Pages: 1 2 3 4 5 6 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 19 post(s) |
|
CCP Rattati
C C P C C P Alliance
21927
|
Posted - 2015.05.07 10:29:00 -
[1] - Quote
Dear players,
This patch is simply meant to address Echo and Warlords 1.1 issues.
As the plan was always to allow APEX users to use SKINs, we have gone ahead and tailored each APEX loadout to exactly the fitting capacity it needs with the current items and skills and unlocked them for editing. All slots will be mandatory so it will not possible to remove all items and fit advanced and prototype weapons or gear. We will be monitoring the situation on APEX suits over the following weeks.
This will allow players to do the following commonly requested things to APEX loadouts * Rearrange equipment, very necessary for logistics players * Swap SKINs, especially sought after by owners of LP APEXGÇÖs, especially with upcoming Marine Issue SKINs * Customize by swapping a similar item based on preferred playstyle, Rail Rifle from an Assault Rail Rifle, etc. * Rename them so they are aligned with the playerGÇÖs existing loadouts
APEX loadouts have been moved to a separate category under Loadouts in the Marketplace as Visual Customization will be through SKINs after Warlords 1.1.
To counter any PG/CPU mod shenanigans we have used the opportunity to make a change we have wanted for a long time. We are moving PG mods to high slots and adding a CPU cost to them, this will make them more useful as they donGÇÖt occupy the PG low slot anymore. We are also adding a PG fitting cost to CPU upgrades as they had zero fitting cost before.
As was plainly explained with the Myofibril mods, we wanted to increase the jumping height so that stacking 3 would allow to get on top of the large containers. The plan was for stacking penalties to take care of the rest, as the 4th and 5th module under stacking penalties add incrementally almost zero improvement under normal circumstances. However, the stacking penalty does not work currently, and we havenGÇÖt found the cause. Until the cause has been found and a fix deployed, we will be limiting Myofibrils to 3 per loadout which is almost the same effect. It was silly fun while it lasted, but, ultimately not the designed intent.
Remote Explosives throwing distance has been reduced, as activation delay settings seem to be bugged. Remote Explosives are designed to be placeables, or traps in essence, not super-grenades. Packed Remote Explosives should be the go to Anti-Vehicle Explosive, with an increased throw distance at the cost of damage radius. Packed RE users should be mindful that they need to be thrown at the center mass of vehicles due to the smaller radius of the explosion and throwing at the front tracks of HAVGÇÖs, for example, may not be enough.
Other Fixes Experimental Assault Combat Rifle now has the proper Experimental stats, 3% increased damage, 25% faster reload and 10% higher clip and ammo capacity.
LAVGÇÖs have been given additional fitting capacity and an extra slot to reward dedicated LAV drivers whereas SHAVs no longer have pre-fitted Small Turrets as intended.
A number of smaller tweaks to Small Blasters, Assault Heavy Machine Guns, Vehicle Modules, Infantry Equipment, Vehicle Turrets are detailed here.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Vektus Alvoraan
WarRavens
113
|
Posted - 2015.05.07 11:42:00 -
[2] - Quote
Oh god, can't wait to head back home and swap my 'Shaman's SKIN with the one I purchased yesterday. (The rusty aesthetic works wonders.) Also lots of good changes to some rather annoying instances. Good job Rattati, and keep at it!
BUFF TEH LOGIS
|
Lady MDK
Kameira Lodge Amarr Empire
357
|
Posted - 2015.05.07 11:48:00 -
[3] - Quote
Troll mode on : Still no news on the extra digit that made its way onto skin prices then ?
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
|
Bri Bub
Eternal Beings
198
|
Posted - 2015.05.07 11:58:00 -
[4] - Quote
CCP Rattati wrote:...we will be limiting Myofibrils to 3 per loadout which is almost the same effect. It was silly fun while it lasted, but, ultimately not the designed intent... Serious bummer!!! I skilled into Hand to Hand prior to the jumping expressly for the Melee increase and I use four Myos on my Proto MinAssault so I can effectively punch suckas +50... The jumping was added and, well, I had some good fun with that too but really I would have preferred for melee and jumping to be broken out from one another... Now with this limitation of three Myos meleeing is going to be considerably more difficult... Melee is one of the most satisfying kills for me- this makes me ...
Please consider moving jumping to another module or equipment that can be charged for the desired jump height in order to limit jumping to your intended effect...
Be just and if you can't be just be arbitrary.
|
shaman oga
Dead Man's Game
4585
|
Posted - 2015.05.07 12:02:00 -
[5] - Quote
Everything seems good, going in to test.
Shaman's Shack - A place to trade
|
Ripley Riley
Incorruptibles
9887
|
Posted - 2015.05.07 12:11:00 -
[6] - Quote
The myofib change is so good to see. Wish we could have gotten the stacking penalty to work, but 'max 3 per fitting' is acceptable.
@Ripley_Riley
"Ripley > Soraya" - Arkena Wyrnspire
|
Talon Paetznick II
New Eden's Army New Eden's Heros
116
|
Posted - 2015.05.07 12:14:00 -
[7] - Quote
Wouldn't it be easier to add a cap to meta level for the suit and keep fitting resource profiles
all proper murder is premeditated, that's what makes new Eden fun
acidental mansluaghter charges in FW however are not
|
LudiKure ninda
Dead Man's Game RUST415
268
|
Posted - 2015.05.07 12:18:00 -
[8] - Quote
What happend to hardners I dont understand??
Im looking at stats and they are the same...
And militia hardner to 60%??? what??
( -í° -£-û -í°)
Fully maxed tank pilot.
Fully maxed Heavy.
|
I-Shayz-I
I----------I
5527
|
Posted - 2015.05.07 12:26:00 -
[9] - Quote
I CAN FINALLY RUN MY ALLOTEKS WITHOUT HAVING TO RUN TO A SUPPLY DEPOT EVERY OTHER MINUTE.
YES
The changes to the CPU/pg mods is fantastic as well Hopefully the changes to the apex suits don't make them BPO adv fits.
I'll probably mess around with the logi suit and report back
Great changes all around though :D
7162 wp with a Repair Tool!
|
Ripley Riley
Incorruptibles
9887
|
Posted - 2015.05.07 12:27:00 -
[10] - Quote
Are skills applied to ferroscale and reactive plates now?
@Ripley_Riley
"Ripley > Soraya" - Arkena Wyrnspire
|
|
IVIaster LUKE
Art.of.Death
812
|
Posted - 2015.05.07 12:28:00 -
[11] - Quote
WHAM-O will be upset about the RE changes.
Soul Craft by Bad Brains.
Salutations
|
Cat Merc
Negative-Feedback. Negative-Feedback
16423
|
Posted - 2015.05.07 12:28:00 -
[12] - Quote
9 powergrid for a CPU upgrade seems like a rather hefty cost
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
|
Cat Merc
Negative-Feedback. Negative-Feedback
16423
|
Posted - 2015.05.07 12:30:00 -
[13] - Quote
Ripley Riley wrote:Are skills applied to ferroscale and reactive plates now? Look at skype you tw@t, I linked you a twitter conversation.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
|
DeathwindRising
ROGUE RELICS
1027
|
Posted - 2015.05.07 12:33:00 -
[14] - Quote
shield vehicle hardeners... the 60 second cooldown is for what tier module? standard, or proto? |
Luk Manag
of Terror TRE GAFFEL
774
|
Posted - 2015.05.07 12:34:00 -
[15] - Quote
I thought the low HP jumping fits were decently balanced.
Also, I absolutely can't wait to see if I can fit my Krin's Damage Mods on any of my APEX suits. I'm really excited about that possibility.
There will be bullets. ACR+SMG [CEO of Terror]
|
Kain Spero
Negative-Feedback
5128
|
Posted - 2015.05.07 12:40:00 -
[16] - Quote
Modable APEX suits?
THIS IS AMAZING!
Sadness about the Myos though.....
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Varoth Drac
Dead Man's Game RUST415
818
|
Posted - 2015.05.07 12:50:00 -
[17] - Quote
Bri Bub wrote:CCP Rattati wrote:...we will be limiting Myofibrils to 3 per loadout which is almost the same effect. It was silly fun while it lasted, but, ultimately not the designed intent... Serious bummer!!! I skilled into Hand to Hand prior to the jumping expressly for the Melee increase and I use four Myos on my Proto MinAssault so I can effectively punch suckas +50... The jumping was added and, well, I had some good fun with that too but really I would have preferred for melee and jumping to be broken out from one another... Now with this limitation of three Myos meleeing is going to be considerably more difficult... Melee is one of the most satisfying kills for me- this makes me ... Please consider moving jumping to another module or equipment that can be charged for the desired jump height in order to limit jumping to your intended effect... Assuming the stacking penalty always worked for melee damage, your fourth myo never helped you anyway, other than the broken jump height. |
Kain Spero
Negative-Feedback
5128
|
Posted - 2015.05.07 12:51:00 -
[18] - Quote
It appears the complex CPU upgrade didn't get a PG cost added.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
LudiKure ninda
Dead Man's Game RUST415
268
|
Posted - 2015.05.07 12:52:00 -
[19] - Quote
DeathwindRising wrote:shield vehicle hardeners... the 60 second cooldown is for what tier module? standard, or proto?
EDIT: vehicle hardeners change didnt go through. the basic mod is now 60 seconds, but enhanced is still 80 and pro is still 60 seconds
Yeah basic hardner is now 60 sec as proto, with less PG CPU..
( -í° -£-û -í°)
Fully maxed tank pilot.
Fully maxed Heavy.
|
Varoth Drac
Dead Man's Game RUST415
818
|
Posted - 2015.05.07 12:52:00 -
[20] - Quote
Very exciting. Only problem I noticed is that I thought hardeners are meant to be 40% reduction, the spreadsheet says 60%. |
|
Tech De Ra
Electronic Sports League
1089
|
Posted - 2015.05.07 13:00:00 -
[21] - Quote
Myofibs being limited to 3 has completely invalidated many of my suits
I never used them for jump height outside of my scouts, i used them to punch people
am sad ;(, dont have much of a reason to play this patch now
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
|
I-Shayz-I
I----------I
5527
|
Posted - 2015.05.07 13:03:00 -
[22] - Quote
So uh
My apex logi suit has a base value of 217 CPU and 47 PG
Which isn't bad until you apply level 5 skills, and now it has 196/285 CPU and 44/62 pg
Effectively making this a BPO adv suit now.
7162 wp with a Repair Tool!
|
|
CCP Rattati
C C P C C P Alliance
21938
|
Posted - 2015.05.07 13:06:00 -
[23] - Quote
I-Shayz-I wrote:So uh
My apex logi suit has a base value of 217 CPU and 47 PG
Which isn't bad until you apply level 5 skills, and now it has 196/285 CPU and 44/62 pg
Effectively making this a BPO adv suit now. like we said, we will monitor, and see what can be done to the issues that arise, and also, that ADV suit would also benefit from those skills, setting it a bar above.
Seeing that you also need to pay for additional gear, it's no longer a pure bpo anymore.
Again, we are studying this and will report back.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
I-Shayz-I
I----------I
5527
|
Posted - 2015.05.07 13:09:00 -
[24] - Quote
Complex PG mods are giving 14 PG, but enhanced are giving 28
7162 wp with a Repair Tool!
|
Bright Steel
Horizons' Edge No Context
1268
|
Posted - 2015.05.07 13:09:00 -
[25] - Quote
\o/ looking forward to the new changes
Dust 514, the BEST WORST game you can't stop playing.
|
Tech De Ra
Electronic Sports League
1090
|
Posted - 2015.05.07 13:12:00 -
[26] - Quote
CCP Rattati wrote: Seeing that you also need to pay for additional gear, it's no longer a pure bpo anymore. as well as being accessible to all through LP stores.
ehh if you look at it a different way, its a BPO suit that is much better than the standard ones that is now very easily customized
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
|
Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1571
|
Posted - 2015.05.07 13:18:00 -
[27] - Quote
Briefly tested out my Republic Shaman before work (the one bright side about working at 6 am...)
I can put a Mass Driver on it, yay!!!
To switch the layout of my equipment, I have to use ISK variants? Boo!!!
I now have roughly 100 more HP, an advanced weapon, and better equipment. Total ISK cost? 17,000. I could make this fit even better if I ditch the EXO-5 MD for the less CPU/PG intensive CR. I won't though, cause you know, MD for life and all.
Hope to test out Suicide LAV with packed remotes when I get home.
IF YOU CAN READ THIS
YOU DON'T NEED GLASSES
|
|
CCP Rattati
C C P C C P Alliance
21941
|
Posted - 2015.05.07 13:22:00 -
[28] - Quote
Booby Tuesdays wrote:Briefly tested out my Republic Shaman before work (the one bright side about working at 6 am...) I can put a Mass Driver on it, yay!!! To switch the layout of my equipment, I have to use ISK variants? Boo!!! I now have roughly 100 more HP, an advanced weapon, and better equipment. Total ISK cost? 17,000. I could make this fit even better if I ditch the EXO-5 MD for the less CPU/PG intensive CR. I won't though, cause you know, MD for life and all. Hope to test out Suicide LAV with packed remotes when I get home. I hear all the cool kids are putting legacy SKINs on those bad boys.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Twelve Guage
Random Gunz Rise Of Legion.
555
|
Posted - 2015.05.07 13:22:00 -
[29] - Quote
Really love that you guys have open the apex suits slots. I can finally take the ACR off of my republic suit and run my first love the MD on this beast. However I would like to suggest two thing be done to these suits.
The first is that I would have like to be able to change the place of the bpos that came on the suit. It really makes no sense for me to run a militia nan-hives bpo when the bpo on the suit just plain better. ex militia nan-hives bpo max carry is 1 apex suit nan-hives bpo max carry is 6.
The second thing is why not just lock what can be put on the apex suit based on its meta level. All most all of the stuff on these suit are meta level 0 or 1 (there may be a few exceptions to this) so why not just set it so that the slots can only equipped things with those meta level? ex If it has a meta level of 1 things with a meta level of 0 or 1 can be equipped in that slot.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
|
Tech De Ra
Electronic Sports League
1090
|
Posted - 2015.05.07 13:25:00 -
[30] - Quote
Twelve Guage wrote:Really love that you guys have open the apex suits slots. I can finally take the ACR off of my republic suit and run my first love the MD on this beast. However I would like to suggest two thing be done to these suits.
The first is that I would have like to be able to change the place of the bpos that came on the suit. It really makes no sense for me to run a militia nan-hives bpo when the bpo on the suit just plain better. ex militia nan-hives bpo max carry is 1 apex suit nan-hives bpo max carry is 6.
The second thing is why not just lock what can be put on the apex suit based on its meta level. All most all of the stuff on these suit are meta level 0 or 1 (there may be a few exceptions to this) so why not just set it so that the slots can only equipped things with those meta level? ex If it has a meta level of 1 things with a meta level of 0 or 1 can be equipped in that slot.
holy center justified batman
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
|
|
Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1572
|
Posted - 2015.05.07 13:27:00 -
[31] - Quote
CCP Rattati wrote:Booby Tuesdays wrote:Briefly tested out my Republic Shaman before work (the one bright side about working at 6 am...) I can put a Mass Driver on it, yay!!! To switch the layout of my equipment, I have to use ISK variants? Boo!!! I now have roughly 100 more HP, an advanced weapon, and better equipment. Total ISK cost? 17,000. I could make this fit even better if I ditch the EXO-5 MD for the less CPU/PG intensive CR. I won't though, cause you know, MD for life and all. Hope to test out Suicide LAV with packed remotes when I get home. I hear all the cool kids are putting legacy SKINs on those bad boys. Nice try, lol. I'm patiently waiting to give them Marine issue SKINs please.
IF YOU CAN READ THIS
YOU DON'T NEED GLASSES
|
Twelve Guage
Random Gunz Rise Of Legion.
555
|
Posted - 2015.05.07 13:30:00 -
[32] - Quote
Tech De Ra wrote:Twelve Guage wrote:Really love that you guys have open the apex suits slots. I can finally take the ACR off of my republic suit and run my first love the MD on this beast. However I would like to suggest two thing be done to these suits.
The first is that I would have like to be able to change the place of the bpos that came on the suit. It really makes no sense for me to run a militia nan-hives bpo when the bpo on the suit just plain better. ex militia nan-hives bpo max carry is 1 apex suit nan-hives bpo max carry is 6.
The second thing is why not just lock what can be put on the apex suit based on its meta level. All most all of the stuff on these suit are meta level 0 or 1 (there may be a few exceptions to this) so why not just set it so that the slots can only equipped things with those meta level? ex If it has a meta level of 1 things with a meta level of 0 or 1 can be equipped in that slot. holy center justified batman
Like that then you should see my player trading thread it isn't open yet but when it is center justified will be there.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
|
|
CCP Rattati
C C P C C P Alliance
21945
|
Posted - 2015.05.07 13:30:00 -
[33] - Quote
Twelve Guage wrote:Really love that you guys have open the apex suits slots. I can finally take the ACR off of my republic suit and run my first love the MD on this beast. However I would like to suggest two thing be done to these suits.
The first is that I would have like to be able to change the place of the bpos that came on the suit. It really makes no sense for me to run a militia nan-hives bpo when the bpo on the suit just plain better. ex militia nan-hives bpo max carry is 1 apex suit nan-hives bpo max carry is 6.
The second thing is why not just lock what can be put on the apex suit based on its meta level. All most all of the stuff on these suit are meta level 0 or 1 (there may be a few exceptions to this) so why not just set it so that the slots can only equipped things with those meta level? ex If it has a meta level of 1 things with a meta level of 0 or 1 can be equipped in that slot.
That is a good idea, or capping at a certain metalevel total, but we can't do that in a hotfix.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Tech De Ra
Electronic Sports League
1093
|
Posted - 2015.05.07 13:39:00 -
[34] - Quote
Ratatti, what about making a separate myofib that only affects the melee damage?
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
|
Twelve Guage
Random Gunz Rise Of Legion.
555
|
Posted - 2015.05.07 13:43:00 -
[35] - Quote
CCP Rattati wrote:Twelve Guage wrote:Really love that you guys have open the apex suits slots. I can finally take the ACR off of my republic suit and run my first love the MD on this beast. However I would like to suggest two thing be done to these suits.
The first is that I would have like to be able to change the place of the bpos that came on the suit. It really makes no sense for me to run a militia nan-hives bpo when the bpo on the suit just plain better. ex militia nan-hives bpo max carry is 1 apex suit nan-hives bpo max carry is 6.
The second thing is why not just lock what can be put on the apex suit based on its meta level. All most all of the stuff on these suit are meta level 0 or 1 (there may be a few exceptions to this) so why not just set it so that the slots can only equipped things with those meta level? ex If it has a meta level of 1 things with a meta level of 0 or 1 can be equipped in that slot. That is a good idea, or capping at a certain metalevel total, but we can't do that in a hotfix.
Well until then I will be eagerly awaiting for the next update.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
|
|
CCP Rattati
C C P C C P Alliance
21949
|
Posted - 2015.05.07 13:43:00 -
[36] - Quote
Tech De Ra wrote:Ratatti, what about making a separate myofib that only affects the melee damage? simple fix is just increase myofib melee damage.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Tech De Ra
Electronic Sports League
1093
|
Posted - 2015.05.07 13:50:00 -
[37] - Quote
CCP Rattati wrote:Tech De Ra wrote:Ratatti, what about making a separate myofib that only affects the melee damage? simple fix is just increase myofib melee damage.
that brings the side effects of: * scouts having gigantic melee damage instead of just the 5 slot suits * the chance at melee damage becoming ridiculous, because of the +50% efficacy from skills
either way it would make me happy, but those are things to think about
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
|
I-Shayz-I
I----------I
5527
|
Posted - 2015.05.07 14:05:00 -
[38] - Quote
Standard nanohives should not have been buffed to 6 carried. Not sure if this was a blanket buff to all nanohives or not.
At least, compact nanohives do not have fair stats to be allowed to have 6 carried.
If 6 carried is intended, nanite amount per nanohive needs to be reduced, and max deployed set to 1
7162 wp with a Repair Tool!
|
Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1575
|
Posted - 2015.05.07 14:09:00 -
[39] - Quote
I-Shayz-I wrote:Standard nanohives should not have been buffed to 6 carried. Not sure if this was a blanket buff to all nanohives or not.
At least, compact nanohives do not have fair stats to be allowed to have 6 carried.
If 6 carried is intended, nanite amount per nanohive needs to be reduced, and max deployed set to 1 Only Logis should get an increased carry amount, imo.
IF YOU CAN READ THIS
YOU DON'T NEED GLASSES
|
Tech De Ra
Electronic Sports League
1093
|
Posted - 2015.05.07 14:10:00 -
[40] - Quote
I-Shayz-I wrote:Standard nanohives should not have been buffed to 6 carried. Not sure if this was a blanket buff to all nanohives or not.
At least, compact nanohives do not have fair stats to be allowed to have 6 carried.
If 6 carried is intended, nanite amount per nanohive needs to be reduced, and max deployed set to 1
Anymore than 1 compact hive allowed is pretty crazy >_>
Prime League champion
SGL Sidearm champion
Fanfest '14 All star champion
|
|
Varoth Drac
Dead Man's Game RUST415
819
|
Posted - 2015.05.07 14:12:00 -
[41] - Quote
In game militia armour hardeners are still listed as 25%.
Also, basic shield hardeners have been buffed to 60s cooldown like the spreadsheet says, but advanced and proto haven't, so proto hardeners are now the same as basic (60s cooldown) and adv has an 80s cooldown. This is just going by the stats in the market, haven't tested on a tank yet.
(Not moaning, just trying to be helpful). |
Varoth Drac
Dead Man's Game RUST415
819
|
Posted - 2015.05.07 14:16:00 -
[42] - Quote
Double post. |
Meisterjager Jagermeister
938
|
Posted - 2015.05.07 14:18:00 -
[43] - Quote
Luk Manag wrote: Also, I absolutely can't wait to see if I can fit my Krin's Damage Mods on any of my APEX suits. I'm really excited about that possibility.
You can.
AKA - StarVenger- Horizons' Edge
|
|
CCP Rattati
C C P C C P Alliance
21958
|
Posted - 2015.05.07 14:25:00 -
[44] - Quote
Varoth Drac wrote:In game militia armour hardeners are still listed as 25%.
Also, basic shield hardeners have been buffed to 60s cooldown like the spreadsheet says, but advanced and proto haven't, so proto hardeners are now the same as basic (60s cooldown) and adv has an 80s cooldown. This is just going by the stats in the market, haven't tested on a tank yet.
(Not moaning, just trying to be helpful).
Thanks
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
five times
Liverpool F.C.
133
|
Posted - 2015.05.07 14:29:00 -
[45] - Quote
is it possible to duplicate the fitting so you can have 1 apex warlord sent with hmg and another fitting with a forge gun? |
DeathwindRising
ROGUE RELICS
1027
|
Posted - 2015.05.07 14:30:00 -
[46] - Quote
Even worse the the hardener is the dispersion mod. I flagged it as a big already but basically it's negatively effecting the small blasters.
Since they gain accuracy through inverted dispersion, and thus are effected by dispersion mechanics, a module that decreases the rate of dispersion would decrease the rate at which small blaster gain their accuracy.
Basically, the dispersion mod keeps small blasters from becoming more accurate. |
|
CCP Rattati
C C P C C P Alliance
21964
|
Posted - 2015.05.07 14:33:00 -
[47] - Quote
DeathwindRising wrote:Even worse the the hardener is the dispersion mod. I flagged it as a big already but basically it's negatively effecting the small blasters.
Since they gain accuracy through inverted dispersion, and thus are effected by dispersion mechanics, a module that decreases the rate of dispersion would decrease the rate at which small blaster gain their accuracy.
Basically, the dispersion mod keeps small blasters from becoming more accurate.
I knew, the dispersion mod was intended for the large turret. For the duration, small blasters will be affected. They are very quick to reach min dispersion though.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Tebu Gan
Capital Acquisitions LLC
1412
|
Posted - 2015.05.07 14:34:00 -
[48] - Quote
A few questions:
What exactly is "Activation Delay" on hardeners?
On militia armor hardener, is 60% the correct number you were shooting for? Or did you intend to normalize them at 40% to fall in line with other variants.
Other than that, several of the fixes were a long time coming. Like the small blaster change, moving regulators and dispersion mods to proper slots, and fixing equipment carried amount.
Others unexpected and welcome, if not a little iffy. The LAV change is VERY welcome. I'm quite happy with being able to fit a pretty decent one with my max vehicle skills now.
The reduction to rail heat and increase to blaster heat seems like a good start. Small changes that could have noticeable impacts. Might help with shields survival against them though I see blaster maddie battles further increasing in TTK. Better off just leaving one another alone.
And lastly, the shield hardener cooldown time decrease is interesting. Though I suspect that this isn't across all tiers of said modules. Good for the moment though as shield tankers can drop to lower tier for less PG/CPU and get the same benefit as a pro module but conversely gives a large advantage to lower SP shield tankers. So good and bad there.
Tanks - Balancing Turrets
|
Tebu Gan
Capital Acquisitions LLC
1412
|
Posted - 2015.05.07 14:38:00 -
[49] - Quote
CCP Rattati wrote:DeathwindRising wrote:Even worse the the hardener is the dispersion mod. I flagged it as a big already but basically it's negatively effecting the small blasters.
Since they gain accuracy through inverted dispersion, and thus are effected by dispersion mechanics, a module that decreases the rate of dispersion would decrease the rate at which small blaster gain their accuracy.
Basically, the dispersion mod keeps small blasters from becoming more accurate. I knew, the dispersion mod was intended for the large turret. For the duration, small blasters will be affected. They are very quick to reach min dispersion though.
Well, if you are running gunners, I would opt for double blaster damage mods anyhow over dispersion mod. Pretty easy to land shots with the large without it, and if you are carrying gunners they should be wrecking some havok. More so with damage mods! I'll be interested in seeing how these play out in practice!
Tanks - Balancing Turrets
|
Twelve Guage
Random Gunz Rise Of Legion.
555
|
Posted - 2015.05.07 14:39:00 -
[50] - Quote
five times wrote:is it possible to duplicate the fitting so you can have 1 apex warlord sent with hmg and another fitting with a forge gun? Yes
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
|
|
|
CCP Rattati
C C P C C P Alliance
21969
|
Posted - 2015.05.07 14:40:00 -
[51] - Quote
Tebu Gan wrote:CCP Rattati wrote:DeathwindRising wrote:Even worse the the hardener is the dispersion mod. I flagged it as a big already but basically it's negatively effecting the small blasters.
Since they gain accuracy through inverted dispersion, and thus are effected by dispersion mechanics, a module that decreases the rate of dispersion would decrease the rate at which small blaster gain their accuracy.
Basically, the dispersion mod keeps small blasters from becoming more accurate. I knew, the dispersion mod was intended for the large turret. For the duration, small blasters will be affected. They are very quick to reach min dispersion though. Well, if you are running gunners, I would opt for double blaster damage mods anyhow over dispersion mod. Pretty easy to land shots with the large without it, and if you are carrying gunners they should be wrecking some havok. More so with damage mods! I'll be interested in seeing how these play out in practice!
In the current meta, if we balance shields and armor a little better, I want to see missiles becoming a real counter to armor and then I think we can move on from HAV's and to dropships.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
LudiKure ninda
Dead Man's Game RUST415
268
|
Posted - 2015.05.07 14:42:00 -
[52] - Quote
CCP Rattati wrote:Varoth Drac wrote:In game militia armour hardeners are still listed as 25%.
Also, basic shield hardeners have been buffed to 60s cooldown like the spreadsheet says, but advanced and proto haven't, so proto hardeners are now the same as basic (60s cooldown) and adv has an 80s cooldown. This is just going by the stats in the market, haven't tested on a tank yet.
(Not moaning, just trying to be helpful). Thanks
Wait that is actualy legit!!!!!?????
( -í° -£-û -í°)
Fully maxed tank pilot.
Fully maxed Heavy.
|
|
CCP Rattati
C C P C C P Alliance
21969
|
Posted - 2015.05.07 14:48:00 -
[53] - Quote
Tebu Gan wrote:A few questions:
What exactly is "Activation Delay" on hardeners?
On militia armor hardener, is 60% the correct
A delay from activation until it is active, this will make tankers a little more vulnerable.
yes
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
LudiKure ninda
Dead Man's Game RUST415
268
|
Posted - 2015.05.07 14:50:00 -
[54] - Quote
Militia armor hardner is going to be 60%??
Now that **** is gamebreaking...
( -í° -£-û -í°)
Fully maxed tank pilot.
Fully maxed Heavy.
|
Tebu Gan
Capital Acquisitions LLC
1413
|
Posted - 2015.05.07 14:52:00 -
[55] - Quote
CCP Rattati wrote:Tebu Gan wrote:A few questions:
What exactly is "Activation Delay" on hardeners?
On militia armor hardener, is 60% the correct
A delay from activation until it is active, this will make tankers a little more vulnerable. yes
Interesting, see how it pans out
60% huh, now that's weird. Double MLT hardeners for the win.
Tanks - Balancing Turrets
|
Tebu Gan
Capital Acquisitions LLC
1413
|
Posted - 2015.05.07 14:53:00 -
[56] - Quote
LudiKure ninda wrote:Militia armor hardner is going to be 60%??
Now that **** is gamebreaking...
With the long CD time, we shall see how it pans out.
Tanks - Balancing Turrets
|
|
CCP Rattati
C C P C C P Alliance
21973
|
Posted - 2015.05.07 14:53:00 -
[57] - Quote
Tebu Gan wrote:CCP Rattati wrote:Tebu Gan wrote:A few questions:
What exactly is "Activation Delay" on hardeners?
On militia armor hardener, is 60% the correct
A delay from activation until it is active, this will make tankers a little more vulnerable. yes Interesting, see how it pans out 60% huh, now that's weird. Double MLT hardeners for the win.
ok bad quotation on my end, I meant your explanation is correct. It's inverted in our editor so I typed that.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Tebu Gan
Capital Acquisitions LLC
1413
|
Posted - 2015.05.07 15:02:00 -
[58] - Quote
CCP Rattati wrote:ok bad quotation on my end, I meant your explanation is correct. It's inverted in our editor so I typed that.
Awesome! So ya just fixed MLT hardeners to 40% as they should have been at the start. Gotcha.
Tanks - Balancing Turrets
|
Kain Spero
Negative-Feedback
5129
|
Posted - 2015.05.07 15:19:00 -
[59] - Quote
CCP Rattati wrote:I-Shayz-I wrote:So uh
My apex logi suit has a base value of 217 CPU and 47 PG
Which isn't bad until you apply level 5 skills, and now it has 196/285 CPU and 44/62 pg
Effectively making this a BPO adv suit now. like we said, we will monitor, and see what can be done to the issues that arise, and also, that ADV suit would also benefit from those skills, setting it a bar above. Seeing that you also need to pay for additional gear, it's no longer a pure bpo anymore. as well as being accessible to all through LP stores. Again, we are studying this and will report back.
Personally I see this as a fantastic change that will invigorate FW and create a slow rolling teiracide in the game over time.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Dreis ShadowWeaver
0uter.Heaven Back and Forth
3489
|
Posted - 2015.05.07 15:26:00 -
[60] - Quote
This is good news.
The only request I have is letting us view SKINs in-game. That's the only thing that's stopping me from buying one.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 20/30 exclusively Minja
|
|
|
CCP Rattati
C C P C C P Alliance
21999
|
Posted - 2015.05.07 15:28:00 -
[61] - Quote
Dreis ShadowWeaver wrote:This is good news. The only request I have is letting us view SKINs in-game. That's the only thing that's stopping me from buying one. They look just like the pictures. Maybe ask Jadek to put up a catwalk for you?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Macchi00
LORD-BRITISH
137
|
Posted - 2015.05.07 15:29:00 -
[62] - Quote
Myofibril mods 3 will birth to jumping mass driver. This is a very powerful fit. Until the stacking penalty is modified, please change 2.
I love ForgeGun.
I made ForgeGun montage in YouTube.
https://www.youtube.com/watch?v=SIhuGxfbjSQ
|
Sergei Domar
Rautaleijona
55
|
Posted - 2015.05.07 15:30:00 -
[63] - Quote
In my opinion, apex modability should be limited. I already like the previous idea of limiting meta level of the kit to certain number, that would do the trick.
Also there could be a good way to switch certain modules only, like weapon to certain list of weapons. For example min assault could decide between ACR and CR, minmatar commando ACR, CR and Mass driver and so on. Logi would get selection of standard equipment to choose from. Rest modules (Hi/Low) would still be locked. All these kits would still be 100% BPO, but with being always standard level and they would have very limited options like following.
Scout: Primary weapon choose between 2 options + choose 1 equipment Commando: Primary weapons choose 2 from list of 3-4 Assault: Primary and secondary weapon choose from list of 2-3 weapons Heavy: Heavy weapon either forge or hmg Logi: Choose all equipment
This would however require more than a hot fix, but it would allow players to use their apex kit to their way of playing, but without having ability to fit overpowered fittings. |
g li2
Grupo de Asalto Chacal Rise Of Legion.
737
|
Posted - 2015.05.07 15:34:00 -
[64] - Quote
Dreis ShadowWeaver wrote: The only request I have is letting us view SKINs in-game. That's the only thing that's stopping me from buying one.
equally
G.A.C.
CHACALES
|
Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
23
|
Posted - 2015.05.07 15:37:00 -
[65] - Quote
Will you be releasing Gk.0 Medium skins sometime soon? It makes me sad that I can't buy one....because they don't exist :(
Alcina Nektaria
Cuse Town333's Official Secretary
|
Twelve Guage
Random Gunz Rise Of Legion.
557
|
Posted - 2015.05.07 15:41:00 -
[66] - Quote
Sergei Domar wrote:In my opinion, apex modability should be limited. I already like the previous idea of limiting meta level of the kit to certain number, that would do the trick.
Also there could be a good way to switch certain modules only, like weapon to certain list of weapons. For example min assault could decide between ACR and CR, minmatar commando ACR, CR and Mass driver and so on. Logi would get selection of standard equipment to choose from. Rest modules (Hi/Low) would still be locked. All these kits would still be 100% BPO, but with being always standard level and they would have very limited options like following.
Scout: Primary weapon choose between 2 options + choose 1 equipment Commando: Primary weapons choose 2 from list of 3-4 Assault: Primary and secondary weapon choose from list of 2-3 weapons Heavy: Heavy weapon either forge or hmg Logi: Choose all equipment
This would however require more than a hot fix, but it would allow players to use their apex kit to their way of playing, but without having ability to fit overpowered fittings.
People should be able to run whatever they want on their apex suits there is no reason to limit a suit to one or two types of a weapons / modules / equipment. So long as they are not running advance or proto gear I see no problem here.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
|
|
CCP Rattati
C C P C C P Alliance
22002
|
Posted - 2015.05.07 15:42:00 -
[67] - Quote
Alcina Nektaria wrote:Will you be releasing Gk.0 Medium skins sometime soon? It makes me sad that I can't buy one....because they don't exist :( Yes, we have something in store, not sure exactly when.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Dreis ShadowWeaver
0uter.Heaven Back and Forth
3490
|
Posted - 2015.05.07 15:46:00 -
[68] - Quote
CCP Rattati wrote:Dreis ShadowWeaver wrote:This is good news. The only request I have is letting us view SKINs in-game. That's the only thing that's stopping me from buying one. They look just like the pictures. Maybe ask Jadek to put up a catwalk for you? Some people have said that they look different to the pictures though, so I'm a little bit wary...
Either way, since you're trying to sell visuals, it's ridiculous that most people (non-forumites) won't be able to get a good look at them. The SKINs should be visible in-game, just like you can see the visuals of other BPOs like APEXs.
Can we get confirmation that this is something you intend to work on?
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 20/30 exclusively Minja
|
|
CCP Rattati
C C P C C P Alliance
22003
|
Posted - 2015.05.07 15:50:00 -
[69] - Quote
Dreis ShadowWeaver wrote:CCP Rattati wrote:Dreis ShadowWeaver wrote:This is good news. The only request I have is letting us view SKINs in-game. That's the only thing that's stopping me from buying one. They look just like the pictures. Maybe ask Jadek to put up a catwalk for you? Some people have said that they look different to the pictures though, so I'm a little bit wary... Either way, since you're trying to sell visuals, it's ridiculous that most people (non-forumites) won't be able to get a good look at them. The SKINs should be visible in-game, just like you can see the visuals of other BPOs like APEXs. Can we get confirmation that this is something you intend to work on? Of course, we just wanted the SKINs out so we could start setting up the replacement cycle of colored BPO's.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Cyrus Grevare
WarRavens
467
|
Posted - 2015.05.07 15:54:00 -
[70] - Quote
Could we pretty please get an SDE? , it's been a while since we've got one
www.protofits.com - a Dust 514 fitting tool
|
|
Meisterjager Jagermeister
939
|
Posted - 2015.05.07 16:23:00 -
[71] - Quote
Max carried drop uplinks is now 6? I like this. But it is bugged. We can only place one link on the field at a time.
AKA - StarVenger- Horizons' Edge
|
Meisterjager Jagermeister
939
|
Posted - 2015.05.07 16:29:00 -
[72] - Quote
Alcina Nektaria wrote:Will you be releasing Gk.0 Medium skins sometime soon? It makes me sad that I can't buy one....because they don't exist :( SERPENTIS!!!!
AKA - StarVenger- Horizons' Edge
|
Eldest Dragon
Nos Nothi
492
|
Posted - 2015.05.07 16:54:00 -
[73] - Quote
CCP Rattati wrote:Dear players,
This patch is simply meant to address Echo and Warlords 1.1 issues.
As the plan was always to allow APEX users to use SKINs, we have gone ahead and tailored each APEX loadout to exactly the fitting capacity it needs with the current items and skills and unlocked them for editing. All slots will be mandatory so it will not possible to remove all items and fit advanced and prototype weapons or gear. We will be monitoring the situation on APEX suits over the following weeks.
This will allow players to do the following commonly requested things to APEX loadouts * Rearrange equipment, very necessary for logistics players * Swap SKINs, especially sought after by owners of LP APEXGÇÖs, especially with upcoming Marine Issue SKINs * Customize by swapping a similar item based on preferred playstyle, Rail Rifle from an Assault Rail Rifle, etc. * Rename them so they are aligned with the playerGÇÖs existing loadouts
Does this mean the nomad assault can have an acr now? |
DozersMouse XIII
Nos Nothi
1066
|
Posted - 2015.05.07 16:56:00 -
[74] - Quote
CCP Rattati wrote:Dear players, This patch is simply meant to address Echo and Warlords 1.1 issues. As the plan was always to allow APEX users to use SKINs, we have gone ahead and tailored each APEX loadout to exactly the fitting capacity it needs with the current items and skills and unlocked them for editing. All slots will be mandatory so it will not possible to remove all items and fit advanced and prototype weapons or gear. We will be monitoring the situation on APEX suits over the following weeks. This will allow players to do the following commonly requested things to APEX loadouts * Rearrange equipment, very necessary for logistics players * Swap SKINs, especially sought after by owners of LP APEXGÇÖs, especially with upcoming Marine Issue SKINs * Customize by swapping a similar item based on preferred playstyle, Rail Rifle from an Assault Rail Rifle, etc. * Rename them so they are aligned with the playerGÇÖs existing loadouts APEX loadouts have been moved to a separate category under Loadouts in the Marketplace as Visual Customization will be through SKINs after Warlords 1.1. To counter any PG/CPU mod shenanigans we have used the opportunity to make a change we have wanted for a long time. We are moving PG mods to high slots and adding a CPU cost to them, this will make them more useful as they donGÇÖt occupy the PG heavy low slot anymore. We are also adding a PG fitting cost to CPU upgrades as they had zero fitting cost before. As was plainly explained with the Myofibril mods, we wanted to increase the jumping height so that stacking 3 would allow to get on top of the large containers. The plan was for stacking penalties to take care of the rest, as the 4th and 5th module under stacking penalties add incrementally almost zero improvement under normal circumstances. However, the stacking penalty does not work currently, and we havenGÇÖt found the cause. Until the cause has been found and a fix deployed, we will be limiting Myofibrils to 3 per loadout which is almost the same effect. It was silly fun while it lasted, but, ultimately not the designed intent. Remote Explosives throwing distance has been reduced, as activation delay settings seem to be bugged. Remote Explosives are designed to be placeables, or traps in essence, not super-grenades. Packed Remote Explosives should be the go to Anti-Vehicle Explosive, with an increased throw distance at the cost of damage radius. Packed RE users should be mindful that they need to be thrown at the center mass of vehicles due to the smaller radius of the explosion and throwing at the front tracks of HAVGÇÖs, for example, may not be enough. Other FixesExperimental Assault Combat Rifle now has the proper Experimental stats, 3% increased damage, 25% faster reload and 10% higher clip and ammo capacity. LAVGÇÖs have been given additional fitting capacity and an extra slot to reward dedicated LAV drivers whereas SHAVs no longer have pre-fitted Small Turrets as intended. A number of smaller tweaks to Small Blasters, Assault Heavy Machine Guns, Vehicle Modules, Infantry Equipment, Vehicle Turrets are detailed here. Thank you! But it's gonna need some fixing. I can make crazy OP fits now
Shotgun me once, shame on me
Shotgun me twice, scans on you
|
Gabriel Ceja
Ready to Play
101
|
Posted - 2015.05.07 17:09:00 -
[75] - Quote
All of this looks great can't wait to get home and try it out, gonna have to tinker with my tank fits now that regulators and stabilizers are finally in the proper slot however I was hoping to finally see hardeners restricted to one per fit.
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
|
DJIPS
Affectionate Moon Warmth Gentle Earth
6
|
Posted - 2015.05.07 17:31:00 -
[76] - Quote
Apex scout's regular cloak field cost is nothing. so their CPU/PG are lower. |
Scheneighnay McBob
And the ButtPirates
6451
|
Posted - 2015.05.07 17:44:00 -
[77] - Quote
Did I hear 100m small blaster range? If that's true, that's amazing news, and I need to start experimenting.
Some details can be ignored
|
Songs of Seraphim
Negative-Feedback
764
|
Posted - 2015.05.07 18:01:00 -
[78] - Quote
I would've liked if you guys fixed the bug where skills don't apply to Rechargers/Energizers and Ferroscale/Reactive Plates.
Other than that, seems good for the time being... Waiting on the Loyalty Store SKINs.
Caldari Loyalist
Join Caldari FW
|
nelo kazuma
THE LAST H0PE. RUST415
158
|
Posted - 2015.05.07 18:04:00 -
[79] - Quote
Approve of almost e everything but cpu and pg costs to modules already the penalty of giving up slot now we are being charged more for it. Now allot of my cal logi fittings obsolete shield characters are ones to suffer while armor based maintain their hp without needed much room for their modules. So can we get a remove pg costs on all shield based modules have them cost a bit more cpu to make up for this |
Adipem Nothi
Nos Nothi
9490
|
Posted - 2015.05.07 18:07:00 -
[80] - Quote
(in case it hasn't been mentioned)
Output: Enh PG Upgrade > Cmp PG Upgrade Output: 'Helix' Enh PG Upgrade > Cmp PG Upgrade Fitting Req't: 'Vector' Cmp CPU Ugrade > Cmp CPU Upgrade Fitting Req't: 'Dimension' Enh CPU Ugrade > Enh CPU Upgrade
Shoot scout with yes.
- Ripley Riley
|
|
shaman oga
Dead Man's Game
4597
|
Posted - 2015.05.07 18:41:00 -
[81] - Quote
Some CPU mods still cost zero PG.
Shaman's Shack - A place to trade
Training to be a packed RE master launcher
|
Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
23
|
Posted - 2015.05.07 18:50:00 -
[82] - Quote
Meisterjager Jagermeister wrote:Alcina Nektaria wrote:Will you be releasing Gk.0 Medium skins sometime soon? It makes me sad that I can't buy one....because they don't exist :( SERPENTIS!!!!
The thought of Serpentis Skin for Gk.0 Medium frames makes me want to nerd all over the place *-*
Alcina Nektaria
Cuse Town333's Official Secretary
|
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3451
|
Posted - 2015.05.07 19:08:00 -
[83] - Quote
Did you actually nerf myo`s to only 3 per suit?
If you have I am going to cry......
When I pull out the beast Cal Assault jump suit I find I am like the only one on the battlefield even using myos. This nerf is ridiculous if it actually went through.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
|
Twelve Guage
Random Gunz Rise Of Legion.
561
|
Posted - 2015.05.07 19:14:00 -
[84] - Quote
CommanderBolt wrote:Did you actually nerf myo`s to only 3 per suit? If you have I am going to cry...... When I pull out the beast Cal Assault jump suit I find I am like the only one on the battlefield even using myos. This nerf is ridiculous if it actually went through.
Don't think of it like that. This is C.C.P. fixing something that was never intended to work that way in the first place. This is not a nerf.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
|
Draconic Presence
Immortal Guides Learning Alliance
7
|
Posted - 2015.05.07 19:17:00 -
[85] - Quote
Thanks for the APEX mods.
Any idea when team chat/joining squads in a match will be fixed?
Always ready for Gallente FW or ambush. Stack ISK, SP, and LP.
|
JOSHUA621 BRADLEY
KILL-EM-QUICK Rise Of Legion.
45
|
Posted - 2015.05.07 19:23:00 -
[86] - Quote
Twelve Guage wrote:CommanderBolt wrote:Did you actually nerf myo`s to only 3 per suit? If you have I am going to cry...... When I pull out the beast Cal Assault jump suit I find I am like the only one on the battlefield even using myos. This nerf is ridiculous if it actually went through. Don't think of it like that. This is C.C.P. fixing something that was never intended to work that way in the first place. This is not a nerf. RIGHT ON!!!
If you want to be a HERO, Follow your Dreams and always Protect your HONOR.
514R
|
First Prophet
Nos Nothi
2909
|
Posted - 2015.05.07 19:25:00 -
[87] - Quote
Meisterjager Jagermeister wrote:Alcina Nektaria wrote:Will you be releasing Gk.0 Medium skins sometime soon? It makes me sad that I can't buy one....because they don't exist :( SERPENTIS!!!! Serpentis is a pirate skin. You can't buy it.
People find this this review helpful!
|
thehellisgoingon
MONSTER SYNERGY
450
|
Posted - 2015.05.07 19:53:00 -
[88] - Quote
Dreis ShadowWeaver wrote:This is good news. The only request I have is letting us view SKINs in-game. That's the only thing that's stopping me from buying one.
This. |
Alcina Nektaria
KILL-EM-QUICK Rise Of Legion.
24
|
Posted - 2015.05.07 19:59:00 -
[89] - Quote
Draconic Presence wrote:Thanks for the APEX mods.
Any idea when team chat/joining squads in a match will be fixed?
Its set the way it is to reduce lag from the need to load names and pictures. People in game can be invited to squad through the kill board.
Alcina Nektaria
Cuse Town333's Official Secretary
|
Scheneighnay McBob
And the ButtPirates
6453
|
Posted - 2015.05.07 20:43:00 -
[90] - Quote
Small blasters are great now. Keep fighting the good fight.
Some details can be ignored
|
|
Vell0cet
OSG Planetary Operations Covert Intervention
3089
|
Posted - 2015.05.07 21:18:00 -
[91] - Quote
I have major concerns about the APEX changes. I've got a bunch of them, and excellent fitting skills so it's a huge buff to me, but I don't think it's healthy for the game. It really cuts into the risk/reward mechanics of the game.
Is the KrinGÇÖs LEX-71 Damage Modifier bugged? It's not updating the damage values in the fitting screen (just sidearm damage). Is it the case that it's functioning properly in battle, but the display on the fitting screen is bugged?
I hope CCP keeps trying to fix the stacking penalty issue on the Myrofibs. Putting a hard-cap is better than the lunacy we had before, but it's a pretty dirty hack instead of solving the actual problem directly.
I'm not keen on having PG mods move to high slots. Fitting/modules is one of those things that should be consistent with EVE. The fact that they were moved is probably indicative of other problems elsewhere.
Best PvE idea ever!
|
Kallas Hallytyr
Skullbreakers
1515
|
Posted - 2015.05.07 21:40:00 -
[92] - Quote
From the notes: Shield Hardener Recharge (seconds) decreased10060
In game, this is only applied to the basic hardener, resulting in the Basic Shield Hardener being superior to all other Shield Hardeners, since: it has the same uptime; same resistance; cheaper fitting costs; and cheaper ISK costs.
If this change was intended to bring Shield Hardeners into line with Armour Hardeners, with Shields having a faster cooldown, then the numbers should be: Basic: 60s (40s max skills) Advanced: 48s (36s max skills) Complex: 36s (27s max skills)
This would have the effect that sHardeners are faster to end, but faster to regenerate. Is that the intention?
Alt of Halla Murr. Sentinel.
|
Cypher Nil
Fireteam Tempest
287
|
Posted - 2015.05.07 21:46:00 -
[93] - Quote
still not fixed
https://forums.dust514.com/default.aspx?g=posts&m=2701245#post2701245
n++pâçGòÉS+Ç 28+ Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
|
Vulpes Dolosus
Molon Labe. RUST415
3267
|
Posted - 2015.05.07 21:55:00 -
[94] - Quote
Is the "PG mods > High Slot" only infantry mods?
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
|
DDx77
OUTCAST MERCS General Tso's Alliance
253
|
Posted - 2015.05.07 23:37:00 -
[95] - Quote
With the limited manpower and resources of the dev team, there is no need to waste additional time on myofibs
They are not an issue and actually balance themselves out - they are not broken, why fix them?
Simply limit the use to 3 or 4 with the current statistics and be done with it |
MIN4LIFE AT YOUTUBE
MIN4LIFE CORP
0
|
Posted - 2015.05.08 00:33:00 -
[96] - Quote
RATTATI WTF I WAS ABOUT TO GET A 5 HIGH SLOT SUIT THEN U ******* PUT ON THE STACK PENALTY? I WANT 2 JUMP REMOVE THE STACKS |
MIN4LIFE AT YOUTUBE
MIN4LIFE CORP
0
|
Posted - 2015.05.08 00:39:00 -
[97] - Quote
Twelve Guage wrote:CommanderBolt wrote:Did you actually nerf myo`s to only 3 per suit? If you have I am going to cry...... When I pull out the beast Cal Assault jump suit I find I am like the only one on the battlefield even using myos. This nerf is ridiculous if it actually went through. Don't think of it like that. This is C.C.P. fixing something that was never intended to work that way in the first place. This is not a nerf. YES IT ******* IS YA ***** |
Ralden Caster
Random Gunz Rise Of Legion.
220
|
Posted - 2015.05.08 01:45:00 -
[98] - Quote
CCP Rattati wrote:Dreis ShadowWeaver wrote:This is good news. The only request I have is letting us view SKINs in-game. That's the only thing that's stopping me from buying one. They look just like the pictures. Maybe ask Jadek to put up a catwalk for you? Gallente Marine skin is absent.
"I am frequently misquoted."
-Aeon Amadi
Welcome to my TIME MACHINE!
|
Starlight Burner
Arrary of Clusters
235
|
Posted - 2015.05.08 02:05:00 -
[99] - Quote
Ma man Nice update, Thanks!
CEO of Arrary of Clusters, a close relations corporation
Caldari Factional Warfare, enlist today!
Thank you for DUST
|
sebastian the huds
Corrosive Synergy Rise Of Legion.
211
|
Posted - 2015.05.08 02:25:00 -
[100] - Quote
CCP Rattati wrote: LAVGÇÖs have been given additional fitting capacity and an extra slot to reward dedicated LAV drivers
thank you rattati.
if i give you a clock, could you tell me the time?
|
|
|
CCP Rattati
C C P C C P Alliance
22102
|
Posted - 2015.05.08 03:57:00 -
[101] - Quote
Kallas Hallytyr wrote:From the notes: Shield Hardener Recharge (seconds) decreased10060
In game, this is only applied to the basic hardener, resulting in the Basic Shield Hardener being superior to all other Shield Hardeners, since: it has the same uptime; same resistance; cheaper fitting costs; and cheaper ISK costs.
If this change was intended to bring Shield Hardeners into line with Armour Hardeners, with Shields having a faster cooldown, then the numbers should be: Basic: 60s (45s max skills) Advanced: 48s (36s max skills) Complex: 36s (27s max skills)
This would have the effect that sHardeners are faster to end, but faster to regenerate. Is that the intention?
Yes, armor is slow and long, shields are more nimble hit and run
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Vulpes Dolosus
Molon Labe. RUST415
3270
|
Posted - 2015.05.08 05:25:00 -
[102] - Quote
CCP Rattati wrote:Kallas Hallytyr wrote:From the notes: Shield Hardener Recharge (seconds) decreased10060
In game, this is only applied to the basic hardener, resulting in the Basic Shield Hardener being superior to all other Shield Hardeners, since: it has the same uptime; same resistance; cheaper fitting costs; and cheaper ISK costs.
If this change was intended to bring Shield Hardeners into line with Armour Hardeners, with Shields having a faster cooldown, then the numbers should be: Basic: 60s (45s max skills) Advanced: 48s (36s max skills) Complex: 36s (27s max skills)
This would have the effect that sHardeners are faster to end, but faster to regenerate. Is that the intention? Yes, armor is slow and long, shields are more nimble hit and run SoGǪ from what I understand, shields are supposed to be fast, hit-and-run, higher damage, lower defense (but high repair) while armor is the slower, tanker, for "siege" type engagements (long and drawn out).
But, at least for tanks, that seems to be the near opposite:
- Armor tanks are natively faster, which I guess is supposed to offset the penalty for plates, except that penalty gets nearly removed thanks to the armor comp. skill.
- Armor tanks aren't even fitting plates and instead are fitting mainly repairers, followed by hardeners, and nitros. This not only goes back to the above problem, but makes armor tanks repair far more quickly than shields ever could (even before the nerf), as well as being able to repair +200hp/s with no delay through damage. Armor has become the burst tankers and shields the buffer.
I think a fitting increase to heavy repairers in order, as well as an increase in cycle time (from 1s to 3s probably; proto would go from 120r/s to 360r/3s). Perhaps even an increase in rep rate to offset the nerfs a little.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
|
WeapondigitX V7
The Exemplars
384
|
Posted - 2015.05.08 06:01:00 -
[103] - Quote
Bri Bub wrote:CCP Rattati wrote:...we will be limiting Myofibrils to 3 per loadout which is almost the same effect. It was silly fun while it lasted, but, ultimately not the designed intent... Serious bummer!!! I skilled into Hand to Hand prior to the jumping expressly for the Melee increase and I use four Myos on my Proto MinAssault so I can effectively punch suckas +50... The jumping was added and, well, I had some good fun with that too but really I would have preferred for melee and jumping to be broken out from one another... Now with this limitation of three Myos meleeing is going to be considerably more difficult... Melee is one of the most satisfying kills for me- this makes me ... Please consider moving jumping to another module or equipment that can be charged for the desired jump height in order to limit jumping to your intended effect...
Heavy suits don't have equipment slots.
For melee mods to be viable without jump height effects, the myros would need to be seriously buffed, increased range, arch area of effect instead of pinpoint attacks, much higher melee damage (or higher suit default damage) etc. |
hold that
Capital Acquisitions LLC
816
|
Posted - 2015.05.08 06:13:00 -
[104] - Quote
They fix proto hives amount carried yet? |
|
CCP Rattati
C C P C C P Alliance
22103
|
Posted - 2015.05.08 06:17:00 -
[105] - Quote
Vulpes Dolosus wrote:CCP Rattati wrote:Kallas Hallytyr wrote:From the notes: Shield Hardener Recharge (seconds) decreased10060
In game, this is only applied to the basic hardener, resulting in the Basic Shield Hardener being superior to all other Shield Hardeners, since: it has the same uptime; same resistance; cheaper fitting costs; and cheaper ISK costs.
If this change was intended to bring Shield Hardeners into line with Armour Hardeners, with Shields having a faster cooldown, then the numbers should be: Basic: 60s (45s max skills) Advanced: 48s (36s max skills) Complex: 36s (27s max skills)
This would have the effect that sHardeners are faster to end, but faster to regenerate. Is that the intention? Yes, armor is slow and long, shields are more nimble hit and run SoGǪ from what I understand, shields are supposed to be fast, hit-and-run, higher damage, lower defense (but high repair) while armor is the slower, tanker, for "siege" type engagements (long and drawn out). But, at least for tanks, that seems to be the near opposite:
- Armor tanks are natively faster, which I guess is supposed to offset the penalty for plates, except that penalty gets nearly removed thanks to the armor comp. skill.
- Armor tanks aren't even fitting plates and instead are fitting mainly repairers, followed by hardeners, and nitros. This not only goes back to the above problem, but makes armor tanks repair far more quickly than shields ever could (even before the nerf), as well as being able to repair +200hp/s with no delay through damage. Armor has become the burst tankers and shields the buffer.
I think a fitting increase to heavy repairers in order, as well as an increase in cycle time (from 1s to 3s probably; proto would go from 120r/s to 360r/3s). Perhaps even an increase in rep rate to offset the nerfs a little.
Any big changes to fitting to fix HAV problems, hits Dropships harder.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Sequal's Back
Dead Man's Game RUST415
587
|
Posted - 2015.05.08 06:24:00 -
[106] - Quote
Finally Res throw length decreased ! I'll try this update out asap^^ Seems nice
Fix the game before trying to add anything else.
(Hint: hit detection, lags, glitches,.. you've got some work :) )
|
Vulpes Dolosus
Molon Labe. RUST415
3270
|
Posted - 2015.05.08 06:49:00 -
[107] - Quote
CCP Rattati wrote:Any big changes to fitting to fix HAV problems, hits Dropships harder.
While I don't speak for everyone, my armor dropship fits use complex light reps since they're almost as good as STD/ADV heavy reps at a fraction of the fitting. Even theorycrafting, I don't find many heavy-rep fits that make the extra ~30r/s worth sacrificing all the extra buffer/utility/weaponry. This is why I suggest limiting the changes to heavy armor reps only.
I'll try and give it more thought and maybe come up with some numbers that make me happy.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
|
dzizur
Nos Nothi
272
|
Posted - 2015.05.08 06:55:00 -
[108] - Quote
@ Rattati, are packed remotes really working? or did you just remove killing tanks with remotes?
Oh yeah.. pics or didn't happen ;)
|
EET SUM MOR
Fraternity of St. Venefice Amarr Empire
32
|
Posted - 2015.05.08 07:33:00 -
[109] - Quote
People who abuse myofibril modules+mass drivers or flaylocks have ruined DUST gameplay, you guys look like clowns, you make me laugh very hard each time I see you. Go to circus twats. |
Eldest Dragon
Nos Nothi
493
|
Posted - 2015.05.08 08:09:00 -
[110] - Quote
Is the krins dmg mods fixed yet, I never use em bc when I put em on suit the dmg bonus isnt applied, you can look at bonus multipliers in fittings. If there not fixed plz fix em guys. |
|
DeathwindRising
ROGUE RELICS
1028
|
Posted - 2015.05.08 08:18:00 -
[111] - Quote
CCP Rattati wrote:Vulpes Dolosus wrote:CCP Rattati wrote:Kallas Hallytyr wrote:From the notes: Shield Hardener Recharge (seconds) decreased10060
In game, this is only applied to the basic hardener, resulting in the Basic Shield Hardener being superior to all other Shield Hardeners, since: it has the same uptime; same resistance; cheaper fitting costs; and cheaper ISK costs.
If this change was intended to bring Shield Hardeners into line with Armour Hardeners, with Shields having a faster cooldown, then the numbers should be: Basic: 60s (45s max skills) Advanced: 48s (36s max skills) Complex: 36s (27s max skills)
This would have the effect that sHardeners are faster to end, but faster to regenerate. Is that the intention? Yes, armor is slow and long, shields are more nimble hit and run SoGǪ from what I understand, shields are supposed to be fast, hit-and-run, higher damage, lower defense (but high repair) while armor is the slower, tanker, for "siege" type engagements (long and drawn out). But, at least for tanks, that seems to be the near opposite:
- Armor tanks are natively faster, which I guess is supposed to offset the penalty for plates, except that penalty gets nearly removed thanks to the armor comp. skill.
- Armor tanks aren't even fitting plates and instead are fitting mainly repairers, followed by hardeners, and nitros. This not only goes back to the above problem, but makes armor tanks repair far more quickly than shields ever could (even before the nerf), as well as being able to repair +200hp/s with no delay through damage. Armor has become the burst tankers and shields the buffer.
I think a fitting increase to heavy repairers in order, as well as an increase in cycle time (from 1s to 3s probably; proto would go from 120r/s to 360r/3s). Perhaps even an increase in rep rate to offset the nerfs a little. Any big changes to fitting to fix HAV problems, hits Dropships harder.
so go find your design team and tell them to do some work. if balancing HAVS is impacting dropships... make it so that doesnt happen. maybe, you could just go and make dropship specific mods... nobody told you to use the same mods for all vehicles |
DeathwindRising
ROGUE RELICS
1028
|
Posted - 2015.05.08 08:20:00 -
[112] - Quote
Vulpes Dolosus wrote:CCP Rattati wrote:Kallas Hallytyr wrote:From the notes: Shield Hardener Recharge (seconds) decreased10060
In game, this is only applied to the basic hardener, resulting in the Basic Shield Hardener being superior to all other Shield Hardeners, since: it has the same uptime; same resistance; cheaper fitting costs; and cheaper ISK costs.
If this change was intended to bring Shield Hardeners into line with Armour Hardeners, with Shields having a faster cooldown, then the numbers should be: Basic: 60s (45s max skills) Advanced: 48s (36s max skills) Complex: 36s (27s max skills)
This would have the effect that sHardeners are faster to end, but faster to regenerate. Is that the intention? Yes, armor is slow and long, shields are more nimble hit and run SoGǪ from what I understand, shields are supposed to be fast, hit-and-run, higher damage, lower defense (but high repair) while armor is the slower, tanker, for "siege" type engagements (long and drawn out). But, at least for tanks, that seems to be the near opposite:
- Armor tanks are natively faster, which I guess is supposed to offset the penalty for plates, except that penalty gets nearly removed thanks to the armor comp. skill.
- Armor tanks aren't even fitting plates and instead are fitting mainly repairers, followed by hardeners, and nitros. This not only goes back to the above problem, but makes armor tanks repair far more quickly than shields ever could (even before the nerf), as well as being able to repair +200hp/s with no delay through damage. Armor has become the burst tankers and shields the buffer.
I think a fitting increase to heavy repairers in order, as well as an increase in cycle time (from 1s to 3s probably; proto would go from 120r/s to 360r/3s). Perhaps even an increase in rep rate to offset the nerfs a little.
fix shield boosters and theyll stop buffer tanking. but apparently ccp doesnt know how to fix them even after 1 year |
Dead Cavino
RestlessSpirits
63
|
Posted - 2015.05.08 09:15:00 -
[113] - Quote
Really like the small blasters now. Makes my blaster incubus somewhat more viable at actually killing things
Can't wait for your dropship ideas.
Less jumping massholes
Not sure if intended, but i can fit all adv mods on my Nomad, but still has basic weaponry. Haven't tested my others too much, but i like it. I've also noticed Fw matches are filled with these modded APEX suits, sans the epic qsyncs. Kinda cool IMO.
Now for LP skins. *Taps foot impatiently*
I don't like two-legged things.
|
The Lion ElJonson
1st Legion The Dark Angels Learning Alliance
194
|
Posted - 2015.05.08 11:13:00 -
[114] - Quote
RE throwing distance always seemed wierd to me it was a merc throwing a satchel charge as far as a grenade. Glad thats all sorted out
The chat channel 'player trade' is open for adding contacts and placing item advertisements in game.
|
general drake55
G.R.A.V.E The Ditanian Alliance
15
|
Posted - 2015.05.08 11:31:00 -
[115] - Quote
CCP Rattati wrote:Dear players, This patch is simply meant to address Echo and Warlords 1.1 issues. As the plan was always to allow APEX users to use SKINs, we have gone ahead and tailored each APEX loadout to exactly the fitting capacity it needs with the current items and skills and unlocked them for editing. All slots will be mandatory so it will not possible to remove all items and fit advanced and prototype weapons or gear. We will be monitoring the situation on APEX suits over the following weeks. This will allow players to do the following commonly requested things to APEX loadouts * Rearrange equipment, very necessary for logistics players * Swap SKINs, especially sought after by owners of LP APEXGÇÖs, especially with upcoming Marine Issue SKINs * Customize by swapping a similar item based on preferred playstyle, Rail Rifle from an Assault Rail Rifle, etc. * Rename them so they are aligned with the playerGÇÖs existing loadouts APEX loadouts have been moved to a separate category under Loadouts in the Marketplace as Visual Customization will be through SKINs after Warlords 1.1. To counter any PG/CPU mod shenanigans we have used the opportunity to make a change we have wanted for a long time. We are moving PG mods to high slots and adding a CPU cost to them, this will make them more useful as they donGÇÖt occupy the PG heavy low slot anymore. We are also adding a PG fitting cost to CPU upgrades as they had zero fitting cost before. As was plainly explained with the Myofibril mods, we wanted to increase the jumping height so that stacking 3 would allow to get on top of the large containers. The plan was for stacking penalties to take care of the rest, as the 4th and 5th module under stacking penalties add incrementally almost zero improvement under normal circumstances. However, the stacking penalty does not work currently, and we havenGÇÖt found the cause. Until the cause has been found and a fix deployed, we will be limiting Myofibrils to 3 per loadout which is almost the same effect. It was silly fun while it lasted, but, ultimately not the designed intent. Remote Explosives throwing distance has been reduced, as activation delay settings seem to be bugged. Remote Explosives are designed to be placeables, or traps in essence, not super-grenades. Packed Remote Explosives should be the go to Anti-Vehicle Explosive, with an increased throw distance at the cost of damage radius. Packed RE users should be mindful that they need to be thrown at the center mass of vehicles due to the smaller radius of the explosion and throwing at the front tracks of HAVGÇÖs, for example, may not be enough. Other FixesExperimental Assault Combat Rifle now has the proper Experimental stats, 3% increased damage, 25% faster reload and 10% higher clip and ammo capacity. LAVGÇÖs have been given additional fitting capacity and an extra slot to reward dedicated LAV drivers whereas SHAVs no longer have pre-fitted Small Turrets as intended. A number of smaller tweaks to Small Blasters, Assault Heavy Machine Guns, Vehicle Modules, Infantry Equipment, Vehicle Turrets are detailed here. I'm still able to fit proto gear on my apex I just bought,I removed it after I logged back in,i didn't think apex could fit anything as it said they could not be modified, are you remove the ability to fit advanced/proto gear completely?I don't understand?
fight for freedom and what's right,only you have the power to stop the madness.
>Rush at me trolls,I dare you!
|
skinn trayde
Archangel's Causeway
160
|
Posted - 2015.05.08 12:27:00 -
[116] - Quote
general drake55 wrote:CCP Rattati wrote: All slots will be mandatory so it will not possible to remove all items and fit advanced and prototype weapons or gear.
I'm still able to fit proto gear on my apex I just bought,I removed it after I logged back in,i didn't think apex could fit anything as it said they could not be modified, are you remove the ability to fit advanced/proto gear completely?I don't understand?
I thinnk the point is that you could not go all proto, or leave a slot empty to give the PG/CPU needed.
> They pull a knife, you pull a gun. He sends one of yours to the hospital, you send one of his to the morgue.
|
general drake55
G.R.A.V.E The Ditanian Alliance
15
|
Posted - 2015.05.08 12:40:00 -
[117] - Quote
skinn trayde wrote:general drake55 wrote:CCP Rattati wrote: All slots will be mandatory so it will not possible to remove all items and fit advanced and prototype weapons or gear.
I'm still able to fit proto gear on my apex I just bought,I removed it after I logged back in,i didn't think apex could fit anything as it said they could not be modified, are you remove the ability to fit advanced/proto gear completely?I don't understand? I thinnk the point is that you could not go all proto, or leave a slot empty to give the PG/CPU needed. So I can still fit a proto assault riffle,but nothing else below basic,the reason I bought the two apex suits is to minimize my isk losses,I have a bad habit of dying against proto's that are spamming,that's why I needed the apex.
fight for freedom and what's right,only you have the power to stop the madness.
>Rush at me trolls,I dare you!
|
cammando 007
Immortal Guides Learning Alliance
14
|
Posted - 2015.05.08 12:54:00 -
[118] - Quote
how about unlocking every thing for the apex but they can only use the fractional stuff ...seems legit right ? might need a few tweaks...but seems legit think about it |
general drake55
G.R.A.V.E The Ditanian Alliance
15
|
Posted - 2015.05.08 13:24:00 -
[119] - Quote
cammando 007 wrote:how about unlocking every thing for the apex but they can only use the fractional stuff ...seems legit right ? might need a few tweaks...but seems legit think about it the problem is most of the time you need a proto suit just survive long enough to get kills,honestly,I wouldn't mind them putting a bpo proto creodrone breach assault riffle and some advance armor plates on the apex spartan assault,maybe they could modify it to where you couldn't modify the Apex's that have proto weapons,they are proto gear after all,but more than likely this won't happen,as I said,the main thing is surviving long enough against the proto stompers to actually get kills,most of the time people quit the battle when the opposite team is full proto.
fight for freedom and what's right,only you have the power to stop the madness.
>Rush at me trolls,I dare you!
|
|
CCP Rattati
C C P C C P Alliance
22127
|
Posted - 2015.05.08 13:30:00 -
[120] - Quote
dzizur wrote:@ Rattati, are packed remotes really working? or did you just remove killing tanks with remotes?
Oh yeah.. pics or didn't happen ;)
I blew up loads of tanks on the testserver. You have to aim for center mass though, the turret area on a madrugar f.ex.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
Ku Shala
PIanet Express
1436
|
Posted - 2015.05.08 14:00:00 -
[121] - Quote
so with the pg mods being moved to high slots buffing amarr ( pg fitting being its downfall) now has the highest potential alpha damage highest armour tank and an abundance of cpu. so how is that balanced?
cal logi the only suit ive ever put a cpu upgrade on takes tons of cpu and pg to fit shield extenders has the lowest medium frame eHP costs a low slot to fit proto equipment and modules, (btw complex cpu has no pg cost hotfix is broke its a premature rant)
can you please look at caldari logi suits and their purpose in the game which currently is none im tired of being nerfed over and over my proto caldari logi cannot fit proto equipment, weapons and modules without a cpu upgrade, I already cant fit a racial weapon because of the pg cost (CR being more effective) my suit uses 620 cpu 102 pg and it has advanced modules cost over 200k isk can be one shotted by a scrambler rifle has less than 4m/s strafe speed, I can go on.
when are you going to look at caldari suits and stop buffing over powered suits.
scr too strong
amarr suits have too much cpu
minmatar assault suits too fast breaking into scout game
combat rifles too much dps without anykind of drawback or the clip is too big
matchmaking blows
core mechanics after 2 years are worse than when I started playing
email me when you make this game fun again
shala out o7
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 230 780 sp in drop suit upgrades
|
Genral69 death
Random Gunz Rise Of Legion.
232
|
Posted - 2015.05.08 14:36:00 -
[122] - Quote
CCP Rattati wrote:dzizur wrote:@ Rattati, are packed remotes really working? or did you just remove killing tanks with remotes?
Oh yeah.. pics or didn't happen ;)
I blew up loads of tanks on the testserver. You have to aim for center mass though, the turret area on a madrugar f.ex. So if I placed one on a hav on the edge it would do nothing? And If I placed one on the ground would I have to detonate it when he's bang in the middle of it ?
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
|
TrevorPhilips
0
|
Posted - 2015.05.08 17:15:00 -
[123] - Quote
Ripley Riley wrote:Are skills applied to ferroscale and reactive plates now?
Nope... I was hoping they will fix that too. Its especially noticeable if you run 5 of those at once.
Hey Rattati, can you please address this issue
thnx. |
Twelve Guage
Random Gunz Rise Of Legion.
566
|
Posted - 2015.05.08 19:19:00 -
[124] - Quote
MIN4LIFE AT YOUTUBE wrote:Twelve Guage wrote:CommanderBolt wrote:Did you actually nerf myo`s to only 3 per suit? If you have I am going to cry...... When I pull out the beast Cal Assault jump suit I find I am like the only one on the battlefield even using myos. This nerf is ridiculous if it actually went through. Don't think of it like that. This is C.C.P. fixing something that was never intended to work that way in the first place. This is not a nerf. YES IT ******* IS YA *****
Please explain to me what the nurf to Myofibril was I am truly baffled by this.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
|
Dreis ShadowWeaver
0uter.Heaven Back and Forth
3508
|
Posted - 2015.05.08 19:28:00 -
[125] - Quote
Twelve Guage wrote:MIN4LIFE AT YOUTUBE wrote:Twelve Guage wrote:CommanderBolt wrote:Did you actually nerf myo`s to only 3 per suit? If you have I am going to cry...... When I pull out the beast Cal Assault jump suit I find I am like the only one on the battlefield even using myos. This nerf is ridiculous if it actually went through. Don't think of it like that. This is C.C.P. fixing something that was never intended to work that way in the first place. This is not a nerf. YES IT ******* IS YA ***** Please explain to me what the nurf to Myofibril was I am truly baffled by this. I pity people like Romulus H3X and DAAAA BEAST who used to run more than 3 myofibs at a time; not for jumping, but for the melee bonus.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 22/30 exclusively Minja
|
Dead Cavino
RestlessSpirits
63
|
Posted - 2015.05.08 19:36:00 -
[126] - Quote
Are Remote Explosives bugged now? I've been having a hard time detonating them. And I'm not talking about just tossing and POW. Sometime i gotta hit the trigger 2-3 times to detonate. Seems like switching to an RE has been slightly delayed too, kinda opposite of the cloak thing? Wasn't mentioned in the document, so I'm just curious.
Anyone else notice this?
I don't like two-legged things.
|
Dreis ShadowWeaver
0uter.Heaven Back and Forth
3509
|
Posted - 2015.05.08 19:41:00 -
[127] - Quote
Dead Cavino wrote:Are Remote Explosives bugged now? I've been having a hard time detonating them. And I'm not talking about just tossing and POW. Sometime i gotta hit the trigger 2-3 times to detonate. Seems like switching to an RE has been slightly delayed too, kinda opposite of the cloak thing? Wasn't mentioned in the document, so I'm just curious.
Anyone else notice this? By any chance, are you swapping straight from a cloak to REs, and then activating them?
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 22/30 exclusively Minja
|
Dead Cavino
RestlessSpirits
64
|
Posted - 2015.05.08 19:48:00 -
[128] - Quote
Dreis ShadowWeaver wrote:Dead Cavino wrote:Are Remote Explosives bugged now? I've been having a hard time detonating them. And I'm not talking about just tossing and POW. Sometime i gotta hit the trigger 2-3 times to detonate. Seems like switching to an RE has been slightly delayed too, kinda opposite of the cloak thing? Wasn't mentioned in the document, so I'm just curious.
Anyone else notice this? By any chance, are you swapping straight from a cloak to REs, and then activating them? No. I rarely use cloaks. I'm swapping from from my primary or sidearm weapons to the RE. Swapping from RE to weapon seems fine. This just gets very frustrating when i set a trap up and then switch to RE, and... enemy has passed right by my RE by the time i can detonate.
I don't like two-legged things.
|
Hansei Kaizen
The Jackson Five
360
|
Posted - 2015.05.08 20:26:00 -
[129] - Quote
There is still no PVE so my score can't get higher than 4/10 for an update once again.
Is it really that expensive to just comission some neat 3D assets and create sufficient behaviour patterns? We're not talking rocket science here. That Dust is on an airtight budget is clear, but just postponing the one feature that could actually lower the pains of new players (yes PVE again) and get a bit of fresh wind into things ... it's continued madness and I will complain about it again next update. I think it was a mistake to release Dust without this feature and I think every second there is no work on PVE is another nail in the coffin of Dust.
Quit trying to do the impossible ... making a game out of Dust that will feel like a fair challenge will never work. How much will matchmaking do if literally EVERY mechanic in the game is to lift the better players higher, higher and ever higher above the less involved ones.
Do a PVE mode for all the noobs and filthy casuals, do PC as the only PVP for the pro-bros and wannabes. BAM! Dust development solved. youre welcome.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
|
RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
810
|
Posted - 2015.05.08 20:27:00 -
[130] - Quote
CCP Rattati wrote:Dear players, ... This will allow players to do the following commonly requested things to APEX loadouts * Rearrange equipment, very necessary for logistics players ... A number of smaller tweaks to Small Blasters, Assault Heavy Machine Guns, Vehicle Modules, Infantry Equipment, Vehicle Turrets are detailed here.
I'm a little late to the party, but thank you. I'm very interested to see how the APEX Equipment can be re-arranged.
The Logi Code. Creator, Believer, Follower
|
|
Twelve Guage
Random Gunz Rise Of Legion.
567
|
Posted - 2015.05.08 20:41:00 -
[131] - Quote
Dreis ShadowWeaver wrote:Twelve Guage wrote:MIN4LIFE AT YOUTUBE wrote:Twelve Guage wrote:CommanderBolt wrote:Did you actually nerf myo`s to only 3 per suit? If you have I am going to cry...... When I pull out the beast Cal Assault jump suit I find I am like the only one on the battlefield even using myos. This nerf is ridiculous if it actually went through. Don't think of it like that. This is C.C.P. fixing something that was never intended to work that way in the first place. This is not a nerf. YES IT ******* IS YA ***** Please explain to me what the nurf to Myofibril was I am truly baffled by this. I pity people like Romulus H3X and DAAAA BEAST who used to run more than 3 myofibs at a time; not for jumping, but for the melee bonus.
Still not see how thats a nurf to the myofibril.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
|
Twelve Guage
Random Gunz Rise Of Legion.
567
|
Posted - 2015.05.08 20:48:00 -
[132] - Quote
RedBleach LeSanglant wrote:CCP Rattati wrote:Dear players, ... This will allow players to do the following commonly requested things to APEX loadouts * Rearrange equipment, very necessary for logistics players ... A number of smaller tweaks to Small Blasters, Assault Heavy Machine Guns, Vehicle Modules, Infantry Equipment, Vehicle Turrets are detailed here. I'm a little late to the party, but thank you. I'm very interested to see how the APEX Equipment can be re-arranged.
You can't rearrange the equipment on the suit you can replace it though. I sad faced hard about that.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
|
Adipem Nothi
Nos Nothi
9515
|
Posted - 2015.05.08 21:20:00 -
[133] - Quote
CCP Rattati wrote:dzizur wrote:@ Rattati, are packed remotes really working? or did you just remove killing tanks with remotes?
Oh yeah.. pics or didn't happen ;)
I blew up loads of tanks on the testserver. You have to aim for center mass though, the turret area on a madrugar f.ex.
There's supposedly a "sweet spot" between the treads on the back of an HAV. A good place for REs. Wonder if the blast radius is big enough to trigger it (?)
Shoot scout with yes.
- Ripley Riley
|
No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
6
|
Posted - 2015.05.08 22:55:00 -
[134] - Quote
Yo, Rattati! Not relevant to the hotfix, but can we get green map icons for our personally deployed equipment?
As I'm sure you already know, a big problem we have is with trolls and saboteurs finding their way through the graphics and into buildings and dropping up-links everywhere, causing people to spawn into box traps they can only escape by suicide or leaving the match. If you've got someone on your team putting spawn points in positions like that you don't know where is safe to spawn in the general area and it's either use a default spawn or CRU every single time, forcing you further away from a tactical position or from helping your teammates in a tight spot, or risk ending up in the same situation and losing another suit. All while the enemy completely overruns the objective. And if you've got your own teammates actively working against you, why would you even want to stay in the battle? Allowing us to tell our own, or maybe even also our squadmate's, equipment apart from the other randoms may not fix the problem, but it'll definitely go a long way to smoothing things over.
On a more personal note, another reason I want to be able to tell my equipment apart from others is that, since I use low-tier Scouts fairly often for placing REs or up-links, I like to know if that equipment is mine, or if my previous deployment got used up/destroyed and it's safe for me to place another without breaking the previous up-link or double-covering an objective with my own REs.
I made a thread about this, but since you seem to be active in here I figured I'd give it a shot. |
Petrified Ancient Tree
The Iberian Norsemen
46
|
Posted - 2015.05.08 23:57:00 -
[135] - Quote
My APEX Hawk suit really appreciated being able to deploy drop uplinks. The scanner was rarely used.
That said: whats happening with Krins LEX damage modifier BPO? Is it only supposed to effect Sidearms or, as the description implies, will it effect all handheld weapons - light included? Or is the stat window bugged with regards to it?
Nothing cures bad aim like a mass driver...
|
Genral69 death
Random Gunz Rise Of Legion.
233
|
Posted - 2015.05.09 00:06:00 -
[136] - Quote
Petrified Ancient Tree wrote:My APEX Hawk suit really appreciated being able to deploy drop uplinks. The scanner was rarely used.
That said: whats happening with Krins LEX damage modifier BPO? Is it only supposed to effect Sidearms or, as the description implies, will it effect all handheld weapons - light included? Or is the stat window bugged with regards to it? Its ment be affect all weapons such as light heavy and sidearm but its only showing that its affecting sidearms. I don't think its on purpose but its a small problem that hasn't been addressed yet
General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995
|
Sir Irich SevenoFour
Ivy League
0
|
Posted - 2015.05.09 01:45:00 -
[137] - Quote
Good stuff... Glad to see remote explosives get a little patch work too!
"Be well, do good work, and keep in touch." -Garrison Keillor
|
|
CCP Rattati
C C P C C P Alliance
22199
|
Posted - 2015.05.09 02:03:00 -
[138] - Quote
Petrified Ancient Tree wrote:My APEX Hawk suit really appreciated being able to deploy drop uplinks. The scanner was rarely used.
That said: whats happening with Krins LEX damage modifier BPO? Is it only supposed to effect Sidearms or, as the description implies, will it effect all handheld weapons - light included? Or is the stat window bugged with regards to it? just the stat window, the dmg mod works as intended
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
|
CCP Rattati
C C P C C P Alliance
22199
|
Posted - 2015.05.09 02:04:00 -
[139] - Quote
No-one-ganks like-Gaston wrote:Yo, Rattati! Not relevant to the hotfix, but can we get green map icons for our personally deployed equipment?
As I'm sure you already know, a big problem we have is with trolls and saboteurs finding their way through the graphics and into buildings and dropping up-links everywhere, causing people to spawn into box traps they can only escape by suicide or leaving the match. If you've got someone on your team putting spawn points in positions like that you don't know where is safe to spawn in the general area and it's either use a default spawn or CRU every single time, forcing you further away from a tactical position or from helping your teammates in a tight spot, or risk ending up in the same situation and losing another suit. All while the enemy completely overruns the objective. And if you've got your own teammates actively working against you, why would you even want to stay in the battle? Allowing us to tell our own, or maybe even also our squadmate's, equipment apart from the other randoms may not fix the problem, but it'll definitely go a long way to smoothing things over.
On a more personal note, another reason I want to be able to tell my equipment apart from others is that, since I use low-tier Scouts fairly often for placing REs or up-links, I like to know if that equipment is mine, or if my previous deployment got used up/destroyed and it's safe for me to place another without breaking the previous up-link or double-covering an objective with my own REs.
I made a thread about this, but since you seem to be active in here I figured I'd give it a shot. This is a good idea, both personal and squad colors.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Mr.Pepe Le Pew
Art.of.Death
106
|
Posted - 2015.05.09 02:10:00 -
[140] - Quote
No-one-ganks like-Gaston wrote:Yo, Rattati! Not relevant to the hotfix, but can we get green map icons for our personally deployed equipment?
As I'm sure you already know, a big problem we have is with trolls and saboteurs finding their way through the graphics and into buildings and dropping up-links everywhere, causing people to spawn into box traps they can only escape by suicide or leaving the match. If you've got someone on your team putting spawn points in positions like that you don't know where is safe to spawn in the general area and it's either use a default spawn or CRU every single time, forcing you further away from a tactical position or from helping your teammates in a tight spot, or risk ending up in the same situation and losing another suit. All while the enemy completely overruns the objective. And if you've got your own teammates actively working against you, why would you even want to stay in the battle? Allowing us to tell our own, or maybe even also our squadmate's, equipment apart from the other randoms may not fix the problem, but it'll definitely go a long way to smoothing things over.
On a more personal note, another reason I want to be able to tell my equipment apart from others is that, since I use low-tier Scouts fairly often for placing REs or up-links, I like to know if that equipment is mine, or if my previous deployment got used up/destroyed and it's safe for me to place another without breaking the previous up-link or double-covering an objective with my own REs.
I made a thread about this, but since you seem to be active in here I figured I'd give it a shot.
Your idea makes me think to myself: "hey, why didn't I think of THAT??" great post, my man!
CEO / Art.of.Death
|
|
Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
22
|
Posted - 2015.05.09 04:46:00 -
[141] - Quote
Thank you for the AHMG fix, was starting to lose hope in the HMG family, seriously thank you.
Just doing merc stuff
|
MoOrK Alto
Expert Intervention Caldari State
4
|
Posted - 2015.05.09 11:01:00 -
[142] - Quote
Great work with this hotfix guys.
especially with the unlocking of the Apex suits?
when can we see some serious updates on attack dropships?
last but not least... when we'll see Dust on PS4?
my old Ps3 it's about to die, and i will not replace it.
Dust its the FPS i dreamed for years can't think i will not be able to play it in the future.
|
Fluffy Exterminatus
Fatal Absolution Negative-Feedback
25
|
Posted - 2015.05.09 11:52:00 -
[143] - Quote
make shield recharge/depleted delay 2 sec or less on shield tanks and skill to incease regen so they can compete against armour.
while im here if you want plasma canon to do 2k dam make it a heavy weapon.
Blood flows. Death comes. War rages
(Verified/Certified and Insured by Djinn Kujo and KingThunderBlueballs)
|
Jakobi Wan
KILL-EM-QUICK Rise Of Legion.
67
|
Posted - 2015.05.09 23:14:00 -
[144] - Quote
STOP SCREWING MELEE PLAYERS OVER!
make a new mod or a new skill, i dont care blaim it all on me but fix it! nobody who used melee mods before the update is happy about the change. get your head on straight and recognize the issue!
you guys have added shield energizers, ferroscales & reactive plates in the past.. you've even removed a number of dropsuit modules from use.. why oh why did you feel it necisary to screw us over like this? |
NextDark Knight
Molon Labe. RUST415
796
|
Posted - 2015.05.10 21:25:00 -
[145] - Quote
So, the APEX suits. Can I put my Militia BPOs on them or do I need to buy special items for them?
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
|
NextDark Knight
Molon Labe. RUST415
796
|
Posted - 2015.05.10 21:26:00 -
[146] - Quote
Jakobi Wan wrote:STOP SCREWING MELEE PLAYERS OVER!
DO YOU GUYS REMEMBER THOSE YELLOW BOTTLES YOU HAD ONCE UPON A TIME? it sure is nice having a redunency in game already while there is a clear demand for new modules isnt it yall?
That Yellow bottle should give a stamina bonus and a Melee bonus.
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
|
Magnus Amadeuss
Bragian Order Amarr Empire
1219
|
Posted - 2015.05.12 02:26:00 -
[147] - Quote
CCP Rattati:
Now that you are allowing alteration of fittings on the APEX/LP BPOs, you might want to look at CPU/PG of the suits in question.
For example:
amarr 'dragon' scout has:
26 PG and 165 CPU
while the minmatar 'tiger' scout has:
30 PG and 179 CPU
I realize that before the change fitting space didn't matter at all because you couldn't change the fit. Now that we can change the fit, it jut doesn't make sense for the minmatar suit to have so much or the amarr suit so little PG.
I am willing to bet this applies to almost all of the apex/LP suits.
EWAR tool
|
|
CCP Frame
C C P C C P Alliance
6512
|
Posted - 2015.05.12 10:58:00 -
[148] - Quote
Everything that was listed as "fix ready" in this spreadsheet will be deployed today after the downtime.
CCP Frame, CCP Community Team
|
|
The Lion ElJonson
1st Legion The Dark Angels
213
|
Posted - 2015.05.12 11:26:00 -
[149] - Quote
Frame, your O,P
The chat channel 'player trade' is open for adding contacts and placing item advertisements in game.
|
DeathwindRising
ROGUE RELICS
1047
|
Posted - 2015.05.12 11:34:00 -
[150] - Quote
CCP Frame wrote:Everything that was listed as "fix ready" in this spreadsheet will be deployed today after the downtime.
shield energizers are still bugged
|
|
Twelve Guage
Random Gunz Rise Of Legion.
621
|
Posted - 2015.05.12 12:05:00 -
[151] - Quote
I got two problems The first being that the LP skins are 100k LP and 10M isk. These are skins not suits why are they being sold like their suit.
The second is there is no way to preview the LP skins. It would be a lot easier to sell the garbage price of these skins if I could preview them before hand.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
|
FuzzyPain
Company of Marcher Lords Amarr Empire
2
|
Posted - 2015.05.12 12:48:00 -
[152] - Quote
why compact nanohive PG 2 to 4 increased?
I am not good at English.
|
RedBleach LeSanglant
Fraternity of St. Venefice Amarr Empire
810
|
Posted - 2015.05.12 19:55:00 -
[153] - Quote
RedBleach LeSanglant wrote:CCP Rattati wrote:Dear players, ... This will allow players to do the following commonly requested things to APEX loadouts * Rearrange equipment, very necessary for logistics players ... A number of smaller tweaks to Small Blasters, Assault Heavy Machine Guns, Vehicle Modules, Infantry Equipment, Vehicle Turrets are detailed here. I'm a little late to the party, but thank you. I'm very interested to see how the APEX Equipment can be re-arranged.
Concerning the APEX Adjustments - Particularly Logi's
So, Played around quite a bit. The Equipment is Slot assigned (like all other modules) and cannot be adjusted. Their place is fixed. Unalterable. I had supposed that this may be the case, but I was hoping that some mechanic would be applied to adjust the BPO Standard equipment that came with the suit. Which leaves a logi able to replace them with isk variants or militia BPO's.
Let me state that I like, nay Love, that I can now customize the APEX suits. If we were measuring in UTILS this would be a 10. With that i must state that I am also disappointed that I cannot re-arrange the equipment (util of -2). it has sufficient CPU and PG for exact ISK replacements or with the Appropriate Skills maximized one is able to equip militia BPO's. So, either one is paying out for EQ customization in ISK or with skill investment and AUR to maintain the BPO nature of the suit.
Not a big complaint, but still something that would be cool to have for the VET and NEWBro that doesn't want to pay a little more.
If there is an easy fix to allow one to re-arrange the EQ modules I would ask for that to be done. Barring that fix perhaps standardizing the layout of EQ for the APEX Logis is the next best solution - as right now each are randomly placed, or at least I don't see the pattern to their set up.
Concerning the CPU/PGU. I would prefer an increase and a standardization per class. Ultimately I would hope for STD level PG/CPU - but I see some are outliers to accommodate the cultural design of the setup. I think that this would be more practical after a logi rebalance to bring the CPU/PG of the frames in line with the Assaults and the FITTING BONUSES take care of the equipment to such a large degree that there can be no real opportunity for abuse.
Staying the same is alright, but only just. Alot of work went into these suits, but to keep it to the BPO nature it eats up alot of those resources.
Just some thoughts. Thank you, and great work!
The Logi Code. Creator, Believer, Follower
|
el OPERATOR
Capital Acquisitions LLC
1114
|
Posted - 2015.05.13 05:54:00 -
[154] - Quote
Have a half-dozen PC logi fits I'll need to rework since cpu loads now invalidate them but having a full carry load on things like my Proxes is nice. Overall score: I'll live. Till someone kills me.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
|
armykid army
FireyKiller's Tank Crew
0
|
Posted - 2015.05.14 19:54:00 -
[155] - Quote
CCP look "you need to stop """" Nerfing tanks and buffing swarms """"" And I have a question What is a tank? Something heavly armored and strong.... Am I right? Now that you decided to put a charge up time on the hardeners i'm loosing about 15mil isk a day on pro tanks... Also you make tanks look like Lav's because the armor and shield almost represent it... so what im saying is if you don't want to fix the tanks correctly give me back the 10mil sp I've spent on tanks because its getting annoying and I don't want to keep working with a "tank" that's not really lookin' like it anymore I liked the tanks when we were in the Beta tanks had 7k health... I loved the enforcer tanks but all you do is make them worse so (choices are give me my 10mil sp back or fix the tanks) "make them real tanks again!" |
armykid army
FireyKiller's Tank Crew
0
|
Posted - 2015.05.14 20:22:00 -
[156] - Quote
armykid army wrote:CCP look "you need to stop """" Nerfing tanks and buffing swarms """"" And I have a question What is a tank? Something heavly armored and strong.... Am I right? Now that you decided to put a charge up time on the hardeners i'm loosing about 15mil isk a day on pro tanks... Also you make tanks look like Lav's because the armor and shield almost represent it... so what im saying is if you don't want to fix the tanks correctly give me back the 10mil sp I've spent on tanks because its getting annoying and I don't want to keep working with a "tank" that's not really lookin' like it anymore I liked the tanks when we were in the Beta tanks had 7k health... I loved the enforcer tanks but all you do is make them worse so (choices are give me my 10mil sp back or fix the tanks) "make them real tanks again!"
________________________________________________________________________________________________________
By The Way I made a tank a while back that was meant to take massive amounts of swarms.... and today I brought it out it couldn't take 1 militia swarm.....I swear every single module on that tank is proto including the the turrets ,now before the hardener charge up time I was able to take 2 wykromi's, 2 rail install, 1 particle cannon, and 2 pro av gernades... how do I know? I tested it with my friends.... but anyway How does it makes since? from taking all the damage from the things I mentioned above to not being able to take militia swarm launcher |
sebastian the huds
Corrosive Synergy Rise Of Legion.
218
|
Posted - 2015.05.14 20:27:00 -
[157] - Quote
armykid army wrote:Also you make tanks look like Lav's because the armor and shield almost represent it...
would be a down right improvement if tanks were more like lavs.
Bruh
i specialize in light attack vehicles.
|
joanna004
Holdfast Syndicate Amarr Empire
0
|
Posted - 2015.05.16 06:14:00 -
[158] - Quote
-¦-ï-+-¦-é -+-¦-Ç-ï -¦-+ -¦-Ç-¦-+-Å -Æ-½-í-É-ö-Ü-ÿ !!!!! -ç-é-+ -+-¦ -+-¦-+-+-¦-+-¦-+-+-¦ -+-+-+-à-+-¦ |
joanna004
Holdfast Syndicate Amarr Empire
0
|
Posted - 2015.05.16 09:51:00 -
[159] - Quote
-¦-+-+-+-¦-¦ -+-¦-¦-¦-+-¦-+-+-¦ -¦-+-+-¦-ë-¦ -+-¦-ç-¦-+ ?????? -ü-¦-¦-+-¦-+-Å zebian web -ü-+-Ä-+-+-+-¦ -â-¦-+-+ -+-¦-+-Å 3 -Ç-¦-+-¦ ,-¦-+-ü-é-Ä-+ -+-ç-¦-+-î -¦-+-Ç-+-¦-+-¦ ,-é-¦-¦ -¦-¦-¦-+-¦ -ü-+-ï-ü-+ -+-é -¦-+-+-+-¦-+ -+-¦-¦-¦-+-¦-é-î -¦-ü-+-+ -+-+ -+-Ç-+-¦-+-+-¦-¦-¦-é -â-¦-+-¦-¦-é-î -ü-¦-+-+-à !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!-+-Ç-+-ç-¦-+ -ì-é-+ -¦-ï-+ -+-+-¦-¦-¦-+-¦ -é-+ -+-+-¦-+-ç-¦-¦ -¦-+-é-+-Ç-ï-¦ -+-¦-+-+-¦-¦-é -ç-é-+ -é-â-é -¦-¦-+-¦-é-î ,-ì-é-+ -¦-ï-+ -Ç-¦-¦-Ç-â-é !!!!!-Å -+-¦-ü-+-¦-+-Ç-¦-Ä-ü-î -¦-+-+-î-ê-¦ -+-+-¦-â-+-¦-é-î -¦-+-ü-é-Ä-+-ï -+-¦ -Ç-¦-¦-+-î-+-ï-¦ -¦-¦-+-î-¦-+ -+-+-¦-¦ -+-¦-ü-¦-¦-+-¦-Ä-é -ü-+-ü-é-¦-+-â -+-¦-¦-¦-+-¦-+-+-¦ !!!!!!!!!!!!!!!!!!!!!!!!!! |
joanna004
Holdfast Syndicate Amarr Empire
0
|
Posted - 2015.05.16 10:14:00 -
[160] - Quote
Zabian Webb -+-¦-+-+-+-¦-¦-é-ü-Å -â-¦-+-¦-ü-é-¦-+-+ -ü-+-Ä-+-+-+-¦-+-¦ ,-+-+ -Ç-¦-¦-Ç-â-é |
|
|
|
|
Pages: 1 2 3 4 5 6 :: [one page] |