MINA Longstrike wrote:STYLIE77 wrote:MINA Longstrike wrote:STYLIE77 wrote:Crazy ranting
If you cant be reasonable and exchange information like a rational human being without shouting, screaming or ranting, you do not need to be part of the narrative. If you're just here to shout, harass and make baseless accusations I will consider your opinion about as much as I consider the opinion of other unreasonable people like speaker4thedead, which is not at all.
"YOU CANT STOP ME FROM BEING A BIASED IDIOT"
You're right, I can't. But I have no reason to listen to you either, nor does anyone else.
Absolutely biased against KDR farming machines, just like I am biased against any OP weapon or mechanic.
When 1 guy requires multiple people to kill them it is OP.
I can take a militia assault rifle and kill a prof 5 AK.O with a scrambler.
I cannot kill a drop ship with a militia forge or militia swarms.
Not unless it is hovering or parked on top of a structure.
The drop ship should be a glass cannon at best and right now most of them can two shot 90% of the suits on the field.
I remember watching two or three drop ships totally dominate matches due to hardeners and the ability to fly to the top deck when ever they were hit by multiple forge/swarm shots.
Only to fly right back a minute later and continue to slay everyone.
When vehicles become too strong the entire point of the game modes flip from Objective based to Vehicle based.
Wherein the opposing team must now focus on taking out the vehicles in order to even progress, problem is that 1 minute later another vehicle is called in and you never progress.
Multiply that with the matches starting off short handed and players quitting and not being replaced, which turns every OP vehicle into a force multiplier... so teams simply don't have the man power to fight so many vehicles that are so tough that the pilot has to make serious mistakes to be killed.
These maps are huge, and if we were actually playing 32 vs 32 balancing vehicles would be easier, but not in the 16 vs 16 and especially not in the 8 vs 11 environment we currently find ourselves in.
I am arguing for both teams to have a fun game, you are arguing for your own personal stats and experience...
Giving the minority of the team the ability to slay with out risk is not a good design decision.