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Swiss Forsaken
The Naughty Ninjas Smart Deploy
15
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Posted - 2015.05.07 00:01:00 -
[61] - Quote
Scheneighnay McBob wrote:I love how people always cry for a respec rather than crying for a buff. That is the sound of a FoTM chaser, not a dedicated ADS pilot. I'm not chasing a fit of the month, I don't use a scrambler, laser, rail, I don't camp the redline with a railtank. I literally don't even have a proto weapon or suit or vehicle. I just want to actually be able to survive 1 person with swarms in my ADS without having to afterburn to the top of the map like a p*ssy and hope I got out quick enough. |
Moochie Cricket
Fatal Absolution Negative-Feedback
1187
|
Posted - 2015.05.07 00:08:00 -
[62] - Quote
Python is fine
don't really know about the Incubus
swarms are broken
and OP is an idiot.
FOR THE STATE
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Heimdallr69
Negative-Feedback.
5144
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Posted - 2015.05.07 00:17:00 -
[63] - Quote
Once this is done we can bring in water so I can use my destroyers and have water fights! Or let me fly a jet
Removed inappropriate content - CCP Logibro
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Swiss Forsaken
The Naughty Ninjas Smart Deploy
15
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Posted - 2015.05.07 00:28:00 -
[64] - Quote
Moochie Cricket wrote:Python is fine
don't really know about the Incubus
swarms are broken
and OP is an idiot. Sure just hop on in the thread, say absolutely nothing other than that you don't know anything about the incubus, call me an idiot and then go on with your day like you've done something productive. |
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2060
|
Posted - 2015.05.07 00:33:00 -
[65] - Quote
Mobius Wyvern wrote: Tank hunting was my favorite part of being a pilot before the Missile RoF nerf and Swarm buffs. If you can give me back the ability to save my team mates from tanks, I may just have to respec again.
Also, while you're at it, could the problem of the side guns only hitting the Drop ship while aimed forward be addressed? That geometry issue makes it very hard to focus fire on a single target.
You can still tank hunt , I do it and is one of the reasons that I use ADS's , I don't have to worry about some random just jumping into my vehicle shooting all the ammo out of my turrets ( because we don't have a kick feature ) and just jumping out at the first sign of trouble ... I kill HAV's easily because I know how to hover and I do it right out of their LOS because I know how vehicle mechanics work from my numerous respec's ... I tried everything so I won't get mad when I die from some supposed fluke $h!t and so I know how things actually work , shame that others don't do the same instead of buying 4 and 5 BPO's but that's another story , ADS's are fine .. even v.s. swarms because with an AB you can out run them but it seems that no one tries so you get a ton of complaints .
It was easy mode the way that it was before so all of you asking to be reverted , shows how your lacking in your flight skills because you can surely make due with the way things are right now if you know what your doing .
Step up your flight game people .
Doubts are like bothersome flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Swiss Forsaken
The Naughty Ninjas Smart Deploy
15
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Posted - 2015.05.07 00:35:00 -
[66] - Quote
Operative 1174 Uuali wrote:Well, if you accept that the goal is to assist your team in several useful ways rather than copping an "I want my kills now" mentality then the ADS is fun! If ADS are so useful then why don't I ever see an ADS doing anything other than crashing to the ground, they're rarely ever in the killfeed for more than 1 or two kills before literally everyone on the opposing team standing within 100 meters of a supply depot switches to swarms and ganks it out of the sky. When I'm driving around in my tank and an ADS flies over me and starts shooting I literally just keep driving like he's not even there. He's in no way a threat to me unless he decides to crash into me (which is a rather good choice considering he's going to die anyway) There are no useful tactics for ADS involving eliminating enemy players unless it's "hey fly an ads over this objective so that they all switch to swarms and then we'll come in and kill them all while you lose isk" |
Swiss Forsaken
The Naughty Ninjas Smart Deploy
15
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Posted - 2015.05.07 00:39:00 -
[67] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Mobius Wyvern wrote: Tank hunting was my favorite part of being a pilot before the Missile RoF nerf and Swarm buffs. If you can give me back the ability to save my team mates from tanks, I may just have to respec again.
Also, while you're at it, could the problem of the side guns only hitting the Drop ship while aimed forward be addressed? That geometry issue makes it very hard to focus fire on a single target.
You can still tank hunt , I do it and is one of the reasons that I use ADS's , I don't have to worry about some random just jumping into my vehicle shooting all the ammo out of my turrets ( because we don't have a kick feature ) and just jumping out at the first sign of trouble ... I kill HAV's easily because I know how to hover and I do it right out of their LOS because I know how vehicle mechanics work from my numerous respec's ... I tried everything so I won't get mad when I die from some supposed fluke $h!t and so I know how things actually work , shame that others don't do the same instead of buying 4 and 5 BPO's but that's another story , ADS's are fine .. even v.s. swarms because with an AB you can out run them but it seems that no one tries so you get a ton of complaints . It was easy mode the way that it was before so all of you asking to be reverted , shows how your lacking in your flight skills because you can surely make due with the way things are right now if you know what your doing . Step up your flight game people . Footage or GTFO. I've literally never been in any danger from an ADS while driving my tank and I will literally pay you 10million isk if you can pop my tank with your ADS. Just send me a mail and we'll work out a time to Qsync a factional on opposite sides. |
Bright Cloud
Namtar Elite Gallente Federation
961
|
Posted - 2015.05.07 00:52:00 -
[68] - Quote
CCP Rattati wrote: Well, I do want ADSs to be tankhunters with gunners, and DS's to be more durable (maybe even slower), able to react to infantry on the ground if equipped and with gunners. They should be one counter to invincigars
Dropship turrets have nowehere near the DPS to break the tanking on any HAV. Espacially since you nerfed the ADS bonuses into the ground. To be fairly honest the only way how a dropship could take on a tank is if the passangers (who are not on a turret) could use their light/heavy weapons from inside of the dropship. That way they can keep pummeling the tank until it blows up or finds cover. I mean common why else could we pilots open the side doors when hitting "X" while beeing in mid air?
You want a solution vs "OP tanks" then there it is on a silver plate. Do not change any vehicle module, do not buff any AV just allow people to use their weapons from a passanger seat in a dropship/lav. Ya know just like you could do it on Halo cause it requires teamwork to do. A pilot/driver and at least 1 guy who is willing to jump into your LAV/Dropship.
Lav's could be used as fast glass cannons and dropships for multi purpose team support. Both vehicles can allready be taken out quite easily with a swarm launcher. And it adds diversity to the game plus every 1 loves to blow up a tank espacially since they are hard to kill these days.
And before people call out the apocalypse with a dropship that has 4 massdrivers i would like to offer something to make the usage of small missile appealing over a massdriver:
Buff small missile blast radius back to 5m but nerf the splash damage in return.
That way a small missile turret will allways be the better choice from a dropship cause of the fact that the missile travels faster then a massdriver round and the reserve ammo is much bigger.
Bright is the opposite of dark! Who would have thought of that?!
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DUST Fiend
16861
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Posted - 2015.05.07 00:52:00 -
[69] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Mobius Wyvern wrote: Tank hunting was my favorite part of being a pilot before the Missile RoF nerf and Swarm buffs. If you can give me back the ability to save my team mates from tanks, I may just have to respec again.
Also, while you're at it, could the problem of the side guns only hitting the Drop ship while aimed forward be addressed? That geometry issue makes it very hard to focus fire on a single target.
You can still tank hunt , I do it and is one of the reasons that I use ADS's , I don't have to worry about some random just jumping into my vehicle shooting all the ammo out of my turrets ( because we don't have a kick feature ) and just jumping out at the first sign of trouble ... I kill HAV's easily because I know how to hover and I do it right out of their LOS because I know how vehicle mechanics work from my numerous respec's ... I tried everything so I won't get mad when I die from some supposed fluke $h!t and so I know how things actually work , shame that others don't do the same instead of buying 4 and 5 BPO's but that's another story , ADS's are fine .. even v.s. swarms because with an AB you can out run them but it seems that no one tries so you get a ton of complaints . It was easy mode the way that it was before so all of you asking to be reverted , shows how your lacking in your flight skills because you can surely make due with the way things are right now if you know what your doing . Step up your flight game people . Actually it sounds more like you're going against not so dedicated tankers. Try taking out a hardened rep maddy, or a bricked Gunny with even a single AV player in it.
Posts like this reek of hyperbole and without any evidence to back it up lead more experienced pilots to feel you're either A.) lying or B.) fighting MLT / STD tanks.
Don't get me wrong, I enjoy popping tanks as much as the next guy, but the only tanks I typically pop are very poorly piloted ones. A well piloted tank with an AV driver or gunner is the literal hard counter to any and all dropships, forcing them to hug the sky or the outskirts of the battle. I am possibly the worst tanker in DUST and while I've easily lost 50 million in tanks by now, not a SINGLE one has been from an ADS. Perhaps it's because of how well I understand flying but it is SO easy to disrupt their LOS and force them to spin back around as you nos beneath them, move back, then forward and to the side. Just that simple motion will cause the pilot to have to readjust so much that by the time he has damage applying to you again, you're at full, and all the AV on your team knows he's there.
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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Juno Tristan
Obscure Reference
596
|
Posted - 2015.05.07 02:31:00 -
[70] - Quote
So Judge was right?
ADS Ramming Revenge!
Plasma Cannon Rampage
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6302
|
Posted - 2015.05.07 02:59:00 -
[71] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Mobius Wyvern wrote: Tank hunting was my favorite part of being a pilot before the Missile RoF nerf and Swarm buffs. If you can give me back the ability to save my team mates from tanks, I may just have to respec again.
Also, while you're at it, could the problem of the side guns only hitting the Drop ship while aimed forward be addressed? That geometry issue makes it very hard to focus fire on a single target.
You can still tank hunt , I do it and is one of the reasons that I use ADS's , I don't have to worry about some random just jumping into my vehicle shooting all the ammo out of my turrets ( because we don't have a kick feature ) and just jumping out at the first sign of trouble ... I kill HAV's easily because I know how to hover and I do it right out of their LOS because I know how vehicle mechanics work from my numerous respec's ... I tried everything so I won't get mad when I die from some supposed fluke $h!t and so I know how things actually work , shame that others don't do the same instead of buying 4 and 5 BPO's but that's another story , ADS's are fine .. even v.s. swarms because with an AB you can out run them but it seems that no one tries so you get a ton of complaints . It was easy mode the way that it was before so all of you asking to be reverted , shows how your lacking in your flight skills because you can surely make due with the way things are right now if you know what your doing . Step up your flight game people . I am not in ANY way suggesting we go back to the days of risk-free infantry farming. I was using an example to illustrate my preference to attack other vehicles rather than just farm infantry.
The RoF nerf didn't even solve the problem of farming infantry, because the damage done by each missile is still sufficient to slap down any suit without enough HP stacked on. I would much prefer for the AI missiles Rattati has mentioned to have slower flight speeds, less damage, and higher RoF. That way the guy on the ground has a bit better chance of surviving long enough to get to cover, or doing enough damage to get the ADS to back off.
The issue with hunting tanks right now isn't the tank itself, but the widespread abundance of AV due to people being sick and tired of the current Passive Armor Repair meta, since massive dps is the only way to kill an HAV right now. A single Assault Dropship doesn't put out enough dps to take out a GV.0 Madrugar that, when fit with a Complex Plate and Complex Repairers, can achieve 4150 hp and almost 400 hp/s without even using a Hardener. While you're attempting to make enough damage stick to actually kill the vehicle, his teamates are going to come running to try and get Swarm locks on your Dropship, and you're eventually driven off.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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WeapondigitX V7
The Exemplars
379
|
Posted - 2015.05.07 03:42:00 -
[72] - Quote
DUST Fiend wrote:CCP Rattati wrote:DUST Fiend wrote:I'll wait another 17 months for ADV / PRO LAVs and DSs before I pass judgement, but it takes a kind of "perfect storm" of events to happen in your favor if you plan to slay infantry in any noticeable amount. Otherwise your best bet is providing support fire on vehicles and never getting close to the ground.
Let's do something for them instead, since we now have shown that HAVs can be strong (maybe too strong), we can figure them out. Honestly I feel that AV is going to need a buff, I just don't see how anyone can suggest reasonable buffs / changes without these hulls in the game. It would be really awesome if the Amarr / Minmatar placeholders could go in at the same time so we have every vehicle, in game, to test. I know that's asking too much but it's the bottom line if we are EVER going to come to some kind of stability between AV and Vehicles. I think AV is close to being in a good spot, though without some way to slow down tanks, convoys will always be an issue. Depending on the strength of proto ADSs, there may need to be a slight damage buff across the board for AV, but it's difficult to say. A slight buff to maximum elevation of HAVs top small turret could help curb ADS dominance of non redline rail tanks. Right now it's starting to feel like vehicles are their own best counter and I personally like it that way. A single well fit AV should rarely be an immediate threat to a well fit vehicle, but if the vehicle lingers, or if support comes along, then the tables should flip. If you don't feel this to be true, then ISK cost needs to be looked at. We can't have it both ways. Either ISK is a factor, or it isn't. Either you shell out the big money to gain a noticeable impact on the fight, or you pay the same as everyone else for expendable throw away toys. That's your call, but without having all the vehicles in game we're just going to keep circling the drain on this subject like we have been for the past 3 years now.
Increasing throw distance of all AV grenades and increasing the speed of grenade throwing animations, and creating a breach swarm launcher that takes 3 seconds to lock on, fires 1 shot with 12 missiles, then spends roughly 3 seconds reloading. That would help AV players.
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DUST Fiend
16870
|
Posted - 2015.05.07 03:45:00 -
[73] - Quote
WeapondigitX V7 wrote:Increasing throw distance of all AV grenades and increasing the speed of grenade throwing animations, and creating a breach swarm launcher that takes 3 seconds to lock on, fires 1 shot with 12 missiles, then spends roughly 3 seconds reloading. That would help AV players.
The thing though is that AV doesn't need a whole ton of help, just a few nudges in the right direction. I'm all for upping throw distance on AV nades, maybe even a tiny buff to how quickly they're thrown, but the swarm launcher seems pointless and likely OP as all hell.
Someone in another thread had an idea for an AV Mass Driver that shot weaker AV grenades. Something like that, I could get behind. So long as the homing wasn't too aggressive, at least
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6302
|
Posted - 2015.05.07 03:47:00 -
[74] - Quote
DUST Fiend wrote:WeapondigitX V7 wrote:Increasing throw distance of all AV grenades and increasing the speed of grenade throwing animations, and creating a breach swarm launcher that takes 3 seconds to lock on, fires 1 shot with 12 missiles, then spends roughly 3 seconds reloading. That would help AV players.
The thing though is that AV doesn't need a whole ton of help, just a few nudges in the right direction. I'm all for upping throw distance on AV nades, maybe even a tiny buff to how quickly they're thrown, but the swarm launcher seems pointless and likely OP as all hell. Someone in another thread had an idea for an AV Mass Driver that shot weaker AV grenades. Something like that, I could get behind. So long as the homing wasn't too aggressive, at least How are you not in a Corporation at all?
That keeps bugging me. I'm not sure that's supposed to be possible.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
xTheSiLLyRaBBiTx
Fatal Absolution Negative-Feedback
526
|
Posted - 2015.05.07 03:48:00 -
[75] - Quote
CCP Rattati wrote:DUST Fiend wrote:I'll wait another 17 months for ADV / PRO LAVs and DSs before I pass judgement, but it takes a kind of "perfect storm" of events to happen in your favor if you plan to slay infantry in any noticeable amount. Otherwise your best bet is providing support fire on vehicles and never getting close to the ground.
Let's do something for them instead, since we now have shown that HAVs can be strong (maybe too strong), we can figure them out.
Are we talking tiers for the ADS? Could be nice :)
|LOGi GOD|
Director of Fatal Absolution
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DUST Fiend
16870
|
Posted - 2015.05.07 03:48:00 -
[76] - Quote
Mobius Wyvern wrote:DUST Fiend wrote:WeapondigitX V7 wrote:Increasing throw distance of all AV grenades and increasing the speed of grenade throwing animations, and creating a breach swarm launcher that takes 3 seconds to lock on, fires 1 shot with 12 missiles, then spends roughly 3 seconds reloading. That would help AV players.
The thing though is that AV doesn't need a whole ton of help, just a few nudges in the right direction. I'm all for upping throw distance on AV nades, maybe even a tiny buff to how quickly they're thrown, but the swarm launcher seems pointless and likely OP as all hell. Someone in another thread had an idea for an AV Mass Driver that shot weaker AV grenades. Something like that, I could get behind. So long as the homing wasn't too aggressive, at least How are you not in a Corporation at all? That keeps bugging me. I'm not sure that's supposed to be possible. I'm a solo player who corp hops and never goes into corp chat.
It's easier not paying taxes and not disappointing people lol
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6302
|
Posted - 2015.05.07 03:50:00 -
[77] - Quote
DUST Fiend wrote:Mobius Wyvern wrote:DUST Fiend wrote:WeapondigitX V7 wrote:Increasing throw distance of all AV grenades and increasing the speed of grenade throwing animations, and creating a breach swarm launcher that takes 3 seconds to lock on, fires 1 shot with 12 missiles, then spends roughly 3 seconds reloading. That would help AV players.
The thing though is that AV doesn't need a whole ton of help, just a few nudges in the right direction. I'm all for upping throw distance on AV nades, maybe even a tiny buff to how quickly they're thrown, but the swarm launcher seems pointless and likely OP as all hell. Someone in another thread had an idea for an AV Mass Driver that shot weaker AV grenades. Something like that, I could get behind. So long as the homing wasn't too aggressive, at least How are you not in a Corporation at all? That keeps bugging me. I'm not sure that's supposed to be possible. I'm a solo player who corp hops and never goes into corp chat. It's easier not paying taxes and not disappointing people lol No, but leaving a player Corp automatically puts you into an NPC Corp. How did you manage to leave the NPC Corp too?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18833
|
Posted - 2015.05.07 03:50:00 -
[78] - Quote
Mobius Wyvern wrote:DUST Fiend wrote:WeapondigitX V7 wrote:Increasing throw distance of all AV grenades and increasing the speed of grenade throwing animations, and creating a breach swarm launcher that takes 3 seconds to lock on, fires 1 shot with 12 missiles, then spends roughly 3 seconds reloading. That would help AV players.
The thing though is that AV doesn't need a whole ton of help, just a few nudges in the right direction. I'm all for upping throw distance on AV nades, maybe even a tiny buff to how quickly they're thrown, but the swarm launcher seems pointless and likely OP as all hell. Someone in another thread had an idea for an AV Mass Driver that shot weaker AV grenades. Something like that, I could get behind. So long as the homing wasn't too aggressive, at least How are you not in a Corporation at all? That keeps bugging me. I'm not sure that's supposed to be possible.
He is. It's just hidden on the forums. Was in Molon Labe up until 16 days ago. Now is in Sinq Laison Gendarmes.
Unless you mean Player Corporaiton in which case..... yeah kind of iffy.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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WeapondigitX V7
The Exemplars
379
|
Posted - 2015.05.07 03:50:00 -
[79] - Quote
DUST Fiend wrote:WeapondigitX V7 wrote:Increasing throw distance of all AV grenades and increasing the speed of grenade throwing animations, and creating a breach swarm launcher that takes 3 seconds to lock on, fires 1 shot with 12 missiles, then spends roughly 3 seconds reloading. That would help AV players.
The thing though is that AV doesn't need a whole ton of help, just a few nudges in the right direction. I'm all for upping throw distance on AV nades, maybe even a tiny buff to how quickly they're thrown, but the swarm launcher seems pointless and likely OP as all hell. Someone in another thread had an idea for an AV Mass Driver that shot weaker AV grenades. Something like that, I could get behind. So long as the homing wasn't too aggressive, at least
The high lockon time for the suggested breach swarm launcher was high to make it be used mostly for surprise attacks and little else. You could even reduce its lock on range to 75 meters and increase reload time to 5 seconds if need be. It would be a good thing to use for ambushing tanks, with no active hardeners, in combination to packed AV grenades. |
DUST Fiend
16871
|
Posted - 2015.05.07 03:54:00 -
[80] - Quote
True Adamance wrote:Mobius Wyvern wrote:DUST Fiend wrote:WeapondigitX V7 wrote:Increasing throw distance of all AV grenades and increasing the speed of grenade throwing animations, and creating a breach swarm launcher that takes 3 seconds to lock on, fires 1 shot with 12 missiles, then spends roughly 3 seconds reloading. That would help AV players.
The thing though is that AV doesn't need a whole ton of help, just a few nudges in the right direction. I'm all for upping throw distance on AV nades, maybe even a tiny buff to how quickly they're thrown, but the swarm launcher seems pointless and likely OP as all hell. Someone in another thread had an idea for an AV Mass Driver that shot weaker AV grenades. Something like that, I could get behind. So long as the homing wasn't too aggressive, at least How are you not in a Corporation at all? That keeps bugging me. I'm not sure that's supposed to be possible. He is. It's just hidden on the forums. Was in Molon Labe up until 16 days ago. Now is in Sinq Laison Gendarmes. Unless you mean Player Corporaiton in which case..... yeah kind of iffy. I don't even know how to pronounce that corp lmfao.
VIVA LA SINQ LAISON GENDARMES!!!!
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
|
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
674
|
Posted - 2015.05.07 04:42:00 -
[81] - Quote
MINA Longstrike wrote:STYLIE77 wrote:Crazy ranting If you cant be reasonable and exchange information like a rational human being without shouting, screaming or ranting, you do not need to be part of the narrative. If you're just here to shout, harass and make baseless accusations I will consider your opinion about as much as I consider the opinion of other unreasonable people like speaker4thedead, which is not at all.
I could care less what you think of me or my opinion.
You are simply trying to dismiss my point of view by claiming that I am harassing others.
Might as well call me a racist and bigot as well, that works well on college campuses and in the work place.
LOL
I DON'T AGREE WITH YOU!!!
And I will express that view every time I see calls for vehicle buffs.
Let's make Dust 514 unplayable unless you are in a Tank so that 6 out of 32 players can go 20-0 every game.
http://caughtyouflinching.ytmnd.com/
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hails8n
DEATH BY DESTRUCTION
133
|
Posted - 2015.05.07 05:17:00 -
[82] - Quote
STYLIE77 wrote:MINA Longstrike wrote:STYLIE77 wrote:Crazy ranting If you cant be reasonable and exchange information like a rational human being without shouting, screaming or ranting, you do not need to be part of the narrative. If you're just here to shout, harass and make baseless accusations I will consider your opinion about as much as I consider the opinion of other unreasonable people like speaker4thedead, which is not at all. I could care less what you think of me or my opinion. You are simply trying to dismiss my point of view by claiming that I am harassing others. Might as well call me a racist and bigot as well, that works well on college campuses and in the work place. LOL I DON'T AGREE WITH YOU!!! And I will express that view every time I see calls for vehicle buffs. Let's make Dust 514 unplayable unless you are in a Tank so that 6 out of 32 players can go 20-0 every game. This is an Ads thread, and Ads are underpowered right now and Rattatis acknowled that, so looks like well be getting some much needed buffs. I suggest you skill into some av and get creative.
Petition to ban the trainyard map.
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
674
|
Posted - 2015.05.07 09:49:00 -
[83] - Quote
hails8n wrote:STYLIE77 wrote:MINA Longstrike wrote:STYLIE77 wrote:Crazy ranting If you cant be reasonable and exchange information like a rational human being without shouting, screaming or ranting, you do not need to be part of the narrative. If you're just here to shout, harass and make baseless accusations I will consider your opinion about as much as I consider the opinion of other unreasonable people like speaker4thedead, which is not at all. I could care less what you think of me or my opinion. You are simply trying to dismiss my point of view by claiming that I am harassing others. Might as well call me a racist and bigot as well, that works well on college campuses and in the work place. LOL I DON'T AGREE WITH YOU!!! And I will express that view every time I see calls for vehicle buffs. Let's make Dust 514 unplayable unless you are in a Tank so that 6 out of 32 players can go 20-0 every game. This is an Ads thread, and Ads are underpowered right now and Rattatis acknowled that, so looks like well be getting some much needed buffs. I suggest you skill into some av and get creative.
LOL at underpowered drop ships...
http://caughtyouflinching.ytmnd.com/
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8433
|
Posted - 2015.05.07 10:18:00 -
[84] - Quote
Underpowered, no. Bluntly ADS are insanely hard to kill with any weapons requiring aim.
And they farm the crap out of infantry.
But when the game is wiki swarms or go home it's weird. Dropship/av relationships are weird.
There's actually a reason why I say that buffs to regular AV(swarms not included, they're good, possibly too good) Should not include alpha increase for the most part.
Pythons need the shield fitting nerfs reverted.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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MINA Longstrike
Kirjuun Heiian
2975
|
Posted - 2015.05.07 12:19:00 -
[85] - Quote
STYLIE77 wrote:MINA Longstrike wrote:STYLIE77 wrote:Crazy ranting If you cant be reasonable and exchange information like a rational human being without shouting, screaming or ranting, you do not need to be part of the narrative. If you're just here to shout, harass and make baseless accusations I will consider your opinion about as much as I consider the opinion of other unreasonable people like speaker4thedead, which is not at all. "YOU CANT STOP ME FROM BEING A BIASED IDIOT" You're right, I can't. But I have no reason to listen to you either, nor does anyone else.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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KEROSIINI-TERO
The Rainbow Effect
1996
|
Posted - 2015.05.07 13:41:00 -
[86] - Quote
CCP Rattati wrote:
I actually think we just need to tailor the swarms a bit (lock on and missile travel distance), buff the DS and ADS until they are fairly equal. I hope the small blaster may become a viable choice. LAVs are getting a fitting buff and an extra slot.
I'd say: forget the small blaster as a dropship weapon because that platform is inherently unsuitable for blasters damage projection.
unless you are going to something radical like giving dropships role bonus of +1000% range for small blasters or the like (hint hint)
Looking at both sides of the coin.
Even Aurum one.
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BAMM HAVOC
Carbon 7
864
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Posted - 2015.05.08 13:34:00 -
[87] - Quote
G Clone wrote:[quote=CCP Rattati][quote=DUST Fiend] driving in to take on HAVs 1-on-1, using speed, agility etc to stay "safe", with someone on comms screaming like a girl (BAMM, Jason etc) as we charge a HAV is so much more engaging
December 10th, 2013, the release-date of Uprising 1.7, was the day that DUST514 died...
Can you blame me!? You barrel along the deck at a serious rate of knots with a crazed look in your eye, yelling and I quote "come get some". I have to hang on for dear life just to get to the HAV and once we are there I somehow have to jumble to triggers and controls to just point the damned thing in the right direction. It is funny when the HAV drivers think they have gotten away from our mad attacks. You drive up to them and I jump off the back kitted out with and assault forge gun, they focus on the LAV and not me . The sheer look of bewilderment from the HAV pilot as a forge round flies up his arse is hilarious. And the tears, sooooo many tears... the instant hate mail is brilliant. I have a good time playing dust, but it has defiantly become a case of how I play with rather than the game keeping me coming back.
YOU TUBEZ
BLOGZ
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SeargentSAVAGE
PIanet Express Smart Deploy
29
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Posted - 2015.05.08 13:53:00 -
[88] - Quote
CCP Rattati wrote:DUST Fiend wrote:CCP Rattati wrote:I actually think we just need to tailor the swarms a bit (lock on and missile travel distance), buff the DS and ADS until they are fairly equal. I hope the small blaster may become a viable choice. LAVs are getting a fitting buff and an extra slot. I'm still a fan of faster swarms with less of a curve (chance to overshoot), shorter flight time and higher damage, but I imagine an effort like that would take way too much. Having an indicator that swarms are following you would be nice at least. As for small blasters, I've said this since the day ADS was introduced, and I will keep on saying it. Unless a proper first person camera is implemented, one that follows the exact same swivel that the turret currently follows, blasters will never be a reliable front gun an ADS. Without being able to actually see what you're shooting at, you're just playing the guessing game. And let's face it, most pilots would very likely crash or become target fixated and get killed as they zone out trying to hunt down that one player. Lacking that level of control has always been a huge pain with flying ADS. At the very least though they may make ok side guns, but unless there's a serious buff to survivability with PRO ships, I think it will remain a novelty. No pilot wants to just hover around waiting to be blasted by all manner of AV while their gunner tries to get some kills, so it'll probably end up as another redline enforcer as far as dropships are concerned. Since the dropship lacks the padding to take a few hits, and the blaster lacks the punch vs vehicles, it leaves blaster dropships in a weird place no matter what kind of buffs you give the blaster. Now, if we could get logi ships back.... Well, I do want ADSs to be tankhunters with gunners, and DS's to be more durable (maybe even slower), able to react to infantry on the ground if equipped and with gunners. They should be one counter to invincigars Me and PE actually discussed this why not have the standard variant only lock on to ground vehicles so you can nerf/buff as needed and the Assault Swarm Launcher is used to take out aerial vehicles. The Assault Swarms could get and extra shot or two with lower damage. Its the only way I see to really balance the av in my opinion. Just a suggestion could use a different approach but you get the basic idea of it. |
STYLIE77
KILL-EM-QUICK Rise Of Legion.
675
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Posted - 2015.05.08 21:20:00 -
[89] - Quote
MINA Longstrike wrote:STYLIE77 wrote:MINA Longstrike wrote:STYLIE77 wrote:Crazy ranting If you cant be reasonable and exchange information like a rational human being without shouting, screaming or ranting, you do not need to be part of the narrative. If you're just here to shout, harass and make baseless accusations I will consider your opinion about as much as I consider the opinion of other unreasonable people like speaker4thedead, which is not at all. "YOU CANT STOP ME FROM BEING A BIASED IDIOT" You're right, I can't. But I have no reason to listen to you either, nor does anyone else.
Absolutely biased against KDR farming machines, just like I am biased against any OP weapon or mechanic.
When 1 guy requires multiple people to kill them it is OP.
I can take a militia assault rifle and kill a prof 5 AK.O with a scrambler.
I cannot kill a drop ship with a militia forge or militia swarms.
Not unless it is hovering or parked on top of a structure.
The drop ship should be a glass cannon at best and right now most of them can two shot 90% of the suits on the field.
I remember watching two or three drop ships totally dominate matches due to hardeners and the ability to fly to the top deck when ever they were hit by multiple forge/swarm shots.
Only to fly right back a minute later and continue to slay everyone.
When vehicles become too strong the entire point of the game modes flip from Objective based to Vehicle based.
Wherein the opposing team must now focus on taking out the vehicles in order to even progress, problem is that 1 minute later another vehicle is called in and you never progress.
Multiply that with the matches starting off short handed and players quitting and not being replaced, which turns every OP vehicle into a force multiplier... so teams simply don't have the man power to fight so many vehicles that are so tough that the pilot has to make serious mistakes to be killed.
These maps are huge, and if we were actually playing 32 vs 32 balancing vehicles would be easier, but not in the 16 vs 16 and especially not in the 8 vs 11 environment we currently find ourselves in.
I am arguing for both teams to have a fun game, you are arguing for your own personal stats and experience...
Giving the minority of the team the ability to slay with out risk is not a good design decision.
http://caughtyouflinching.ytmnd.com/
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Kallas Hallytyr
Skullbreakers
1521
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Posted - 2015.05.08 21:31:00 -
[90] - Quote
Stylie, you are living in the past. Single Swarmers render DSs essentially obsolete, let alone how many AVers actually pop up when a vehicle appears.
Alt of Halla Murr. Sentinel.
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