I don't want this preface to be too long as I want to focus on primary points of the discussion at hand, so let me -try- to be brief.
To start off, Faction Warfare has always been a pretty hot topic. Originally the LP payouts were too low, no ISK payouts made it difficult to run, the design was originally intended to have synergy with player trading but it didn't come until -way- later.... It was, and in some places still is, a mess. So, I'd like to open up for a hardcore discussion among the entire community about how we all feel about FW and where we can improve it.
To do this, I feel that the best way to go about it is through Trello. So I've started up an
FW Overhaul Trello specifically to keep track of formalized proposals and round-abouts what everyone is saying. This will be used to track formalized and general statements as opposed to every minor thing (it shouldn't be too cluttered).
I'm am going to -try my absolute best- to place cards in their respective categories based on where the majority of the community stands but given the discussion material there may come some ideas and proposals that we don't all agree on, so take that into account. Now, to explain how the Trello is formatted.
First of all, I'd like to divide Faction Warfare into a few separate components that we can use as the basis for our discussions.
1) Where does Faction Warfare fall short?
- This category is reserved for what we feel that Faction Warfare does wrong and can be improved upon.
2) What does Faction Warfare do right?
- This category is reserved for what we feel that Faction Warfare does right and should be retained.
3) What do we want Faction Warfare to do?
- This category is for all the hopes, dreams, ambitions and what have you as to what we want FW to do.
4) What could we realistically change, given our barriers (minimal development budget), to improve on Faction Warfare?
- This category is what we could REALISTICALLY change based on the fact that we have limited resources (development budget) and there are things that are just plain out of our control (Eve Online support/factors).
I've taken the liberty of adding in a few cards of what -I personally feel- belongs in these categories. How do you feel about the FW situation? Discuss.
Quote:UPDATE 7/19/2015:
We have established that we are all unanimous in that we want there to be harsher punishments for playing both sides of the field in FW, but at the same time we want FW to be a much more rewarding experience with factional loyalty determined by the player's choice and not gear lockouts (amarr/minmatar cannot purchase vehicles, for instance). We are unanimous in that we want more control over how we influence FW as a whole and we would like a stronger Eve connection.
ADDITIONAL UPDATE
Spoke with some of the guys over on the Eve side of things for their input and formalized a proposal on how to open up gear accessibility for Dusters and let them fight for who they want, rather then who supplies the gear they use. This proposal can be found here:
https://forums.dust514.com/default.aspx?g=posts&m=2873834#post2873834