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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.05.30 00:28:00 -
[1] - Quote
Sergeant Sazu wrote:Honestly just make tanks the same price as dropsuits and make them soloable. The imbalance of power being validated by ISK cost is getting old and it doesn't benefit either side. Right?! I mean, I can also get behind better balance as is, but more use of vehicles should be encouraged - I enjoy destroying vehicles with my RailBus, but it costs 350k+ a pop and can go down in a second. If things died more and cost less it'd be more enjoyable for everyone.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.05.30 04:03:00 -
[2] - Quote
Pretty much inapplicable analogies completely and totally missing the point.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.05.31 11:02:00 -
[3] - Quote
Alena Ventrallis wrote:Rattati has given no word on this beyond a trello card over 8 months ago, so if anyone can get him talking about it, do so. The best way to do this is to start a thread complaining about how pilots are marginalised and ignored, then he will appear to deride the OP and we can jump on him to coerce some answers out of him!
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.05.31 22:44:00 -
[4] - Quote
Dova Vojak wrote:Weapons like Plasma Cannons and Forges are real vehicals killers. Haaahahaha! Oh that's funny... I think we all needed that.
But really, no. Right now FGs are awful except against dumb shield tankers and maybe a mediocre pilot. PLCs only threaten bad shield tankers unless you're a Kubo-level PLC user. Armour HAVs are high invincible against almost anything; Shield HAVs are resilient but killable with fairly heavy investment; DSs are WP pi+Ķatas for Swarms and FGs, but rarely killed if the pilot knows to flee immediately upon any kind of damage.
Swarms are the most accessible, most applicable weapons due to most effective damage application (fire and forget) and similar (generally superior) DPS to the other AV weapons. Speaking from an ADS point of view, Swarms are uncounterable unless they launch at you while you're 40m away and looking directly at them - you're forced to flee before you can localise and engage them.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.05.31 23:06:00 -
[5] - Quote
Zan Azikuchi wrote:My CEO has popped plenty of armor tank's (proto tank's require more than 1 person generally, which mean's team work which is why I think swarm's are fine), dropships aren't tanky by no mean's, if they were, they'd be like armor tank's and simply stay in 1 spot tanking swarm shots and then pull back when their at half armor, and more than likely after killing 3 of our boys or more. Popped armour HAVs with Swarms? Kinda emphasises the point doesn't it?
And DSs aren't tanky enough to do anything but flee once they get hit by Swarms - the point isn't that they can't tank damage, but that they have no other response. Flee or die; at least with a Forge/PLC you can evade and maybe fight back, but there's no evading Swarms, it's just take a bunch of damage while futilely trying to find them then drop dead - unless you fled immediately.
Edit: point being that it's not so much about the damage but about the application. HAVs aren't in a terrible place (barring the obvious aHAVs being nearly immune most of the time, which most people recognise) and FGs could use some help, but Swarms are the kick-in-the-teeth to balancing because they have near perfect application when used with half a brain.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.06.01 02:12:00 -
[6] - Quote
Zan Azikuchi wrote:But HAV's can still survive, more than 1 tank can be employed on the battlefield, maybe you just don't want to emply any real tactic's, like in battlefield 3-4, you have to be tactful in your placement, you have to watch out against JAVELIN's and AT mine's, (yes I know you have countermeasures in BF but without their use you'd still have to be tactful). I'm not like most people who'd tell you to "git good" that's pure ignorance, instead, explore possibilities, tactic's, converse with infantry, get them to help you, it's obvious you can't go solo if your being beaten so... "easily", then do what it take's to survive, squad up with the people. Oh, I agree, actually, that HAVs are fine against Swarms and am in favour of actual balance concerning armour HAVs (which are too survivable with insane reps.)
My point is more that Swarms push the FG/PLC into almost obsolescence because they are as/more powerful but far simpler and easier to use very effectively.
Alt of Halla Murr. Sentinel.
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