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Thread Statistics | Show CCP posts - 3 post(s) |
Mobius Wyvern
Fatal Absolution Negative-Feedback
6302
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Posted - 2015.05.06 23:01:00 -
[1] - Quote
CCP Rattati wrote:DUST Fiend wrote:CCP Rattati wrote:I actually think we just need to tailor the swarms a bit (lock on and missile travel distance), buff the DS and ADS until they are fairly equal. I hope the small blaster may become a viable choice. LAVs are getting a fitting buff and an extra slot. I'm still a fan of faster swarms with less of a curve (chance to overshoot), shorter flight time and higher damage, but I imagine an effort like that would take way too much. Having an indicator that swarms are following you would be nice at least. As for small blasters, I've said this since the day ADS was introduced, and I will keep on saying it. Unless a proper first person camera is implemented, one that follows the exact same swivel that the turret currently follows, blasters will never be a reliable front gun an ADS. Without being able to actually see what you're shooting at, you're just playing the guessing game. And let's face it, most pilots would very likely crash or become target fixated and get killed as they zone out trying to hunt down that one player. Lacking that level of control has always been a huge pain with flying ADS. At the very least though they may make ok side guns, but unless there's a serious buff to survivability with PRO ships, I think it will remain a novelty. No pilot wants to just hover around waiting to be blasted by all manner of AV while their gunner tries to get some kills, so it'll probably end up as another redline enforcer as far as dropships are concerned. Since the dropship lacks the padding to take a few hits, and the blaster lacks the punch vs vehicles, it leaves blaster dropships in a weird place no matter what kind of buffs you give the blaster. Now, if we could get logi ships back.... Well, I do want ADSs to be tankhunters with gunners, and DS's to be more durable (maybe even slower), able to react to infantry on the ground if equipped and with gunners. They should be one counter to invincigars Tank hunting was my favorite part of being a pilot before the Missile RoF nerf and Swarm buffs. If you can give me back the ability to save my team mates from tanks, I may just have to respec again.
Also, while you're at it, could the problem of the side guns only hitting the Drop ship while aimed forward be addressed? That geometry issue makes it very hard to focus fire on a single target.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6302
|
Posted - 2015.05.07 02:59:00 -
[2] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Mobius Wyvern wrote: Tank hunting was my favorite part of being a pilot before the Missile RoF nerf and Swarm buffs. If you can give me back the ability to save my team mates from tanks, I may just have to respec again.
Also, while you're at it, could the problem of the side guns only hitting the Drop ship while aimed forward be addressed? That geometry issue makes it very hard to focus fire on a single target.
You can still tank hunt , I do it and is one of the reasons that I use ADS's , I don't have to worry about some random just jumping into my vehicle shooting all the ammo out of my turrets ( because we don't have a kick feature ) and just jumping out at the first sign of trouble ... I kill HAV's easily because I know how to hover and I do it right out of their LOS because I know how vehicle mechanics work from my numerous respec's ... I tried everything so I won't get mad when I die from some supposed fluke $h!t and so I know how things actually work , shame that others don't do the same instead of buying 4 and 5 BPO's but that's another story , ADS's are fine .. even v.s. swarms because with an AB you can out run them but it seems that no one tries so you get a ton of complaints . It was easy mode the way that it was before so all of you asking to be reverted , shows how your lacking in your flight skills because you can surely make due with the way things are right now if you know what your doing . Step up your flight game people . I am not in ANY way suggesting we go back to the days of risk-free infantry farming. I was using an example to illustrate my preference to attack other vehicles rather than just farm infantry.
The RoF nerf didn't even solve the problem of farming infantry, because the damage done by each missile is still sufficient to slap down any suit without enough HP stacked on. I would much prefer for the AI missiles Rattati has mentioned to have slower flight speeds, less damage, and higher RoF. That way the guy on the ground has a bit better chance of surviving long enough to get to cover, or doing enough damage to get the ADS to back off.
The issue with hunting tanks right now isn't the tank itself, but the widespread abundance of AV due to people being sick and tired of the current Passive Armor Repair meta, since massive dps is the only way to kill an HAV right now. A single Assault Dropship doesn't put out enough dps to take out a GV.0 Madrugar that, when fit with a Complex Plate and Complex Repairers, can achieve 4150 hp and almost 400 hp/s without even using a Hardener. While you're attempting to make enough damage stick to actually kill the vehicle, his teamates are going to come running to try and get Swarm locks on your Dropship, and you're eventually driven off.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6302
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Posted - 2015.05.07 03:47:00 -
[3] - Quote
DUST Fiend wrote:WeapondigitX V7 wrote:Increasing throw distance of all AV grenades and increasing the speed of grenade throwing animations, and creating a breach swarm launcher that takes 3 seconds to lock on, fires 1 shot with 12 missiles, then spends roughly 3 seconds reloading. That would help AV players.
The thing though is that AV doesn't need a whole ton of help, just a few nudges in the right direction. I'm all for upping throw distance on AV nades, maybe even a tiny buff to how quickly they're thrown, but the swarm launcher seems pointless and likely OP as all hell. Someone in another thread had an idea for an AV Mass Driver that shot weaker AV grenades. Something like that, I could get behind. So long as the homing wasn't too aggressive, at least How are you not in a Corporation at all?
That keeps bugging me. I'm not sure that's supposed to be possible.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Fatal Absolution Negative-Feedback
6302
|
Posted - 2015.05.07 03:50:00 -
[4] - Quote
DUST Fiend wrote:Mobius Wyvern wrote:DUST Fiend wrote:WeapondigitX V7 wrote:Increasing throw distance of all AV grenades and increasing the speed of grenade throwing animations, and creating a breach swarm launcher that takes 3 seconds to lock on, fires 1 shot with 12 missiles, then spends roughly 3 seconds reloading. That would help AV players.
The thing though is that AV doesn't need a whole ton of help, just a few nudges in the right direction. I'm all for upping throw distance on AV nades, maybe even a tiny buff to how quickly they're thrown, but the swarm launcher seems pointless and likely OP as all hell. Someone in another thread had an idea for an AV Mass Driver that shot weaker AV grenades. Something like that, I could get behind. So long as the homing wasn't too aggressive, at least How are you not in a Corporation at all? That keeps bugging me. I'm not sure that's supposed to be possible. I'm a solo player who corp hops and never goes into corp chat. It's easier not paying taxes and not disappointing people lol No, but leaving a player Corp automatically puts you into an NPC Corp. How did you manage to leave the NPC Corp too?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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