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HOLY PERFECTION
Conclusive Wrath
92
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Posted - 2015.05.29 17:31:00 -
[1] - Quote
Swarms have been a problem for ADS, DS, HAV, LAV, and HAV users for the longest time now. The problem is they have too much tracking distance, no user error, lock on distance, and too much rapid fire. I think CCP knows this but are too afraid to nerf it because tanks might be like Chromosome.
I thought swarms were meant to deter vehicles. Right now swarms are more used as a mass destruction weapon. One option would to decrease the lock on range to 100M and the following 150M. This would act as more of a deterrent rather than a supercharged mass driver.
Another option would be to decrease the fire speed and lock on. Make lockon 5 seconds and reload four seconds. The transition between each shot would be more than five seconds because the lock on is 5 seconds. Possibly a damage boost.
The last option would to add in a user error. Like a overheat, or make the lock on icon smaller. Like a dot that blends into everything like us tankers get. Then go from there and see how swarms preform. I would rather see forge guns out on the field.
Another tip for any AV`ers. Instead of excessive spam of swarms. Use the overpowered Lai Die AV grenade, and a plasma cannon. Trust me it does wonders.
Hope this helped a little, thanks for reading 07
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HOLY PERFECTION
Conclusive Wrath
93
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Posted - 2015.05.29 19:34:00 -
[2] - Quote
yes the weapon should take more skill. My 1.2 million dollar tank should not be taken out by a hail of swarms.
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HOLY PERFECTION
Conclusive Wrath
93
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Posted - 2015.05.29 23:01:00 -
[3] - Quote
Thanks for looking at this 07
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HOLY PERFECTION
Conclusive Wrath
93
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Posted - 2015.05.29 23:45:00 -
[4] - Quote
The problem is it doesn't fix anything. There still is not user error in it
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HOLY PERFECTION
Conclusive Wrath
93
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Posted - 2015.05.29 23:52:00 -
[5] - Quote
Sergeant Sazu wrote:"I spent 1.2 million ISK, so I shouldn't die, ever."
Honestly just make tanks the same price as dropsuits and make them soloable. The imbalance of power being validated by ISK cost is getting old and it doesn't benefit either side. NOT WHAT IM SAYING. im saying my tank should not be as easily taken out. by 2 swarmers if ima GV.0. Thats all im saying, im not trying to be invensible
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HOLY PERFECTION
Conclusive Wrath
96
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Posted - 2015.05.30 00:00:00 -
[6] - Quote
Sergeant Sazu wrote:HOLY PERFECTION wrote:Sergeant Sazu wrote:"I spent 1.2 million ISK, so I shouldn't die, ever."
Honestly just make tanks the same price as dropsuits and make them soloable. The imbalance of power being validated by ISK cost is getting old and it doesn't benefit either side. NOT WHAT IM SAYING. im saying my tank should not be as easily taken out. by 2 swarmers if ima GV.0. Thats all im saying, im not trying to be invensible So you're saying that spending 1.2 million ISK justifies taking 2 players away from the enemy team and they're still not allowed to kill you? Is Spkr your main? UHH.. my GV.0 should not take only 2 swarmer to take out. It should take an organized squad or group of 2 AVers. NOT just 2 lazy potato eating bitches.
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HOLY PERFECTION
Conclusive Wrath
97
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Posted - 2015.05.30 05:13:00 -
[7] - Quote
Zan Azikuchi wrote:HOLY PERFECTION wrote:Sergeant Sazu wrote:"I spent 1.2 million ISK, so I shouldn't die, ever."
Honestly just make tanks the same price as dropsuits and make them soloable. The imbalance of power being validated by ISK cost is getting old and it doesn't benefit either side. NOT WHAT IM SAYING. im saying my tank should not be as easily taken out. by 2 swarmers if ima GV.0. Thats all im saying, im not trying to be invensible *Invincible, and hey I die in a caldari ck.0 assault, why should a tank get to be so much more survivable? That's like impossible in this game... Not more survivable, just two swarmers should not ever take down a GV.0 of that tier. Plus its a tank, it relates nothing to dropsuits. You have to have a new "mind" in looking at vehicles.
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HOLY PERFECTION
Conclusive Wrath
100
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Posted - 2015.05.30 18:24:00 -
[8] - Quote
bump
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HOLY PERFECTION
Conclusive Wrath
100
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Posted - 2015.05.30 19:05:00 -
[9] - Quote
We need hardeners or we would all be dead. If they dont buff or do something to tanks im not running them for a while.
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HOLY PERFECTION
Conclusive Wrath
102
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Posted - 2015.05.31 14:08:00 -
[10] - Quote
bump
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HOLY PERFECTION
Conclusive Wrath
103
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Posted - 2015.06.01 15:17:00 -
[11] - Quote
RA Drahcir wrote:you got to be a bad tanker to lose one to a single AVer. Use your environment and modules and you would never get taken out by a single infantryman. you don't see dropsuits sitting out in the open expecting to tank all damage thrown at them, why should vehicles expect that?
HAV DPS against dropsuits vs AV DPS against HAV EHP. Tanks are still OP. Get in a armor tank with a blaster and stop complaining like all the real/good tankers. Trust me i am NOT a bad tanker. Ive taken on 3 gunlogis wlth 1 of them being blaster and the other two rail. In fact ill prove it, lets 1V1 Qsync and youll see just how bad of a tanker i am. Im stating one ******* officer swarm can rip a new hole in my tank. Its really bad in PC. There is always 2 aldins and officer swarms. Its terrible. In pubs every person commando in the game has swarms. And swarms are op. Let me guess youve never tanked in a proto tank. Get Good and know your facts before you come back. Then you can make an adequate augment.
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HOLY PERFECTION
Conclusive Wrath
114
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Posted - 2015.06.03 22:51:00 -
[12] - Quote
Derpty Derp wrote:Echo 1991 wrote: You are yet to provide a reason for swarms being OP as well, Fire rate isnt an arguement against tanks. At near max lock range, its gonna take about 3-4 seconds to hit you, this is only a factor below 75m, after that you should be able to get away.
Swarms aren't OP... They're broken. People who don't use vehicles will never understand this, because they don't see the unfair way the game works for vehicles. If vehicles didn't render until they were within 40 meters or so, sure swarms wouldn't have that much of an advantage (apart from only having to aim vaguely in the direction they want to fire.) Also when a vehicle shoots at you, you know it's shooting at you, half the time swarms don't even make a noise until right before they hit you... You might see it coming, but you can bet your arse that's the second lot as you'll feel the first plow into your hull long before it gets even mildly close. Every other weapon in the game works within reason, but swarms are broken crap that ruin it for anyone who wants to use vehicles... Just replace the glitchy shite with something that fires like a normal bloody weapon, so that when the person firing it isn't rendering, at least there's a chance it will miss... Or fix the blasted rendering issues (unlikely.) Yes swarms are broken i agree. Their not nessesaraly op just that there too easy to use at no user errors.
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HOLY PERFECTION
Conclusive Wrath
114
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Posted - 2015.06.03 23:55:00 -
[13] - Quote
Zan Azikuchi wrote:HOLY PERFECTION wrote:Derpty Derp wrote:Echo 1991 wrote: You are yet to provide a reason for swarms being OP as well, Fire rate isnt an arguement against tanks. At near max lock range, its gonna take about 3-4 seconds to hit you, this is only a factor below 75m, after that you should be able to get away.
Swarms aren't OP... They're broken. People who don't use vehicles will never understand this, because they don't see the unfair way the game works for vehicles. If vehicles didn't render until they were within 40 meters or so, sure swarms wouldn't have that much of an advantage (apart from only having to aim vaguely in the direction they want to fire.) Also when a vehicle shoots at you, you know it's shooting at you, half the time swarms don't even make a noise until right before they hit you... You might see it coming, but you can bet your arse that's the second lot as you'll feel the first plow into your hull long before it gets even mildly close. Every other weapon in the game works within reason, but swarms are broken crap that ruin it for anyone who wants to use vehicles... Just replace the glitchy shite with something that fires like a normal bloody weapon, so that when the person firing it isn't rendering, at least there's a chance it will miss... Or fix the blasted rendering issues (unlikely.) Yes swarms are broken i agree. Their not nessesaraly op just that there too easy to use at no user errors. And it's absolutely horrible that swarm's can't GO AROUND BUILDINGS, OBJECT'S OR MOUNTAINS, yes completely broken, no user error, even though when you fire it, it's like it's absolutely broken, with no error in the user, just plenty of error in the missiles themselves, completely broken... (If your daft, i'm making sarcastic remark's while exposing the "no user error" at the same time, it's in the big bold letter's, your welcome). Well someone pissed.. there is no errors. When the swarms sound glitches that just help the av. Its hurts me i need to hear it so i can activate hardeners or run away. Man your a dush
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HOLY PERFECTION
Conclusive Wrath
114
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Posted - 2015.06.03 23:57:00 -
[14] - Quote
SWARMS FIRE SO FAST THE SOUND GLITCHES
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HOLY PERFECTION
Conclusive Wrath
114
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Posted - 2015.06.04 00:04:00 -
[15] - Quote
KalOfTheRathi wrote:This still here?
Oh well, how about limiting their total turns to 270 degrees? Not only do they follow you back around a corner they will go way past 360 degrees to do it. Too tell you the truth , it just the spamming mostly. But yes the degree nerf is fine
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HOLY PERFECTION
Conclusive Wrath
114
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Posted - 2015.06.04 00:40:00 -
[16] - Quote
Vicious Minotaur wrote:As somebody who foolishly invested millions into AV weapons, I am sick of having to lock-on.
Lemme fire the damn thing when I want, at the target I want. Too many times have my attempts at an HAV suppository been thwarted due to annoying lock-on and fire mechanics. Yes. What I want requires swarms to be re-imagined. [Edit for clarification: What I want is more akin to a Caldary RPG launcher with multiple rockets fired at once, with damage balanced for AV and whatever fool aims it at infantry.]
Better for me. Better for pilots. Better for fun.
CCP... make like Nike and "Just Do It." THEN THAT WILL BE THE END OF DUST VEHICLES, however its better than the swarms we have now. Atleast it will take a little effort.
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HOLY PERFECTION
FINAL TRIBULATION
115
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Posted - 2015.09.03 02:18:00 -
[17] - Quote
MythTanker wrote:My 1000 Officers Forge Guns are laughing at you all why?
**Wise people learn from their mistakes, the wisest person learns from others mistakes. Unfortunately i am too hard head
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HOLY PERFECTION
FINAL TRIBULATION
117
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Posted - 2015.09.03 03:02:00 -
[18] - Quote
E-Rock wrote:Vehicle users shouldn't complain about any AV users. Ohh your poooooor tanks and dropships. Cry me a river. Most tankers just come out of the red line with their dual armor gardeners kill a bunch of ground troops then return to the red line. As a ground troop I can 1v1 a tank of and only if I sneak up on them. The range on swarms is not as wonderful as it used to be and getting a lock on with swarms is not as simple as you might thing. Tanks are extremely strong. If you get got by a ground troop or troops, learn how to pilot vehicles better. Cry me a river, buddy. I don't hide in the redline, I'm a blaster Maddie and stay until I die. And cry me a river of blood you AV punk XD
**Wise people learn from their mistakes, the wisest person learns from others mistakes. Unfortunately i am too hard head
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HOLY PERFECTION
FINAL TRIBULATION
117
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Posted - 2015.09.03 10:46:00 -
[19] - Quote
Mikel Arias wrote:HOLY PERFECTION wrote:Sergeant Sazu wrote:"I spent 1.2 million ISK, so I shouldn't die, ever."
Honestly just make tanks the same price as dropsuits and make them soloable. The imbalance of power being validated by ISK cost is getting old and it doesn't benefit either side. NOT WHAT IM SAYING. im saying my tank should not be as easily taken out. by 2 swarmers if ima GV.0. Thats all im saying, im not trying to be invensible I have seen a single tank taking fire of 2 swarms and my plasma cannon (yeah, yeah, the plasma is for shields) and keep going as if nothing had happened. Of course, he had hardeners on (at least one). Now, swarms are a pain in the ass for shield tanks, because once the shield is out there is not enough armor to take one hit. And armor tanks, without hardeners do get wracked My point, with hardeners everything is a lot easier, but without them... I get now when people complain about swarms, but instead of nerfing them, there should be an increase of general HP to tanks while reducing hardeners effectiveness or not allowing to fit more than one. Maybe both. This way a tank could take more damage, requiring more players attacking it with AV weapons. And with the modifications to the hardeners, this module could become a piece to use more tactically (engaging multiple AV players, another tank) instead of using them to get in and out just like that (godmode, I recall some saying that once). Im pretty sure it sounds crazy, but with a buff in HP, tanks could stop relying so much in the hardeners, but for this this module needs to be changed in the way it works (as I was saying). So, an armor tank could be around 6000 armor hp. and with 2500 shield hp, while the shield tanks could be around 7000 shield hp and 1500 armor hp. And the hardeners, besides allowing just one module, could be changed to a 30%. Crazy, yes, but I think it could be really interesting. Well that tells you something about swarms then. Tankers NEED hardeners to survive and that's sad. CCP said they wanted us to use hardeners, but I'm not sure they ment depend 24/7 on them. I say nerf the living crap out of av, then you can modify out tanks. Deal?
**Wise people learn from their mistakes, the wisest person learns from others mistakes. Unfortunately i am too hard head
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HOLY PERFECTION
FINAL TRIBULATION
118
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Posted - 2015.09.03 11:12:00 -
[20] - Quote
Echo 1991 wrote:HOLY PERFECTION wrote:Mikel Arias wrote:HOLY PERFECTION wrote:Sergeant Sazu wrote:"I spent 1.2 million ISK, so I shouldn't die, ever."
Honestly just make tanks the same price as dropsuits and make them soloable. The imbalance of power being validated by ISK cost is getting old and it doesn't benefit either side. NOT WHAT IM SAYING. im saying my tank should not be as easily taken out. by 2 swarmers if ima GV.0. Thats all im saying, im not trying to be invensible I have seen a single tank taking fire of 2 swarms and my plasma cannon (yeah, yeah, the plasma is for shields) and keep going as if nothing had happened. Of course, he had hardeners on (at least one). Now, swarms are a pain in the ass for shield tanks, because once the shield is out there is not enough armor to take one hit. And armor tanks, without hardeners do get wracked My point, with hardeners everything is a lot easier, but without them... I get now when people complain about swarms, but instead of nerfing them, there should be an increase of general HP to tanks while reducing hardeners effectiveness or not allowing to fit more than one. Maybe both. This way a tank could take more damage, requiring more players attacking it with AV weapons. And with the modifications to the hardeners, this module could become a piece to use more tactically (engaging multiple AV players, another tank) instead of using them to get in and out just like that (godmode, I recall some saying that once). Im pretty sure it sounds crazy, but with a buff in HP, tanks could stop relying so much in the hardeners, but for this this module needs to be changed in the way it works (as I was saying). So, an armor tank could be around 6000 armor hp. and with 2500 shield hp, while the shield tanks could be around 7000 shield hp and 1500 armor hp. And the hardeners, besides allowing just one module, could be changed to a 30%. Crazy, yes, but I think it could be really interesting. Well that tells you something about swarms then. Tankers NEED hardeners to survive and that's sad. CCP said they wanted us to use hardeners, but I'm not sure they ment depend 24/7 on them. I say nerf the living crap out of av, then you can modify out tanks. Deal? No it doesn't. It tells me that an armour tank with hardeners is God mode. Tanks should not be able to roll around at all times barely taking damage, if they did it would be stupid. This also tells you absolutely nothing about swarms, if your tank has any form of Hp you can drive away from a swarmer fairly easily. I will say though that tank HP shouldn't have been lowered like it was, it needs an increase and hardeners need a nerf. Ok drive a prototype tank for yourself, and if the tank was running away he probably did take some damage then. I would be coming after you if you shot me with a plc. You may have over exadurated it a lot.
**Wise people learn from their mistakes, the wisest person learns from others mistakes. Unfortunately i am too hard head
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HOLY PERFECTION
FINAL TRIBULATION
118
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Posted - 2015.09.05 16:41:00 -
[21] - Quote
Talos Vagheitan wrote:HOLY PERFECTION wrote: no user error,
The only real problem in my eyes. Why my proposal is the smart fire/dumb fire mechanic for swarms. - Press and release to instantly fire, scattering swarms in a roughly straight line - Hold to smart fire. Same as current, but with a longer lock time. Skilled players could aim the swarms effectively but with a chance to miss. Or alternatively, hold the lock and get the near 100% chance to hit. Exactly make you have to follow the target as it is airborne.
**Wise people learn from their mistakes, the wisest person learns from others mistakes. Unfortunately i am too hard head
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