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Middas Betancore
640
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Posted - 2015.07.20 21:25:00 -
[61] - Quote
Also as for the LP exchange concept Not bad but kinda can be sidestepped if we can simply trade gear I think the trading solution is more interesting, but that's just me
Onnamon 4-State Protectorate Logistics Support
State Task Force: Caldari Fw Channel
CPM2 Candidate
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.20 21:47:00 -
[62] - Quote
Middas Betancore wrote:Also as for the LP exchange concept Not bad but kinda can be sidestepped if we can simply trade gear I think the trading solution is more interesting, but that's just me
Why not both?
O.G. Pink Fluffy Bunny
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Smoky The Bear
THE SMOKIN GUNZ Dark Taboo
238
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Posted - 2015.07.20 21:58:00 -
[63] - Quote
Aeon Amadi wrote:I don't want this preface to be too long as I want to focus on primary points of the discussion at hand, so let me -try- to be brief. To start off, Faction Warfare has always been a pretty hot topic. Originally the LP payouts were too low, no ISK payouts made it difficult to run, the design was originally intended to have synergy with player trading but it didn't come until -way- later.... It was, and in some places still is, a mess. So, I'd like to open up for a hardcore discussion among the entire community about how we all feel about FW and where we can improve it. To do this, I feel that the best way to go about it is through Trello. So I've started up an FW Overhaul Trello specifically to keep track of formalized proposals and round-abouts what everyone is saying. This will be used to track formalized and general statements as opposed to every minor thing (it shouldn't be too cluttered). I'm am going to -try my absolute best- to place cards in their respective categories based on where the majority of the community stands but given the discussion material there may come some ideas and proposals that we don't all agree on, so take that into account. Now, to explain how the Trello is formatted. First of all, I'd like to divide Faction Warfare into a few separate components that we can use as the basis for our discussions. 1) Where does Faction Warfare fall short? - This category is reserved for what we feel that Faction Warfare does wrong and can be improved upon. 2) What does Faction Warfare do right? - This category is reserved for what we feel that Faction Warfare does right and should be retained. 3) What do we want Faction Warfare to do? - This category is for all the hopes, dreams, ambitions and what have you as to what we want FW to do. 4) What could we realistically change, given our barriers (minimal development budget), to improve on Faction Warfare? - This category is what we could REALISTICALLY change based on the fact that we have limited resources (development budget) and there are things that are just plain out of our control (Eve Online support/factors). I've taken the liberty of adding in a few cards of what -I personally feel- belongs in these categories. How do you feel about the FW situation? Discuss. Quote:UPDATE 7/19/2015: We have established that we are all unanimous in that we want there to be harsher punishments for playing both sides of the field in FW, but at the same time we want FW to be a much more rewarding experience with factional loyalty determined by the player's choice and not gear lockouts (amarr/minmatar cannot purchase vehicles, for instance). We are unanimous in that we want more control over how we influence FW as a whole and we would like a stronger Eve connection. ADDITIONAL UPDATE Spoke with some of the guys over on the Eve side of things for their input and formalized a proposal on how to open up gear accessibility for Dusters and let them fight for who they want, rather then who supplies the gear they use. This proposal can be found here: https://forums.dust514.com/default.aspx?g=posts&m=2873834#post2873834
So you started a group of ur fanboy yes men and big surprise they all unanimous ... Lol .. Nobody is in agreement that we should continue to let people play for all factions and still call it loyalty... Disloyal bishs like you are RUINING this game.. Scrub |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.20 22:05:00 -
[64] - Quote
Smoky The Bear wrote:
So you started a group of ur fanboy yes men and big surprise they all unanimous ... Lol .. Nobody is in agreement that we should continue to let people play for all factions and still call it loyalty... Disloyal bishs like you are RUINING this game.. Scrub
As respectable as loyalty is the EVE FW system does not prevent switching factions as you wish......that being said it does come with penalties and hurdles to jump over.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
130
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Posted - 2015.07.20 22:07:00 -
[65] - Quote
Fairly new to FW but think I like a lot of this. There needs to be a bit more to FW than just the store though, so I agree that there should be negative faction standings and the like as well, which may discourage some easy victory chasers whilst at the same time not discouraging people who want to consciously move faction. They just have to work a bit harder initially
I'd like to see a small amount of LP for the losing side, a token gesture maybe just 5, but it'd be good for people who are for example grinding Gal at the moment. I mean what could be more loyal than losing 60 battles in a row?
Maybe some sort of 'log in' bonus for sticking with a faction for a certain number of time/consecutive matches? No one should be denied the freedom to jump faction but there should be some thought involved.
I also think it'd be nice if there was something linked to district ownership. A positive and a negative to winning the FW battle. EG if the ownership is 50/50 payouts etc are as they are now but as that changes it for example would effect ISK and LP payouts differently. Numbers are just examples but if for example district ownership reached 70% Cal 30% Gal The Cal would see a multiplier added to their ISK (Perhaps signifying the greater income from held territory) whilst the Gal would receive a multiplier to their end of match LP (As greater loyalty is shown for fighting a loosing war) whether or not a corresponding decrease is applied visa-versa is debatable but I'm probably for it, i.e Gals burning up money in a losing war but attracting fanatics, Cals attracting people in it for the easy(re) money but potentially less loyal.
(Yes I'm just frustrated at running Gal FW at the moment for my first APEX suit but having to contend with a 0.07 win ratio this week) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.20 22:16:00 -
[66] - Quote
I'm actually a really big fan of Mina's reminder of the MWO model in which players can opt in on contracts for a faction. This I feel expresses more what Factional Warfare is than any model suggested thus far. Remember of course we are not actually a part of any military in New Eden and are merely endorsed as privateers/paramilitaries by the governments to fight in their proxy wars.
Under that model it allows players to determine the amount of time they wish to spend fighting for a faction, either the 7,14,28, or indefinite contracts each with their own corresponding LP modifiers and penalties for breaking contract.
It present the concept of loyalty in a mature and flexible manner.
Beyond that there are a few more things I'd like to see even if not likely to be iterated upon but those in another post since I haven't fully collected my thoughts.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.20 22:20:00 -
[67] - Quote
Daddrobit wrote:Middas Betancore wrote:Also as for the LP exchange concept Not bad but kinda can be sidestepped if we can simply trade gear I think the trading solution is more interesting, but that's just me Why not both?
Because exchanging LP hurts the trade mechanic.
Supply and demand is affected if everyone can get what they want on their own. If you want something buy or trade for it. It is how things work in New Eden. |
DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.20 22:23:00 -
[68] - Quote
True Adamance wrote:Smoky The Bear wrote:
So you started a group of ur fanboy yes men and big surprise they all unanimous ... Lol .. Nobody is in agreement that we should continue to let people play for all factions and still call it loyalty... Disloyal bishs like you are RUINING this game.. Scrub
As respectable as loyalty is the EVE FW system does not prevent switching factions as you wish......that being said it does come with penalties and hurdles to jump over.
Yea like 24 hour waiting for joining or leaving a faction. And you can't access a faction LP store while not actively enlisted. |
Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.07.20 22:39:00 -
[69] - Quote
DeathwindRising wrote:Daddrobit wrote:Middas Betancore wrote:Also as for the LP exchange concept Not bad but kinda can be sidestepped if we can simply trade gear I think the trading solution is more interesting, but that's just me Why not both? Because exchanging LP hurts the trade mechanic. Supply and demand is affected if everyone can get what they want on their own. If you want something buy or trade for it. It is how things work in New Eden.
I would agree with you if the trading system was as robust as it is in EVE.
However what we have is cumbersome and entirely unreliable. Not to mention you're completely locked out of gear if you just happen to not know anyone with the gear that's willing to part with it.
Let the traders trade what they can to the people who can't play FW enough to save up enough to comfortably take that conversion loss, and let the guys who are willing to grind it out, grind it out.
O.G. Pink Fluffy Bunny
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.20 23:15:00 -
[70] - Quote
Daddrobit wrote:DeathwindRising wrote:Daddrobit wrote:Middas Betancore wrote:Also as for the LP exchange concept Not bad but kinda can be sidestepped if we can simply trade gear I think the trading solution is more interesting, but that's just me Why not both? Because exchanging LP hurts the trade mechanic. Supply and demand is affected if everyone can get what they want on their own. If you want something buy or trade for it. It is how things work in New Eden. I would agree with you if the trading system was as robust as it is in EVE. However what we have is cumbersome and entirely unreliable. Not to mention you're completely locked out of gear if you just happen to not know anyone with the gear that's willing to part with it. Let the traders trade what they can to the people who can't play FW enough to save up enough to comfortably take that conversion loss, and let the guys who are willing to grind it out, grind it out.
That's a marketplace issue. Yea we need a better market system, but compensating for marketplace shortcomings isn't something that should be done through FW.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.21 00:01:00 -
[71] - Quote
DeathwindRising wrote:True Adamance wrote:Smoky The Bear wrote:
So you started a group of ur fanboy yes men and big surprise they all unanimous ... Lol .. Nobody is in agreement that we should continue to let people play for all factions and still call it loyalty... Disloyal bishs like you are RUINING this game.. Scrub
As respectable as loyalty is the EVE FW system does not prevent switching factions as you wish......that being said it does come with penalties and hurdles to jump over. Yea like 24 hour waiting for joining or leaving a faction. And you can't access a faction LP store while not actively enlisted.
Not sure if that is necessary but perhaps a timer during which time you do not earn bonus LP for your new factional contact.
E.G- You leave a 14 day Amarri contract at a rate of +20% bonus LP. When you join the Minmatar and take on a new 28 day contract for 48+ hours you do not gain your +30% LP just the standard rate until the timer wears off and then for the remaining 24 days of your contract you gain LP with your bonus.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1
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Posted - 2015.07.21 00:21:00 -
[72] - Quote
In terms of making FW relevant to the actual Meta that overlaps Eve and Dust we have to be able to select the locations we are going to fight. If the two games could actually coordinate in a meaningful way you could quickly get the Eve side rooting for upgrades to some of our game facets.
I've engaged several Eve side alliance and coalition leaders and a couple of their CSM folks and they agree that the ability to actually coordinate actions is perhaps the major detractor, or really contributing factor to Dust FW not getting the support it probably should have.
Beyond that the most pressing issues are full 16 pax team deploy and sweetening the payouts to the point where you can make a career of FW if you wanted.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.21 01:52:00 -
[73] - Quote
True Adamance wrote:I'm actually a really big fan of Mina's reminder of the MWO model in which players can opt in on contracts for a faction. This I feel expresses more what Factional Warfare is than any model suggested thus far. Remember of course we are not actually a part of any military in New Eden and are merely endorsed as privateers/paramilitaries by the governments to fight in their proxy wars.
Under that model it allows players to determine the amount of time they wish to spend fighting for a faction, either the 7,14,28, or indefinite contracts each with their own corresponding LP modifiers and penalties for breaking contract.
It present the concept of loyalty in a mature and flexible manner.
Beyond that there are a few more things I'd like to see even if not likely to be iterated upon but those in another post since I haven't fully collected my thoughts.
Paraphrase it for me, I have Mina blocked and posts hidden.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.21 02:25:00 -
[74] - Quote
Aeon Amadi wrote:True Adamance wrote:I'm actually a really big fan of Mina's reminder of the MWO model in which players can opt in on contracts for a faction. This I feel expresses more what Factional Warfare is than any model suggested thus far. Remember of course we are not actually a part of any military in New Eden and are merely endorsed as privateers/paramilitaries by the governments to fight in their proxy wars.
Under that model it allows players to determine the amount of time they wish to spend fighting for a faction, either the 7,14,28, or indefinite contracts each with their own corresponding LP modifiers and penalties for breaking contract.
It present the concept of loyalty in a mature and flexible manner.
Beyond that there are a few more things I'd like to see even if not likely to be iterated upon but those in another post since I haven't fully collected my thoughts. Paraphrase it for me, I have Mina blocked and posts hidden.
Basically its a system drawn from Mechwarrior Online in which players can sign on to factions by picking contracts for set periods of time.
Each contract type also has a corresponding LP modifier which increases depending on how long you sign up. Contracts however can be betrayed of course so as not to lock players into FW factions they don't want to be a part of but those contrcts broken penalize players.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.21 03:23:00 -
[75] - Quote
True Adamance wrote:Aeon Amadi wrote:True Adamance wrote:I'm actually a really big fan of Mina's reminder of the MWO model in which players can opt in on contracts for a faction. This I feel expresses more what Factional Warfare is than any model suggested thus far. Remember of course we are not actually a part of any military in New Eden and are merely endorsed as privateers/paramilitaries by the governments to fight in their proxy wars.
Under that model it allows players to determine the amount of time they wish to spend fighting for a faction, either the 7,14,28, or indefinite contracts each with their own corresponding LP modifiers and penalties for breaking contract.
It present the concept of loyalty in a mature and flexible manner.
Beyond that there are a few more things I'd like to see even if not likely to be iterated upon but those in another post since I haven't fully collected my thoughts. Paraphrase it for me, I have Mina blocked and posts hidden. Basically its a system drawn from Mechwarrior Online in which players can sign on to factions by picking contracts for set periods of time. Each contract type also has a corresponding LP modifier which increases depending on how long you sign up. Contracts however can be betrayed of course so as not to lock players into FW factions they don't want to be a part of but those contrcts broken penalize players.
Kk, I have something similar to that already under the 'Preventing Fighting for Both Sides' card.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.21 03:24:00 -
[76] - Quote
UPDATE: 7/20/2015
Added three new labels.
Cyan (Light Blue): Things we absolutely -must do- at some point for FW to be better overall. Blue: Things we probably should do if at all possible. Purple: Things we want to see happen but aren't exactly a high priority by comparison to other factors of FW.
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Alaika Arbosa
No Context
2
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Posted - 2015.07.21 04:22:00 -
[77] - Quote
I find it amusing that there are things being brought up in this thread that were brought up 1-1/2 years ago that were ignored then and are now like ******* scripture.
I wonder how things would've gone had they listened then?
I am hoping that they listen this time around.
I won't dodge another silver bullet
Just to save a little face
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.22 06:22:00 -
[78] - Quote
Alaika Arbosa wrote:I find it amusing that there are things being brought up in this thread that were brought up 1-1/2 years ago that were ignored then and are now like ******* scripture.
I wonder how things would've gone had they listened then?
I am hoping that they listen this time around.
Eh, what can you do but move forward.
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