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Tesfa Alem
Death by Disassociation
1050
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Posted - 2015.05.06 15:00:00 -
[31] - Quote
Sorry to break up the love party, but since its been nearly 10 months since the last tweak to dropships (that being the heat buildup on the incubus) and every single dropship suggestion / pilot feedback without fail has either been ignored, mocked as "you pilots are just whining.' I wouldn't hold my breath. 10 months of that kind of response from the devs swapite the shape dropships are in has really seen pilot numbers dwindle to near zero. Either they stopped flying or like the majority, stop playing dust altogether.
Provided the dev team made dropships thier priority tomorrow (which they aren't, PC is priority now) its would still be at least 2 months for any sort of change come through. It took nearly six for the tanks and that was with the devs trying out tanking.
My advice OP, dont get attacthed to either ship or the isk you will lose to fly it. As soon as you lose your sense of losing 30000 iisk a pop, give it a break for a few matchs, snipe a bit, and pick it up when the map suits you, or when a squad of prostompers are on your side, clearing out ground AV. Rooftop AV, well...hope you have a viper and a heavy suit.
But hey, You'll save more controllers that way.
Rattati, just go ahead and play with the numbers. Hotfix it daily till it seems okay if you have too. There's not enough pilots left to give you the statistcal data you need, so don't bother. As you have said your self, there are no pilots amongst the devs, and none amongst the CPM, and offering flights has been taken as an insult, so you can't test out before deployment even if you wanted too.
If you need opinions, well you have 10 months of it in the feedback section. Nothing more to add to what hasnt been said before. There's not much more to do to make things worse, well except nerfing speed even more. That would make STD dropships even more of a nightmare.
Redline for Thee, but no Redline for Me.
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Riptalis
Horizons' Edge
276
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Posted - 2015.05.06 15:14:00 -
[32] - Quote
ADS = huge SP sink for small results. I've been running ADS for a long time now and yes it is very frustrating to handle this. We cannot really decide on a balance factor. AV owns ADS/DS. We figured this as soon as the patch came out that significantly buffed AV.
ADS is pretty much just a small support role. The reason I said small was because skilling into AV is nothing compared to ADS. Almost everyone has at least ADV AV. You honestly cannot outrun swarms, even with a AB. Forges take you out in a few hits, while ADS spends the whole match TRYING to look for the AV swarms. And rail tanks can still snipe you with a huge advantage.
Another issue is last gen, rendering and invisible swarms and forges. You just take the damage, just take it without knowing a general area where the AV player is.
And not to mention the AV knockback it has on ADS/DS.
Advice: try to hit and gtfo
Python pilot, Logistics mk.0, Assault mk.0, Sentinel mk.0, Scout mk.0
Minmatar Loyalist
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Mahal Daj
Mahal Tactical Enterprises
148
|
Posted - 2015.05.06 15:20:00 -
[33] - Quote
CCP Rattati wrote:DUST Fiend wrote:CCP Rattati wrote:DUST Fiend wrote:I'll wait another 17 months for ADV / PRO LAVs and DSs before I pass judgement, but it takes a kind of "perfect storm" of events to happen in your favor if you plan to slay infantry in any noticeable amount. Otherwise your best bet is providing support fire on vehicles and never getting close to the ground.
Let's do something for them instead, since we now have shown that HAVs can be strong (maybe too strong), we can figure them out. Honestly I feel that AV is going to need a buff, I just don't see how anyone can suggest reasonable buffs / changes without these hulls in the game. It would be really awesome if the Amarr / Minmatar placeholders could go in at the same time so we have every vehicle, in game, to test. I know that's asking too much but it's the bottom line if we are EVER going to come to some kind of stability between AV and Vehicles. I think AV is close to being in a good spot, though without some way to slow down tanks, convoys will always be an issue. Depending on the strength of proto ADSs, there may need to be a slight damage buff across the board for AV, but it's difficult to say. A slight buff to maximum elevation of HAVs top small turret could help curb ADS dominance of non redline rail tanks. Right now it's starting to feel like vehicles are their own best counter and I personally like it that way. A single well fit AV should rarely be an immediate threat to a well fit vehicle, but if the vehicle lingers, or if support comes along, then the tables should flip. If you don't feel this to be true, then ISK cost needs to be looked at. We can't have it both ways. Either ISK is a factor, or it isn't. Either you shell out the big money to gain a noticeable impact on the fight, or you pay the same as everyone else for expendable throw away toys. That's your call, but without having all the vehicles in game we're just going to keep circling the drain on this subject like we have been for the past 3 years now. I actually think we just need to tailor the swarms a bit (lock on and missile travel distance), buff the DS and ADS until they are fairly equal. I hope the small blaster may become a viable choice. LAVs are getting a fitting buff and an extra slot.
lol
for perspective: I play a dual-box setup with my roommate as the gunner... we have excellent coordination, I'm an above average pilot, she can regularly get 8-15 kills using small missile/railgun turrets in a game using basic and some adv gear.
Since the swarm buff, we don't even get in vehicles, but I'm sure that will come around... however regarding the small blaster turret: "they are good for firing at large groups of enemies, facing away from you, when you don't need to do any damage."
They feel powerful, they look powerful, but they don't do anything, imho. Their range means the gunner is always at risk, their damage means that they can't counter those threats...
I want them to be gud, buy sadly they are bad.
-daj
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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tal mrak-thanl
Corrosive Synergy Rise Of Legion.
996
|
Posted - 2015.05.06 15:23:00 -
[34] - Quote
Tesfa Alem wrote:Sorry to break up the love party, but since its been nearly 10 months since the last tweak to dropships (that being the heat buildup on the incubus) and every single dropship suggestion / pilot feedback without fail has either been ignored, mocked as "you pilots are just whining.' I wouldn't hold my breath. 10 months of that kind of response from the devs swapite the shape dropships are in has really seen pilot numbers dwindle to near zero. Either they stopped flying or like the majority, stop playing dust altogether.
Provided the dev team made dropships thier priority tomorrow (which they aren't, PC is priority now) its would still be at least 2 months for any sort of change come through. It took nearly six for the tanks and that was with the devs trying out tanking.
My advice OP, dont get attacthed to either ship or the isk you will lose to fly it. As soon as you lose your sense of losing 30000 iisk a pop, give it a break for a few matchs, snipe a bit, and pick it up when the map suits you, or when a squad of prostompers are on your side, clearing out ground AV. Rooftop AV, well...hope you have a viper and a heavy suit.
But hey, You'll save more controllers that way.
Rattati, just go ahead and play with the numbers. Hotfix it daily till it seems okay if you have too. There's not enough pilots left to give you the statistcal data you need, so don't bother. As you have said your self, there are no pilots amongst the devs, and none amongst the CPM, and offering flights has been taken as an insult, so you can't test out before deployment even if you wanted too.
If you need opinions, well you have 10 months of it in the feedback section. Nothing more to add to what hasnt been said before. There's not much more to do to make things worse, well except nerfing speed even more. That would make STD dropships even more of a nightmare.
*applauds*
"That OB was like a wet fart" - Eros Adonai mini flux 2015
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Mahal Daj
Mahal Tactical Enterprises
148
|
Posted - 2015.05.06 15:24:00 -
[35] - Quote
Riptalis wrote:ADS = huge SP sink for small results. I've been running ADS for a long time now and yes it is very frustrating to handle this. We cannot really decide on a balance factor. AV owns ADS/DS. We figured this as soon as the patch came out that significantly buffed AV.
ADS is pretty much just a small support role. The reason I said small was because skilling into AV is nothing compared to ADS. Almost everyone has at least ADV AV. You honestly cannot outrun swarms, even with a AB. Forges take you out in a few hits, while ADS spends the whole match TRYING to look for the AV swarms. And rail tanks can still snipe you with a huge advantage.
Another issue is last gen, rendering and invisible swarms and forges. You just take the damage, just take it without knowing a general area where the AV player is.
And not to mention the AV knockback it has on ADS/DS.
Advice: try to hit and gtfo
question, would you trade 'invulnerability' for stealth? for instance, what if the ADS lit up like a flare, but was able to operate with impunity for 20-30 seconds. This would give some warning to the infantry that could then hide, but it would make the ADS a tide-turner in infantry brawls.
Also, 1 person is not supposed to be a showstopper anywhere in the highly cooperative Eve/Dust lore... so its pretty amazing they even have the ADS to begin with. I love it, I just don't want to see it removed.
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Talos Vagheitan
Ancient Exiles.
1211
|
Posted - 2015.05.06 15:32:00 -
[36] - Quote
My Python is actually fairly survivable I find, as long as I'm playing right.
I run a booster and after burner.
The key is not lingering too long and attacking enemies like a flying tank, but rather doing quick hit-and-run tactics.
Some games the AV is too strong to get near any objectives, in which case I just recall and go on foot.
Point is you have to adapt tactics. Not saying "get good" but different situations require you to use it differently.
I will agree that survivability should be buffed a bit though. One Forge or Rail Tank can completely keep you at bay from a long ways away. But overall, I think ADS' should still be 'hit and run' machines.
Who cares what some sniper has to say.
**--CCP, let's push for the license of Dust/Legion on both current Gen consoles-
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Apocalyptic Destroyer
L.O.T.I.S.
477
|
Posted - 2015.05.06 15:37:00 -
[37] - Quote
CCP Rattati wrote:DUST Fiend wrote:I'll wait another 17 months for ADV / PRO LAVs and DSs before I pass judgement, but it takes a kind of "perfect storm" of events to happen in your favor if you plan to slay infantry in any noticeable amount. Otherwise your best bet is providing support fire on vehicles and never getting close to the ground.
OMG did you break your oath ? You finally commented on an ADS post Let's do something for them instead, since we now have shown that HAVs can be strong (maybe too strong), we can figure them out.
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Spkr4theDead
Red Star.
3188
|
Posted - 2015.05.06 16:18:00 -
[38] - Quote
DUST Fiend wrote:CCP Rattati wrote:DUST Fiend wrote:I'll wait another 17 months for ADV / PRO LAVs and DSs before I pass judgement, but it takes a kind of "perfect storm" of events to happen in your favor if you plan to slay infantry in any noticeable amount. Otherwise your best bet is providing support fire on vehicles and never getting close to the ground.
Let's do something for them instead, since we now have shown that HAVs can be strong (maybe too strong), we can figure them out. Honestly I feel that AV is going to need a buff, I just don't see how anyone can suggest reasonable buffs / changes without these hulls in the game. It would be really awesome if the Amarr / Minmatar placeholders could go in at the same time so we have every vehicle, in game, to test. I know that's asking too much but it's the bottom line if we are EVER going to come to some kind of stability between AV and Vehicles. I think AV is close to being in a good spot, though without some way to slow down tanks, convoys will always be an issue. Depending on the strength of proto ADSs, there may need to be a slight damage buff across the board for AV, but it's difficult to say. A slight buff to maximum elevation of HAVs top small turret could help curb ADS dominance of non redline rail tanks. Right now it's starting to feel like vehicles are their own best counter and I personally like it that way. A single well fit AV should rarely be an immediate threat to a well fit vehicle, but if the vehicle lingers, or if support comes along, then the tables should flip. If you don't feel this to be true, then ISK cost needs to be looked at. We can't have it both ways. Either ISK is a factor, or it isn't. Either you shell out the big money to gain a noticeable impact on the fight, or you pay the same as everyone else for expendable throw away toys. That's your call, but without having all the vehicles in game we're just going to keep circling the drain on this subject like we have been for the past 3 years now. AV should not be based on a single person being able to solo a tank. Please move on already.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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DUST Fiend
16847
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Posted - 2015.05.06 16:20:00 -
[39] - Quote
Spkr4theDead wrote:DUST Fiend wrote:CCP Rattati wrote:DUST Fiend wrote:I'll wait another 17 months for ADV / PRO LAVs and DSs before I pass judgement, but it takes a kind of "perfect storm" of events to happen in your favor if you plan to slay infantry in any noticeable amount. Otherwise your best bet is providing support fire on vehicles and never getting close to the ground.
Let's do something for them instead, since we now have shown that HAVs can be strong (maybe too strong), we can figure them out. Honestly I feel that AV is going to need a buff, I just don't see how anyone can suggest reasonable buffs / changes without these hulls in the game. It would be really awesome if the Amarr / Minmatar placeholders could go in at the same time so we have every vehicle, in game, to test. I know that's asking too much but it's the bottom line if we are EVER going to come to some kind of stability between AV and Vehicles. I think AV is close to being in a good spot, though without some way to slow down tanks, convoys will always be an issue. Depending on the strength of proto ADSs, there may need to be a slight damage buff across the board for AV, but it's difficult to say. A slight buff to maximum elevation of HAVs top small turret could help curb ADS dominance of non redline rail tanks. Right now it's starting to feel like vehicles are their own best counter and I personally like it that way. A single well fit AV should rarely be an immediate threat to a well fit vehicle, but if the vehicle lingers, or if support comes along, then the tables should flip. If you don't feel this to be true, then ISK cost needs to be looked at. We can't have it both ways. Either ISK is a factor, or it isn't. Either you shell out the big money to gain a noticeable impact on the fight, or you pay the same as everyone else for expendable throw away toys. That's your call, but without having all the vehicles in game we're just going to keep circling the drain on this subject like we have been for the past 3 years now. AV should not be based on a single person being able to solo a tank. Please move on already. You don't read very often, do you?
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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KEROSIINI-TERO
The Rainbow Effect
1995
|
Posted - 2015.05.06 16:28:00 -
[40] - Quote
Respec thread number #1087.
AND a sharp poke to those people who claimed that these respec threads will end once we get respecs at will / unlimited respecs.
Looking at both sides of the coin.
Even Aurum one.
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Marcus Stormfire
G.R.A.V.E The Ditanian Alliance
78
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Posted - 2015.05.06 17:01:00 -
[41] - Quote
CCP Rattati wrote:DUST Fiend wrote:I'll wait another 17 months for ADV / PRO LAVs and DSs before I pass judgement, but it takes a kind of "perfect storm" of events to happen in your favor if you plan to slay infantry in any noticeable amount. Otherwise your best bet is providing support fire on vehicles and never getting close to the ground.
Let's do something for them instead, since we now have shown that HAVs can be strong (maybe too strong), we can figure them out.
Some Thoughts.
Problem: ADS is having issues with swarm launchers.
Possible Solution: - Implement a limited line of sight for swarm missiles. Current mechanics the Swarm missiles will follow you to the end of the earth no matter how sharp you turn (viable tactics being run like hell or get behind something.) It always seemed odd to me that the swarms could immediately snap back onto you with a perma lock. ADS's should be able to shake them if the pilot is good.
And/Or
-Introduce active electronic countermeasures. Percentage based chance to jam missile targeting per level. Sacrifice a shield slot. Incubus will have to either fit its prop mod or jammer. Python sacrifices a section of its tank but can retain it's speed. 50m pulse range. No effect vs rail based weaponry or dumb-fire missiles.
Problem: Small Blasters (Sort of suck).
Possible solution:
- Balance them for Gun runs and strafe tactics. Area denial weapon? Right now we have, rail =AV/AI Missiles AI/AV. The AV and AI small turrets are covered. The EvE blaster dogma of high damage low range does not have to be a 100% copy. Perhaps make them a longer range less damage/less dispersion team support weapon when on an ADS main gun.
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
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TheD1CK
Dead Man's Game RUST415
2004
|
Posted - 2015.05.06 17:09:00 -
[42] - Quote
KEROSIINI-TERO wrote:Respec thread number #1087. AND a sharp poke to those people who claimed that these respec threads will end once we get respecs at will / unlimited respecs.
^^ Still got it going on ^^
Regarding ADS.. I think 'Talos' makes the best comments.. it is situational. In PC ADS still turns the tide of battle and is a force to be reckoned with while attacking/defending objectives But there are times where an AV nest is covering that objective and your ADS becomes a WP farm for AV.. So it's a matter of knowing when to, and when not to use an ADS.. mercs just can't accept that
I am an average pilot (that's being being nice about it) 80% of my deaths in ADS are caused by me But I can still clear area's and keep my ship alive when the situation is clear of AV spam..
For those QQing the SP investment.. that's all optional, just like infantry's reload/ammo/sharpshooter/profiency/fitting op You can fit a viable ADS for about 3mil SP, sure you are lacking some bonuses, but to say it does not work is BS Public matches are no place for an ADS anymore, way too many blueberries dedicate to WP farming off AV And there is a high chance of cowardly tankers sniping, or a maxed railbus making a quick end to you..
I spent a lot of time watching the patterns of good pilots manboar/axlkazik/denchlad/parth0k/derrith/jamaican/derpty/diego And you can learn a lot just by seeing how they react to certain situations in battle... Thats only half of it though, seeing what you need to do only gets you so far.. knowledge is power
And for that I thank 'Derrith Erador' for taking the time to squad with a blueberry pilot and offer great input - such as your situational awareness, knowing where the AV is before they hit you - when outnumberd by AV trying to be a hero will cost you an ADS - timing your attacks based on how how many rounds the AV is firing at you (I don't do him justice so I'll stfu, but he used small words and crayons and highlighted a lot of good info) Since then I actually hold some chance when in flight and engaging AV...
TL;DR = Pay some attention, don't expect game mechanics to win battles for you
^ seems ironic when the rapid reload swarmando's have it handed to them
Te Sbundo'd
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Tesfa Alem
Death by Disassociation
1051
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Posted - 2015.05.06 17:33:00 -
[43] - Quote
TheD1CK wrote:KEROSIINI-TERO wrote:Respec thread number #1087. AND a sharp poke to those people who claimed that these respec threads will end once we get respecs at will / unlimited respecs. ^^ Still got it going on ^^ Regarding ADS.. I think 'Talos' makes the best comments.. it is situational. In PC ADS still turns the tide of battle and is a force to be reckoned with while attacking/defending objectives But there are times where an AV nest is covering that objective and your ADS becomes a WP farm for AV.. So it's a matter of knowing when to, and when not to use an ADS.. mercs just can't accept that I am an average pilot (that's being being nice about it) 80% of my deaths in ADS are caused by me But I can still clear area's and keep my ship alive when the situation is clear of AV spam.. For those QQing the SP investment.. that's all optional, just like infantry's reload/ammo/sharpshooter/profiency/fitting op You can fit a viable ADS for about 3mil SP, sure you are lacking some bonuses, but to say it does not work is BS Public matches are no place for an ADS anymore, way too many blueberries dedicate to WP farming off AV And there is a high chance of cowardly tankers sniping, or a maxed railbus making a quick end to you.. I spent a lot of time watching the patterns of good pilots manboar/axlkazik/denchlad/parth0k/derrith/jamaican/derpty/diego And you can learn a lot just by seeing how they react to certain situations in battle... Thats only half of it though, seeing what you need to do only gets you so far.. knowledge is power And for that I thank 'Derrith Erador' for taking the time to squad with a blueberry pilot and offer great input - such as your situational awareness, knowing where the AV is before they hit you - when outnumberd by AV trying to be a hero will cost you an ADS - timing your attacks based on how how many rounds the AV is firing at you (I don't do him justice so I'll stfu, but he used small words and crayons and highlighted a lot of good info) Since then I actually hold some chance when in flight and engaging AV... TL;DR = Pay some attention, don't expect game mechanics to win battles for you ^ seems ironic when the rapid reload swarmando's have it handed to them
Also to add, you have to know when to recall your ADS. If AV is dominating the map, just put it away. Your biggest tactical asset is the ability to select which areas to target and (provided you escape) which ones to avoid.
And thanks for pointing out PC and Pubs require very different flying styles. What works in PC (sacrifice numerous dropshis if need be, reliable teamates and a limited number of albeit powerful AV ) wont work as well in a pub (carefully selecting targets, dropship survivability takes priority over points haul, multiple low to high level AV, little team support), and what works in a pub is nowhere near effective enough for PC flying.
Redline for Thee, but no Redline for Me.
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hails8n
DEATH BY DESTRUCTION
132
|
Posted - 2015.05.06 17:41:00 -
[44] - Quote
Everything Dies wrote:hails8n wrote:[Give the Ads their rate of fire back No. It was ridiculous how easy it was for an ADS to sit above a tank and wipe them out in less than three seconds with the old RoF (plus the bonus RoF glitch for gunners.) New tanks are way harder to break than last years tanks. Ads are meant to be hit and run platforms, little hp and alot of firepower.They can the perfect counter to the current op tanks.
Petition to ban the trainyard map.
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DUST Fiend
16847
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Posted - 2015.05.06 17:50:00 -
[45] - Quote
Tesfa Alem wrote:TheD1CK wrote:KEROSIINI-TERO wrote:Respec thread number #1087. AND a sharp poke to those people who claimed that these respec threads will end once we get respecs at will / unlimited respecs. ^^ Still got it going on ^^ Regarding ADS.. I think 'Talos' makes the best comments.. it is situational. In PC ADS still turns the tide of battle and is a force to be reckoned with while attacking/defending objectives But there are times where an AV nest is covering that objective and your ADS becomes a WP farm for AV.. So it's a matter of knowing when to, and when not to use an ADS.. mercs just can't accept that I am an average pilot (that's being being nice about it) 80% of my deaths in ADS are caused by me But I can still clear area's and keep my ship alive when the situation is clear of AV spam.. For those QQing the SP investment.. that's all optional, just like infantry's reload/ammo/sharpshooter/profiency/fitting op You can fit a viable ADS for about 3mil SP, sure you are lacking some bonuses, but to say it does not work is BS Public matches are no place for an ADS anymore, way too many blueberries dedicate to WP farming off AV And there is a high chance of cowardly tankers sniping, or a maxed railbus making a quick end to you.. I spent a lot of time watching the patterns of good pilots manboar/axlkazik/denchlad/parth0k/derrith/jamaican/derpty/diego And you can learn a lot just by seeing how they react to certain situations in battle... Thats only half of it though, seeing what you need to do only gets you so far.. knowledge is power And for that I thank 'Derrith Erador' for taking the time to squad with a blueberry pilot and offer great input - such as your situational awareness, knowing where the AV is before they hit you - when outnumberd by AV trying to be a hero will cost you an ADS - timing your attacks based on how how many rounds the AV is firing at you (I don't do him justice so I'll stfu, but he used small words and crayons and highlighted a lot of good info) Since then I actually hold some chance when in flight and engaging AV... TL;DR = Pay some attention, don't expect game mechanics to win battles for you ^ seems ironic when the rapid reload swarmando's have it handed to them Also to add, you have to know when to recall your ADS. If AV is dominating the map, just put it away. Your biggest tactical asset is the ability to select which areas to target and (provided you escape) which ones to avoid. And thanks for pointing out PC and Pubs require very different flying styles. What works in PC (sacrifice numerous dropshis if need be, reliable teamates and a limited number of albeit powerful AV ) wont work as well in a pub (carefully selecting targets, dropship survivability takes priority over points haul, multiple low to high level AV, little team support), and what works in a pub is nowhere near effective enough for PC flying. DONT TELL ME HOW TO LIVE MY LIFE!!!
The more, stronger AV is fielded, the more inclined I am deploy again and again again.
But, I dont play to win, I play to blow stuff up. Nothing beats flying solo against a full squad of tryhard AVers
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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MINA Longstrike
Kirjuun Heiian
2969
|
Posted - 2015.05.06 18:22:00 -
[46] - Quote
Tesfa Alem wrote: Also to add, you have to know when to recall your ADS. If AV is dominating the map, just put it away. Your biggest tactical asset is the ability to select which areas to target and (provided you escape) which ones to avoid.
And thanks for pointing out PC and Pubs require very different flying styles. What works in PC (sacrifice numerous dropshis if need be, reliable teamates and a limited number of albeit powerful AV ) wont work as well in a pub (carefully selecting targets, dropship survivability takes priority over points haul, multiple low to high level AV, little team support), and what works in a pub is nowhere near effective enough for PC flying.
Can be almost impossible to know this as it's so ****ing easy to have multiple people run to a nearby supply depot and swap to an av fit in a few seconds. Even easier if people are defending a point (and doing so from high spots with commandos that pack swarms / plasma cannons!)
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Lynn Beck
Delta Vanguard 6
2409
|
Posted - 2015.05.06 18:29:00 -
[47] - Quote
MINA Longstrike wrote:for me one of the biggest problems with ADS is that swarm launchers do not miss. The level of player skill required for them is trivial.
If swarms were dumb fire like plasma cannons, but had a seek range on the projectile (like AV grenades, where if the missile got close enough to a vehicle it homed in) it would still be the 'easy' anti-vehicle weapon, but significantly more player skill would be required than 'herp derp switch to minmando and look at something for 10 seconds before it's dead'.
Please rattati, look at the numbers for how often swarms kill vehicles - particularly dropships compared to other av weapons. Make that a minmatar AV option- Burst MD:
Fires AV nades which deal 600 damage a shot, fire 3 in a row, and has a 3 shot clip, with noticably slow refire time.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
670
|
Posted - 2015.05.06 19:24:00 -
[48] - Quote
MINA Longstrike wrote:for me one of the biggest problems with ADS is that swarm launchers do not miss. The level of player skill required for them is trivial.
If swarms were dumb fire like plasma cannons, but had a seek range on the projectile (like AV grenades, where if the missile got close enough to a vehicle it homed in) it would still be the 'easy' anti-vehicle weapon, but significantly more player skill would be required than 'herp derp switch to minmando and look at something for 10 seconds before it's dead'.
Please rattati, look at the numbers for how often swarms kill vehicles - particularly dropships compared to other av weapons.
This whole thread is full of players wanting to have invincible vehicles with no counters.
You guys have asked for buffs to every thing on the ADS.
I don't miss the days of ADS pilots going 40-0 all night.
I don't miss the days of blaster tanks going 40-0 all night.
"Don't take skill"
GO play world of tanks.
To hell with being a duck in your shooting gallery.
Pilots want to be able to solo a 16 man team and want it to require up to 3 people to shoot them down because of "price" or "skill".
What you guys really want is the ability to have invincible KDR Boosting machines, where the fight is all about who gets their tanks on the field first or who has the most ADS in the air.
I played that version of Dust 514 in the past, all infantry suffered... despite actually spawning in on their FIRST SPAWN with AV as a team.
It didn't matter how many tanks or ships were shot down, more were spammed.
Dust devolved into a game of hide and seek from the OP vehicles while an occasional objective hack happened.
It was Tanks 514 and Dropship 514.
Vehicles become too strong then the game isn't about the objectives, it is about taking out OP vehicles while their team mates help kill you.
You turn into a duck in a shooting gallery...
https://www.youtube.com/watch?v=no0JmLFGzdQ
http://caughtyouflinching.ytmnd.com/
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DUST Fiend
16849
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Posted - 2015.05.06 19:30:00 -
[49] - Quote
Yet the flip side has also happened at one point or the other where all vehicles were basically just paper waiting to be set on fire.
The difficult part from a design decision is where to take it. Do we go your route, and stick with the more classic CoD style vehicles: cheap (read: free) and solo'd by anyone. Or do we make them expensive force multipliers, requiring a dedicated task force to deter any and all vehicle threats?
I think right now we're trying to find that middle ground. If you want the CoD style gameplay then either vehicle cost has to go WAY down or AV cost has to go WAY up, to help justify the 1vs1 mentality.
As I've stated, AV could still use some small buffs, but without having all the vehicles in we're just going to keep on going in circles trying to balance something that's only half done.
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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Pvt Numnutz
Prophets of the Velocirapture
2088
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Posted - 2015.05.06 19:52:00 -
[50] - Quote
I remember when swarms had a 500m lock range, tanks were blapping me from their red line and street lamps were instant kills for my dropship. We are closer to balance now, but still need some work obviously.
Master Skyshark rider
Kaalaka dakka tamer
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MINA Longstrike
Kirjuun Heiian
2970
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Posted - 2015.05.06 19:54:00 -
[51] - Quote
STYLIE77 wrote:Crazy ranting
If you cant be reasonable and exchange information like a rational human being without shouting, screaming or ranting, you do not need to be part of the narrative. If you're just here to shout, harass and make baseless accusations I will consider your opinion about as much as I consider the opinion of other unreasonable people like speaker4thedead, which is not at all.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Nocturnal Soul
Primordial Threat
6266
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Posted - 2015.05.06 20:13:00 -
[52] - Quote
How about tailoring the SL to specific vehicles
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Scheneighnay McBob
And the ButtPirates
6441
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Posted - 2015.05.06 20:18:00 -
[53] - Quote
I love how people always cry for a respec rather than crying for a buff. That is the sound of a FoTM chaser, not a dedicated ADS pilot.
Some details can be ignored
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DUST Fiend
16854
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Posted - 2015.05.06 21:20:00 -
[54] - Quote
Scheneighnay McBob wrote:I love how people always cry for a respec rather than crying for a buff. That is the sound of a FoTM chaser, not a dedicated ADS pilot. Dedicated ADS pilots are basically just people who REALLY hate themselves
Getting solo'd by swarms that follow literally over halfway across most maps just because you waited an extra .03 seconds to land another shot on a vehicle is pretty lame, but it's part of the game. Real AVers get kills, and then Sorya's come to the forums and to CCP and whine that vehicles can't ever be killed by anything ever.
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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Chuck Nurris DCLXVI
Enlightened Infantries Special Planetary Emergency Response Group
31
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Posted - 2015.05.06 21:23:00 -
[55] - Quote
Swiss Forsaken wrote:And don't give me any stupid "git gud" reply.
No. I'd probably use superior spelling and sentence structure, and ask you to train more to get better. And I'm not referring to more skill books, but actual, hands on flying. Flying in Dust is not easy, in fact it's extremely hard and frustrating. Yet some people seem to excel at it.
Really. Considering how much havoc ADSes cause on most batlefields, training really does help. I can fly them, and I lose them just as often. It's fun while it last, but the ADS isn't impervious to team play. 1 guy with a swarm or a Forge Gun vs. a bad pilot = a dead ADS. As it should be.
3-4 guys coordinating an attack with AV gear vs an ADS, should be able to kill it, easily.
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Tesfa Alem
Death by Disassociation
1053
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Posted - 2015.05.06 22:19:00 -
[56] - Quote
Chuck Nurris DCLXVI wrote:Swiss Forsaken wrote:And don't give me any stupid "git gud" reply. No. I'd probably use superior spelling and sentence structure, and ask you to train more to get better. And I'm not referring to more skill books, but actual, hands on flying. Flying in Dust is not easy, in fact it's extremely hard and frustrating. Yet some people seem to excel at it. Really. Considering how much havoc ADSes cause on most batlefields, training really does help. I can fly them, and I lose them just as often. It's fun while it last, but the ADS isn't impervious to team play. 1 guy with a swarm or a Forge Gun vs. a bad pilot = a dead ADS. As it should be. 3-4 guys coordinating an attack with AV gear vs an ADS, should be able to kill it, easily.
This is the problem with the whole ADS balance issue, its always been black and white.
4-5 guys shooting at one ADS should have a high probability of scoring a kill, instead of a certainty. Just like an assault suit has a high robability of dying vs a group of playes but still has a chance to get away. Which, anybody who's walked into the wrong room and made it out will tell you, its a regular occurance for infantry.
Maybe 3-4 guys shoot at me, i manage to dadge salvo 1 and 2 but eat salvo 3 through 4 and live. Maybe with one well placed excellent swarmer smashes me before i can even move. But despite threads to encourage some nuance and try to enforce skill vs skill mechanics, we have either dropships win 100% or swarmers win 100%. I'm not happy with either mechanic actually. Nuance, context and skill is what make it a nerve racking, but fun fight. Which is why pilots hate/respect forge gunners but just hate/hate swarms.
Redline for Thee, but no Redline for Me.
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Diablo Gamekeeper
Escrow Removal and Acquisition
198
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Posted - 2015.05.06 22:31:00 -
[57] - Quote
CCP Rattati wrote:DUST Fiend wrote:I'll wait another 17 months for ADV / PRO LAVs and DSs before I pass judgement, but it takes a kind of "perfect storm" of events to happen in your favor if you plan to slay infantry in any noticeable amount. Otherwise your best bet is providing support fire on vehicles and never getting close to the ground.
Let's do something for them instead, since we now have shown that HAVs can be strong (maybe too strong), we can figure them out. Yeah, like give us respecs :).
It will be over soon, and when the Dust settles, no one will be left playing.
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6302
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Posted - 2015.05.06 23:01:00 -
[58] - Quote
CCP Rattati wrote:DUST Fiend wrote:CCP Rattati wrote:I actually think we just need to tailor the swarms a bit (lock on and missile travel distance), buff the DS and ADS until they are fairly equal. I hope the small blaster may become a viable choice. LAVs are getting a fitting buff and an extra slot. I'm still a fan of faster swarms with less of a curve (chance to overshoot), shorter flight time and higher damage, but I imagine an effort like that would take way too much. Having an indicator that swarms are following you would be nice at least. As for small blasters, I've said this since the day ADS was introduced, and I will keep on saying it. Unless a proper first person camera is implemented, one that follows the exact same swivel that the turret currently follows, blasters will never be a reliable front gun an ADS. Without being able to actually see what you're shooting at, you're just playing the guessing game. And let's face it, most pilots would very likely crash or become target fixated and get killed as they zone out trying to hunt down that one player. Lacking that level of control has always been a huge pain with flying ADS. At the very least though they may make ok side guns, but unless there's a serious buff to survivability with PRO ships, I think it will remain a novelty. No pilot wants to just hover around waiting to be blasted by all manner of AV while their gunner tries to get some kills, so it'll probably end up as another redline enforcer as far as dropships are concerned. Since the dropship lacks the padding to take a few hits, and the blaster lacks the punch vs vehicles, it leaves blaster dropships in a weird place no matter what kind of buffs you give the blaster. Now, if we could get logi ships back.... Well, I do want ADSs to be tankhunters with gunners, and DS's to be more durable (maybe even slower), able to react to infantry on the ground if equipped and with gunners. They should be one counter to invincigars Tank hunting was my favorite part of being a pilot before the Missile RoF nerf and Swarm buffs. If you can give me back the ability to save my team mates from tanks, I may just have to respec again.
Also, while you're at it, could the problem of the side guns only hitting the Drop ship while aimed forward be addressed? That geometry issue makes it very hard to focus fire on a single target.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Swiss Forsaken
The Naughty Ninjas Smart Deploy
14
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Posted - 2015.05.06 23:41:00 -
[59] - Quote
MINA Longstrike wrote:for me one of the biggest problems with ADS is that swarm launchers do not miss. The level of player skill required for them is trivial.
If swarms were dumb fire like plasma cannons, but had a seek range on the projectile (like AV grenades, where if the missile got close enough to a vehicle it homed in) it would still be the 'easy' anti-vehicle weapon, but significantly more player skill would be required than 'herp derp switch to minmando and look at something for 10 seconds before it's dead'.
Please rattati, look at the numbers for how often swarms kill vehicles - particularly dropships compared to other av weapons. Thank you! Swarms merc an ADS more than any other weapon, probably more than all the others AND suicides combined. The learning curve/potential profit ratio for ADS versus learning curve/potential profit ratio for swarms is ridiculous. It takes time and practice to learn to fly an ADS and I can teach literally hand the control to my 9 year old autistic cousin and have him popping dropships in a matter of minutes. That's not balance. This "if it flies it should die" mentality that has been going on for god knows how long is going to encourage players to hone skills in any way. They simply pick up swarms and kill every dropship that comes within 175 meters of them (BTW YOU CAN'T EVEN F***ING SEE A SWARMER FROM 175 METERS WHEN YOU'RE IN A DROPSHIP! HE DOESN'T EVEN RENDER!!) |
Swiss Forsaken
The Naughty Ninjas Smart Deploy
14
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Posted - 2015.05.06 23:55:00 -
[60] - Quote
STYLIE77 wrote:MINA Longstrike wrote:for me one of the biggest problems with ADS is that swarm launchers do not miss. The level of player skill required for them is trivial.
If swarms were dumb fire like plasma cannons, but had a seek range on the projectile (like AV grenades, where if the missile got close enough to a vehicle it homed in) it would still be the 'easy' anti-vehicle weapon, but significantly more player skill would be required than 'herp derp switch to minmando and look at something for 10 seconds before it's dead'.
Please rattati, look at the numbers for how often swarms kill vehicles - particularly dropships compared to other av weapons. This whole thread is full of players wanting to have invincible vehicles with no counters. You guys have asked for buffs to every thing on the ADS. I don't miss the days of ADS pilots going 40-0 all night. I don't miss the days of blaster tanks going 40-0 all night. "Don't take skill" GO play world of tanks. To hell with being a duck in your shooting gallery. Pilots want to be able to solo a 16 man team and want it to require up to 3 people to shoot them down because of "price" or "skill". What you guys really want is the ability to have invincible KDR Boosting machines, where the fight is all about who gets their tanks on the field first or who has the most ADS in the air. I played that version of Dust 514 in the past, all infantry suffered... despite actually spawning in on their FIRST SPAWN with AV as a team. It didn't matter how many tanks or ships were shot down, more were spammed. Dust devolved into a game of hide and seek from the OP vehicles while an occasional objective hack happened. It was Tanks 514 and Dropship 514. Vehicles become too strong then the game isn't about the objectives, it is about taking out OP vehicles while their team mates help kill you. You turn into a duck in a shooting gallery... https://www.youtube.com/watch?v=no0JmLFGzdQ
On the inverse of your argument ADS and DS are just ducks in your "don't even aim and still hit everything" shooting gallery. Swarms require virtually no skill to use. Anyone can do it. You get to pop well-fitted dropships like your throwing darts with your eyes closed at a piece of plywood with balloons taped all over it. Currently as far as ADS and DS are concerned it's Swarm 514. 1 swarmer can easily take out over 80% of the dropships it comes across, the other 20% crashed into the ground. I don't agree with dropship pilots getting a few forevers to hop out of their dropship before it explodes but that's the only thing keeping you from getting an extra 50 points on top of your 250 points for popping one dropship that took literally no effort.
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