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Thread Statistics | Show CCP posts - 3 post(s) |
Pvt Numnutz
Prophets of the Velocirapture
2084
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Posted - 2015.05.06 09:57:00 -
[1] - Quote
CCP Rattati wrote:
Well, I do want ADSs to be tankhunters with gunners, and DS's to be more durable (maybe even slower), able to react to infantry on the ground if equipped and with gunners. They should be one counter to invincigars
Loving this discussion! Back when redline rail tanks were common in every game my gunners and I got very proficient at preforming steep staffing runs with all three XT missiles pounding the redline tank. We would wait till they were close on the edge and dive, as soon as gunners were in range they had permission to fire, I'd hold the dive for as long as possible and then pull out just grazing the ground while turning and trading some speed for altitude while we got the final hits in on the tank, once destroyed I would slam on the afterburner and make it out with 4-1s on the clock. Such adrenaline!!!
I am sad that even with three gunners it's very hard to even tickle a tank in my python these days. I'd love to have effective strafe runs again. Would you possibly consider bringing back cycled missile turrets? Those were great!
Please be careful with adjusting speed, my python relies on my speed and maneuverability to stay alive, partially due to the cost of fitting three XT's. If you were to make dropships slower please consider adding the low slot Modules that would trade armor for speed and maneuverability back in the game.
Come fly with us Rattati
Master Skyshark rider
Kaalaka dakka tamer
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Pvt Numnutz
Prophets of the Velocirapture
2084
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Posted - 2015.05.06 10:05:00 -
[2] - Quote
DUST Fiend wrote: I personally hate the idea of MLT vehicles, and standard dropships in general, but thats just me. Without the mobility, standard dropships are still far too flimsy to hold up to sustained fire. Perhaps PRO basic ships will help, but mobility is everything. Give them too much tank and they become invincible suicide machines against ADS, with no real role outside of kill platform. Buff their mobility and the ADS loses its edge because the front turret isnt worth as much as all that survivability.
Side guns on ADS seem more suited to dog fights because the cut to survivability and hike in cost and effort to be effecient dont lend well to being down near the ground, and thus the AV. Im just curious to see how it all pans out, but I can tell you that even slower dropships aren't going to make anyone but AV happy lol. The only reason good pilots can make flying work is because of the ability to interupt sustained DPS by relocating / dodging. Unless you literally make them as durable as HAVs I doubt youll ever see a slow tanked dropship that doesn't go down in flames before it can escape AV range
Small rails could probably use a 10% reduction in efficiency vs shields though, right now they absolutely wreck shields.
I agree with everything dust fiend said above. (Tho I always fly with side guns even at low alt) mobility is life in a dropship. I could never fly a logi ship with its handling, and after getting use to my ADS found STD dropships too barge like. For awesome flying, firepower and tactical insertions ADS is the way to go!
Master Skyshark rider
Kaalaka dakka tamer
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Pvt Numnutz
Prophets of the Velocirapture
2088
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Posted - 2015.05.06 19:52:00 -
[3] - Quote
I remember when swarms had a 500m lock range, tanks were blapping me from their red line and street lamps were instant kills for my dropship. We are closer to balance now, but still need some work obviously.
Master Skyshark rider
Kaalaka dakka tamer
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