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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.30 00:24:00 -
[1] - Quote
Oh hi, I'm here with popcorn to watch the pilot circlejerk.
That and giggle while you all run around in circles missing the point of what the problems with swarms actually are.
Or willfully ignoring them.
But by all means, continue
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.05.30 19:05:00 -
[2] - Quote
You forgot no clear understanding of how AV interacts with vehicles in the first place.
There is only so much wisdom to be gained via the quafe forge gun
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.10 16:37:00 -
[3] - Quote
Zan Azikuchi wrote:I'm assuming that heavy and their logi's don't count? Just saying...
No. Because one is not required in order for the other to succeed.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.10 16:40:00 -
[4] - Quote
Zan Azikuchi wrote: Said it once, i'll say it again, I want fairness for both side's, and fact is, most people are too dumb to run vehicle's and some are too dumb to use anti vehicles, my entire opinion is never going to actually be on the vehicles, it'll be on the player that uses them, a player define's vehicles, not the suit's (double standards I know). Most of the time when vehicles go +10/0 it's because of skill, or the fact his enemies are too dumb and scrubbish to actually take him out, i've used swarm's and literally many if not all the time vehicles have either come out on top, or ran out of my line of sight, being smart, being skilled (same case can be made for infantry, some people simply don't know how to take them out) , that's why i'm against swarm nerfing, unless you make them dumbfire and give them the PLC treatment, it'll never be fixed, and if vehicles tankers be smart, and skilled, there won't ever be a need for a nerf to swarm's, because swarm's will always be out played (until you hit a wall that is).
Entire post ignores the fact that swarms do a higher DPS rate than any other weapon in the game. They do higher shield DPS than the Forge gun does armor, or the PLC does shields.
I have little sympathy for a lot of vehicle drivers, but please, feel free to actually do the research on how things work BEFORE you try to tell them that they're clueless.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.10 16:49:00 -
[5] - Quote
True Adamance wrote:It's ironic Zan that you have based your entire opinion of vehicle pilots on the worlds an actions of one player than even most other vehicle pilots loath to include in vehicle discussion, not because his experience or ideals are wrong but because his attitude is incredibly poor and not wholly constructive.
I think we can all agree that team would could and should be a part of HAV and vehicle combat but not at the cost of core functionality of the vehicle. As Dust Fiend has said dividing the gunnery and pilot roles for vehicles like the Assault Dropship and HAV relegates them from being an enjoyable career choices to as Dust Fiend states 'glorified chauffeurs'.
We can argue about what the core reasons vehicles become unbalanced are on a build by build basis and would eventually reach the same bloody stale mate we always reach with neither side giving ground and submitting to nerfs. In this case however while I like Mobius' suggestion I do not believe it is the optimal path to vehicle balance only the optimal path to creating a game in which more infantry function on the field and vehicles are the irregular choice no one wants to commit riflemen to operating, in much the same way it is on most maps.
I'm also astounded by the double standard that many infantrymen lay at the feet of vehicle pilots insinuating that a pilot scoring say 10/0 or 12/1 or the like is somehow vastly different or less fair than another infantryman finishing the game with 15/2 or 22/0. You can scream 1 for 1 at me all day but when an AVer is good enough at their job to kill me then they will kill me and not sooner.
I think Judge's assertion that 50/1 KD is fair stuck a little too hard in too many craws.
No, leave the vehicle control schemes alone. Unless you want to improve them so that they can actually maneuver.
The Balance stalemate unfortunately is born of the ISK cost of vehicles. Everything in the game is treated as powerful, usable, but ultimately destructible and disposable... Unless we're talking about vehicles. Honestly I think HAVs should be as disposable as dropsuits. A bit harder to kill (by a fair margin) but still disposable. The main block to this is ISK.
When it can take two matches to field an HAV at STD level, then the profession isn't sustainable. As the profession is not sustainable, the drivers fight tooth and nail to keep them from feeling disposable.
Because 1.2 million ISK paid just to become a fire pinata 40 seconds later is probably the most frustrating thing in the world. There's 5-8 match payouts down the toilet all in one shot. Tanks would be easier to balance, and AV the same, if tanks (and other vehicles) could be reasonably sustained on the field.
ISK may not be a balancing factor, but it has a major effect on one's ability to be able to actually make vehicles a career path in the game and break even.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.10 17:02:00 -
[6] - Quote
MythTanker wrote:My 1000 Officers Forge Guns are laughing at you all Why does anyone need that many?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.10 17:19:00 -
[7] - Quote
Zan Azikuchi wrote:So, if the tank's become more readily available (wouldn't complain, more tanks = more wp's for anyone popping them), then it would be better balanced? Okay i'll admit that I skimmed some of what was said, so i'm only taking scarce notes, i'll re-read them properly later, but if the vehicles costed very little say, 40k for a GV.0? and maybe +2k for each mods used, it could be better balanced and less stressful? (this is the jist im getting here, cause we're seriously getting absolutely no where here, the more people go back and forth in this thread, the more things stay the same, eventually this will have all become absolutely moot, so we need to come up with a compromise that both sides can be happy/okay with).
read the pilot threads, of all the arguments that they trot out, even knowing that the Devs do not consider it a balancing factor:
ISK.
Vehicles are not sustainable for any appreciable length of time unless you're swimming in stupid levels of it. As long as a militia HAV costs about as much to fit fully as a prototype fatty forge, we're never going to hear the end of this idiotic Screaming match merry-go-round.
Do I think HAVs should be as cheap as say, a dropsuit?
No.
But I'm more of the opinion that pricing should be based on utility:
If an HAV is overall 4x more effective than the equivalent solo dropsuit, and 4x as difficult to kill? It should probably cost in the neighborhood of 4x the cost of the dropsuit, not 10x.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.11 22:10:00 -
[8] - Quote
Zan Azikuchi wrote:XxGhazbaranxX wrote:Eliminate splash from swarms; make them dumbfire like any projectile weapon ( 4 missiles at a time still so it looks cool) and have the swarms missiles jave the same mechanic as av grenades that magnetize towards the target at a certain proximity.
There. Included skills into the swarms without eliminating the ease of use. Eliminated or dimished abuse against players since it has no splash and kept it cool with 4 missiles comin out the front so it still looks and souns boss.
You're welcome So, what about the missile turret? Should that gun's splash damage be removed as well? I'd rather not have a carbon copy of the HAV missile turret, it's explosive radius is uncharacteristically weak. As for the rest of it, I like it, AV grenade style SL, sound's doable, but the amount of damage should make up for its dumbfire mechanic, the fact that is wouldn't have splash damage also needs to be taken into account, and the fact that it's skill is tied to lock-on, it'll need a skill to compensate for whatever it may lack, possibly missile velocity.
Bastards would have to go a lot faster to be viable at any range other than "Just use the AHMG."
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.11 23:01:00 -
[9] - Quote
Zan Azikuchi wrote:Breakin Stuff wrote:Zan Azikuchi wrote:XxGhazbaranxX wrote:Eliminate splash from swarms; make them dumbfire like any projectile weapon ( 4 missiles at a time still so it looks cool) and have the swarms missiles jave the same mechanic as av grenades that magnetize towards the target at a certain proximity.
There. Included skills into the swarms without eliminating the ease of use. Eliminated or dimished abuse against players since it has no splash and kept it cool with 4 missiles comin out the front so it still looks and souns boss.
You're welcome So, what about the missile turret? Should that gun's splash damage be removed as well? I'd rather not have a carbon copy of the HAV missile turret, it's explosive radius is uncharacteristically weak. As for the rest of it, I like it, AV grenade style SL, sound's doable, but the amount of damage should make up for its dumbfire mechanic, the fact that is wouldn't have splash damage also needs to be taken into account, and the fact that it's skill is tied to lock-on, it'll need a skill to compensate for whatever it may lack, possibly missile velocity. Bastards would have to go a lot faster to be viable at any range other than "Just use the AHMG." 10% missile speed per level?
more like near-bullet-speed
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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