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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.19 10:54:00 -
[1] - Quote
I don't want this preface to be too long as I want to focus on primary points of the discussion at hand, so let me -try- to be brief.
To start off, Faction Warfare has always been a pretty hot topic. Originally the LP payouts were too low, no ISK payouts made it difficult to run, the design was originally intended to have synergy with player trading but it didn't come until -way- later.... It was, and in some places still is, a mess. So, I'd like to open up for a hardcore discussion among the entire community about how we all feel about FW and where we can improve it.
To do this, I feel that the best way to go about it is through Trello. So I've started up an FW Overhaul Trello specifically to keep track of formalized proposals and round-abouts what everyone is saying. This will be used to track formalized and general statements as opposed to every minor thing (it shouldn't be too cluttered).
I'm am going to -try my absolute best- to place cards in their respective categories based on where the majority of the community stands but given the discussion material there may come some ideas and proposals that we don't all agree on, so take that into account. Now, to explain how the Trello is formatted.
First of all, I'd like to divide Faction Warfare into a few separate components that we can use as the basis for our discussions.
1) Where does Faction Warfare fall short? - This category is reserved for what we feel that Faction Warfare does wrong and can be improved upon.
2) What does Faction Warfare do right? - This category is reserved for what we feel that Faction Warfare does right and should be retained.
3) What do we want Faction Warfare to do? - This category is for all the hopes, dreams, ambitions and what have you as to what we want FW to do.
4) What could we realistically change, given our barriers (minimal development budget), to improve on Faction Warfare? - This category is what we could REALISTICALLY change based on the fact that we have limited resources (development budget) and there are things that are just plain out of our control (Eve Online support/factors).
I've taken the liberty of adding in a few cards of what -I personally feel- belongs in these categories. How do you feel about the FW situation? Discuss.
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.19 11:41:00 -
[2] - Quote
Rights: LP and isk lost returns
Wrongs: Planets/Regions/Systems can't be specifically targeted to help increase the chance of flipping a system EVE side. A system akin to attacking PC districts would do wonders.
LP & Standing payouts, we've all taken advantage of this. If you have a good or bad team all you have to do is spin in the MCC to get "rewarded" for you contribution. A WP K/DR formula could be worked out to reward actual contribution. And standing should be given for lost matches.
Channel Administration... For the love of Christ if anything let DUST players admin themselves or at least give us the ability to kick people from channel instead of having to do a mass exodus.
Add a incentive besides Apex to play FW. In EVE Online FW store items are slightly better than regular items. I'd like for all experimental items in game to be wiped and placed into the FW store. And then release them to trading status.
Sign ups for FW. If anything this and channel management should be top priority. You actually have to enlist into a Faction to gain the bonus LP payouts you gain from lvling up and you will be tied to that faction and its respective ally.
Loyalty. Fighting for the opposed faction will net you negative standings worth that of 3-5 battles.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Golden Day
Fraternity of St. Venefice Amarr Empire
2
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Posted - 2015.07.19 11:46:00 -
[3] - Quote
How I feel about it??
I feel we should have more of a effect in eve.
Im just a glorified blueberry
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demens grimwulff
Negative-Feedback. Negative-Feedback
661
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Posted - 2015.07.19 13:52:00 -
[4] - Quote
There is a lot that needs to be done to Faction Warfare...
1) 16 man deploy 2) Better isk compensation 3) More reason to run FW other than the fact that it avoids the current bad matchmaking 4) Better racial parity, as far as LP rewards... some factions, almost literally, have nothing good. Example: outside of the APEX suits/skins, and the needle, Caldari have nothing of real use in their store. You can subsidize your purchases of nanohives, but it is, literally, cheaper to buy with isk when you take into account isk lost to get the LP.
Just to bring up a few
CPM2 Candidate
Intent to run is found here: Intent
Allow me to help improve Dust
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Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.19 14:01:00 -
[5] - Quote
Fw IMO needs an overhaul almost as big as pc to work. I feel that a lot of people are probably only playing it now because it lacks matchmaking and is this easier to 'stomp' than pubs
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Squagga
Fatal Absolution Negative-Feedback
950
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Posted - 2015.07.19 14:01:00 -
[6] - Quote
Golden Day wrote:How I feel about it??
I feel we should have more of a effect in eve.
That's exactly what I was.thinking. Everybody else probably going to be saying other things, and they should be addressed, but the real issue is how can we extend the bridge and strengthen, make it better, to EVE?
Shields, the silent killer.
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Golden Day
Fraternity of St. Venefice Amarr Empire
2
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Posted - 2015.07.19 14:13:00 -
[7] - Quote
Squagga wrote:Golden Day wrote:How I feel about it??
I feel we should have more of a effect in eve. That's exactly what I was.thinking. Everybody else probably going to be saying other things, and they should be addressed, but the real issue is how can we extend the bridge and strengthen, make it better, to EVE?
Making districts even more valuable to have.
Also I feel we should make coattailing punishments harder.
Also the ability to choose what district to attack.
Nothing else to think of that's simple for the small dev team we have...
Im just a glorified blueberry
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Regnier Feros
Negative-Feedback. Negative-Feedback
487
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Posted - 2015.07.19 14:43:00 -
[8] - Quote
1) Fw falls short on the rewards, your in-game performance should influence your rewards.
3) I want Factional Warfare to provide a fun & challenging experience (basically junior pc).
4) I could change one thing it would be the start-up time for FW. No more jumpstarts, have it available at all times if possible.
ZariaOwnsWhips
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Squagga
Fatal Absolution Negative-Feedback
951
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Posted - 2015.07.19 14:49:00 -
[9] - Quote
I think that this shouldn't be like PC? Considering how PC went down. It was super difficult and laggy and first the rewards were too high, which delivered a group of victors that unrewarded the rest of the community. But I do want FW to be serious and rewarding. I realize I just went against myself there. I want it to be because your here for new Eden. Not because your COD friends are here
Shields, the silent killer.
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.19 14:52:00 -
[10] - Quote
I'll revisit this thread in two weeks when I get on, but from what everyone is saying:
Right:
FW qsync battles are extremely fun, making it a PC in some cases LP rewards for items
Wrong: Can't choose deployment, no 16 man teams, some stores have poor items
To alleviate:
The deployment depends on Eve side support, so we might be stalled there for now
Add in Team deploy to FW also
Allow trading of all LP items. If I'm a hardcore Minmatar, allow me to buy some Imperial links off my Amarr Buddy without ever betraying my Faction :)
07 Aeon, very nice initiative
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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Regnier Feros
Negative-Feedback. Negative-Feedback
488
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Posted - 2015.07.19 15:00:00 -
[11] - Quote
Squagga wrote:I think that this shouldn't be like PC? Considering how PC went down. It was super difficult and laggy and first the rewards were too high, which delivered a group of victors that unrewarded the rest of the community. But I do want FW to be serious and rewarding. I realize I just went against myself there. I want it to be because your here for new Eden. Not because your COD friends are here When I said junior pc, I meant more difficult then pubs with a emphasis on teamwork. Right now FW is kinda lame, either stomp or get stomped. What I want is grueling battles, no stomping.
ZariaOwnsWhips
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Mejt0
Dead Man's Game
1
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Posted - 2015.07.19 15:02:00 -
[12] - Quote
Let's see .. FW payouts are far greater than in pubs and you can additionally boost them
People demand team deploy in FW which would isolte FW to limited group only. 16 man squad can only be beaten by another 16 man squad. That's also why qsync guarantees free win if other team doesn't have a qsync or a single good squad + average blues.
Loyal to The State
Official Caldari Commando User
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Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.07.19 15:09:00 -
[13] - Quote
demens grimwulff wrote:There is a lot that needs to be done to Faction Warfare...
1) 16 man deploy 2) Better isk compensation 3) More reason to run FW other than the fact that it avoids the current bad matchmaking 4) Better racial parity, as far as LP rewards... some factions, almost literally, have nothing good. Example: outside of the APEX suits/skins, and the needle, Caldari have nothing of real use in their store. You can subsidize your purchases of nanohives, but it is, literally, cheaper to buy with isk when you take into account isk lost to get the LP.
Just to bring up a few Personally, I think it'd be great if they redesigned the Dust FW Store to be more like the Eve one. Give us more options like Boosters or Faction Item options that are quantifiably better in every regard that matters than their non-FW Item equivalent though cost significantly more (e.g. 1 MFW Complex Myofibril costs as much as 10 Complex Myofibril Stimulant but provides nearly twice the benefit as one of them, btw, please do NOT make double power myos). Take the items that are on the market now and sell them as stacks of 5 or 10 at the current price they go for. Select certain items (high/low slot items) that reflect a particular factions fighting style and make new versions of them that would fit the "Faction Items" description above.
I think that'd go a long way towards improving the experience.
I won't dodge another silver bullet
Just to save a little face
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demens grimwulff
Negative-Feedback. Negative-Feedback
663
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Posted - 2015.07.19 15:22:00 -
[14] - Quote
Squagga wrote:I think that this shouldn't be like PC? Considering how PC went down. It was super difficult and laggy and first the rewards were too high, which delivered a group of victors that unrewarded the rest of the community. But I do want FW to be serious and rewarding. I realize I just went against myself there. I want it to be because your here for new Eden. Not because your COD friends are here
Considering the rewards for FW were non-existent for a long time... and now there are ways of making your money back, in some form or fashion (as long as you don't run proto, you should break even or make a decent amount just running APEX), but you're still stuck with only 1 or 2 things being good / worth it in the store, and the rest is useless garbage, in my opinion.
Hell, there is only one specialist weapon per race, and most of 'em are just plain bad, and have no reason to be used (specifically: RR specialist and SCR specialist).
CCP could spend more time on FW, and it would almost only be positive.
CPM2 Candidate
Intent to run is found here: Intent
Allow me to help improve Dust
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Squagga
Fatal Absolution Negative-Feedback
951
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Posted - 2015.07.19 15:35:00 -
[15] - Quote
Regnier Feros wrote:Squagga wrote:I think that this shouldn't be like PC? Considering how PC went down. It was super difficult and laggy and first the rewards were too high, which delivered a group of victors that unrewarded the rest of the community. But I do want FW to be serious and rewarding. I realize I just went against myself there. I want it to be because your here for new Eden. Not because your COD friends are here When I said junior pc, I meant more difficult then pubs with a emphasis on teamwork. Right now FW is kinda lame, either stomp or get stomped. What I want is grueling battles, no stomping.
I agree. We've trying to get LE to regroup and make this a much bigger thing, than one side having all the power. Which is how it's pretty much always been
Shields, the silent killer.
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Squagga
Fatal Absolution Negative-Feedback
952
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Posted - 2015.07.19 15:41:00 -
[16] - Quote
demens grimwulff wrote:Squagga wrote:I think that this shouldn't be like PC? Considering how PC went down. It was super difficult and laggy and first the rewards were too high, which delivered a group of victors that unrewarded the rest of the community. But I do want FW to be serious and rewarding. I realize I just went against myself there. I want it to be because your here for new Eden. Not because your COD friends are here Considering the rewards for FW were non-existent for a long time... and now there are ways of making your money back, in some form or fashion (as long as you don't run proto, you should break even or make a decent amount just running APEX), but you're still stuck with only 1 or 2 things being good / worth it in the store, and the rest is useless garbage, in my opinion. Hell, there is only one specialist weapon per race, and most of 'em are just plain bad, and have no reason to be used (specifically: RR specialist and SCR specialist). CCP could spend more time on FW, and it would almost only be positive.
I dunno. I feel like I run proto a lot, both ISK and LP, and it seems like I'm going positive. Kinda difficult to tell, cause I'm always doing something on the side. I like the idea of being able to get things from the LP store, that you can't get anywhere else. Right now what you have is Federation Duvolle Shotguns and State Kalakiota Rail Rifles. Which are the same damn thing. There is a State Kalakiota Specialist Rail Rifle. It has different cpu/pg requirements, which is nice, and you can only get it there
Shields, the silent killer.
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demens grimwulff
Negative-Feedback. Negative-Feedback
663
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Posted - 2015.07.19 16:15:00 -
[17] - Quote
Squagga wrote:demens grimwulff wrote:Squagga wrote:I think that this shouldn't be like PC? Considering how PC went down. It was super difficult and laggy and first the rewards were too high, which delivered a group of victors that unrewarded the rest of the community. But I do want FW to be serious and rewarding. I realize I just went against myself there. I want it to be because your here for new Eden. Not because your COD friends are here Considering the rewards for FW were non-existent for a long time... and now there are ways of making your money back, in some form or fashion (as long as you don't run proto, you should break even or make a decent amount just running APEX), but you're still stuck with only 1 or 2 things being good / worth it in the store, and the rest is useless garbage, in my opinion. Hell, there is only one specialist weapon per race, and most of 'em are just plain bad, and have no reason to be used (specifically: RR specialist and SCR specialist). CCP could spend more time on FW, and it would almost only be positive. I dunno. I feel like I run proto a lot, both ISK and LP, and it seems like I'm going positive. Kinda difficult to tell, cause I'm always doing something on the side. I like the idea of being able to get things from the LP store, that you can't get anywhere else. Right now what you have is Federation Duvolle Shotguns and State Kalakiota Rail Rifles. Which are the same damn thing. There is a State Kalakiota Specialist Rail Rifle. It has different cpu/pg requirements, which is nice, and you can only get it there
BUT the Kalakiota Specialist has the same cpu/pg requirements of an ARR, which, imo, is the better weapon.
In order for me to choose the Kalakiota Specialist over the ARR, something else would need to be changed for the (much more) positive.
CPM2 Candidate
Intent to run is found here: Intent
Allow me to help improve Dust
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.19 18:59:00 -
[18] - Quote
I'll update the Trello soon but I just wanted to take a moment to input a consideration on making LP items more worthwhile.
The only two ways I can see that being done: a) Is if the items themselves were brought up slightly (Std assault rifle with ADV assault rifle stats, adv AR with proto stats, Proto AR with Experimental stats) b) If all other items were brought down to compensate (std AR to militia, adv AR to std, proto AR to adv, etc)
Both of which institute a very high level of powercreep across the entire game spectrum and would, in my opinion, make players feel forced into playing FW to compete. FW should be more natural and based on the player's own specific loyalty, not gear chasing.
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Cesar Geronimo
DUST University Ivy League
15
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Posted - 2015.07.19 20:05:00 -
[19] - Quote
demens grimwulff wrote:There is a lot that needs to be done to Faction Warfare...
3) More reason to run FW other than the fact that it avoids the current bad matchmaking
We must be playing in different FW universes...
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.19 20:13:00 -
[20] - Quote
Mejt0 wrote:Let's see .. FW payouts are far greater than in pubs and you can additionally boost them
People demand team deploy in FW which would isolte FW to limited group only. 16 man squad can only be beaten by another 16 man squad. That's also why qsync guarantees free win if other team doesn't have a qsync or a single good squad + average blues.
Teamwork is OP. Must nerf.
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.07.19 20:27:00 -
[21] - Quote
Aeon Amadi wrote:I'll update the Trello soon but I just wanted to take a moment to input a consideration on making LP items more worthwhile.
The only two ways I can see that being done: a) Is if the items themselves were brought up slightly (Std assault rifle with ADV assault rifle stats, adv AR with proto stats, Proto AR with Experimental stats) b) If all other items were brought down to compensate (std AR to militia, adv AR to std, proto AR to adv, etc)
Both of which institute a very high level of powercreep across the entire game spectrum and would, in my opinion, make players feel forced into playing FW to compete. FW should be more natural and based on the player's own specific loyalty, not gear chasing. First we need to flesh out the Loyalty Store(add remaining gear and give suits unique skins). As for the LP vs ISK I think there should only be slight advantages kind of similar how the Pro Caldari Needle works. Make all LP weapons be specialist with added clip size, ammo cap etc, gear would have slightly better fitting and stats 5% Regen bonus. Small stuff... Also make there a reason to reach level 10! New avatar portraits, change Merc Quarters, and something in Kill feed that shows you reached level 10(instead of Sergeant or whatever it would be Imperial Guard, Federal Marine etc)
AmarrFTW
"The Hero got his feelings hurt for 9 hp... "
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Alaika Arbosa
Minmatar Republic
2
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Posted - 2015.07.19 20:43:00 -
[22] - Quote
Forever ETC wrote:Aeon Amadi wrote:I'll update the Trello soon but I just wanted to take a moment to input a consideration on making LP items more worthwhile.
The only two ways I can see that being done: a) Is if the items themselves were brought up slightly (Std assault rifle with ADV assault rifle stats, adv AR with proto stats, Proto AR with Experimental stats) b) If all other items were brought down to compensate (std AR to militia, adv AR to std, proto AR to adv, etc)
Both of which institute a very high level of powercreep across the entire game spectrum and would, in my opinion, make players feel forced into playing FW to compete. FW should be more natural and based on the player's own specific loyalty, not gear chasing. First we need to flesh out the Loyalty Store(add remaining gear and give suits unique skins). As for the LP vs ISK I think there should only be slight advantages kind of similar how the Pro Caldari Needle works. Make all LP weapons be specialist with added clip size, ammo cap etc, gear would have slightly better fitting and stats 5% Regen bonus. Small stuff... Also make there a reason to reach level 10! New avatar portraits, change Merc Quarters, and something in Kill feed that shows you reached level 10(instead of Sergeant or whatever it would be Imperial Guard, Federal Marine etc) I think that they'd be fine as stacks of cheaper copy-pastes of the non-FW gear. However, if they went this route, I'd hope that they'd be making all High/Low-Slot items available from all four stores.
We need something more along the lines of Republic Fleet Gyrostabilizers for the gear that is "Improved". Items that are quantifiably better than their non-FW counterparts though are too prohibitively expensive to be run exclusively. Each store should only offer improved items which are associated with the Factions fighting style (Amarr Plates, Caldari Shields, Gallente Reppers, Minmatar KinCats etc).
I think this would be a better solution than all LP Store items seeing an improvement (however slight) over non-LP Store counterparts.
I won't dodge another silver bullet
Just to save a little face
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.19 20:56:00 -
[23] - Quote
1) Where does Faction Warfare fall short? - Lack of parity for modules across all races which forces players to have to pick a side for their style of play. Shield tankers limited to Minmatar/Caldari while armor tankers are limited to Amarr/Gallente. - Very important modules being offered by the wrong faction. I am unable to purchase any LP codebreakers from the Republic, but for some reason the Federation offers them even though the Minmatar scout carries the hacking bonus. - Apparently none of the factions sell LP nova knives. Even then it would likely be the Caldari to sell them since the knives are Caldari tech but the Minmatar Scouts have bonuses for them. - Kickstarting a match is a pain. - Eve-side Orbital Bombardment option appears to be indistinguishable from that of Dust-side NPC Warbarge Strikes. This can be a problem for Eve players who depend on pulling the trigger to earn their 6,000 LP per shot. - None of the regular LP consumables are tradeable at the moment. - None of the LP skins are tradeable at the moment. - We have no idea where the next FW battle will take place.
2) What does Faction Warfare do right? - Encourages players to stay and fight until the end through incentives such as 20% reimbursement of lost assets if defeated or 40% reimbursement of lost assets if it's a victory. - LP APEX suits such as the Republic 'Tiger' Scout are tradeable at least. - 8-man squads make it easier to fit in the correct number of players into one team without having to worry about one or two players getting bumped out like before when they get into a match.
3) What do we want Faction Warfare to do? - Make it easier for players in both Eve and Dust to better coordinate. - Give Eve players more encouragement to help Dust players. - Let us see the Surface Infrastructure of the district we are going to before the battle begins.
4) What could we realistically change, given our barriers (minimal development budget), to improve on Faction Warfare? - Enable trading of LP consumables at least since those are easier to acquire compared to LP Skins and LP APEX suits. - Change the FACTION CONTRACTS to display the next available battles as a list of districts like you see in the CORPORATE CONTRACTS and in the OTHER CONTRACTS. Displaying the contracts as just one of the four factions as if they are game modes doesn't tell us much about what we are getting into. - Display the name of the map type such as Skim Junction and the surface infrastructure such as Orbital Artillery Outpost so players can get an idea of what they are going into.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.19 20:57:00 -
[24] - Quote
Some of you may notice that cards are being frequently added/deleted. This is due to consolidation in general "concepts".
For example:
There have been a few proposals on how to make Running FW more rewarding and worthwhile. Rather than having individual, separate cards for each of these, I've consolidated all of them into a single card: "Better Rewards for Running FW". While the specifics on what those rewards are is something that is up for debate, we all are unanimous in that we want Faction Warfare to be a generally more rewarding experience.
I've included the specifics in the card descriptions but the overall premise of the card is essentially what want to focus on; the core of those proposals.
UPDATE 7/19/2015:
We have established that we are all unanimous in that we want there to be harsher punishments for playing both sides of the field in FW, but at the same time we want FW to be a much more rewarding experience with factional loyalty determined by the player's choice and not gear lockouts (amarr/minmatar cannot purchase vehicles, for instance). We are unanimous in that we want more control over how we influence FW as a whole and we would like a stronger Eve connection.
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demens grimwulff
Negative-Feedback. Negative-Feedback
663
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Posted - 2015.07.19 22:33:00 -
[25] - Quote
Cesar Geronimo wrote:demens grimwulff wrote:There is a lot that needs to be done to Faction Warfare...
3) More reason to run FW other than the fact that it avoids the current bad matchmaking We must be playing in different FW universes...
FW does not use matchmaking. Mu score is not involved, what-so-ever, in team formation in FW.
Outside of APEX/Skins, what other reason is there to get into FW, other than the aforementioned lack of matchmaking?
ETA: of course, some people would prefer to fight for the state, but there is little benefit to it... FW has been, for a long time, an isk sink, and the payouts, as far as LP/loyalty store are lackluster, at best. The LP store needs a complete rework, imo.
CPM2 Candidate
Intent to run is found here: Intent
Allow me to help improve Dust
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.19 22:39:00 -
[26] - Quote
demens grimwulff wrote:Cesar Geronimo wrote:demens grimwulff wrote:There is a lot that needs to be done to Faction Warfare...
3) More reason to run FW other than the fact that it avoids the current bad matchmaking We must be playing in different FW universes... FW does not use matchmaking. Mu score is not involved, what-so-ever, in team formation in FW. Outside of APEX/Skins, what other reason is there to get into FW, other than the aforementioned lack of matchmaking? ETA: of course, some people would prefer to fight for the state, but there is little benefit to it... FW has been, for a long time, an isk sink, and the payouts, as far as LP/loyalty store are lackluster, at best. The LP store needs a complete rework, imo.
LP items have reduced skill requirements and are equivalent in function to Aurum gear. Specialist gear, as well, is valuable in that it has reduced PG/CPU requirements which makes for some really interesting high-end fittings.
Specialist equipment performs overall better (Imperial Viziam Flux Drop Uplinks), so there is definitely incentive there.
I don't think it needs a -total- rework, just needs to be looked at as far as market data and what is most purchased vs what is least purchased.
Maybe we can talk CCP Rattati into sharing that.
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demens grimwulff
Negative-Feedback. Negative-Feedback
663
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Posted - 2015.07.19 22:50:00 -
[27] - Quote
Aeon Amadi wrote:LP items have reduced skill requirements and are equivalent in function to Aurum gear. Specialist gear, as well, is valuable in that it has reduced PG/CPU requirements which makes for some really interesting high-end fittings.
Specialist equipment performs overall better (Imperial Viziam Flux Drop Uplinks), so there is definitely incentive there.
I don't think it needs a -total- rework, just needs to be looked at as far as market data and what is most purchased vs what is least purchased.
Maybe we can talk CCP Rattati into sharing that.
As stated before, there are outliers, specifically the Amarr uplinks, Min rep tool, Gal scanner, and Cal needle. Past that, the modules and suits will run you a net negative, in isk terms, depending on multiple factor, but you aren't generally saving a lot.
Of the specialist weapons, each race has only 1... the Gal AR specialist is not bad, as there are some small gains to be had, and the same as the SCR, but the overall lower cost is not something that is exceptional for these suits. As well, last time I checked, they were still just slightly easier fitting versions of the prototype versions, so the only gain, here, is a couple of PG is saved... which I never use all of my PG on my Amarr suits, anyways. Further more, the specialist Boundless CR is ok, as the fitting costs for these weapons are already really low, and you end up saving only 1 PG, or so, after the innate assault bonus is taken into account. As far as the Caldari, however, the Kaalakiota Specialist RR has 2 less PG than the normal prototype, which means, it fits like the Ishukone Assault, which, even with equal fitting requirements, is still a better weapon, imho.
So... the list of "good items" from the shop would be what...? APEX (sold for isk), skins (sold for isk), and 4 equipment, which are actually extremely viable and useful.
CPM2 Candidate
Intent to run is found here: Intent
Allow me to help improve Dust
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.19 22:57:00 -
[28] - Quote
demens grimwulff wrote:Aeon Amadi wrote:LP items have reduced skill requirements and are equivalent in function to Aurum gear. Specialist gear, as well, is valuable in that it has reduced PG/CPU requirements which makes for some really interesting high-end fittings.
Specialist equipment performs overall better (Imperial Viziam Flux Drop Uplinks), so there is definitely incentive there.
I don't think it needs a -total- rework, just needs to be looked at as far as market data and what is most purchased vs what is least purchased.
Maybe we can talk CCP Rattati into sharing that. As stated before, there are outliers, specifically the Amarr uplinks, Min rep tool, Gal scanner, and Cal needle. Past that, the modules and suits will run you a net negative, in isk terms, depending on multiple factor, but you aren't generally saving a lot. Of the specialist weapons, each race has only 1... the Gal AR specialist is not bad, as there are some small gains to be had, and the same as the SCR, but the overall lower cost is not something that is exceptional for these suits. As well, last time I checked, they were still just slightly easier fitting versions of the prototype versions, so the only gain, here, is a couple of PG is saved... which I never use all of my PG on my Amarr suits, anyways. Further more, the specialist Boundless CR is ok, as the fitting costs for these weapons are already really low, and you end up saving only 1 PG, or so, after the innate assault bonus is taken into account. As far as the Caldari, however, the Kaalakiota Specialist RR has 2 less PG than the normal prototype, which means, it fits like the Ishukone Assault, which, even with equal fitting requirements, is still a better weapon, imho. So... the list of "good items" from the shop would be what...? APEX (sold for isk), skins (sold for isk), and 4 equipment, which are actually extremely viable and useful.
It's important to remember that even those small gains, are still gains, and though it may not work for you they could work wonders for someone else. Further more comparing the Specialist RR versus the Assault RR and saying that the Assault RR is the better weapon is largely up to opinion, I feel.
It's edge-case weaponry designed for extremely tight fits. If the gains were too great than they'd create a positive feedback loop in which players would run FW to get that really awesome gear with which to use it in FW.... to get that really awesome gear. I'm all for running FW with consistency and stability but if the gear itself is so powerful that it creates powercreep than I don't support it as much.
IMO, I'd take lackluster gear over power creep any day.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.19 23:20:00 -
[29] - Quote
demens grimwulff wrote:Aeon Amadi wrote:LP items have reduced skill requirements and are equivalent in function to Aurum gear. Specialist gear, as well, is valuable in that it has reduced PG/CPU requirements which makes for some really interesting high-end fittings.
Specialist equipment performs overall better (Imperial Viziam Flux Drop Uplinks), so there is definitely incentive there.
I don't think it needs a -total- rework, just needs to be looked at as far as market data and what is most purchased vs what is least purchased.
Maybe we can talk CCP Rattati into sharing that. As stated before, there are outliers, specifically the Amarr uplinks, Min rep tool, Gal scanner, and Cal needle. Past that, the modules and suits will run you a net negative, in isk terms, depending on multiple factor, but you aren't generally saving a lot. Of the specialist weapons, each race has only 1... the Gal AR specialist is not bad, as there are some small gains to be had, and the same as the SCR, but the overall lower cost is not something that is exceptional for these suits. As well, last time I checked, they were still just slightly easier fitting versions of the prototype versions, so the only gain, here, is a couple of PG is saved... which I never use all of my PG on my Amarr suits, anyways. Further more, the specialist Boundless CR is ok, as the fitting costs for these weapons are already really low, and you end up saving only 1 PG, or so, after the innate assault bonus is taken into account. As far as the Caldari, however, the Kaalakiota Specialist RR has 2 less PG than the normal prototype, which means, it fits like the Ishukone Assault, which, even with equal fitting requirements, is still a better weapon, imho. So... the list of "good items" from the shop would be what...? APEX (sold for isk), skins (sold for isk), and 4 equipment, which are actually extremely viable and useful.
As I pointed out earlier, the LP store is not favoring the Minmatar Scout which heavily depends on the codebreakers and nova knives. The codebreakers are only available from the Federation and the nova knives aren't sold anywhere in the LP store. Even if the LP knives were implemented, only the Caldari would sell them since they are Caldari tech.
But we all know it's not just the Minmatar Scout that has this problem. Shield tankers who want to fight for the Amarr or Gallente are shut out because those factions only offer armor modules. There are also the tank drivers to consider.
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.19 23:38:00 -
[30] - Quote
What would be the consensus on LP exchanges? Trading Minmatar LP for Amarr gear, but at a far higher rate and only after a certain LP level.
Normally I would never say this idea as it would then fit into my BlackMarket ideals once we had a Massive, self-staining economy, but working with what we have, why not?
Lore: After serving on the battlefields of the State for years, Headstrong had finally achieved level 3 loyalty. Numerous Gallente villages, burned, ships boarded, battles won. The Ishukone Executive approached him following his latest victory.
"Impressive, Mr. Headstrong. 100 battles won for us, we value such service." "Thank you sir...but there is an issue..." "What is it?" The stern faced man grumbled. "I am a Minmatar Scout user, using augmented hacking speeds to win. However, the filthy Gallente have my tech in their War Arsenals." The Caldari smiled. "Very well then...you have proven your loyalty to us after all this time. For three times the LP, we will get you some Codebreakers."
TLDR At Loyalty Rank 2, you are able to exchange LP of your faction for LP of another faction at a rate of 6 to 1.
At Loyalty Rank 3, you may exchange LP for a rate of 4:1
Loyalty Rank 5, 2:1
And Loyalty rank 7- 1:1
Numbers subject to debate of course...
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