Vulpes Dolosus
Molon Labe. RUST415
3270
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Posted - 2015.05.08 05:25:00 -
[2] - Quote
CCP Rattati wrote:Kallas Hallytyr wrote:From the notes: Shield Hardener Recharge (seconds) decreased10060
In game, this is only applied to the basic hardener, resulting in the Basic Shield Hardener being superior to all other Shield Hardeners, since: it has the same uptime; same resistance; cheaper fitting costs; and cheaper ISK costs.
If this change was intended to bring Shield Hardeners into line with Armour Hardeners, with Shields having a faster cooldown, then the numbers should be: Basic: 60s (45s max skills) Advanced: 48s (36s max skills) Complex: 36s (27s max skills)
This would have the effect that sHardeners are faster to end, but faster to regenerate. Is that the intention? Yes, armor is slow and long, shields are more nimble hit and run SoGǪ from what I understand, shields are supposed to be fast, hit-and-run, higher damage, lower defense (but high repair) while armor is the slower, tanker, for "siege" type engagements (long and drawn out).
But, at least for tanks, that seems to be the near opposite:
- Armor tanks are natively faster, which I guess is supposed to offset the penalty for plates, except that penalty gets nearly removed thanks to the armor comp. skill.
- Armor tanks aren't even fitting plates and instead are fitting mainly repairers, followed by hardeners, and nitros. This not only goes back to the above problem, but makes armor tanks repair far more quickly than shields ever could (even before the nerf), as well as being able to repair +200hp/s with no delay through damage. Armor has become the burst tankers and shields the buffer.
I think a fitting increase to heavy repairers in order, as well as an increase in cycle time (from 1s to 3s probably; proto would go from 120r/s to 360r/3s). Perhaps even an increase in rep rate to offset the nerfs a little.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Vulpes Dolosus
Molon Labe. RUST415
3270
|
Posted - 2015.05.08 06:49:00 -
[3] - Quote
CCP Rattati wrote:Any big changes to fitting to fix HAV problems, hits Dropships harder.
While I don't speak for everyone, my armor dropship fits use complex light reps since they're almost as good as STD/ADV heavy reps at a fraction of the fitting. Even theorycrafting, I don't find many heavy-rep fits that make the extra ~30r/s worth sacrificing all the extra buffer/utility/weaponry. This is why I suggest limiting the changes to heavy armor reps only.
I'll try and give it more thought and maybe come up with some numbers that make me happy.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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