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MockHolliday
Fatal Absolution Negative-Feedback
21
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Posted - 2015.05.05 14:34:00 -
[1] - Quote
In response to Match making and game modes. How do you stop people from grossly exaggerating or straight up lying?
No one can honestly say the MM is not improved. Unless you are q syncing 16 players you must have had great matches on a daily bases. I play close to 2-3 hours daily. I at least see 3 games that are crazy close; winning or losing by 5 ticks. There are also the acquisitions maps that have a turn around win during the 3rd or later round.
The issue is players...You look at the enemy...see they are stacked...do not think your team can win so you play cheap or leave. Now Have 5 out of the 16 doing what you just did and that's why MM can feel off.
Why do you guys think MM can predict when you want to be a *****.
AT LEAST once a day my squad whether it is 3 or 6 deep win a match that at the start looked hopeless. We may have lost 10 proto suits but we won and had FUN doing it.
DAMN players need to remember isk has very little real world value...it is FUN money so have fun and spend it.
(not to mention CCP literally gives us free officer items on the every other daily) (playing with a bunch of scrooge miser McDucks) |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
2264
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Posted - 2015.05.05 14:38:00 -
[2] - Quote
MockHolliday wrote:In response to Match making and game modes. How do you stop people from grossly exaggerating or straight up lying?
No one can honestly say the MM is not improved. Unless you are q syncing 16 players you must have had great matches on a daily bases. I play close to 2-3 hours daily. I at least see 3 games that are crazy close; winning or losing by 5 ticks. There are also the acquisitions maps that have a turn around win during the 3rd or later round.
The issue is players...You look at the enemy...see they are stacked...do not think your team can win so you play cheap or leave. Now Have 5 out of the 16 doing what you just did and that's why MM can feel off.
Why do you guys think MM can predict when you want to be a *****.
AT LEAST once a day my squad whether it is 3 or 6 deep win a match that at the start looked hopeless. We may have lost 10 proto suits but we won and had FUN doing it.
DAMN players need to remember isk has very little real world value...it is FUN money so have fun and spend it.
(not to mention CCP literally gives us free officer items on the every other daily) (playing with a bunch of scrooge miser McDucks)
Im with ya, in the few weeks since MM-redux has been in the game, ive had 1, FROGKING 1! 5 vs 10 match. evertyhing else has been either annoying close or so intensely bllody you don even realize you just got cloned.
We wanted good fights and now we're getting them.
Some people are just buttholes, end of story.
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Summa Militum
TotalAscendancy
403
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Posted - 2015.05.05 15:13:00 -
[3] - Quote
You must be playing different matches with different people than I am. I'm a solo player and the matchmaking change completely screwed me. Acquisition is the only game mode I play now. |
bogeyman m
Minmatar Republic
455
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Posted - 2015.05.05 15:31:00 -
[4] - Quote
Summa Militum wrote:You must be playing different matches with different people than I am. I'm a solo player and the matchmaking change completely screwed me. Acquisition is the only game mode I play now. There is a night and day difference to playing this game solo or with a squad -- and not just for matchmaking.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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MockHolliday
Fatal Absolution Negative-Feedback
24
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Posted - 2015.05.05 15:42:00 -
[5] - Quote
Addition
I experience this with two characters and both are beta vets. So I believe I would be in the highest tier...I also run with many friends with the same experience.
I am running from basic memory but I think I could say only 1 out of 10 games end up with red line stomp. But in reality many games can when players back out.
The game modes we run regularly are skirm, dom and acquisition.
edit: I do not run solo often. |
DDx77
OUTCAST MERCS General Tso's Alliance
244
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Posted - 2015.05.05 16:47:00 -
[6] - Quote
It is NOT improved
It is exactly the same
There are stomps and even fights just like before
The difference?
The stomps are boring 16 vs 9 or worse |
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CCP Rattati
C C P C C P Alliance
21801
|
Posted - 2015.05.05 17:16:00 -
[7] - Quote
There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1511
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Posted - 2015.05.05 17:56:00 -
[8] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting.
Well then please look at my stats over the last month for NON - Skirmish pub battles. Both start and end of battle player counts. If I play skirmish i have okay to good numbers (usually 14-15 per side) if i play domination (which is/was my favorite) then most often I get unequal player counts to the degree where the battle is one sided due to it.
I would also like to say a battle needs 16v16, not 14v14, 12vs12 or whatever, the maps are to big and it get's boring fast when the # of players are reduced.
Personally, I think you should create some graphs showing the stats of player counts start/mid/end battle for one month pre MM changes and since. I think you'll see what the complaints are about.
Edit: remember to break those stats down by game mod since from my experience skirm is working fine and is better matched IF you could fill the team up all the way.
Also, personally I don't have any issue with getting into battles that much.
Overlord of Broman
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Bright Cloud
Namtar Elite Gallente Federation
951
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Posted - 2015.05.05 18:01:00 -
[9] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting. There is still a problem with people massquitting matches. In some occasions i saw that 10 people left the match in the beginning and it didnt filled up neither which meant it was 15vs5. There needs to be a incentive or punishment against consequitive quitting to prevent "lobbyshopping". Those matches are just plain boring for all players who stayed cause the team with the advantage can just proceed to redline and the team with players down cant do anything due to the fact they are outnumbered 3:1.
Bright is the opposite of dark! Who would have thought of that?!
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Talos Vagheitan
Ancient Exiles.
1195
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Posted - 2015.05.05 18:02:00 -
[10] - Quote
It's definitely better, but two things I think will help even more.
1.) As suggested before, remove Skirmish from pubs. Consolidate the player base for even better balance and faster search times.
2.) Reduce Bush squad cap to 4. Keep the big full squads out of bush and into the bigger game modes. This helps all game types.
Who cares what some sniper has to say.
**--CCP, let's push for the license of Dust/Legion on both current Gen consoles-
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Vell0cet
OSG Planetary Operations Covert Intervention
3074
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Posted - 2015.05.05 18:30:00 -
[11] - Quote
CCP Rattati wrote:If you ever go above 5 minutes waiting for pubs, you should either exit and try again... Just trying to understand this. Is this due to a bug? It seems like the system should be designed to auto-refresh itself server side without the user even knowing it's happening?
Also, why is it that I'll wait 3 minutes to get into a match, only to have many players missing (more than 6 on my team--so I can assume it's not like it was full and then a squad left to create the opening) and the match be well underway? Why didn't it just put me into that match immediately if there were open slots to fill? Is it trying to look for a better Mu fit first?
I'm not trying to bash the matchmaker, overall it is an improvement, but Scotty is doing things that really make me scratch my head about. I'm just trying to understand the mechanics better.
Best PvE idea ever!
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1398
|
Posted - 2015.05.05 18:38:00 -
[12] - Quote
I don't understand why so many people drop out just because they see a full squad of same corp players, it does not guarantee them a win..but you leaving sure as hell gives them a better shot at it. I rarely even see full corp squads tbh , and when I do it's most often outer heaven or planet express..and they do not always win. stop being chicken ***** and get out there and fight!! |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1399
|
Posted - 2015.05.05 18:42:00 -
[13] - Quote
that said , I did have to leave one the other day.. there was just no way in hell I was going to have a fun time trying to win a domination with me and 1 other guy vs 14, but that is a pretty rare occurrence.
I have had a few of the 6 v 10 , or 10 vs 14
they didn't hurt me none, it was still a good game. Like we have never played that way anyhow in the past with afk farmers , heh |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1399
|
Posted - 2015.05.05 18:44:00 -
[14] - Quote
Talos Vagheitan wrote:It's definitely better, but two things I think will help even more.
1.) As suggested before, remove Skirmish from pubs. Consolidate the player base for even better balance and faster search times.
2.) Reduce Bush squad cap to 4. Keep the big full squads out of bush and into the bigger game modes. This helps all game types.
why does so many want skirmish removed from pubs?
to get more into FW?
because if they like to only play skirmish , and you remove it..wouldn't they go there.. and not fill in the spots for ambush,dom, aquisition? |
Gyn Wallace
Ready to Play
353
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Posted - 2015.05.05 18:53:00 -
[15] - Quote
CCP Rattati wrote:There is one documented and verified complaint, ... the facts are that battles overall are far more equal than before, .... I have to back up the exaggerators on this one, even if they are exaggerating the problem. Leaving aside what your mu value comparisons indicate for a moment, are you seeing any increase in people leaving matches after this last patch? 14v14+ is irrelevant if 9 of the people on one side left and were replaced toward the end of the match, that's actually a 5v14 match. If those 9 left because they recognized the same squad and a half that just got done stomping them in the prior match, that's a match making failure, and the general increase in people leaving battle should give you reason to suspect that your mu values might not be balancing teams strength as well as you think.
Its pretty difficult to reconcile your assurances with my anecdotal experience of what appears to be a significant decline in the quality of match making with this last patch. But it could mostly just be top-tier players checking out the new game mode; I don't know.
I'd bet a billion isk, that some of the top tier players can field a couple of squads with way higher mu scores, however you're calculating them, that would exceed the mu scores of the other team, even if you put every other player on the other team, i.e. a 12v20 match. I've been in matches where it certainly seemed like a squad and a half of top tier players could have stomped not only me and my 15 teammates, but everyone else in that match, i.e. 9v23.
How can the current system that doesn't permit more than 16 players on the weaker team possibly balance those top tier players when they come down to pub stomp? (I recognize that below a certain quality, more blueberries are more of a liability than an asset, but my question is about top-tier players crushing mid-tier players, like me.)
The Dust/Eve Isk Exchange Thread
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Heimdallr69
Negative-Feedback.
5139
|
Posted - 2015.05.05 19:04:00 -
[16] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting. It's actually better for me to be in a squad than solo..opponents basically stay the same but now I have 5 other dudes that are on comms with me..though MM has improved a lot people quiting at the start and not being filled needs to be looked into please, yes for me this happens often, people just don't like tough fights.. Increase the ISK payout as well, I'd like to see more people in proto Gÿ¦n+Å
Removed inappropriate content - CCP Logibro
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Vell0cet
OSG Planetary Operations Covert Intervention
3075
|
Posted - 2015.05.05 19:08:00 -
[17] - Quote
Knightshade Belladonna wrote:Talos Vagheitan wrote:It's definitely better, but two things I think will help even more.
1.) As suggested before, remove Skirmish from pubs. Consolidate the player base for even better balance and faster search times.
2.) Reduce Bush squad cap to 4. Keep the big full squads out of bush and into the bigger game modes. This helps all game types. why does so many want skirmish removed from pubs? to get more into FW? because if they like to only play skirmish , and you remove it..wouldn't they go there.. and not fill in the spots for ambush,dom, aquisition? It's to have bigger pools to work with. Let's say there's 1500 players queuing for pubs (the rest are making fits, selling assets, reading mails, trading, in PC or FW). You've got 3 regions and 4 pub game modes. So you're already at 12 separate pools, now let's divide that into the high and low Mu pools. Now you're at 24 pools. That's about 63 players in each pool. This would be fine if matches lasted an hour, but matches last like 20 minutes, so at any given time only about 1/3 (or 21 players) are in the queue at once. That means the matches will be 10 v 11.
Of course some modes/regions are more popular and players aren't evenly distributed, which means the problem will be even worse for some and better for others, and I am pulling numbers out of my ass, but you get the general idea.
If we had pubs limited to just ambush and acquisition, those numbers would double in each queue and you'd see full/balanced matches a lot more frequently with shorter queue times. You still would have the option for skirmish gameplay, but you'd have to be in FW to experience it. That's not ideal by any means, but if you're choosing between the lesser of two evils, I'd rather have fewer options and great matches, than lots of options with long queues and fewer players in battle. If we had the player numbers to support more game modes, than sure, bring back more modes.
Best PvE idea ever!
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Regis Blackbird
DUST University Ivy League
827
|
Posted - 2015.05.05 20:00:00 -
[18] - Quote
Vell0cet wrote:CCP Rattati wrote:If you ever go above 5 minutes waiting for pubs, you should either exit and try again... Just trying to understand this. Is this due to a bug? It seems like the system should be designed to auto-refresh itself server side without the user even knowing it's happening? Also, why is it that I'll wait 3 minutes to get into a match, only to have many players missing (more than 6 on my team--so I can assume it's not like it was full and then a squad left to create the opening) and the match be well underway? Why didn't it just put me into that match immediately if there were open slots to fill? Is it trying to look for a better Mu fit first? I'm not trying to bash the matchmaker, overall it is an improvement, but Scotty is doing things that really make me scratch my head. I'm just trying to understand the mechanics better.
My experience is that my first battle of the day take longer times to find, and is generally a poor one (join half finished games etc). For some reason I can't explain, this fixes itself by the second and future games??
It's like some variables are not set when you initially log in, and you need a game (or cancel and requeue) to initialise it...
Regarding your comment about not filling empty spots: there were huge complaints from players (including myself) who joined matches which were effectivly over (last ticks on MCC / only a few clones left). With the new matchmaking empty spots will not be filled (after a time) for this exact reason. If they compensate for people leaving, those complaints will rise again. It's a chicken and egg thing...
My suspicion is that "leaving matches" was as common before as now, but then the matches were constantly refilled until the end. So this is not a new problem, it's just much more visible after the MM update. |
Vell0cet
OSG Planetary Operations Covert Intervention
3077
|
Posted - 2015.05.05 20:06:00 -
[19] - Quote
Regis Blackbird wrote:Vell0cet wrote:CCP Rattati wrote:If you ever go above 5 minutes waiting for pubs, you should either exit and try again... Just trying to understand this. Is this due to a bug? It seems like the system should be designed to auto-refresh itself server side without the user even knowing it's happening? Also, why is it that I'll wait 3 minutes to get into a match, only to have many players missing (more than 6 on my team--so I can assume it's not like it was full and then a squad left to create the opening) and the match be well underway? Why didn't it just put me into that match immediately if there were open slots to fill? Is it trying to look for a better Mu fit first? I'm not trying to bash the matchmaker, overall it is an improvement, but Scotty is doing things that really make me scratch my head. I'm just trying to understand the mechanics better. ...Regarding your comment about not filling empty spots: there were huge complaints from players (including myself) who joined matches which were effectivly over (last ticks on MCC / only a few clones left). With the new matchmaking empty spots will not be filled (after a time) for this exact reason. If they compensate for people leaving, those complaints will rise again. It's a chicken and egg thing... My suspicion is that "leaving matches" was as common before as now, but then the matches were constantly refilled until the end. So this is not a new problem, it's just much more visible after the MM update. It does add me to the match though. It just waits several minutes to do it, that's what I don't get.
Let's say a match starts and it's 10 v 8 and it's been going for a few minutes. Now I queue up and it makes me wait another 3 minutes in the queue before adding me to the match. Why am I waiting at all if there is an existing match with available slots? You'd think Scotty would see the empty slots and stick me in immediately once I queue up right?
Best PvE idea ever!
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Scheneighnay McBob
And the ButtPirates
6420
|
Posted - 2015.05.05 20:34:00 -
[20] - Quote
Sometimes the matchmaker glitches out, but rarely. Like one battle where the matchmaker set me to "seal-clubbing mode" and threw me into a battle against nothing but militia gear, starter fits, and a few standard users. But, I had mercy, so I eventually took out my dropship and started landing on them to get my kills.
Some details can be ignored
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Regis Blackbird
DUST University Ivy League
827
|
Posted - 2015.05.05 20:43:00 -
[21] - Quote
Vell0cet wrote:Regis Blackbird wrote:Vell0cet wrote:CCP Rattati wrote:If you ever go above 5 minutes waiting for pubs, you should either exit and try again... Just trying to understand this. Is this due to a bug? It seems like the system should be designed to auto-refresh itself server side without the user even knowing it's happening? Also, why is it that I'll wait 3 minutes to get into a match, only to have many players missing (more than 6 on my team--so I can assume it's not like it was full and then a squad left to create the opening) and the match be well underway? Why didn't it just put me into that match immediately if there were open slots to fill? Is it trying to look for a better Mu fit first? I'm not trying to bash the matchmaker, overall it is an improvement, but Scotty is doing things that really make me scratch my head. I'm just trying to understand the mechanics better. ...Regarding your comment about not filling empty spots: there were huge complaints from players (including myself) who joined matches which were effectivly over (last ticks on MCC / only a few clones left). With the new matchmaking empty spots will not be filled (after a time) for this exact reason. If they compensate for people leaving, those complaints will rise again. It's a chicken and egg thing... My suspicion is that "leaving matches" was as common before as now, but then the matches were constantly refilled until the end. So this is not a new problem, it's just much more visible after the MM update. It does add me to the match though. It just waits several minutes to do it, that's what I don't get. Let's say a match starts and it's 10 v 8 and it's been going for a few minutes. Now I queue up and it makes me wait another 3 minutes in the queue before adding me to the match. Why am I waiting at all if there is an existing match with available slots? You'd think Scotty would see the empty slots and stick me in immediately once I queue up right?
But can you be sure it started with 10 vs 8? Perhaps it started with 16 vs 16 (leaving no room at all), or 15 vs 14 but your Mu was too high to fit either side?
Then after a few minutes people start to leave reducing the team to 10 vs 8, making room for you.
Sadly I have seen cases where (probably) two full q-synced squads leave battle well into the match, leaving the rest of the game 16 vs 3. Even if the Matchmaker tries to fill up again, the new players will also leave once they see they are totally outnumbered.
I think players leaving games are the biggest mennace we have right now in Dust. They even blame the Matchmaker without (apparently) realising that by leaving early they themselfs screws up the matchmaking process. |
Stormblade Green
KnightKiller's inc.
74
|
Posted - 2015.05.05 20:45:00 -
[22] - Quote
MockHolliday wrote:In response to Match making and game modes. How do you stop people from grossly exaggerating or straight up lying?
No one can honestly say the MM is not improved. Unless you are q syncing 16 players you must have had great matches on a daily bases. I play close to 2-3 hours daily. I at least see 3 games that are crazy close; winning or losing by 5 ticks. There are also the acquisitions maps that have a turn around win during the 3rd or later round.
The issue is players...You look at the enemy...see they are stacked...do not think your team can win so you play cheap or leave. Now Have 5 out of the 16 doing what you just did and that's why MM can feel off.
Why do you guys think MM can predict when you want to be a *****.
AT LEAST once a day my squad whether it is 3 or 6 deep win a match that at the start looked hopeless. We may have lost 10 proto suits but we won and had FUN doing it.
DAMN players need to remember isk has very little real world value...it is FUN money so have fun and spend it.
(not to mention CCP literally gives us free officer items on the every other daily) (playing with a bunch of scrooge miser McDucks)
Hey add not even fighting to the list of what some players do when they see a stacked team.
One might say... I'm very skilled... yet I'm his apprentice... So what does that say about my mentor?
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PLAYSTTION
Corrosive Synergy Rise Of Legion.
1287
|
Posted - 2015.05.05 20:56:00 -
[23] - Quote
I have had nothing but good, fair and fun matches since the update. GG CCP!
Gassault Galogi Galsent
Open Beta Vet - 42 mil sp
Director of Corrosive Synergy
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Marcus Stormfire
G.R.A.V.E The Ditanian Alliance
74
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Posted - 2015.05.05 21:12:00 -
[24] - Quote
I cannot say how the new matchmaking is working out for others since I can't read minds. I can only share my personal experiences.
-I play about as much solo as I do with a full squad and I play around 1-5 hours (Depending on how long I play with a squad) per day.
-I want to say approximately 90% of all matches I was in were close matches. I am talking fairly even clone kills and MCC damage. About 5% of the matches I get stomped, 5% I contributed to the stomping The other 5% of the matches were stupidly close. Like holy crap are we going to clone the enemy or is our MCC going to go pop first, type of matches.
- I have found that with the new matchmaking Implemented, I have had a load of fun fighting against balanced teams. with the off chance of going against a proto-stomp. Personally with that mix ( 85/5/5/5 ) I enjoy going up against proto-stompers, It gives me a chance to really improve my game and to take out some shiny suits. The old matchmaker where proto-stomping was far more prevalent it was not very enjoyable.
-The main problem I have come across is the epidemic of cowardice that is sweeping through this game where people leave matches thus leading to uneven teams. A couple times I played on some 5 vs 14 matches due to this.
-I suspect most of these people leaving are rolling matches to try and get super easy matches where they don't have to work to win. In my opinion these people seriously need to improve or they will end up spending more time in the matchmaker than they do in a match.
Conclusion: I have had a lot of fun with this new matchmaking so in my opinion is is a good start. I feel sorry for those who actually do get the SH*** end of the stick. It rarely happens but it seems to still go on.
-I don't always kill Mercs with a sidearm, But when I do I use militia.
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Vell0cet
OSG Planetary Operations Covert Intervention
3079
|
Posted - 2015.05.05 21:12:00 -
[25] - Quote
Regis Blackbird wrote:Vell0cet wrote:It does add me to the match though. It just waits several minutes to do it, that's what I don't get.
Let's say a match starts and it's 10 v 8 and it's been going for a few minutes. Now I queue up and it makes me wait another 3 minutes in the queue before adding me to the match. Why am I waiting at all if there is an existing match with available slots? You'd think Scotty would see the empty slots and stick me in immediately once I queue up right? But can you be sure it started with 10 vs 8? Perhaps it started with 16 vs 16 (leaving no room at all), or 15 vs 14 but your Mu was too high to fit either side? Then after a few minutes people start to leave reducing the team to 10 vs 8, making room for you. Sadly I have seen cases where (probably) two full q-synced squads leave battle well into the match, leaving the rest of the game 16 vs 3. Even if the Matchmaker tries to fill up again, the new players will also leave once they see they are totally outnumbered. I think players leaving games are the biggest mennace we have right now in Dust. They even blame the Matchmaker without (apparently) realising that by leaving early they themselfs screws up the matchmaking process. I'm not sure at all, but when I show up and there are only 7 players on my team, that means it had to have been more than one squad leaving. It seems suspicious that you would be a full match and have more than a squad all leave at once to open that slot up for me. I have to assume that there are available slots that aren't being immediately filled for some reason. That's what's confusing.
Best PvE idea ever!
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1404
|
Posted - 2015.05.05 21:16:00 -
[26] - Quote
confirming this is mostly a case of scrub chicken **** bitches that can't stand in the face of confrontation
what just started off as a 16 v 16 wound up a 6 v14 in first minute, and ended in a 4 v 14
OH NOES FATAL ABOSLUTION IS SQUADDED THEY HAS TANK N HEAVIES N OH NOOOOOOO
why even fkn que, go somehwere else so I can play with people who atkeast have the balls of a toddler
Daniel Juarez F - Game .I. Over Armondus - Gods Among Men Dorn-134 - Kang Lo Directorate
and whoever you were that stayed at least until the last minute...
respect , thank you for having said balls
the rest of you , go fall off a cliff or something |
Heracles Porsche
Capital Acquisitions LLC
324
|
Posted - 2015.05.05 22:18:00 -
[27] - Quote
A lot of players are loving the new matchmaking system, but my initial experiences were quite bad. Being a vet, and having a period of time where I played during off-peak hours probably contributed to the system generating much worse games for me then most players were experiencing. However, since matches are getting better I'm glad I didn't rush my judgement on it.
my video on this topic should up on youtube soon, http://youtu.be/GoQKn5Cr5NY
Videos Erry Day
https://www.youtube.com/c/HeraclesPorsche
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Vell0cet
OSG Planetary Operations Covert Intervention
3081
|
Posted - 2015.05.05 22:21:00 -
[28] - Quote
Heracles Porsche wrote:A lot of players are loving the new matchmaking system, but my initial experiences were quite bad. Being a vet, and having a period of time where I played during off-peak hours probably contributed to the system generating much worse games for me then most players were experiencing. However, since matches are getting better I'm glad I didn't rush my judgement on it. my video on this topic should up on youtube soon, http://youtu.be/GoQKn5Cr5NY Video is private
Best PvE idea ever!
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Henchmen21
Planet Express LLC
1292
|
Posted - 2015.05.05 23:22:00 -
[29] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting.
Your data and my experience are very different, if it's squads leaving why aren't they replaced? A match staying 5 vs. 16 is broken no matter how it happens. I am not playing so I can chase 4 guys around a map for 15 minutes, its boring and game breaking.
Acquisition is terrible, matchmaking is terrible, your game is still riddled with bugs, you should feel bad.
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Russel Mendoza
7th air cav
79
|
Posted - 2015.05.05 23:26:00 -
[30] - Quote
ccp should put penalty on people who leaves matches early. Like the cost of all the gears of the team they left behind. and add that to the earnings of the team that was left behind fighting. Call it the chicken **** bastardized tax.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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KEROSIINI-TERO
The Rainbow Effect
1995
|
Posted - 2015.05.05 23:44:00 -
[31] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting.
Here is a image proof of one major proble: one incident out of many. Queue times are LONG and often scotty interrupts it several times once queue reaches 10 minutes.
[IMG]http://i58.tinypic.com/s5wbpi.png[/IMG]
http://i58.tinypic.com/s5wbpi.png
As seen, I initiated solo queue 23:19. Then, I got scottied TWICE at 10mins. Third time it went over 12 minutes, scottying at that time. That is over 32 minutes for a solo player to wait, and not get a match.
This is the norm nowadays for me, and to some others of my friends. less than 2min wait times have disappeared altogether, 4-6 mins if lucky, often 8-9 minutes. And about half the times queue reaches 10mins where I get scottied. On very rare occasion countdown goes beyond 10mins (like in the picture).
If needed, I can begin recording more of this (but not video, not gonna waste HD space.......)
Looking at both sides of the coin.
Even Aurum one.
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Her Chosen
Grade No.2
268
|
Posted - 2015.05.05 23:59:00 -
[32] - Quote
I have a few hours of footage...
Matchmaking is flat out broken, and it seems to be player specific.
Playing on alts delivers different results. Balancing lifetime stats is not apparent Unbalanced teams ie- 5 v 16 (without massive pregame exits)
Sorry, no. Matchmaking is still uneven and public contract matches are still by far one-sided affairs of one team winning by overwhelming margins.
This is why I've just stuck with qsyncing, because I might as well exploit the system to my complete favor. Since CCP can't give me fair matches, I'll just stack my team in the most unfair manner possible.
bi-polar
|
bathtubist
TRUE SAVAGES Learning Alliance
103
|
Posted - 2015.05.06 00:15:00 -
[33] - Quote
I Still get pissed off by leading a charge since heavys wanna equip a damn proto sniper and camp instead of leading the charge and getting the obj
also
RE'SSSSSSSSSSSSSSSSSSSSSSSSSSSSS
NERF THE RE'S Gallente logi ftw
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thor424
Namtar Elite Gallente Federation
120
|
Posted - 2015.05.06 00:15:00 -
[34] - Quote
If you guys are having good matches please send me a message in game with the channels you hang out in.
Thor's Emporium
|
Onesimus Tarsus
is-a-Corporation
3382
|
Posted - 2015.05.06 00:30:00 -
[35] - Quote
Knightshade Belladonna wrote:I don't understand why so many people drop out just because they see a full squad of same corp players, it does not guarantee them a win..but you leaving sure as hell gives them a better shot at it. I rarely even see full corp squads tbh , and when I do it's most often outer heaven or planet express..and they do not always win. stop being chicken ***** and get out there and fight!! Looks like teaming up works, even before the fight starts... Yay teamwork!
.emag nug ym tpecxe gnihtyreve sexif gnikamhctam RDK
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Archduke Ferd1nand
Nos Nothi
418
|
Posted - 2015.05.06 00:33:00 -
[36] - Quote
IDK about you but 4/10 matches since the update have involved 4-7 players on my side and 12-16 on the other.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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Onesimus Tarsus
is-a-Corporation
3382
|
Posted - 2015.05.06 00:45:00 -
[37] - Quote
The people leaving the matches are vastly inferior to the super elite warriors here, right? So why would you want them to stay in the fight?
Oh, right.
.emag nug ym tpecxe gnihtyreve sexif gnikamhctam RDK
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Grom Dright
Titans of Phoenix RUST415
0
|
Posted - 2015.05.06 01:18:00 -
[38] - Quote
I have been reading up on the match making and things of the sort. I am not a smart person, but I am just curious as to why it is I am being matched with players like Prima G or a mix of Nyain San and Chan. Me and Danja dom usually run matches together, a 2 man squad and often times we find ourselves up against a full squad. THIS IS NOT the issue I have. At the end of the match, I see that more than 1 person, at max of 5 went double digit negative. Like, 3 and 12 negative. Now I am not trying to go against what may or may not have been said. I am not a smart man, lets just be clear.
If our match making was to be putting us with players of our skill level, why is it that me and Danja dom have such -insert inappropriate words here- team mates? Lack there off is not the problem, its the fact that me and Danja as a two man team find ourselves the last ones standing on the field. Not because we stick together as often as some might think, but because everyone else has either gave up before sniping, using scouts to hide, or red line tanking.
I just don't understand why we as a two man squad keep getting PC team stomp squads. Now, is this every match? Of course not. I went to a skirm and went 56/4 for some reason. It was like the match making put me into academy. To me, its not fixed. But that is just me. Sure, we had close matches but it always ends with a lose. I spent 5 hours playing on Saturday, lost all my matches before I broke down to get a squad.
I usually run solo as a heavy, though I have assaults which are not the problem. I get into a squad and we go on a win spree. That is to be expected. I just do not understand why the match making says it matches US against others. As A blue, I attempt to be aware of my team mates, they die by shotgun, I am aware (most of the time) and cover hacking blues. I do not expect the same treatment. I DO expect them to be able to hold their own when in a gun fight, which they are not. If we are to be put with people who spent the same amount of isk, have a similar win lose ratio and K/D, why are my team mates going 0/15 in a consistent manner?
Again, I am just curious. I mean no hostility nor am I calling out CCP or anything. I just want a numbered answer and not some soft floppy footed excuse.
"I would rather fight a Brazen fool... than a man with no mind of his own.."
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Dementia Maniaclease
Dust 514 Elite Ops
17
|
Posted - 2015.05.06 02:25:00 -
[39] - Quote
Hmmm.. good argument.. However explain the match I was in earlier.. 15 against 2 And one of my teammates left! I ain't saying its broke.. but why would the matchmaker set 2 guys against 16? That's not balance... Just saying
"An enemy on the march is at its most vulnerable"- Sun Tzu
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DeathwindRising
ROGUE RELICS
1027
|
Posted - 2015.05.06 02:27:00 -
[40] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting.
I had a match today around 8am EST where a squad left at the beginning of the match and my squad of 6 was forced to fight a full team of 16.
No players were added to our side at any point and because of where our spawn points were (train map) the enemy spawn killed us. Only place we could safely spawn in was the MCC because the drop zone was in the redline.
I'm just glad we didn't have nobodies in the squad at the time. It's hard to show them how fun dust can be when **** like that happens |
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DeathwindRising
ROGUE RELICS
1027
|
Posted - 2015.05.06 02:32:00 -
[41] - Quote
For those that don't know, a legit fix for not being matched against tough teams is to make the newest character in squad the squad leader. Even better is to make a fresh alt squad leader. You get placed in matches usually below your overall squad skill level.
Makes for really relaxed matches which is nice since you know, there's no PVE lol |
Vesta Opalus
Ostrakon Agency Gallente Federation
659
|
Posted - 2015.05.06 04:23:00 -
[42] - Quote
MockHolliday wrote: The issue is players...You look at the enemy...see they are stacked...do not think your team can win so you play cheap or leave. Now Have 5 out of the 16 doing what you just did and that's why MM can feel off.
Just that number "16" in your statement is enough to know that you are either full of **** or arent having the experiences other people are having. I havent had a game with 16 players on both teams in a couple of days. Teams are almost never even, and become less and less so as the game goes on, and Ive seen numerous games where one team starts out up 2-3 players and GETS MORE as the game goes on, while the smaller team gets no one. |
Vesta Opalus
Ostrakon Agency Gallente Federation
659
|
Posted - 2015.05.06 04:28:00 -
[43] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting.
I wish this game was on a computer so I could screenshot this crap for you, I was going to make a thread suggesting that there be a post match voting system so we could vote a game up or down or neutral so you could get a flag to investigate without someone having to physically screenshot/report things. Any chance this could be a thing? |
Vesta Opalus
Ostrakon Agency Gallente Federation
659
|
Posted - 2015.05.06 04:30:00 -
[44] - Quote
Bright Cloud wrote:CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting. There is still a problem with people massquitting matches. In some occasions i saw that 10 people left the match in the beginning and it didnt filled up neither which meant it was 15vs5. There needs to be a incentive or punishment against consequitive quitting to prevent "lobbyshopping". Those matches are just plain boring for all players who stayed cause the team with the advantage can just proceed to redline and the team with players down cant do anything due to the fact they are outnumbered 3:1.
If the enemy team leaves right at the beginning, just leave as well. It evens the teams up a little and you can go on to find a match that isnt broken from the outset. |
MockHolliday
Fatal Absolution Negative-Feedback
41
|
Posted - 2015.05.06 04:51:00 -
[45] - Quote
Vesta, I will chart my games these next couple of days.
Tuesday night I did play a 6 vs 16 and another 9 vs 15 but both were players leaving the game...one was half my squad left. One went to bed...the other 2 afk'ed till kicked.
But many games had 12 to 16 as the starting numbers... I would say 90% of them. A 12 vs 12 is still MM working in my opinion. But my memory may lie so I will chart.
I wonder if allowing no names to be seen on enemy team would curb and by how much players leaving in the 1st minute. |
Regis Blackbird
DUST University Ivy League
829
|
Posted - 2015.05.06 05:17:00 -
[46] - Quote
Heracles Porsche wrote:A lot of players are loving the new matchmaking system, but my initial experiences were quite bad. Being a vet, and having a period of time where I played during off-peak hours probably contributed to the system generating much worse games for me then most players were experiencing. However, since matches are getting better I'm glad I didn't rush my judgement on it. my video on this topic should up on youtube soon, http://youtu.be/GoQKn5Cr5NY
I think this is a very interesting point.
Most of the complaints I have seen are from very good Vet players, who's Mu was probably very high from the outset. I don't dismiss that they might be Gods of FPS, but maybe their Mu was artificially high due to the non-existing matchmaker we had before.
1) This would make it very hard to find equal Mu players, resulting in long wait times (and probably a few Scotty errors). 2) People will recognise their names (and corp) and might be more likely to leave before match start. 3) They themselfs might be more prone to leave when they face stiff competition? 4) whatever other reason they have
Now to the point: I don't know what happens to your Mu if you leave early. Will it be untouched? Is it just adjusted for the time you were in-game?
My suspicion is that Mu does not change much, thus making them keep their high Mu scores and continue to have the same problems. If you stick in the games, the score will eventually adjust itself but it might take some time.
Of course, it could also be that the pool of players with the super high (accurate) Mu is very small, leading to the above problem but will sadly not get fixed...
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Gyn Wallace
Ready to Play
354
|
Posted - 2015.05.06 05:24:00 -
[47] - Quote
MockHolliday wrote:I wonder if allowing no names to be seen on enemy team would curb and by how much players leaving in the 1st minute. Trying to fool players into participating in poorly matched battles isn't the solution. Vesta's solution is better. Leave battle and give match making another chance.
The Dust/Eve Isk Exchange Thread
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thor424
Namtar Elite Gallente Federation
123
|
Posted - 2015.05.06 05:48:00 -
[48] - Quote
Regis Blackbird wrote:Heracles Porsche wrote:A lot of players are loving the new matchmaking system, but my initial experiences were quite bad. Being a vet, and having a period of time where I played during off-peak hours probably contributed to the system generating much worse games for me then most players were experiencing. However, since matches are getting better I'm glad I didn't rush my judgement on it. my video on this topic should up on youtube soon, http://youtu.be/GoQKn5Cr5NY I think this is a very interesting point. Most of the complaints I have seen are from very good Vet players, who's Mu was probably very high from the outset. I don't dismiss that they might be Gods of FPS, but maybe their Mu was artificially high due to the non-existing matchmaker we had before. 1) This would make it very hard to find equal Mu players, resulting in long wait times (and probably a few Scotty errors). 2) People will recognise their names (and corp) and might be more likely to leave before match start. 3) They themselfs might be more prone to leave when they face stiff competition? 4) whatever other reason they have Now to the point: I don't know what happens to your Mu if you leave early.Will it be untouched? Is it just adjusted for the time you were in-game? My suspicion is that Mu does not change much, thus making them keep their high Mu scores and continue to have the same problems. If you stick in the games, the score will eventually adjust itself but it might take some time. Of course, it could also be that the pool of players with the super high (accurate) Mu is very small, leading to the above problem but will sadly not get fixed...
Even if the matchmaking finds equal players it doesn't mean those players will choose to participate. That's the problem.
Thor's Emporium
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Heimdallr69
Negative-Feedback.
5140
|
Posted - 2015.05.06 06:14:00 -
[49] - Quote
thor424 wrote:Regis Blackbird wrote:Heracles Porsche wrote:A lot of players are loving the new matchmaking system, but my initial experiences were quite bad. Being a vet, and having a period of time where I played during off-peak hours probably contributed to the system generating much worse games for me then most players were experiencing. However, since matches are getting better I'm glad I didn't rush my judgement on it. my video on this topic should up on youtube soon, http://youtu.be/GoQKn5Cr5NY I think this is a very interesting point. Most of the complaints I have seen are from very good Vet players, who's Mu was probably very high from the outset. I don't dismiss that they might be Gods of FPS, but maybe their Mu was artificially high due to the non-existing matchmaker we had before. 1) This would make it very hard to find equal Mu players, resulting in long wait times (and probably a few Scotty errors). 2) People will recognise their names (and corp) and might be more likely to leave before match start. 3) They themselfs might be more prone to leave when they face stiff competition? 4) whatever other reason they have Now to the point: I don't know what happens to your Mu if you leave early.Will it be untouched? Is it just adjusted for the time you were in-game? My suspicion is that Mu does not change much, thus making them keep their high Mu scores and continue to have the same problems. If you stick in the games, the score will eventually adjust itself but it might take some time. Of course, it could also be that the pool of players with the super high (accurate) Mu is very small, leading to the above problem but will sadly not get fixed... Even if the matchmaking finds equal players it doesn't mean those players will choose to participate. That's the problem. There's no incentive to win..unfortunately
Removed inappropriate content - CCP Logibro
|
Regis Blackbird
DUST University Ivy League
829
|
Posted - 2015.05.06 06:14:00 -
[50] - Quote
Gyn Wallace wrote:MockHolliday wrote:I wonder if allowing no names to be seen on enemy team would curb and by how much players leaving in the 1st minute. Trying to fool players into participating in poorly matched battles isn't the solution. Vesta's solution is better. Leave battle and give match making another chance.
I have to respectfully disagree. That will make the problem worse, not better.
What we need is a carrot for staying to the end, so the matchmaker can get some rest and acctually do its job. Rattati suggested in another tread an increased payout for a win. While good in itself, couple this with a multiplier factor which reduces the payout in case of leaving early. Leaving once or twice should not penalise you too much of course, to cover disconnects and missing squad members.
TDLR: If you constantly quit early your payout stays as today, win or loose. If you stick with it you will see Increaced payouts for a win. |
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DUST Fiend
16842
|
Posted - 2015.05.06 06:18:00 -
[51] - Quote
CCP requires players to go out and buy recording equipment and then to spend all their time recording partly filled / mostly finished matches, in order to consider verifying that it's a thing.
If there were enough players playing to fill up spaces as they were made, it wouldn't matter so much. However, when a few people start to drop right off the bat, the scales pretty much never tip back. I barely played compared to a lot of you neckbeards, and I still run into this plenty.
But, since I can't be bothered to do CCPs documenting, I'm making it up to stir dissent
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
|
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1416
|
Posted - 2015.05.06 06:20:00 -
[52] - Quote
Heimdallr69 wrote:thor424 wrote:Regis Blackbird wrote:Heracles Porsche wrote:A lot of players are loving the new matchmaking system, but my initial experiences were quite bad. Being a vet, and having a period of time where I played during off-peak hours probably contributed to the system generating much worse games for me then most players were experiencing. However, since matches are getting better I'm glad I didn't rush my judgement on it. my video on this topic should up on youtube soon, http://youtu.be/GoQKn5Cr5NY I think this is a very interesting point. Most of the complaints I have seen are from very good Vet players, who's Mu was probably very high from the outset. I don't dismiss that they might be Gods of FPS, but maybe their Mu was artificially high due to the non-existing matchmaker we had before. 1) This would make it very hard to find equal Mu players, resulting in long wait times (and probably a few Scotty errors). 2) People will recognise their names (and corp) and might be more likely to leave before match start. 3) They themselfs might be more prone to leave when they face stiff competition? 4) whatever other reason they have Now to the point: I don't know what happens to your Mu if you leave early.Will it be untouched? Is it just adjusted for the time you were in-game? My suspicion is that Mu does not change much, thus making them keep their high Mu scores and continue to have the same problems. If you stick in the games, the score will eventually adjust itself but it might take some time. Of course, it could also be that the pool of players with the super high (accurate) Mu is very small, leading to the above problem but will sadly not get fixed... Even if the matchmaking finds equal players it doesn't mean those players will choose to participate. That's the problem. There's no incentive to win..unfortunately
... and what exactly was the incentive before??? stomp people below you? I fail to see the reasoning of this logic of no incentive.
Increased rewards would be nice.. but that is some fkd **** to say .. how old is this game? This **** sounds like the same thing afk people would say to counter how much they sucked
|
thor424
Namtar Elite Gallente Federation
128
|
Posted - 2015.05.06 07:13:00 -
[53] - Quote
Knightshade Belladonna wrote:Heimdallr69 wrote:thor424 wrote:Regis Blackbird wrote:Heracles Porsche wrote:A lot of players are loving the new matchmaking system, but my initial experiences were quite bad. Being a vet, and having a period of time where I played during off-peak hours probably contributed to the system generating much worse games for me then most players were experiencing. However, since matches are getting better I'm glad I didn't rush my judgement on it. my video on this topic should up on youtube soon, http://youtu.be/GoQKn5Cr5NY I think this is a very interesting point. Most of the complaints I have seen are from very good Vet players, who's Mu was probably very high from the outset. I don't dismiss that they might be Gods of FPS, but maybe their Mu was artificially high due to the non-existing matchmaker we had before. 1) This would make it very hard to find equal Mu players, resulting in long wait times (and probably a few Scotty errors). 2) People will recognise their names (and corp) and might be more likely to leave before match start. 3) They themselfs might be more prone to leave when they face stiff competition? 4) whatever other reason they have Now to the point: I don't know what happens to your Mu if you leave early.Will it be untouched? Is it just adjusted for the time you were in-game? My suspicion is that Mu does not change much, thus making them keep their high Mu scores and continue to have the same problems. If you stick in the games, the score will eventually adjust itself but it might take some time. Of course, it could also be that the pool of players with the super high (accurate) Mu is very small, leading to the above problem but will sadly not get fixed... Even if the matchmaking finds equal players it doesn't mean those players will choose to participate. That's the problem. There's no incentive to win..unfortunately ... and what exactly was the incentive before??? stomp people below you? I fail to see the reasoning of this logic of no incentive. Increased rewards would be nice.. but that is some fkd **** to say .. how old is this game? This **** sounds like the same thing afk people would say to counter how much they sucked
I think there's a lot of players that have slowly moved away from playing the objectives with the lack of incentives over the years. Now that matchmaking pulls the noobs away from the veterans you get the try hards matched up with an overwhelming number of players who are playing ISK Wallet 514 instead of an FPS.
Thor's Emporium
|
Vesta Opalus
Ostrakon Agency Gallente Federation
661
|
Posted - 2015.05.06 07:25:00 -
[54] - Quote
MockHolliday wrote:Vesta, I will chart my games these next couple of days.
Tuesday night I did play a 6 vs 16 and another 9 vs 15 but both were players leaving the game...one was half my squad left. One went to bed...the other 2 afk'ed till kicked.
But many games had 12 to 16 as the starting numbers... I would say 90% of them. A 12 vs 12 is still MM working in my opinion. But my memory may lie so I will chart.
I wonder if allowing no names to be seen on enemy team would curb and by how much players leaving in the 1st minute.
I would not complain about a 12v12, or any even match, but thats the exception to the rule for the last few weeks as far as Ive seen. |
Vesta Opalus
Ostrakon Agency Gallente Federation
661
|
Posted - 2015.05.06 07:27:00 -
[55] - Quote
Gyn Wallace wrote:MockHolliday wrote:I wonder if allowing no names to be seen on enemy team would curb and by how much players leaving in the 1st minute. Trying to fool players into participating in poorly matched battles isn't the solution. Vesta's solution is better. Leave battle and give match making another chance.
My solution is in response to the enemy team leaving or in being horrendously outnumbered. Mock's suggestion is more along the lines of keeping people in the battle in the first place (e.g. it would remain a 12v12 instead of being a 6v12 because someone saw MOLON LABE x6 or something on the other team and quit before even firing a shot).
Ive suggested this before but nobody seems to notice when I do. |
Regis Blackbird
Dust University Ivy League
829
|
Posted - 2015.05.06 11:08:00 -
[56] - Quote
DUST Fiend wrote:CCP requires players to go out and buy recording equipment and then to spend all their time recording partly filled / mostly finished matches, in order to consider verifying that it's a thing. If there were enough players playing to fill up spaces as they were made, it wouldn't matter so much. However, when a few people start to drop right off the bat, the scales pretty much never tip back. I barely play compared to a lot of you neckbeards, and I still run into this plenty. But, since I can't be bothered to do CCPs documenting, I'm making it up to stir dissent
CCP have publicly asked for feedback and to give them data to double check.
Instead of buying a recording equipment, why not give: - The rough time (UTC) of the match - Type of match - The character name you played with - Brefily what was wrong with it.
Put it in this thread: https://forums.dust514.com/default.aspx?g=posts&m=2706225#post2706225
Then bother CCP AquaHEAD about it. |
Vektus Alvoraan
WarRavens
109
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Posted - 2015.05.06 12:51:00 -
[57] - Quote
"A couple times I played on some 5 vs 14 matches due to this."
BUFF TEH LOGIS
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Heimdallr69
Negative-Feedback.
5141
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Posted - 2015.05.06 12:55:00 -
[58] - Quote
Knightshade Belladonna wrote:Heimdallr69 wrote:thor424 wrote:Regis Blackbird wrote:Heracles Porsche wrote:A lot of players are loving the new matchmaking system, but my initial experiences were quite bad. Being a vet, and having a period of time where I played during off-peak hours probably contributed to the system generating much worse games for me then most players were experiencing. However, since matches are getting better I'm glad I didn't rush my judgement on it. my video on this topic should up on youtube soon, http://youtu.be/GoQKn5Cr5NY I think this is a very interesting point. Most of the complaints I have seen are from very good Vet players, who's Mu was probably very high from the outset. I don't dismiss that they might be Gods of FPS, but maybe their Mu was artificially high due to the non-existing matchmaker we had before. 1) This would make it very hard to find equal Mu players, resulting in long wait times (and probably a few Scotty errors). 2) People will recognise their names (and corp) and might be more likely to leave before match start. 3) They themselfs might be more prone to leave when they face stiff competition? 4) whatever other reason they have Now to the point: I don't know what happens to your Mu if you leave early.Will it be untouched? Is it just adjusted for the time you were in-game? My suspicion is that Mu does not change much, thus making them keep their high Mu scores and continue to have the same problems. If you stick in the games, the score will eventually adjust itself but it might take some time. Of course, it could also be that the pool of players with the super high (accurate) Mu is very small, leading to the above problem but will sadly not get fixed... Even if the matchmaking finds equal players it doesn't mean those players will choose to participate. That's the problem. There's no incentive to win..unfortunately ... and what exactly was the incentive before??? stomp people below you? I fail to see the reasoning of this logic of no incentive. Increased rewards would be nice.. but that is some fkd **** to say .. how old is this game? This **** sounds like the same thing afk people would say to counter how much they sucked Don't ask me, I don't back out of fights.
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MockHolliday
Fatal Absolution Negative-Feedback
43
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Posted - 2015.05.06 13:54:00 -
[59] - Quote
I intend to not bring insult in these thoughts.
I wonder if the community is expecting too much. Our culture today has a historic problem with entitlement. It would only be natural for it to bleed over to video games and our hobbies.
My point is do other games consistently give you challenging PvP matches? I played destiny a bit and remember a few elite players that ALWAYS tipped the battle to their victory. It was only 6v6 so one elite player could effect the game this way. We never complained of red lined or being slaughtered mostly because games were short compared to Dust....I think. But I do recall some players saying "I am going to play PvE now...sick of getting stomped in PvP". Back to point...do other games satisfy the high standards we seem to set for Dust? I am very impressed when we have a close fight...5 tick difference...I know and expect them to be uncommon. Does the community realize how many stars have to align for this to happen?
It could take my baby waking up from a nightmare...I walk away to parent... I get kicked or afk...now a player who averages 1500-2000 warpoints in a skirmish is getting 0 and helping his team none. That or any life situation is pretty tough for any MM system to deal with.
Coupled with Isk Wallet 514...this I believe is THE BANE of MM. People think their wallets some how reflect success or fun. This is why the leave. They think the fight isn't worth the payout...Fun is becoming an obsolete currency in Dust.
TL:DR We may expect too much from MM compared to other FPS because there is a loss of asset feature in dust. Fun is becoming an obsolete currency in Dust. |
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9961
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Posted - 2015.05.06 16:56:00 -
[60] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting.
Pull my match history. I didn't win a single match that wasn't already over until Warlords 1.1 was released and I had been on a losing streak for at least two weeks whenever I got on. Not even exaggerations because I have screenshots of every end-of-match screen. Of which, when I did start getting victories, I contribute to my running squads with alliance-mates.
Running solo in this game should come with a warning sign on each loading screen that basically outlines how ****** you're going to be when you get in the match, it's -that- bad. We -need- a squad-less game mode for players who don't want to have to deal with the hassle of putting together a full squad just to get an even remotely fair experience.
You guys are like a broken record with this "CPM material" business xD Let it go
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Henchmen21
Planet Express LLC
1293
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Posted - 2015.05.06 22:47:00 -
[61] - Quote
Aeon Amadi wrote:CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting. Pull my match history. I didn't win a single match that wasn't already over until Warlords 1.1 was released and I had been on a losing streak for at least two weeks whenever I got on. Not even exaggerations because I have screenshots of every end-of-match screen. Of which, when I did start getting victories, I contribute to my running squads with alliance-mates. Running solo in this game should come with a warning sign on each loading screen that basically outlines how ****** you're going to be when you get in the match, it's -that- bad. We -need- a squad-less game mode for players who don't want to have to deal with the hassle of putting together a full squad just to get an even remotely fair experience.
Hell I'll settle for 4 man squads and no two squads from the same corp on a team in pubs. Bring back corp battles, anything to give corps something better and more challenging than stomping pubs. Make a leader board that scrolls on the TV in the MQ, so the corps that win a lot of corp battles will get their e-peen stroked nice and publicly as they so desire.
Acquisition is terrible, matchmaking is terrible, your game is still riddled with bugs, you should feel bad.
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MockHolliday
Fatal Absolution Negative-Feedback
48
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Posted - 2015.05.07 16:31:00 -
[62] - Quote
I played about 5 hours last night and not a single game started with one team having more than double the other. The most mismatched start I saw was 14 vs 10 if I remember correctly and the game ended in 16 v 16. The player replacement has been doing its job. |
Her Chosen
Grade No.2
268
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Posted - 2015.05.07 17:27:00 -
[63] - Quote
Yup, we're all just making it up..
Right now, I'm AFK in an Ambush while I type this. Our team 10. Enemy team 1: waiting for match to just be done with...
bi-polar
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Mahal Daj
Mahal Tactical Enterprises
150
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Posted - 2015.05.07 17:45:00 -
[64] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting.
yup.
Regarding the 6-man squad drop: is it possible, since players are constantly queing into open slots in matches, to simply direct the player to a que where they join the game their squad-leader is in?
The issue occurs, when one player 'gets scotty'd' and the 5 mercs in the match must leave (and possibly reform).
There are the player experiences which can hopefully round out your view on the statistics and allow meaningful improvement.
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Vesta Opalus
Ostrakon Agency Gallente Federation
672
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Posted - 2015.05.07 18:52:00 -
[65] - Quote
MockHolliday wrote:I played about 5 hours last night and not a single game started with one team having more than double the other. The most mismatched start I saw was 14 vs 10 if I remember correctly and the game ended in 16 v 16. The player replacement has been doing its job.
Me and my squadies (running with 4-5 people all last night) left 3 games last night because the game put us on very imbalanced teams. In one case 16 players (our team) against a team of 5. Others included 7-14, and I forget the other.
Im just not going to play these games unless they are even, it sucks horribly for both teams.
Just because its not happening to you doesnt mean it isnt happening.
Player replacement is also not working (at least not at my mu level), I've played so many games where the teams do not get filled out if they start unfilled or if people leave that its just a laughable idea, and thats not even speaking to the pants on head ******** instances where the game fills out the team that has more players in it and leaves the team thats down a few players at the exact same player count the whole game. |
Heimdallr69
Negative-Feedback.
5148
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Posted - 2015.05.07 19:11:00 -
[66] - Quote
I could start taking pics again but I got bored of that..you can't fix people who don't want competition..so instead fix PC so the people who like competition can just stay there and go to FW
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