Mahal Daj
Mahal Tactical Enterprises
148
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Posted - 2015.05.06 15:20:00 -
[1] - Quote
CCP Rattati wrote:DUST Fiend wrote:CCP Rattati wrote:DUST Fiend wrote:I'll wait another 17 months for ADV / PRO LAVs and DSs before I pass judgement, but it takes a kind of "perfect storm" of events to happen in your favor if you plan to slay infantry in any noticeable amount. Otherwise your best bet is providing support fire on vehicles and never getting close to the ground.
Let's do something for them instead, since we now have shown that HAVs can be strong (maybe too strong), we can figure them out. Honestly I feel that AV is going to need a buff, I just don't see how anyone can suggest reasonable buffs / changes without these hulls in the game. It would be really awesome if the Amarr / Minmatar placeholders could go in at the same time so we have every vehicle, in game, to test. I know that's asking too much but it's the bottom line if we are EVER going to come to some kind of stability between AV and Vehicles. I think AV is close to being in a good spot, though without some way to slow down tanks, convoys will always be an issue. Depending on the strength of proto ADSs, there may need to be a slight damage buff across the board for AV, but it's difficult to say. A slight buff to maximum elevation of HAVs top small turret could help curb ADS dominance of non redline rail tanks. Right now it's starting to feel like vehicles are their own best counter and I personally like it that way. A single well fit AV should rarely be an immediate threat to a well fit vehicle, but if the vehicle lingers, or if support comes along, then the tables should flip. If you don't feel this to be true, then ISK cost needs to be looked at. We can't have it both ways. Either ISK is a factor, or it isn't. Either you shell out the big money to gain a noticeable impact on the fight, or you pay the same as everyone else for expendable throw away toys. That's your call, but without having all the vehicles in game we're just going to keep circling the drain on this subject like we have been for the past 3 years now. I actually think we just need to tailor the swarms a bit (lock on and missile travel distance), buff the DS and ADS until they are fairly equal. I hope the small blaster may become a viable choice. LAVs are getting a fitting buff and an extra slot.
lol
for perspective: I play a dual-box setup with my roommate as the gunner... we have excellent coordination, I'm an above average pilot, she can regularly get 8-15 kills using small missile/railgun turrets in a game using basic and some adv gear.
Since the swarm buff, we don't even get in vehicles, but I'm sure that will come around... however regarding the small blaster turret: "they are good for firing at large groups of enemies, facing away from you, when you don't need to do any damage."
They feel powerful, they look powerful, but they don't do anything, imho. Their range means the gunner is always at risk, their damage means that they can't counter those threats...
I want them to be gud, buy sadly they are bad.
-daj
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Mahal Daj
Mahal Tactical Enterprises
148
|
Posted - 2015.05.06 15:24:00 -
[2] - Quote
Riptalis wrote:ADS = huge SP sink for small results. I've been running ADS for a long time now and yes it is very frustrating to handle this. We cannot really decide on a balance factor. AV owns ADS/DS. We figured this as soon as the patch came out that significantly buffed AV.
ADS is pretty much just a small support role. The reason I said small was because skilling into AV is nothing compared to ADS. Almost everyone has at least ADV AV. You honestly cannot outrun swarms, even with a AB. Forges take you out in a few hits, while ADS spends the whole match TRYING to look for the AV swarms. And rail tanks can still snipe you with a huge advantage.
Another issue is last gen, rendering and invisible swarms and forges. You just take the damage, just take it without knowing a general area where the AV player is.
And not to mention the AV knockback it has on ADS/DS.
Advice: try to hit and gtfo
question, would you trade 'invulnerability' for stealth? for instance, what if the ADS lit up like a flare, but was able to operate with impunity for 20-30 seconds. This would give some warning to the infantry that could then hide, but it would make the ADS a tide-turner in infantry brawls.
Also, 1 person is not supposed to be a showstopper anywhere in the highly cooperative Eve/Dust lore... so its pretty amazing they even have the ADS to begin with. I love it, I just don't want to see it removed.
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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