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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.19 23:42:00 -
[31] - Quote
501st Headstrong wrote:What would be the consensus on LP exchanges? Trading Minmatar LP for Amarr gear, but at a far higher rate and only after a certain LP level.
Normally I would never say this idea as it would then fit into my BlackMarket ideals once we had a Massive, self-staining economy, but working with what we have, why not?
Lore: After serving on the battlefields of the State for years, Headstrong had finally achieved level 3 loyalty. Numerous Gallente villages, burned, ships boarded, battles won. The Ishukone Executive approached him following his latest victory.
"Impressive, Mr. Headstrong. 100 battles won for us, we value such service." "Thank you sir...but there is an issue..." "What is it?" The stern faced man grumbled. "I am a Minmatar Scout user, using augmented hacking speeds to win. However, the filthy Gallente have my tech in their War Arsenals." The Caldari smiled. "Very well then...you have proven your loyalty to us after all this time. For three times the LP, we will get you some Codebreakers."
TLDR At Loyalty Rank 2, you are able to exchange LP of your faction for LP of another faction at a rate of 6 to 1.
At Loyalty Rank 3, you may exchange LP for a rate of 4:1
Loyalty Rank 5, 2:1
And Loyalty rank 7- 1:1
Numbers subject to debate of course...
Would be better just to offer up full module parity for all factions, honestly. Weapons, Dropsuits, and Equipment are a different matter but those can just be made tradeable.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.19 23:48:00 -
[32] - Quote
501st Headstrong wrote:What would be the consensus on LP exchanges? Trading Minmatar LP for Amarr gear, but at a far higher rate and only after a certain LP level.
Normally I would never say this idea as it would then fit into my BlackMarket ideals once we had a Massive, self-staining economy, but working with what we have, why not?
Lore: After serving on the battlefields of the State for years, Headstrong had finally achieved level 3 loyalty. Numerous Gallente villages, burned, ships boarded, battles won. The Ishukone Executive approached him following his latest victory.
"Impressive, Mr. Headstrong. 100 battles won for us, we value such service." "Thank you sir...but there is an issue..." "What is it?" The stern faced man grumbled. "I am a Minmatar Scout user, using augmented hacking speeds to win. However, the filthy Gallente have my tech in their War Arsenals." The Caldari smiled. "Very well then...you have proven your loyalty to us after all this time. For three times the LP, we will get you some Codebreakers."
TLDR At Loyalty Rank 2, you are able to exchange LP of your faction for LP of another faction at a rate of 6 to 1.
At Loyalty Rank 3, you may exchange LP for a rate of 4:1
Loyalty Rank 5, 2:1
And Loyalty rank 7- 1:1
Numbers subject to debate of course...
LP conversion is something that happens often in Eve Online, but the LP that is converted into one of the four factions comes from Concord which is basically the space police that is in every system in high-sec. But the Concord LP is only earned by fighting Sansha's Nation.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.19 23:51:00 -
[33] - Quote
Aeon Amadi wrote:501st Headstrong wrote:What would be the consensus on LP exchanges? Trading Minmatar LP for Amarr gear, but at a far higher rate and only after a certain LP level.
Normally I would never say this idea as it would then fit into my BlackMarket ideals once we had a Massive, self-staining economy, but working with what we have, why not?
Lore: After serving on the battlefields of the State for years, Headstrong had finally achieved level 3 loyalty. Numerous Gallente villages, burned, ships boarded, battles won. The Ishukone Executive approached him following his latest victory.
"Impressive, Mr. Headstrong. 100 battles won for us, we value such service." "Thank you sir...but there is an issue..." "What is it?" The stern faced man grumbled. "I am a Minmatar Scout user, using augmented hacking speeds to win. However, the filthy Gallente have my tech in their War Arsenals." The Caldari smiled. "Very well then...you have proven your loyalty to us after all this time. For three times the LP, we will get you some Codebreakers."
TLDR At Loyalty Rank 2, you are able to exchange LP of your faction for LP of another faction at a rate of 6 to 1.
At Loyalty Rank 3, you may exchange LP for a rate of 4:1
Loyalty Rank 5, 2:1
And Loyalty rank 7- 1:1
Numbers subject to debate of course... Would be better just to offer up full module parity for all factions, honestly. Weapons, Dropsuits, and Equipment are a different matter but those can just be made tradeable.
I agree with this. It's much easier to have the common modules available to all factions. You can adjust the lore to fit that situation by saying that the Minmatar managed to steal the designs for the Nova Knives from the Caldari while negotiating with the Gallente to give them the designs for making codebreakers.
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.20 00:00:00 -
[34] - Quote
Would Specialist weapons still be faction specific then? The faction store shouldn't be too cluttered really, if all weapons could go to each faction, then what is the point of the normal store unless the guns are ALL for less isk
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.20 00:28:00 -
[35] - Quote
Maken Tosch wrote:Aeon Amadi wrote:501st Headstrong wrote:What would be the consensus on LP exchanges? Trading Minmatar LP for Amarr gear, but at a far higher rate and only after a certain LP level.
Normally I would never say this idea as it would then fit into my BlackMarket ideals once we had a Massive, self-staining economy, but working with what we have, why not?
Lore: After serving on the battlefields of the State for years, Headstrong had finally achieved level 3 loyalty. Numerous Gallente villages, burned, ships boarded, battles won. The Ishukone Executive approached him following his latest victory.
"Impressive, Mr. Headstrong. 100 battles won for us, we value such service." "Thank you sir...but there is an issue..." "What is it?" The stern faced man grumbled. "I am a Minmatar Scout user, using augmented hacking speeds to win. However, the filthy Gallente have my tech in their War Arsenals." The Caldari smiled. "Very well then...you have proven your loyalty to us after all this time. For three times the LP, we will get you some Codebreakers."
TLDR At Loyalty Rank 2, you are able to exchange LP of your faction for LP of another faction at a rate of 6 to 1.
At Loyalty Rank 3, you may exchange LP for a rate of 4:1
Loyalty Rank 5, 2:1
And Loyalty rank 7- 1:1
Numbers subject to debate of course... Would be better just to offer up full module parity for all factions, honestly. Weapons, Dropsuits, and Equipment are a different matter but those can just be made tradeable. I agree with this. It's much easier to have the common modules available to all factions. You can adjust the lore to fit that situation by saying that the Minmatar managed to steal the designs for the Nova Knives from the Caldari while negotiating with the Gallente to give them the designs for making codebreakers.
Wouldn't even need to explain it like that. Ishukone work closely with the Minmatar and actually design some of their weaponry (see SMGs), it could be argued that the Republic would already have access to Nova Knives since the prototype variant is, in fact, Ishukone make.
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.20 00:38:00 -
[36] - Quote
CCP could easily have a LP converter administrated by Concord police. Have cost some isk, Jara gives an increase to something, and bam happy people.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.20 01:33:00 -
[37] - Quote
Okay, so, talked with some of the Eve guys (after explaining some of the wonky parts of Dust 514 FW, non-tradeable items) and we came up with this proposal:
Lore-wise it wouldn't make sense for CONCORD to play a hand in this, so we're going to explain the conversion through an NPC Broker.
You fight for a faction of your choosing and you gain LP as you normally do. You can then convert that LP into another faction's LP through said broker and the conversion is dynamic, based on who is winning and losing the battle (based on total percentage of district ownership). Converting to LP to the Winning faction's LP is cheaper as it is more common, while the Losing Faction's LP is more expensive as it is less common. This would mean that it would be harder for the winning side, which gets more LP from victories, to convert their LP and get gear from the already losing team. Never-the-less, all factions can then convert their LP and get the gear of their choosing.
An example of how this would work:
I run for Caldari Faction Warfare and I win five matches. Caldari is winning the war, so trying to convert Caldari LP into Gallente LP is more expensive (5-10%), whereas someone on the Gallente side of the war could convert Gallente LP to Caldari LP for cheaper (5-10% as well).
Quote:Steve Ronuken: lore is: 'you buy what the broker wants, give it to him, and he gives you what you actually wanted'. But without the annoying crap
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.20 01:36:00 -
[38] - Quote
Sounds good :)
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
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Aeon Amadi
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11
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Posted - 2015.07.20 01:39:00 -
[39] - Quote
501st Headstrong wrote:Sounds good :)
Glad you like it. Let's see what everyone else says.
If the majority of the community likes that proposal than we can easily just make module parity across all factions and leave dropsuits, weapons, etc behind conversion. Then everyone can get the gear they want while fighting for who they want. This reduces the necessity for tradeable items and allows Faction Warfare to still be the predominant source of where those unique items originate.
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.20 01:43:00 -
[40] - Quote
Great idea
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.20 01:47:00 -
[41] - Quote
Aeon Amadi wrote:501st Headstrong wrote:Sounds good :) Glad you like it. Let's see what everyone else says. If the majority of the community likes that proposal than we can easily just make module parity across all factions and leave dropsuits, weapons, etc behind conversion. Then everyone can get the gear they want while fighting for who they want. This reduces the necessity for tradeable items and allows Faction Warfare to still be the predominant source of where those unique items originate.
I like how it ties in the total percentage of district ownership to the conversion rate.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.20 06:02:00 -
[42] - Quote
Maken Tosch wrote:Aeon Amadi wrote:501st Headstrong wrote:Sounds good :) Glad you like it. Let's see what everyone else says. If the majority of the community likes that proposal than we can easily just make module parity across all factions and leave dropsuits, weapons, etc behind conversion. Then everyone can get the gear they want while fighting for who they want. This reduces the necessity for tradeable items and allows Faction Warfare to still be the predominant source of where those unique items originate. I like how it ties in the total percentage of district ownership to the conversion rate.
Awesome. It's a foundation at least. Marking it down in proposal notes.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.20 06:14:00 -
[43] - Quote
Loyalty store parity. All faction gear available at all levels.
Over thinking, over analyzing separates the body from the mind.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.20 06:18:00 -
[44] - Quote
Alena Ventrallis wrote:Loyalty store parity. All faction gear available at all levels.
Naaah. Wouldn't make any sense and it's a lot more work than just implementing a conversion system. Not to mention we'd have to make, technically, a new item for every single one.
Amarr Specialist Kaalakiota Rail Rifle Caldari Specialist Kaalakiota Rail Rifle Gallente Specialist Kaalakiota Rail Rifle Minmatar Specialist Kaalakiota Rail Rifle
The kill feed would be horrifying, lol.
I think the conversion system would be the most elegant way to go about this. Module parity is one thing but all faction gear is a different story altogether.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.20 06:26:00 -
[45] - Quote
Aeon Amadi wrote:I'll update the Trello soon but I just wanted to take a moment to input a consideration on making LP items more worthwhile.
The only two ways I can see that being done: a) Is if the items themselves were brought up slightly (Std assault rifle with ADV assault rifle stats, adv AR with proto stats, Proto AR with Experimental stats) b) If all other items were brought down to compensate (std AR to militia, adv AR to std, proto AR to adv, etc)
Both of which institute a very high level of powercreep across the entire game spectrum and would, in my opinion, make players feel forced into playing FW to compete. FW should be more natural and based on the player's own specific loyalty, not gear chasing.
You could reduce the fitting cost slightly of FW items and add non damage relate improvements to weapon stats. Less charge up on RR, less feedback damage on ScR, a scope on the acr, an AR with a mini plasma cannon that you can select from the equipment wheel. Personally I'd prefer items that are similar yet slightly altered to the original. Making FW items more unique. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
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Posted - 2015.07.20 06:31:00 -
[46] - Quote
DeathwindRising wrote:Aeon Amadi wrote:I'll update the Trello soon but I just wanted to take a moment to input a consideration on making LP items more worthwhile.
The only two ways I can see that being done: a) Is if the items themselves were brought up slightly (Std assault rifle with ADV assault rifle stats, adv AR with proto stats, Proto AR with Experimental stats) b) If all other items were brought down to compensate (std AR to militia, adv AR to std, proto AR to adv, etc)
Both of which institute a very high level of powercreep across the entire game spectrum and would, in my opinion, make players feel forced into playing FW to compete. FW should be more natural and based on the player's own specific loyalty, not gear chasing. You could reduce the fitting cost slightly of FW items and add non damage relate improvements to weapon stats. Less charge up on RR, less feedback damage on ScR, a scope on the acr, an AR with a mini plasma cannon that you can select from the equipment wheel. Personally I'd prefer items that are similar yet slightly altered to the original. Making FW items more unique.
Some of those aren't within the practicality of what we can accomplish given development budget (new/altered assets and what not). I'll add it when I get home from work. I like the idea of slightly better in non-chalant ways sort of stuff but it'd have to be something that didn't play into potential DPS like reduced charge times on RR's because then that makes it justifiably better than the ISK version.
Like I said, I'd rather FW players fight for who they want, not chase gear
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.20 06:42:00 -
[47] - Quote
Faster base reload Cool down times Larger magazines Decreased PG/CPU Higher accuracy rating Feedback damage
All possible difference makers between FW and isk gear.
On a side note, what about grenades?
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Aeon Amadi
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Posted - 2015.07.20 06:43:00 -
[48] - Quote
Nocturnal Soul wrote:Faster base reload Cool down times Larger magazines Decreased PG/CPU Higher accuracy rating
All possible difference makers between FW and isk gear.
On a side note, what about grenades?
Zero cook time, they go off in your hand
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.20 06:45:00 -
[49] - Quote
Aeon Amadi wrote:Nocturnal Soul wrote:Faster base reload Cool down times Larger magazines Decreased PG/CPU Higher accuracy rating
All possible difference makers between FW and isk gear.
On a side note, what about grenades?
Zero cook time, they go off in your hand Cute, but it was more directed towards the Amarr being shafted again by lack of weapons.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.07.20 06:51:00 -
[50] - Quote
Adipem Nothi wrote:MINA Longstrike wrote:Been playing a little mechwarrior online (as I finally have a working computer again)... Holy crap their faction warfare is everything I wish dust fw would be.
So upon clicking 'faction warfare' for the first time you're given a selection of the ~10 factions available, after selecting one you can sign up for a 7day, 14day, 28day or permanent contract (it's possible to break all of these, even the permanent one). The 7day gives +0% extra loyalty points, the 14day is IIRC +20% loyalty, the 28 +30%, and the permanent +50%. From there you're given a selection of planets (along with a list of attackers and defenders fighting for / queuing in the same planet). When you choose a planet you can then choose to attack it either solo, or with your squad (4ppl) or any number up to a 12man deployment which puts you into a lobby up until there's a full group. Once a full group of attackers is formed the opposition is given a "X PLANET IS UNDER ATTACK JOIN TO DEFEND IT!" warning and 10 mins to assemble a group.
From there it goes to a 'protect the area' style match, where the defenders can win by timing the match out or killing all their attackers (each players gets a drop deck of 4 mechs ranging from 160t to 240t total... essentially it's like being given a set number of clones per individual player, let's say 16 clones once you're out you cant spawn in anymore). The attackers win by destroying what amounts to the 'MCC' of the area.
If the attackers win, the next battle on the district is a 'counter attack', where the objective is basically an ambush style match - kill more of your opponents than they kill of you.
After a certain amount of time passes (there's certain allowed attack / defense / cease fire phases that cycle every hour or so) if the attackers hold more districts on a planet, they flip it to their control. If the defenders hold more, they retain control of it. If you control a planet, you can attack the planets adjacent to it.
It's such an awesome system and I think with some work, something resembling it could be implemented in dust.
It's also possible to form up for 'defense' matches too, which gives a ping to people going 'come attack this place' and just being signed up to a faction causes you to recieve constant pings about what planets need defenders / attackers. It also tosses you into a 'militia' channel where you can organize things (for example we had ~250 people attacking/defending a single planet earlier). Oh and I forgot to mention - If you go to attack a place and an enemy team doesn't form up to counter you within 10 minutes, you get deployed without any opposition, allowing you to rapidly take territory if there's no opposition.
Your LP/isk (equivalent) gains have a set payout for winning a match, and an additional payout based on your in-match performance. So much smart! So upon clicking 'faction warfare' for the first time you're given a selection of the ~10 factions available, after selecting one you can sign up for a 7day, 14day, 28day or permanent contract (it's possible to break all of these, even the permanent one). The 7day gives +0% extra loyalty points, the 14day is IIRC +20% loyalty, the 28 +30%, and the permanent +50%. Once a full group of attackers is formed the opposition is given a "X PLANET IS UNDER ATTACK JOIN TO DEFEND IT!" warning and 10 mins to assemble a group.If the attackers win, the next battle on the district is a 'counter attack', where the objective is basically an ambush style match - kill more of your opponents than they kill of you.if the attackers hold more districts on a planet, they flip it to their control. If the defenders hold more, they retain control of it. If you control a planet, you can attack the planets adjacent to it.It also tosses you into a 'militia' channel where you can organize things (for example we had ~250 people attacking/defending a single planet earlier).
Just copy-pasting a post I made waaaay back that people seemed to like and wanted to suggest to rattati if FW talks came up.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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demens grimwulff
Negative-Feedback. Negative-Feedback
687
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Posted - 2015.07.20 13:07:00 -
[51] - Quote
Nocturnal Soul wrote:Faster base reload Cool down times Larger magazines Decreased PG/CPU Higher accuracy rating Feedback damage
All possible difference makers between FW and isk gear.
On a side note, what about grenades?
This.
We don't have true choices in the market... just a subsidized base version that you still have to pay isk for, and not at a very reduced price, considering the isk you spent getting the LP.
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.20 13:39:00 -
[52] - Quote
My list of good: -Current LP payouts for wins and losses -Current ISK payouts for wins and losses -Each faction having a unique equipment that is "optimal" -Each faction having a specialist weapon with slightly lower fitting cost, I feel that is acceptable balance wise
My list of bad: -Able to have positive standings for all factions if played right -Not enough incentive for EVE pilots to -want- to help the ground troops -No standing gain at all if you suffer a loss -Some factions have way more variety in stock, mostly focused on vehicles here -We have an equipment and a weapon specialist, but I'd also like to see a specialist defensive module
My list of desires: -Heavy hits for playing for a different faction. Win for one and gain 75 standings, but lose 150 for the other -Gain 25 points in standing for a loss -Make ground battles more impactful on EVE control and increase LP gain for dropping OBs -Have an LP trade system like .75 gained for every 1 you trade away to allow everyone access to the full assortment of items without having to add every item to every store -Add a Specialist defensive module for each faction. Gallente Armor rep with base 9 reps, Caldari Shield extender with base 80 HP, something like that. -Possibly expand the specialist weapon variety. This isn't top priority at all, but I wouldn't mind having a specialist Allotek PLC
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Middas Betancore
636
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Posted - 2015.07.20 13:51:00 -
[53] - Quote
To begin, having specialist weapons with the stat differences you have described has already been mostly filled by experimental weapons I like the specialist equipment we have and think this is a good place to start with expanding the Lp store, as well as adding in the wepaons we are currently missing e.g bolt pistols, ion pistols etc
Here's some suggestions to begin with for some specialist equiment, the stat buffs are merely suggestions and require more refinement and more types and variants could be made
-Duvolle Specialist active scanner (improved precision/duration/range)- possibly 2 variants -Republic Specialist Boundless Proximity Explosives (more carried and/or more dmg) -State Specialist Wyrkomi Triage Hive (increased max nanites, repair amount) -Imperial Specialist Drop Uplink (increased spawn/carried, reduced timers)
The other idea would be to have allied equipment in stores, so Caldari/Ammar and Gallente/Minmatar share some items
Since theirs not many sidearms id like to explore the idea of specialist sidearms and heavy weapons. i feel that specialsit weapons having a better fitting is largly a flop, you hardly ever see people use them, however having sidearms/lights/heavy specialist would mean using both on the same suit would see a large increase in fittng perhaps creating more diversity as well as making FW more valuable to lower SP players as there will be more items to get ahead of their skill queue as well as making their fittings easier without the necessary core skills.
One more idea id like to sort out is placing vehicle modules, turrets and parts accross the various factions The distrubution would have to be debated to ensure the components are evenly spread, this may end up with more than one faction having the same part and perhaps placing synergised parts in allied factions to promote cross play
draft proposal: the idea is to spread things out while making it so one faction doesnt have EVERYTHING they need to build their racial tanks with standard use fits, most items would have the lower skill reqs we could even get into specialist vehicles items....DANGERZONE
Caldari-Missiles,Rails, Shield Tanks, Sheild extenders,Regulators, Rail ammo drums, sheild dropships, Sheild LAV
Gallente- Blasters, Armour tanks, plating, reppers, scanners, Blaster ammo drums, armour dropships, afterburners, armour LAV
Minmatar-Armour Tanks, Blasters, Blaster dmg mods, heat sinks, Fuel injectors, sheild dropships, sheild hardners, armour LAV
Amarr- Shield tanks, Missiles, armour dropships, dispersion stabs, armour dropships, mobile CRU, armour hardner, Sheild LAV, Missile/Rail dmg mods, Missile ammo drums
The above ideas are quite rough outlines, but u get the idea of fleshing out the LP store....although perhaps it may be excessive
More posts to come on other FW topics
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State Task Force: Caldari Fw Channel
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Middas Betancore
636
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Posted - 2015.07.20 14:28:00 -
[54] - Quote
Positive notes: -Forces a get organised or lose ethos within the mode -Isk compensation seems to be about right -Standing increase seems to be at a good rate -Faction APEX and SKins are desirable and affordable items -Some specialist items are desirable -Being skirmish gives a good place to practie for PC -The refined method of spawning attacks vs defences seems to be functioning well - having 8 man sqds gives ease of organisation without filling the mode with stacked teams, though q syncs still happen - the end of match warzone/ system control graphs are relevant to those that follow the overall conflict -the loot adjustment seems to be good - with missions/trading/isk comp fw is now a sustainable mode that players can commit too - the war has generated a sub-community and conflict that all can participate in
Negative notes: -some players are finding some factions amost unplayable without being part of a factional sub-community -FW income for consistent winners is perhaps too sustainable thus negating the risk of gear loss - Experimental and officer weapons do not have a high enough value on the isk reimbursement table, as someone who frequntly runs officer gear (such as an archdukes with 3 officer weapons) the payout seems to be insultingly low comapred to the common player market value -Lp store needs to be expanded to include vehicle gear and all gear currently unavailable - To lower farming..perhaps BPO's and APex should NOT recieve isk re-imburesemnt -EVE only tools for chat admin (perhaps not so bad as it forces interaction) - Kickstarting each day sux and should be assessed if it is necessary - Losing consistently shouldnt be so unrewarding and should still advance a player providing they are trying hard enough to try and sustain factions that are frequently on the losing end of the scale - Connection to eve is largley unclear to most players (GO READ THEN!!!!!)
Notes on possible improvements: -Expansion of LP store and perhaps adjusting prices -Losers should recive a performance based bonus to console frequent losers, this should not apply to winners -A way to pledge or register for a faction, should be optional so not to be a detrement to multi faction players but gives increased standing gains and perhaps access to unique gear for loyalists, while making it unable to progress in non-allied factions -Seperate in battle notifications for EVE orbital strikes so players who arent on comms with the pilots can see easier when a strike is ready -Possible Dust 514 chat admin tools, MOTD, kick/ban/mute player functions - FW stat screen in MQ showing recent wins/losses, catures, defences, kills, LP gained, as well as an easier way to view warzone control stats from dust and possible eve -Starmap showing the dust modifeir for the eve system - FW loading screen explaing the dust/eve connection - End of match possibly showing the dust modifier in the current eve system so help explain dusts current effect - District Satellites in eve should be visible all the time there is a battle, not simply when a ship is "on grid" to increase exposure - In the eve FW screen there should be a tab for ongoing planetary battles to help eve players find dusters easier - Choosing battle locations, seems to be very difficult to implement in an uncomplicated and un-exploitable fashion, instead i would propose we simply revisit the current equation for choosing locations and have it better represent recent conflicts and valued territory in EVE ( we are after all mercenaries, not the military we shouldnt be deciding where to go anyway). - combined forum section for FW that is accessable by eve and dust players to give a location/method for players to find each other and discuss the war efforts -Dust to have an overarching tier system similar to eve, whereby greater warzone control may possibly having overarching effects on dust, such as lower LP prices or may even translate into a further modifier to the eve tier.....
Thats all i can think of for now, will continue to post as more points are raised, i have more expanded ideas on the above topics, but thats a general overview for now
PS, as an eve pilot we do NOT need more incentive to help dust, the effect both games have on each other is REAL most players just cant see it or interpret it, and the rewards for dropping oribtals is substantial, im pretty much funding my subscription and my whole eve operations on Caldari OB's alone. There simply needs to be more exposure and explanation on both sides
o7Cal mil
Onnamon 4-State Protectorate Logistics Support
State Task Force: Caldari Fw Channel
CPM2 Candidate
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Starlight Burner
Immortal Guides Learning Alliance
352
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Posted - 2015.07.20 15:20:00 -
[55] - Quote
+1 What Middas said. post #54
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
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Gabriel Ceja
Ready to Play
108
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Posted - 2015.07.20 19:00:00 -
[56] - Quote
One thing that I would like to see added into FW is an LP exchange system where you can trade LP from one faction for LP from another.
This would be helpful to just about everyone such as the loyalist who happens to use some gear in their fit from other factions or the Merc who wants to fight for the faction of their choice but doesn't get to often because their squad mates prefer fighting for a different faction.
As for something that I would wanna see happen for FW that I think they can make happen for sure is add the missing weapon variants in to the LP store as well as all the vehicles, the gal/cal ads and the adv/pro hulls too because currently FW isn't sustainable for pilots/tankers.
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.20 19:40:00 -
[57] - Quote
Middas Betancore wrote:
Amarr- Shield tanks
You u ****** up
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Ghost Kaisar
Fatal Absolution Negative-Feedback
11
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Posted - 2015.07.20 19:58:00 -
[58] - Quote
True Adamance wrote:Middas Betancore wrote:
Amarr- Shield tanks
You u ****** up
Don't knock it till you try it
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.20 20:15:00 -
[59] - Quote
Ghost Kaisar wrote:True Adamance wrote:Middas Betancore wrote:
Amarr- Shield tanks
You u ****** up Don't knock it till you try it
I've used both kinds of tanks Post 1.7 and Post Warlords fixes as well. Can't say I'm fond for the Gunnlogi for anything more than anti-infantry work since it allows you greater control over your HP compared to the Maddy.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Middas Betancore
640
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Posted - 2015.07.20 21:23:00 -
[60] - Quote
Tbh I kinda reckoned u would have something to say about that true, but it's not easy to really assign it all, it was pretty off the cuff. Mainly thought I'd give them their allies tanks, to promote them going into each others FW Also gave them missiles to go with the shield tanks a la Khanid Innovations
Onnamon 4-State Protectorate Logistics Support
State Task Force: Caldari Fw Channel
CPM2 Candidate
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