:00 -
[50] - Quote
Adipem Nothi wrote:MINA Longstrike wrote:Been playing a little mechwarrior online (as I finally have a working computer again)... Holy crap their faction warfare is everything I wish dust fw would be.
So upon clicking 'faction warfare' for the first time you're given a selection of the ~10 factions available, after selecting one you can sign up for a 7day, 14day, 28day or permanent contract (it's possible to break all of these, even the permanent one). The 7day gives +0% extra loyalty points, the 14day is IIRC +20% loyalty, the 28 +30%, and the permanent +50%. From there you're given a selection of planets (along with a list of attackers and defenders fighting for / queuing in the same planet). When you choose a planet you can then choose to attack it either solo, or with your squad (4ppl) or any number up to a 12man deployment which puts you into a lobby up until there's a full group. Once a full group of attackers is formed the opposition is given a "X PLANET IS UNDER ATTACK JOIN TO DEFEND IT!" warning and 10 mins to assemble a group.
From there it goes to a 'protect the area' style match, where the defenders can win by timing the match out or killing all their attackers (each players gets a drop deck of 4 mechs ranging from 160t to 240t total... essentially it's like being given a set number of clones per individual player, let's say 16 clones once you're out you cant spawn in anymore). The attackers win by destroying what amounts to the 'MCC' of the area.
If the attackers win, the next battle on the district is a 'counter attack', where the objective is basically an ambush style match - kill more of your opponents than they kill of you.
After a certain amount of time passes (there's certain allowed attack / defense / cease fire phases that cycle every hour or so) if the attackers hold more districts on a planet, they flip it to their control. If the defenders hold more, they retain control of it. If you control a planet, you can attack the planets adjacent to it.
It's such an awesome system and I think with some work, something resembling it could be implemented in dust.
It's also possible to form up for 'defense' matches too, which gives a ping to people going 'come attack this place' and just being signed up to a faction causes you to recieve constant pings about what planets need defenders / attackers. It also tosses you into a 'militia' channel where you can organize things (for example we had ~250 people attacking/defending a single planet earlier). Oh and I forgot to mention - If you go to attack a place and an enemy team doesn't form up to counter you within 10 minutes, you get deployed without any opposition, allowing you to rapidly take territory if there's no opposition.
Your LP/isk (equivalent) gains have a set payout for winning a match, and an additional payout based on your in-match performance. So much smart! So upon clicking 'faction warfare' for the first time you're given a selection of the ~10 factions available, after selecting one you can sign up for a 7day, 14day, 28day or permanent contract (it's possible to break all of these, even the permanent one). The 7day gives +0% extra loyalty points, the 14day is IIRC +20% loyalty, the 28 +30%, and the permanent +50%. Once a full group of attackers is formed the opposition is given a "X PLANET IS UNDER ATTACK JOIN TO DEFEND IT!" warning and 10 mins to assemble a group.If the attackers win, the next battle on the district is a 'counter attack', where the objective is basically an ambush style match - kill more of your opponents than they kill of you.if the attackers hold more districts on a planet, they flip it to their control. If the defenders hold more, they retain control of it. If you control a planet, you can attack the planets adjacent to it.It also tosses you into a 'militia' channel where you can organize things (for example we had ~250 people attacking/defending a single planet earlier).
Just copy-pasting a post I made waaaay back that people seemed to like and wanted to suggest to rattati if FW talks came up.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
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demens grimwulff
Negative-Feedback. Negative-Feedback
687
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Posted - 2015.07.20 13:07:00 -
[51] - Quote
Nocturnal Soul wrote:Faster base reload Cool down times Larger magazines Decreased PG/CPU Higher accuracy rating Feedback damage
All possible difference makers between FW and isk gear.
On a side note, what about grenades?
This.
We don't have true choices in the market... just a subsidized base version that you still have to pay isk for, and not at a very reduced price, considering the isk you spent getting the LP.
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.20 13:39:00 -
[52] - Quote
My list of good: -Current LP payouts for wins and losses -Current ISK payouts for wins and losses -Each faction having a unique equipment that is "optimal" -Each faction having a specialist weapon with slightly lower fitting cost, I feel that is acceptable balance wise
My list of bad: -Able to have positive standings for all factions if played right -Not enough incentive for EVE pilots to -want- to help the ground troops -No standing gain at all if you suffer a loss -Some factions have way more variety in stock, mostly focused on vehicles here -We have an equipment and a weapon specialist, but I'd also like to see a specialist defensive module
My list of desires: -Heavy hits for playing for a different faction. Win for one and gain 75 standings, but lose 150 for the other -Gain 25 points in standing for a loss -Make ground battles more impactful on EVE control and increase LP gain for dropping OBs -Have an LP trade system like .75 gained for every 1 you trade away to allow everyone access to the full assortment of items without having to add every item to every store -Add a Specialist defensive module for each faction. Gallente Armor rep with base 9 reps, Caldari Shield extender with base 80 HP, something like that. -Possibly expand the specialist weapon variety. This isn't top priority at all, but I wouldn't mind having a specialist Allotek PLC
O.G. Pink Fluffy Bunny
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Middas Betancore
636
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Posted - 2015.07.20 13:51:00 -
[53] - Quote
To begin, having specialist weapons with the stat differences you have described has already been mostly filled by experimental weapons I like the specialist equipment we have and think this is a good place to start with expanding the Lp store, as well as adding in the wepaons we are currently missing e.g bolt pistols, ion pistols etc
Here's some suggestions to begin with for some specialist equiment, the stat buffs are merely suggestions and require more refinement and more types and variants could be made
-Duvolle Specialist active scanner (improved precision/duration/range)- possibly 2 variants -Republic Specialist Boundless Proximity Explosives (more carried and/or more dmg) -State Specialist Wyrkomi Triage Hive (increased max nanites, repair amount) -Imperial Specialist Drop Uplink (increased spawn/carried, reduced timers)
The other idea would be to have allied equipment in stores, so Caldari/Ammar and Gallente/Minmatar share some items
Since theirs not many sidearms id like to explore the idea of specialist sidearms and heavy weapons. i feel that specialsit weapons having a better fitting is largly a flop, you hardly ever see people use them, however having sidearms/lights/heavy specialist would mean using both on the same suit would see a large increase in fittng perhaps creating more diversity as well as making FW more valuable to lower SP players as there will be more items to get ahead of their skill queue as well as making their fittings easier without the necessary core skills.
One more idea id like to sort out is placing vehicle modules, turrets and parts accross the various factions The distrubution would have to be debated to ensure the components are evenly spread, this may end up with more than one faction having the same part and perhaps placing synergised parts in allied factions to promote cross play
draft proposal: the idea is to spread things out while making it so one faction doesnt have EVERYTHING they need to build their racial tanks with standard use fits, most items would have the lower skill reqs we could even get into specialist vehicles items....DANGERZONE
Caldari-Missiles,Rails, Shield Tanks, Sheild extenders,Regulators, Rail ammo drums, sheild dropships, Sheild LAV
Gallente- Blasters, Armour tanks, plating, reppers, scanners, Blaster ammo drums, armour dropships, afterburners, armour LAV
Minmatar-Armour Tanks, Blasters, Blaster dmg mods, heat sinks, Fuel injectors, sheild dropships, sheild hardners, armour LAV
Amarr- Shield tanks, Missiles, armour dropships, dispersion stabs, armour dropships, mobile CRU, armour hardner, Sheild LAV, Missile/Rail dmg mods, Missile ammo drums
The above ideas are quite rough outlines, but u get the idea of fleshing out the LP store....although perhaps it may be excessive
More posts to come on other FW topics
Onnamon 4-State Protectorate Logistics Support
State Task Force: Caldari Fw Channel
CPM2 Candidate
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Middas Betancore
636
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Posted - 2015.07.20 14:28:00 -
[54] - Quote
Positive notes: -Forces a get organised or lose ethos within the mode -Isk compensation seems to be about right -Standing increase seems to be at a good rate -Faction APEX and SKins are desirable and affordable items -Some specialist items are desirable -Being skirmish gives a good place to practie for PC -The refined method of spawning attacks vs defences seems to be functioning well - having 8 man sqds gives ease of organisation without filling the mode with stacked teams, though q syncs still happen - the end of match warzone/ system control graphs are relevant to those that follow the overall conflict -the loot adjustment seems to be good - with missions/trading/isk comp fw is now a sustainable mode that players can commit too - the war has generated a sub-community and conflict that all can participate in
Negative notes: -some players are finding some factions amost unplayable without being part of a factional sub-community -FW income for consistent winners is perhaps too sustainable thus negating the risk of gear loss - Experimental and officer weapons do not have a high enough value on the isk reimbursement table, as someone who frequntly runs officer gear (such as an archdukes with 3 officer weapons) the payout seems to be insultingly low comapred to the common player market value -Lp store needs to be expanded to include vehicle gear and all gear currently unavailable - To lower farming..perhaps BPO's and APex should NOT recieve isk re-imburesemnt -EVE only tools for chat admin (perhaps not so bad as it forces interaction) - Kickstarting each day sux and should be assessed if it is necessary - Losing consistently shouldnt be so unrewarding and should still advance a player providing they are trying hard enough to try and sustain factions that are frequently on the losing end of the scale - Connection to eve is largley unclear to most players (GO READ THEN!!!!!)
Notes on possible improvements: -Expansion of LP store and perhaps adjusting prices -Losers should recive a performance based bonus to console frequent losers, this should not apply to winners -A way to pledge or register for a faction, should be optional so not to be a detrement to multi faction players but gives increased standing gains and perhaps access to unique gear for loyalists, while making it unable to progress in non-allied factions -Seperate in battle notifications for EVE orbital strikes so players who arent on comms with the pilots can see easier when a strike is ready -Possible Dust 514 chat admin tools, MOTD, kick/ban/mute player functions - FW stat screen in MQ showing recent wins/losses, catures, defences, kills, LP gained, as well as an easier way to view warzone control stats from dust and possible eve -Starmap showing the dust modifeir for the eve system - FW loading screen explaing the dust/eve connection - End of match possibly showing the dust modifier in the current eve system so help explain dusts current effect - District Satellites in eve should be visible all the time there is a battle, not simply when a ship is "on grid" to increase exposure - In the eve FW screen there should be a tab for ongoing planetary battles to help eve players find dusters easier - Choosing battle locations, seems to be very difficult to implement in an uncomplicated and un-exploitable fashion, instead i would propose we simply revisit the current equation for choosing locations and have it better represent recent conflicts and valued territory in EVE ( we are after all mercenaries, not the military we shouldnt be deciding where to go anyway). - combined forum section for FW that is accessable by eve and dust players to give a location/method for players to find each other and discuss the war efforts -Dust to have an overarching tier system similar to eve, whereby greater warzone control may possibly having overarching effects on dust, such as lower LP prices or may even translate into a further modifier to the eve tier.....
Thats all i can think of for now, will continue to post as more points are raised, i have more expanded ideas on the above topics, but thats a general overview for now
PS, as an eve pilot we do NOT need more incentive to help dust, the effect both games have on each other is REAL most players just cant see it or interpret it, and the rewards for dropping oribtals is substantial, im pretty much funding my subscription and my whole eve operations on Caldari OB's alone. There simply needs to be more exposure and explanation on both sides
o7Cal mil
Onnamon 4-State Protectorate Logistics Support
State Task Force: Caldari Fw Channel
CPM2 Candidate
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Starlight Burner
Immortal Guides Learning Alliance
352
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Posted - 2015.07.20 15:20:00 -
[55] - Quote
+1 What Middas said. post #54
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
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Gabriel Ceja
Ready to Play
108
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Posted - 2015.07.20 19:00:00 -
[56] - Quote
One thing that I would like to see added into FW is an LP exchange system where you can trade LP from one faction for LP from another.
This would be helpful to just about everyone such as the loyalist who happens to use some gear in their fit from other factions or the Merc who wants to fight for the faction of their choice but doesn't get to often because their squad mates prefer fighting for a different faction.
As for something that I would wanna see happen for FW that I think they can make happen for sure is add the missing weapon variants in to the LP store as well as all the vehicles, the gal/cal ads and the adv/pro hulls too because currently FW isn't sustainable for pilots/tankers.
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.20 19:40:00 -
[57] - Quote
Middas Betancore wrote:
Amarr- Shield tanks
You u ****** up
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Ghost Kaisar
Fatal Absolution Negative-Feedback
11
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Posted - 2015.07.20 19:58:00 -
[58] - Quote
True Adamance wrote:Middas Betancore wrote:
Amarr- Shield tanks
You u ****** up
Don't knock it till you try it
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.20 20:15:00 -
[59] - Quote
Ghost Kaisar wrote:True Adamance wrote:Middas Betancore wrote:
Amarr- Shield tanks
You u ****** up Don't knock it till you try it
I've used both kinds of tanks Post 1.7 and Post Warlords fixes as well. Can't say I'm fond for the Gunnlogi for anything more than anti-infantry work since it allows you greater control over your HP compared to the Maddy.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Middas Betancore
640
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Posted - 2015.07.20 21:23:00 -
[60] - Quote
Tbh I kinda reckoned u would have something to say about that true, but it's not easy to really assign it all, it was pretty off the cuff. Mainly thought I'd give them their allies tanks, to promote them going into each others FW Also gave them missiles to go with the shield tanks a la Khanid Innovations
Onnamon 4-State Protectorate Logistics Support
State Task Force: Caldari Fw Channel
CPM2 Candidate
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Middas Betancore
640
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Posted - 2015.07.20 21:25:00 -
[61] - Quote
Also as for the LP exchange concept Not bad but kinda can be sidestepped if we can simply trade gear I think the trading solution is more interesting, but that's just me
Onnamon 4-State Protectorate Logistics Support
State Task Force: Caldari Fw Channel
CPM2 Candidate
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.20 21:47:00 -
[62] - Quote
Middas Betancore wrote:Also as for the LP exchange concept Not bad but kinda can be sidestepped if we can simply trade gear I think the trading solution is more interesting, but that's just me
Why not both?
O.G. Pink Fluffy Bunny
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Smoky The Bear
THE SMOKIN GUNZ Dark Taboo
238
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Posted - 2015.07.20 21:58:00 -
[63] - Quote
Aeon Amadi wrote:I don't want this preface to be too long as I want to focus on primary points of the discussion at hand, so let me -try- to be brief. To start off, Faction Warfare has always been a pretty hot topic. Originally the LP payouts were too low, no ISK payouts made it difficult to run, the design was originally intended to have synergy with player trading but it didn't come until -way- later.... It was, and in some places still is, a mess. So, I'd like to open up for a hardcore discussion among the entire community about how we all feel about FW and where we can improve it. To do this, I feel that the best way to go about it is through Trello. So I've started up an FW Overhaul Trello specifically to keep track of formalized proposals and round-abouts what everyone is saying. This will be used to track formalized and general statements as opposed to every minor thing (it shouldn't be too cluttered). I'm am going to -try my absolute best- to place cards in their respective categories based on where the majority of the community stands but given the discussion material there may come some ideas and proposals that we don't all agree on, so take that into account. Now, to explain how the Trello is formatted. First of all, I'd like to divide Faction Warfare into a few separate components that we can use as the basis for our discussions. 1) Where does Faction Warfare fall short? - This category is reserved for what we feel that Faction Warfare does wrong and can be improved upon. 2) What does Faction Warfare do right? - This category is reserved for what we feel that Faction Warfare does right and should be retained. 3) What do we want Faction Warfare to do? - This category is for all the hopes, dreams, ambitions and what have you as to what we want FW to do. 4) What could we realistically change, given our barriers (minimal development budget), to improve on Faction Warfare? - This category is what we could REALISTICALLY change based on the fact that we have limited resources (development budget) and there are things that are just plain out of our control (Eve Online support/factors). I've taken the liberty of adding in a few cards of what -I personally feel- belongs in these categories. How do you feel about the FW situation? Discuss. Quote:UPDATE 7/19/2015: We have established that we are all unanimous in that we want there to be harsher punishments for playing both sides of the field in FW, but at the same time we want FW to be a much more rewarding experience with factional loyalty determined by the player's choice and not gear lockouts (amarr/minmatar cannot purchase vehicles, for instance). We are unanimous in that we want more control over how we influence FW as a whole and we would like a stronger Eve connection. ADDITIONAL UPDATE Spoke with some of the guys over on the Eve side of things for their input and formalized a proposal on how to open up gear accessibility for Dusters and let them fight for who they want, rather then who supplies the gear they use. This proposal can be found here: https://forums.dust514.com/default.aspx?g=posts&m=2873834#post2873834
So you started a group of ur fanboy yes men and big surprise they all unanimous ... Lol .. Nobody is in agreement that we should continue to let people play for all factions and still call it loyalty... Disloyal bishs like you are RUINING this game.. Scrub |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.20 22:05:00 -
[64] - Quote
Smoky The Bear wrote:
So you started a group of ur fanboy yes men and big surprise they all unanimous ... Lol .. Nobody is in agreement that we should continue to let people play for all factions and still call it loyalty... Disloyal bishs like you are RUINING this game.. Scrub
As respectable as loyalty is the EVE FW system does not prevent switching factions as you wish......that being said it does come with penalties and hurdles to jump over.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
130
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Posted - 2015.07.20 22:07:00 -
[65] - Quote
Fairly new to FW but think I like a lot of this. There needs to be a bit more to FW than just the store though, so I agree that there should be negative faction standings and the like as well, which may discourage some easy victory chasers whilst at the same time not discouraging people who want to consciously move faction. They just have to work a bit harder initially
I'd like to see a small amount of LP for the losing side, a token gesture maybe just 5, but it'd be good for people who are for example grinding Gal at the moment. I mean what could be more loyal than losing 60 battles in a row?
Maybe some sort of 'log in' bonus for sticking with a faction for a certain number of time/consecutive matches? No one should be denied the freedom to jump faction but there should be some thought involved.
I also think it'd be nice if there was something linked to district ownership. A positive and a negative to winning the FW battle. EG if the ownership is 50/50 payouts etc are as they are now but as that changes it for example would effect ISK and LP payouts differently. Numbers are just examples but if for example district ownership reached 70% Cal 30% Gal The Cal would see a multiplier added to their ISK (Perhaps signifying the greater income from held territory) whilst the Gal would receive a multiplier to their end of match LP (As greater loyalty is shown for fighting a loosing war) whether or not a corresponding decrease is applied visa-versa is debatable but I'm probably for it, i.e Gals burning up money in a losing war but attracting fanatics, Cals attracting people in it for the easy(re) money but potentially less loyal.
(Yes I'm just frustrated at running Gal FW at the moment for my first APEX suit but having to contend with a 0.07 win ratio this week) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.20 22:16:00 -
[66] - Quote
I'm actually a really big fan of Mina's reminder of the MWO model in which players can opt in on contracts for a faction. This I feel expresses more what Factional Warfare is than any model suggested thus far. Remember of course we are not actually a part of any military in New Eden and are merely endorsed as privateers/paramilitaries by the governments to fight in their proxy wars.
Under that model it allows players to determine the amount of time they wish to spend fighting for a faction, either the 7,14,28, or indefinite contracts each with their own corresponding LP modifiers and penalties for breaking contract.
It present the concept of loyalty in a mature and flexible manner.
Beyond that there are a few more things I'd like to see even if not likely to be iterated upon but those in another post since I haven't fully collected my thoughts.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.20 22:20:00 -
[67] - Quote
Daddrobit wrote:Middas Betancore wrote:Also as for the LP exchange concept Not bad but kinda can be sidestepped if we can simply trade gear I think the trading solution is more interesting, but that's just me Why not both?
Because exchanging LP hurts the trade mechanic.
Supply and demand is affected if everyone can get what they want on their own. If you want something buy or trade for it. It is how things work in New Eden. |
DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.20 22:23:00 -
[68] - Quote
True Adamance wrote:Smoky The Bear wrote:
So you started a group of ur fanboy yes men and big surprise they all unanimous ... Lol .. Nobody is in agreement that we should continue to let people play for all factions and still call it loyalty... Disloyal bishs like you are RUINING this game.. Scrub
As respectable as loyalty is the EVE FW system does not prevent switching factions as you wish......that being said it does come with penalties and hurdles to jump over.
Yea like 24 hour waiting for joining or leaving a faction. And you can't access a faction LP store while not actively enlisted. |
Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.20 22:39:00 -
[69] - Quote
DeathwindRising wrote:Daddrobit wrote:Middas Betancore wrote:Also as for the LP exchange concept Not bad but kinda can be sidestepped if we can simply trade gear I think the trading solution is more interesting, but that's just me Why not both? Because exchanging LP hurts the trade mechanic. Supply and demand is affected if everyone can get what they want on their own. If you want something buy or trade for it. It is how things work in New Eden.
I would agree with you if the trading system was as robust as it is in EVE.
However what we have is cumbersome and entirely unreliable. Not to mention you're completely locked out of gear if you just happen to not know anyone with the gear that's willing to part with it.
Let the traders trade what they can to the people who can't play FW enough to save up enough to comfortably take that conversion loss, and let the guys who are willing to grind it out, grind it out.
O.G. Pink Fluffy Bunny
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.20 23:15:00 -
[70] - Quote
Daddrobit wrote:DeathwindRising wrote:Daddrobit wrote:Middas Betancore wrote:Also as for the LP exchange concept Not bad but kinda can be sidestepped if we can simply trade gear I think the trading solution is more interesting, but that's just me Why not both? Because exchanging LP hurts the trade mechanic. Supply and demand is affected if everyone can get what they want on their own. If you want something buy or trade for it. It is how things work in New Eden. I would agree with you if the trading system was as robust as it is in EVE. However what we have is cumbersome and entirely unreliable. Not to mention you're completely locked out of gear if you just happen to not know anyone with the gear that's willing to part with it. Let the traders trade what they can to the people who can't play FW enough to save up enough to comfortably take that conversion loss, and let the guys who are willing to grind it out, grind it out.
That's a marketplace issue. Yea we need a better market system, but compensating for marketplace shortcomings isn't something that should be done through FW.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.21 00:01:00 -
[71] - Quote
DeathwindRising wrote:True Adamance wrote:Smoky The Bear wrote:
So you started a group of ur fanboy yes men and big surprise they all unanimous ... Lol .. Nobody is in agreement that we should continue to let people play for all factions and still call it loyalty... Disloyal bishs like you are RUINING this game.. Scrub
As respectable as loyalty is the EVE FW system does not prevent switching factions as you wish......that being said it does come with penalties and hurdles to jump over. Yea like 24 hour waiting for joining or leaving a faction. And you can't access a faction LP store while not actively enlisted.
Not sure if that is necessary but perhaps a timer during which time you do not earn bonus LP for your new factional contact.
E.G- You leave a 14 day Amarri contract at a rate of +20% bonus LP. When you join the Minmatar and take on a new 28 day contract for 48+ hours you do not gain your +30% LP just the standard rate until the timer wears off and then for the remaining 24 days of your contract you gain LP with your bonus.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1
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Posted - 2015.07.21 00:21:00 -
[72] - Quote
In terms of making FW relevant to the actual Meta that overlaps Eve and Dust we have to be able to select the locations we are going to fight. If the two games could actually coordinate in a meaningful way you could quickly get the Eve side rooting for upgrades to some of our game facets.
I've engaged several Eve side alliance and coalition leaders and a couple of their CSM folks and they agree that the ability to actually coordinate actions is perhaps the major detractor, or really contributing factor to Dust FW not getting the support it probably should have.
Beyond that the most pressing issues are full 16 pax team deploy and sweetening the payouts to the point where you can make a career of FW if you wanted.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.21 01:52:00 -
[73] - Quote
True Adamance wrote:I'm actually a really big fan of Mina's reminder of the MWO model in which players can opt in on contracts for a faction. This I feel expresses more what Factional Warfare is than any model suggested thus far. Remember of course we are not actually a part of any military in New Eden and are merely endorsed as privateers/paramilitaries by the governments to fight in their proxy wars.
Under that model it allows players to determine the amount of time they wish to spend fighting for a faction, either the 7,14,28, or indefinite contracts each with their own corresponding LP modifiers and penalties for breaking contract.
It present the concept of loyalty in a mature and flexible manner.
Beyond that there are a few more things I'd like to see even if not likely to be iterated upon but those in another post since I haven't fully collected my thoughts.
Paraphrase it for me, I have Mina blocked and posts hidden.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.21 02:25:00 -
[74] - Quote
Aeon Amadi wrote:True Adamance wrote:I'm actually a really big fan of Mina's reminder of the MWO model in which players can opt in on contracts for a faction. This I feel expresses more what Factional Warfare is than any model suggested thus far. Remember of course we are not actually a part of any military in New Eden and are merely endorsed as privateers/paramilitaries by the governments to fight in their proxy wars.
Under that model it allows players to determine the amount of time they wish to spend fighting for a faction, either the 7,14,28, or indefinite contracts each with their own corresponding LP modifiers and penalties for breaking contract.
It present the concept of loyalty in a mature and flexible manner.
Beyond that there are a few more things I'd like to see even if not likely to be iterated upon but those in another post since I haven't fully collected my thoughts. Paraphrase it for me, I have Mina blocked and posts hidden.
Basically its a system drawn from Mechwarrior Online in which players can sign on to factions by picking contracts for set periods of time.
Each contract type also has a corresponding LP modifier which increases depending on how long you sign up. Contracts however can be betrayed of course so as not to lock players into FW factions they don't want to be a part of but those contrcts broken penalize players.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.21 03:23:00 -
[75] - Quote
True Adamance wrote:Aeon Amadi wrote:True Adamance wrote:I'm actually a really big fan of Mina's reminder of the MWO model in which players can opt in on contracts for a faction. This I feel expresses more what Factional Warfare is than any model suggested thus far. Remember of course we are not actually a part of any military in New Eden and are merely endorsed as privateers/paramilitaries by the governments to fight in their proxy wars.
Under that model it allows players to determine the amount of time they wish to spend fighting for a faction, either the 7,14,28, or indefinite contracts each with their own corresponding LP modifiers and penalties for breaking contract.
It present the concept of loyalty in a mature and flexible manner.
Beyond that there are a few more things I'd like to see even if not likely to be iterated upon but those in another post since I haven't fully collected my thoughts. Paraphrase it for me, I have Mina blocked and posts hidden. Basically its a system drawn from Mechwarrior Online in which players can sign on to factions by picking contracts for set periods of time. Each contract type also has a corresponding LP modifier which increases depending on how long you sign up. Contracts however can be betrayed of course so as not to lock players into FW factions they don't want to be a part of but those contrcts broken penalize players.
Kk, I have something similar to that already under the 'Preventing Fighting for Both Sides' card.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.21 03:24:00 -
[76] - Quote
UPDATE: 7/20/2015
Added three new labels.
Cyan (Light Blue): Things we absolutely -must do- at some point for FW to be better overall. Blue: Things we probably should do if at all possible. Purple: Things we want to see happen but aren't exactly a high priority by comparison to other factors of FW.
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Alaika Arbosa
No Context
2
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Posted - 2015.07.21 04:22:00 -
[77] - Quote
I find it amusing that there are things being brought up in this thread that were brought up 1-1/2 years ago that were ignored then and are now like ******* scripture.
I wonder how things would've gone had they listened then?
I am hoping that they listen this time around.
I won't dodge another silver bullet
Just to save a little face
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.22 06:22:00 -
[78] - Quote
Alaika Arbosa wrote:I find it amusing that there are things being brought up in this thread that were brought up 1-1/2 years ago that were ignored then and are now like ******* scripture.
I wonder how things would've gone had they listened then?
I am hoping that they listen this time around.
Eh, what can you do but move forward.
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