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Swiss Forsaken
The Naughty Ninjas Smart Deploy
10
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Posted - 2015.05.06 05:44:00 -
[1] - Quote
Seriously though....I spent a lot of SP just to find out that there's literally no way to make an ADS viable on the battlefield unless your tactic is "make everybody switch to swarms so your team can kill them while you lose isk" and I know I'm not the only person kind of butthurt about it. I spent 15 mil learning to fly DS above par. I then spent 15 mil learning that flying an ADS is absolutely ********. And don't give me any stupid "git gud" reply. If you come here claiming you can survive the swarms, forges, and redline rails in an ADS then you'd better have a video with a timestamp. I've tried everything. Nothing works. And it's not like I can fit anything on it in the first place....So...can I get a refund? I'm not gonna suggest you guys try to balance them, there is no balancing something that's this god awful that has such a high learning curve that gets 3 shotted by a swarm launcher I can teach my grandma to use flawlessly in 5 minutes. I just want my sp back. As I'm sure many others do too. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1414
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Posted - 2015.05.06 05:47:00 -
[2] - Quote
Swiss Forsaken wrote:Seriously though....I spent a lot of SP just to find out that there's literally no way to make an ADS viable on the battlefield unless your tactic is "make everybody switch to swarms so your team can kill them while you lose isk" and I know I'm not the only person kind of butthurt about it. I spent 15 mil learning to fly DS above par. I then spent 15 mil learning that flying an ADS is absolutely ********. And don't give me any stupid "git gud" reply. If you come here claiming you can survive the swarms, forges, and redline rails in an ADS then you'd better have a video with a timestamp. I've tried everything. Nothing works. And it's not like I can fit anything on it in the first place....So...can I get a refund? I'm not gonna suggest you guys try to balance them, there is no balancing something that's this god awful that has such a high learning curve that gets 3 shotted by a swarm launcher I can teach my grandma to use flawlessly in 5 minutes. I just want my sp back. As I'm sure many others do too.
nope
get gud( had to cus u said so)..or spend 38k aur
live with your choice if you don't want to do one of the 2.. there are some great ads pilots btw, ask them for tips |
Operative 1174 Uuali
Y.A.M.A.H
642
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Posted - 2015.05.06 05:48:00 -
[3] - Quote
Well, if you accept that the goal is to assist your team in several useful ways rather than copping an "I want my kills now" mentality then the ADS is fun!
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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hails8n
DEATH BY DESTRUCTION
128
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Posted - 2015.05.06 05:59:00 -
[4] - Quote
Ads were perfect til Rattati nerfed them to their current pathetic state. There were nerfs to rof, afterburners making hit and runs impossibe, recall times, all while buffing swarms in the same update. I remember back when Rattati was showing us his graph of oppurtunity or something which was like 3 seconds to either decide on risking your ship and killing the swarmer or flying away to wait a minute for mods to cool down and repeat. Anyways everyone has a swarm launcher these days and if they don't they can just camp on a 15000 hp turret.
Petition to ban the trainyard map.
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DUST Fiend
16842
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Posted - 2015.05.06 06:23:00 -
[5] - Quote
I'll wait another 17 months for ADV / PRO LAVs and DSs before I pass judgement, but it takes a kind of "perfect storm" of events to happen in your favor if you plan to slay infantry in any noticeable amount. Otherwise your best bet is providing support fire on vehicles and never getting close to the ground.
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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CCP Rattati
C C P C C P Alliance
21850
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Posted - 2015.05.06 07:11:00 -
[6] - Quote
DUST Fiend wrote:I'll wait another 17 months for ADV / PRO LAVs and DSs before I pass judgement, but it takes a kind of "perfect storm" of events to happen in your favor if you plan to slay infantry in any noticeable amount. Otherwise your best bet is providing support fire on vehicles and never getting close to the ground.
Let's do something for them instead, since we now have shown that HAVs can be strong (maybe too strong), we can figure them out.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DUST Fiend
16842
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Posted - 2015.05.06 07:21:00 -
[7] - Quote
CCP Rattati wrote:DUST Fiend wrote:I'll wait another 17 months for ADV / PRO LAVs and DSs before I pass judgement, but it takes a kind of "perfect storm" of events to happen in your favor if you plan to slay infantry in any noticeable amount. Otherwise your best bet is providing support fire on vehicles and never getting close to the ground.
Let's do something for them instead, since we now have shown that HAVs can be strong (maybe too strong), we can figure them out. Honestly I feel that AV is going to need a buff, I just don't see how anyone can suggest reasonable buffs / changes without these hulls in the game. It would be really awesome if the Amarr / Minmatar placeholders could go in at the same time so we have every vehicle, in game, to test. I know that's asking too much but it's the bottom line if we are EVER going to come to some kind of stability between AV and Vehicles.
I think AV is close to being in a good spot, though without some way to slow down tanks, convoys will always be an issue. Depending on the strength of proto ADSs, there may need to be a slight damage buff across the board for AV, but it's difficult to say. A slight buff to maximum elevation of HAVs top small turret could help curb ADS dominance of non redline rail tanks. Right now it's starting to feel like vehicles are their own best counter and I personally like it that way. A single well fit AV should rarely be an immediate threat to a well fit vehicle, but if the vehicle lingers, or if support comes along, then the tables should flip.
If you don't feel this to be true, then ISK cost needs to be looked at. We can't have it both ways. Either ISK is a factor, or it isn't. Either you shell out the big money to gain a noticeable impact on the fight, or you pay the same as everyone else for expendable throw away toys. That's your call, but without having all the vehicles in game we're just going to keep circling the drain on this subject like we have been for the past 3 years now.
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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CCP Rattati
C C P C C P Alliance
21850
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Posted - 2015.05.06 07:39:00 -
[8] - Quote
DUST Fiend wrote:CCP Rattati wrote:DUST Fiend wrote:I'll wait another 17 months for ADV / PRO LAVs and DSs before I pass judgement, but it takes a kind of "perfect storm" of events to happen in your favor if you plan to slay infantry in any noticeable amount. Otherwise your best bet is providing support fire on vehicles and never getting close to the ground.
Let's do something for them instead, since we now have shown that HAVs can be strong (maybe too strong), we can figure them out. Honestly I feel that AV is going to need a buff, I just don't see how anyone can suggest reasonable buffs / changes without these hulls in the game. It would be really awesome if the Amarr / Minmatar placeholders could go in at the same time so we have every vehicle, in game, to test. I know that's asking too much but it's the bottom line if we are EVER going to come to some kind of stability between AV and Vehicles. I think AV is close to being in a good spot, though without some way to slow down tanks, convoys will always be an issue. Depending on the strength of proto ADSs, there may need to be a slight damage buff across the board for AV, but it's difficult to say. A slight buff to maximum elevation of HAVs top small turret could help curb ADS dominance of non redline rail tanks. Right now it's starting to feel like vehicles are their own best counter and I personally like it that way. A single well fit AV should rarely be an immediate threat to a well fit vehicle, but if the vehicle lingers, or if support comes along, then the tables should flip. If you don't feel this to be true, then ISK cost needs to be looked at. We can't have it both ways. Either ISK is a factor, or it isn't. Either you shell out the big money to gain a noticeable impact on the fight, or you pay the same as everyone else for expendable throw away toys. That's your call, but without having all the vehicles in game we're just going to keep circling the drain on this subject like we have been for the past 3 years now.
I actually think we just need to tailor the swarms a bit (lock on and missile travel distance), buff the DS and ADS until they are fairly equal. I hope the small blaster may become a viable choice. LAVs are getting a fitting buff and an extra slot.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DUST Fiend
16842
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Posted - 2015.05.06 07:46:00 -
[9] - Quote
CCP Rattati wrote:I actually think we just need to tailor the swarms a bit (lock on and missile travel distance), buff the DS and ADS until they are fairly equal. I hope the small blaster may become a viable choice. LAVs are getting a fitting buff and an extra slot. I'm still a fan of faster swarms with less of a curve (chance to overshoot), shorter flight time and higher damage, but I imagine an effort like that would take way too much. Having an indicator that swarms are following you would be nice at least.
As for small blasters, I've said this since the day ADS was introduced, and I will keep on saying it. Unless a proper first person camera is implemented, one that follows the exact same swivel that the turret currently follows, blasters will never be a reliable front gun an ADS. Without being able to actually see what you're shooting at, you're just playing the guessing game. And let's face it, most pilots would very likely crash or become target fixated and get killed as they zone out trying to hunt down that one player.
Lacking that level of control has always been a huge pain with flying ADS. At the very least though they may make ok side guns, but unless there's a serious buff to survivability with PRO ships, I think it will remain a novelty. No pilot wants to just hover around waiting to be blasted by all manner of AV while their gunner tries to get some kills, so it'll probably end up as another redline enforcer as far as dropships are concerned. Since the dropship lacks the padding to take a few hits, and the blaster lacks the punch vs vehicles, it leaves blaster dropships in a weird place no matter what kind of buffs you give the blaster.
Now, if we could get logi ships back....
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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CCP Rattati
C C P C C P Alliance
21851
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Posted - 2015.05.06 07:51:00 -
[10] - Quote
DUST Fiend wrote:CCP Rattati wrote:I actually think we just need to tailor the swarms a bit (lock on and missile travel distance), buff the DS and ADS until they are fairly equal. I hope the small blaster may become a viable choice. LAVs are getting a fitting buff and an extra slot. I'm still a fan of faster swarms with less of a curve (chance to overshoot), shorter flight time and higher damage, but I imagine an effort like that would take way too much. Having an indicator that swarms are following you would be nice at least. As for small blasters, I've said this since the day ADS was introduced, and I will keep on saying it. Unless a proper first person camera is implemented, one that follows the exact same swivel that the turret currently follows, blasters will never be a reliable front gun an ADS. Without being able to actually see what you're shooting at, you're just playing the guessing game. And let's face it, most pilots would very likely crash or become target fixated and get killed as they zone out trying to hunt down that one player. Lacking that level of control has always been a huge pain with flying ADS. At the very least though they may make ok side guns, but unless there's a serious buff to survivability with PRO ships, I think it will remain a novelty. No pilot wants to just hover around waiting to be blasted by all manner of AV while their gunner tries to get some kills, so it'll probably end up as another redline enforcer as far as dropships are concerned. Since the dropship lacks the padding to take a few hits, and the blaster lacks the punch vs vehicles, it leaves blaster dropships in a weird place no matter what kind of buffs you give the blaster. Now, if we could get logi ships back....
Well, I do want ADSs to be tankhunters with gunners, and DS's to be more durable (maybe even slower), able to react to infantry on the ground if equipped and with gunners. They should be one counter to invincigars
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1421
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Posted - 2015.05.06 08:01:00 -
[11] - Quote
so swarm use will go to the wayside , because instead of possible suicide.. it will be suicide to use...
guess it's time to start training forge gun prof again.
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hails8n
DEATH BY DESTRUCTION
131
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Posted - 2015.05.06 08:14:00 -
[12] - Quote
CCP Rattati wrote:DUST Fiend wrote:CCP Rattati wrote:DUST Fiend wrote:I'll wait another 17 months for ADV / PRO LAVs and DSs before I pass judgement, but it takes a kind of "perfect storm" of events to happen in your favor if you plan to slay infantry in any noticeable amount. Otherwise your best bet is providing support fire on vehicles and never getting close to the ground.
Let's do something for them instead, since we now have shown that HAVs can be strong (maybe too strong), we can figure them out. Honestly I feel that AV is going to need a buff, I just don't see how anyone can suggest reasonable buffs / changes without these hulls in the game. It would be really awesome if the Amarr / Minmatar placeholders could go in at the same time so we have every vehicle, in game, to test. I know that's asking too much but it's the bottom line if we are EVER going to come to some kind of stability between AV and Vehicles. I think AV is close to being in a good spot, though without some way to slow down tanks, convoys will always be an issue. Depending on the strength of proto ADSs, there may need to be a slight damage buff across the board for AV, but it's difficult to say. A slight buff to maximum elevation of HAVs top small turret could help curb ADS dominance of non redline rail tanks. Right now it's starting to feel like vehicles are their own best counter and I personally like it that way. A single well fit AV should rarely be an immediate threat to a well fit vehicle, but if the vehicle lingers, or if support comes along, then the tables should flip. If you don't feel this to be true, then ISK cost needs to be looked at. We can't have it both ways. Either ISK is a factor, or it isn't. Either you shell out the big money to gain a noticeable impact on the fight, or you pay the same as everyone else for expendable throw away toys. That's your call, but without having all the vehicles in game we're just going to keep circling the drain on this subject like we have been for the past 3 years now. I actually think we just need to tailor the swarms a bit (lock on and missile travel distance), buff the DS and ADS until they are fairly equal. I hope the small blaster may become a viable choice. LAVs are getting a fitting buff and an extra slot. Give the Ads their rate of fire back and buff cpu/pg so a pg mod isn't mandatory on every fit. Maybe add an extra slot too. Swarms I think should be left alone, because past buff/nerfs in the same update havent worked out well.
Ex. Buffing madrugars and nerfing large missles in the same update. The Rof is so low on them madrugars rep through the damage.
Petition to ban the trainyard map.
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DUST Fiend
16842
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Posted - 2015.05.06 08:18:00 -
[13] - Quote
CCP Rattati wrote:DUST Fiend wrote:CCP Rattati wrote:I actually think we just need to tailor the swarms a bit (lock on and missile travel distance), buff the DS and ADS until they are fairly equal. I hope the small blaster may become a viable choice. LAVs are getting a fitting buff and an extra slot. I'm still a fan of faster swarms with less of a curve (chance to overshoot), shorter flight time and higher damage, but I imagine an effort like that would take way too much. Having an indicator that swarms are following you would be nice at least. As for small blasters, I've said this since the day ADS was introduced, and I will keep on saying it. Unless a proper first person camera is implemented, one that follows the exact same swivel that the turret currently follows, blasters will never be a reliable front gun an ADS. Without being able to actually see what you're shooting at, you're just playing the guessing game. And let's face it, most pilots would very likely crash or become target fixated and get killed as they zone out trying to hunt down that one player. Lacking that level of control has always been a huge pain with flying ADS. At the very least though they may make ok side guns, but unless there's a serious buff to survivability with PRO ships, I think it will remain a novelty. No pilot wants to just hover around waiting to be blasted by all manner of AV while their gunner tries to get some kills, so it'll probably end up as another redline enforcer as far as dropships are concerned. Since the dropship lacks the padding to take a few hits, and the blaster lacks the punch vs vehicles, it leaves blaster dropships in a weird place no matter what kind of buffs you give the blaster. Now, if we could get logi ships back.... Well, I do want ADSs to be tankhunters with gunners, and DS's to be more durable (maybe even slower), able to react to infantry on the ground if equipped and with gunners. They should be one counter to invincigars I personally hate the idea of MLT vehicles, and standard dropships in general, but thats just me. Without the mobility, standard dropships are still far too flimsy to hold up to sustained fire. Perhaps PRO basic ships will help, but mobility is everything. Give them too much tank and they become invincible suicide machines against ADS, with no real role outside of kill platform. Buff their mobility and the ADS loses its edge because the front turret isnt worth as much as all that survivability.
Side guns on ADS seem more suited to dog fights because the cut to survivability and hike in cost and effort to be effecient dont lend well to being down near the ground, and thus the AV. Im just curious to see how it all pans out, but I can tell you that even slower dropships aren't going to make anyone but AV happy lol. The only reason good pilots can make flying work is because of the ability to interupt sustained DPS by relocating / dodging. Unless you literally make them as durable as HAVs I doubt youll ever see a slow tanked dropship that doesn't go down in flames before it can escape AV range
Small rails could probably use a 10% reduction in efficiency vs shields though, right now they absolutely wreck shields.
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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Dead Cavino
RestlessSpirits
57
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Posted - 2015.05.06 08:32:00 -
[14] - Quote
I currently love my blaster incubus as a support ship for squad mates. wreck infantry shields then loads of assists.(Great for that pesky vehicle kill assist mission) i hope that small blasters will become more viable in actually killing.
Just today i fought a single swarmer with one and simply couldnt kill him. i understand if i get gang raped by 3-4 avers i will instapop. but i feel like i should viably fight off 1 dude.
I don't like two-legged things.
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Aderek
Made in Poland... E-R-A
134
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Posted - 2015.05.06 08:42:00 -
[15] - Quote
So, spent more SP (like about 30 kk SP) on your DropShips and will be fine.
I know many merc who are the best pilots on DUST ;)
You must do some wrong with your way ;)
Good day!
dust514.pl, wcogram.pl, i-play24.net
MM proto logi
60 kk SP and growing
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Aderek
Made in Poland... E-R-A
134
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Posted - 2015.05.06 08:45:00 -
[16] - Quote
Dead Cavino wrote:I currently love my blaster incubus as a support ship for squad mates. wreck infantry shields then loads of assists.(Great for that pesky vehicle kill assist mission) i hope that small blasters will become more viable in actually killing.
Just today i fought a single swarmer with one and simply couldnt kill him. i understand if i get gang raped by 3-4 avers i will instapop. but i feel like i should viably fight off 1 dude.
I love missle turrets on myron ;) I easly can make 15-25 kills per battle with good pilot ;) (Myron + proto eq and turrets cost about 400k ISK)
dust514.pl, wcogram.pl, i-play24.net
MM proto logi
60 kk SP and growing
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shaman oga
Dead Man's Game
4576
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Posted - 2015.05.06 09:05:00 -
[17] - Quote
CCP Rattati wrote: and DS's to be more durable (maybe even slower)
Please don't. The main problem with DS is their incapability to escape. There is no cover mid air, if you need to use your gunners, then you have to fly low (if missile) or stay stationary (if rail). If there's a swarm it can lock you, shoot you the first volley, lock on the second, release and maybe even a third if you don't hit the afterburner immediatly after the first hit. Not considering knock effect.
If you need to increase durability, i suggest to buff pg/cpu, add native reps and buff speed/manouverability.
Shaman's Shack - A place to trade
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Everything Dies
Faith No More--Sol Invictus May 19th
1338
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Posted - 2015.05.06 09:15:00 -
[18] - Quote
hails8n wrote:[Give the Ads their rate of fire back
No. It was ridiculous how easy it was for an ADS to sit above a tank and wipe them out in less than three seconds with the old RoF (plus the bonus RoF glitch for gunners.)
Mike Patton is the greatest singer in music. Proof
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Happy Violentime
OMFGZOMBIESRUN
1178
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Posted - 2015.05.06 09:21:00 -
[19] - Quote
Sorry you suck in your iwin button. Maybe get gud or htfu or biomass yourself or buy some aurum.
Alternatively fill the forum with your QQ |
MINA Longstrike
Kirjuun Heiian
2962
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Posted - 2015.05.06 09:33:00 -
[20] - Quote
for me one of the biggest problems with ADS is that swarm launchers do not miss. The level of player skill required for them is trivial.
If swarms were dumb fire like plasma cannons, but had a seek range on the projectile (like AV grenades, where if the missile got close enough to a vehicle it homed in) it would still be the 'easy' anti-vehicle weapon, but significantly more player skill would be required than 'herp derp switch to minmando and look at something for 10 seconds before it's dead'.
Please rattati, look at the numbers for how often swarms kill vehicles - particularly dropships compared to other av weapons.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Pvt Numnutz
Prophets of the Velocirapture
2084
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Posted - 2015.05.06 09:57:00 -
[21] - Quote
CCP Rattati wrote:
Well, I do want ADSs to be tankhunters with gunners, and DS's to be more durable (maybe even slower), able to react to infantry on the ground if equipped and with gunners. They should be one counter to invincigars
Loving this discussion! Back when redline rail tanks were common in every game my gunners and I got very proficient at preforming steep staffing runs with all three XT missiles pounding the redline tank. We would wait till they were close on the edge and dive, as soon as gunners were in range they had permission to fire, I'd hold the dive for as long as possible and then pull out just grazing the ground while turning and trading some speed for altitude while we got the final hits in on the tank, once destroyed I would slam on the afterburner and make it out with 4-1s on the clock. Such adrenaline!!!
I am sad that even with three gunners it's very hard to even tickle a tank in my python these days. I'd love to have effective strafe runs again. Would you possibly consider bringing back cycled missile turrets? Those were great!
Please be careful with adjusting speed, my python relies on my speed and maneuverability to stay alive, partially due to the cost of fitting three XT's. If you were to make dropships slower please consider adding the low slot Modules that would trade armor for speed and maneuverability back in the game.
Come fly with us Rattati
Master Skyshark rider
Kaalaka dakka tamer
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Pvt Numnutz
Prophets of the Velocirapture
2084
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Posted - 2015.05.06 10:05:00 -
[22] - Quote
DUST Fiend wrote: I personally hate the idea of MLT vehicles, and standard dropships in general, but thats just me. Without the mobility, standard dropships are still far too flimsy to hold up to sustained fire. Perhaps PRO basic ships will help, but mobility is everything. Give them too much tank and they become invincible suicide machines against ADS, with no real role outside of kill platform. Buff their mobility and the ADS loses its edge because the front turret isnt worth as much as all that survivability.
Side guns on ADS seem more suited to dog fights because the cut to survivability and hike in cost and effort to be effecient dont lend well to being down near the ground, and thus the AV. Im just curious to see how it all pans out, but I can tell you that even slower dropships aren't going to make anyone but AV happy lol. The only reason good pilots can make flying work is because of the ability to interupt sustained DPS by relocating / dodging. Unless you literally make them as durable as HAVs I doubt youll ever see a slow tanked dropship that doesn't go down in flames before it can escape AV range
Small rails could probably use a 10% reduction in efficiency vs shields though, right now they absolutely wreck shields.
I agree with everything dust fiend said above. (Tho I always fly with side guns even at low alt) mobility is life in a dropship. I could never fly a logi ship with its handling, and after getting use to my ADS found STD dropships too barge like. For awesome flying, firepower and tactical insertions ADS is the way to go!
Master Skyshark rider
Kaalaka dakka tamer
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G Clone
Amarr Templars Amarr Empire
78
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Posted - 2015.05.06 10:05:00 -
[23] - Quote
CCP Rattati wrote:DUST Fiend wrote:I'll wait another 17 months for ADV / PRO LAVs and DSs before I pass judgement, but it takes a kind of "perfect storm" of events to happen in your favor if you plan to slay infantry in any noticeable amount. Otherwise your best bet is providing support fire on vehicles and never getting close to the ground.
Let's do something for them instead, since we now have shown that HAVs can be strong (maybe too strong), we can figure them out. Merely an observation...
BEST fun I've had in DUST514, have been driving LAVs, or gunning on a dropship. The moments of frantically healing a friendly HAV, while driving to stay near but not in the way, or while jumping on my LAV's turret to help add a bit of DPS, have been exhilarating, challenging, scary, hilarious ...
Hooking up with random HAVs to heal them in battle, or while they are on "cool-down" (repping behind the lines), getting on comms with strangers to coordinate efforts, and hearing a frantic shout for me (LLAV) to get away or behind the HAVs before the enemy kills me, has added depth to DUST514, unlike any other game.
Getting friends, IRC people or just randoms on my turrets, and driving in to take on HAVs 1-on-1, using speed, agility etc to stay "safe", with someone on comms screaming like a girl (BAMM, Jason etc) as we charge a HAV is so much more engaging that just being an infantry man with a rocket-launcher or plasma-cannon.
December 10th, 2013, the release-date of Uprising 1.7, was the day that most of my fun in DUST514 went away... |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
2756
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Posted - 2015.05.06 10:29:00 -
[24] - Quote
Swiss Forsaken wrote:Seriously though....I spent a lot of SP just to find out that there's literally no way to make an ADS viable on the battlefield unless your tactic is "make everybody switch to swarms so your team can kill them while you lose isk" and I know I'm not the only person kind of butthurt about it. I spent 15 mil learning to fly DS above par. I then spent 15 mil learning that flying an ADS is absolutely ********. And don't give me any stupid "git gud" reply. If you come here claiming you can survive the swarms, forges, and redline rails in an ADS then you'd better have a video with a timestamp. I've tried everything. Nothing works. And it's not like I can fit anything on it in the first place....So...can I get a refund? I'm not gonna suggest you guys try to balance them, there is no balancing something that's this god awful that has such a high learning curve that gets 3 shotted by a swarm launcher I can teach my grandma to use flawlessly in 5 minutes. I just want my sp back. As I'm sure many others do too.
No. Get good, stop crying. Respecs itself are annoying enough. You're not happy, pay CCP. It was so obvious that people will always complain because they don't understand Dusts skill system.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Bremen van Equis
Incorruptibles
456
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Posted - 2015.05.06 13:24:00 -
[25] - Quote
Finally invested enough SP to fit an Incubus with a basic armor hardener and a basic damage mod, giving up my afterburner since they really are meaningless resource sinks given the current state of swarm spam.
Basic 120 plate and a complex light repper give me the survivability to get in, get the job done and (sometimes) get out.
Aggressively trying to finish off tanks gets me killed in the rail fit, trying to farm kills after announcing my presence over the objective gets me killed in the missile fit...it almost feels like it's in a good spot. As long as I don't get greedy and wait for both mods to cool down before reengaging, I am both survivable AND useful.
Rattati, the armor hardeners that are making some tanks invincible are also putting the Incubus in a good spot. It can only fit one, so no god-mode here.
Of course this fit will never have enough resources to fit a side gun...
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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tal mrak-thanl
Corrosive Synergy Rise Of Legion.
995
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Posted - 2015.05.06 13:56:00 -
[26] - Quote
Rattati is actually paying attention to dropships?! Be still my quivering heart.
There is something to be said about getting gud in the context of dropships- if you can get really gud, I mean really, really gud at dropships, no amount of av will take you down, and you can slay indiscriminately on the battlefield. There are a handful of piolts in this game that are amazing in an ads, and those guys screw it up for the rest of us scrubs.
"That OB was like a wet fart" - Eros Adonai mini flux 2015
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Vulpes Dolosus
Molon Labe. RUST415
3266
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Posted - 2015.05.06 14:19:00 -
[27] - Quote
I must be the only ADS pilot who thinks AV/ADS balance is more or less fine, at least manageable at the moment.
Really the biggest improvements need to be in identifying threats from the air. Rendering needs improvement and the addition of an early warning system for nearby AV. My thought was a special chevron would appear (visible to the pilot only) over any AVer within 100m and performing an aggressive action (swarms locking a target and forges/PLCs charging) and would last about 5 after release.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Stefan Stahl
Seituoda Taskforce Command
1163
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Posted - 2015.05.06 14:31:00 -
[28] - Quote
CCP Rattati wrote:Well, I do want ADSs to be tankhunters with gunners, and DS's to be more durable (maybe even slower), able to react to infantry on the ground if equipped and with gunners. They should be one counter to invincigars I agree with this direction.
You are probably aware of my stance on Swarm Launchers and how I'd like to change them, so I won't reiterate.
But I'd like to comment on this thread's actual topic, the ISK sustainability of ADS. The current price point of ADS is prohibitive. AV users complain that it takes 20 minutes to kill an ADS. That's no fun. ADS pilots complain that they die once every 20 minutes and thus drain ISK. That's no fun. Everyone loses.
For better gameplay things should kill fast, explode often and be cheap to replace. Moment to moment gameplay. Nobody likes evading AV for a whole match or not-quite-killing a vehicle for a whole match. This is the same problem we're facing with HAVs.
@Vulpes Dolosus: I very much agree that (A)DS and AV is balanced right now. I don't understand why people are having trouble with DS especially. A 8k ehp brick with a pro turret is not UP. |
Nocturnal Soul
Primordial Threat
6266
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Posted - 2015.05.06 14:35:00 -
[29] - Quote
How about tailoring the SL to specific vehicles
Assault would have faster missiles with a abysmal turn radius and low to medium damage
Breach would have the highest damage with the slowest speed but good turn radius
Normal would be a master of none type of Light AV.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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jordy mack
WarRavens
432
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Posted - 2015.05.06 14:42:00 -
[30] - Quote
can u guys imagine swarms instead of dumbfire missile turrets on ads.....
then u could buff dropships hp to combat infantry swarms without fear of them being crazy flying death machines. hmmm.
Less QQ more PewPew
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